Image to 3D Model (AI + Architecture)

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Hey everyone, Welcome to Architecture for Thought Today we're going to take  a quick look at image to 3D Yes it exists It's amazing how quick these  AI tools are developing,   and I do believe they have a place in the  architectural discipline especially in   early concept phase designs where we may  be able to 3D print these digital meshes But also potentially for final production  full-scale architectural 3D prints We're going to focus on a program called  ZoeDepth on the Hugging Face website Then jump into some research called  Symmetry Driven 3D Reconstruction And lastly we'll take a sneak peek at a one-stop  shop AI driven 3D software called 3D Guru Let's jump right in So per usual I will leave a link in the video  description to all these websites, but we will   start with the ZoeDepth on the Hugging Face,  and when you come here you will see three tabs "Depth Prediction" "Image to 3D" and "360 Panorama" We're going to focus on these last two tabs today,  and I've got three examples that I want to show We're gonna do three different scales,  an architectural sized scale building,   an architectural detail, and then the 360 panorama So, let's start with the building,   which this image was generated in  Midjourney, so an AI generated image You'll click submit after you upload it, and  I have the "Keep Occlusion Edges" unselected And that is the edges that basically  connect the very distinct foreground   from background will not include geometry,  so you can see in this model off to the   right hand side here that there's no geometry  connecting the background to the actual model This is looking pretty good in  this little image viewer here,   but let's download the model and take a  look at what it looks like in a 3D program So this is looking pretty great We've got a lot of depth on  this geometry and you can   see the mesh is fairly accurate it to the image I can definitely imagine some programs  in the future, AI driven, giving us the   capability to basically rotate these images  based on the depth maps and in these meshes,   and then further being able to prompt, you know  from this perspective to continue basically the   geometry or the style of architecture over  on the back side here to complete the model You can imagine even something like DALL-E's  in-painting being able to erase and kind of   regenerate parts of the model, but I'm  going to rotate the sun here so you   can see you know how much shadowing and  depth there actually is on this geometry And uh yeah, this is this is pretty impressive  already to even have a model to this level of   geometry, and again this is a digital mesh  that we can 3D print if it were closed on   the back side so even if you brought this into  blender or some other kind of sculpting program,   and you did include the occlusion edges which  would connect the foreground to the background   you may be able to pinch part of it off,  and actually 3D print this as a relief model So very interesting, I'd be interested  to see how you guys are planning to use   this tool and some of your own research,  but let's jump back into our next example So next we are going to load in a architectural  detail, and this is for a 3D printed chair It's a node or a connector, and I have the  actual model of this so I was interested   to see how accurate this program would  generate it, and it's looking pretty good Let's download this and take a  look at the model in our 3D program So this is looking pretty great, I'm going to  rotate the model here so you can see the geometry,   and it did a pretty good job of accurately  portraying the geometry from the image I'm familiar with what this node actually  looks like, and it's got the curvature,   it even looks like it's got some of the smooth  versus some of the hard edges, pretty accurate,   so again even with a model like this you  know being able to use a program like this   in conjunction with the ability to upload  another image, or being able to text prompt   to generate more image for content aware 3D  geometry production, you can imagine being   able to complete this model and then exporting  it as an STL and being able to 3D print it as a   prototype or as a final production model for  actual use in product design or architecture So this is looking really great Let's jump into our next example Okay, so last but not least we're gonna  click on the 360 Panorama to 3D tab and   it gives you a little disclaimer  there basically saying that uh it's   not trained to produce images or 3D  depth maps based on spherical data,   but we're going to take a look at what  we can do with the data that it produces So for this one I'm going to  actually keep the occlusion   edges on, and I'll show you why in a second It'll produce basically what looks like this  little bubble here, and it's a little strange   it kind of flips it on its side so once you  export it you may have to rotate it flat, and   I'll show you that in a second, but before we jump  into that model I want to show you the actual 3D   virtual reality image, which is  right here, we'll do full screen And you can see you know these  are very high quality images,   but the point I wanted to make is  that it's only from one perspective,   and we're basically aligned with this edge of  this wall here, and the wine cooler, and on   center with basically the range and the island and  as I rotate around the fireplace on the other side So let's jump into the 3D model and we'll  take a look at how we can actually rotate   or move ourselves through the space  to gain some additional perspectives All right so I've loaded this into my  3D Builder and I've rotated it flat,   and you can see again it's just  basically a bubble from the exterior It's wrapped in the panoramic image, but let's  jump into this bubble and see what we can see So now I'm on the inside, and when I  was describing before basically that the   panoramic image that we saw in our company's  website we were aligned with basically this   wall and the wine cooler, and when we rotate on  center with this range, this basically because   it's a 3D model gives us the ability to  actually shift out of center with that,   and because we kept the occlusion edges  on, surfaces that are distinctly broken   for instance such as the island, it  actually keeps that geometry as a   surface cutting all the way back to  the next depth plane that it has so This is really amazing, I mean it's  producing basically the 3D model   from that panoramic image and  even over here if you can see the   edge of the island you know you're  seeing it move in front and behind Basically you know the spaces around it So this is really amazing, I mean it gives  you a little more freedom in the space   basically to explore panoramic images from  a panoramic image that you already have made And again you can imagine how you can start  to link some of these images or be able to   come in here and text prompt over parts of  this image, or you know connect some of these   bubbles together to get actual 3D models  with interpolated geometry between them So this is an amazing tool, another  kind of great advancement in the AI   image to 3D models that we've got going on here,   very curious to see what you guys are able to  come up with using some of these technologies Alright, next I wanted to take a quick  look at this research called "Symmetry   Driven 3D Reconstruction from Concept Sketches" And I'll leave a link in the description  to this PDF if you want to look through it,   but about halfway down it gives some  examples about how they're using the   symmetry based on these concept  drawings to produce 3D models,   and they actually released a video with some  examples of it, and I'll play a clip from here And it shows the sketch in the top left  corner, and then the reproduction of that   sketch in 3D based upon an axis basically,  and there's a couple variations of it,   but we can definitely see how a  program like this mixed with the   depth map and the digital meshes that we're  just looking at in some of the other programs,   can be combined to give you the capability to  actually edit the 3D model with sketch lines So this is another research program called  "Sketch2Mesh" and it's reconstructing and   editing 3D shapes from sketches, but then it looks  like actually gives you the ability to redraw,   for instance it's showing a line being  drawn on the top here and then adapting   that 3D generated model to fit that new line,  and so they give a couple examples of that here I wanted to show this because I think it's pretty  interesting to imagine basically that you will be   able to create these 3D models, rotate them, and  draw and adjust the model based on your scribbles,   or sketches, or text prompts to complete  the models or just refine them based on   how you want them, and then you basically  have a 3D print ready model to work from So last but not least as I mentioned  at the beginning of this video I had   a conversation with the developer of  this program, which is called 3D Guru A very interesting program and  there's a video of it on their   website here that basically shows you  can text prompt the size of a room It makes a room for you in 3D You can text prompt furniture pieces and it  will create those furniture pieces in the space You can text prompt images or textures to apply  to the wall, ceiling, floor, etc. and use those   as inspiration or reference images for then  text prompting an image in the same program So this is all-in-one, basically a one-stop  shop, where you can do all of these things   and he showed me a tutorial, they gave me access  to it, I'm not going to do that in this video,   we'll do another video where I kind  of go through that in more depth But it's really interesting to see that  we're starting to get 3D programs now,   not just these Hugging Face  websites or anything like that Where we have these capabilities, AI capabilities,   in the 3D programs to give us the ability to  render, produce content, models, place the models,   you know generate room sizes, different  types of rooms, just based on text prompts So I wanted to give you guys a  glimpse at this because I've seen   a couple other programs as well  starting to do similar things One was called Spline, and I'm signing  up for all these waitlists basically to   try and get in so I can show you guys what  these things look like in real time and... I do realize these technologies  are in their very early stages,   and what I'm presenting here is very experimental If you're still in school, or just out of school,   and just learning the traditional workflows  of architecture and the architectural process,   I still encourage you to do that because it's  important to understand the difference in   the way things work now, and will continue to  work for probably the next five to ten years,   or even beyond that, before we start to transition  to using these tools primarily in the office The more I work with these tools the more I'm  starting to see programs like Revit start to   feel like AutoCAD because they are so progressive  and when combined with the ability to control   parameters, and edit in 3D based on text prompts,  and just quick generative designs and variations,   you can see how quickly we'll be able to jump to   a point where architecture does become  more "Raster" based meaning image based   rather than these precise vector line drawings  that we've been doing for a very long time That is representation, and this is presentation  of the actual content that will be immediately   3D printed or digitally fabricated, so again I  understand these are very experimental workflows,   and I want to encourage you to still pursue  the traditional workflows so that you can   understand if you are attempting to implement any  of these technologies what the differences are,   and why you would do that in one  scenario versus another scenario So that's going to be it for now, I did want to  mention I had the opportunity to be interviewed   by Dimitar Pouchnikov who has a YouTube  channel called the UH Studio Design Academy He does amazing Blender tutorials, and has  a great outlook on architecture in general,   so I'll leave a link to his page in  my description, you should go over   there and follow him so when the podcast  does come out you'll be able to watch it We had a great conversation, basically  about what I was just mentioning,   the importance of knowing the traditional  workflows and still 3D modeling digital geometry,   and where the transition might start to occur  with the implementation of AI in architecture So thanks again for coming by,  and we'll see you next time
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Channel: Architecture for Thought
Views: 57,827
Rating: undefined out of 5
Keywords: generative design, text to image, synthetic image generation, prompt, ai, artificial intelligence, architecture, tutorial, design, Stephen Coorlas, yt:cc=on, prompt engineering, image to 3D, 2D to Mesh, 3D Printing
Id: mWexG1g8igw
Channel Id: undefined
Length: 15min 0sec (900 seconds)
Published: Sat Apr 08 2023
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