I Made Diablo Clone in 1 Week
Video Statistics and Information
Channel: Fat Dino
Views: 2,277,768
Rating: undefined out of 5
Keywords: unreal engine 4, ue4, unreal engine 5, game development, gamedev, devlog, computer science, how to make games, how to create games, unreal engine tutorial, so i made one, develop games, how to, indie game devlog, sam hogan, brackeys, fat dino, indie dev, unreal engine blueprints, diablo 3, diablo 4, diablo clone, blizzard, diablo mobile, diablo 4 release date, action rpg, rpg game, how to make rpg game, make games without code, make games without coding, diablo
Id: F3tccrzqwvo
Channel Id: undefined
Length: 22min 22sec (1342 seconds)
Published: Thu Aug 06 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
This is impressive. Probably. I literally know absolutely nothing about game design, so I have no frame of reference. It's probably impressive, though.
It's impressive even though he used Unreal Engine and a bunch of premade assets. I don't think someone easily has the dedication to do as much as he did in 7 days.
Still, I would be heavily more impressed if someone made the game from scratch, without a game engine like PoE & Diablo are made.
For those that don't know, the reason most ARPG games use custom engines instead of Unreal/Unity/CryEngine, has to do with mechanics limits & performance. As an example, if you look in the video he set up a complex script for monster behavior of every single one. Those scripts are very heavy to run, it starts becoming an issue when the number of monsters exceeds the thirties/forties. What most games do is heavy aspects of those behaviors be hardcoded and computed in large batches to heavily imp[rove performance. This is still possible in premade game enhines but it's very cumbersome and can be very hard to setup.
priest fear ability icon lol
Impressive work! Also, RIP Paragon ;_;
That's pretty dope how fast he got that up and running.
Last time I tried to make a prototype it took a week to get my green circle to shoot at enemy red circles and not have anything break.