Stuff Worth Stealing 2 || D&D with Dael Kingsmill
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Channel: MonarchsFactory
Views: 61,950
Rating: 4.9836326 out of 5
Keywords: MonarchsFactory, Dael Kingsmill, Geek and Sundry, Geek, nerd, australian, Greek mythology, myths, mythology, Dale Kingsmill, story, storyteller, story teller, funny, dnd, d&d, dungeons and dragons, dungeons, dragons, pathfinder, 5e, rpg, ttrpg, fairytales, grimm, dungeon master, dm
Id: 64qTAdCnAH4
Channel Id: undefined
Length: 15min 31sec (931 seconds)
Published: Fri Oct 09 2020
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I was excited about the languages part because I've been working on my own variable language proficiency system. In my system:
I've been using Ancestry & Culture: An Alternative to Race in 5e which has been a lot of fun creating like an Halfling raised as a Dwarf, or a Teifling raised in a Gnomeish Culture.
This reminds me of a couple of things:
The "Rumours" idea reminds me of a thing I've used called "Gossip". When PCs are schmoozing around town, especially with an aim to gather information, they can gather Gossip points. These are a meta-resource sort of like inspiration (though you keep them in your inventory), but they can be cashed in to get advantage on a history, arcana, religion or general Intelligence check to remember some piece of information, as long as it's plausible that some random person you talked to in the past might have mentioned it.
Also, there's this: Customized Proficiencies. I haven't used this, but I'm pretty sure the math checks out. It lets you use Skill Points to get a more granular control of where your proficiencies are applied to skills and whatnot.
One that I use on my 5e campaign:
I mean, it isn't stealing as more of pirating :X
But great tips, loved the language one. Very good mix of trying to improve the suspension of disbelief, while not being too crunchy