How to Save FPS Games (Visual AI Cheat Detection)
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Channel: Basically Homeless
Views: 610,252
Rating: undefined out of 5
Keywords: declaration of war against hacking in fps games, the solution to machine learning ai cheats in fps games, waldo open source visual anti cheat, machine learning anti cheat, open source anti cheat, hackusations, warzone hacks, cheating in warzone, fps games are about to die, ricochet anticheat, anti-cheat, cheaters in gaming, fps gaming, esports industry, the streaming industry, the problem with the gaming industry, cheating in esports and lan, hackers are winning, mr homeless, fps
Id: GOI9EkLsUm0
Channel Id: undefined
Length: 15min 58sec (958 seconds)
Published: Sat Oct 23 2021
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How are you going to ensure that the cheaters or bot developers are not giving tainted samples that you are using to train your AI?
It's a very interesting approach - the whole archive of video footage, which people used to gain notoriety as streamers, esports athletes or youtubers, gets turned against those among them that use cheats. I don't know how, if effective, this won't turn into a kind of arms race, though. I'm very interested to see where this goes.
can they not use machine learning to develop aimbot that looks like a human?
Pretty sure this will never be a thing that is actually used - it is just incredibly inefficient to use video footage of gameplay compared to the actual data that the game generates and tracks.
My only concern with this is that it's after the fact via footage. So a report with short video capture would go through quickly and that would be great, but that's still potentially 40+ minutes put into a game with a cheater
I think you have to do this in combination with a strong anticheat to pick up what it may have missed
FPS games need saving????
Well one simpler solution is letting people to host dedicated server of the game. Hackers can only hack for so long until they are hit with the ban hammer.
Analyzing gameplay purely through optical means will never be as effective as a native implementations within games that can be fed with all sorts of data such as scores, positions, motion vectors and even online account standing.
I saw this video, but I'm not sure how this is materially different from VAC, which also uses AI to identify cheaters. Relevant video