How to Play Drukhari in Warhammer 40k 10th Edition

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hey guys welcome to Vanguard tactics I'm Aaron and I'm joined today by Jordan hello everyone I'm all good it's all good awesome so today we're doing a little bit of a faction focus on the Jakari the absolute spectacle of happiness and sunshine that's one way of putting it mate yeah I'm excited to talk about the chakari today so I've only just started getting into takari um this is something that I'm really excited to talk about but you've been playing them for quite a while yeah so I picked the Jakari up in 8th Edition um kind of a bit of a shooting Army that sort of thing yeah and then uh sort of Latter end of ninth Edition I play them with Crusade really to be honest but oh okay yeah oh yeah it's all a bit of fun yeah definitely um they just seem like a so I mean I'm going to summarize what Jakari are they're a glass Cannon but they have supersonic speed going around the battlefields just murdering everything that they see okay that's how I would put it maybe a little bit of a trading Army sort of thing right yes yeah exactly exactly so just know if you're only open you're probably going to get debted awesome cool so before we get started on all the rules and everything I just like to say a massive thank you to Games Workshop for giving us these index cards to be able to give you this preview basically yeah definitely definitely well should we jump into the army rule let's do it let's go okay so Jakari have a really cool rule called power from Pain okay um so basically you get pain tokens um pain tokens allow you well you can spend these pain tokens throughout the game um and they allow you to either re-roll charges re-roll Advance rolls or re-roll hit rolls now it's important to note that when you use pain tokens you have to assign them at the start of the phase in which you will be using them so if you're using them in let's say you wanted to reroll a charge roll you allocate each unit that you want to use that paint token on at the start of that phase so there's no going I want to reroute that charge use paint token you have to pre-allocate okay oh yeah that's yeah that's interesting so they don't go through the phases so you have to give up a pain token if you wanted to uh like reroll an advanced role charge role yeah but then you're going to give up another one if you want to re-roll hits exactly exactly yeah um so how do you how do you get them that's a quite important well it's quite a thematic way of getting them I think so you get them from either destroying units or causing battle shock oh that's interesting yes so um and also it's important to note that you do start the game with pain tokens so typically you're going to be playing 2000 points so a strike force game you will get three pain tokens for this Okay cool so is there any other way of getting a paint token um so yeah so there are other ways um to acquire pain tokens but that will be on specific data sheets which obviously we will run through throughout the video um but that actually leads us into the Detachment role and the Detachment rule is called real space Raiders okay um what is that real space Raiders do then so basically at the start of the battle you gain one additional pain token for each of the following your army contains so you'll get one for having an archon one for having homunculus and one for having a succubus so it's important to note that the succubus the Lilith hesperax also has that keyword and Yuri and rakoff also has a homunculus keyword so they will count towards that bonus okay and if I'm right and thinking that's something that was recently erupted yes okay exactly so that's a numerator because it it I believe it was on the PDF but not on the index cards but now that's been fixed so that is definitely something that is there and yeah that's something we've actually come to discuss when we come to the um data cards cool so they get an additional paint token at the start of the battle it's not throughout the game or anything like that just start a battle you get an additional one for each of those characters so you if you take all three you'll start the game of six if you're doing two thousand points that's a good start I think I think that's decent yeah yeah yeah yeah so yeah attachment rule I think that's pretty cool yeah nice but before we continue I'd like to give a quick shout out to our sponsor The Outpost if you're looking for a great deals on your Miniatures paints and gaming supplies we've got you covered their wide variety of exceptional service makes them the go-to destination for all hobby needs so don't wait check out The Outpost today the link in the description below okay great so we talked about the Army rule Detachment rule so enhancements uh how many are there so there's four enhancements which is the same for every faction in the game other than Imperial Knights I believe I think so um so yeah so the first one we'll talk about is Crucible of malediction okay um this one in my opinion I think you'll see the least of sure um so this is only on a homunculus model and it's once per battle at the start of any shooting phase the bearer can use this enhancement when it does every enemy unit within 12 must take a battle shock test subtracting one from the test um if the Bears unit is currently empowered and if it's a psycho unit they suffer D3 mortgage okay so I mean you say that we might not see that but when we're linking the uh I believe it was the Army rule before where if someone takes a fails battle shot test yeah then if you want to hunt for some more pain tokens this is yeah that's something that like this could be pretty good and yeah it's a failing battle shot tests that's that's it's not really good right it's um so it's not a bad enhancement by any means um I just think the other three have more play um but obviously come on um but yeah if you obviously battle shocking units it it's just not a instant way of getting pain tokens your opponent could still pass it yeah which is the negative of that but obviously it can come in touch in certain situations yeah cool um yeah next one blood dancer yeah um so this goes on a succubus model and basically you improve the attacks in armor penetration characteristics of the bearers melee weapons by one if you're empowered it's improved by two for the armor penetration and the um attacks characteristics okay so we're starting to buff some characters here we saw that in the last Edition yep is it do we think that's the same level as the last last Edition or that's a question for yourself honest so I don't know so what would you say um I mean we've looked at the succubus off camera we will come to that later yeah but what would you do you think there's much play with that I mean was it an extra attack and an extra AP it's always going to be fairly decent it's going to depend on the the points and maybe it's something that you might throw on if there's some spare points yeah um but yeah I think that's there's definitely play in that so I'd have to see the the succubus's profile and we can come to that and obviously let you know when we come to the data sheet um good stuff yeah I think if you're taking the succubus you've got some spare points I think that's a pretty decent one there's no harm in boost in your character's attack um output is there exactly exactly now this next one I think I think it's probably the best one okay personally I think it is um labyrinthine cunning oh God a little bit Labyrinth cunning oh okay basically I'm taking Steve's place today guys so um right archon model only okay okay so each time you select the bearers unit as the target of a stratagem roll one D6 adding three to the result if the stratagem is the alliance of Agony otherwise on a four plus you gain a CP Okay cool so we're I'm liking the fact that we're gaining CP already yep haven't quite come to stratums yet so we'll have it we'll look at the alliance of Agony but it's pretty darn good so yeah um yeah you're going to be wanting to basically you're getting a CP on a four plus every time you use a stratagem on the archons unit but if it's the alliance of Agony you just get a CP refund of one because it's plus three and you can't fail on a one so wonderful yeah it's great because you just won't come to the strategy it's like I'm getting so excited I'm getting excited okay so the next one again I think is an auto take um the art of pain yes it does and this is just so this one is on any Jakari model so you can put this on any of the characters um I would probably put this on a homunculus but basically what it does is in your command phase um if the bearer is on the battlefield you're getting the paint token okay yeah yeah that's cool so there you go you're just asking earlier how to gain Bank tokens just pay for that you've got a bank token every command phase that's the way I like that that's cool yeah yeah um and I think again the reason why I'm saying on a homunculus he's a tanky character which we'll come to but I think that this is it's a great inclusion for your army so yeah great awesome so that's all four enhancements that we've got to move on to some stratum stretch them because I see what we've got cool nice one let's take a moment to appreciate color Forge our fantastic sponsor their range of spray paint has become our go-to for making our Miniatures come to life quickly and efficiently the quality and variety of colors they offer are truly unmatched providing a smooth application for stunning effects every time check out colorforge for your next hobby project so strategist Jordan what's the first one the first one mate prey on the wheat Coco so this is this is a pretty cool one okay so one CP you use it in your shooting phase and you target one cabal unit and one enemy unit that is below half strength okay okay now you get re-rolled wound robs against that unit re-roll wounds oh okay yeah yeah um it's and it doesn't specifically State oh yeah it is an issue in face I was gonna say it could be gone yeah I'm just getting ahead of myself guys um so cabal units if I'm right cab light Warriors yeah um I don't think the archon has the cabal keyword but he gives I would suggest as as the succubus is witch Cults and the homunculus so should we have a look he does have the cabal keywords so the archon could be a target for that if you wanted him to yeah maybe they're sort of caught the art Court the archon yeah it's it's a really nice strategy for one CP cool could just come into a few situations you want to finish off a little unit and then just go yeah cool let's get rid of them and then I can focus everything else yeah another unit it's just increasing efficiency which is always good I also think maybe as well if you look at some of the bigger units so if you've got a knight you've got a knight to sort of yeah maybe half wins yep and you really want to sort of make sure that you're Landing some shots especially when you've got dark glances and things like that's throwing away exactly uh you you really want to land those wins exactly I think that's maybe a really good it's a good stratum yeah that's one one good traction so far next one acrobatic display okay that's me all over like oh yeah yeah I could say I can see you're a gymnastly to be honest yeah um one CP um it's in your charge phase Target a witch cult unit and this unit is eligible to declare a charge even if it fell back or Advanced okay cool yeah nice so we've got which Colts advance and charge I mean previously in the ninth Edition we were able to sort of advance and charge from turn two on most stuff but maybe that's uh that's Now sort of more focused on the witch Cults I think we've seen this across the game um I've seen this in like Space Marines and stuff a lot of the army rules that were in built have now become stratums so like armor contempt is now strategy for instance exactly so I think having these sort of things it just makes sense as hell yeah and again if you're building into which cult it's great just have an advancing and charging it just gives you that extra movement which for a Jakari Army yeah exactly I mean if you think maybe hellions would maybe might look at the data sheet for that later yeah but I'm pretty sure they've got sort of like a 14 inch move yeah throw an advance onto that all of a sudden they're going to maybe make a really good trade onto some space records or maximum go 20 inches without and then an extra 12 charge a full capability obviously that's spiking I don't get them rolled so I don't know what that's on about um but yeah that's another great strategy three for two nice so third one strike and fade okay um I'm pretty sure this is quite a common one right yeah yeah I can go without reading it I think I probably know what that is do you wanna have a guess yeah is it maybe fire and fade oh okay right yeah okay let's read the strap so end of your shooting phase um wunderkara unit from the Army excluding aircraft um your unit can immediately make a normal move there are some restrictions to this so until the end of the turn you cannot declare a charge um and you cannot Embark within a transport okay so it's it's preventing you from just going hop out shoot hop back in okay and then obviously some people charge them can you apply that to a transport so maybe shoot from out front and then go behind the wall um but it specifically States the unit cannot Embark within a transport so I don't think it would count I don't know if you could use well you could use it on the radar you could use it on the radar yeah and then you could pop out maybe nudge your little nose out yeah get a little firing angle and then come back yeah or even money ravages or something like that oh ravages we love ravages don't they how many CP is it though it is 2cp okay so this is your big one yeah this is this is uh probably not I use in all the time strap probably once again yeah probably once again because CP in 10th edition has drastically gone down um you you're not gonna and I think I mean we've already looked at three and two of them you're probably gonna be using more than this yeah um so yeah it's nice to have yeah at the same time when we think back to the sort of getting CP back earlier on in the uh yeah yeah then there's potential then you can you can increase your chances using that more than once um but yes it's nice to have it's nice to have it can help you with Mission playing um it's definitely handy to have um right I can tell you're eager oh this one's this one's spicy I think this is the creme de La Creme okay okay all right yeah Alliance of Agony right one CP start of any phase okay select one icon one succubus and one homunculus from your army you discard one paint token from your paint token pool and until the end of the phase all three of those models units now countless empowered okay that's that's pretty cool yep is there any stipulation to that so you can only use it if you have them three characters Okay cool so you kind of want to keep them alive it's kind of making you take each of the sectors of the army rather than just going focused on the cabal army or on a witch coat Army you do as a dracary player want to if you're going pure Jakari you want to go all three sections you want to have at least one of each because the benefits of it are just ridiculously good yeah and as we said you're starting with six being able to just do um six pain tokens sorry being able to just put this onto three units for one of those pain tokens and allowing yourself to either re-roll all hits re-roll all charges it's ridiculously good um yeah when you combine that with the enhancement which we spoke about earlier so you get plus three to that role to see if you refund the CP it's free you are doing that stratagem for free empowering three units for one pain token okay yeah that's that's as long as they're all on the board that is happening every time yes that's that's what dreams have made of yeah I think what I really like about that as well is that you've got those three units that they've probably got different roles like these guys are probably shooting these guys want to be into combat and these guys the homunculus and that won't want to um sit and tank stuff exactly yeah but what I really like about that is that you can then think about spreading those pain tokens to other units that you might want to use it exactly so on a ravager on a Talos on all these little things like it starts to come together now and I think this takari are a great example of having great Synergy yeah um and I think yeah this stratum you are going to be using almost every turn cool I like that a lot I love that stratum all right we'll move on we'll have fun so insensible in insensible to pain Okay cool so before this was uh the feel no pain that was built into most of the homunculus units so you've got that now anyway mates so one CP um so you use it in your opponent's shooting face or fight face just after you've declared your targets um you pick one homunculus covens unit so that's racks that would be your grotesques um and basically you just subtract one from the wound roll one for the weight roll yep oh I like that that's tanky okay now do you see why I'm saying off camera that they are really tanky unit yeah yeah okay and that can go on any come on you're thinking those those Talos were they toughness seven seven wounds three up say five or three on a pain that can be hard to win minus one to win okay so the next One Quicksilver reactions so you select in your opponent's shooting phase or fight phase one of your units that's been targeted by the enemy unit and basically you subtract one from The Hip Roll Okay cool so Lightning Fast reactions from previous Edition yeah exactly but there are some restrictions okay it cannot go on homunculus coverage unit okay yeah that was probably the same as that was the same as before as well I think exactly so you cannot combine minus one to wound and minus one to hit oh that would be a bit much that would be a bit crazy but it would be lovely to have yeah that would be really nice it's thematic to the covens and the Cults well yeah because they've traded um speeds for toughness exactly and and that's that's the trade-off here um but Quicksilver reactions could be used on a radar okay yeah could be used on ravager could be used on any unit in the Army other than confidence which is great yeah it gives you more survivability with them units as well yeah um so yeah and that's all the stratums I think overall six great stratagems yeah I think it's a it's a common theme that we've got less stratagems now but they're all pretty good and exactly they're all fighting for that command point that you yeah exactly yeah so I think great there's a lot of synergy I think and I think I mean obviously my favorite is the alliance of Agony just You're Building into the Detachment and the Army rule yeah um which is so so good um they just seem like they're so much fun and so many tricks to put out the bag with Jakari so yeah I think you if you're a Jakari player yeah we're on the road guys we're on the road so yeah it's great with the release of Warhammer 40 000 10th edition and Vanguard tactics we've put together the perfect course for you if you're already playing ninth Edition but you want to seamlessly transition into the new edition leave behind everything you know about ninth and understand everything you need to know about 10th then this short course is going to be ideal we break down all the complexities and give you step-by-step guidance on how to really make the most from 10th edition we're going to help you understand all the basics of the game and then some top tips along the way to help you really get the most from your army and your playing experience and if that's something you want to do and get signed up on our short course which you can study in your own time then do check out the links below and get signed up to our accelerator program right George I think it's time to look at some data sheets what have you got for me right so first of all we're going to look at a ravager a ravager oh I like ravages yes so I've heard you've got how many I got three yeah I think they're viable mate yeah they're coming in at 95 points oh that's 95 points now let me tell you about that data sheet because toughness nine okay I think that's the toughest in the Army excluding four 12 units yeah and that's quite interesting actually just to talk about the toughness and the way things have scaled a little bit toughness nine is um approximately the level of like a falcon or something like yeah before yeah so I think an equivalence they've gone up in toughness a little bit Yeah so the ravages are your tanky unit I think that's fair to say in the Chicago realm yeah um so I mean they've got a four-up palm safe which is one of the best in the in the Army um they have 11 wounds um and they have deep strike which could come in handy um and also they get to rerun or once against units that are at starting strength oh okay so you're hitting on threes and you're re-rolling ones to here that's yeah that's that's good and when you think about the power from Pain earlier and stuff like that means you might be able to skip these guys with that stuff exactly so you're not wasting tokens on these units um where you as you said you can spend them elsewhere um and it's a really good combo actually when you look at a Raider filled with cab light Warriors and we spoke about the stratagem earlier which allows you to re-roll wounds against a unit that is below starting half strength below half Strife yes so what this guy does the ravager he shoots a Target gets it below half strength with its three dark glances or three disintegrate cannons pretty easy to do I think against most things because this thing is a beast and then you look at a radar you go cool now let's light it up and let's just finish it off with um the rest of our guns great it's a nice little combo you could do there um so yeah you've got darker answers I think take dark lances yeah personally it fills a gap in the army that the rest of the army isn't able to fulfill okay so what's the profile on the dial answer so 36 inch hitting on threes strength 12 ap3 D6 plus two damage oh okay now that's good that's good because yeah you've seen quite a lot of stuff that has maybe skipped the strength boost I mean uh like a melter yep that that has not gained quite as much of the dark lights it's got no the dark Lance has become more of a last Cannon great so this this thing is poking holes in big vehicles love it um you're wounded Knights on fours yeah your your wounding pretty much every vehicle on a forestry these guys are in there at the points that 95 Point level three of these are straight in mind well you get three dark Lancers per rather domain yeah so if you think about like these guys genuinely so obviously we're going to get on to the majority of the army but there was so much anti-infantry in drakari armies which is the equivalent of poison now yes um these guys just do the job taking out vehicles for you I'd say take three yeah yeah I think I I need to see what the other stuff does a little bit but for me at that point of course that Point's value uh you could take two and even take one with a disintegrator cannon or three disintegrated cannons which gives you some dedicated anti-infantry again which is great um but yeah let's move on to the next one next card that's great so Venoms okay I've also got loads of these as well these are one of my Spotlight units from the index okay right I think you take Venom's minimum three minimum three okay dedicated transports so you can take up to six um so basically you they can come it's weird to worry because I obviously coming from ninth Edition it was typically no combat Squad in yeah you split your units in half if they are above they're like 10 man units so like cabalite Warriors they are starting strength for ten yeah that's changed doesn't it exactly they used to be starting showing for five yeah now they're ten so without this rule you wouldn't be able to stick them exactly whereas the Venom now basically allows you to split them into two Venoms and you've got two new units that just fly around they've got give them two Splinter cannons yeah yeah let's see it so 36 inch range okay hitting on threes yeah they have anti-infantry three plus yeah they have sustained hits one okay yeah AP one damage too right nice yeah cool and before I mean poison before was wounded on a four plus now that's anti-infantry three plus six even better yes okay and I like that and because we're not playing for the equipment the War gear we're throwing that on there because before I would never put an extra Splinter kind of down my Venom now you want you want to splint mechanics now you just take the two because you're not paying for them which is great but also stealth so minus one to hit stealth built into the units we had this we had the minus ones here before yeah we've got within uh outside 12 inches yeah um for that okay so they've still got that fire in deck six yeah so that's great means that six people can then shoot their weapons out of the Venom nice uh deep strike okay so again having multiple small units when you split them apart you can just go because the thing is you've got to think about the footprint of your army when you're deploying so you're going to be having lots of Raiders lots of ravages lots of Venoms it's going to be hard to hide them all so having the access to deep strike in these units is incredible I think it just helps so much with your deployment ideas and kind of building into your game plan yeah I think you probably will when you like you say building you're getting planned you might think about things like rapid Ingress yeah well to sort of set up for the following turn uh yeah yeah awesome yeah anything else what about their fiber pin ROM that they had before is that the same this is something you're going to see across the Army now mate is involves have gone down one so they are now own six up in runnable seats okay um so they've lost durability but the Army has lost durability yeah um but they have their toughness six four up save six wounds um 14 inch move so they they have that I think you've got to expect as a drakari player your army to be less durable but you're hitting very hard yeah yeah I yeah I see that and it it always was the case I kind of expected if I put a Venom out there it's probably gonna die uh maybe a little bit quicker but I mean I can see they've got a four-up save still there has been a reduction in AP generally across the board yeah so it's not bad if the firing big enough guns to get to that six up involved against you yeah in general I think that may be firing at the wrong target well if they get rid of a Venom you've probably got another three or four stashed in the back so it's all right yeah exactly so it just gives there was still so much play for these things and yeah I just think if you're a Jakari player please take some because they are so good I got nine so you can't feel nine but I just said I'll stick them in a cabinet then yeah exactly okay next unit what is it go on oh okay this is my favorite unit in well not in terms of law wise but in terms of what its rules and everything does in the Army the Talos I was trying not to look okay so the Talos is honestly he is in my opinion the best unit in the index okay big cool um okay what's he do in a 10th edition where basically toughness has gone up dramatically vehicles are rampant this guy is literally your anti-vehicle so he will go through his profile first he's toughness seven seven wounds three plus save seven inch move he has fly he's a monster he has feel no pain five plus cool um and six up film up six up and vulnerable Steve Okay cool so like a generally robust yeah unit definitely feeling five plus is always good are you ready to hear it all go on once the Talos has killed a unit gonna happen this guy becomes empowered for the entire game well let me comprehend that a second so paying tokens so he's empowered in every phase every phase okay so before paint paint tokens you apply it at the start of a phase and ends at the end of that phase yeah this guy just has all of it he just gets the effects of being empowered for the entire game so there's no declaring he is just empowered okay um so yeah basically he's getting reroll charges re-roll advances and re-roll hit rolls re-roll hit rolls wow okay yeah just inbuilt so that that's basically you shoot either you can shoot your ravages take something down to something very easy for this card to go cool goodbye now I'm empowered there's there's so many ways to just get this guy you could just pick off a small unit something that's really easy just get that empowered and they do come in units and you can put them in units or two units are two okay so it was units of three before so so University gonna be putting three of them off the shelf yeah exactly but but so basically you've now got two guys that are empowered cool and I believe there are 180 points for two so yes I think it's um 90 points per talosis I have a 90 or 95 points roughly around that um but they are just fantastic but let's get into the weapons yeah tell me so ranged weapons um you could take liquify guns which are flamers you could take Stinger pods twin Splinter cannons which we mentioned earlier twin heat lamps which are chakari melters okay but I'm just going to talk about the main one because this is the one I think you put on every time the twin drakari Haywire Blaster okay Haywire I'm with you so I mentioned they are anti-vehicle this thing is anti-vehicle four plus devastating wounds twin linked wow okay right that this is really important to break that down let's drag it down into stages so anti-vehicle four plus so any four plus is a critical wound exactly exactly devastating wounds on a critical wound roll turn the damage into mortal wounds and twin length twin links so you re-roll failed wound rolls wow okay so this thing 24 inch two attacks hitting on fours but if you are in Powers you'll re-roll in those hits then you are wounding every vehicle in the game on a four plus and every wound that goes through as part of that anti becomes three mortal wounds wow okay so I'm starting to picture this so let's just say well I'm going to take six because why not cool um 12 hits sorry 12 shots 12 shots half the more hat yeah if let's say you're empowered you're going to re-roll them yeah you've got nine nine hits now yep okay and then you've got let's say four and a half five yeah wound yep you re-roll those yep just think about you you could potentially either extremely hurt a night or you're picking up most Vehicles yeah yeah yeah even with just four of these guys or three you're still doing crazy amount of damage yeah and also what I always like to take tough units that are a massive threat like that when you've got your little spindly ravages at the back that are not so tough yep they might not be shot at for a while so and these guys are still not paying five up is nothing to laugh about yeah on a toughness seven model with seven wounds okay yeah uh they're I'm looking at those for my list I think we're not done yet though go on so we also have combat weapons here oh yeah of course so they've historically pretty good at combat were they yes so basically you have a Talos Gauntlet okay okay Diamond profile fiber tax hitting on Force strength eight minus two flat free damage so again another free damage profile on this guy with five attacks potentially re-rolling all hits re-rolling hits because they're hitting on four so yeah you you want that re-roll hit so yeah really um but they probably picked that up already yeah and I believe he also has his little scorpion tail um which twin icore injector he does so basically um in fact no it's the twin liquifier gun that you take because you can put that on the other hand so you give him a twin linked flamer in addition to the Haywire in addition to the haywire and in addition to the telescopelet okay so maybe that's gonna have tolerant in it right torrent twin linked 12-inch strength 4 AP1 right okay like there's some good OverWatch Shenanigans coming out of there and if you haven't you're saying you're taking six 66 shots re-rolling all wins that's pretty good maybe not for OverWatch you kind of use it you can only use it on the tube granted but I'm talking in the overall picture you have this ability to do that so you have anti-hood anti-vehicle anti-everything heavy infantry yeah it's an all-in-one unit isn't it you play on the board and it's it's gonna be able to work into yeah multiple enemy units and I mean who doesn't want a crazy augmentated scorpion mutated dude they're quite possibly one of the better looking you know did I just summarize how he looks right yeah yeah okay cool great great great yeah that's more more or less I think I said they're good looking as well okay whatever you're into all right the Talos right can I talk about my crush yeah yeah you got a big Crusher I've got a big crush on this this one um Lilith not not real life I just want to make that happen all right so Lilith hesperax hesperics hesperax hesperax let's go with that got it right cool she is an absolute monster okay yeah more ways than one so I guess you've got the whole darkness of the Jakari side of things but her actual stat line is it's just just her even her like story and background is just awesome yeah because she's just a gladiator like Queen like she just goes around and just everywhere the whole universe is her Colosseum like everywhere she goes I remember hearing the story where basically she trapped an entire sister's coven inside a city and basically turned it into an entire Arena called some Nobles from komara which is the Jakari home world and just said yeah watch me just kill these these people in this city uh she's she's so cool like oh it's so it's so cool but yeah so this is what she does okay so she's eight inch move she joins witches um she has toughness three four wounds cool she's a standards chakara she's not going to be survivable in any case but she hits like a ton of bricks for a pinball okay so when she's leading the unit so when she's leading witches she's going to give you plus one um strength and plus one AP to that unit nice as well as given that unit fights first okay fights first probably one of the better abilities in the game I think it's probably full combat Army it's the strongest ability you can get yeah because you you will always fight first no matter what yeah unless your opponent has fight first and you charge them yeah okay and she goes with witches those are the witches fight first with a unit of witches uh yeah how often that comes into play I think I need to see on the tabletop a little bit because uh I've always found witches if they're on the table they're getting shot yes so if a unit has made it into combat with them and they get fight first yeah it's so it's a very very it's nice saying we'll see how it uh plays out maybe after a few games but yeah exactly it's something like I we neither of us have played Jakari yet on the tabletop a lot of this is Theory Hammer so we're just looking at the cards theorizing we've rolled a few dice just kind of looking at how they would perform um but Lilith on average these guys this combo should get rid of a marine Squad yeah so we we rolled this out a little bit just now and we I think uh so tell me about the profile okay yeah so let's let's go into Lilith's profile so she has her blades her two little daggers um she has eight attacks okay cool hitting on twos strike three ap2 damage one okay doesn't sound great she has anti-infantry two plus oh okay so the strength three doesn't even matter against against number three also sustained hits two right I see where you're going with this a little with eight attacks yeah now she also has ability but called thrilling spectacle at the start of the fight phase this model can use this ability when it does until the end of the phase the attacks characteristics of Lilith's weapons becomes 12. and she gains a three plus invulnerable save um tough oh baby this is my Coliseum now attacks have sustained hit to anti-inventory two plus ap2 becomes ap3 when she's leading the unit okay I don't think that's anything to that's uh you know that's pretty cool especially if you maybe do some epic challenging with that decision in there give her Precision yeah and we were talking about a block of necron warriors with four up involved or filner pain or whichever cronomants or whatever you go with use her to just go cool I'm gonna Target that get rid of the in-ball filner pain the rest of my witches are now just going to pick up the squad yeah hopefully hopefully you should kill the majority of them obviously we know reanimation but again Siri Hammer we haven't tested it it just sounds like it should do the work exactly these guys um I think which isn't it we'll come to the data card in a second but I gather their their strength three base and go up to strength four with strength forward Lilith ap2 with Lilith so Lilith really Buffs these guys up quite hard quite hard um having her in there with with her I think is got a lot of legs it's it's one of those units there's nothing to just ignore like I think no matter what they're going to do some damage to infantry yeah Lilith on her own is going to do damage to infantry and characters as well so I think yeah it's it's a great combo especially against toughness three armies sisters Jean steel occults yeah gaunts and Neds yeah these guys will do the work yeah I wouldn't go and put them against Terminators no because they're not going to do anything there um but against light Infantry they're a piece of your toolkit when you make a a balanced list we've already seen some really cool stuff that kills vehicles and stuff these are probably going in there to kill some kill some infantry and also get you that Alliance of Agony exactly as well again the the Synergy in this Army is just amazing great um so let's look at the next call unit which is the racks okay now these guys are historically very tough oh are they tough are they tough okay right so let me just get the homunculus out on the racks let's talk about them as a combo yeah because that's how you're gonna You're Gonna Run them so the homunculus himself there's anti-infantry two plus with him um he has precision as well so he's picking up characters with D3 damage great um they both have five Fiona pain flat on their date sheets uh both toughness four the homunculus has Five Wounds um however when he's leading these racks go on film are paying four plus oh okay four plus yeah that's becoming tough especially against uh the sort of thing that wants to Target these yeah especially then you play the Strat in sensible to pain minus one's wounds minus one's wounds now before I feel no pain yeah Okay cool so I'm starting to see where this is going yep you've got a unit that is really hard to shift exactly they're oc2 as well so if you've got a unit of 10 plus the homunculus yep got we're talking 20 plus a day they become very very tough um I've granted one wound I'm not saying that I mean if something is damaged to you you've still got a fifth like a good chance of of saving them um but they the best thing about them they can take two of the special weapons each of the special weapons when they're in a 10-man squad one of the special weapons each when they're in a five-man but with this combo you take them as the tent man I don't you don't go any lower 10 man same with the witches with Lilith 10 man and same with the capital Lights you do a ten man it just makes sense for these because of the benefits you get from the characters leading right correct um and then when you pop the alliance of Agony you give them the paint token with all of them these guys then get to reroll hits okay and they've got some anti-inventory flying about anti-immatory four plus in combat there's no AP on them but still two attacks each 10 man that's 20 attacks hit on three is re-rolling everything anti-inventory four up stance they've never been about really killing stuffing they're they're your durable unit so this is your tool this is the tool in the toolbox where you go call try and move it yeah yeah um it's not something you can just go call I'll shoot some bolt guns into it and get rid of them what's that special so their special ability every time you kill an enemy unit you get paint token um and also when they're destroyed you get pain token so when they kill an enemy unit you are getting two pain tokens okay as the Army rule gives you one they give you one so you gives two nice I like that I like that and they're probably going to be looking at trying to kill I don't know um units of Guardians if they're still it's just they again this is where you look at the Army you know where it performs the racks are there to either hold objectives or just give you some pain points exactly and and I'd say generally we like to sort of have your your home field objective is a bit of a non-negotiable objective yep I'd probably be putting them there and trying to maybe screen out some stuff yeah um well especially when you're putting on the homunculus you want to give them the art of pain enhancement so you're gain in the pain token every command phase okay so I think that unit is perfect for that yeah so for me I keep that definitely if that's the case I keep them on my home objective I don't I wouldn't want to necessarily trade them out put them in the radar yeah extra durability and there's dark Lance just shooting out if you wanted to awesome nice right um next unit so let's look at the archon and the cabalite Warriors so um I incidentally have a lot of carblight Warriors my eighth edition list was the classic shooting okay so I'm interested to see what these guys you're welcome to taking multiple units of cab lights great awesome um splitting them inside your Venoms your Raiders because they have an ability where they have sticky objects the common we call it sticky objectives but basically when they are holding an objective at the start of your command phase it stays under your control even if they move off it okay so that's not a universal Special Rule that someone could find it's just an ability on a date cards but there's this unique because we have seen this across multiple armies now okay this converts to the transport they are in so the Raiders the Venoms then have sticky objectives uh and that's that says that on the day it says it specifically correct yeah yeah so okay so when you're you're always fast moving Army that wants to maybe move around and hide you don't necessarily want to stay out in the open on an objective no you can literally hold it cool now moving off now come take it and I'll just come back out and get you okay I like that it gives the army so much versatility which it needs and it's it should be that's takari right yeah um but yeah they can take one of every special weapons so dark Lance um they can take Shredder Splinter Cannon uh they can take a blaster um you name a cabinet where it's just going all out they've got a six up involved oc2 four up saves toughness three great awesome and and just looking at those wall gear because you're not paying for the War gear anymore you just want to take it take it all basically you may as well it's better than the Baseline weapon the Splinter rifle I guess yeah and but you can only take one of of each special weapon yeah okay cool um archon so he gives you re-roll wounds of one and if you're empowered you get four re-rolls to win oh that converts to the unit he's in so when he's joining cab lights they get re-roll wounds when they're empowered pop the alliance of agonies try not every run and wins re-rolling wounds okay I'm starting to see a bit of a picture coming out yes and this is probably the best thing about the archon he basically can increase your opponent one of your opponent's stratagems cost by one when they've used it you can go I don't like that one you've now got to pay an extra CP for that stratum throughout the game once per battle and that applies for the rest of the game for the rest of the game 2cp I'm just trying to let that settle in a little bit that's that's um that's incredible now we've seen this for a few other armies I think again the colors assassin has it um there's this it's quite a it's really really powerful I think and I think it's going to be underestimated how good it is I've seen a previous tournament I've actually seen most night players taking them yeah it just means that like these Auto use stratagems can you mentioned it but armor contempt Space Marines use it constantly yeah right now you're making them spend two CP if they want to use it wow or if there's an ability such as a captain um who does it for free or reduces it down to zero you still has to now pay one CP for armor contempt brilliant okay and I think that was something that was FAQ yeah so yeah so you're stopping your opponent from having these free interactions and also meaning that you're restricting their use of stratums yeah you can even CP reroll 2cp for it brilliant so core strategisms as well uh if we're thinking so I'm thinking these are these are quite classy right yeah I'm thinking OverWatch OverWatch yeah yeah you could stop them from doing epic challenge you could stop them from passing battle shock yeah because bioshock's key for this Army so don't forget you say all right if you want to use it um the inspiring Glory or something like that I can't remember the name of it but they also past um stratagem for morale for battle shock sorry you can go right I really want to get these pain tokens page 2tp if you want Auto pass you can see this smile creeping out yeah it's that joker smile I was just getting into there it's um it's it's very very and he's not he's pretty hard hitting in combat five attacks hitting on two's strength free ap2 two down uh two damage but anti-in for three three plus really decent profile exactly and you can have Splinter pistol you can have a blast pistol but there's a two plus and vulnerable save ah so he's got his sort of Shadow field there Shadow Fields cannot be re-rolled if he fails it he loses it for the rest of the game you know Jordan I fail that every single time first roll so well it doesn't really matter to me but that's we're going to take you on a course to pass your YouTube upstairs exactly so yeah I just want to say one thing about this and that go back to that rule that plus one CP rule I think it's going to be very important for you as a dracary player to really get to grips and understand every single Army and try and try and understand what the best CPS for your opponent yeah that you're going to want to try and do that to because sure you're against an army there's really dangerous and OverWatch you're going to do other than that but there might be a special strategy maybe on the custodies that you want to turn off um or turn up maybe the fight first strategy exactly and this is this I think this is the important thing is to kind of I mean we're at the start of an addition yeah there's gonna be a lot of armies that are news people maybe even if you're at a table and you haven't played the Army just ask your opposing player what strategy are you most likely to use in the game and look at it and go okay is it something that's going to affect my army or do I just focus on turning off OverWatch or making it a two up C two plus um sorry 2cp um so you've just got a kind I think there's an army where you need repetition yeah repetition or look at our other videos on the the sort of fashion Focus exactly exactly yeah go into the same level of detail as we like yeah yeah for for all the other armies yes go and have a look if you're drakari player you're going to want to really just understand yeah all your opponents really which is like what everyone needs to do well yeah but I think just for the weaknesses of this Army it's a good way to just go right this is how I utilize this so I use every there's a there's a tool in your toolbox for every situation in this Army and I think that's a great thing they're probably one of the most well-rounded armies in 10th um but let's just quickly run because well we've done spoken about the important ones just on a quick glance incubi there were big hitters in the past I don't think that they are included as much anymore okay they basically just caused battle shock at the start of the fight phase it it's important to note that that doesn't stop people from capturing objectives what they'll do is stop your opponent from using combat stratagems such as fight on death or armor of contempts or something like that if they fail the battle shock test yeah um drassar if you're taking incuba you put him in he gives them plus one to wound okay so that's where the plus one to win comes in from before but I gather that it's maybe not as powerful because of the toughness creep yeah and they're only strength four yeah so they're going to kill infantry with damage two stuff they're gonna blend in for three surely um yeah maybe not uh the the not to the level they were doing with tanks and things like that before they were just picking units up now that's not happening okay I would much rather lean into capitalize witches and Etc rather than um then hellions really good unit as a distraction unit fast moving just tying people up they can be great for that um they get to fall back in charge which is nice I can charge you've also got Advanced and charged with the strategy with the Australia so uh 14 inch move I think yeah 14. um deep two damage um nice anti-infantry cool nice little unit Court of the archon really good unit I think they're not the same as before yeah they've changed quite a bit haven't they yeah so you're not having a Big 10-man Blob or whatever it was you're not having a Big Blob you only get one of each character but each one confers A different Special Rule so you get sustained no it's not sustained you get fights first you can get lethal hits you can cause battle shock with the medusas I um and then and then the other one is the sliff who then um gives you um oh let's double check that one actually it's a wound minus one to win gives you minus one to wounds they hit they can hit really hard they've got there's so much in that unit to go into but they're great I would put them in my list personally and then put them in a Raider with your archon and cab lights then you take a another Venom to then split the Unix it will be a 15 man unit at that point five cabinets in the Venom five tab lights with the core and the archon in a Raider so you then have two units that have sticky objectives yeah as well as the benefits that the archons units providing to the five cats put them in a radar yeah yeah okay so yeah there's there's a lot of scope there to play around with that basically exactly it's just it's another unit that's great I would put it in they're 95 points for the courtly archon it's not that you're not paying too much tax for a unit that gives you benefits it's it's really nice I like it yeah yeah that's Jakari mate yeah I mean there's loads of other stuff we can go into but unfortunately we can't go for the whole index yes but we've gone through the important ones and the ones we think you would be best including we're going to be including them yeah I mean I'm really excited actually to to start getting these on the tabletop yeah play some games with them and just dip and try and figure out which of the ones that work based on our theories which are the ones that don't um and yeah yeah just get get in and play some games right yeah exactly right so we've been through all those things Jordan tell me really quickly how does this Army play the mission how do they play the secondaries or what's this sort of General play Star Okay so I mean I think this Army works better with tactical okay cool um I don't I mean obviously you it depends on matchups so if you're playing Knights I'm pretty sure that every Army in the game should be going assassinate and bring it down just because that's what they offer it's just a simple one but on the whole this Army plays tactical very well um again Theory Hammer so could be wrong but on first glance um they have so much flexibility in this Army we've mentioned that there is a tool in the toolbox for every situation they they generally have that it feels like a Jakari Army to me yeah there's there's a lot of units where trading quite a lot yeah you've got units that maybe aren't doing something in a turn so they can do an action or um because they're able to shoot you've got things like the mandrakes they can just jump up in the air and come back down mandrakes yeah we didn't necessarily chat about them but a little look at the data cards yeah it's really cool yep there's a lot of play for them just in general to to be available to go out and do the sort of random cards that you might get right they're cheap they don't cost a lot you've got so much maneuverability so fast you can literally go to any part of the board with no issue really um so anything that is thrown at you I can if you have made that well-rounded list as we said you're going one from each sector you're going with the multiple um transports of ravages you you literally you're doing what you want basically yeah it's just so I'm so excited yeah I really am too yeah yeah I'm really really excited for these two carries so yeah yeah guys I think I'm gonna go away and play with some lists yeah I'm gonna go and start start writing away on the app I've already done that one don't worry don't worry yeah um guys thank you so much for joining us for this video I hope you got tons and tons of information out of this yes um love any feedback you guys got on the video but yeah it's been really fun there's looking at this it is yeah it's been a pleasure um yeah it's been great and as we said we hope you've enjoyed it let us know in the comments if you're excited to play Jakari let us know any combos we may have missed because you're gonna help us um and yeah we hope to see you all in a video very soon
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Channel: Vanguard Tactics
Views: 20,233
Rating: undefined out of 5
Keywords: #Warhammer40K, #new40k, #HowToPlay, #10thEdition, #TabletopGaming, #VanguardTactics, #WarhammerGuide, #40KTactics, #Xenos, #Drukhari
Id: uRxeRiOtFAM
Channel Id: undefined
Length: 56min 40sec (3400 seconds)
Published: Tue Jul 11 2023
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