How to Model a Complex Shapes in Maya 2017 | Part 7

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hi Prabhu here today we will see how to model a complex shape in Maya 2070 part seven stay tuned before that if you won't subscribe to this YouTube channel click on this red color subscribe button to subscribe this youtube channel we post weekly 3 videos about Moya from b-17 or not modeling texturing and lighting so if you won't subscribe click this red color subscribe button and subscribe to this YouTube channel ok in this part we learn about this it's time it's look like simple but you need to maintain lot of age loops over here so it's really a complex shape so go to Maya you go to create panel polygon primatives disable the interactive creation that means when we click on polysphere it will automatically created anything from bread crust or and scaled it like this so in this case I will q scale X Y Z to do and here you need to give and 24 subdivisions then plus W I want to move in ends like this I didn't want any back face you go to front view right click and choose this bottom face and press delete in keyboard and also one inch ring over here so you need to select the space also right-click and choose object move go to modify and she sent up by I want to move my object exactly being center of grid go to perspective no you need to select this you go to talk you you exactly select this inches or the same you go to pose for you I want to select H here too yeah don't select this top three edges you need to select from here to here after that you want to leave three inch loops and then select this edges so of all side select leave three inch low and then select other and leave three and select other and leave three and select other leave three select other so that means you got one two three four five six sides so now shift right click and choose travel age and you fraction to 0.4 or 0.36 enough I think now you need to select the space so you need to select the all pieces of beverage so all the same shift right click and choose extra face you need to exit in Z a little bit and press deleting people now you got like this so here we have extra face so I will select this one of all the sides we need to select all the extra piece on the center and press deleting people here we have ingles so right click and choose insert edge loop tool you need to insert a tube option box and you one people is you you number of each loop to one so choose multiple issue and you number of a zero to one I close my settings so you need to an exactly in center of the scores so after that take multi cut tool so you need to add this corner so like this after that ride he can choose logical when you press three being evil now you got shape like this as we see in our reference image now we need to make an outer shape first of all you need to draw and reference Co plus warning people you go to talk you cooking now we need to draw and reference circle or here so using no circle go to reading final notes formatives disable that interactive creation that means when we click on no circle it will automatically created and son dropped it go to shading and choose wireframe on shaded that means you're able to see our wireframe or mesh without any selection then the no circles left and press for in keyboard that means you got wireframe home first W and move this one exactly in center of the circle and press off in scale like this now go to video and choose outliner when the nose of the one selected press control D to do key when the duplicate object selected I want to change my - exactly instant round grid hold the D key in Tebow D means you were able to change your fiber anywhere you want and also in X X means you able to slap the fiber exactly grid points so D plus X and move the fiber that means you got an increase lab so I will snap exactly in center when the duplicate object selector you want to use heel extra - so don't change any x value you just place and minus symbol and press Enter so that means if you got an opposite side so now create a module notes open and press all and scale B and plus W I wanted on the Cypress all and scaling eggs but also in Y so as we see in our reference image now right-click and choose control vertex to select this book and press W I want to go on this side so select this boat and press R and scheme games select this one and plus W and Y and make a can choose object moon in the objects left address all and scalene see in the press W I will do a little bit in X sorry little bit in Z so now you need to create and another circle or this pot good to create my nerves bronies and click on no certain I want to move over here and press all like this right you can choose control vertex select the screen and plus WI one so select the smooth I wanted like this press R and scale like this to select the spoon and scale me this thank you can choose control vertex so you need to adjust until you got and part machine right-click and choose object mode and press our steel rivet in vain so now we need so now we finished our reference code for the shin now we use polygons to create an the shape so go to preeminent polygon primatives disable the interactive patient and click on qualified and go to top you press W I want to move exactly in center over here and press our and scale B through until you reach and this edge and you qualify thickness to 0.1 so no 0.1 and select this thickness so now go to post button transpiring even now we need to count this age to bridge this object with the center object selected click on a slight slight now you need to come this edge so I have one two three four five and six inch and also we have six sides so one two three four five and six so that means six into six thirty six divisions so I will treat nicely in this object select this poly pipe and hew subdivision access to 36 and didn't want any back face so right click and choose the space first deleting keyboard so select this object go to modify and choose enter final go to front view I want to move this by one exactly central grid like this no go to talk in sorry go to possible TV plus five in Hebrew when the both objects like that shift right click and choose come by so select the subject and ship select the subject choose combine now you need to bridge this one so select the 6h and ship select the six inch by six shift right click and choose bridge and you division to one and also you need to select this age are then and shift right click and choose bevel age and you fraction to 0.1 like this so you need to do on all other size so select this age shift right shift and select the sixth age shifts a click and choose bridge and you give Shinto one so see here you need to select this works but x over G and shift right click and choose one muj vertex and choose merge vertex to center and also you need to cover this corner age and you fraction to 0.1 now you need to select this vertex from this bottom same exactly in sentence you select this vertex shift select this vertex shift right click and choose move your text and choose move your text to Center I want to select this vertex I'm going to move exactly in X so select this vertex Y to make it straight so like this try click and choose object move in the object selected plus 3 in people now you've got shape like this go to Shelly and choose wireframe on shaded now you able to see as we see in our reference image we make like you need to make on all other sides so I will post my video so select the 6h and then 6h over here shift right click and choose bridge and you division to 1 here you need to merge this 2 vertex and also you need to gather this edge now with this age and you fraction to 0.1 and you need to select this edge and select this one you need to move in C like this so and also you need to select the sports move in Y so now I finished and one off over here you need to do on all other side so I will delete this extra fees from the side because I want to make and duplicate so up to here so you need to delete this case so exactly in center why click and choose object move hold D King and V key D means you able to move your fiber in you very one and I want to blink and E so D key + 3 so that means you will use middle mouse button and click and drag so that means your private will be snap on any vertex so holder D and B in key booth and you want to place exactly in center of this vertex no trust control D to duplicate and then duplicate objects selected you want to give rotate Y to 118 so like this so now you got like this when the both objects selected shift right click and choose combine now you need to move this vertex so select this mode and choose merge vertex to Center move or text to center watch what extra center and also select the smooth move text to Center I want to move exactly yeah so select this vertex I want to move my so you want to do same thing for opposite side so over here select this mode choose merge vertex to center and also here so select this mode and choose merge vertex to center I want to move little bit like this so select this move and moving like this so now rightly can choose object move then the object selected click on a sleaze like now press 3 in E boo able to see we complete our one safe over here no we need to I just and this Center age okay when the objects left at plus one in he moves so that means you've got a normal move go to talkies now we need to make this one a straight line so see here you need to me this as right as possible rightly can choose vertex so rightly can choose object-ball click on this isolates left I want to hide my curves so when the object selected click on this a slave button no we need to move this vertex manually like this now select this vertex hold xnt good when you move in X so it will this man up in cover three points you need to snap up our vertex exactly instant off-grid so I want to move in X to select this one and press X you want to smell things again in Center select this one and move like this to select this one and hold eggs in keyboard so you also do over here so like this now right-click and choose object mode so I will really isolate this one now you need to change your PI 1 exactly the center of breath hold the D plus X in evil using middle mouse button so D plus X in people use middle mouse button and click and drag so that means our private will be change over here then the object selected press control D to duplicate and use K X - -1 + Enter so select this object and shift select this object and choose combine so frankly can choose vertex select the center vertex over here select this center vertex choose which vertex and choose move your pieces right click and choose on ship move ok now we need to model this outer part so select this H this for H go to top is press corps in Kibo that means you able to see our airframe own extra H + w I want to move over here and press power and steel down press e rotate like this and press R in scale like this shift right click and choose extra - + + W you need to keep over here and press E and rotate like this then press all and scaling eggs to make it straight you need to keep exactly in center then press all and scale down then plus like this hold X any key u + w I want to snap exactly Vincent ramen insert edgeloop over here plus W I want to keep exactly over here press all pretty scaling and another edge loop and under age you had another issue then brush or scaling add another issue and another issue and another HD and another a true okay so now we need to make on opposite side so I will delete this space again with the side frankly can choose object move in the object selector and press control D to duplicate I want to do scale X to minus 1 before that you need to check our Python exactly in center or not so now you in the duplicate objects records now if you scale X to minus 1 in the both object selected shift right-click then choose combine click on this AC and select right click and choose this vertex and choose merge vertex and choose move vertices do same thing over here and select this vertex choose module X which is more your business right click and choose vertex select this one and press W or go like this so right click and choose object mode now we need to connect this area so econ this I so it's like adding so select this select this edge chip select the smooth edge shift right click and choose bridge and you division to 1 right click and choose vertex select this vertex and the moon in Y and also you need to this one and a joke move over here so you need to do same thing on opposite side I had another edge loop and another agent so we can make shape like this and also the shape is very sharp so I will select this vertex and move over here so I will select this boat and also move select this one like this right click and choose object mode no go to post poped you click on press 5 in cable to the Sailor Moon click on this isolate slide now double click on the same shift write it and choose X relational trust or and scaling me shift right click and choose extrude H and press W I want to move in one shift right click and choose including H + R as scheme like this so you want to move in a very tiny bit shift red lip and choose excavation cross over and scale like this shift right click and choose X rotation plus or double click on this edge shift right click and choose fill hole now you need to use a 20 cut route to finish the shape use multi cut tool you want to connect like this connect like this convert this you know you need to kind of like this connect like this could neglect this and also connect like this here you facing and triangles use my tool here to here now you got one two three four inch so do same thing over here right now double click on this corner age shift right I can choose Bible age and you fraction to 0.3 that segment to to right click and choose of jakku plus three in cable and also check the shape so go to top view I want to means this shape and straight so select this vertex then press all and skinnies looking straight like this now right-click and choose watch it move go to post book you know respond link you double click on this edge ship double click on this age shift right click and choose extrude the best W I want to be big boy like this now I want to double this corner because this corner H must be in low double click on this H see here it will end up with here so need to select it manually so double-click on this H shifter double click on the same shift double click on the same and also you need to select this edge so see here you need to adjust this vertex to make in town she so I also do quality so now you need to select this edge on the same shift right click and choose Bauer H you fraction to 0.4 that segment to two now it when I double-click on the center edge it will be in blue so that means it will start over here and end up in same age so when I double-click on the singe the corner age must be in low so it's perfect now we need to make an duplicate to select this object in object mode go to mesh and choose mirror you need to mirror access to Y and you are all set doubled so I will you - 0.325 so like this so now when you press 3 in people know you able to see here we have and some problem so in this corners so that means you need to do much - whole - very tiny bit in this case I will give 0 point 1 now right-click and choose object moon so now our shape will be perfect so I will click on this X R excellent and also I will hide my grid solutely cover him so now we finished our shape as we shown in this reference image so this is the way to model this kid stone so it's looked like simple but you need to make an curves and polygons to finish this shape I hope you liked it and see you on next project click subscribe button to subscribe our YouTube channel we always need your support to create high quality content further so please subscribe click here to also watch the tutorial of how to model a complex shape in Maya 20716
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Channel: Prabhu Creative Works
Views: 4,622
Rating: undefined out of 5
Keywords: How to Model a Complex Shapes in Maya 2017, Maya 2017 Modelling Tricks, Maya 2017 Modelling Tutorial, Maya 2017 Modelling, Maya 2017 Tips in Modelling, Maya 2017, Maya 2017 New Features, Maya 2017 Top 10 New Features, Maya 2017 Basics, Maya 2017 Features, Maya 2017 Modelling for Begginers, Maya 2017 Beginners Tutorial, PCW, Prabhu Creative works, Maya Basic Modelling, Complex shapes in Maya, Complex shapes in Maya 2017, Mike Hermes tutorial
Id: p6Xi7nxydHc
Channel Id: undefined
Length: 30min 40sec (1840 seconds)
Published: Tue Nov 08 2016
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