Maya 2017 Shortcut Keys

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hi Prabhu here today we will see above all Moya 2017 shortcut-keys it's really helpful to foster your workflows Stadium [Music] if you are new to this YouTube channel click red color subscribe button to subscribe this youtube channel if you subscribe you never miss any updates of weekly 3 videos about Maya 2017 or not modeling texturing and lighting okay first of all we see a book displays it in Porky's when they select any object when you press one in keyboard it's Sandra display quality of the object when you press 2 in keyboard it's a medium quality display when you press 3 in keyboard it's smooth quality display when you press 4 in keyboard it will shows our wireframe mode when you prescribe in keyboard it will show some shade and mode see here I will apply some ramp to this object but it will won't shown in perspective view if you want to show plus 6 in keyboard to see our texture mode or if you apply any materials like wood or some other texture you will processing keyboard to be that object when you press 7 in keyboard so it will shows our lighting mode if I place any lighting when you press 7 in keyboard it will shows our lighting mode okay now we see about display object shorties so if you want to hide any particular object in this case I want to hide this q+ when the object selected press ctrl H in keyboard to hide our particular object if you want to rewrite the lost hidden use ctrl shift to fetch in keyboard Tori we hide our lost hidden no I want to select this three object but I want to hide another object so that means use I'll fetch so it will hide our unselected object in this case I will select this three object but I want to hide other object use alt H in debo to hide our unselected object if you want to refi use ctrl shift had shin-kiba to rehab you also able to use an isolate select if I select this object but I want to use an facial it's like use shift I in keyboard to isolate select if you want to read isolate you want to click on this one there is no shortcut to really our object so if you want to isolate just to press shift I devote you want to read isolate you want to click on this one who came next to BC a book editor operation shop team see here here I have a lot of object but I want to select this both object I want to rotate at the same time when you press E in keyboard when you rotate see here each and every object will be rotating as suffering but I want to do it at the same time there is two way to achieve this thing the one way is grouping our object go to window and choose outliner so that means you able to see what did happen so when they select this both object when you press ctrl-g in keyboard so it will group our object when you expand this group our object will be inside of this group so go to modify when the group selected go to modify and choose center private now you press E and rotate now you able to see our object will be rotate at the same time so this is one V so that is another way to control our object so see here here we have two object I will rename as child another thing is parent so when I rotate my parent object I want to follow my child so first of all select the child object and ship select the parent object and press P in keyboard so that means the child object will be go inside of our parent so see here so that means you will able to control your child so pretty when you select your parent so the child will be follow so see here you will able to control your child separately and when you click on this parent the child will be follow so this is really helpful when you working on rigging so now I want to unparent my child so select the child object and press shift to pee in geebo so that means it will leave our parent object so that means see here it will won't follow so this is another way okay next we see above interface hot key so when I press ctrl-a in Kibo so that means it will switch between channel box and lier editor to attribute editor see here now we have attribute editor over here and a press ctrl T it will shows our channel box on layer it so you press ctrl-a again it will switch over to attribute editor so ctrl a will be switched between channel box on layer editor and attribute editor so when I click space board that means it will switch over to four views so when I click any particular viewport in this case I will select my perspective view when you press only a in keyboard so it will frame our particular view when you press shift a a in keyboard it will frame our all convey puts so see here when I adjust something like this when I select any particular viewport when you press a so it will frame on our object when you brush shifting age in keyboard it will frame in all viewports okay here we also have and frame two particular object in this case I will select this particular object when you press F in keyboard it will frame on particular people see here it will frame our object on particular selected viewport so when I select this cylinder when you press F it will focus only on this particular people but when I select any object and press shift F in keyboard so it will frame in all viewports okay I will click spacebar in keyboard to expand my pose for the view so if you want to undo your camera view in this case this is my constant camera view so when I I just like this if you want to undo your use open square bracket to undo your camera view so if you press closed camera view it will redo our camera view so you close square bracket to redo our camera view use open square bracket to undo your camera view so if you are just multiple time it will undo our camera view multiple time when you use open square bracket when you click close square bracket it will redo our camera view again and again so when you press all to be in Tebow so it will change our background color see here when I press add to B so it will change our background color when you click spacebar in he bowed so it will switch over to 4 views so if you want to switch the view to here so in this case the post party we want to switch over to here use shift to plus open paranthesis to switch our view code so now you able to see our perspective you will be coming over here top you will be in right side and also our front side will become on the same side view will be switch over this side if you want to switch again you shift to plus close paranthesis to switch ever we put in normal so if you press shift to plus open paranthesis our viewport will be switched if you want to repeat again you shift to plus close paranthesis to come back to normal also you press control spacebar in keyboard so that means it will hide our all menus channel box on attribute editor it will only shows our viewport when you press control space bar it will maximize my our we put so it will hide over all tools and menu bars so see here when you press control spacebar away so it will come back to normal so or if you clicks spacebar to maximize this vapour and all so use ctrl spacebar to hide our all tools and windows so if you want to come back to normal use ctrl spacebar again okay now we see above selecting menu hotkeys so see here this is our panel menu bar if you want to hide this one using shift m' in kibo click on here and press shift m' to hide our panel menu bar so if you want to retain you shift m' again - we hide our panel maneuver if you want to hide your panel toolbar use ctrl shift m' in keyboard to hide our panel toolbar if you want to retain use control shift a.m. again to rehire so see here rendering menu set if you want to switch over to modeling Minnesota press f2 in keyboard so that means it will automatically switch over to modeling - a if you want to switch over to reading menu set press f3 so it will switch over to reading menu if you want to switch over to animation menu press f4 so it will switch over to animation menu if you want to switch over to dynamics or effects menu set press f5 so it will switch over to dynamics or dynamics or FX menu set if you want to press f6 so it will go to our rendering middle so f2 for modelling f3 for reading f4 for animation f5 for dynamics or FX f 6 for our rendering so this is our shortcut to selecting menus okay now we see about modeling shotcut so when the object selector I want to switch over to vertex mode there is two way to achieve the thing when the object's letter press right click hold right click and you will able to choose vertex edge UV object or face mode or use shortcut in this case when the object selected press f9 so that means it will convert ourselves vertex mode so now you able to select any vertex you want when you press f10 in keyboard so that means it will switch over to age more so now you able to select any edge you want when you press f11 in keyboard so it will convert as a sorry it will switch over to face mode now you able to select any face you want when you press f2 one it will change to UV move it really helpful to unwrap our model so if you want to make an object mode + f8 again so it will switch over to object mode okay now you are also able to switch over to selection so in this case I want to select my control vertex so center selection over here so when the vertex selected press ctrl F then in keyboard so that means our selected vertex will be converted as a H so that means the our connected age will be selected when the vertex selected press ctrl F then so that means our selected vertex will be converted as a H also I will choose this vertex when the vertex selected press ctrl f11 in keyboard so that means our selected vertex will be converted as a face so you also able to change our selected phase to you be more when the face selected press ctrl F - 1 so that means our phase will be convert us a UV so this is way to switch any selection any selection so in this case I will select double click on this age when I want to change this age mode to face mode so that means when the age selected press ctrl f11 in keyboards so that means our selected age will be converter surface so this is way to switch over to any selection so now I select this vertex press ctrl f11 in keyboard so that means our vertex will be converter surface you also able to use shift to plus greater than symbol in keyboard to grow our selection so see here so if you want to shrink your selection use shift to plus less than symbol to string cover selection shift to plus greater than symbol to drove over selection shift our shift 2 to 3 shift to plus less than symbol to shrink of our selection for you also if I have any object so in this case poly Q plus R in keyboard to scale our object press F to focus so see here when I press 3 in keyboard it will smooth our object but you will able to see our lot of jag eNOS so it will happen by our low resolution so if you want to clear this up use page up key so to increase our soft selection soft selection mode in high so see here when I click page up so it will soft our object again if you want to page down so it will come back to normal if you click on any object plus 3 in kibo it will be smooth if you have an any very less number of division it will shows lot of jaggedness to avoid this to increase the smoothness Plus page up to smooth our object if you press page up again it will smooth our object again and again if you want to come back to normal use page down so it will reveal as or mine okay now we see about snapping shortcut so in this case I will have some curve using CV code tool I draw this one so I want to snap this object to the scope hold the C key in keyboard cc4 snap to go so when you select any object hold the C in keyboard so click on this yellow circle and move so when you reach the reach turco leave the C and click again click on this yellow circle again and click and drag so it automatically snap to our comb through you able to see here so this is called snap to go shortcut SC now I want to snap to our grid points go to top you and you press for in cable so I will turn on my grid click on this one you will able to see our grid points so when you select any object hold X in keyboard and click on this yellow circle and click and drag so it automatically snap to our grid points so you able to see it will snap in our grid points so it's called X keys for our snap to our grid points so now I want to snap to our object vertex in the object selected go to shady and choose wireframe on shaded no you able to see what will happen so now I select any object hold be key in kyboot we means snap to our vertex so click on this yellow circle and click and drag it automatically snap to our any object vertex points so see here so it will snap to our object vertex points it's called snap to vertex okay now we finally we see about animation shortcut so when the object selector so press s key so that means it will set our key over here so now you able to see our timeline midnight when the object selected press s key so it will key of an object so it will key all translate XYZ rotate XYZ and scale X Y Z when you press s key so I will delete this o key right-click and choose delete if you want to use only translate key you shift to plus W so that means it will only keep our translate so that means I will go over here I will move over on this side shift to plus W so it will only keep on translate so that means it will only move if you want to only key on rotate when the object selected press shift to plus E so that means it only key on our rotate so I will go over here on my slider I will press E and rotate in Y like this I want to key in rotate press shift + e so that means it only keep on our rotate values like this so if you want to keep only on our scale so in this case I will select this object press shift to plus odd so that means it only key on our scale I will go over here in hundred the frame and truss or and scale B so press shift to plus or in keyboard so that means it will only see on our scale this is our shortcut when you press l2 + V in Kibo so it will play back our animation so see here it will play back our timeline if you want to stop your playback plus aunt we again to stop our playback when you select any object if I want to go my previous key so now my slider will be in or not 8 frame so I want to go exactly our previous key use comma to go to our previous key see here when I press come up it automatically go to our previous key if you want to go to next sticky use dot key to switch over to next sticky so come on to previous key dot to next key if you press l2 plus comma so it will step over previous frame so see here when they press active so you will able to see here I had 2 + comma so it will switch go to our previous frame when you press add 2 + comma when you press add 2 plus dot it will go over next to frame so see here when you press add to that so it will go to our next to brain ok this is the shortcut key in Maya 2017 if I miss any shortcut other than this please comment below 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Channel: Prabhu Creative Works
Views: 17,881
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Keywords: Maya 2017 Shortcut keys, Shortcut keys in Maya 2017, Maya 2017 Tips and Tricks, How to Model a Complex Shapes in Maya 2017, 3d, Modelling, How to Model a Car in Maya, Prabhu Creative Works, Maya 2017, Maya 2017 New Features, Maya 2017 Top 10 New Features, Mike Hermes Tutorial, MH tutorial, Maya ARNOLD Lighting, Modelling in Maya 2017, Texturing in Maya 2017, maya, shortcut, animation, autodesk, autodesk maya, maya 2017 features
Id: dSAW-UHzriI
Channel Id: undefined
Length: 22min 57sec (1377 seconds)
Published: Tue Dec 20 2016
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