How to Model a Complex Shapes in Maya 2017 | Part 15

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hi Prabhu here today we will see a book how to model a complex shapes in Maya 2017 part 15 stay tuned [Music] before that if you want subscribe to this YouTube channel click on this red color subscribe button to subscribe this youtube channel we post weekly three videos about Moya from b-17 but not modeling texturing and lighting so if you won't subscribe click this red color subscribe button and subscribe to this YouTube channel ok in this video we made for our subscriber request he sent me this reference image to model this complex cylinder of table fan so the real complex is here this holes are in not in flat surface it's in bevel the region so I will try 2 to 3 methods it's all failed finally I got a solution ok let's open Maya go to create panel polygon primitives disable the interactive creation that means when we click on poly cylinder it will automatically created and center of grid first or on you scale X Y Z - 6 + + e and rotate X to minus 90 and go to poly cylinder inputs so this is really important you submissions access to 36 so it's really important you subdivision access to 36 rightly can choose edge mode double click on this edge shift right click and choose bevel edge and you fractional move to zero point 2 and use segments to 6 right click and choose object oh sorry right-click and choose vertex mode select the spring vertex and + W and move a little bit in Z right click and choose object oh and one more edge loop over here very close to this one and also here and add to 3 supporter age in me right click and choose object mode and press 3 to smooth over object so this is our reference object I want to add this object into display layer when the object selected go to edit delete by type and choose history so every input history will become after that select this object and click on this create new layer so that means our selected object will be automatically add to this layer so you will check in this visibility so I want to rename my object double click on this layer and rename this is reference signal reference underscore slinger so don't use space in wire so I will use underscore between two text so when you give space in moil it will won't accept see here so I will you underscore between two text and click Save so that means it will be renamed cooking next we need to create an cool area so using poly pipe go to polygons polygon primitives and click on qualify it will automatically created and center of grid I want to move in Z and Trust e rotate X to maintain who go to shady and choose wireframe on shaded that means you able to see wireframe without any selection when the poly pipe selected I want to use subdivision access to 8 and you thickness to 0.2 or 0.3 roots enough rightly can choose face move select this back face and press delete in he both rightly can choose object move when the object selected go to modify and choose Center 5 word and press R and scaling may produce scale our object I want to snap to snap my object exactly in center press W hold X in keyboard so sorry being evil we means for tech snaps so hold the beam table and click on this little circle and click on drag so it automatically snap to over vertex point so I want to snap exactly in center and press or and still really small and plus W I want to move in quite so I want to go my output settings I want to change my axis orientation to good so I will close my tool settings so I want to move in Y and press all here down right click and choose Facebook so I want to delete my back face right click and choose H move select this edge and shift select this edge shift right click and choose extrude H + + W I want to look in one [Music] ready and choose object mode and go to modify and choose freeze transformation so I want to change my object pivot exactly into this corner hold the D + V in Tebow so d means you able to move over however V means vertex snaps old D + V and click on this little circle and click and drag so it automatically snap to power vertex point so I want to snap exactly to this cone-shaped corner and press ctrl D to duplicate and you scale Y 2 minus 1 so that means you got an opposite side select the smooth object shift right click and choose combine now rightly can choose vertex mode select all the vertex in center and shift right click and choose merge vertex and choose merge Bateses lightly can choose object move I need to add 2 or 3 edge loop in center so shift right click and choose insert edge loop option box here I need to choose multiple edge loop and give number of H loop 2 3 and close the tool settings I will and three over here here here and also here now plus W and rightly can choose object move so I want to scale a little bit down plus our keel down so like this I want to move in why I want to take another duplicate over here press ctrl D and move in Y so this is for this whole so this is for our top region so I will select this one I will use it after we complete this one so I will select this object and click on the Slayer so that means our object will be add to the slide I double click on this layer I want to rename pass center underscore poles so Center under for holes and click same so it will be raining so now I hide this layer click on this visibility to off to hide this layer so now I want to move in Y and press E and rotate in X and also I will scale a little bit in eggs and I will change my scale wavered in object action when the object selected double-click on the scale tool and change the axis orientation to object and close the settings so that means you will able to scale on object direction so like this press E and rotate a little bit like this so it will be perfect so I want to move a little bit my move little bit in C so select this object go to modify and choose make line and select this object go to mesh and choose confirm when you select on this one it will automatically lie on our life object so see here so it will be perfect so I need to adjust something over here right click and choose vertex so this is little too far over here so I will select this one and slide a little bit like this and select this one and slide a little bit like this so I will select this one and slide here select this one so you need to maintain an even distance between each and every edge so like this now [Music] now Riley can choose object move so click on off site and go to modify and choose make Northline so it will release from our life object okay it's perfectly lay on our reference cylinder so we need to make our multiple duplicates so in this case I will call this wholes it has been 36 copies sorry 36 holes so that means we need to conclude using calculator so example 360 degrees so off circle and divide 32 copies so that means sorry 360 degrees divided 36 copies that means we need to give an 10 degree rotation for our z axis when the object selector go to front view and press W we need to change our object private exactly in center of the cylinder hold the D key and V key in kyboot D plus D in vivo use middle mouse button and click and drag on this yellow circle hold the D and B and middle mouse click and drag on this low circle we need to change our object by word exactly in this reference cylinder so in the object selector go to modify and choose freeze transformation when you click on freeze transformation our all transformation will be reset now press control D to duplicate and you rotate Z to 10 degrees so and click on this routine Z again so after you 10 degrees and press Enter select the rotate Z again and use shift D to repeat the step until you reach the center pot so I will reach my Center for 4 here so I will stop because I bridge this together and taken multiple duplicates again go to positive so now I my preference cylinder for no so now we have duplicates over here so select all these things and shift right click and choose combine sorry select all the subject shift right click and choose combine now we need to bridge this together so right click and choose edge move select the sage and ship double-click on the sage up to here so select this edge and ship double-click on the sage do same thing over here select this edge and ship double-click on this a shift right click and choose bridge option box and choose division to 1 choose linear path and click bridge so do same thing over here you okay I complete my bridging process so remember after you bridge this two gaps between each and every holes you only need two more ages over here so it's really important so we complete our bridging process now right-click and choose obstacle go to front view so I didn't want this face over here so rightly can choose face move so I will select this face exactly from center and press the Delete so do same thing over here so I will select this face and personality you need to delete the base delete the face below the grid right click and choose object mode and + W now I need to change my private exactly in center of it when the object selected hold the D plus X in Tebow so and use middle mouse button and click on drag so that means our object private will be changed to our grid points you need to snap exactly in Center portrait now press then the object selector press ctrl D to duplicate and you scale X to minus 1 so that means you got an opposite side select this booth object shift right click and choose combine so now you need to merge this center pot right click and choose vertex so select drag and select the center vertex and shift right click and choose merge vertex and choose move vertices now rightly can choose object move we need to duplicate again on opposite side hold D and X in key both use middle mouse button and click and drag and change my object favorite exactly in center of grid press ctrl D to duplicate and cue scale y2 minus 1 so now select this booth object shift right click and choose combine right you can choose vertex mode I need to select the center vertex over here shift right click and choose vertex and choose merge vertices do same thing over here select the center vertex and choose merge your text and choose move your thesis now right-click and choose object move let's go to post with you and press v in people so go to shading and disable my wife I'm on shaded that means you've got over here select this object and +3 and check it will be perfect or not so it will be perfectly made plus warning people so finally we made this holes over here so now I double click on this edge so I'm torn on this run cylinder so double click on this edge shift right click and choose X or H and press W I want to move in Z like this so do same thing over here double click on this edge shift right click and choose extrude H and press or and scale in May now rightly can choose object mode so I will hide my reference render so now we need to make something so see here here we have an even distance H but here we have and closest distance H so that means we will select this 3 vertex and choose merge vertex and choose vertex to center sorry select this 3 vertex and choose merge vertex to center so after that here we have a triangle so I will select the sage shift right click and choose delete H that means you've got 1 2 3 and 4 H all quads you need to do on all other edges so I will select this one and choose merge vertex to Center select this edge and editage so you need to do on all other side so I will speed up my work you okay finally we got an Santa pot and choose smooth your text to Santa and delete the age so I will do same thing on all other side so see here so I will do on all sides now we need to make same thing on this region so select this three vertex and choose merge vertex to center rightly can't you say it moves like this age shift right click and choose delete age three vertex and choose merge vertex to Center select this H and L ETH so I will speed up my work you need to do on all sides so this is really how take lot of time because we cannot able to select this center phase because there is no connection so we will do it manually so it is really important you need to do it each and every it just choose merge vertex to centers and merge vertices and select this edge and choose delete H so I will speed up my work you need to do on all sides so I will come back again [Music] you okay finally we merge this lost vertex then select us age shift really can just delete it so now I finished on my all sides over here so now you able to see our each and every age has even distance now right-click and choose object mode so now plus three in evil it will be nice and perfect so select this object and press one in evil so now we need to make an the skulls okay now we need to make holes for our center so turn on the center holes and select this object I want to reduce my division so I will select this age shift select this other ages so except center you need to delete all other ages shift right click and choose delete age you have only this Center vertex over here and also I will select this vertex and press W I want to move in Y and select this one move in Y and rightly can choose object mode plus or and scale a little bit like this because when we come back to this hole this is really small so I will reduce the distance so like this and also like this right click and choose object mode in the object selected go to what if I sent up way but now turn on the reference cylinder so go to shading and choose Y fragment shader so it's really important I want to change my pipe object exactly in Santa when the objects like that hold the be in keyboard we means vertex now hold the B and use middle mouse button and click on back on the a Louisville - exactly our reference Lindner Center now thus II and rotate Z to 90 degrees now press W I want to move in X so you need to see the distance between two gaps so I will move closer now we need to take a multiple duplicates so this is have only 18 divisions this is 36 division this is a teen division so that means you need to use a calculator so 360 divide 18 equal to 20 degrees you need to rotate so go to front view I need to change my object by word exactly in center hold the D plus X in Kibo Saudi means you will able to move over however X means it will automatically snap to our grid points hold the D plus X in tebow and move in X so that means our pilot will be changed exactly in center of grid when the object selected go to modify and choose freeze transformation to transform freeze our transformation value now you would take Z to 20 degrees before that we need to duplicate this one when the object selected press ctrl D to duplicate and you would take Z to 20 and press Enter and after you pressing enter select this rotate Z again and you shift D to take on multiple duplicates until you reach and Santa Paul over here so now we have an off circle go to pose for you I need to hide my reference Linda so now you need to select all this duplicated object and shift right click and choose combine so click on isolate sorry click on isolates left so I will isolate this one so now we need to bridge these gaps so as we did for yet so select this edge and ship double-click on this edge select this agent ship double click on this edge should try click and choose bridge here you need to add an linear path and choose division 2 3 it's really important you only three division and click bridge you need to do on all other sides so select the sage and ship double-click on the sage select the sage and ship double click on this edge should correctly can choose bridge you must have only 3 divisions so do same thing on all other side I will speed up my work you okay so now we complete over here so after you complete bridging process you will remember so we have only two or a just between this bridge gaps so it's really important now go to front view rightly can choose face bowl so select the top face over here and press Delete key book now rightly can choose object mode and + w i want to change my object by word in exactly in center of grid hold the D plus X in keyboard and move in Y so it will automatically snap to our breakpoints you need to snap exactly in center when the object selected press ctrl D to duplicate and you scale way to minus 1 so that means you've got an opposite side select this both objects shift right click and choose combine rightly can choose vertex mode so select the center vertex and choose which vertices do same thing over here muj vertices slightly can choose object so now double-click on the sage shift right click and choose extrude h and press all and scaling min so do same thing over here double click on the same shift right click and choose exhalation press or and scale little bit B so now see here here we have and closest to H so we need to merge like and top so that means we will delete this office are they because I will do on one direction and they're a bit on opposite sides so I will select the space on opposite side and delete do same thing over here select the space and exactly from Center and delete now rightly can choose vertex food so select this 3 vertex and choose food you are text to Center and select this mean age and shift right-click and choose delete each now you have an even number of HS so you need to do on all other side merge vertex to Center select the sage and choose daily - select the street a vertex and choose merge vertex to Center delete this age okay finally Bible eat this age so now we finished on all other sites right click and choose logical and plus W check over privately my word will be exactly in central no when the object selector has control D to duplicate and you scale X to minus 1 and select this boat object shift right click and choose combine rightly can choose vertex mode select this all center vertex and choose remove vertices now right-click and choose object mode and press W so see here the way our object pivot will be change so you need to keep our object pivot exactly in center hold the D plus X in keyboard and move in one so it will automatically snap to our grid points you need to snap exactly in center in the object selector press control D Alene and huge scale y2 minus 1 select the smooth object shift right click and choose combined now right-click and choose vertex mode and select the center vertex over here and choose voyage vertices and choose move vertices so do same thing over in select all the center vertex and choose whose vertices so see here here we have one closest edge so I will select this 3 age and choose merge vertex to Center and select this edge and choose the image then select this 3 vertex and choose merge vertex to center and they'll eat this age so do same thing on here like the screen and choose one vertex to centre and Delhi those H select the skirt struts and choose smooth vertex so some time delete those - no rightly can choose object mode and go to post positive so plus 5 in cable so press 3 new key when the objects vector through smooth of an object so now it's nice and clean and press 1 in - and smooth our object now select this object and ship select the subject shift right click and choose combine now right-click and choose a move double-click on the sage and shift double-click on the sage shift right click and choose bridge option box here I need to have only one division and choose linear path and choose bridge so no it's bridge perfect now right-click and choose obstacle so now we need to add an extra detail over here so see here zoom in a little bit here we have an extra details so we will use an only cylinder for that one so create an holy cylinder and + e and rotate X to 90 so see here it will automatically created and sent out with press W and move in Z so when you come down this edge so when you count on this edge you got and 72 divisions so that means I will select this cylinder and you subdivision access to 72 it's really important so now rightly can choose phase 4 so sorry I will undo that and also I need to view and cap segments to T now rightly can choose face mode and select this back face and press delete in people rightly can choose object mode when the object selected go to modify and choose Center PI but now I realize my reference cylinder so hold be in eboot subi means vertex nap so click on this little yellow circle and use middle mouse button and click and drag to snap to our reference later and + or and scale a little bit big so you need to compare our reference image so it's enough now double click on this age and press or and steel like this now right-click and choose object mode to select the smooth object so I will hide my reference Linda so select this both object shift right click and choose combine double-click on the sage and shift double-click on the sage should trade Lee can choose bridge option box and you linear path I am division to one which so now right-click and choose vertex move select the center vertex when the buck tag selector hold sorry press ctrl F lemon in keyboard so that means our vertex will be converted as a phase shift right click and choose extrude face you need to exclude in C and press or and scale little bit in mid shift right click and choose XO face and press all scale like this shift right click and choose X rupees and plus W I want to move in Z and purse or and scale in mid now you need to double click on this edge and shift the we click on the sage ship double click on this edge and shift double click on this edge shift right click and choose bevel age and use segments to to right click and choose object mode so now we got a perfect object now double click on the sage so turn on our reference Linda shift right click and choose X - H and press W I want to go a little bit like this and press R and ski in Z to make it straight shift right click and choose X - H and press W I want to move in C little bit like this now right-click and choose object move so now you need to create an another cylinder to create an cylinder it automatically eater in Sandrock grip first E and C here I will hide my reference Linda that means you able to see our scene plus E and rotate extra minus 90 sorry minus 90 and you you definitely want to do subdivision access to 72 so when you count this age you got an 72 division so I will give subdivision access to some to do now we hide my sorry turn on my reference Linda go to top view and press 4 in eBook that means you able to see our way frame move you need to scale our object until you contacting our reference object so I will scale down so like this plus W I want to move a little bit like this now plus all and scale in [Music] C + + W I want to move over here so this is really important because we need to make hole on top region so you need to make an hole so I hide my reference Linda again so now you got an object over like this plus five in able to see our shader move in the object selected click on isolate slight so rightly can choose vertex mode select this vertex and press ctrl F Loven so that means our vertex will be converted as a face and press Delete in ebo so select this vertex press ctrl f11 in keyboard and press Delete to skip those aged sorry skip those face now read isolate this one double-click on this age already wet like this so now we need to make hole on the surface okay now we need to make all on this project go to top view and press for in Kibo go to create panel no fruit leaves disable the interactive patient that means when we click on no circle it will automatically turn in center of bread crust z over here you need to make hold on here and press all and scale bit until it got contacting this age so exactly from Center you need to keep an three-inch so see here in center 1 2 3 H you need to scale and contact this object over here and plus W I want to move a little bit in C so now go to post but you I want to move in Y and plus 5 in kyboot so C key now go to top you now we use multi cut tool to cut the sheet when the object selected shift right click and choose multi cut tool you need to cut from here so exactly in center so here here here here we need to add exactly from sentence here and end up exactly in Santa if you have right click and choose to end up the shape right click and choose vertex mode if you have any problems use vertex mode to adjust the shade so like this now go to post bug do so we doesn't need the circle anymore surveys rightly can choose object moves select the snob circle and press the retain cable so here we have some problem so here we need to add cut using multi cut tool you need to cut from here you need to end up here and lightly blue same thing on all other sides like this now right-click and choose vertex moves like this vertex go to modeling toolkit and choose transform constraint to edge light so that means when you click and drag on this vertex so it automatically traveled to this edge so you need to adjust until it got and perfect wrong shape you need to do on all other side when it's light on so you need to slide like this until you got an exact wrong shape so select this vertex you need to move on this age but also this edge select this vertex here and also in this age to make exactly will Center so now we got and perfect wrong shape rightly can choose face mode select all the space over here shift right click and choose extra piece and you offset a moon to 0.1 and rightly can choose Facebook again when the face selected versatility even so now you've got an perfect hole here but here we have lot of angles and also triangle we need to avoid that one before that you need to turn off the edge constrain so it's really important after you complete this one you need to turn off this edge constrain so now when the object selected use and insert edgeloop option box so I will reset my tool here you need to add five divisions so add one division over here here here here and also here so fine divisions so now here we have an angle so one two three four and five H to avoid this one use multi cut tool to connect this age exactly here so now we have all cost so also here you need to connect the Ethel here here to here here to here so now here we have an triangle to avoid this one you need to connect here to here not to the center you need to connect exactly Center over here and rightly click on here and click on here and rightly now you able to see we have one two three and four face for our quads one two three and four Faison was here also we have one two three four days sorry for H so that means all quads so do same thing on opposite side use multi cut tool to connect here sleep connect here also here connect this one to here this one to here so this one you need to connect not from Center we need to connect over here also here so that means you've got all quartz so now our model is nice and clean so now we need to add another support each very close to here and also here to avoid the stop destruction sorry distortion so now when the object selected select the smooth object shift right click and choose combine double click on this edge and shift double click on this edge shift rightly can choose which option box I didn't put any division so I will give division to 0 and click bridge all righty can choose object mode now right-click and choose for text moves like the subtext on + W or you go a little bit further so now I will compare my reference image here we have some thickness so I will double click on the sage shift right click and choose extrude age I need to take root in Z like this and shift right click and choose extrude a jogging I need to exude like this now double click on this corner age should double click on this corner it should try click and choose bevel age and use segments to to lightly can choose object mode add two or three support edge over here to avoid distortion so now right-click and choose object mode so go to shading and turn off the wireframe on shaded so now we need to add thickness to this object and one move close H to power here so now right-click and choose hajikko when the object selected go to 80 daily by type and choose history and shift right click when the object selected shift right click and choose extrude you need to extrude little bit in C so I will very tiny in Z like this and so now you got some thickness and press G again to repeat extra you need to extrude a name so that means you got like this now right-click and choose object move the object selector plus 3 in cable to smooth our object so now you got and perfect shape as we see in our reference image so with perfect hole the perfect apology I hope you like it if you liked this video give me thumbs up button if you have any suggestion about this video please comment below this comment box thank you for sharing this image it's really helpful to all learn this complex shape so I hope you like it I see you on next project click subscribe button to subscribe our YouTube channel we always need your support to create high quality content further so please subscribe click here to also watch the tutorial of how to model a complex shape in my head only 74 foody [Music]
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Channel: Prabhu Creative Works
Views: 9,032
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Keywords: How to Model a Complex Shapes in Maya 2017, Maya 2017 Modelling Tricks, Maya 2017 Modelling Tutorial, Maya 2017 Tips in Modelling, Maya 2017, Maya 2017 New Features, Maya 2017 Top 10 New Features, Maya 2017 Features, Maya 2017 Modelling for Begginers, Maya 2017 Beginners Tutorial, PCW, Prabhu Creative works, Maya Basic Modelling, Complex shapes in Maya, Complex shapes in Maya 2017, Mike Hermes tutorial, Complex table fan, How to Model Table fan in Maya 2017
Id: wqWDb6BL3Oc
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Length: 47min 34sec (2854 seconds)
Published: Thu Dec 01 2016
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