How to Model a Complex Shapes in Maya 2017 | Part 8

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hi Prabhu here today we will see a book how to model a complex shape in Maya to dis aunty what a stadium before that if you won't subscribe to this YouTube channel click on this red color subscribe button to subscribe this youtube channel we post weekly 3 videos about Moya from b-17 but not modeling texturing and lighting so if you won't subscribe click this red color subscribe button and subscribe to this YouTube channel ok in this part we model for our subscriber requests he sent me this reference image to model this details over here so this is an Japanese door so here you have to see this is a really complex shape you need to make lot of topology photos so if you want to model this you need to improve this image in Maya as a reference image and then you want to do this model so please download this reference image so I will provide the link below the description box after that you need to copy this reference link and download this image after you don't go to wire go to file and choose project window and choose new project so I will choose my location pass my D Drive you choose where everyone so I will rename this project as point black sheep so this is an 8 point so I will use 8 so I will click accept after that you need to copy this reference image in your source images so go to your destination folder in source images you need to paste this one because we need to impose require so after that go to boil in Tokyo go to view image frame and choose input image it automatically goes in your source images so select this file and click open so sometimes the reference will image will not visible here because in rendering sometimes in v4 2.0 the reference image will not loan so that times you need to choose legacy D for people so sometimes it will happen so if you don't see any reference image over here choose legacy default we put so I will choose pupil 2.0 and now I want to scale this one really big so I'm going to scale this one like this plus W I want to keep this image exactly in centre of this grid so I will leave this Center over here and also here so you need to align this as in center so now we need to model this one before that good propose 50 I want to move this in Y so and also choose in default it will be available in all these I want to choose only look through camera so that means it only visible on top so when you go top you you able to see our reference image if you could post you it will not visible so now we need to model this one okay go to create parallel polygon primatives disable that interactive creation that means when we click on poly plane so it will automatically Theatre in center of it I didn't want any additions go to polythene inputs and use subdivision height and width to 1 so now plus 4 in cable that means you able to see our wireframe mode so first of all we need to model the spot so using patch modeling techniques so that means you use poly plane to war on this one so I will adjust this vertex over here select this you so now we need to add an insert edgeloop exactly in center and also see here here we have some details oily and over here so I will undo that shift right click and choose insert edgeloop option box so I will reset my tool and close the settings so I will add over here here because we have some details on the side so same thing or opposite side now you need to exude this one so I will select the top ages and shift right click and choose X rotation and plus W I want to go over here right click and choose vertex all you need to do I just so select this age Elaine shift right click and choose extra - plus W you need to enjoy so like this you need to make an short edge over here so now you need to purchase on the side you just depression in that chain so I will add another edge loop so now you need to select this 3h shift right click and choose extrude h + + W if I want to move over here you need to maintain some each corner over here because we need to exclude this shape on the spin so right click and choose vertex select this one keep on the side so now if I click and choose H shift right click and choose extrude H + + W you need to keep exactly on this corner because we need to extrude this edge from this direction so you need to trace out like this you know rightly can choose a jewel so a pseudonym so right-click and choose age shift right click and choose extrude so now you need to solo we got the center pot plus e and rotate in 1 plus R and scheme in X to make this line as straight hold the eggs in keyboard press W hold X in Hebrew when you move in X so it automatically snap to this grid points so now we need to do on the side so select this edge so before that I want to adjust this vertex so right click and choose H shift right click and choose X College and press W I want to keep this in this edge because we need to maintain this shape so right click and choose vertex so I want to I just so here I need to add some edge loop so I will add inside intro right click and choose vertex oily patches like this also here so do same thing on opposite sides select this edge shift right click and choose insert edge loop and I pad over here so know select the stone-age should try click and choose extra - and + W you need to kick this H in this corner because we need to bridge this to H so that means you need to maintain this H corner over here so now you need to purchase this vertex so no you need to select the size shift right click and choose extra - + W here plus E and rotate like this press W I want to keep exactly in Center ready and choose vertex we need to adjust so I need to add another angel so select this edge shift right click and choose insert edgeloop so I overhear the first W who write it you choose what excellent this for text and move one move it she like this so after that we need to bridge this through H so right click and choose edge mode so select us to a shift right click and choose bridge and you division two three so like this so now select those three H + W Y right click and choose vertex mode you need to adjust this vertex so now we need to make and so when you double-click on this edge you need to maintain this a salut so that means you need to multi cut tool so like this this corner so like this so end up with same cost rightly this one so now right click so here you facing in bonus plus WCC here in this face we have 1 2 3 4 5 days so that means right click and choose one edge so select this boot for X shift right click and choose to merge vertex and choose move vertex to Center and I just little bit so do same thing on all corners so I will select this new vertex move at X to Center so do same thing over here so I will select this 3 vertex and choose move vertex and choose merge vertex to Center I will go over here so like this so no see here in this corner you need to maintain some sharp shape so that means you need to select this 3h of this corner shift rightly conscious barrage and you fraction to very tiny bit in this case I will use zero point two and you segments to to now see here here you facing triangle so I will select this three vertex you choose merge vertex when she's not extra simple now here we have some primer so I will select this edge + ctrl backspace in keyboard to remove this edge so do same thing on all other size so select this vertex shift right click and choose merge vertex to center so select this edge press ctrl backspace do same thing this corner right click and choose vertex so select this vertex choose merge vertex and choose merge vertex to center so select this edge press ctrl backspace so now we have some angles so so that means in this space we have 1 2 3 4 5 face so that means you need to clear it manually using multi cut tool so click on this corner so you need to make another loop so we need to end up here this direction so end up with here Fight League now I leave I just this one right click and choose for X electors for Texan dress w I move a little bit further so now we clear up this corner so that means when you plus three in keyboard so it will be maintained the shot H so now select this object and plus one so you need to maintain sharp edge here also here also so that means use multi cartoon so you need to rightly so he'll be facing price so right-click and choose but and select the smooth vertex choose which vertex to center so now our price will become do same thing on this corner so now we need to cover this edge so select this edge shift select this edge shift right click and choose bevel edge you fraction to 0.2 0.1 so it's enough and you segments to do no right click and select this 3 vertex and choose merge vertex to center and also select this edge press ctrl backspace so do same thing over here select this 3 vertex then choose which vertex to Center select this edge trust ctrl backspace to remove that one now here we have in gone so see here 1 2 3 4 and 5 inch so that means we use multi cut tool to player that one use multi cut tool click on here so like this and end up it here and rightly so do same thing on this side the right leg no power in golden will be cold when you rightly first W frankly can choose object mode so press three in kyboot to smooth our objects no you able to see our a short each will be maintained on this corners so now plus one in people now I want to change my fiber exactly in central grid in the object selected hold D key and X key use middle mouse button and click on back to change our favorite exactly in Santa open your outliner sorry open your outliner so now you able to see when the poly plane one selector press ctrl D to duplicate so that means it will duplicate our object when the duplicate object selected go to chairman box on layer editor you rotate Y to 30 degrees then press Enter in Evo so and then you need to select this rotate way otherwise it will only take multiple duplicates after you do 30 and press ENTER select this rotate boy so now I move my hope liner here press shift D being able to take and one people do click it until you reach this center part so now you have six copies so now we need to move this one so select this one and shift select this one and shift right click and choose combine so here we need to burn this shape so right click and choose vertex so see here here we have some troubles so I will select those three vertex I will go over here so do same thing on here now you need to build this one so select this vertex and choose merge vertex and choose merge vertex to center so do same thing here rusty to repeat the last command to select the C 2 plus G G eg and then G so now I just this one exactly incentive to align even space so do same thing for all other objects so rightly can choose object will select the smooth object and shift right click and choose combine here we facing some problem so we need to select this 3 vertex design so now I will select this book 1 just merge vertex for center do same thing as we did earlier so right-click and choose object move so select the smooth object shift right click and choose combine so now I will select this River X then press W I want to decide so do same thing on the side so move this one back to Center so select this three one move exactly in center so do same thing for this object so select this object and ship select this object and choose combine you need to adjust this three vertex select the smooth vertex and choose modular text to center to repeat the last command + G in Tebow so after that I will maintain this image space so right click and choose object move so select this object and ship select the subject shift right click and choose combine now right-click and choose one thanks so let's select those three vertex over here so now select the smooth one and choose merge vertex to center so to repeat the last command select the smooth trust gene so I want to even space so after that we complete in one cover so now you need to make this Web Access right so select this one press our scale like this plus W I want to hold X in keyboard when you move in X so it will automatically snap our grid points so now right-click and choose object mode so I want I want to change my by one exactly in center of grid in object move when the object selected hold the D plus X in cable and use middle mouse button click and drag to change our private exactly in central grid so see here here we have lot of this way so in the object selected go to edit Del E by Del n choose history so history will become when the object selected press ctrl D to duplicate in the duplicate object selected using exclude minus 1 and press Enter then select the scheme ends so now select this one and ship select this one then she'll try delete and choose combine now see here when I select this vertex so it will not be much so I will select all the center vertex then choose merge vertex and choose merge but he says don't choose this one choose merge Bateses and you moods threshold to zero point one itself so do same thing over here select the center vertex when choose merge vertex when she smoothes your thesis so now right-click and choose or chiku now go to post pop you know press Y being keyboard so double-click on this edge so that means it will select entire edge loop and also select double shift to double click on this to select this inside object of all sides so you also select all the inside project and shift to double-click on this edge so to select again value shift right click and choose X or H + + W I want to move in wine a little bit so rightly can choose object move when the object selected go to mesh and choose mirror so I want to frightly my clip and choose object move so select this object go to in the object selected go to mesh and choose mirror so in this case I want to change my direction to wine and now you need to increase the offset amount to reveal our object so I will do minus 0.4 so instead of right click and choose object mode so I didn't want any of this inside face because it will be go inside of the cylinder over here so I'm going to post pup you I want to select this front face so you need to select only the front piece and press belly in eboo for all the sides so select this one and ctrl deselect you need to select only this front piece and press Delete you need to do other sides you okay so I will delete all the front face now we need to add one more edge loops so I am inside edge loop option box so I will reset my trim close the settings I will add over here and also bottom side so do same thing on this corner so add over here for all other sides you okay so I will add insert edge loop here and here so also this one so and here here so for all the sides you okay so I will add edge loops on all the sides no plus W rarely can choose object move so see here here we have lot of this race so you able to see lot of history when the object selected go through any delete by type and choose history solver string will become so in the object selected plus three in keyboard to smooth our objects so now our object is extremely nice with perfect topology as we see in this reference image so now we need to model the spot before that when they press for in cable you able to see some details on this edge so I will hide this one so in the object selected click on this display layer so click on this lost button so that means our selected object will be add to this layer click on this V so V means visibility so here you able to see some details on this edge so I turn on this one so while we add some free edge loops over here go to Co spective and press 5 in kibo now you need to select double click on this min H of all the side shift to double click shift the double-click you need to select shift double click shift double click shift the movement so on the side you need to select that page so and press w you need to move a little bit in Y so right click and choose on tables so now you able to see some details over here so as we see in the reference image now we perfectly complete this model so now we need to make this one close my outliner so here we need to make this one using poly pipe so go to create panel polygon primatives click on poly pipe and press R and scale B Chopra's pouring kyboot to see our wireframe mode so I will scale like this and you qualify thickness to 0.15 so I want to do subdivision access to 16 so because I didn't want to smooth this object so I will you number of subdivision access to 60 go to post forgive you go to front view and press W I want to know why trusts are and scale in one context W I want to move like this cross over and scale in white so like this go to post you and plus five in keyboard so here we need to add two edge loops and insert edgeloop so I go to insert into option box reset my to close my tool settings sorry I had each loop over here and also here here you need to add and things so select the space and shift double click on this phase shift right click and choose extra face and need to Xu in Z like this so now double-click on the sage and you need to select on the edge corners using shift and double click so also in backside shift that will click shift double click shift double click double click shift right click and choose Bible age and to fraction to 0.6 and use segments to do right click and choose object move now go to top view so we need to do for this this one so using poly pipe go to create one polygon primatives and choose Pawnee point and press R and scale B press for in able to see our wireframe mode so now I want to view poly pipe thickness to zero point one like this and go to so view point back thickness to 0.1 and u-substitution access to 70 because I want to leave this object default I didn't want to smooth this object so go to gospel to so see here we go to front view you want to scale in y and press W I want to move in Y and pass our scaling looking go to post pop TV so press while mini cable so I want to isolate this object so select the subject click on this isolates left now you need to add two edge loops on the outside and also here so also in either side so also in bottom so now select the face mode select the space and shift double-click on this face shift right click and choose X to face you need to extrude easy so go to table you so click on this Ashley it's like again until you reach this you need to contact the spot you need to extrude like this now go to go spoke to you select the space and shift double click on this field is shift right click and choose extra piece excluding why also you need to steal means to tap at this face so like this so now right-click and choose object mode click on this isolate slide now you need to select all the edge corners using shifter double click shift W link should double click shift double click also in bottom side double click don't think though should rightly can choose travel age and you fraction to 0.7 and you segments to vaguely can choose object mode go to top you i isolate this one so now we complete this one so now finally we need to model the center part okay go to Politan and click on polycube so pass pouring he would plus our steel in Y and steel in s so I want to Rudy y2 - 45 so you - qualify so and go to scale tool settings in normally it will be said our ancestry in tation praval so that means you cannot able to scale this object on this direction so I want to change my axis orientation to object so that means you able to scale this object like this and press W I will go my move tool settings and change axis orientation to objects so that means someone private will be changed to this direction so I will close my tool settings in the object selected press control D to duplicate I will go kick it over here and also plus R and scale like this now press ctrl D to duplicate again we move over here so I will select this three project and go to hospital so frankly so now I want to move this object in Y and press all and ski like this now go to post popu and first five in evil so I want to scale this object first W like this so now select all other object except this three cubes and right click over here and choose add selected objects so that means our own selected object will be add to this layer click on this visibility to off so now I want to combine this 3 object select this 3 object shift right click and choose combined now go to the top you press Corinne cable shift right click and choose insert issue so we will add over here here here here here here so also here here here here here so I will add edgeloop support him so now go to post-punk you press 5 in Devo so select the space and shift select the space shift right click and choose bridge face so do same thing on all other sites should bring peace bridge face select us both these sheep brightly I'll choose which face so select this one and ship select this one we choose bridge face which face so now go to top you so pass for in cable so I want to make this straight so I will select this one and brush double unit like this to make it straight so see here select this one tax age make it right so now go to pose for do and press so see here I want to make this one and it's right select this vertex like this so now press finding kyboot so lightly and choose face so select all the space and ship select the space ship rightly can choose extra face go to top view I want to echo in Z so now right-click and choose vertex so we will select this for text and press W I want to move a little bit like this like this like this right he can choose object mode and click on this go through post foot to so rightly and choose aged move so select all the H for this object shift right click and choose where LH you - very tiny be in this case I will use 0.1 and segment 2 to right-click and choose object mode so now we perfectly finish to the center object press for in keyboard so now if you want to make this door so example I want to create and point Q plus R and scale like this and so like this plus all I'm scale like this so go to Posca Q and press 5 in Evo I want to see in Y go to front view press foreign key move I want to move in the Y so like this so go to top view so I want to add an edge loops so here here here here also here here so now you need to add edge loops so like this after that you need to adjust this vertex all right he can choose what that's you need to I just like this you so like this no right click and choose object mode go to pose with you press 5 in Kibo so now you need to click on this isolates left now you got this rounded shape so select all the face on the center and press Delete in Kibo also here so double click on this edge and shift that we click on the same should write it and choose bridge so right click and choose on chiku now click on this isolates left so now you able to see object is perfectly modern as we see in this reference image you got that exactly both hole so with perfect ecology and also being modern this perfect sheet so this is the B to model this Japanese do so thank you for sharing this image this is really and we do recall my modeling techniques back so I hope you like it I see you on next project click subscribe button to subscribe our YouTube channel we always need your support to create high quality content further so please subscribe click here to also watch the tutorial of how to model a complex shape in wire 2071 7
Info
Channel: Prabhu Creative Works
Views: 5,796
Rating: undefined out of 5
Keywords: How to Model a Complex Shapes in Maya 2017, Maya 2017 Modelling Tricks, Maya 2017 Modelling Tutorial, Maya 2017 Modelling, Maya 2017 Tips in Modelling, Maya 2017, Maya 2017 New Features, Maya 2017 Top 10 New Features, Maya 2017 Features, Maya 2017 Modelling for Begginers, Maya 2017 Beginners Tutorial, PCW, Prabhu Creative works, Complex shapes in Maya, Complex shapes in Maya 2017, Mike Hermes tutorial, How to Model a Japanese Door Details in Mayatails in Maya 2017
Id: _DWZGLKaezg
Channel Id: undefined
Length: 44min 27sec (2667 seconds)
Published: Thu Nov 10 2016
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.