How to go From NOOB to PRO at Minecraft Redstone!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone this is Mambo and welcome back to other minecraft video and in this one we're going to doing something really quite special I'm going to be teaching you guys how to go from a redstone noob all the way through to a redstone Pro now as you can see behind me I have done quite a bit redstone in my time and I've built a whole ton of redstone contraptions so I like to think over the many years I've spent doing this I sort of kind of know what I'm talking about so hopefully I'll be able to pass on some of that advice on to you guys so you can start working on your own awesome redstone contraptions so tip number one of today's video is to subscribe to some redstone youtubers ok now that might sound a little bit rich coming from a redstone youtuber but honestly this is going to come as a massive help and I'm not talking about the sort of youtubers that just download redstone worlds and showcase them in their videos because although they can be entertaining you're probably not going to learn too much from them I'm talking about the source of youtubers that actually build the redstone contraptions and show you how they work I'll put some links to those down in the description but there is also one fairly handsome mustachioed man that does come to mind next I would suggest downloading some form of redstone world for example this one right here and taking a look at a whole bunch of redstone contraptions just take a look at how they work flick some levers see how they function and how they go about doing what they do for example this thing right here is a drop down chandelier lighting system and by the look of things we've got a dahlkvist extender that can also be pulled out of the way which allows a block swapping circuit to happen my word that is a fancy circuit con believe I've built that next I would suggest going into this menu right here and clicking of this button right here and creating something known as a testing world make sure you use capitals in the title because otherwise you're not going to be able to do a good redstone and you set yourself into creative mode which you can do just by doing that then turn off generating structures because you don't want any villages to ruin your lovely sandstone landscapes click well type superflat customize and then go to presets and head down to redstone ready because you my friend are redstone ready create new world and there we go we now have ourselves a blank canvas ready to start building a whole ton of redstone contraptions now that you've done all of that it is time to actually start placing some redstone and the first thing that I would suggest doing before you do any form of redstone circuits or complicated things just experiments place down a lever and then place downs redstone adjusts or tuck it around and see if you can work out how to power a piston for example soon you will learn that you have to run the redstone directly into the side of the piston as opposed to running it off the edge like that because that's not going to power it these are all things you will pick up through experimenting and I would highly suggest just popping into your redstone tester world and doing some testing but now I would say it's about time that you learnt what each and every component picked I would warn you this part is going to be a tiny bit long-winded redstone dust has a maximum signal length of 15 blocked and is what we use to connect up all of our different redstone components the redstone block is a power source block and it can be moved by Pistons but one the interesting thing about the redstone block is that it can't be pushed upwards by Pistons due to bud mechanics I'll get onto those a little bit later the redstone torch will power all redstone that is directly next to it as well as the block for this place directly above it so as you can see this redstone dust is powered now the redstone torch can also be placed on the side blocks and as you can see if the redstone torch is placed on a block that is being powered then it will turn off making it inverted the repeater will extend out redstone signal so as mentioned earlier on redstone dust has a max signal strength of 15 now this repeater right here will extend down that signal strength allowing us to continue on the redstone line there is however a little bit of a sacrifice in that there is a delay involved this is a one tenth of a second delay or one tick delay and it goes right the way up to four ticks which is four tenths of a second the regular piston will push but not pull blocks the sticky piston will push and full blocks because the block sticks to the face of the piston then a maximum number of blocks that you can move using a piston is twelve total blocks the comparator is just yeah this is really confusing in fact you need a whole video explaining it which thankfully I have actually done link to that one on the screen and also down in the description the dispenser will dispense our items but also has some special cases the dropper will always dispense our items so for example inside both of these we've got ourselves a spawn Cow spawn egg and if we hit the dropper you can see we get to the spawn egg and if we hit the dispenser we get a cow the redstone lamp turns on when it receives a redstone input a Stone button gives a redstone pulse of 10 ticks or 1 second and the wooden bat inert gives a resident pulse of 15 ticks or 1/2 the lever will give a constant redstone output when it's flipped a stone pressure plate will give a redstone output when a mob or player stands on top of it just like this but a wooden pressure plate will also give an output when a mobile player stands on it but also give an output for entities such as items the trap chess will give a signal strength of 1 when it is opened which makes it perfect for use in wrestling traps the hopper takes items from the top and transports them in the direction of the funnel one interesting thing about the hopper is is it will always take from below before it goes across so this hopper right here is actually taking items from that hopper and this home plate is taking items from this hopper so in theory when we place the item in it it should go down across like this it won't go into that chest instead it will be taken by this hopper and end up in this chest which as you can see is fully functioning the daylight sensor will give a redstone output depending on the time of day and the strength of the sunlight so for example right now the Sun is pretty high in the sky so it's giving off a fairly strong redstone output and finally the observer will give a redstone output when it detects a block update for example a block being placed or perhaps a wheats growing or a melon growing anything like that and there's plenty of information about block updates down in the description one like s I totally almost forgot is slime block slime blocks could definitely be seen as a redstone components because as you can see from this demonstration right here they stick to one another which makes them well amazing for redstone really you can build ridiculous contraptions that using this mechanic right here and it was one of the biggest changes to redstone blimey O'Reilly that was a lot of information I feel like my brain is going to explode I sort of agree with you I'm sorry that I had to bombard you with all of that and I hate to say it but that isn't going to be the last bombarding in today's video because now we're going to get on to powering and how various different types of powering work in Minecraft so first things first we're going to take a look a redstone powering and how redstone powers blocks now I want you guys to get used to two different terms right here we're going to have soft powering and we're going to have hard powering and I'll explain those in the next couple seconds so when we flick this even right here you can see the redstone runs directly into the block but as you can see we do not get a redstone output and then it's because this block right here is being soft powered now that redstone is powering the block and this block is powered if we want to place a piston facing in this direction here you can see that the block is powered because redstone is hitting directly into the side of it but there's a reason why this redstone isn't giving an output and that is because the block is soft palate now heart powering is this situation right here where we have a repeater running into the side of the block the repeater will hard power the block allowing us to take a register output through it which means that we can run out this redstone dust now the interesting thing about repeated is that they can also take register outputs from soft power blocks so they work exactly the same as the piston just did right here it can take the power output from this block and then continue powering the redstone signal and of course this situation here works as well because this repeater is hard powering the block which means that the repeater of course can take a register output just like this but this doesn't just work in straight lines for example over here we have redstone running into a repeater which is hard powering this block which means you can take a resident output out the side and also because the block is hard powered we can take a redstone output from the top we could also take a register output from this area down at the bottom here and of course we could take a register output out the back here and off from this side as well so that block is hard powered now in this example this redstone is soft powering this block which means that the repeater can take a register output out the side just like that but if we were to run written out like this obviously it's not going to be powered because that block right there is soft palps now one thing that I just want to mention is all red stone components can activate with soft power block so for example this redstone torch because this block is being soft powered then it will take the rest an LP if we were to place a piston on the side of this thing then that thing will work if we were to place a redstone lamp on the side then it would activate because that block is powered it's just not hard powered which means we can't take another redstone output from but it doesn't just stop there any block the redstone is placed on top of will be soft powered when that redstone activates when we flick the seat right here you can see all of our Redstone turns on this repeater is being powered because this redstone that is on top of this block is powering that block right there that redstone torch has turned off this piston has extended because this block is being powered this piston is attended because this block is being powered this resident lamp is turned on because this book is powered and this redstone lamp has turned on because this block has powered as well there are only four components in the game that can hard power blocks we have gots the comparator we've got the repeater which you meant early on we have got the redstone torch which works a little bit strangely in that the redstone torches tip the thing that is pointing into is the thing that's going to be hard power so this book right here isn't even powered by the redstone torch this redstone torch isn't interacting with this block in the slightest and if we remove this block you can see that is the case it is the block above the redstone torch that gets hard powered which then powers our redstone so if it was facing outwards like this and then we had our blocks out like that that work in exactly the same fashion then finally we've got the brand-spankin'-new observe a block which hard powers the block on the back right there when it detects a block utley one thing that I should probably mention it is all red stone inputs hard power their block so for example a lever when you place a lever on top of a block and power it that block is hard palate same thing goes for buttons we've got pressure plates tripwire hooks and everything like that any formal redstone input will give a hard powering so when it comes to powering redstone components you either need to run a redstone signal directly into the side of the components just like this and for example we can use a repeater right there as well so it can be soft powered or hard powered or you run that the redstone signal directly into a block which is next to the redstone component for example in this situation right here or you could just place all of the resident components along the side of a redstone light basically what I'm trying to say here is you either directly power the Redstone component or you power the blocks that are next to the redstone component and once again these blocks can be hard powered or they can be soft powered it doesn't really matter now the only situation that where it doesn't really work in terms of powering that I see quite a lot in early redstone build is people think that this redstone right here is going to power these redstone lamps but as you can see it doesn't and that is because the redstone signal runs around like this it doesn't go into these blocks it goes across in this direction which means these things aren't being powered the blocks underneath this redstone is being powered but that doesn't matter in this situation these are not going to be powered in this circumstance once again I would highly suggest experimenting with everything you've just learnt right there just create some whistling circuits and see what you can do but just as you thought you were getting the hang of things Pistons come along and ruin your day at least in Minecraft PC Edition because we've got what is known as the bug Pistons as you can see we powered this line right here all of these clocks are powered this piston obviously is empowered because it's not next to it until we cause the piston the block updates and then it extends and that is because with pistons these blocks right here are powering the piston but the piston hasn't detected it yet and it will only realize it's being powered when you cause it an update so for example we turn it off it stays extended because it's like a I'm still powered and then as soon as you update it goes well I'm not powered anymore and it retracts now there are plenty of ways to get around this obviously it works in this situation right here but it also works in the diagonal as well I just feel I should probably mention and show you that one working as well but the way that we get around this is by instantly updating the piston so for example a piston extending and retracting actually causes a block update and that will update the piston so that is why this thing right here works honestly though I wouldn't concern yourself too much with bud powered Pistons at this point in time because they are a little bit confusing however if you do want more information yeah you guys guessed it there's a whole bunch of it down in the description one quick thing that I just want to touch on is vertical at redstone signals because obviously we can transmit resident signals horizontally absolutely fine we've learned that and how but as far as vertical is concerned well there's a handful of different ways to do it first off we have got the redstone torch Tower which relies on redstone torches powering blocks which powers redstone torches and so on and so forth rather way up to the top and they can go right away from the bottom all the way to the top of the world because of course we're not relying on redstone signal strengths or anything like that then we have the observers which work in a pretty similar fashion to the redstone torches but of course they only give a one-take pulse and then finally we've got this rather interesting looking one right here which is a redstone line running up through a bunch of slabs but as you can see we power it and the piston extends now this is due to the way that redstone works with transparent blocks so as you can see right here in this system when we powered this redstone on the top obviously the restaurant runs up like this and it's not going to power this redstone down here because this block right here is cutting off that register light if this block wasn't here then of course that redstone would be power but that block is there which means it counts it off and the redstone goes up like this but with a transparent block as you can see the redstone runs down here and it also runs across the top as well so the line is not broken it goes down like this and it also goes up like that but one interesting thing about trap an object's though is they do not run downwards now if you head over into this situation you can see that that is basically happening over and over again so we have like a diagonal redstone line running up like this which allows us to snake a redstone line right the way upwards giving us a fast and easy to build vertical transport system so let's do a quick recap you've subscribed to a bunch of redstone youtubers you take a look at a whole ton of redstone contraptions you've got yourself a redstone testing world you've experimented you now know what all of the Redstone components do you've learned how to power things soft powering hard powering and all that you've learned how pissed empowering works you've done at vertical redstone systems and now we're going to take a look at some circuits that you can use now these are like the backbone of all that redstone contraptions so it's very important that you know these this is just a quick disclaimer to say that all of these circuits have hundreds of different designs of them so your T flip-flop might look a little bit different to my T flip-flop my favorite double four is nice then there might look a little bit different to your favorite dog business then there those of you who are really good at redstone will know a whole bunch of different designs for each one of these different circuits to use it in various different circumstances so first things first we have got the different logic circuits now I've done a whole bunch of videos on these in the past and I'll put links to those on the screen and also down in the description they will explain everything that you need to know about the and gates we've got the or gate and also the not gate then we have got the monostable circuits now here we have the rising edge most stable circuit and this one right here is the falling edge now one monostable circuit does is it shortens down a pulse so when we hit this button right here you can see that at the start of the pulse we get a very quick flash through your repeater now that's actually a one-take pulse so we hit this button as you can see one tick flies to the repeater right there and then on this one because it's a falling edge one we should get that pulse at the end over the button press so rising edge we get the pulse at the start of the button press falling edge we get the pulse at the end of the button press post extenders pretty much do what they say on the team we hit this button right here we get a tentacles going into the circuit but as you can see that pulse has been extended out by these two comparators right here now I won't go in and see any information about why this thing works but it works incredibly well and the Morcom you add the longer the pulse you began to get a T flip-flop will sort of do the opposite of the monostable circuit in the ill convert a redstone pulse into a constant redstone output so if we hit this button right here you can see that the repeater turns on and when we hit the button again the repeater turns off now I see a lot of comments down in the comment section well why don't you just use a lever I mean yeah if you're converting a button press into a constant resident output then you could use a lever but the issue is is you can't really do that inside large redstone circuits there are a ton of occasions where you need to convert a pulse into a constant resident output on the inside of a bigger redstone contraption in which case a lever isn't quite going to cut it this little circuit is known as the RS nor latch which works in a sort of similar fashion to the T flip-flop right here but it's a latch so if we hit this button right here you can see absolutely nothing will happen we could do this all day long that nothing is going to change until we hit this button and then the register output will flip and then we can hit this button all day long absolutely nothing will happen until we hit this button and that will flip once again now this is a slightly more advanced circuit for slightly more advanced redstone contraptions that is often used in but insanity panels and also security systems double piston extenders are fantastic we believe believer we get the double extension and also the full double retraction now in theory they're actually quite complicated because we need this piston to extend and this one on the opening and then when we close it all up we need this one to retract than this one to retract and then this one to extend them retract so thankfully due to this tiny little circuit right here it all happens very quickly now as with all of these circuits these come in a lot of shapes and sizes we've got vertical we have downwards we've got flush with the wall flush with the floor we've got triple based extenders quadruple pieces the extenders and all that but they all get very complicated so for now we're just going to take a look at this little one block update detectors are still useful in large resistance circuits and this thing right here is one of the smallest designs for a bud switch now if you listened in the earlier section you might be able to work out how this thing works this redstone block is bud powering this piston right here so it's powered but it doesn't quite realize it until we call it an update in which case the piece that extends pushing the resident block outside of the powering zone which means the piston is empowered and it immediately updates retracting which we got ourselves a working buzz switch and finally for the redstone circuits featured in today's video we've got this which is the redstone clock now redstone clock is essentially a repeating or cycling redstone output so you can see this comparator is flashing on and off every now and again and that is because inside these hoppers we have one item traveling back and forth and then the comparator takes the output and this can be turned off by powering one of these hoppers that was a lot of things to learn and once again I would highly suggest experimenting but also I would suggest doing your research as well hop onto YouTube and look up different variations of these circuits because as I mentioned early on it is very good to have at least three or four different designs for each one of these circuits in your belt so that you can use them in various different situations but now that we have gone through all of the things that you really need to learn as far as the basics are concerned I think it's time that I give you guys a bit of a homework assignment assignment number one is to create a two by two piston door that opens using pressure plates so when the player walks over the pressure plates the door will open up allowing the player to walk on through now this is going to make use of your knowledge of redstone inputs and the hard powering is also going to make use of your knowledge of redstone torch towers potentially and of course the powering of pistons it's a little bit of a challenge take as long as you need but I'm now going to suggest that you pause the screen now work on it then we could take a look at my solution so this is what I've come up with when we stay on these pressure plates right here you can see that our redstone gets powered underneath which powers the block which unpause the redstone torch which then unpowered this block which on pounds this redstone which retract both sets of sticky pistons as you can see we can walk on through and then when we step off this redstone turns off which activates our redstone torches which hard powers both of these blocks which powers the redstone on top which means that these Pistons right here are being powered if you've got something that looks a little bit different that is totally fine just take a look at mine and try and work out exactly what is going on next I would like you guys to create an alarm system that is activated by a tripwire so you walk over the tripwire that activates the alarm system and then the alarm can only be turned off by hitting a separate button now this is going to make use of a number of different redstone circuits we're going to have redstone clocks and I would also suggest using an RS nor latch so I'll see what you guys do with that one and here it is so you should recognize the pair of these this is the RS nor latch circuit and this is the redstone clock that we saw earlier on when we stand on this trip while right here you can see our RS no natural switches over which means that this redstone is unpowered this block so this block is no longer powered which unlocks this hopper allowing the item to travel back and forth which turns on our redstone clock which activates this note block and the only way that we can turn off this alarm if we walk over the tripwire again you can see it's exactly the same the alarm stays on the only way that we can turn it off is by hitting this button right here perfect and finally I want you guys to create a hidden in the wall crafting bench system so up here I have got a mock-up of what our wall is going to look like and I want there to be a crafting bench in this book right here so when we flick olivo or hit a button that block will retract and it will reveal a crafting bench that then gets moved forward so that it is completely flush with this wall here flat with the wall as if there wasn't a gap there I hope that makes sense so for this one you would have had to use your brain just a tiny bit to work out that this piston has to retract first but also it has to extend last which means that we need to use a pulse extender down on the bottom so when we flick the sleeve right here you can see that this piston retracts really quite quickly and then this piston extends but then it should take quite a long time to extend back because if it didn't do that then of course it would push the crafting bench upwards and if it didn't retract fast enough then it would push this block outwards basically breaking the system now of course there are much smaller designs than this system right here I personally have created an absolute tiny one but I thought this was a better way of showing off all of the logic and as I say if your design looks a little bit different then that is absolutely no problem now I think it's safe to say that we have covered a lot of ground in today's video I mean just take a look at this place it is filled to the brim up with various different testings and demonstrations I hope that you found it informative and I hope that you have at least it gathered up some information and put it inside your brain box and you have gone from a complete redstone noob to a sort of semi-pro at this point in time now if you did enjoy this a video please let me know down in the comment section because it has been a ton of fun to record but unfortunately that is all I've got time today if you did enjoy this video please like ban and if you really loved it there make sure to subscribe but thanks for watching guys this is Ben mumbo and I'm out I'll see ya later [Music] [Music]
Info
Channel: Mumbo Jumbo
Views: 6,021,492
Rating: 4.9415069 out of 5
Keywords: ideas, creative, build, survival, tutorial, How to, MumboJumbo, ThatMumboJumbo, Minecraft, Building, Mumbo, Redstone, Technical, Piston, 1.9, 1.8, 1.10, 1.11, Gaming, Game, spotlight, showcase, challenge, command, mini-game, gameplay, playthrough, Let's Play, No Swearing, Family Friendly, mc, mcpe, vanilla, Xbox, 360, PS4, PE, pocket edition, mobile
Id: EDe_Bp2UWOU
Channel Id: undefined
Length: 22min 43sec (1363 seconds)
Published: Sat Feb 04 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.