How to do 2D animation | Blender 2.8 Tutorial

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hello and welcome to this tutorial on 2d animation in blender 2.8 today we're going to be learning about the basics of 2d animation within blender how it can be used what types of 2d animation it can do as well as some rudimentary basics just to get us started today is actually a very special tutorial because today it's actually sponsored by my B computers who sent me out this really nice laptop stamp but more on that later now something that not many people may know is that we can actually access the 2d animation setup directly from the start up window all they have to do is navigate to where we see new file and then we're going to drop down to where it says 2d animation we are ready to animate right away so if you notice if I draw in here it just all works 2d animation is done in blender via the stroke system for those of you who aren't aware that's the old grease pencil system and if you look up here into our scene editor you'll notice that there's an object called stroke now that object is going to hold all of our stroke data all of our frames for example you could have multiple strokes per collection or per blender scene and this is one way that you can break up your information another way that you can break up your information is via the layers in the stroke tab so we can add more layers as well as delete layers and assign layers to different functions so let's get started and actually dive in to how to use the whole system by actually creating a very small animation now yes we're going to be using the ball bounce animation because it covers a lot of the principles of animation and which is why I assume they use it a lot so I'm going to just navigate to my layers I'm just going to create a line from here from here to a molding shift now to make it snap - there think movers going to press Enter excellent also let me just increase the strength so this is going to act as our floor for the ball next I'm just going to switch over to my pencil tool and I'm going to draw out the key frames so one frame let's say our ball starts here our balls gonna arc oops let's do a good arc and hip here it's going to bounce and because of conservation of energy it's not going to have as much energies that selling off with because it's lost some of that and then it's going to I'd say it would get to about here we want to make sure that the ball is the same size but book it to that later when we're not in the draft and then it's gonna come back down bit slower so it's going to hang here for a little bit so come back down on a nice arc hit here just pop like that so that's our plan that's what we're our plan of attack for our ball animation so I'm just going to decrease the opacity of this layer excellent I feel that a hundred frames is more than enough time for this animation to place I'm just gonna also set the end point to be a hundred frames if it isn't you can always go back and change that so now if I go to a new layout so I'm going to make a new layer and I'm going to set it to name and name it too rough now if we even if we draw a one frame on this rough layer and go through our back frame is always going to be visible so that's just a nice way of keeping your ideas and your planning stage on the screen at all times so we're gonna start here so I'm gonna get my ball it's nothing quite like the hand over the artist and then I'm going to move forward in time to about frame 20 and I'm just going to draw the ball we're not going to worry about squash and stretch just yet that's going to come live soon I'm right now I'm just worried about the size of the little ball making sure that it's the correct size and in the right space and move another 20 frames to 340 or thereabouts doesn't really matter we can always change it alternatively if we want to actually just have the same object over and over again we could go into edit mode so we press tab a to select all and we don't want to select out Draft though so we're going to lock it a to select all and then making sure that I'm on frame 60 I'm just going to press not control B I'm going to press G and going to move it and now we've actually just copied that over so that's also a very fast way of copying your frame data through your friends you and then let's do that again for the last one just because it's really easy and I'm just going to put it right here so now if we press alt a we should see that our animation is playing now of course it is terribly timed so let's just rescale this so I'm just going to grab all of these keyframes make sure that my cursor is on frame one and then I'm just gonna scale up I press the s I'm just gonna scale all of this data down this does seem still a bit fast so maybe bit more thirty it does seem more energetic we'll stick with thirty for now but we can always change it theta so now that we have our keyframes done I want to add in a few fill frame also another quick tip is that we can select our keyframes here because these are all keyframes we can press W while Mouse is in the timeline and then I'm just gonna go to keyframe type and I'm just going to set up something different you don't have to like this actually holds no bearing over type of animation it just changes it visually so that we're able to keep track of our keyframes as a crazy moment but that's good so now I'm going to create a few in-betweens so let me just switch it back to draw mode because that is the mode that works as I was going to create a ball there navigate through space very nine and because we're not actually getting any onion skinning on this layer it's actually because we actually haven't set it on so that's that button there as you notice when we just put that our keyframe onion skin on but only getting one type of keyframe that's because our filter type is set to keyframes by default so all the rig to do is just set that to all types and that's because we've changed the keyframe type down here so that's just also another little tip now I'm just going to draw in between these two keyframes much more easily and let's just navigate forward it looks pretty good let me change the end frame to thirty so that we get that nice looping action excellent so now we're just going to just time things a little bit differently so we're going to make it so that this initial arc here is a bit longer than this arc and this arc for example so let's just do that now so I'm just going to grab rabble this stretch it out just just a tad you know put that on here I want to bring him back actually so this is just all about timing now we turn off the onion skin just for now so I could just get a better idea and I'm actually also going to turn off the draft now we're getting to those there let me just select that one L X points delete okay and we're gonna aim and at frame 20 - it looks like looking much better there okay now that we have our very basic animation kind of taking form we're just going to add a bit of oomph to it and this is where the squash and stretch rule comes into play okay so there's a couple ways that we can do squash and stretch in blender we could either do it via actually drawing it out or alternatively we can just use edit mode so you know that's what I'm gonna do I'm going to use edit mode with proportional editing so I'm going to turn proportional editing on by pressing o and then press G and then I could just add you know nice stretch now it's important when doing squash and stretch to kind of make sure that your object keeps the same volume you know what that's probably gonna be a bit like that to be honest it actually depends on maybe this one this one we're gonna like bring it in a bit more to be able like a tier shape and let me just bring in my draft get it so that it's following the arc there we go so we really want it to follow that arc maybe that's a bit too pronounced hey you know okay then when it hits the ground on this key frame here we want to select this scale it down a little bit maybe scale it out and then it's just a rinse and repeat for all that so I'm just bring that out [Music] don't do this I'm just doing a really bad okay let's play this now without all of you it's looking pretty good looking pretty energetic now we're just gonna add in a few more breakdown frames you but one thing that we can do right now just to make this a bit nicer is we can come up here to sculpt and then we can actually grab our smooth brush and just smooth things out a little bit okay now that we've done our rough layer and that we're happy with the animation that we have so far so if I just play this through for you you'll see that it's looking really smooth it's got a lot of energy to it and all in all you know it's looking good for a rough now we just want to move on to a more detailed sketch and we can actually do a lot with this animation as you'll see by the end so I'm just going to create a new layer by hitting the plus button here and I call this layer right now let's go straight into the detail stage it is a tutorial after all I'm also going to make sure to lock this rough layer so that I can't make any edits to it accidentally while I'm editing the new detail layer I'm also going to just change the opacity maybe bring that a little bit down whoops not on my detail layer on my rough layout excellent bring in my visibility and let's get to start it with this new detail layer now in the detailing stage we really want to be sure to gonna have a bit more color I believe so let's think what we're gonna make this is actually gonna make it into a cute little slime that's jumping very happy slime let's get to it I'm gonna come down to my tool I'm gonna create a new color and I'm gonna call this slime excellent and then I'm just going to set it to a fill and I'm going to change the fill color to a nice mucus green and every NGO answers test that out it looks pretty good to me excellent so now all that riff to really do is we have to follow the frames that we've already made for ourselves now unfortunately due to the way that I recorded this tutorial by connecting my service book to to my desktop via wireless connection it does get a bit jittery at times and cuts out halfway through the stroke so I apologize if it may look like it's a rather haphazard construction but unfortunately I was just working with what I had available at the time if anyone out there knows of a way to connect the surface book to to a desktop via a wire please let me know in the comments below as I would be eternally grateful so far all the solutions that I have found either work off using wireless connection or some sort of obscure and not reliable form of connection okay so as you can see it's pretty rough due to the nature of the way we did things I'm just gonna go into scope mode come up too smooth and just smooth it out actually every single frame then what I'm going to do is I'm going to just set it up so I'm going to hit this button here which is going to take into account the alphas of the ones below and that means I can do this and so that's really powerful so I'm just going to add some polka dots maybe at the top you kind of give it a bit of a slimey feel okay cool and let's just add some eyes now such [Music] and yeah there we there we've got a little slag guy now what we can actually do with this now is be can just add maybe like a little floor or something just so that we're able to say hey yeah it's on the floor so I'm just gonna come down to detail add a floor all right I'm gonna add a new one I call this floor and then I'm just going to view this and I'm just crazy floor like that excellent connect it all I'm just gonna there's that there's a bit of a spot here probably want to bring that down a little bit so what I'm going to just grab this guy here so it's touching the floor that's better so yeah then we have a little cute little animation doing and now we can add some effects to it so if we come over here to a little magic wand here we can add a nice effect so I think I'm gonna add maybe like a rim and we might blur it out a little bit just kind of shadowy look maybe we also want to shadow as well I'm just gonna change the position of it so it looks like it's on like a piece of paper or something maybe think there's a wall write it out a little bit and increase the samples I'm gonna make that a nice green and change the opacity just so it's a really slight effect just to kind of give it that like you know and there we have it we got our cute little animation going and it's looking pretty good if I you know for doing it on something like this that's as you can tell is not really interacting well with the PC that's recording this at the moment but it worked in the end and I believe that I've shown you all the basics that there is to creating an animation like this in blender 2.8 but before we end I just like to mention the sponsors for this video and that is might be computers might be computers sent me up this laptop stand to review and I have and I'm happy to report that it's quite a well-built one it's made from metal it comes with two extra screws and the bit to actually construct it all yeah it's a good quality and as you can tell it makes for an excellent stand for stand is that it has a very small footprint and for my rather cluttered desk as you can see being small is good because I don't have much space to go around so a link for that will be in the description below I would like to thank you all for watching this video I hope that you've learned something new if you have be sure to hit that like button and give me some suggestions below as to what you would like to create in 2d with blender 2.8 if do you think that the 2d animation is where you want it to be right now or would you like to see some extra functionality I for myself would love to see some extra functionality perhaps like nesting animations within animations I think that'd be a really good feature so let me know in the comments below what you think would be a great addition to the animation workflow in blender 2.8 thank you so much if this is the first video that you've watched at my channel welcome to the tutorials and if you're acquired subscriber thank you to your support means so much to me if you'd like to see more videos like this and be kept up to date please consider hitting that subscribe button and then in enabling the Bell button this is Hayden from thousand fantasy comm signing off
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Channel: Blender Tutorials
Views: 366,750
Rating: undefined out of 5
Keywords: Tutorial, 2d animation tutorial, blender 2d animation, animation tutorial blender, How to, blender 2.8 tutorial, Falzon tutorials, blender, 2.8, tutorial, motion, animation, How to animate
Id: l0N20a_9Vzo
Channel Id: undefined
Length: 20min 50sec (1250 seconds)
Published: Mon Jul 15 2019
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