Blender 2.80 2D ANIMATION TUTORIAL (100K SUBSCRIBER SPECIAL)

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Didn't see this posted here. Hopefully it's not too late in the night, but thought I'd share.

Hope it helps someone!

👍︎︎ 1 👤︎︎ u/the_grass_trainer 📅︎︎ Dec 12 2020 🗫︎ replies
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hello everybody in this video I'm going to be I'm going to attempt to show you the basics of how to use blender 2.8 for 2d animation like I did in some of my recent videos first you want to go to blender.org and download the latest version of blender which is currently version 2.8 although version 2.8 one is coming out soon yeah just download you know whatever version that matches your computer they have Mac and Linux versions after you've got blender download and you crack into it you're going to see this so the first thing I'm going to do to get us started is change some of my preferences here and edit preferences from the default so hold on let me load the default preferences so that it'll look how it will look for you if this is your first time using blender so what I want to change is I want to change this to right-click select because that's how it used to be in older versions of blender and I'm much more used to that but you might want to leave it with a left click select because that's kind of how it is in most programs and most of them to turn on select all toggles again that's just how it was in earlier versions of blender and I'll explain later maybe what selector toggles does now that I've got that out of the way I'm gonna hit file new and this drop-down will appear I'm gonna click 2d animation all this is gonna do is it's gonna make some of the default windows and the kind of these up here which are just sort of preset window types right you could make any of these setups yourself just by pulling out windows and changing the types but these are kind of preset to be convenient for 2d animation so I always do file new 2d animation and then you'll see we have this big blank canvas so the first thing I want to show everybody is how to navigate in blender if you've never done this before this is just moving in the 3d view so you use the middle mouse wheel to zoom in and out and you'll see that this is the canvas there's this kind of gray area out here and happening as we're currently in the camera view so we're inside the camera and we're looking forward and this is just how a default places you when you make a new 2d animation file but you can click the middle mouse and drag right click and drag and you can see what's really going on so there's the camera and we're looking forward across the plane ok and now we can't really get back in right we're kind of stuck out here so this is where and you can zoom in and out this is a review snapping becomes important and you can snap to a bunch of different views using your numpad keys if you don't have a numpad on your keyboard you want to go into preferences and let me find this ok default to advanced numeric input I believe what that lets you do is use the other number keys above you know the letter keys like the 1 2 3 4 it lets you use those instead as opposed to the numpad basically all of the numpad numbers let you snap to different parts of the views so if you press numpad 0 you snap to the camera and you press it again and it comes back to wherever you were when you were just moving around so and then bed 0 snaps you the camera I should also say that middle mouse click does lets you kind of they call this a track balling or like a turntable around a specific point if you hold shift and middle mouse click you can pan like this so you can zoom pan and trackball and if you're in the camera view you're going to be using the shift middle mouse click more because you know you want to zoom in without coming out of the camera view ok you can also use numpad 1 that takes you to a front view it just snaps you to this flat front view numpad 3 flat puts you at a side view you can see the camera here and then pad 7 is a top view and then the other note press just kind of do other stuff so numpad 2 kind of lets you scroll in increment it's like this and then pad eight does the opposite it's like oh cuz it's a it's an arrow it's got a little arrow on it numpad 4 does that and then pad six pins that way I don't know what no bad nine does I've never I've never hit this one that's weird number pad five you might use a bit more often what this does is it snaps you out of perspective view so right now we're in perspective view and if you get notepad five you can see it flattens everything out so there's no perspective they call this orthographic perspective and then if you press five again it snaps you back into perspective so we're just gonna click zero and go to the camera view for now okay next I would like to talk about layers so over here you have this sidebar with all these icons on it and these are different menus you can access this green one with the squiggly line at least that's how it looks in 2.8 they might change that later but this is the layers menu and you can see up here it says layers this is the name of the object that we're currently inside of we're inside of a stroke or grease pencil object and you can see here this grease pencil object has two layers one called lines and one called fills and both layers you can select them have these little buttons next to them so this little lock button does what it kind of does in most 2d art programs which is it it makes its you can't edit that layer in case you're like editing all the layers at once you might want to lock some of them so you can lock them the little eyeball here lets you to make them visible and invisible there's nothing on these layers right now so that's not you can't really see what's happening but and then this last one is an onion skinning and if you've ever used an animation program before you know what onion skinning is but if you haven't onion skinning is it just it shows you ghost images of the frames before and after the one you're working on so it's kind of like a light table you can reference you know what the next drawings on what the previous drawings are it's it's really a must if you're doing in-betweens oh and this first one is a little harder to explain okay Claire removes any pixel outside underlying layers drawing that explains it pretty well actually so if you have a drawing of a circle on this layer and then you've got some like squiggles on this layer you can click this and it will it'll lock the alpha channel of the squiggles to the layer directly below it this comes in handy in very specific situations but let's move on this is the blend mode you'll you'll recognize this from 2d art programs right you got overlay add subtract subtract us something different in blender I'd have to show you I never really use it so I won't go into it for now but multiply does what you think it do and a divide does what you think it did below that we have the opacity I should put something on this layer let me just quickly like there it's in that you can change the opacity right and it does exactly yea up that and it's got this little button here this is the same as this button it's just in a different spot it's the mask button let's actually show that in action so let's say down here I'm gonna draw a circle whoops okay escape right when I was drawing the circle it hasn't actually drawn it you have to click enter to officially draw it or you could click escape I'm just gonna control Z undo that because I want to make it kind of solid so I'm going to use a solid color hit enter I'll talk about the colors in a second but now you can see if I click over the lines and I turn on the mask you see exactly what it does it chops it off using the layer beneath it and if you flip these you could see the opposite effect right okay I'm gonna talk about materials now but before I do I'd like to point out that this layer menu is also kind of accessible up here so it says layer and it's just take a simplified version of it where you can change the opacity you can turn on in onion skinning and this is just if you've got the materials tab open or any other tab open and you don't want to click over here and go through all that work you can just click up here and you've got a little quick menu let's talk about the materials now so in blender these are these are different from other blender materials these are like grease pencils specific types of materials and they consist of a stroke and a fill so you can see with this one it's it's just called black and it's like a black line and the stroke is on but if the fill is turned off so if I turn the fill on it's going to kind of turn it to a mess let me demo that'll as you can see if our what is it doing right it's kind of automatically filling in what it thinks is the middle of the thing your drawing basically I don't really use the fill tool like I don't use fills like this I just kind of draw the lines you know with a line color like like this and then um and then I use the fill bucket and I fill it in with a fill color later so yeah you've got red and you can see this just it's the same as black but it's red you've got grey which is it the stroke is gray and the fill is the same shade of grey and then you've got black dots and this apparently makes little dots I've never used this it's very strange but let's talk about how to make your own materials because this is basically your palette right I like to have each character in the animation kind of each character in each shot be their own grease pencil object and each grease pencil object this one again is just called stroke has its own materials and you can have multiple strokes use the same materials but the specific list of materials that they're using the palette is different for each stroke but again they can use the same material so you can have you know on like this gray will be the same gray anytime you use it as long as you're picking this specific one you can even change the name just as slate my gray so yeah let's make another color let's make a blue color so I'm just gonna click on my gray and you can see it's using another instance of this material it's using the second instance and you can see there's a two here because that's telling you that two there are two instances of this same material and if you change anything about it it'll change for both of them because you're changing the base material and it doesn't matter who's using it you know it'll always change so let's change that back so if you want to make this a unique material that has nothing to do with this grey one you just click the two and that will make it unique and now we can change it to blue and now that it's unlinked from the grey we can also change this part so let's change this to a bluish color and you want the stroke to be the same as the fill and the easiest way to do that you could click it here and try and like you know drop a color drop it but what's way easier is you just hover over the color here and you do ctrl C to copy and then ctrl V to paste and now they're the same and you want them to be the same when you're filling stuff so that the very edges of your fill the stroke up edge of the fill is the same color so it doesn't look weird unless you want to you know maybe you're trying to do some specific look moving on let's start talking about the tools over here okay so let's erase all this kind of mess I've made what's the easiest way to do that so here's the tools this is the draw tool right this is the one you'll be using when you're doing sketching or line R or that kind of stuff and right now it you can see it's set to draw a pencil these are all just presets and you can program your own and add them in here but these are the ones that come with blender so I use draw pencil if I'm doing like sketching I'll usually use like like a bluish color sketch you can you know draw with it so I dribble this this blue sketchiness on the fills layer and you can see that because it made a little dot it made a keyframe here oops it made a keyframe here and it only appeared on the Phils language well also i have fill selected when I was drawing so let's undo that and make sure that we're drawing it on lines right and now it's appearing on the lines layer because that one's selected okay let's do a little some line art so I'm gonna change brushes to draw noise this is the brush I use I just use a default brush in my animation so far maybe I'll change that and you can see this is the material it's drawing with this is again a kind of shortcut menu where you can quickly access all your materials for this grease pencil object and you can you know click through them this is the radius of the brush the size right let's make that smaller this lets you turn on pressure sensitivity if you're using the tablet this is the strength of the brush you can kind of guess what that does it's about like opacity and again you could link that to the pressure sensitivity this is the same as that other menu over here it's just an another it's a preset list and you could add your own presets and stuff these are the options is kind of complicated but you can see like post-processing this is smoothing out the strokes after you draw them and you can make it smoother by increasing the level of smoothness kind of experiment around with these to get something you like and because this is the drawing knowing it has randomize on so you'll see what it does is it adds random thickness to to the stroke as you're drawing it and I really like this because it just it's a very quick and dirty way to get some texture on your brush it's not real texture of course right it's just randomly changing the size but it kind of looks textured and I like that I it's comforting what I'm drawing to have that a little bit of grit these are the I don't think it's gonna look like this for you I think I change that so it should look like this by default this is um again it's in other 2d art programs but it's how hard you click with the pressure sensitivity and what kind of graph that pressure is associated with so if you did this then you wouldn't have to press as hard to get a stronger thicker strokes right display that's just like the icon for the picture that's if you want to make your own custom brushes okay so I'm just gonna draw a circle or you know not draw a circle dude and you again you have to hit enter right so this menu appears and you can rescale it and even move it around what can you move it around maybe you can't move it around I don't know what that red dot me you have to hit enter for it to kind of draw it onto the screen it's the same for all these elephants square oh this is like if you wanted to do you know like a Bezier curve that kind of thing to enter well I'm just gonna put a circle here and then we're gonna talk about the fill tool so I'm gonna fill this circle in with the color blue let's just see what happens okay so you'll see it's it's gone outside of our lines right and that's because it's on the same layer so it just draws that on top because it's on the same layer so it's wise to separate out your line art layer from your fill layer and blender encourages you to do this so let's click over to our fill layer so now that's selected and anything we draw will appear on that one and now let's fill and you can see it filmed it fill it underneath the line art so that's great it looks like it's bleeding over the edge a little bit and the reason is doing that is the the settings up here so the thickness that's the thickness of the of the edge of your fill so if we make that thinner you can see that looks way better this is the Leakes eyes you can kind of if you've used other up programs you know what that is let me do an example but like you know I didn't quite fill it and then we go to the ups I just I just drew that little line on the fill I have to make sure I draw on the lines oh okay I'm making a mess just right here there we go I'm using my mouth because I don't want to go over to the tablet right now I might do that later in the video so now let's try and fill it in make sure we have the fill layer selected and you'll see it just filled the whole screen well here's one thing about blender it didn't fill the whole screen because if you zoom out you'll see it only filled up to the edge of how zoomed in you were which is a very strange but interesting feature right like if I fill here it didn't even fill the whole shape because it only fills to the edge so when you're filling stuff you want to make sure the whole thing you're trying to fill is within your view or its gonna cut it off a little but you can see it can't fill this because the hole is too big so what you can do is you could increase the leak size more uh-uh okay I think I've done something wrong I think I might have put this on the wrong layer let's try again make sure that this is on the line layer oh my goodness messing everything up okay it's on the line layer and we're gonna draw it and it's like almost close but not quite then we go back to the fills layer and we try to fill it there we go that's perfect I must have messed that one up okay so the leak size is 14 you can see it filled it so let's try a smaller one maybe five that's too small seven I don't know about what point twelve I guess that's a pretty big all should try to just avoid having big holes in your liner but you know it's gonna happen anyway and here's some tricks to avoid it so let's make this smaller I usually have the leak size at like one because well let me show you why I would do that if you draw something like this something with little spikes and then you try to fill that but you've got a high you know a big league size like eight or something it's not gonna fill it to the tips of the thing you've drawn so if you have like hair or something it's really annoying so I try to keep the league size very low and you can see it filled that but it didn't fill this in so what's a quick way of fixing that one quick way well this is a super quick way you could just zoom out which sounds kind of silly but this is the way blender does fills is as you the further away you get the less detail it thinks of the shape so if you zoom out enough and fill a lot that might be tube then oh no it worked okay so I was in that a ton and I felt and you can see it did a really bad job because I was so soon down and it kind of simplified its idea of this shape so much and as you zoom in it gets more detailed so that that technique works a lot better with your hole isn't so big when the gap isn't so big when it's just like a little gap then you can do kind of zoom out a bit you know fill it and then zoom back in and that works great for some situations but if the gap is really big one thing you can do is if you hold alt and then left kick left click draw you can draw this kind of fill catcher line and it always appears in the color that you're gonna fill with but you hold alt you draw the line in and then you fill and you can see it it caught the fill at that spot this is great this is great again for kind of bigger gaps or if you have let me do another demo if you've got like anime style eyes like this you know and you want you want the UM you don't you don't want to draw lines here right so you want to draw the lines on the fill because you don't want line art there so that's where all comes in handy you could use all to do that and then it would encapsulate the shape next is the eraser tool you can kind of guess how this one works but you you know you can change the radius you can change the strength you don't know what this is affect stroke strength not sure what that is but I just usually just switched to a different preset so this is a racer soft and you can see it it kind of you know softly erases stuff or you could do eraser point or you could do eraser point and that just kind of you know it that one's very aggressive it just kind of Clips stuff away or eraser hard okay that's kind of like a race too soft but it's harder I usually use eraser point cuz I don't I don't what I'm altering my line aren't I don't want this kind of soft look I just want to get rid of stuff I guess it depends on on what style you're going for though this is the cutter tool I'll be honest I don't really know what this is um whoa I guess it's like an eraser but okay it's like an eraser but you can cut specific parts out that's kind of cool maybe I'll use that at some point this one at the top sets the 3d cursor which is a big thing in blender the 3d cursor is just like a part of the program but you can't see the 3d cursor in this drawing view so it doesn't really matter I wonder if we can turn that on here's some options up here you want this one overlays and you want to click this down arrow and let's see so these are the different kind of helpful overlays that are turned on right now we've got the grid floor which you can see here right and I can turn that off and you can change the scale on the subdivisions text info that must be info about south 3d cursor there we go so we could turn that on if we want and now we could see it I don't think that's really necessary like it's turned off for a reason in in this mode because you don't really need it and there's a bunch of other so and onion skin that's like the onion skinning in general right each layer and each material has its own onion skin on or off option but you could also just turn the whole thing on or off and these are pretty self-explanatory you know they're just box and circle tools and again you have to press escape if you don't want to draw it right escape and you have to press enter if you do want to draw there you go okay the last thing I want to talk about in this in this little session I'll probably record another session tomorrow but the last thing I want to talk about now is the timeline okay so you can see this summary tells you what what a stroke what grease pencil objects exist in your scene so right now we only have a stroke and inside of that stroke and you can drop down drop that down it has two layers lines and fills and you could hide these or press this arrow I don't know what that does the checkbox that mean down arrow I don't know what that does here you could have locked them but you can see these little dots here these um they're like diamonds these are key frames so at the top here is the summary keyframe that just tells you this lets you control all the keyframes on every layer in every object at that point in time but if you want to control the individual layer keyframes you can do that here right so there's two keyframes for lines and fills if you want to make a new keyframe we could go a couple frames layer later and you skip through frames with the arrow keys right so arrow key right and arrow key left right see let's go a couple frames later and let's make a new keyframe so the easiest way to make a new keyframe and let's do it on the line art layer some you should have selected the easiest way to make a new keyframe is just to start drawing right so we're on this frame frame number eight and we start drawing and it automatically makes a new keyframe and you can see this green ghost image of what was on the frame before and when we go a frame back you can see a blue ghost image of what's on the next keyframe right and that's the onion skinning so that's the easiest way you just start drawing and it makes a new keyframe and it'll do this no matter what it's a little bit annoying but it's helpful sometimes so I guess it's a good trade-off another way to make a new keyframe is you could go strokes animation insert blank frame and the the hotkey for this is DB which is really weird because it's not like control V or something it's you hold the key D and then you hold the key press the key B so DB you hold D and press B right so DP and that makes just a blank keyframe I use that hockey quite a bit if I might you know want to just blank frame blank frame and now and it nudged the other keyframes forward it doesn't always do that but because I was sitting right on top of it and nudge them forward let's talk about how to how to duplicate key frames or how to move keyframes in general so you can see these keyframes down here and you can select them right then you press G to grab now G is used throughout blender to move basically anything it's just how you grab stuff so you'll want to get used to this G and then you can move it around right and if you if you click then it sets it in place and if you do the other click then it kind of forgets it or it cancels the operation I think you could use escape to yeah you can use this game you can use interés Cape as well so you can see you can move it around like this and if you want to duplicate it you do shift you hold shift and then press D so shift D and then you move and you can see it it floats around and then you click to set it and you can ship select multiple frames and you can shifty so you can duplicate a whole sequence of frames you can do this across layers this isn't gonna look like anything cuz it's old the same keyframe should have had let me OOP should just do that off hand at least so I hit B I hit B in it does box select right so it if you you can you know outbox select works you go you drag and then you do that and then you delete the keyframes of X X delete keyframes let me make another keyframes you can get a better idea of what's going on so let's do this is if they've moved through spaces right so now you got two different frames and now I could shift e duplicate them and you can see it flips back and forth between them and you can even like just multiply it I just do it a bunch of times and to play the animation you hit spacebar so what a fantastic animation or you could press this button here to play the animation this button to play the animation I presume backward oh okay that's weird cancel I escaped press escape to uh you hit space to play and then a space again to pause or you get that space and then escape and it goes it puts the cursor back where it started this is to jump to next keyframe this is to jump to end point one thing I'll say is arrow key up and down are very useful to jump between keyframes like this but if you have a different layer selected and you try to jump between keyframes it can only jump to the ones on that layer which I find kind of annoying and it took me a while to find this but if you go into this panel here keying that's incorrect whoops if you go into oh my god okay I found it so you click view and you deselect only keyframes from selected channels it's a very self-explanatory name but it took me a second to find it there you click that and now you do arrow keys up and down and it lets you jump between keyframes on all your layers this is really helpful I think you should have this this should almost be turned on by default I mean I know why it's not turned on by default because it might be kind of weird for people but trust me you'll want this on later because if you've got like if you've drawn you know line art across all these key frames of what the character is doing and you want to fill in that line art you don't want to go around and click and let go okay there's the frame and I'm on the filled layer fill fill fill fill okay there's the next frame up I clicked wrong there it is filth over you just want to do arrow key up and down it's so much easier I mean you just jump through the key frames but it's perfect one other thing I'll show you about this time my menu is this button here active only this is another thing I kind of turn on by default so you can't see what it's doing right now but if you had multiple grease pencil objects in your scene which I do I have like tons of them then this summary would show you the tie of the keyframes for every grease pencil object in your scene and it just gets so messy and there's you know like dozens of these and you have to find the one you're looking for it's so annoying so if you try and active only then only the object the grease pencil that we're drawing inside of only that only its keyframes show up and it just simplifies things so much okay I think that's it for the basics and we're back okay I'm gonna keep explaining the slightly more intermediate levels of the grease pencil in blender to pointing so first let's make some a little example thing I'm gonna take the color black I'm going to draw in the lines layer and then draw some shape okay and what I'm going to talk about now is edit mode so right now if we go up here or in drama you can see there's object mode edit mode sculpt mode draw mode and weight paint I usually only use draw mode at mode and of course object mode object mode is like the default mode pretty much in blender you can access anything in object mode and I mean you can go into that objects individual modes which is why it's at the top so we're gonna go into edit mode now another you can just click it here another way to go into edit mode is to hit the tab key so if we hit tab now it'll take us up to object mode if you hit tab again it takes us to edit line so another quick way to navigate through these modes is to do ctrl tab the control tab like this you have to hold it down and it makes a little pie right and then you can jump around so I just do the pie drama so we're in drama but we want to be an analyst so ctrl tab edit matter okay now we're inside edit mode for this this grease pencil stroke and if we zoom in you can't really tell but you can select the individual points that make up this stroke because it's like a vector right let's say vector art this kind of nasty thing happens oh so I'm selecting with well I'm using right click select you would use left-click to select the dot and then I hit G to move it right and if you so for me if it's if I left click select it places it and if I right click select it it drops it where you left it kind of undoes it I think that's opposite if you're using left click select I'm making this too complicated you can select multiple dots there's a couple ways one way I use a lot as you hit the C key for a circle select and it makes a little circle and you can make the circle bigger and smaller with the middle mouse scroll and then you just select them like this and then you right-click to cancel out so you left-click to select all the dots right click to cancel out and now you've got all these dots you can move them around or there's some other operations you could hit the S key for scale G for grab s for scale and now you can scale them r for rotate so G s are those are the three most common ways to move anything and blenders grab scale and rotate I believe you can move those yes with these tools over here so in it there it tells you the shortcut is G but you can press that and this gives you this kind of thing where you can move it on these specific axes and if you click in the center left click in the center you can move the whole thing or you have to rotate one same thing scale one this lets you do it on specific axis axes right you could do only on the x axis now the way to do that with hot keys is if you put it s to scale then you can then press X Y that's not really doing much or Z right and if you press Z again okay it cancels out of it or I think if to press it twice but X X X there you have to press it a couple times and then it cancels out but in that you can do that with grab as well so G X Z right why why is not doing anyway okay you can kind of see what it's doing yeah it's gonna so anytime you're moving an object or rotating or scaling it you can hold down shift and that makes it way more granular it slows it down so you can be way more precise right so you're moving it you're moving it and right now it's tracking to your mouse exactly but you hold down shift and it kind of it slows it down this is really helpful if you're trying to move things very exactly and works for scale as well and rotate okay so I don't typically edit points like this like you know just moving the rock because it kind of you know there's not enough detail for that to work Oh while I'm talking about grabbing moving and rotating I need to talk about proportional editing because that's another huge thing in blender so you to turn on proportional editing you click oh I'm not sure why that makes sense Oh for the shape of the proportional editor kind of looks like an O you see it turned it on up here so you could also just click up here but proportional hiding and then next to it is the shape of the fall-off of the proportional innings so now when I try and move an object you'll see it makes this big circle and it moves it proportionally where the thing at the center of the circle the thing you select it moves the most and then the stuff at the edges moves less and less and less according to this curve up here right according to this curve so you could use a different curve and it would a proportional fall-off would be different but um this is you know this is nice so it doesn't just you know turn it off and move it that's no good so proportional I think is really helpful if you want to kind of tweak some shapes to move them okay and then and it works for scale as well as those rotating you get like okay so I'm going to turn that off so let's say we've selected these right and we've moved them around or something and now we want to deselect them so to deselect stuff in blender you want to do all a now and then you want it you can click a to select all all a to deselect all now this is actually something I changed in my preferences so that's how it's going to work for you but I changed it earlier there's that here I turn on select all toggles so in old blender altai wasn't a thing and if you wanted to deselect everything you just press a again so it's like on/off it's a toggle but that could be confusing at times if you've got like two things select and you press a it D selects them but sometimes you want to select everything so you press a and it's like I would deselect it press a again there we go and it can be confusing so they changed it so now it's a to select all alt a to deselect all unless again you turn on select all toggles then it goes back to the old way which is a getting on and off I I prefer it on and off just because that's how I'm used to using blender okay let's talk about this is one of them them one of the most common uses for edit mode in grease pencil is moving shapes between layers so let's go back to draw mode and let's say I've drawn a kind of mouth shape here right and I I put the mouth on this layer but let's go over here I don't know if I showed this before it's a little self-explanatory but I should have shown it which is you hit the plus to make a new layer you take the minus to get rid of a layer I don't know what this drop-down does it would duplicate layer okay that's go merge down I didn't know if you'd do that that's really cool so I just want to make a new layer we're gonna call it mouth and I want to move this shape onto the mouth layer cuz right now it's just on the line so what we do is we go into edit mode whoops ctrl tab edit mode we select this let me show you a really cool way selecting just select some of the points on all the shapes like this and then click L L is select everything that's linked to those these vertices which is well that's what these little dots are called c2l and it selects all the linked vertices up to the edges and that's a really quick way of selecting like whole shapes so now we have all those shapes and we want to move it to the mouth layer so you hit em for move I feel like I am using a lot of hotkeys blender doesn't necessarily rely on hotkeys now they have menus do the stuff like I bet you could move in here somewhere umm yeah move to layer right and you can move it to another layer and it tells you the hotkey there I'm just used to hotkeys I really like the hotkeys so M to move on to the mouth layer tada and now if we go into draw mode I'm you can do this at edit mode too but now we can hide it and you'll see it's on the mouth layer yay Oh edit mode is also an easy way to delete lines right maybe you want to use the eraser but maybe it's not precise enough so if you really just want to get super precise you can just select this line it to select the whole line and then X but when it gives you options on what do you want to do it do you want it delete all the points do you want to delete all the strokes you have selected do you want to delete the frame you have selected I would just want two points right and then it's gone we could do that here as well that's a very precise way of getting rid of some of your lines through the Sun I guess I'll briefly demo sculpt mode increase pencil I don't use this ever I'm sure some people will find it helpful but I just prefer to do the drawing again this is for tweaking your drawing so it's kind of like proportional editing you see I have this tool selected this is the push tool this is the grab - I bet it grab stuff yeah certainly does thickness maybe the meat you can like paint it thicker I don't know if you're drawing if you're a certain type of artist or this what is this smooth maybe this will be helpful for you I just don't really use it but randomize ooh that's cool now I think you can make this brush bigger so a hotkey and blender if you have any sort of brush that you want to make bigger use click F and then you have this option I think this is similar to a lot of other art programs you hit F and then you can make it bigger or if you're using like a Cintiq or a graphic tablet that has um like us one of those sliders on it I'm not explain it if you never use them but they have these little like sliders that you you can associate with the size of any brush and blender follows those rules too which is nice it's it's program good twists I don't know why you'd want this well okay that's enough sculpt man III let's go into object minutes so again object mode is like the overworld all the other modes exists inside of objects so when you're in edit mode you're in edit mode for that object when you're in Scott will you are in scope mode for that object but when you're in object mode you exist in the whole overworld this is where you can select objects so you could select the whole stroke and you can move it around and you can see this little orange dot that's the origin or center of the of your stroke and that really just changes like when you scale it it scales from the origin so if we went into edit mode selected everything and moved it over there and then scaled it you would see it scales from the origin and it rotates from the origin and again I'm clicking us s to scale G to grab R to rotate I should turn on um the thing where it like tells you what Keys I'm pressing huh you know I couldn't find it so I'm just gonna keep calling out what keys I'm pressing as best I can so I'm gonna tap into edit mode I'm gonna cheat ooh grab move these back that's annoying me so now that's over there and we can G to grab our rotate s to see I'm gonna keep saying this over and over s X you know but we're in object mode so now we can add more objects so let's add another stroke so shift a is to add objects or you can go up here add right but shifted gives you that same menu so you could add a mesh like a plane a cube what's out of cube because it's funny it's a cute and if we want to rotate the cube you could hit arm but that would rotate it around the axis kind of default so where are the cameras facing on it so a great way to rotate objects more naturalistically is you tap R twice and this gives it this trackball effect I love this and you can like hold shift to get more precise but now you can just kind of move so you could do this too out of the grease pencil to tap bar twice and you get the trackball you yeah you know you know like double tap you can press R and then press R again you know I just like to access it quickly so I just tap it um we don't need a cube right now X delete B if you want to add another grease pencil stroke you could do shift a grease pencil stroke blank or monkey now a blank is just a stroke but it doesn't have any information in it so I'll show you what looks like so here's a stroke and it gives you this default gives you two default layers a bunch of default materials and it adds this very simple stroke and if you wanted to draw on here you would do ctrl tab draw mode and you would you know change this to the harder one and you just didn't you know get rid of it and then you could start drawing whatever you want it ctrl tab oops control tab object so now our last one so now you've got these two different strokes and you can move them around and stuff um but if you add a blank stroke it's just gonna add a little dot and you have to control tab into draw mode and you'll see it has no layers and one material just black so if you just start drawing I think it'll add a layer by default it didn't it's interesting look how it sort of did but didn't laggy weird way that was odd it's better than just you know just add a layer oops draw new layer above it and the other one back to object mode is shift a grease pencil monkey so this is Suzanne who is kind of an iconic character in the history of blender usually Suzanne looks like this shift a mesh monkey this is the Suzanne most people are used to it's this 3d model of this monkey head but they added this on X delete they added this 2d version of Suzanne in honor of the grease pencil and you can kind of glean some of how these objects work from this you can see this the lines and the fill and two layers one for the lines one for the fills next week okay now I want to talk about how to animate these objects if you have a character doing an action you want to move the whole character through space right you want to take the whole grease pencil object and animate it moving let me show you how to do that so we'll take this one we're going to animate it moving so first we need to create a keyframe so you press I and you can see you have this key for a menu it's basically asking you what do you want me to create a keyframe of so I'm very used to lock rot scale okay that's how I always call it that growing up block rock scale this is just a keyframe for its location rotation and scale it covers all your bases so lock rots game and you can see it turned all these yellow so this is the location the Y the other Y position and the Z position and it turns them yellow because a keyframe has been created right and now anytime you move to the next frame or move to any frame right I click over here to move to different frame it's gonna snap back to whatever the keyframe was so oh if you ever want to just jump back to the first frame at any point you do shift back arrow or a shift left arrow right and then you shift right arrow takes you to the end frame so you can go back for okay so we've created a keyframe here and we want to go a couple frames ahead let's go 20 frames add that we want to click have it do something so let's move it to here and then I thought scale and so if we go back to the beginning and we hit spacebar to play tah-dah you can see it moves through space and it's moving linearly which just means you know it just goes it has no slow slow in slow out what's the other word for that easing it has no easing that's the word I'm thinking of it so if you want it to ease that like you want it to you know instead of just moving linearly you want it to ease in and out a really quick way to do that is to change its its graph the graph of its movement so if you want to access the graph editor I'm gonna minimize this menu with T whoops t minimizes this one I want n I think you can minimize it but by pressing some one of these I'm very used to the hotkeys I'm sorry about that so and for some reason is the menu on the right and T is the toolbar that one makes sense so I'm just gonna minimize that so I can access this easier up in the top corner of any window in blender you can see this is a window this is a window this is the big empty big 3d View window up in the top corner your cursor turns into a little a little crosshair and you can click and drag I'm gonna drag to the left and that splits the view so now we have two windows and they're both two different 3d views so I want to change one of them to be the graph editor and you change what a window is up here in the top corner with this drop down right in the top left right now it says this is a 3d viewport you can see this one is properties so if you click this you can see all the different editor types so I could even change this to be another 3d view if I want 3d viewport right so it gave us a weird angle but then now we're back in the 3d before this one's all gray just because this is the default settings for the 3d viewport these these settings have been changed by blender and you can change them yourself up here I think yeah I think it's in here but it's been changed for 2d animation because you know they want like a white canvas or whatever so it feels more animator II but this is how it looks by default in blender it's all grey and you've got these these axes lines right green is the y-axis right is xx anyway let's change this back properties and we want to change this one to the graph editor under animation and that you can see it's going to show the graphs for the objects you have selected so if you select this one they want to show anything but this one has these graphs and we can see because I moved the object on the x axis and the y axis yeah blues y-axis no z-axis blue is the z axis green is the y axis so you could also see this here under this drop-down you can see the X location change so I could hide that and the Y location changed so and you can also see that it's a linear curve this is getting kind of advanced but it's not that hard to change this so you just hit a to select all and you want to change the interpolation of of these curves right right now they're linear you want it to be you wanted to have some easing so you hit T and you can set keyframe interpolations for the keyframes you've selected so I have them all selected and I want to change them to Bezier look at that so now you can see it's gonna start slow it's gonna pick up speed and it's gonna slow down and you can see that here it's not very drastic but we could make it more drastic oh this is me holding ctrl + middle mouse click and drag and that lets you kind of scale this window like this this is only something you can do in these 2d windows they can't really do that here it just zooms you in and out if you do that but here you can kind of flatten it and stretch it out so you could see the curves better so you might be wondering how do I make this ease more extreme is you just want to select let's hit normalize this is getting way too complicated normalize just takes all the curves in it it kind of flattens them out so the top is the top is the same top for all of them and this lets you do this that was b2 box select click and drag and you can select all these points then you want to scale them oops but you want to scale them on the x-axis so s X there we go and we just make them way bigger and then we'll do the same over here s Max and now you can see it's a little it's more eased let me do a more extreme one let's keep scaling real real ease now if if this object is moving in a bunch of different ways it maybe its rotating too you don't want to edit all of the yeah you don't want to mess with the the the keyframes of a different axis of like it's rotation you can just block those so let's say we want to lock everything but it's x y&z location right so those are all locked and now when you edit you can only edit those ones so that's helpful if you're if an object is moving in a bunch of different ways so let's say this is done let's say this is what we wanted if we want to close this window what you can do is you can oh it's really finicky it's easier to do it up here just hover in the top right corner it turns back and across there and then click and drag into it this big arrow appears and when you release it swallows it up let's talk about how to add an image into blender so let's say maybe you've animated your characters as these grease pencil strokes but you want to do the background outside blender in like an art program and you just want to draw it and save it as a PNG and pull it into blender so the way you do this I think you need to go into your preferences first and make sure you have this add-on installed it might be installed by default I hope it is but we're just gonna check anyway so it's called images as planes I'll just search for images and it lets you import images this plane so right now it's turned on hopefully it's turned on for you if it's not make sure to turn it on and then when you do shift a you can come down here to image you see reference background images as planes so let's click images as planes and you see it's it's got like a whatever the file directory here and you can't see any of the images but you can you can change the way it looks at it up here I believe it's this one there we go and you can see I'm inside my my which is on gender animation so let's grab one of these backgrounds maybe this one right and we want to change some of the settings down here the only one I want to change is shadeless so diffuse just means it's gonna have the text it's just gonna be a plane with the exact dimensions and texture of this background image but if it's diffused then it will like be affected by lighting and stuff and I don't want that I just want it shade less so there's no lighting it's just completely flat colors okay import images as planes look there it is that's awesome so let's scale it up and make it bigger right now it's kind of its kind of in front of the grease pencil strip or it's sort of inside of them so let's hit G to grab Y to move it on the y axis I'm gonna hold chef's to be nice and granular and just move it behind them alone you can see it's behind them maybe we'll scale it up a bit more there we go so now we've got this cool background and the this strokes animate on top of it yay and you could animate the background in the same way right I to make a keyframe and you could move it around and stuff you can even animate the whole camera I do this quite a bit right you could make a keyframe for the camera you could go a couple frames forward I'll let me show you this when you're in the camera view okay again you want to hit numpad zero to go to the camera view you can actually have the camera selected and hit G and then you can move the camera on like this but let's say you want to zoom in so the way you can zoom in the way what what you're doing is you want to move the camera forward on its looking access and the way to do that the kind of trick hockey for that is you middle mouse click once and now you can see as we move the mouse around zoom in and out so let's zoom in create a keyframe and if we go to the outside world you can see the camera moving shift a left arrow to go to the first frame there we go the camera kind of moves in and if we're in the camera view we zoom in one thing I'll talk about really quick is I'm what how we're rendering this in the viewport so right now we're rendering this as the viewport shading is set to look dev and you can change that up here so if we could set it to solid and now it won't show the textures of objects anymore so this is what this plane looks like by default is just kind of right we could do wireframe and now you can see through stuff this works better if we have a mesh right you can see the wireframe of the mesh so solid you could do again look dev which gives you book tip lets you see textures and stuff but it doesn't give you like shading like um if you had some 3d mazi wants I'm like lighting you really want to click over to this one which is rendered this one takes longer to process but it basically shows you what it's gonna look like when it's rendered so let's go back to look tip oh the last one which I believe it's this button x-ray yeah so once again let's add an object so that you can see this effect in action a bit better but if if you turn on x-ray nothing happens huh okay you must not work and look deaf but if you're in like wire friend maybe solid mode yeah yeah when you're in solid mode you can turn on x-ray and the hotkey for this I believe is alt Z so alt Z says turns up puts you in x-ray mode and the hotkey for all of these is just Z so you hit Z and you can you have this little pie chart with solid wireframe look Deb rendered so let's go over it look down let's delete these monkeys okay zero back to the camera view oh one I keep thinking of things one little viewport navigation trick let's say you're over here and you're like I want to focus on this object like I can select the object but how do I focus on it because it's way over there and I kind of all the toys scroll over to it a quick way to do that is you press the the period key hold on not period delete what is it it's the period numpad key so yeah it's the period number K numpad keys so if you press that it's centers on whatever object you have selected so it sucked the camera period numpad and it kind of centers us on it so that that's very helpful at times if you want to Center okay back to the camera view now that we fear radically got our scene set up we want to render it right so let's just see what the render is gonna look like let's go up to render render image it rendered it super quickly it rendered in actually 0.53 seconds so about half a second and this is what the render is gonna look like and this is like a little separate window see just X out of that I usually don't like when it puts a separate window I like when it does it inside of blender so you can change that here display mode new window let's do image editor and then when you click render image it does it in the image editor so now we're in the image editor and if you want to get out of it you just hit escape and it takes us back to where we were I'd like to use it like that maybe you like a separate window let's just leave it on that for now and if you want to render your whole animation you would click this render animation let's not do that yet though because there's this one thing where is it gonna render it when you render an animation it has to know where it's putting all these frames so let's talk about that over here in your properties editor you want to click on which one do you want to click on this one output okay and it has the dimensions for the imager outputting right 1920 by 1080 at a hundred percent resolution so this you can do like 50 percent and then it's half as big it's 200 this is the start frame the end frame this is the frames per second you can change this to some of these presets or you could do custom at the bottom we're gonna leave it at 24 and this is the one you're looking for output so this is where it's going to output your animation so if you click this little file button you can tell it where to output it let's put it here and let's say my animation except so now it's going to output it there at that position but what is it going to output it as it's going to output it as a PNG sequence by default with alpha right RBG RGB a so with alpha so let's not do that let's have it out put it as a video so to do that you only want to do FF and MPEG video this is what I use at least and now if it's another drop-down encoding this is how it encodes it so the default settings aren't great for me these are just these here's the default settings I use they're very simple and this is this I can put it on YouTube and it seems to work alright so the container we want mpeg-4 for the codec h.264 is fine I think that's what YouTube likes for the output quality instead of medium quality I try and mess around this for a while and the one I like the best I think looks good it's just constant right maybe that's a bad idea maybe that makes the file too big I'm not sure it looks the best to me because when you use even if you use like high quality it I still see little fuzziness and like weirdness and it constant bitrate just seems to be super smooth and finally down here we have the audio codec so right now it says no audio which means even if you have audio and blender which I'll show you how to do in a second it won't save it so you really want to change this to AAC or mp3 AAC is a bit more high quality though and you can see it's a 100% volume with that bitrate and all that stuff so that's good but we don't have any audio in the file so let's put some audio in let's add a new workspace video editing video editing now we're in the video editing sequencer this is the only way I know how to add audio so what some shift a add sound oops where are we let's add some audio again for this animation like how do audio master 2 or something there you go control middle drag to kind of scale this window so we can see the whole thing so you can see our end frame is a little early for this audio clip so you can just change the end frame here another way to do it would be to just place your cursor click your cursor here let's there we go so we're right at the end frame and we'll do playback set end frame there we go so now it's it's the length of your audio plan and you can't hear the audio clip you can hear if you get play this but maybe you want to scrub which is helpful for a lip-sync you know you want to scrub scrub through it so you want to go down here to playback audio scrubbing and you can do that here too right playback Ida scrubbing and now it's on and now when we click around you can scrub through the audio another one you want click on it I think it should be on by default but you should go click it anyway playback no sink av sink that stands for audio/video sync and it means that it's going to make sure that the video doesn't lag behind from the audio when you're playing it and make sure that it just drops frames so that they stay in sync and it you know just when you're previewing it drops the frames when you render it it's gonna be super smooth and good if you're working with like the raw audio clips and you of like line readings and you want to bring them in you could do that so what's like what is this let's delete this actually this is just the dialogue from one of the characters for my animation so you can you know let's actually try it with this briefly let's say we want to cut it there the way you can cut this audio clip and move around the chunks is you want to hit K for cut it's like I just felt I don't know why it's K but there you go it cut it and now we can move this one little bit on a g4 there now you can see it's a big old silence so that could be helpful if you're still kind of structuring animation you haven't done like the final audio or maybe you don't want to do any sort of like final mastering and you just want raw audio this is a great way that lets you do it inside a blender okay so I think we're about there right we're telling it where to output it we're telling it what to output it as and now we could go over here and hit render animation and if we do that it's gonna do this it's gonna go one frame at a time it's going pretty quick we're on frame eight nine ten and you can link to zoom out in here it's a little laggy because it's trying to render but you if you want to like you know middle Mouse squeals ooh mount and get a view of what's going on let's pause it there cuz I don't want to wait for two hundred and fifty frames so you hit escape to cancel out right and the you connect status and now it will have exported a video file in the place you want it to export it so that's great and then you can upload that to YouTube so I'm sure I missed a couple things if you're having any trouble you visit there's a huge blender community you know ready to help so just hit up Google and try and blender whatever up trying Google whatever blender issue you're having you know blender keyframe Google like blender keyframe duplicate I don't know that kind of thing I hopefully I got the basics of how to do it and now to add some extra tips on top I'm going to dive into one of my actual blender animation files and we're just going to take a look around let's do that right now here we are this is memory this is the animation I did I think I called the animation are you going to try for a different life it's I used the audio from the cat's trailer and I made this weird cat's animation but I did a couple like weird video tricks on this some zooming and stuff that I think it'd be a fun file to look at so we're in the file and we and you know look around all the backgrounds are grave right now let's make sure we can see them so I'm gonna hit Z and switch to either look to ever rendered I'm just gonna do rendered maybe looked at actually that kind of took a second yeah look dev looks fine it's a bit laggy I think that's cuz in screen capturing let's go to the camera view and let's start talking about what what's going on here it's a lot of III you know it's complicated right it kind of adds up but I'm gonna try and explain all the different parts so um what are these big circles these are empties they don't show up when you render they don't have to look like this I just like the shape if you want to add an empty oh and what they do is they can move objects around so you can see stuff is are parented to this empty so to add your own empty you just use shift a empty appear and I just added a circle and you can see them there's a little circle right now I have a circle for every shot in the animation and basically what the circles do is I parent everything in that shot so the let me get pure a numpad period to zoom over here so it centers the view on this so you can see this is my grease pencil object that is the character this is my background for the shot and they're both parented to this big old circle and the big old circle this is kind of complicated it's just an empty but its parents its way over here to this empty well let me try and select in here I don't name anything but my my whole idea what I'm thinking of this is the wrong empty oh my bad everybody where's the empty I want there it is oh my goodness I've made a message so I normally have this in the first shot so it's easier to find isn't anybody empty here and what this one does is all of these circles are parented this empty oh my goodness I'm showing you how to parent stuff it's very easy to do but let's say we want to make sure this object is parented to this empty an apparent just means when you move the object or rotate it or scale it the other objects follow it exactly so what select the grease pencil object hold shift and select the empty so that you selected the object that you want to be the child first and you selected the object you want to be the parent last so right one to control P to make a parent control P parent set parent to object I just do the top one these are the ones students themselves so yeah I have all these empties and empty for each shot and all the objects and the shot our parents into the empty and then all the empties our parents into this little empty and this one controls all the shots so this is all very complicated the reason I do it like this is I just want the camera to sit in one spot and I want the shots to move in front of the camera like this as the animation place so let's zoom out and watch that happening right see it man and it just pans from shop to shop and the way I'm making the pan ISM literally just I think I go to the front view I hit G axe to move on the x-axis and I hit ctrl and ctrl snaps it to a grid so I can really make sure they move in an exact increment every time so you know that I'm not trying to eyeball it although you could and the reason when I move it through space it isn't just sliding really slowly between each shot I just it jumps right the way you make it jump is let's go up here and let's let's pull out the graph editor again and there you go you can see what's happening it's like a staircase and the way you do that is again you hit T to chain up pays to select at all the points T to change the interpolation and I'm changing it to constant so by default it's at linear and it's gonna look like this mess where the shots just kind of fly in front of you so you want to make sure T constant and now they that they'll only change you know when you've set the keyframe otherwise it just sits on the previous keyframe I don't I don't want to necessarily imply that this is the way you have to do it but you need all these empties and stuff this is just how I like to do it there's any number of ways you can structure your animation maybe you don't have a bunch of grease pencil objects maybe you just have one grease pencil object and it has a bunch of layers and a bunch of materials let's look at this one how many layers does have so this has overlay mouth mouth fell lines and colors so you basically need two layers for every shape that you want to have so you can see cuz you want to layer for the lines and a layer for the fills so this is the mouth lines these are the mouth fills you can see if i zoom in it's changing the lines here and the Phils here and then we've got the primary lines for the whole the rest of the shape and then the the fills for that and they don't have to have these names these are just the names that it's add to give it and the overlay you can actually see his turn off muted it I didn't end up using it in this animation because I was having trouble with it my idea was let me turn it on oh it was is it's like a a gradient effect where from the top it's it's a lighter blue and then it fades out the way I did that is the overlay layer contains one shape on it and that one shape what's going to end of it so we can see it here we go look there it is it's a big square and it just it's a big square that takes up the the whole character and the square has a specific material here's all the materials for this one it's got Co one Co dark that's the shaded part of the code lines blah blah blah let's go all the way down overlay so overlay is a material I've put in blender and instead of it being this which is solid that's just a solid color I switched it to texture and this lets you import an actual image texture and my image texture is just you know a gradient that I made in some our program somewhere um I had to move it around a lot I remember that like you can see the y is 2.1 and this scale is 1.4 that was just me you know you draw in the square and it tries to map the texture onto it and it can sometimes be a bit of a mess you have to tweak the settings to get it in the spot you want it let's talk about the up you can see it this rim light effect so this is something that's built into blender which I use maybe a little too much cuz it's a bit tacky at times but you know it's a very quick and easy way to get some lighting let's let's talk about this so this isn't a grease pencil effect that's this tab over here it looks like a magic wand these are visual effects right now I've added one effect rim and you can see here's the rim light effect here so how does this work oh it's doing is it's taking the kind of alpha of your entire grease pencil object and it's moving it in fact I've moved it personally with the offset here you can see it's like a shadow of the object that has been moved in this direction it's not and it's not actually a shadow because these colors here are the materials by default it's more it's a rim light it's adding this color this yellow this dark yellow color and I've set it to AG you could set it to multiply and it would be like a shadow or overlay and that would like do overlay if you use an art program you know these kind of effects but let's have it be bad and if you wanted to make the effect more intense you would just make this color brighter whoa yeah that's too intense so I like it nice and dark so it's a very gentle rim light and I've also blurred it which is a little overkill I'm not sure I'd do that again but if you turn this blur down to light zero you can see this is how it looks by default it's very sharp I kind of like this look better but oh and if you're blurring it you want to make sure you turn the samples up as well because if the samples are like you know if you've got some blur but the samples are at zero it's not gonna blur it either these samples are just how detailed the blur is and now there are other effects you could add blur right that blurs the whole grease pencil that's helpful if you want like a character look out of focus you can blur them Oh lock focal plane oh whoa blur using focal plane distance this factor to simulate depth of field effect I didn't know about this that's really cool what I normally did was I just keyframe the samples and you can keyframe any of these sliders in blender just by hovering over and clicking I and that makes a keyframe then you go a couple frames layer you change it and yeah I again and then it will animate that factor which is really cool but apparently you don't necessarily need to do that if you click lock focal plane my only issue with that is then you would have to have expensive drawings actually far away from like physically on the y-axis far away from the camera for that to work I don't know you can mess around with that let's keep looking through the scene for other stuff and again this is just a background image oh the G let me talk about the G the G is just a grease pencil object that has one layer and most importantly it has all of the materials that as the pallet of this character of Grizabella from this animation this is a little trick I do when I want to animate the next shot but I don't want to make it I want to make a new grease pencil object but I want it to have all the properties all the materials the kind of pallet of all the other Grizabella so I just have this little copy and I can do ship D to duplicate it and then I would parent it to uh to this object just parent it right and then I would go into drama mode I would change the layers and I would start animating for this shot because I like to have a grease pencil object per shot that's just don't like town set up let's delete that so you can see in this shot that it's kind of complicated I've got a plane this is an image plane out here and now when you import an image plane in the blender I mean a background in blender and you want to be transparent by default it's gonna look like this right that's pain but maybe you want it to be transparent so you really want to go over to the materials for your image and you want to change the blend mode to alpha alpha blend in some situations so this will cause issues if you want to put this on top of a grease pencil look see even though this object in front of the grease pencil it's still rendering behind it and that's just because alpha blend which is basically a soft edge just doesn't seem to work in this version of blender over grease pencil so you really want to change this to alpha clip and that will make it appear in front of it and that just means it's not a soft edge it's you could change how much it's clipped here so maybe we want it really clipped I think that's something they're going to change in 2.81 I think they might have already fixed it where you can have this be like alpha blend or something I'm just doing this tutorial for two point eight because that's what's out right now and that's what I've been using so in two point a if you want a transparent image to appear on top of a grease pencil you need to change it to alpha clip if it doesn't need to then it can just be off a blend and that'll work fine so let's look at some of these other layers so you can see there's the grease pencil object right which has the characters animation and behind the character we've got another plane and this is just the background back here and you can see I didn't even paint all of it because I knew it'd be hidden by these characters and all these objects are parented to this one because you can move the whole genre let's take a look at this shot I guess I don't think this has any grease pencil in it no it doesn't it's really just a bunch of planes that I've imported so I have one for the eyes I have one for this whole character here I have this one back here and I think I make the shot pan yeah I do you can see the the camera object is actually panning through space and um you can't see the cameras keyframes because this is the keyframe editor and we're set to grease pencil mode so it's only showing grease pencil objects keyframes so you can actually change this to a dope sheet that's what it's called I don't know why you change it I kind of know why it's like an old animation term they could just call it that so you change the dope sheet and now you can see all the keyframes for this camera right and maybe you want to move or delete some of these keyframes you could do that I'm just going to switch this back to grease pencil let's take a look at another shot this one yeah Hey yeah so this is pretty complicated I have a big plane which is just an image of the ground that I've kind of stretched out I've got another plane in the back which is the background I've got these characters which are actually grease pencil objects that I use the blur filter on right so they're all blurry this one even has a rim light you can see that there it's right you can turn it off over here it's got a rim light and blur and these characters are all parents into this big old empty eye all the objects of parents this big empty and I have a keyframe the empty so that it slowly slides through space and win it when I don't want the camera to see this giant setup I just move it down all right like that it's pretty silly I just don't want it you know in the view of the camera so oh you can see these squiggly blue lines here let's take a look at those they're there these are the storyboards so let's just focus on the storyboards for a second so if you don't want to see an object in blender you hit H to hide it it's still technically there and when you render it'll show up but you can hide it from your view temporarily so you don't have to look at it and if you want it to come back you do alt H and that will bring every hidden object back so let's select the the storyboards and let's do shift H that hides everything but the selected objects so now you can actually see my original storyboards for this animation I even have notes fog rooftops Griz because it's Grizabella this cuz the shock tracks right there these were very rough very rough sorry boards yeah and you can actually see up here this is like a summary of all the objects in the scene that I'm middle Mouse dragging to the pan around you can see everything is hidden except for the camera and this stroke so if you want to unhide everything you do all aged and that brings everything back yeah I have the storyboards as their own grease pencil object and then I just add the other cleanup grease pencil objects on top of it this one is a kind of complex like parallaxing shot and the way I did that is I'm just moving the camera up and then the physical 3d objects are actually parallax in space so you can do this another way you could have these much closer together and just hand animate them moving at different rates that might actually be easier but in this case I just decided to physically place them further apart and thence that naturally cos blender sees in perspective they parallax in fact I could even move the camera in different ways and you would still get that parallax effect I think that's pretty cool but in this shot I only move it I also have this fog I am NOT going to talk about the fog because it was a huge pain and it didn't really work the way I wanted it to so we're just gonna ignore it if you want to do fog you gotta figure it out yourself I don't know I think we're about done looking through this animation yeah you can kind of you can see all most of these are done it's just grease pencil characters the background the camera pans a little all that stuff oh this one that backgrounds way further away so I could get that parallax effect for free let's take a peek at my other animation that I've done in blender here we are okay we're inside of my which animation so let's first Z rendered right so now we can see the rendered view and conceal the textures so here's the first shot and you can already see the kind of layering that's happening here so you have this big old plane which is the TV the fact that this is all black is just how the background looks right I didn't bother drawing what's behind the TV and the reason it's a separate object is because I want that little itty-bitty part of it to appear in front of this character here in front of Miriam and the way the only way to do that if you'll remember is it needs to be off a clip so even though this is a little blurry it's a little out of focus the actual edge of it is quite hard and then behind her I have this plane right and then behind that I have another plane and this isn't for parallax this is just like this because this character pops in and I need here to peer up here in front of this background but behind this one so I've just physically moved the object through space and again on this background I used off a clip not alpha blend so that it would you know and this is the same basic setup as the cat's animation everything is parented to a big empty I'm each shot is parented to an empty and all the empties are parented to this kind of master empty which moves the whole set up and then up here we have J for Johanna and then premiering and these are just they basically just the pallet this one was pretty complicated I cut all I kind of didn't want to show this because it's supposed to be like a little Easter right but it doesn't really matter and it was kind of complicated to do so I better show it um at the front of the shot we have the grease pencil for this character and then we've got this kind of out of focus background which again is alpha clipped even though it's supposed to be kind of blurry it's clipped here so we can see this character back here uh-uh and this character has the blur effect on and I actually animate the blur effect so it gets less you can see that here in the samples for the blur effect it gets less and then behind all this we have another background here right and that's just this little itty-bitty part that you can see and I put a hole in the television what's coming on there that's right folks behind that is this plane where I am playing a very blurry video from a film that I enjoy you probably haven't heard of it salute indie flick but the way I'm doing that is when I did import images as planes you could also just import video as a plane and that'll work and it'll bring it in as video now you need to change the start point of the video right when I imported this the start frame was frame 1 which is not what I wanted I want to start at the beginning of this shot so I changed the start frame this might have been minimized so I'm for it so you want to maximize this one here maximize this and change the start frame to wherever you want this video to start playing you need to change how many frames it shows from the video I just kind of set that to the length of this shot auto refresh I think that's on by default and yeah I placed this little video most of the shots in this are very simple it's just grease pencil characters and then one background that's not far away or anything because the shot doesn't move and the shot looks blurry because that's how I saved the image I've lured my whole background in my heart program before I saved it oh here's here's something we'll talk about really quick this material which I believe is called this material here Mariam specks which is for her spectacles but I also used it for the bottle here is transparent and the way to make it transparent fill or a transparent line is when you're setting the material color you can come down here and change the Alpha as well so this is an alpha 0.3 so oh that's about it yeah that's it for like interesting shots so I think that's that's everything so thank you very much for watching I hope this was that all helpful and it wasn't just me rambling if y'all want to see another video going into more detail I'll probably do another one of these when blender 2.81 comes out and maybe talk about the new features in that but until then I'll see you all later I hope you have a wonderful day thank you so much for watching bye bye
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Channel: Worthikids
Views: 191,088
Rating: undefined out of 5
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Id: l46T7fJ7FmE
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Length: 93min 37sec (5617 seconds)
Published: Sat Nov 09 2019
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