Your First 2D Animation In Blender 2.8

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okay so in this video I'm going to be showing you guys how to make this animation right here now this video does not assume that you know anything about blender at all I'm starting from the very beginning talking about the interface and how to navigate around it a little bit and then I start animating hello there ladies and gentlemen this is orphan lastik a sky-bird Madison and today I'm gonna be talking about blender 2.8 as you can see right here this is the Release Candidate so everything that they're doing with blender is pretty much in place right now in the 2.8 Release Candidate okay this is blender 2.8 it's just getting a little bit more bug fixes so I'm going to go ahead and start talking to you guys about how to animate inside of blender 2.8 you can click on 2d animation right there where I clicked in order to create a new 2d animation or you can go file new 2d animation and that's what I normally do to be honest when you do that you get this right here right in front of you and my audience is new to blender and so it's important that I go ahead and kind of describe a few things real quick now you can do frame by frame animation as you can see we're in the draw menu object mode edit mode sculpt mode draw mode and wait paint now each one of these gives you different options in these sidebars just generally the behaviors and the things that you do in each mode is different for example you're not gonna be doing any animating inside of the draw persona or draw mode you're going to be drawing a lot but you could do a lot of frame by frame animation as you can see just using the arrow key and I'm just flipping to the next frame here's the timeline down here and I'm just drawing out this line that's kind of animated and we go ahead and just play the animation down here and yeah frame by frame animation definitely works inside of blender 2.8 so let me go file new 2d animation discard those changes now there's a few things that that you need to be aware of when you're drawing inside of blender 2.8 let me go ahead and just draw out some sort of line now if I were to press spacebar for me it brings up a search menu for you it would wind up playing your animation if you haven't changed any of the settings inside of blender okay so for me when I want to play my animation I press shift space and as you can see the timeline cursor is just moving along here and if I press you have space again it stops playing now for you it's just gonna be spacebar to play it spacebar to stop playing it now there's something that you should see here now if you notice on frame 250 the animation ends let me just go ahead and just play the animation for you really quick here and you'll be able to see that it winds up looping even though there's not really an animation that I've created at this point it winds up starting all the way back at frame 1 and frame 250 okay so how you can fix that if you notice right next to this little clock here you can change the start position so that you can view the animation at frame 100 and at the end section you can go ahead and have it stopped playing at frame 381 okay and if you use a scroll wheel while your cursor is inside of the timeline you're able to zoom in and zoom out of the timeline so I'm going to press shift space for me spacebar for you-probably and you can see that it started at frame 100 and now it's gonna stop playing at 381 which is pretty cool there are uses for this so let me go ahead and set this to 1 and set the end to 250 just because ok and let me go ahead and just zoom on in you can also grab the scroll bar at the corner in order to zoom in as well and to zoom out which is kind of nifty there's these little handles on the scroll wheel here that you can see here that help you zoom in and out alright so to navigate now if I have my cursor inside of the canvas area ok that's at least what I'm calling if i zoom out I can use this scroll wheel to zoom in and out okay which is pretty cool okay so you need to press middle click and shift in order to pan around your seat you need to click on your mouse wheel and press shift and hold them down in order to pan around your scene which is pretty handy now if you just middle click on your mouse what's going to happen is you're going to start seeing a 3-dimensional view of your scene which is kind of cool this is something that can really help you out if you're doing 2.5 D or mixing a combination of 2d and 3d together really really helpful now if you press 1 you can get a point of view where you're able to see where your camera is on the scene but if you press 0 you get the view from the camera if you press 0 again you can see the camera again you don't necessarily want that when you're working you just kind of want to see what the camera sees and maybe animate the camera as you go along I'm not gonna get that far into it I'm not gonna be talking about how to animate the camera or anything but those are ultimately the two keys that you need to find out now I'm when I say 0 I'm talking about the numpad if you don't have a numpad I'm not really quite sure how I can help you out there but the numpad is something that you're gonna be using quite a bit when you're using blender now if you press 3 you get a side view of what's going on inside of your scene so here let me let me show you what I mean if I start kind of scrolling around here we can we can see how my previous line which is onion skin is in relationship to the line that I just drew when I pressed 3 2 this is 3 this is 1 or 0 so that's kind of cool you're able to kind of construct a 3-dimensional object even you can kind of do some cool stuff with this and if you press 7 you get a top view let me show you top so 1 or 0 3 7 from the zero point of view this is where it says top right here that's this line right here it's only until we start kind of that we can actually see how all of this is kind of coming together and it looks as though like if I were to go into edit mode and select this you'll notice that there's this 3d cursor that's right here and that is determining where you're going to be draw in the three-dimensional scene so we are drawing on a flat surface on any direction of this 3d cursor all right it's weird it's something that I'm wanting to kind of play with a little bit but these are just little little things that I want you to kind of play with as as you get familiar with blender its interface and how drawing works it's only through playing with the program that you start to kind of figure out its quirks so I'm gonna go file new 2d animation discards so we're gonna be talking about how to make a bouncing ball inside of blender 2.8 okay so let's go ahead and keep this simple okay I'm in the draw persona and you'll notice that we have a number of tools here now for a ball that's just bouncing I'm just going to just create a circle using this circle tool down here and after you click and drag holding shift you'll notice that it has these two yellow dots and red dot in the center you know normally it doesn't really create the keyframe but it did in this case I'm not really quite sure why but if you press Enter you should wind up with what you need I mean it should be finished there and so you know I assumed out and I don't really like it so much exactly the size and stuff so I'm going to go into edit mode select this and you'll see that only one vertice is selected so what we need to do is we need to press L and that will select this line and only this line okay and if I press G I grabbed it and then I left click if I press S that scales it and then left click okay so that worked out pretty well let me grab it one more time and place it right there okay that's cool so I'm gonna press ctrl C to copy this and then go to frame 20 and press control D all right now I'm just gonna press G to grab it and I'm just gonna move it on down that looks pretty good now maybe I want to go to three frames ahead okay and so I can go to this little area to the left of this clock right here this clock to the left of it I can click here and since I'm on frame 20 I can press plus 3 frames okay and press enter and now we're on frame 23 so we don't always have to kind of click drag and kind of guess what frame we're on you see exactly what frame we're on what frame the animation starts at in what frame the animation ends and we can change that at any point in time all right so now that we have that accomplished we're still in edit mode so this will work I press control V once again I'm going to grab it and I'm going to move it just ever so slightly underneath what I have already placed there and I'm gonna go into sculpt mode now sculpt mode is kind of cool because we're able to kind of just push this object around and you don't want these vertices to get too crazy you don't want them to get separated too much you want them to be pretty close together otherwise it starts to look kind of block and if it gets to being a little bit gnarly like how it's looking right now you can use this smooth tool right here and you can kind of get the line to kind of relax a little bit which is kind of helpful I'm just gonna continue to kind of push this thing around and that looks pretty good now I want to go back to edit mode and I want to go to the immediate frame after this one we're on frame 23 so plus one down here and I'm going to press control V once again and we now have this object up here I'm gonna grab it and drag it on down here and I'm gonna move it so there's some overlap but it's it's ever so slight now I'm going to go to since it took 20 frames for it to reach the top of the screen to the bottom of the screen I'm gonna say it's gonna be another 20 frames so we did this at frame 24 if I go here and go plus 20 frame 44 awesome now we're still in edit mode gonna press control V and it's already in the position that I needed it which is awesome so now what we need to do is we need to start interpolating this so well what we need to do in order to interpolate is we need to go to frame 1 first and in edit mode make sure you're in the edit mode you need to select the line and then press L and then we need to go to frame 20 select the line and then press L with both of these you select it you'll have 1 vertices selected and then press L on both of these then you want your cursor on your timeline to be somewhere in this in-betweening range otherwise you're gonna wind up running into an error ok let me show you what happens so if I select both of these frames frame 1 and frame 20 what happens is this if I put this on frame 1 okay you can see the cursors on frame 1 and interpolate now what I want you to do right now is select interpolate selected lines okay but if if the cursor is on frame number 1 and I say interpolate sequence cannot interpolate as current frame already has existing grease pencil frames okay so you need to have your cursor somewhere in the middle here so here's something that's kind of cool you can go ahead and click interpolate and kind of drag it now this is kind of handy because when your cursor is on an exact frame that you want to have as a breakdown of some sort in order to kind of get an idea of what your spacing should be you can really just decide okay well I want it to kind of go really slow here so maybe I want it to still be up here from frame 1 to frame 11 and you can go interpolate once again if you want and decide ok it's gonna be in this position okay kind of cool but I'm not gonna try to manually work out my spacing it is faster to do it that way than trying to do it frame by frame it is however just for a bouncing ball I don't think it's really that necessary so I'm gonna go interpolate and I'm gonna go to type here now this will determine the spacing automatically so what you need to know is here in this left corner that represents your first keyframe that's currently selected and then this upper right corner it's the second keyframe that's currently selected closer to the end of your animation this is your first keyframe right here this right here is your second keyframe now if I were to go something like this what happens is the flatter your line is the slower your animation is going to be the more vertical this line is the faster it's going to be so if I want to go like this then it's gonna be really fast and then it's gonna slow down okay so if you think about it a bouncing ball it would start out with very little momentum and then it gained momentum so I'm gonna go something like that that looks good and I'm gonna click on sequence up here okay and as you can see it's gone ahead and created all of these in-betweens now I want to kind of show you some some things here because the terminology is different than what I'm used to at least let me zoom in on my keyframes here if I select this keyframe here and I press R okay on the keyboard we have keyframe breakdown moving hold extreme and jitter now a keyframe in an extreme are pretty much the exact same thing and basically break down is kind of the wrong term at least for what what I understand because it's gone ahead and created all of these as break down so let me show you what I mean if I press R once again and click extreme you can see that it transformed this keyframe into an extreme that icon for it here on the timeline is different so we can do that with all of these if we want press R extreme we can see that they've all changed and these are all breakdowns okay break downs there's no icon for something like in between it's just breakdown so what I'm thinking the terminology for blender is an extreme as a keyframe at least as I understand it and a keyframe would basically be a break down and then a break down is an in-between and a jitter is just something where you want to make some sort of special notation on your timeline or something to kind of bring attention this is different maybe this is what you would be doing if you were doing things frame by frame with jitter I don't know that I'm trying to think how I personally would use this so now that we've got all of these breakdowns let's go ahead and just kind of scrub through our animation okay so that's kind of cool that's this press spacebar for you shift space for me okay that's kind of cool other than it disappearing there for a second and teleporting it turned out looking pretty good let me change the end of this let me just kind of click and drag on the end of the animation here in order for me to have it just loop within the region that I actually needed at okay so just playing it through a few times and it looks like it's gonna really work out okay so now let's go ahead and select these two keyframes put our cursor inside of the breakdown region okay and interpolate and I figure it would probably have a lot of momentum and then have to work its momentum up to bouncing this thing up then fall into the air so I'm gonna click sequence and let's go ahead and play the animation okay that's looking pretty good okay now we're gonna go to frame 25 select its key frame and on frame 45 I'm gonna select its keyframe and it would start out with a lot of momentum at the beginning because all of the build-up for its momentum is within this little moment where it squishes okay so let me go sequence oh I see what what's going on that's wrong I need to go to frame 24 select this press L and okay so frame 44 is working so the lines are selected and now I got the keyframe selected as well or extremes selected and now I need it as clicks sequence okay so let's take a look and see how this animation is looking Wow maybe a little bit too fast looks like it's just kind of almost teleporting let me yeah it's just straight-up teleporting from here to here I don't like that so I'm gonna change the interpolation I'm gonna select frame 19 all the way to frame 2 and delete that delete keyframe alright and now let me go to frame one make sure that the line is selected frame 20 the line is selected select these two extremes or key frames whatever you want to call them pan okay it's going to start out slow and speed up all right now shifts pace okay so right now it looks pretty good but we can kind of do some tricks with it that we've kind of learned from traditional animation we can decide okay this is the beginning of where it starts to start moving really fast so let's go into sculpt mode and select this push tool and just kind of stretch it out a bit now let's try to stretch this out a little bit more and this one let's go ahead and stretch it out even more awesome okay so now let's take a look at the animations looking pretty good I like it okay so now this frame right here now I don't know how to get the onion skins to kind of start appearing at this point they were showing up earlier but now they're not but what I do know is I want to kind of stretch this out a bit and I'm just kind of gonna scrub through these two frames to kind of get an idea as to what's up and I think this one would be stretched out quite significantly as well you know actually it almost looks as though at the beginning of the animation right here I feel as though this should actually get thinner if it's stretching out it needs to keep its mass so this is stretching out even more just kind of playing around with it a bit awesome okay so I feel as though I played around with this quite a bit in the press shift space and we can see the bouncing ball in all its glory and I think that's pretty slick I think that's pretty cool and if it wasn't for the fact that I'm narrating every step that I'm going through and just kind of like beginners introductions to blender and all that I could have actually done this extremely quickly and very happy with the result so I know that animating a bouncing ball isn't the most profound thing in the world however if you can animate a bouncing ball then you've reached this point to where you're able to reach the first step into creating a great animation okay a bouncing ball is the first step to learning animation so this is the best way to introdu all of this to you I've been thinking about it and I'm half way thinking that I should probably start over with the 51 animation challenges with blender I know that there's a number of you guys that have been following me because of open toons and I love open toons it's the thing that actually showed me that I can indeed animate but I'm kind of I'm kind of burnt out on open toons and I feel as though an entire speedpaint video of me animating my in-betweens it doesn't make any sense instead of open toons whereas instead of blender this would be a lot easier to follow and so that's some of the main motivators for me wanting to move over to blender other than the fact that I think that blender is amazing so if you guys would like to see me start all the way over with the 51 animation challenges with blender feel free to participate in the poll it's appearing on the screen right now and if you would just like to have something to say about this me not really wanting to go back to using open tunes feel free to leave a comment I would I would really like to have a conversation with you it's hard for me to kind of predict the thought process of my of my audience and so if you guys just want to talk about it your perspective on me kind of leaving open tunes behind just talk to me I would like to hear what your thoughts are and all of that good stuff anyways guys that pretty much concludes it for this video if you guys enjoyed it please feel free to like share and subscribe and if you guys would like to get more notifications from me feel free to click on the Bell or go ahead and follow me on Twitter a link is supplied in the video description below if you'd like to support my channel there's a picture of my mascot in the upper right corner of the screen right now any support is much appreciated and with and with patreon I go ahead and supply some extra features for you for a very low price and if you'd like to see more of my content feel free to click on anything that's appearing on the screen right now thank you very much for your time
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Channel: Orphanlast
Views: 170,010
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Keywords: krita, affinity, designer, photo, sketch, artist, draw, artwork, illustration, sketchbook, painting, arts, digital, art, anime, creative, artsy, sketches, doodle, sketching, illustrator, artistic, paintings, paint, tutorial, opentoonz, 2D, animation, how, to, education, educational, xsheet, x-sheet, animate, cartoon, color, design, wattercolor, artists, #manga, draws, doodles, gallery, illustrations, graphic, cute, picture
Id: xUYq8AVfDyc
Channel Id: undefined
Length: 21min 35sec (1295 seconds)
Published: Fri Aug 02 2019
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