How To Deal BROKEN DMG With Jinhsi! (Best S0 Jinhsi Guide & Build) | Wuthering Waves

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So, as you just saw, Jinhsi can deliver some  serious nuke damage and after playing with her for   a while, there’s a lot of things that surprised me  about her and today I am gonna be going over how   to build Jinhsi and play her, so that you can  beat some of the hardest content in the game.  Now, let’s start with the most important part of  the video – how to maximize Jinhsi’s potential   and how do her abilities work. I’ll be using her  with the Celestial set to showcase the abilities   and damage while her main echo is going to  be the new boss Jue but keep in mind I’ll   cover all of her builds later in the video.  Also, you can see here I got pretty decent   stat rolls all across the board and I managed to  reach really high Crit DMG. By the way, keep in   mind this is a Sequence C0 guide & showcase. And starting with the Basic Attack – it’s a   4-string combo that delivers really low damage  and the same can be said about her Heavy Attack   as well as the Mid-Air attack – they’re just  not great and are pretty clunky. However,   you will want to use the full 4 Basic  Attack combo because this will allow her   to transition into a more powerful state, where  she can unleash that insanely powerful damage.  But how do you actually produce  that big number with Jinhsi? Well,   it all has to do with her skill, sort of. You see, there are 4 stages of the skill,   so let me explain all of them. Now starting with Stage 1 – by just   simply tapping the skill button, she will perform  this really weak slash and go on cooldown for 3   seconds. I do not recommend using this first stage  skill, it’s simply not worth it to waste precious   time in hard content, unless maybe there are some  weird rotations where it’s beneficial to use it.  But moving over to stage 2 – after she performs 4  Basic Attacks, you can see here the skill lights   up and by pressing it she will deal small  AoE damage, go into air and even actually   group up the enemies. Most importantly,  from this moment on, she enters a special   mode of her Forte Circuit, called Incarnation. So, while in this mode, she can use her stage   3 skill called Crescent Divinity, which honestly  has pretty decent multiplier and with this skill,   she can also launch enemies into air. However,  this will put the skill into cooldown for 10s   but it will be reset after she reaches Stage 4  skill. Also, you can press the skill at stage   2 and cancel it with dash or jump to do  the stage 3 skill for faster animations.  Ok, so stage 4 skill called Illuminous  Epiphany, that’s where the insane damage   comes from but it’s a pretty big and  convoluted ability, so let me break it   down by going through the rest of Forte Circuit. You see, after Jinhsi goes into air thanks to   Stage 2 skill and enters the Incarnation mode,  she gains a whole set of different abililities   she can do thanks to her Forte Circuit. First  of all – her Basic Attacks are replaced by the   new Basics – it’s a 4-hit combo and after fully  completing it, she will gain the ability to cast   her Stage 4 skill. She can also do an alternative  Dodge Counter and Heavy or Mid-Air attack in this   mode but after testing her rotations so far,  it’s best to just quickly whip out those 4   Basic Attacks instead. Also, all damage here, as  far as I am aware is considered to be Skill DMG,   which is nice – so for example those 4 Basic  Attacks will scale with Skill DMG substats   and buffs. By the way, after 4 Basics,  her Basics then become all Heavy attacks   but they are not worth using and its better to  just immediately use the final stage 4 skill.  Ok, so you complete the 4 Basic Attacks  while in the Incarnation mode and suddenly,   you see this beautiful stage 4  skill light up and press it… wait,   what? Why is the damage so low? What the f.. ? Alright, so by itself, Stage 4 skill is actually   pretty terrible. However, to go from bad to badass  damage, you will need to build special stacks on   her called Incandescence and from now on, I’ll  just either call it stacks or Forte stacks.  So, Jinhsi can hold up to 50 stacks and there’s a  visual representation of them at the bottom here,   its kinda hard to count it but here’s a  few image examples to see stack amounts.  Now to build the stacks, the ability called Eras  in Unity will always be active for the whole team   and whenever somebody deals Attribute damage, 1  Stack will be granted every 3 seconds. But and   this is a big but – if the damage is dealt by a  Coordinated attack, then 2 additional stacks will   be granted, gaining a total of 3 stacks. However,  if 2 same attribute attacks are delivered within   this 3 second cooldown, only 1 of them counts,  so for example, if Verina’s coordinated attack is   dealt along Jinhsi’s attack, a total of 3 stacks  will be gained. But if this was Mortefi instead,   then when Jinhsi attacks – now she gains 4 stacks.  And you guessed it – coordinated attacks can be   combined, so for example, if Yinlin and  Mortefi’s coordinated attacks are active,   one single attack with Jinhsi could  produce 7 stacks every 3 seconds.  Still, there’s one extremely crucial part that  needs to be mentioned now – the 3 second cooldown   is very limiting, so to help alleviate this  problem, when Jinhsi uses her Outro skill, for   20 seconds, the cooldown limit goes from 3 to only  1 second. So yeah, with this team comp I mentioned   before, now every second can produce 7 stacks. Ok, so now we can go back to her Stage 4 skill and   by building up the stacks with the whole team, we  can finally unleash that big, satisfying number.   And what do you know after casting this skill,  Jinhsi also gains an extremely powerful ability   called Unison which allows Jinhsi when swapping  to trigger her Outro and the swapped team mates   Intro. If that’s not enough – this Unison buff  is consumed instead of her Concerto – so if she   had a full Concerto circle ready, Unison is  the first one to be consumed and then you can   swap back to her again AND trigger her Outro once  more. Now, the cooldown on Unison is 25 seconds,   so this won’t happen every rotation  but it’s still a very powerful ability.  Sigh… now that was a lot of yapping for the big  boom attack, so let’s take a breather and quickly   look at her Ultimate. I mean yeah, it just deals  big badabing damage, nowhere as huge as Skill 4   with all stacks but ironically – the multiplier  is still better than Havoc Rover’s Ultimate,   which was the hardest hitting Ulti previously. And then as for her Intro Skill – it’s like   whatever damage, nothing amazing, there is  also an Inherent Skill you can unlock to   boost the damage further, which is fine,  however, the best thing about her Intro   is that her skill states – when she uses the  Intro, she can immediately cast her Stage 2   skill, letting her to skip the 4 Basic Attacks  initially. Also, since I mentioned the Inherent   skill – the other one just straight up provides  20% Spectro damage increase, which is really good.  So, now that her whole kit has been  covered, how does her rotation look like?  Well, you will usually want to start the fights  with her. So, activate the Echo and do 4 Basic   Attacks, press Skill, press Skill again for  that stage 3 damage, do 4 more Basic Attacks   and finish off with the stage 4 skill … but the  damage will be very low, however, by swapping   out you will trigger Unison which immediately  allows her to activate Outro for better stacks   and trigger swapped ally’s Intro. From then on,  do the 2 ally rotations, which I’ll talk about   later in teams section and swap back to Jinhsi.  In this 2nd rotation, start with the Ultimate,   immediately use her Skill which puts her into  Incarnation mode thanks to her Intro, use Echo,   then use skill, followed by 4 Basic Attacks and…  finish off with powerful skill nuke and swap out.  Now to be honest, the way you wanna incorporate  Ultimate will vary a lot, depending on how much   Energy Regen Jinshi has. Like most of  the time, you will trigger her Ultimate   every other rotation and you can if you want to,  start even the first rotation with her Ultimate.  Keep in mind, her main echoes and Ultimate  have pretty long cooldowns, so you still   want to use them early in her rotation, to  make sure you can come back to them after   other team mates are done and have them ready. Also, to have a better understanding of her   potential, here’s the damage breakdown – the skill  damage takes up about 70% of her total output,   while Ultimate is 20% and Echo as well as the  Intro make up about 5% damage each. So yeah,   her skill damage is basically the  entire damage potential, more or less.  All in all – Jinhsi’s kit might seem complex  but once you get into the groove of just doing   the following rotation, she becomes pretty easy to  understand and play, especially considering if you   want to be sweaty and incorporate quickswapping,  since when she’s in Incarnation mode,   you can actually swap out and still come back  to that mode, because it lasts for 10 seconds.  Anyway, enough about the gameplay,  let’s talk about how to build Jinshi.  Ok, so this is probably going to be the saddest  section of the video because… there’s one big   problem with Jinhsi. She doesn’t have any  great F2P options, when it comes to weapons.  Now starting off with her best in  slot option – Ages of Harvest is   a really strong and amazing weapon. The  passive is easy to trigger and with the   rotations I’ve shown, you can fully utilize it. But moving over to Verdant Summit – overall,   it deals about 17% less damage than her signature  weapon and besides the 12% Attribute DMG boost,   the rest of the passive doesn’t matter.  On the same note, Lustrous Razor passive   can at least be fully utilized, just make sure  to cast Ultimate after at least 1 skill tap to   gain the bonus dmg, however, it is about  1 to 3% worse than Verdant Summit – so   Jiyan’s weapon just has better raw stats overall. And then moving over to 4-star options… honestly   it’s a really bad situation here. A lot of people  expected that the Battle Pass weapon Autumtrace   will work and it kinda does… but only when doing  the initial 4 Basic Attacks. Because if you use   her 4 Basic Attacks after entering Incarnation,  they are treated as Skill DMG, so you cannot gain   the passive and this weapon loses its purpose  after 2nd rotation, since her Intro can put her   into Incarnation immediately. Still, it does offer  Critical Rate from substat, so you can use it as   a raw stat stick but it will be about 38% weaker  than her signature weapon. Yeah, it’s pretty sad.  Now the irony here is that both Helios Cleaver  and the craftable weapon Broadblade #41 can   actually pull their weight a bit more, provided  you have enough Critical Rate from Echoes. Both   at max 5 copies, are about 15% worse than  Lustrous Razor and 33% weaker than signature.  And then as a worst case scenario if you’re just  starting out, you can use the 3-star weapons   Broadblade of Night or Guardian Broadblade. Like, honestly, if you still haven’t cracked   your Union Level 45 package, you should grab the  Lustrous Razor from it, since it’s really decent   compared to the signature. Otherwise, use one of  the other weapon and I mean even then – they are   pretty fine, so don’t get discouraged when I  say they are worse than the signature weapon.  Now moving over to her echoes – the main and  only set you want use will be the Celestial   5-piece set. You could go for double two set of  Lingering Tunes and Celestial or go with full   Lingering tunes as well but they will perform  about 10 to 12% worse than Celestial 5-set.  And as for the main stats, they are a bit  different than usual. The most reliable   loadout will be 43311 cost echoes, with 4-cost  having Crit Rate or Crit DMG, 3 costs using ATK%   and Spectro or double Spectro and then 1-Cost  obviously should have ATK% main stat. Now the   thing about the 3-cost echoes is that ATK% and  Spectro DMG come out a bit ahead in damage,   like few percent, since she gains a lot of  Attribute DMG from 5-star weapons like Verdant   Summit and Ages of Harvest but any other  weapon will be fine with double Spectro.  And then those of you who are  crazy enough to whale for Jinhsi,   you can go for alternative 44111 which has double  Crit Damage but it’s about as good as 43311.  Anyway, aside from whaling, substat priority  is pretty simple – Critical Rate and Damage   come first, then ATK% then Resonance skill DMG  and then finally Flat ATK, Energy Regen and   Resonance Liberation damage all share about the  same priority, depending on team and rotations.  Finally, for main echoes – there’s two of them –  there’s Aix or Jue. Literally have no idea how to   pronounce them. But Aix is a weaker option here  and Jue, the new weekly boss will be her best   in slot choice. Obviously, you can still use Aix  if you have good stats while farming for Jue but   that’s pretty much assumed by this point. And  then of course if you use Lingering Tunes, go   for Abomination. Also, since Jue can be cast as a  summon, it will deal DoT damage after using skill   on enemy, so it’s a really nice way to generate  Incandescence stacks when Jinhsi’s off-field and   you’re not using someone like Verina, since  she shares Spectro attribute damage type.  But yeah, that’s pretty much all there is  to Jinhsi’s build, so for video skippers,   here’s an overview of her build and also you  can see the priority in leveling her abilities.  Now when it comes to building teams, as you  already probably noticed, building those stacks   on Jinhsi is going to be of utmost importance. And the best way to build those stacks is by   using Coordinated attack units, since  they will provide the most stacks. Now,   there are currently 5 units in the game who can do  this – Verina, Yinlin, Mortefi, Baizhi and Yuanwu.  Out of these 5, the best 3 would  be Verina, Yinlin and Mortefi.  So, Verina can provide her boosting and while  she shares Spectro attribute with Jinhsi,   which means the stacks will be a bit smaller but  her buffs and healing can easily carry the team.  As for Yinlin – honestly, she feels quite slow  compared to Verina and Mortefi when it comes to   stack generation but her damage potential is  really good here and you can easily do some   quickswapping together with Jinhsi to unload  fast and deadly damage. And if you want to,   use the Moonlit Set with Heron,  to further boost Jinhsi’s damage.  Now as for Mortefi – at 0 sequences, he is a bit  weaker than Yinlin and Verina but at Sequence 4,   his Ultimate’s duration becomes much longer  and better for stack generation and also – he   can easily use Moonlit and Heron set. Then finally, we have Baizhi and Yuanwu.   When it comes to Baizhi – she’s kinda like Verina,  since she can buff damage if you Outro with her   into Jinhsi and can provide healing. But what’s  a bit of a letdown with her is the coordinated   attack from Ultimate – it can only trigger up to  4 times total, every 2.5s, so less efficient stack   generation, although at S4 she can trigger the  coordinated attack 2 more times but still, she’s   more or less a budget version of Verina. And then  as for Yuanwu – he is actually pretty nice, if you   use the skill and stay inside the circle, you can  trigger coordinated attacks every 1.2 seconds but   you also need to stay inside the circle and this  gives me the PTSD thinking about Benny’s circle,   since you need to stay inside of it. Also, don’t  use him together with Yinlin, since they share the   same attribute and won’t generate the stacks  efficiently, so use just 1 of them, whichever   you want to, for example Yuanwu can provide extra  sustain for the team and better Vibration strength   reduction on bosses and some elite enemies. Then.. there’s also Taoqi? What? Yeah, since her   Outro can give a massive Skill DMG amplification  to Jinhsi, she can be used for those nice big   damage screenshots, although you can also slap  on her Moonlit or Rejuvenating Sets with either   Bell-Borne or Heron, to provide better boosting. But if you want to sacrifice the stack building   with a damage dealer, you can also easily  go for Havoc Rover, who actually works nice   together with Jinhsi when quickswapping  or even use Jiyan, Calcharo or Sanhua.  Finally, you can also go for  Jianxin for better liberation   damage and grouping, if you really want to. And so far, few good teams come to mind. For   completely F2P approach, Baizhi and Mortefi are  recommended but for the best stack generation,   go with Mortefi and either Yinlin or Verina.  Right now I am using Verina and Mortefi,   since I want some healing and usually, with these  2 teams you can comfortably reach 40 stacks easily   and quite often even 50 stacks for the best stage  4 skill damage. And of course, you can also go   for something like Yuanwu + Verina to get most  comfortable survivability. OR Yuanwu and Mortefi.  Now before I give my thoughts about Jinhsi,  here’s a quick recap on whether you should   go for her Sequences or Signature weapon. And basically, her first sequence allows   her to stack up additional 80% DMG for her stage  4 skill when using her Basic Attacks or skill in   Incarnation, so you can get bigger number and  it improves her damage by 13%. Then sequence   2 interestingly enough, allows her to obtain max  50 stacks when she’s out of combat for 4 seconds,   so for example before starting Tower of Adversity,  she can already begin the rotation with best skill   dmg output. But this can be done only once,  since afterwards she will remain in combat.  Now sequence 3 essentially provides her with 50%  ATK after casting her Intro skill twice and it   should be possible to maintain this indefinitely  with some quickswapping and it’s actually about   20% further DMG increase from sequence 1. Then sequence 4 is like nice for the team,   when casting Ultimate or Stage 4 skill,  boosts Attribute DMG bonus by 20% for 20s,   so not so huge for her and it’s  roughly 8% additional personal DPS.  And then, S5 gives a big boost to Ultimate  damage, about 15% increase overall and finally,   the last sequence just straight up improves  Stage 4 skill and stack damage multiplier,   providing a total of about 23% DMG increase. Overall, her sequences grow in power steadily,   best stopping point would be S1 in my opinion  but if it comes to whether you should get her   signature or S1 because of the way you  can swap equipment in Tower of Adversity,   if you’re in the need of a strong stat stick like  Ages of Harvest, someone like Calcharo or Jiyan or   even Taoqi will find good use of it, so go for  horizontal investment if you want to. And if   you don’t have Lustrous Razor or Verdant Summit,  then it’s definitely better to get her Signature.  Alright, finally, so what do I think about  Jinhsi? I mean yeah, she’s an insane nuker,   definitely feels broken with the signature  and she’s almost like an Archon in Genshin,   which I believe she is some sort of Magistrate  of this current region we’re in, so yeah if you   want to experience big numbers and interesting  playstyle, she’s pretty good for that. It is a   bit sad her weapon options are lacking, though,  so keep that in mind but as always – this is still   a gacha game, so be mindful of your financial  situation and don’t go crazy with the spending.  Anyway, hope you found this video useful and as  always, you can help me out by just pressing like   on this video and subscribing to my channel for  more WuWa content. Thanks and see you next time…
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Channel: Gacha Gamer
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Keywords: wuthering waves, wuwa, wuthering waves guide, wuthering waves top characters, best character wuthering waves, jinhsi, wuthering waves jinhsi, wuwa jinhsi, wuwa jinhsi guide, wuthering waves jinhsi guide, wuthering waves jinhsi build, jinhsi build, jinhsi gameplay, jinhsi best, jinhsi weapon, jinhsi echoes, jinhsi teams, jinhsi guide, jinhsi sequences, is jinhsi worth it, jinhsi showcase, jinhsi s0 showcase, jinhsi guide s0
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Length: 18min 37sec (1117 seconds)
Published: Sat Jun 29 2024
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