How To Create Buildings From Images In Blender 2.8 (Game Art)

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hello welcome to my new tutorial oh my god what is happening with my voice [Music] hello my dear friends and welcome back my name is cabinet for visual cue in this tutorial we are gonna do something amazing basically we're gonna create a whole building from single image is that cool so if you want more videos like this click that subscribe button and also don't forget to click that vacation Bell so right now we're gonna go and jump in blender so the first thing what we need to do here is to enable add-on called images as planes so we're going to do that by going here in edit and preferences and in preferences we're gonna go here and type images and we can see that we have this option over here and we're gonna go and check this box and go down here and click save preferences okay so the next step is to add that image which we want to use for creating our building so click shift a to add and go here an image and an image go and select images as planes and right now you can see that I have my textures here which I want to use for that for that building so I'm gonna select this this image over here so double click and right now we have this plane here in our 3d space so you can see that we can't see our image here because we are in solid mode viewport so I'm gonna go here and select look at that mode and right now we can see our image okay select it and I'm gonna rotate it on x-axis for 90 degrees and click ask to scale up and scale it up somewhere on there something like this and grab and move it on on z-axis okay so the next step what are we gonna do here is we gonna go in edit mode and start adding Alip cuts and after that we're going to extrude things which want to extrude in and extra doubt so for example over here we're gonna go and extra in all windows and we're gonna extrude out these walls so go in edit mode select the face select here and add a loop cuts so ctrl R to add and add our loop cuts on these walls and basically repeat that these tabs right after death we're gonna go and create the horizontal lip cuts to make a lip cut for Windows and again repeat these steps again and again and also for this one okay so as you can see here we have this little part over here and also we're gonna create a lip cut for these parts one here one here also for this here okay and also for this one or here also we're gonna create the lip cuts for the these frames and do the same steps again add a loop cuts on horizontal or one vertical and make that window frame and when you finish with your lip cuts we can go around and see which edges we want to use for for our extruding options so I'm going to go and select everything what I don't want to extrude and simply delete that and I'm just gonna go and click delete key on my keyboard and click here dissolve edges and now we have our clear space over here alright we can also clear this part over here and finally we are finished with this brain pain part so right now we can start extruding our building okay so go here and face select and select everything what you want to extrude out e to extrude and extrude it out like this anger around and select these windows here and we're gonna extrude in these windows like this so we're finished with our extruding right now what we're gonna do is we need to correct sides of this wall so over here as you can see so we have some glitches over here with textures so we're gonna fix that by going in evie editing so here we go click there and we are in UV editing and if I click here on this on this rights window over here a to select all we can see that we have in this left window our UV maps also go here and select this option over here with side you vsync selection so what this option does basically for example if I select something here in this 3d space for example this wall and we can see it will be automatically synced with our UV map also go here and change this viewport from shading to look at that to see what is happening there ok select here the face selector and go around and select every face which you want to correct in your UV z this one and this one and also this one and if you have some extra lip cuts over here go and select with this edge select and dissolve them okay and right now what I'm going to do when we select everything what we want to correct click you on your keyboard to open this menu over here UV mapping and just click a smart project and click OK and right now we can see that we have a lot of a lot of these UV x' merged into into this one so basically what I'm gonna do is I'm gonna select from this side over here and we can go one by one to start creating the UVs so we can scale them down you can put it over here we can scale it on z-axes moving up if you want just play around repeat the same step before every wall you so after we finish with our UV editing we can go and spend some some extra time to create our textures a little bit realistic over here in this building so basically we can go and give some high G to do these bricks we can also add a reflection to do these windows here so let's let's do it so I'm going to go here in shading and in shading we have these three shaders so I'm going to delete them and I'm gonna go here shift a to add a shader and shader principle to be SDF so I'm going to connect this image texture here in base color and the as and this be SDF to surface and right now we have our surface over here as you can see so I'm gonna duplicate this image texture over here I'm going to click here on this number two to duplicate this picture and in this color space over here I'm gonna select a non color and I'm gonna add a color ramp and connect that color ramp color with vector and color with a roughness over here and what I'm gonna do is I'm just gonna simply reverse these two like this and we can move it somewhere around here or just to have this reflection this pretty reflection over here in these bricks and also we're going to give some height on this bricks over here so I'm gonna duplicate this image texture here and put it over here and I'm gonna change from these texture and I'm gonna change did this one bump the link is gonna be in the description below and we're gonna add a math over here add a math put it somewhere around here connect value to displacement and this color we're gonna connect over here in this second and right now we can see that we have height so I'm gonna because it's too crazy right now I'm gonna move this down and also change to multiply and type minus point minus 0.2 for example or three okay and right now we have that height so the next step what we're gonna do here is we're gonna go and add some reflection in this these windows over here so we can do that by going here in material and we're gonna add a new material here and click on you and I'm gonna go here and add again shift a the image texture add an image texture here and open that and also connect this color to base color and what I'm gonna do here is I'm gonna go in edit mode and select every face of this window which is going to be reflective so I'm gonna select this faces here this one this one and this one okay and what I'm going to do is I'm going to select this material which we are created before and click assign and also you can go here and unruffle ascend put a roughness down and we can see right now we have a reflective material created to create a little bit more realistically we can add some dust particles on on these on these windows here so we can a shift D duplicate this here and we can go again folder to select this dust overlay and we can connect that with roughness and as you can see here right now we have that a dust dust the overlay on our windows so guys basically we're finished with this so if you want to create the whole building you can just go around and duplicate a couple of times rotate it move it and basically you can create a whole building with this one side ok guys that is it for this video I hope you learn something in this tutorial if you learn something click that subscribe button smash that like button also share with your friends come here from visual cube and see you in the next video [Music]
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Channel: Visual Cube
Views: 279,747
Rating: undefined out of 5
Keywords: game design, education, blender 2.8, game design tutorial, blender tutorial, design, photoshop, illustrator, adobe, concept art, game art, blender beginner, 3d modelling, blender beginner tutorial, blender tutorial beginner 2.8, blender tutorial beginner 2019, game
Id: iygJy9fLrWE
Channel Id: undefined
Length: 12min 40sec (760 seconds)
Published: Sun Nov 03 2019
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