How to Create a Modern House in Blender | Part 2 | Blender 2.82

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hello guys and welcome back to this tutorial this will be an exterior architecture visualization done with blender 2.82 and cycles render engine a step by step tutorial for beginners and intermediate in the end of this tutorial you will learn how to model add lightening materials and render full exterior scene with multiple shots so enjoy let us continue with the front elevation adding doors to both floors starting with the ground floor press shift and add a cube - 20 centimeters in heights 100 in width and snap it to the top stair level you and same as Windows we need to add a boolean modifier to the walls you select the cube and make it display as wire to make sure boolean is clean cutting you then make a copy of it move it to collection turn back the display to texture after that in the edit mode delete all the faces but the one in front snap it to the wall press ctrl-a and apply transformation now simple insert extrude modeling as before you can also have reference image of a door and model something you see nice it is up to you so here I insert it first then I added a loop cut you extrude to inside by five and insert each face by five first extrusion seemed big so I moved selected faces to outside by three as shown and finally another insert and extrude by two now go to material settings and assign to the door the same materials we used in Windows move the door bit to inside you after that select both the door and the bouillon cube and press shift D to copy them to first floor select the walls and add another boolean modifier in the object section select the wired cube in the first floor balcony move it a bit to the top you so I did scale the door up to fit the walls heights the numbers on the right if you want to copy them you to 40 in height seems fine you now to the right side of the building we need to add windows same thing same process you first in the bullion collection I added a cube 100 centimeters in length and copied it in the edit mode so it remains the same object to demonstrate what we said in the edit mode if we want to copy this long cube just select it and shift D to copy it now if we get out of edit mode you will see that it stays one object so as we say before if the boolean doesn't have clean cuts check intersecting edges and try to move it a bit if we need to solve this unclean faces that we end up with simply adding a loop cut in the middle of the boolean object will make it look nice now as before make a copy and move it to Windows collection changed the display back to texture you in the edit mode select all faces that we need to keep as you see then press ctrl I to select inverse and delete those faces snap the rest to the walls press ctrl-a to apply formation now in the edit mode same insert extrusion process inset by 10 extrude by 5 then insert by to another extrude by 2 and finally inset by 2 then to the material settings and assign the same materials we used earlier for both the metal frame and glass now move the windows to inside to add kind off depth to the mesh so this looks nice I think after that to the back side of the building first select the to column and join them press right click and move them to the modelling collection keep everything ordered then on the left add two cubes kinda square faces and make a copy of them to the ground floor you now join the four cubes into one object by selecting them and pressing ctrl J then repeat the same process select the walls and add a boolean modifier in the object section of the boolean select the cubes we joined earlier then turn display for them to wire make a copy of them with shift D turn back the new copy to texture and display go into edit mode and delete all faces but the ones in front as shown snap them now to the walls and before continue as always get out of edit mode and hit ctrl a to apply transformation now back to edit mode press sigh and inset faces by 10 centimeters then press E and extrude them to inside by 5 then another insert by 2 again extrude the faces to inside by 2 and finally inset by 2 now assign to them the same metal frame and glass materials that we've been using and move the four windows to inside so the windows on the first are too low but I am going to leave them like this for now after that to the balconies in the first floor we are going to add a slide door in two windows add a cube in that area make it 400 in width and place it to the right like shown you then as before select the walls and add a boolean modifier in the object section of the boolean select the cube then turn display to wire make a copy of it with shift-d turn back the new copy to texture in display go into edit mode and delete all faces but the one in front is shown get out of edit mode and hit control a to apply transformation snap it now to the walls now I added a loop cut to the walls to clean the cuts in the walls get back to edit mode now while selecting the face press sigh and insert by ten then extrude by five to inside press control are to add three loop cuts to the face after that insert individual faces by five extrude them to inside by 2 and finally inset by 2 move the door to inside you in the left side of the slide door add a cube on that area numbers are on the right if you want to copy them now copy it as shown select the two cubes and join them with ctrl J and repeat the same process select the walls and add a boolean modifier in the object section of the boolean select the cubes then turn display to wire now here the cube thickness is a bit small so I moved it to inside you now make a copy of them with shift D and move it to the windows collection turn back the new copy to texture in display go into edit mode and delete all phases but the ones in front as shown get out of edit mode and hit control a to apply transformation snap both faces to the walls get back to edit mode now while selecting the face press sigh and insert by 10 then extrude along normal to inside by 5 after that inset faces by to extrude them again by 2 and finally inset by 2 move the windows to inside you select the slide door and the two windows that we made and copy them to ground floor terrace level we also need to add to the walls and other two boolean modifiers to cut the walls in the terrace area so add them one by one and in the object section select the wired cubes you one thing we forget is the materials assigning I am going to back to them later but you can assign it to them now on the roof I added some loop cuts to make an area three by five meters you extrude the face up by 240 the move the left edge to top as shown in the back face I added two loop cuts vertically and 1/2 horizon line then fix that last one to make it straight you select the face as you see inset it a bit to eliminate any intersection with the floor edge then extrude it to inside this will be the door I am going to model it it is not that important if you want to take shot from ground level but we are going to do it so as before bunch of in sets and extrudes add some loop cuts to the mesh you can always have a reference images to work on it you once you've finished with the last inset go to material settings assign the last face we on as shown to the glass material then add another material and make it the metal frame while selecting the glass face press ctrl+ to select more then while on the glass material press the deselect button now assign to the rest the metal frame material so in the front balcony select the walls press tab to enter edit mode add a loop cut as shown I am going to select those faces as shown and extrude them to outside this will add some depth to the mesh so select the faces press right-click and extrude them along normal to outside now we need to fix the corner vertices and line them up on both axes select them set by set press G and snap them on both x and y axes to the nearest vertex you and I think if we continue this extrusion along the building might look nice so let us select the faces and extrude them by five you now fix the corners the same way we did earlier so I am just leaving you to watch it might help to be on top view shortcut for it number batt 7 also wireframe mode will help by holding Zed you can switch between modes you here we can fix the to corner or just the middle so I fixed the middle it might change the extrusion value but a centimeter or two won't make the difference in exterior shots you so continue with fixing corners here the column hide this area so it won't matter you and finally to this corner fix it and we are done you overall look is not bad we might fix or change small details in the shading phase but for now this is good still one thing in the backside the stairs to the terrace as you see the terrace is over a meter above the ground so to add a staircase put the cursor in the Darr now make a new collection for the stairs after that in the top go to edit preferences in add-ons section search for arch pack add on and turn it on now from shift a go to arch pack and select stairs and if you can't see the thumps as in my case you need to go back to arch pack add-on and render thumps as shown you should also buy now made another copy of the work file you so the thump render might take a while I did pause the record until it finished after that press Shift + select touch back from mesh select the first stairs option as shown press N and go to the arch pack setting so we need to tweak the setting to end up with a 105 heightened fit number of stairs I did turn off the panels and the handrails I am going to add them along the terrace fence you so too fast the process I am going to snap it to ground and then edit it to fit pressed R&Z to rotate it by 180 degree you so sometimes duo to have a lot of vertices near each other snapping become not easy to work with so I moved it along the axes x and y and place it in front of the slide door you so editing the terrace railing might take make it again see what fits you I did delete the repeated rails as shown and in the edit mode add two loop cuts to the top one and delete the middle part you then close the caps with bridge so the idea here is to make the railing extrude from both sides and ends with the stairs simple edit with G to move and Willie to extrude you also as I said earlier I deleted the repeated part but you can edit it I am going to make it again you adding a cube like always place it in mid to the top part you then move to corner extrude by the same length he will sign to the cube and continue like this in every corner you now in the outside snap pit two stairs ending move it to bottom you in the other side you might need to copy the same parameters we assign to the earlier queue you so same thing here move and extrude reach the end of the stairs move it down until it fits you we need to copy it but before that it needs some fixing from the top in the wireframe mode select the vertices and line them up you the problem here is that I made two different cubes in parameters but I am going to fix the view so don't worry with vertices everything editable but it always right to work clean from the start so it is my bad you now that we end up snapping vertices to each other press shift D and make three copies as shown you still the top part to extend it to the stairs select the faces and extrude them to outside and then another extrusion to the end of the stairs you move down until it fits now in the top wireframe mode line them up you close this vertical part to the top and we fin with the stairs and the building modeling in general so this looks fine don't forget to press ctrl s to save now let us make a simple landscape starting with the ground go to mesh and add a plane to the scene scale it up something you see fit I did move the front edge like eight meters to outside from the front stairs and just made the left side area bigger than the right one so if we have a landscape details with the plan images that would have been nice but we don't so we improvise you from the top view in the edit mode I am adding a surrounding grass area two meters in width and just make some kind of movement flow in the area around the building you delete the faces on the right to make that area smaller so let us separate faces by materials the first material is the default floor you now I am going to select those faces and assign to them a new material and name it grass you we just here need another loop cut and again select this face and added to the grass material now this face we are on will be the pool area first press sigh and insert it then press e to extrude it to bottom by 150 centimeters now press shift D to copy the face we are on and move it to top assigned to it a new material and name it water to hide it the face down and the inner faces will be ceramic so assigned to them a new material also the remaining pool area we will assign to it a new material and name it stone you now press e to extrude those faces to top then go to edge selection and select the surrounding edges as shown press control B to bevel it press and drag your mouse and with the mouse wheeler ad smoothness to the area you now selects the grass faces press I and inset them by five you deselect the interfaces to extrude the rest to top you after that to add a compound wall start with a cube parameters on the right you I end up with a cube 40 on length and 200 on height this will be kinds of an exterior decorative column so let us model it simple modeling add two loop cuts you select the faces as shown and extrude them inside along normal these phases inside we will assign to them a light material you so in the material setting assigned to it two materials first one would be a stone material the second one we will name it light and assign to it the inner faces now snap it to the corner you press shift D to make a copy from it we might need to be on top of you for smoother copying after copying the first one press shift' are to repeat the process select the last copy and snap it to the corner after that select them all and press shift D to make a copy to the left side we also going to add some copies to the front and back area you now add another cube in the corner is shown numbers on the right thirty in width and place it amid to the column you then in the edit mode select the face you see and snap it to the last column you then in the corner snap those two column to outside also make some copies in the backside you now back to the solid wall move it around the corner with 30 centimeters extrusion switch to wireframe mode for better controlling you after we finish with this let us add another plane this will be the sidewalk you 200 in wit and scale it in the other axes to fit the scene you then snap with the ground plane now the thing is I am going to make it a smooth transition between the street and the ground level so I added a loop cut then selected the opposite edge and move it down by ten you then added another two edges and bevel the last one which didn't help that much in smooth in the area but still it looked fine now finally to make the street add another plane and scale to fit the scene as shown snap it to the lower level of the sidewalk you a sign to the sidewalk the same floor material and for the street in the material setting just add a new material and that's it for this part stay tuned for the next one goodbye [Music]
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Channel: Architecture Topics
Views: 18,526
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Id: KLgS41944OI
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Length: 47min 21sec (2841 seconds)
Published: Thu Jun 11 2020
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