How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later

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"Hey Luigi!" Luigi’s Mansion… There’s just something about the original that I can never shake. The game itself is short and sweet, but I find myself wandering these haunted halls time and time again. Honestly, it’s one of the smallest maps for any game truly. The entire playable area for the game could fit inside of one level within any other Mario game. It takes less than a minute to traverse the whole mansion horizontally. Generally an area like this… Something this small, would cause one to grow bored with it. But here we are again. Once fall rolls around I’m back in these haunted halls on the GameCube. But I think there’s something neat about that. This house, which would just be a single dungeon in any other game, has enough pull for me to revisit it yearly… And every time I do there’s something new to discuss. From lost coins in the void, to mysterious winds that pick up our player and spit them out of bounds. To the hypothetical out of bounds areas that were scraped from the game that still contain camera data. There’s always something new… And this time is no different. This is the story of how people thought you could unlock Mario in Luigi’s Mansion… And the true origin of Gooigi. When the Gamecube launched, we found our two favorite plumbers tossed into bizarre adventures. Super Mario 64 left us empty handed with all the Luigi rumors that overtook the game. So when we found out Luigi would be starring in his own adventure again, it was honestly pretty shocking. My last experience with that was Mario is Missing… And we all remember how that went. Super Mario Sunshine was also in the works too - so it was neat to see both brothers utilizing new devices instead of just their normal run and jump mechanics. But there was a year long span between these two games and a question started to burn inside of us. We had been all over this mansion - top to bottom, clearing it many, many times. But something was missing. And that was Mario. Now I know I’m not alone when I say this: Some of that L is Real 2401 magic was still floating around in my head. We all wanted to believe that Luigi was unlockable in Super Mario 64… But now we wanted to believe that Mario was unlockable in Luigi’s Mansion. The urge wasn’t as strong and a lot of us had dial up internet by this point, but for some reason the idea still popped in our minds. Now that we were older though, we weren’t exactly having lunch table conversations about it. And I think that’s exactly what makes this whole concept even more mysterious than the wild goose chase that L is Real took us on. Luigi was never seen in Super Mario 64 and we wanted to believe he was there… Whereas Mario appeared at the end of the game in Luigi’s Mansion, right before a bonus mode was unlocked. This Hidden Mansion was confusing to a lot of us especially those in the United States. For those of you outside of the country, perhaps it wasn’t so much. Here in the states though, it was kind of hard to tell what exactly was different about the hidden mansion. It looked exactly the same… So it was perplexing. Since we were already pretty good at the game at this point, a lot of the ghosts didn’t deal damage to us since we knew how to defeat them. Nor did we notice that poltergust was a bit stronger. These were the only real two changes to the mansion. It played and felt exactly the same so its purpose was really confusing. At the time we had no idea that in other versions of the game, the Hidden Mansion was a lot different. In the PAL version of the game, the Hidden Mansion was actually mirrored as a level. Everything was essentially flipped, which made the game immediately feel like the Hidden Mansion was an advanced form of the adventure. Not only that, but there was an increased number of ghosts, the boss battles became changed - I mean, I would have loved to try to take on the hidden mansion form of Boolossus. You get to ride around on the poltergust 3000 like its a miniature car. It looks hard as heck to control, but it sure would have completely changed the experience than the normal Hidden Mansion boss fight the USA got. Anyways, Boo’s had more health, there was a lot more treasure available in the game, and overall it was a lot harder to restore Luigi’s health. The PAL version of the game was just that much more superior… But we didn’t know this was going to be the case since it came out 6 or so months after the US release did. Beyond that, we didn’t know things were different because things like YouTube weren’t around. People weren’t exactly showcasing the differences between the versions… So we were confused. We were given an additional bonus mansion in the game but weren’t able to tell what was different about it at all. Like, what was the point, really? It felt like something was missing… As if there truly was something hidden within this “ hidden mansion” that we needed to seek out. And for myself, there was a part of me that really wanted to find Mario. And not just save Mario… But to be able to play as him. And I imagine a lot of other people felt the same way. The pointlessness of the Hidden Mansion, other than a very slight difficulty increase, made us expect something that wasn’t actually there. Or at least at the time, we thought it wasn’t there. However, fast forward almost 18 years into the future to today… And perhaps we weren’t as crazy as we thought. Mario was there… But just not where we could see him. As time went on and majority of the player base put down Luigi’s Mansion to move on to other games, there’s of course always a select group of individuals who had other plans. People who fell in love with the game’s charm and were curious about how it all worked. Like many Mario games, there are lots of communities who try to actively mod and alter the games to offer new experiences. And while it certainly isn’t as common as things like Super Mario 64, there is a dedicated modding community for Luigi’s Mansion. However, a lot of this stuff didn’t happen until 10 years after the game came out. The tools weren’t really readily accessible back then. Even today, they’re not completely refined. But during 2010 through 2013, a lot of awesome things were discovered. You can find a lot of these things documented on The Cutting Room Floor or on the old forum archives of Luigi’s Bigger Mansion - which was a proboards forum centered around the game. In the 3d model file directory of the game were a lot of neat objects. Not all of them were utilized either… But there was one model that perplexed people. It was called bmario. And in the Luigi’s Mansion community, bmario became a hot topic for a while. Originally documented by user Catley, bmario was not the typical Mario model that was used within the game. The Mario we see at the end of the game when he is freed is a different file. But bmario is more interesting because it is Mario, stretched to Luigi’s height, with the poltergust straps fixated around his shoulders. This Mario even had animations tied to him that were comparable to the old animations Luigi used to have in Luigi’s Mansion - prior to them being improved. But this file was baffling because there could really only be one reason why Mario would have these straps in the first place. He was a playable character. At the time, more than likely, Nintendo took the rigging from Luigi and created a version of Mario from it. This “bmario” had much longer legs than the original Mario, so it looked kind of weird. But with this things definitely hinted at the game originally having multiplayer. Perhaps our fantasies of Mario walking around in Luigi’s Mansion, outside of fan mods based around the concept, could possibly have been real. But with that… The mystery of bmario kind of fell to the way side. The proof was there, but nothing else really came about for years. According to documentation, bmario’s last change was on June 16th of 2001. Only eight days before the build of the US version. Perhaps they were trying to implement him before the US version launched - similar to how they spruced of the Hidden Mansion for the PAL release. But that was the end of the trail. Going forward, lots of talented researchers like LMFinish, Catley, Aromas for their BIN file viewers, Ralf, with his amazing Action Replay contributions, luigim1, SpaceCats, ItsEasyActually, TheHappyFaceKing, AbsoluteG/Gambit, LukieD, and many more continued to contribute a lot across the entire space. Slowly documenting the things that still remained in the files. And time continued to pass. The dream of Luigi’s Mansion’s Mario started to fade… Especially since only in a few years we’d be hitting the 20 year mark of the game. During this time, multiplayer was of course introduced in 2013 through Dark Moon and then later on in the inclusion of the rerelease of Luigi’s Mansion for the 3DS. Gooigi was born and partnered up with our hero as we trekked through the familiar rooms we knew and loved. And with Luigi’s Mansion 3, the dual nature of the game puts a different spin on everything. But it’s funny because we never knew how close we actually were to solving the mystery of the “bmario” file when we were playing the 3DS remake of the game. What was experienced there wasn’t a new concept at all… And it wasn’t until a monumental breakthrough in the summer of 2019 did we realize what was hiding inside of Luigi’s Mansion this entire time… June 26th, 2019. A modder by the name of KIRBYMIMI who normally had focused on Pikman had been tinkering with Luigi’s Mansion occasionally. After singling out Luigi’s specific bytes that reference him in the code, Kirbymimi located a number that determined the quantity of Luigi’s… And when this was altered, a second Luigi as added to the map. With some further coding supporting this Luigi, a second controller could be paired with him allowing him to walk just like the first Luigi. But when he moved away from the current Luigi, something interesting happened. The game generated a second camera and the screen changed to split screen. Both Luigi’s could move and interact with objects independently, although there were definitely some bugs and kinks that needed to be worked out. But the split screen mechanic existed in the game… Meaning that Luigi’s Mansion originally had a two player mode that was scrapped. It was no longer a hypothesis based on a model… It actually existed, although in an early form. Our second Luigi is loaded into the world without a poltergust though, so it needs to be manually added. Kirbymimi, who had discovered this, went on to mention that there is some more proof that the game designed with two players at some point. Quote: “When the game is creating the equipment of Luigi, it checks if it’s the second Luigi and if it is, it changes the equipment he is going to have.” Due to the state of the multiplayer, when the second Luigi leaves the main camera and triggers split screen, the objects in that view including Luigi vanish. The second Luigi also has difficulties opening doors and generally it takes a long time to do so. With some other alterations, these things are able to be restored though in some capacity. And let me tell you. Playing the original Luigi’s Mansion with 2 players feels so awesome. Like a part of my childhood was restored somehow. I would have done anything to play this co-op with my brothers back in 2001… It would have been absolutely amazing. It makes sense that the current multiplayer clones the Luigi we have - as its the true, final version… But when this was in development, I could totally see Mario and Luigi with their old animations being utilized too. Obviously they’re unfinished, but how cool would the Hidden Mansion have been if Mario was freed and you were able to work with him to clear the mansion? I mean technically, we also don’t know if this meant that Luigi’s Mansion’s main story was different either. If Mario and Luigi were both always free, and multiplayer was a focus, was the plot of the game different? It’s neat to see that this same mechanic was revived in the 3DS version of the game. It seems even some of the same coding was used. In Luigi’s Mansion, both Luigi’s can latch onto the same ghosts like in the 3DS version. Gooigis limitations were the same as this cloned Luigi too. Our Luigi struggles to open doors, while Gooigi can’t even open them. Kind of funny to see how things just sort of picked up right where they left off. So it took almost 18 years to uncover Gooigi’s unknown origins - a scrapped multiplayer we never knew was there. To put to rest the rumor that Mario might have been playable in Luigi’s Mansion. Because now we know. We finally know that unlike L is Real 2401, there was truth to this rumor and speculation after all. I just can’t believe something like this has laid dormant for this long. It’s truly remarkable that it was uncovered… But now that I’ve shared all that - what are your thoughts on all of this? Let me know in the comments below. Also, if you want to check out a first look at this 2 player mode and the unique challenges players face when trying it out, you can find a video link to my gameplay walkthrough in the description below and at the end of this video. A link to the Luigi’s Mansion discord where this was discovered will be down there too. And with that… Thanks for watching guys and gals - and until my next video, cheers!
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Channel: SwankyBox
Views: 1,744,932
Rating: 4.7940011 out of 5
Keywords: luigi's mansion, luigi, mario, mario and luigi, luigi's mansion 3, luigi's mansion 3 gameplay, luigi's mansion mario, luigi's mansion mario gameplay, unlocking mario in luigi's mansion, luigi's mansion greatest mystery, luigi's mansion theme, luigi's mansion beta, luigi's mansion 2 player, luigi's mansion gamecube 2 player, luigi's mansion multiplayer mod, mario's mansion, mario's mansion mod, swankybox, swanky box, mario mystery, luigi's mansion dark moon, gooigi, nintendo
Id: KwNy9in93pA
Channel Id: undefined
Length: 11min 42sec (702 seconds)
Published: Sat Oct 19 2019
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