[Music] Do you ever watch random
Final Fantasy 14 YouTubers, - see their gil, and think to yourself,
"How come this guy has 999 million gil? And yet here I am not spending anything,
and yet I struggle to pay for - my 10th teleport to the Waking Sands today"?
[Fire alarm ringing] - This is fine. If you do, you're most certainly not alone. I think pretty much
every player wants to know - how you can make this much gil. The problem is the people
who have made that much - have no reason whatsoever
to tell you how they got there. The methods of making gil
that are commonly thrown around - get you some of the way. But nothing you will find online - will make you a rich player immediately. Most gil-making videos just reiterate - the same two methods over and over. And yet hardly any of them actually work - to the degree we'd need them to - if we wanted to amass this much moolah. This is why I've mostly stayed away - from making a video or two per week - about the latest and greatest
gil-making methods. And that's why this video, too,
will not be a guide - and instead some general advice - that I've learned over multiple years. Let me tell you about
the biggest farce in this game. Everyone will tell you
that leveling your crafters - and then simply crafting the latest gear - is what you will make gil with. This might have been a good source
of gil a few years ago. But, nowadays,
there are more players. Crafting is easier than ever. And there are people
throwing resources at you. You can find the perfect melds - including the crafting rotations
you need online - and get into it within 20 minutes - of reaching max level
on any of the crafter jobs. In short, the supply
for max-level crafter gear - as well as consumables
is higher than it has ever been. In fact, the entire crafting market
is just a giant ouroboros. The majority of crafters
are just making things - for other crafters to make money with - for other crafters to make
money with and so on. I remember watching so many videos - on people claiming to have some method - of making gil once the patch drops. And one of those methods
included stacking materia. Now, selling materia, in general,
is not a bad market. However, when you start
stockpiling materia, - the problem is you actually have
to end up selling it all. The flaw in the logic here
is very obvious. First of all, they made videos on this, - telling everyone the exact methods
that they're going to use, - meaning everyone was doing the same thing. And, second of all, high-end raiders
play this game so much. You can bet that they
already have all the materia - that they're ever going to need. The end result was hundreds
of frustrated players - with stacks of 300 or more - of whatever materia in their inventory - and no one to actually buy it. At least not at the price
that they were hoping for - and not without them camping
their retainers all day. [Furious typing] Another piece of wisdom you will hear
over and over again, as well, - is to craft during
the release of a major patch - and sell new gear sets
and raid consumables. The problem here is that
not only do you have - to not have a job to play - whenever the servers come online,
which is usually a Tuesday. You're also going to have
to play the entire day - because you will be undercut constantly. And that's after you spend
millions and millions - on your own gear,
materia, and crafter food. It's frustrating, time-consuming, - and there's just
a lot of luck involved. Over my time playing this game,
I've never had a single one - of the people I play with
get rich overnight - during one of those patch releases. They always complain about
the market for two days, - make back the gil they spent on gear
and maybe a little bit more, - and then they end up burnt out
after spending the majority of their week - pressing their macro button over and over. I'm not saying it's not possible - to make gil with crafters --
quite the contrary. But the gil you're looking for - is probably not in the items
everyone else is looking to craft as well. The one thing anyone that has
a large amount of gil will tell you - is that, above all, what really sells
is one thing: convenience. Ironically, players hate having to put in
the least bit of effort - to solve small problems
but are happy spending hours upon hours - AFK crafting for a few
hundred thousand gil per hour. The thing they hate the most - is looking up where
to get the small things. This is where the easy gil can be found. To name just one example,
one of the biggest markets in the game - isn't actually gear or raid consumables. It's furniture. Every day, millions of gil
are spent by players - looking to decorate
their houses or apartments. And virtually everyone buys their furniture
off the market board. Many of the furniture items you will find
use items from timed nodes - or weird items that have to be bought
one at a time from housing merchants. They're a nuisance to craft, - especially when you're
in the creative workflow - of designing your dream kitchen. But players are willing to spend
extraordinary amounts of gil - for the convenience of
simply getting these items - instead of having to
create them themselves, - even if they know full well
that they are massively overpaying. To back this point up, and at the risk
of ruining my own market here, - I've been pulling in close to
half a million gil per day, - selling windows
at little to no competition. That's just about 10 or 20 windows per day. And, usually, players will
buy them in bulk. I buy the steel ingots from tribe vendors - maybe every two months
in, like, stacks of 999. I gather the timed logs
whenever I feel like it, - which takes perhaps a minute each time. The craft itself only takes
a single button. It's not a macro. The item itself doesn't even
have to be high quality - because no one cares about
the quality of a furniture item. So the total time investment per window - is probably less than 30 seconds, - including the time I spent gathering
and putting it on the market board. And yet the competition
is close to nothing. I usually put the windows up
in the morning - after just getting them
from my retainer's inventory, - where I put them after crafting them
in bulk within 10 minutes, - which I do about once a week. And all of these windows will have
sold by the evening. This is just a single item. Think about the total amount of gil - you can make from
various furniture items. And, even if you can't
or don't want to craft, - convenience is still something
you can make gil with. For example, there's dyes. There are many dyes that can only be bought
from beast tribe vendors. Buying these in bulk from the vendor
and selling them over time - at a price of 20 to 30 times
the original vendor price - isn't uncommon at all. You may think
that this is a tiny market - and there's no way
you can get rich off of it. But the thing is the time investment
is close to nothing - outside of checking your sales
on the market board once or twice per day. And when you can sell the dye
that you bought for 200 gil for 3,000 gil. That's a profit of 277 thousand gil per stack. And that's without crafting anything. The reason it sells, again, is convenience. To buy the dye from the vendor, - the person buying has to first know - that the item can be bought from a vendor. Then they have to
actually have the resources - to figure out where it's sold. Then they have to have the tribe
that has the vendor unlocked. And then they still need to fly over there - to buy 10 measly parts of dye. I would wager that 90 percent of players
would rather buy the dyes - off the market board
to get it over with. And telling you about
the market of reselling dyes - actually doesn't hurt me at all. Because if there's one market
that shouldn't exist, it's this. There's one last factor
that I want to mention - when it comes to making gil, - and that's the amount of time
you have to invest. An item may sell for 10 million gil, - but if you have to invest 20 hours
of your time to get it, - was it really worth it? What you need to be thinking about
is not just the total sale price - but the gil you can make per hour. The thing that will make you rich
isn't something that takes hours per day - but a little bit of effort at a time. The goal is to have something sustainable. The truth is that the
majority of players - has, realistically,
two hours to play per day. And that time can be better spent
than pressing a macro - to craft consumables for tiny margins. It's better to sell 100 thousand gil worth
of easily-crafted items - than spending two hours crafting - maybe half a million worth of consumables. With these points being made, - here are the three ingredients
for your perfect market niche: low supply, convenience, time efficiency. Will finding that niche
make you rich immediately? Most definitely not. The players you see
with a large amount of gil - have acquired it over years. The guy with 999 million gil
probably took advantage - of every gil-making opportunity
over multiple expansions. And I'll bet he wouldn't be
crafting consumables right now. At the end of the day,
the players who have that much gil - probably do it because they enjoy it. For them, it's the main part of the game. To anyone that gets stressed
about making gil, - you can get by just using the gil
that the game throws at you - for certain weekly
or daily content just fine. Thanks for watching, and I hope
I'll see you in the next one. Peace!