HoI4 Guide: Guangxi Clique - Battlecry, but with No Step Back this time!

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Please please please have a look over your guides and update them. I like to use your guides as general country guides (like a general Qing China, Commie China guide) even when I'm not going for the achievement.

Especially with China and minors, they're very hard to play due to bad supply networks and doctrine/xp changes. I know we would all be very grateful for your work!

👍︎︎ 1 👤︎︎ u/Cl4ymist3r 📅︎︎ Mar 09 2022 🗫︎ replies
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Hey, everyone, Bittersteel here back with another video today will be looking at Guangxi Clique and Battle Cry specifically. So let's go with the new supply mechanics. China has gotten a little more difficult, so I figured let's update our existing guide. Shouldn't be too hard. Our memo on historical error focuses on Let's go. First off, let's just organize our army. I like to pick all the units that have some experience. Split them off. That makes six of them along the coast here and give them an order so they can start building some planning. Three remaining units will park at high. The majority of this guide will focus on using border skirmishes to eat the nationalists and the other warlords and for that purpose, we will be using these six units. We will update this template into something a little more robust than this, and we'll use the other units for our war with Japan. But we still have a lot of time before we need to worry about that. As for research, I like to open by getting better guns and getting artillery. Artillery is very important. As for the guns, you could postpone this and get yourself basic machine tools. First choice is yours. I just like to have the good guns early and then we'll just build a few civilian factories for should be enough after those four are built. We can start working on military factories and very importantly, working on our supply network. What I like to do is start by plugging in our main capital hub with the other hubs in the region just so we can make sure our railway network is all connected. As you can see, China has a lot of hubs. Some of them aren't connected most of them will not be connected to your network. So make sure to always check when you're taking land that everything you conquer is plugged into a railway network, especially here along the coast. Most of these supply depots are not connected by railway, meaning they will try to get supply via convoy, and that's just absolutely terrible. The Japanese Navy will sink all of those convoys. So railways are king now for production, will use the free production efficiency. Just put three factories on basic infantry equipment at the start focus is secure internal politics. And let's go also take all of your infantry and exercise them until at least level three. Now, our focus path is pretty straightforward. We'll start off by going from secure internal politics all the way down here to border clashes with the nationalists. So we'll go politics, opposition, war, taxes, personal leadership, and then border clashes with our first focused on. We will have a bunch of political power to spend. One of the first things I like to pick is go for chief of the Army and appoint a Huang show an Army offense expert. This will be very, very beneficial for the border clashes. We will be fighting. He's better than a defense expert. And most importantly, this gets our army experience taking early. We will need Army experience to change our templates because our current template is just straight up garbage. So yes, I am skipping improving my colony for a bit until I get some army experience going and I have a few competent templates I can use moving forward. We now have five army experience. I'm going to take the basic template we have add one infantry unit to it. This brings them up to ten combat with these units will be decent enough for garrisons, maybe even port garrisons. If we can add some engineers to them later and deploy a couple of them. First, though, we will split off a different unit to conserve a little bit of political power. I will start building our shock troops. So our shock troop template will be identical to the first one until we can alter it. Just set it to elite, making sure they get all the equipment first. So the goal will be something like a nine infantry battalions with support artillery and for artillery battalions. That gives you a 30 combat with division with a lot of soft attack, making it very good to fight enemy infantry, Chinese infantry only has basic infantry units, and they will be more than enough to fight the Japanese as well. The main enemy you will face in China will be supply though. So we'll have to fix that and our second batch of 100 political power can now be spent. We'll go into military high command and will do army. Regrouping is not incredibly valuable for the combat itself. But again, army experience, the more you get, the better. If you get it early on, we can actually build some good divisions by the time we need to fight Japan. Meanwhile, keep working towards border clashes just skip cross-border rates for now. All right. We have our towed artillery done. What I'm going to do now is dedicate one slots, two in the street. One slot will be dedicated to keeping your artillery up to date. And then one slot, once we unlock the third one will be focused on getting weapons and infantry equipment up to date. I'm actually going to wait until they get the third slot. The news that on artillery since most of our units are straight up infantry for now, a few things that we do need to get along the way. Our trucks, we need trucks for supply. We also need trains which reminds me, I should probably switch one thing out for trains. So basic machine tools and civilian trains, we need to make trains because we don't actually have any right now. Things you want to pick up when you have the extra research time will be anti air. Very valuable when fighting Japan. You're going to want to pick up support equipment and stuff like engineers and logistics companies because China is really terrible when it comes to supply and of course, air. We will need air fighters. Cas extremely important, but those can wait for now. CAS Very valuable when going up against Japan fighters are going to be vital if you are ever going to land in Japan will not build a navy to get there. So we will need to paratroop and the paratroop we need air superiority. Now, after our production, we'll build the new guns, take it down to one factory. We lost our free production efficiency anyway and put two factories on total artillery. So we can start making some glorious big bombers and just keep improving your shock trooper template. Start by adding some support artillery with your first ten army experience. Personal leadership is done. We're on to border clashes with the nationalists. Now, if you notice about border conflicts, it's pretty important to know that a border conflict can be triggered in any province that borders an enemy province where you have troops. And so we want to be selective and only have troops in our provinces, that border enemy provinces that we want to take. In this case, we have troops only in Guangdong, meaning we border Hunan, Jiangxi and Fujian. Our goal is to take as much of the Chinese coastline, one to prevent Japanese naval landings. Ironically, giving China an easier time that way. And to this is where most of the factories and development are. It will give us the most power if we do. Another thing we want is to take some of the Chinese provinces in this region here, Liang Xiang, Ganzi, chicken, whatever, just so that we can start bordering other warlord nations. The reason being is every border skirmish triggers a cooldown, and we want to be able to divert our attention elsewhere while we wait for that cooldown to finish. So we hit China, we get a cooldown with China. We can then hit Yunnan after Yunnan and China are on cooldown. Hopefully we can have a border with Xi based on mom and go there. Just keep ping pong ing your troops between different targets so that the cooldown is not as much of an issue. There is a bit of orange involved because like Guangdong here, it borders three different provinces. We cannot pick which province we target. It is a bit random, so there will be luck involved getting the provinces right. But it does help if you just keep all of the troops that are not currently required for anything. Just keep those away from any province that borders a neighbor. So we can put troops in Nanjing and we can put troops in Hainan. These two provinces technically don't border anyone else. So as long as the troops are in those provinces, they will not interfere with selection and we just use our six shock troops, put them into position, just narrow down the provinces. We want as much as we can. It's going to be hard enough as it is. We're also going to continuously hold on to 100 political power unless we know there's a long cooldown waiting just because we need 100 political power to start the border clash. And if we win, we get the 100 political power back that will just reduce the time we need to wait and keep things moving forward if we can always keep clicking the button. Also, the reason why I've got six units here is because six units is the maximum amount of units that can be selected for a border skirmish. So if you can always pick the six units that are going to get involved, we can make those six units not tier four border skirmishes, meaning high soft attack. So far, the template isn't much to look at, but it's getting there. We're getting the army experience and we just need to keep producing guns and artillery. Right. Border clashes with the nationalists as done. We can now click this button to stage an incident. This will start a 30 day timer. We're going to do that. And like I said, the province selected is going to be random. It might even change the moment you click this button. So right now it is on Zhang Xi. I click the button, it has just flipped the fusion. So that's in our favor. But I have no way to influence that other than positioning my troops as best I can. We have 30 days now, so ideally you want to stop training, but I think I can wait a little bit more just so that our troops have organization. You don't want to start a border clash with law because you will lose. Now, with that done, we are going to move on to institute cross-border raids I may have waited a little bit long because I was talking, so I may have waited a few, wasted a few days, but that's not game breaking and the event is ready. Now what we click the button, a border skirmish will start up and troops will funnel in. It should see the first one might take a while because your divisions are so. Yeah, we instantly lost the first one because our troops didn't actually get into the battle somehow. That's not good. So I'm going to replay up until this point. I'll get back to you. Okay. So we are back, and this time we actually got troops into the battle so it will not automatically stop. I have no idea why that happens. If that happens to in your first border skirmish, just restart. It's not worth it. Okay, so our troops should be starting to blast the nationalists away. It might take a little longer for your first battle, mostly because our divisions are not quite where we want them yet. We may be lacking a little bit of equipment. They're not just at that level of soft attack yet, but the next one should be easier. Don't worry about the red bubble. It should end up eking out in your favor, mostly because the enemy is just deploying straight up your infantry and you will bless them apart. It just might take a while. And depending on how long that first border skirmish is going to last, that might actually be a better idea of instead of going for cross-border raids to take a side step into industrial investment, get that first. But it doesn't matter too much. On the whole, they are soft attack is starting to wind out. We are starting to slowly get their organization down. We should win this relatively easily. Cross-border raids done so now when this one finishes, we can do the same thing to Yunnan and the other warlords once we can border to them. As for our focus is what we're going to do next is go into the industrial tree, the little one over here and take the four focuses beneath industrial investment. So get the extra research lot, local arms production, long term economic planning, don't bother with it to research boosts here. They're not worth it. And then we are going to work our way down to proclaim rival governments. We can ignore everything else here. Two things that are valuable are cult of personality. 10% base stability can be very valuable. It's going to be up to you if you want it or not. It will depend on how quickly Japan is crushing China and labor reform. The procurable pop is pointless, but the factory output too. That's a good one. So industrial investment it is. You could see we are just blasting the provisions apart though. So after the initial hump is done. There we go. Victory in Fujian and move those divisions over to Yunnan and do the same thing. Now, we've triggered an internal cooldown with the nationalist China, so we cannot do another border skirmish for a while. That small. We're now switching to the warlords if we can. One downside of this is that it does take quite a bit of political power. So we don't really get out of civilian economy early. But I think getting the extra territory here for free is definitely worth it. And speaking of extra territory, go into your occupied territories and set everything to a local police force. This will reduce the amount of garrisons we need very important. Don't want to burn equipment for nothing. And it doesn't matter that we don't build a lot of compliance. Once we finish this world focus tree, everything will become a Huang Xi core anyway and none of that will matter. It's just a short term thing and time to blow up Yunnan. This should be a lot easier. Yunnan doesn't have that many divisions, so keep focusing on trying to take the Chinese coastal provinces and take the Chinese provinces that can link you up to Xi based sun. Now, as for your army, you're not only going to be building up your infantry, we're also going to take a step into the Army command. If you have no step back spirit of the Army Professional Army Corps, this is just a flat out boost. Your Army experience gain, plus cheaper land doctrine what's not to like? And now would you have a bit of political power stockpiled? And we are on a cooldown with both union and nationalist China. It's finally time to work on our industry. What I like to do first is go off the free trade we have a ton of resources we're not using, so giving those away will give us a lot of extra civilian factories and of course, the flat bonuses from being on free trade. I think it's worth that over going to partial mobilization. That's just my feeling. If you disagree, let me know in the comments. Now, every time we take territory, take a look here. Do we need to build additional railways to hook up our and new supply network? If you see any connected railway hubs, make sure to plug them into their network. The Chinese United Front is forming so Japan will be coming for our brothers any day now. And we will need to keep an eye on how that goes, mostly because we are significantly weakening China and the Chinese united front from the rear. So we don't want Japan to have an easy win here. We want to take as much of China and the warlords as possible. But at some point we will need to be ready to take on Japan if you're feeling confident and if you've gotten a bit lucky with your border skirmishes, you can be a huge Huang Xi clique by the time Japan ends up winning and with little preparation and build up, you should be able to push them off the continent. I will not say relatively easily, but you will fight for it. What is ideal, though, is if you can take the Chinese coastline and push up to the provinces of Hubei and Shiyan. If you can take Hubei, Shiyan and then the coastal provinces linking those up, you can effectively isolate nationalist China from the Japanese advance. And as long as China holds on to Sichuan and Chongqing here, they will not capitulate and that war will continue. Without any progress. To the north here they will most likely take Xiang Xi and maybe even the Communists. But if you can hook up to Xi based on MA, you can start eating those waters from the rear and block off the Japanese advance as well. So there is going to be a little bit of luck involved, but it is what it is. It's pretty unfortunate the way the way that works out. We have researched trains. I'm going to move them into my production queue. The first extra factory I get, I'm going to put on trains and after that we'll just keep building up our infantry equipment and our artillery more fancy stuff can be added later. Trucks will be valuable, so don't forget to research those. And there he goes. Japan next incident. Unfortunately, it looks like it's going to be the Huizhou border instead of Liangshan. So we'll see if that happens to be correct. I know it flipped to Liangshan, so that will give us borders with a MA. Very nice. Again, there is a luck involved here, so I wish I had a better option for you. There's no way to influence this other than what we're already doing and limiting the amount of troops that can border the enemy. Sadly, it is what it is and what it is is pretty bad. All right, let's stage the incident, blow up those Chinese units. Look at them. Melt. You're just blown to bits, and we can immediately do the same to our neighbors. Now, the territory up here is all awful. There are very few, if any, supply hubs in the region that there are none. So we will have to build one eventually. And it does make the border skirmishes a little more difficult, mostly because your organization is going to be terrible, meaning if the enemy puts up meaningful resistance, it is going to be hard to win this one, mostly because, like I said, you don't have organization. So as we pushed further into based on MA, we will need to build a supply hub there and plug that into our railway network. But we're not quite at that point yet. It's just something that's nice to know. We're still more than capable of. Oh, for God's sake. Again, I'll need to see if I can safely come there. Sometimes the reinforcement doesn't work properly and you get instantly defeated, so let's see if I can seize it and get back. That is point. Oh, okay. So we're back at the point two days before the event. If you're wondering how I do that, I simply go into my task manager go into processes and close the door before they're not into the programs, but in theory processes. And then you should be able to load up a sort of autosave and hopefully that was in the right place. Otherwise you may end up needing to restart. It's not a huge thing if you lose one border skirmish, it's just really annoying to lose it in this way. It just feels unfair. I think a good way to prevent that from happening as well as just get radio early, it will definitely boost your reinforce rates. It's just terrible that not even your first unit gets into combat on time. So let's try that again. There we go. We got a unit in so we can get this over with. Yeah, we should be able to really obliterate ships, unmarked troops here, even with our low work due to a low supply. Here we go. Victory in Gannon and move the troops back and deal with the final remnants of Union One sad thing about annexing a warlord or nationalist China like this is you don't actually get any of their stuff. So none of their guns, none of their equipment, but you do get their land. So there is that. We're a pretty nice one. She already just eating the enemy from behind. Now, like I said, this does weaken China significantly, not just because you're taking the land, but also because they are devoting quite a few divisions to guarding the border, which means those divisions are not fighting the Japanese. It does end up going quite badly for China. We've got another nice batch of political power. We'll have one left after we take a pic. So we're going to move up to partial mobilization. Our industry is starting to come together. It's not perfect. But hey, I don't work with what you have. And once we core all this land, we'll have a lot more factories as well. Plus, our name will not look as ridiculous when we take a little more land. Oh, Japan suddenly made a very big breakthrough. Also never picked up the Japanese support. This is pointless. Literally pointless. Right. Next incident with China. Hopefully we can take a coastal province it looks like it's going to be she like the button. And yes, let's say Jang. Here we go. More land back to military high command. Keep rounding that out. Good picks are the armor experts. No, we'll not build a single tank. But he does give us once again Free Army experience. And after that, we can look at a military theorist because we will start need to work on our land doctrines or other good picks are designers, material designer or an aircraft designer, maybe even an industrial concern and political advisers. Nothing really good in here just yet. But we will have some good options later on. We've also finished our shop True Template. So throw with like this is what I like to roll with. You could go with 27 with as well or even 24 with and if you just want a budget option 21 with works but it's not the best. This is what we'll be using as our regular front line units while our heavy hitters here to throw with infantry is going to be our shock troops to really break the enemy line. I'm going to build a supply hub up here. I know they're super expensive. I know. And then I'll plug them into our railway network as best we can like so make that our highest priority, getting those two done and we'll click this button, reorganize the railway system. So at least this should be built in a reasonable time and they go Shaanxi, unfortunately. Meanwhile, I have updated our regular line infantry to use the 21 combat with unit. So this is going to be nice to fight the Japanese with. Started recruiting a couple of these. I don't have enough guns and artillery should also probably start researching support equipment so I can get some engineers in army doctrine. A couple of good options here if you want to play a defensive gain event. Japan and you're not very confident in your unit's abilities. Grand Battle Plan Works are very nice, gives you good planning bonus and some supply consumption reduction. I think it's an infiltration yes. Infiltration and assault, supply consumption very, very good in China. Or if you just want your infantry to go ham and blast away at the Japanese superior firepower it's still my favorite mass assault works, but I really don't like it as much. I prefer to just go with superior firepower. Chibi Samar didn't even show up to this fight ironically, that makes it take longer. There we go. Come on, get in the air so I can blow you up. There we go, Gansu. And with our focus tree done, we now have access to regular Chinese folk history. A couple of good things here. We're going to tell you exactly what focuses to pick, because there are so many, you can pretty much do what you want. A few things to take into account is you want to be friendly with the British and or the Americans because they have a lot of bonuses to fighters here. We're going to need good fighters to take on Japan especially. The paradox can be a lot easier than building a Navy financial policy or unlocks a very, very good political advisor. 5% consumer goods is huge. Also, the academic has sinica more research slots always great and executive one here more daily political power gain that will allow you to do more border skirmishes and build out your cabinet faster. Personally, I am going to rush for the extra research slot, get the financial policy and then go for Executive one and then we'll evaluate where we are. All right. Time to make the Communists disappear. Hopefully this works out because we do have very low organization due to the terrible, terrible, terrible supply situation. Going to get engineers next. And don't forget to start producing some very valuable support equipment we won. Okay, so that's fixed. And now we move troops up to Ordos and does look like the Japanese have managed to push past the River Defense Line. So we're going to want to work on separating the Chinese from the Japanese. Hopefully we can take Shiyan and Hubei, though no guarantees there. We just need to take as much land as we can before things spiral out of control. If it's looking like Japan is just completely annihilating China, you could try to manually go to war with China and join Japan's faction. It's not the worst idea. It might end up going very well for you. What you could also do is instead go through three principles and all the way down here to pick a fight with Japan. But if you're going to fight Japan, make sure your army's ready. Mine isn't anywhere near ready. Hey, we took Shiyan right under Japanese nose so getting a little anxious, excited setting in here. Okay, so now border scene Kyung, I could start eating them, but I'm going to swing some troops up north here and try to take the province of soy one. If I can take that province, I would have the Japanese cut off from sinking ship on my. I have a nice continuous border there. I would just need to take Hubei if I can manage, and that would secure China. And I can build up to face Japan at my own pace whenever I want to. Speaking of building up, we are about to finish our first infantry army. Can I start queuing up a second one? It does require a lot of guns and guns and artillery mostly. So it is it's going to be very important to build up your industry. Xiang, she lost control of. So you won. It's now Japanese, so I won't be able to border war it either way. Unfortunate. Oh well I'll I'll just go eat sink Yangon. I have gone and unlocked. Where is the TV soul financial expert. Very nice. 5% consumer goods reduction is a good boost to your industry. I'm going to try and stage an incident and Hubei. We only control north China only controls this one tile that borders us so it's going to be pretty hit and miss. If we can actually do that, it's most likely going to be young XI Not great, but okay. So it says young shi. What happens if when I click, oh, it became Hubei so as long as they can hold onto that title for another 30 days, I should be able to take Hubei. And that effectively cuts off the nationalists from Japan entirely. And I can build up my army at my own pace. I can keep eating Shi based son mind sing Kyung and just get my troops ready to deal with Japan organizations a little low, but that's just the supply issue and we have victory and we now have China completely isolated from Japan. All we need to do is do some damage control up north here. So they don't snake their way into sync. Yang and the rest of Shibuya Sanmar and this war will not progress and we can casually build up. China is nowhere near at risk of being capitulated to and they cannot be capitulated at this point, which is very nice. Also going to start working our foreign investors now that China is not at risk of capitulating. We have all the time in the world so we're going to work on our relations with the British and or Americans. You can choose how you want to do this. The important thing is we want to get fighter purchases. Camco and all the bonus is the fighters here. Really, Burma Road's not bad either to off map civilian factories. Sorry, military factories are pretty cool, so make sure the British are like you right now. They don't really like us all that much. I'm also going to start work on fighters now on your game. If you're not lucky enough to cut them off the using Qiang and Hubei, make sure that you are getting your troops ready. Just squeeze out as many infantry divisions as you can, make them as good as possible. Like these are definitely, definitely worth it. Make sure your railway networks are at least level two so you can support those troop numbers and just start squeezing out frontline units. Also, make sure you've got some garrisons they don't have to be these. You can you can use the frontline units for that as well, but guard your ports. Japan will come at you with a vengeance. I messed it up in Chiba, Sonoma. I forgot to use the trick to use force attack. And as you can see, we have virtually no work up here. So that really, really works that a lot of political power and with the industry really ramping up production should not be a problem at some factories where you see huge deficits and after that we can start building fighters, not good to build inter-war fighters. These are a pretty bad but I I'm working my way through the Camco and the fighter bonuses and we will get some good air we'll get some good air to deal with Japan no time to border conflict sink young now as you can see, I'm not just building an extra supply hub up here in Ordos as this is all red. I'm also beefing up our existing supply. Now we're getting everything to at least level two, maybe even level three, but that is maybe a bit too much. After which I will continue producing military factories mostly so I can put them into air. So I want cars and I want fighters. Our army production is more than sufficient. Right. Japan's declared war on the Philippines. I think we're going to start drawing up our battle lines to deal with the Japanese threat. I'm going to devote one army to the south here it might actually just make this my primary goal, this deal with South Indo-China and the rest of my troops can sit on the massive front line in actual China and time to pick our aircraft designer. You have to go with Camco first, which is a little annoying. It's a bit of a waste of political power, but you need to pick Camco. And then when you unlock a local fighter production, you get a new design company, Camco Fighter Division. I think it upgrades the one you have, but I'm not sure. No, it doesn't. So you need to waste 50 people on this, but at least the second pick is cheap, right? This is actually a fairly thinly held front line by Japan. I think I could push them pretty easily already. Let's just justify a war goal retake a core state. Any core state really. 15 days is 15 days. Let's see if we can deal with Japan. We've got our port guards in position. I just wish we had a little more air yes, a little bit more, because this is not the world's greatest air force, but it is. It is something. All right. Justification is complete. This is going to be the deciding moment. One downside to this is you will end up at war with the axis overall. That's not a huge problem. They're very, very far away. You just lose access to Hungary's many, many, many millions of tonnes of aluminum. So that is unfortunate. But you can always trade with Vichy France or the UK or anyone else, really, as long as you can deal with that. Japan's navy, which we will eventually this is all very, very likely held by divisions that are probably not as good as ours. So I'm going to start off with an offensive and really aggressively push same for the port here I am going to aggressively attack and Indo-China, just everything looks likely held and I want to exploit that. There's like the north here is going very well. Just the south where Japan seems to be coalescing some resistance. I think the main concern for us is supply. So we need to take the supply up at Hanoi and once we do, we will have a clear sailing south will also need to plug it into our railway network though. So be ready to build railways at the drop of a hat. We've already cut off a bunch of Japan's troops up north here, so these are going to get destroyed and that will simply sweep down Indo-China, make sure to garrison the ports and I can dedicate those armies to the north and we can really go to town on Japan. Now it does look like Japan has managed to really solidify well, solidify, mostly solidify its front. So I think we're going to keep the offensive going for a little bit longer. I don't think we'll be able to push until we have clean up the South. Still, though, we've made good gains also working on fighter threes in 1941, it's not that far ahead of time. But it's a nice bonus from our focus three. So also looks like Japanese resistance to the South is mostly crushed. They're still funneling troops in but I think my 12 divisions here should be sufficient. All of my offensives are completely halted by supply. The South is impossible to move and there's nothing I can do here. We are not even at the limit of our supply. I'm sitting on the supply hub but I cannot push a single tile even with air power, even with a little casts I cannot push this line anymore. This is dragging on. So you want to finish this up as quickly as possible. Free these troops up so you can do offensives with them. They're very effective or just keep eating other China's other Chinese have equipment? No, not equipment. They have factories you desperately need. Now, just got to take Saigon, if I can do that. I should have them mostly cut off from supply. I think they just have this port here. Oh, yeah, it's over now. We've got all the supply here. Oh, God, yeah. We're just sweeping Japan. Aside. It must be super distracted again. Like the eye. Their movements never really make any sense. They just move troops around randomly. It seems that's fine by me. I'll accept anything I can get. It's been difficult enough. Fighting in this horrible terrain in the China is ours. There's just the matter of I will not be able to withdraw my troops because that will give us some free rein in the area. I don't want that. I would need additional units, and I am all a lot of equipment. Again, our offensive to the north, however, has gone and is going very well. So there is that. Now, as we were pushing further and further, we are about to hit the big supply bottleneck. We definitely want to push hygiene and Beijing do not give the enemy any opportunities to dig in here behind this river. We want to hit them and keep hitting them so we can push across here. This is where the supply hubs for the region are. We need this. If we allow Japan to dig in, it's going to be difficult pushing past. I am somewhat afraid that a Siamese are going to declare war on us and I don't have the troops to cover all those borders. Fortunately, we were able to push across the river. So we've taken Beijing, Dijon. Yeah, I'm just going to move one of the armies away from northern China and park them on the Siamese border just so they don't get any funny ideas. All right. Time for another all out push. Let's see if we can get ourselves some Manchurian Land. We are doing significant damage to the Japanese. I don't think they can stop us if we keep this offensive rolling. The road to them seems to be open. That's a major supply hub for the region. I think that connects all of the Japanese railways there. So if I can get there before they get defenders into position, I yes, that will give us a good amount of supply and most importantly, deny it to the Japanese. Slowly but surely, we are decimating the Japanese forces on the mainland. I thought I had Port Guards in position. I thought wrong and I've just been naval invaded quite severely, going to halt the northern offensive and I'm going to need to redirect troops, possibly a whole lot of troops to that naval invasion. I'm afraid to pull these troops off Sam's border because Japan has an entire army there as well. My shock troops are busy trying to clean this up. This is bad, but I think we've got a contained it's all getting contained and and we're good to go. Yeah. Yeah, they're going to get crushed. Yeah. Good thing I did, though. I'll divert the shock troops south then to try and help crush this. And good thing I have the army in position. I'll direct the air over there as well. And they can help clean this up. And that in north, we can keep the offensive going. Japan is too distracted to really put up much of a fight help. This is a lot of divisions. They're pouring in here. And I can't retake the port, can't push. I can't really do anything. Meanwhile, we have China taking back. All this is just such a horrible situation. At least we managed to retake the port this time. If I could just hold it until they run out of steam for a counterattack, build up, then crush them, then I'll deal with the remains of China before I invade Japan. Meanwhile, just keep building up more air and replenishing our stockpiles. Also start producing some transports need transports and we will need paratroopers. So I need to research paratroopers as well. Why does the air get to ignore supply mechanics? Why it's not fair? Oh, finally the pockets getting crushed. And I think we're done. We have completely taken care of the mainland. Japan has pushed back to whatever it has into Pacific. They are still going home, though. At this point. All we want to do is eat what's left of the war lords and China itself and build up for a power job. Why do we need to build up fighters, fighters, fighters, fighters? We need enough fighters to achieve air superiority over Korea, the Sea of Japan, and whatever area of Japan you want to patrol. Now, it is a lot more difficult these days to parades up Japan, mostly because the air actually guards its ports now. So we'll need to be clever about our power drops. It doesn't make any sense that it's this impossibly difficult to take out what's left of Japan here. They don't have any victory points left. They don't have any infrastructure. They're sitting in the jungle, and yet they are still not losing or and some of their divisions aren't even taking attrition. I like to go with 20 combat with paratroopers. If I need them to actually be competent and just as the usual support sport artillery maybe some engineers who want them to dig in you don't need to support the air they're supposed to have air superiority by the time they drop and maybe some logistics and then just train as many of these as you can or convert some of your existing units into the template. I'm going to be glad to win this. Staying here is wiped out. So central I am not a place you want to be fighting and our upgraded fighters are doing the Lord's work. Just look at the casualty differences. Yeah, I just need my paratroopers to be produced now and we can overrun them. Let's start with securing Taiwan and we might be able to island hop our way to Japan itself just so we control the area. By the time the Americans arrive, which they will, they are already in Iwo Jima. Let's see if we can just take Taiwan and move the paratroopers up. Seems easy enough. So Taiwan is secured. Just got to mop up this last pocket of resistance. China itself is still being consumed. Should be easy enough to eat the rest of these guys. All right, the invasion is happening. Unfortunately, it does seem like some of these tiles are protected. Fortunately, not all of them are. So. Oh, God. How are drops not successful? Yeah, Japan has done nothing. What they sometimes do where they literally put units on every coastal town they have. So they have walked about 150 divisions probably. And my guess is they're all at home. I've managed to take advantage of the fact that this unit was attacking me, lost its organization, and then I immediately counterattacked. If I can take the port, I can just ship in an army of 24 units. Meanwhile, I've got my air over this place is bombing them into oblivion. I'll also put up my transport planes and put in some air supply. Okay, we've got the ports now, send in the closest infantry army, and now the infantry has arrived as well. And we can start pushing. I have to say the air is a lot more capable of defending itself in the most recent update. So it is, it is nice to see it makes things a lot more challenging. And with our air power we can just push out well our CAS is destroying them. Our fighters have total domination. Japan is is gone at this point. They are completely spent, of course, be mindful of being naval invaded to the rear like Japan likes to invade the ports you've taken from them. If you're not careful, they will cut your supply lines resulting in your army in Japan not having supply and it will take several days to get the railways operational again. So for a couple of days you will be in quite the pickle if you're defending your ports. I've just finished my sentence and Japan's naval invaded Hiroshima. I don't want my army getting entirely certain circled and destroyed, but I think we've got it. Yeah, that's a good amount of Japanese will destroy. Oh boy. That's 28 Japanese divisions encircled and they're gone. Yeah, I think that was the Japanese army. So let's just get on with it and knock Japan out. Yeah, I think that was just a the last vestiges of the Japanese Defense Force. Let's see what they have left actually are still a couple of divisions, but they're probably in the islands here somewhere. So Japan should pretty much be out of this, and we'll have a very, very good peace deal. Or at least we should have a very good peace deal. And then goes Japan. That was very important that we take a look at the war. We are miles ahead of everybody else. So we want to use this to take Japan's course. Most importantly, not just the home islands, but also the islands of Okinawa, Iwo Jima, and not the Marcos Islands, but down here, Saipan, very expensive because the US is occupying them right now. Then we need Taiwan and we can just start taking the whole island. So don't forget about Sakhalin and the corals, and I can take the rest of Japan in one go. At least I should be able to. Yes, I still have a little bit left over. So for some reason don't ask me why, but for some reason China is involved in this peace deal. As a defeated nation. This does not make any sense. They were not at war with anybody else, but Japan and China should be on this side of the list. They're not. I'm going to assume this is a bug. It doesn't matter too much. Take whatever you can during this peace deal. What you have is that that's just great. After you've taken the Japanese course, focus on Manchu Quo and Mexico, you don't want the allies setting up puppets here. It's annoying if they do. You really don't want that happening. We've managed to take all of China's stuff for some reason. Thanks, China. We've got all of Japan's course. The Micronesian islands don't matter. The only one you need is Saipan. So just Japan's core territory not just that occupied territory, its actual cause. So make sure you get them. The allies are very keen on setting puppets up everywhere, and we've got a little bit of stuff left over. So why not just keep popping stuff? All we're going to do now is set up on the border with Sin Kyung, and we're going to destroy them. We still have a war goal there they are in the Chinese United Front so they can join the allies and they don't have any guarantees picked up. So we will simply overrun sin. Kyung call it a day and then we have let us achievement in the bag. They don't have any guarantees. They don't have any allies. They're all alone. They're really not a challenge. They don't a lot of the visions, but they're all terrible. And there we go. The final peace deal of this run. The final score we need. There we go. Now, I hope you've enjoyed this video. I hope you found it educational. If you didn't leave it, like, consider subscribing and hit that bell icon to be notified whenever, upload a more content. Now stick around for this next video. Sure, you'll love it.
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Channel: Bitt3rSteel
Views: 174,625
Rating: undefined out of 5
Keywords: no step back, hoi4, hoi4 no step back, hearts of iron 4, hoi4 challenge, hearts of iron iv, hoi4 dlc, hoi4 guide, hoi4 soviet union, hoi4 tutorial, no supply hoi4, hearts of iron 4 no step back, hoi4 no step back dlc, hoi4 bittersteel, hoi4 bitt3rsteel, hoi4 achievements guide, hoi4 achievement, hoi4 memes, hoi4 china, hoi4 guangxi clique guide
Id: nb3rB8xz9A4
Channel Id: undefined
Length: 39min 26sec (2366 seconds)
Published: Sat Feb 26 2022
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