- [Narrator] For many gamers,
seeing the credits roll at the end of a game is enough. Knowing you saved the beautiful dragon from the evil princess. (person sighing) Pure serotonin. For others, however, games
just aren't difficult, stressful, or long enough. These elite gamers go above and beyond, creating their own challenges and proving the impossible is possible. From no-jump Mario runs to
building working computers in Minecraft, these are the gamers that achieved the unthinkable. (upbeat music) One Magical Karp. One of the coolest things
in the Pokémon games is the evolution mechanic. With enough experience points,
your weak little turnip can transform into a mighty flower, or your tiny buff dude can
turn into a bigger buff dude. Well, in 2019 one gamer
by the name of JRose11 decided evolution made the games too easy, and that he was going
to beat Pokémon FireRed with a Magikarp. That's right, the ludicrously weak Pokémon whose only redeeming
feature is that it evolves into a powerful Gyrados. Replacing his starter with a
Level One Magikarp using a mod, JRose began his punishing journey, and there were hurdles
right out of the gate. For starters, Magikarp doesn't even learn an attack move until level 15. This means that the only
way it can deal damage is to exhaust all 40 uses of Splash, a useless move that does nothing. You see, when a Pokémon
uses up all its moves, it's able to use Struggle. Struggle does very little
damage and harms the user, but for large chunks of the run, JRose has no choice but to rely on it. This is particularly arduous
towards the start of the run, because if JRose visits
a Pokécentre to heal, it also restores all 40 uses of Splash, meaning he must use them all up again before he can Struggle. JRose previously attempted the challenge on the original Pokémon Red, but sadly realized it was
impossible partway through. This is because in the original games, Struggle is a Normal-type move, and Normal-type moves
cannot damage ghost Pokémon and unfortunately for JRose,
he found out all too late there are several unavoidable
ghost battles in the game. In the remake, however,
Struggle has no type and deals flat damage,
so it can hurt ghosts. Before you go thinking
that makes the run easy, however, consider JRose
still has a terrible Pokémon with almost no useful moves
and plenty of weaknesses. JRose even learns how Pokémon's
stealth mechanics work so he can avoid difficult fights. Yeah, I didn't know this game
had stealth mechanics either. In the end, despite being
grossly over-leveled, the final battle is ludicrously close. JRose manages to just barely
beat the game's champion at level 99 with only
21 hit points remaining. Now that is a next-level achievement. Speaking of leveling up, if you love playing video
games in high quality, then you're gonna love
this video's sponsor. Nreal Air are hyper-stylish,
augmented reality shades that allow you to plug in and game on a 201-inch mega-screen,
wherever you are. The comfortable, stylish
specs are compatible with Xbox and Xbox Cloud,
the Nintendo Switch, PlayStation Five, and Steam
Deck along with iPhone and Android devices. And they aren't just for gaming. They can be used as your
own private movie theater, and being compatible with
content on YouTube AR and Nebula for Mac
means you can experience the forefront of
augmented reality content. So, for just $379, Nreal Air
will take your experience to another level or they could make for an amazing holiday gift for the gamer or movie lover in your life. Hit the link in the description below, and get yours today, in
addition to the NReal adapter for $59 if you want to
utilise this amazing tool with you PS5, XBOX or Nintendo Switch. Now, let's meet our next gaming champion. Don't Jump to Conclusions. There's two mechanics that appear without fail in almost every Mario game, you jump, and you collect coins. Well, in 2018 legendary
gamer Gamechamp3000 decided this was too easy. And thus, she began her ridiculous journey to complete Super Mario
Odyssey without jumping once. Luckily, Odyssey has a precise
way of tracking your jumps. Once you beat the game you can chat with the adorable Toadette, who tells you all sorts
of interesting things about your playthrough,
including how many times you've jumped. Now that Gamechamp had a way
of reviewing her performance, she got to work on the run itself. She mostly utilises extreme parkour, like throwing your hat, called Cappy, and bouncing off of it
while it's still airborne. While this looks similar to a jump, it's harder to judge, less reliable, and the game doesn't consider it a jump. When Gamechamp gets Mario airborne, she must then execute some
crazy wall kicks and divebombs to get anywhere. After an amazing free running adventure, Gamechamp beat Odyssey only to find, she'd apparently jumped 29 times. Though this discovery was painful, Gamechamp was no stranger to pain. She had previously beaten
the Legend of Zelda Game Breath of the Wild without climbing once, so she was at home
surmounting impossible odds. She accomplished this by
using her environment, carefully stacking objects, and taking extremely long
routes towards important goals. When she was faced with a mountain, she'd painstakingly try
to sideways-shimmy up the whole thing, stopping
if it looked like Link was about to enter his climbing animation. Needless to say, after that experience, Gamechamp was no stranger to coming up with clever solutions. So, returning to Mario,
Gamechamp realized that, for weird programming reasons, Mario Odyssey counts
speaking to NPCs as jumping. She theorized that this
is because when you press the A button to speak, the game flags it as a jump before the chat box appears, which cancels the jumping animation. Devastated, she started a second, lonelier run, talking to no one. After beating the game
again, Gamechamp returned to Toadette for a
gut-wrenching revelation, she had apparently jumped one single time. Worst of all, this jump was unavoidable. This was because one cut
scene in the game ends with Mario on the floor,
with the only method of waking him up being,
you guessed it, jumping. After composing herself, however, she thought of an ingenious
solution: multiplayer. In two-player mode, another
player can control Cappy. One thing Cappy can do is poke Mario, causing him to bounce into the air. And guess what? This bounce is not considered a jump. Tearfully, Gamechamp completed
her third and final run, proving you could beat
the game without jumping. And Mario never has to worry
about skipping leg day again. A Farfetched Goal. Minecraft is a sandbox game that tasks players with creating anything from whatever they find laying around. And I mean anything, a tree house? Sure thing, a giant toilet? Why not, an entire city? Hey, follow your dreams. In Survival Mode, players are dumped into a great big world and
tasked with, well, surviving. The world is vast and
algorithmically generated, creating more space and room to play than most will ever need. All algorithms have their limits, however, and in Minecraft that seems to
be about 12.5 million blocks away from where the player first spawns. At this point, the terrain generated starts to become erratic and strange, defying the rigid rules
that typically control what the world looks like. Players in the Minecraft community have dubbed these strange
fringes "The Far Lands". Notch, the game's creator,
commented that he thought it would be impossible
to reach the Far Lands without cheats or exploits, which gamer Killocrazyman took as a personal challenge. In 2019, Killo set out on his long journey into the deepest recesses
of the Minecraft world. For nine months Killo
documented his adventure as he went, sometimes
uploading multiple videos a day that were several hours long. The closer he got to his goal,
the laggier the game became. This is likely because
the game was being forced to spawn in and keep track of more terrain than it was ever expected to. On June 19th, 2020, Killo
became the first gamer to legitimately step into
the mysterious wonderland the game intended to keep hidden forever. - [Speaker] Yeah, yeah, yeah dude. - [Narrator] If each block
roughly equates to a single step, and we assume the Minecraft avatar has an average height of 5"10,
that means Killo's journey to the Far Lands would
equate to over 5705 miles. That's twice the distance
from LA to New York. Pretty unfair his real-life step counter still reads zero if you ask me. Emotional Damage Run. The Dark Souls trilogy
is widely considered to be one of the toughest
modern franchises in gaming. Known for the tight combat, tough bosses, and nefarious traps
it's likely most gamers will see the iconic You
Died screen dozens of times on any given play through. That is, unless you're the Happy Hob, who in 2017 became the
first person to complete each game in the franchise
without taking a single hit. No, you heard me right, not without dying, but without taking a single hit. If you've played these games,
you know how nuts that is. Some of the bosses in the
third game have many quick and unforgiving combos and
Dark Souls Two in particular is a very long game with some
less than desirable hit boxes. Look, that one had a tight
development deadline, let's not pick on it, okay. After accomplishing this staggering feat, Hob decided it wasn't enough and attempted something masochistic, to beat the three games,
hitless in succession. This means that if Hob got hit once, he had to go all the way
back to the first game. And guess what? That happened, several times. In one instance that is
absolutely gut-wrenching to watch, during the final boss of
the run, this happens. (dramatic music) - [Speaker 2] No, oh my God, no way. (person laughing) No way. - [Narrator] Man, and I thought
Titanic was heart-breaking. After stepping away from the challenge, Hob returned a month later reinvigorated. He used numerous items that
boosted his damage output based on having a light equipment load and low health, which makes sense. If you don't plan on
getting hit, after all, what use is armor. After 12 total grueling months of pain, Hob finally did it,
becoming the first gamer to best the notorious trilogy without so much as a stubbed toe. Of course, his cruel and sadistic audience couldn't let him have this
victory for five minutes before asking him when he would
do the same with Bloodborne, Sekiro, and Demon's Souls, other games by Dark Souls' developer colloquially referred to
as the Soulsbourne series. Eager to please and probably
numb to the emotional pain at this point, Hob
completed a five-game run in 2019 and a full six-game run in 2021. (whirring) (person shouting) - [Speaker 2] We did it. - [Narrator] I know Elden
Ring came out recently, but please, people, he's had enough. (logo whooshing) An Extreme Mario-Thon. Speed running may be
all about beating a game as quickly as possible, but
as god-tier gamers Chrism and Vallu111 might tell you, that doesn't mean it's always quick. That's because at Summer
Games Done Quick 2016, the two competed against each other in one of the most brutal
competitions in all gaming, the 602 Run. This gauntlet involves
collecting every single Star in Mario 64, Sunshine,
Galaxy and Galaxy Two, one after the other, for
a grand total of 602 stars and shines, I guess,
Mario Sunshine is weird. This run is, as you can
probably imagine, vicious and takes tens of hours. Playing any four games
back-to-back is hard, but these are Mario games. These platformers have
been optimized to death, there are dozens of precise, tricky manoeuvres in each
game that are essential for playing quickly, where one wrong input can cost minutes. And on top of all that,
you have to do it knowing that another runner, just as good as you, is racing against you. The duel was nail-biting, Chrism was ahead for much of the run, but by hour 18 started to lag behind due to fatigue. Vallu experienced a second
wind and doubled down, managing to bridge the gap between them. In the end, both players
entered the final stage of Mario Galaxy 2 at
almost the exact same time. The level is fittingly
called The Perfect Run, and I can tell you from
experience, it's hard. I've personally collected
every star in Galaxy 2 except for this one, I
simply couldn't do it. The level contains some
of the most treacherous platforming Nintendo has ever devised, and to top it off, your
health is reduced to one, so one strike and you're out. Chrism and Vallu, after over
21 hours in the gaming chair, began the level around the same time. They both dodged
boomerangs, jumped clouds, and narrowly avoided lasers perfectly. In the end, Vallu managed to
win, by just five seconds. Seriously, after 21 hours
and 40 minutes of racing, five seconds decided the winner. Since then, the run has
been further optimized, with gamer Odme achieving
a record of 19 hours and 57 minutes in 2020. Still, I think everyone should
tip their M-emblazened caps to Chrism and Vallu111 for
their historic 2016 bout, that was one heck of a race, boys. ♪ Hello Zelda, my Old Friend ♪ If you've ever been a kid talking smack about your buddies' gaming
skills on the schoolyard, you've probably said
something along the lines of oh yeah? Well, I could beat that
game with my eyes closed. Perhaps you should put your
money where your mouth is, or where your eyes are? Either way, somebody did it. At Games Done Quick 2015, a speedrunner by the name of Runnerguy2489 decided he was going to
play the N64 classic Zelda, Ocarina of Time, blindfolded. That's right, for the entire run, Runnerguy wore a thick black blindfold and didn't peek out from under it once. Runnerguy relied heavily on two things, first off, his intimate
knowledge and memory of it. He had run the game
normally many times before, so knew it's rhythm and pace well. Secondly, he listened
carefully to audio cues. Certain sound effects
trigger when monsters spawn in the overworld, when items
become available for pick-up, and when bosses are about
to launch different attacks. Backflipping and side-stepping
are also highly useful, as Link always moves a set
distance when he performs them. It should be noted that at the event Runnerguy didn't beat the whole game, instead completing only the dungeons you could beat as child Link. This was because he
didn't have enough time to practice an entire run,
and the GDQ hosts were, I think fairly skeptical it could be done without running over
the allotted time slot. Since then, however, Runnerguy
has completed the entire game blindfolded on his YouTube channel, and inspired other runners to do the same. In 2022 a runner by the name of Bubzia was even able to beat the game blindfolded in a blistering time of 35 minutes. Man, if I were Ganondorf, I'd
find that pretty humiliating. Conquering EVErest. EVE Online is a massive, strange beast. Famous for its comprehensive,
in-game economy based on real-world money, the game has virtual nightclubs that rake in hundreds
of thousands of dollars, and virtual spaceships
worth as much as houses have gone up in smoke during
massive space battles. This entry isn't about
EVE's economy, however, it's about its size. As you can imagine, a game
needs to be pretty massive to entice gamers to spend that
much hard-earned cash in it, and boy, is EVE massive. EVE enjoys a mind-boggling 66,856 planets, of which over 44,000 aren't gas giants, meaning you can feasibly land on them. These planets are contained
within 8031 systems which players actively visit. And in 2009, one player
decided to visit them all. This is Katia Sae, a modern-day
virtual space pilgrim. Journeying from system to system, Katia had to navigate the typical worries that face all EVE
players, fuel consumption, equipment maintenance, and
of course, other players. Remember how I said that
hundreds of thousands of dollars had been blown
away in space battles before? Well, Katia completed her entire journey without losing a single ship. Considering that more than 750 ships are destroyed hourly here,
that's quite the feat. In total, Katia's journey
took an entire decade to complete, beginning in
2009 and ending in 2019. That means her journey saw two Presidents, the birth, sale, and fall of Vine and all seven seasons of Game of Thrones. Yes, seven, all seven. We don't talk about eight. For their efforts, Katia was invited to the Dev-only planet of Polaris, had an in-game space-monument
created in her honor, and made it into the Guinness
book of world records. And to think, my parents said
I'd never amount to anything if I spent all my time
playing video games. (logo whooshing) Go Broke or Die Tryin'. Remember when I asked
you to name two things you do in Mario games, with jumping and collecting
coins being the most obvious? Well, it's time to eliminate
that second one, too. Mario player Ceave Gaming
decided to deny Mario his capitalistic impulses in 2018 and see if he could complete
New Super Mario Bros U without collecting a single coin. While that doesn't sound too hard, this challenge is actually
practically impossible. That's because Nintendo
wants you to collect coins, the game's designed
around buying power-ups and earning extra lives, they never dreamed anyone
would try to avoid them all. As such, many areas of the game are so flush with coins they
simply can't be avoided. This meant it was very,
very difficult for Ceave to plan a route through the game. He'd often have to go
back to an earlier level to pick up a power-up you aren't
supposed to have later on, just to make coin-avoidance easier. Like here, where regular
Mario can't get through this area coinless, but mini-Mario can. Eventually Ceave reaches
a fork in the road, this series of platforms covered in coins or this pipe which forces you to collect a single coin upon leaving. Unfortunately, Ceave
found that what this meant is that the smallest number of coins he could beat the game
with... was one, one, That's frustrating. Well, Ceave was so frustrated, he went back to these platforms to see if he could figure something out. It was here he discovered
an old speedrunning trick, by approaching a pipe in the
exact right way from the side, it's possible to skip the animation where you get sucked into it. This meant he was able to
leap up the side of the wall with the Acorn suit, kick
off at the right moment, glide, then boost into
the side of the pipe and he did it. Mario was able to beat Bowser without submitting to
his capitalist traps. Great success, Comrade Mario. (whooshing) Just Dance. Being a hardcore gamer can come
with a lot of health risks. For starters there's
repetitive strain injury, stiffness in the shoulders, eye strain, lower back pain, and lard
butt just to name a few. But what if I told you
that some game marathons pose serious long-term
threats to your health? Well, that's the price you
pay if you're a dance maniac. This is Carrie Swidecki, and she holds the most physically painful
gaming records ever achieved, because she's a Just Dance champion. If you're not familiar,
the Just Dance games use motion-sensing devices to track and monitor your
real-world dancing prowess. That means that, unlike many
longform gaming sessions, if you wanna be a Just Dance pro, you've got to be on your
feet and working your body for hours at a time. Swidecki first made headlines back in 2010 when she broke multiple records by playing Just Dance Revolution for a glute-busting
fifteen hours straight. The very next year she
broke her record by an hour, and two years after
that upped her insanity to the unthinkable,
playing Just Dance Central for an entire 24 hours. I can't even stay awake for 24 hours. Now at this point I need to mention that no medical professional
would ever recommend you exercise for an entire day. This much exercise can lead to
what's called over-training, which can cause extreme pain, fatigue and the breakdown of skeletal muscle, which can have longterm damaging effects on the body. Still, Swidecki was not satisfied with the amount of pain she
had inflicted on herself. In 2015, she began an
unthinkable endeavor, to not just beat her previous record, not even to double it...but
beat it nearly six times over. That's right, from July 11th to the 17th, Swidecki did nothing but dance,
with a few sparse breaks, eventually racking up the
insane time of 138 hours. That's the world record for the longest gaming marathon ever. For perspective, that's 100 hours longer than the longest
Minecraft gaming marathon, which game do you think
would be harder on your body? Since that monumental achievement, Swidecki has remained
undefeated, and what's more, she livestreamed the
entire thing for charity. Forget Just Dance: if
I'd tried to do this, I'd have Just Dropped Dead. Control Freaks. All games have one thing in common, from the most casual of puzzlers to the most frantic beat-em-up, every game uses some kind of controller. For many gamers, a challenge run comes not from beating a game
while collecting every item or never taking a hit, but
simply by playing around with the input. Case in point, do you
remember Donkey Konga? I bet you don't! It was
a Donkey Kong rhythm game that involved bonking
along to 2000's hit covers on a set of electronic bongos. And, well, speaking of hits,
here's gamer Benjamin Gwin using these ridiculous controllers to beat Ornstein and Smough, one of the trickiest fights
in the original Dark Souls. (dramatic music) (person clapping) - [Speaker 3] Wait a
second, wait a second. - [Narrator] Yep, he
even set his back button to trigger when his mic
picks up a clap, crazy right? A lot of people can't
beat this game normally. As you can see, he's mapped
different areas of the bongos to different common PlayStation inputs. I'm a fan of the double-bonk
dodge roll right here to escape a heaping hammer and sickening spear of pain. That's not the only
wacky Nintendo peripheral that has bested this series, though. ZeroLenny shocked the world
by beating Dark Souls 2 with a Wii Zapper. On-theme, he used a
crossbow the entire run. Absolute legend LilAggy,
who holds the record for fastest time to beat the difficult samurai slasher Sekiro, decided to challenge himself
not by using a funky peripheral but his own funky feet. Despite the violence and monsters, this is still probably
the most wholesome use of a foot-cam I've seen this year. While all these peripherals
and, er footplay, is certainly impressive, nothing compares to our next lunatic. That's because the
fittingly named Robotater managed to find a way to
play Skyrim on a potato. Or rather - a collection of potatoes, how? Well, Robotater first
attached alligator clips fed with wires to each potato. These wires were then fed
into a MakeyMakey circuitboard with each potato input corresponding to a specific key on a keyboard. He then attached wires
connecting his fingers and another part of the circuit. Because electrical currents
can pass through potatoes, this meant that whenever
Robotater touched one, he was essentially completing a circuit, generating a potato keyboard signal. Now, Robotater couldn't do much like this, but he was able to have
a Skyrim experience at least as competent as my grandma. Saving the top banana for last, I'd like to mention Superlouis64 who beat Dark Souls 3 with some bananas, in a similar setup to Robotater. Bet you never dreamed there'd be a more Donkey Kong-appropriate
Dark souls run than the bongo one, huh. Minecraft in Minecraft. We've already covered
some of the amazing things that've been built in in Minecraft, but nothing compares
to this next creation, which is reliant on
something called Redstone. Redstone is a rare material
in Minecraft that can, in essence, carry an electrical current and transmit power from
one place to another. Redstone is commonly used
for cute little novelties like moving drawbridges or automatic farming machines. However, as Minecraft is
the best-selling video game of all time, Redstone
was bound to make its way into the hands of more
determined individuals. You see, what some gamers realized is that if you're clever about
how you utilize Redstone, you can essentially create
working electronics in the game, and if you can find a
way to create a screen, anything's possible. Take Redditor I Really
Like Stairs, for instance, who was able to use
Redstone to create a slow, albeit functional, game
of pong in Minecraft. And while this achievement is impressive, it can't compare to the herculean effort that was recreating
Minecraft in Minecraft. (person humming) You heard that right. Taking Redstone to the extreme,
ingenious gamers Summyuri, Uwerta, and StackDoubleFlow got to work. Their gargantuan creation is made using absolutely no mods
or hacks, just Redstone. As you can see, the
contraptions they created mirror real-world computer components, including a graphics processor,
RAM, and memory unit. Inputs are delivered via
an enormous controller and projected onto an even bigger screen. While the game is
monochromatic and rudimentary, that's still Minecraft in Minecraft. The Minecraft facsimile includes
a fully realized 3D world, 16 types of block, 32 items, along with plenty of mechanics
found in the full game. Despite the wizardry and
ingenuity of those involved, the Minecraft-Inception
machine is only able to render a single frame of the game every few days. Thus, the intrepid team
created a specialized server that runs the game at ten
thousand times its normal speed, making their creation playable. Hopefully, I'll live long enough to one day witness Minecraft running in Minecraft in Minecraft. Those were some big brain gaming skills! What do you think, any amazing
achievements we missed? Let me know down in the comments below, and thanks for watching. (upbeat music)