GAME ENGINE DEVELOPER Reacts to ROAD TO PS5 (Part 2)
Video Statistics and Information
Channel: The Cherno
Views: 304,553
Rating: undefined out of 5
Keywords: cherno, ue5, unreal engine v, unreal engine 5, epic, unreal engine, reaction, demo, game engine, game engine dev, rendering, graphics, amazing, ps5, playstation 5, mark cerny, ssd, geometry engine, ray tracing, decompression, mesh shader, primitive shader
Id: v1SRHrCa4XQ
Channel Id: undefined
Length: 33min 5sec (1985 seconds)
Published: Sat May 30 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Finally! I would recommend to watch it incl. the first part. It's definitely the best Road to PS5 analysis out there.
This guy really does a fantastic job.
If anyone is looking to learn C++ coding this guy is a really good teacher. He has tutorial videos and everything.
He probably should put out all of it soon, the next parts would probably be get less traction once Sony shows off next gen games.
Nice. I thought he forgot about making part 2.
Another sane mind debunking Tflops.
PS5 has atleast 20% higher clockspeed and that translates into to 20% faster rasterization, 20% higher cache bandwidth (add to that custom scrubbers that prevent cache penalty's) and 20% faster command buffer. Those added speeds arent reflected by Tflops because Tflops only factor in the clockspeed of the ALU's inside the CU's and ingore the other parts.
Thanks for sharing. Cherno is awesome.
These are really good. I love the Cerny talk and found it very interesting but it's also nice to have commentary from a guy who makes game engines for a living.
Loved his tflops comments... hehe... definitely dig his insights. Can't wait for part 3!