GAME ENGINE DEVELOPER Reacts to ROAD TO PS5 (Part 3)
Video Statistics and Information
Channel: The Cherno
Views: 218,874
Rating: undefined out of 5
Keywords: cherno, ue5, unreal engine v, unreal engine 5, epic, unreal engine, reaction, demo, game engine, game engine dev, rendering, graphics, amazing, ps5, playstation 5, mark cerny, ssd, audio, power usage, sound
Id: ESQyAhooBLM
Channel Id: undefined
Length: 29min 34sec (1774 seconds)
Published: Mon Jun 01 2020
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When looking at Cherno's video reactions to all this, it really made me believe this was the right decision for Sony to make by releasing this video first. Combining this with the forthcoming teardown one after the other would have been too much information for the average person to process (if they understand at all).
Having games be the next event and then the teardown somewhere afterwards makes sense.
Finally! π
Actually, compared to part two, this one came rather quickly.
It's funny because I've watched the video about 8x now, Cerny's talk not this video, and I generally didn't go into the audio section. My focus has been mainly on tbe crazy I/O hardware and the new GPU features and such.
But while watching this I actually closely listened to what Cerny was saying about this custom audio chip and it's capabilities and damn.
As anyone who has played PSVR knows, the audio is really, really good at times. And this chip can handle 5000 of those sound sources on its own? GOOD LORD
Now of course the teams that REALLY go crazy with audio will create larger and more complex stuff for the chip to handle, but even at their most complex the chip can still handle many hundreds of those types of computations. Really is insane. Basically means there is no hard limit to the PS5 audio realistically. Very few teams will be creating tens of thousands of sounds for a videogame and those that do, well .... Good luck fitting much else onto the Blu-Ray disc lol. May have to have like a Blu-ray disc for Graphics and one for audio.
Immersion is going to be so incredible this generation. With the seamless gameplay, 3D audio and much more advanced controller, Immersion seems to have been a key design philosophy for this console. Which is exciting as hell
someone please explain to me the difference between memory bandwidth and i/o throughput
After watching this video it's got me wondering, I know they are just rumors at this point, but if it's true that the PS5 will support PS3 games, what are the odds that the tempest engine will play some part in that? Mark Cerny made note of how the tempest engine works in a similar fashion to the SPU's in Cell so I don't think it's mad to think that IF Sony were to achieve such a feat that they would do so by utilizing their own custom hardware.
I loved the presentation of the the tech behind the PS5. Mark Cerny has done a terrific Job and I could listen to him all day, same thing with John Carmack I still dont believe that 90 percent of PS fans arent interested or bored by the the tech that fuels the PS5.
I could listen to this guy all day.
Hey guys, it's The Cherno!
i don't get why people are so excited about these videos, hes basically just pausing a video and saying yup thats cool because of the exact same reason stated in the video. very little additional insight or information offered.