From The Depths | New Deadly Simple Weapons & Tank Tracks!

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greetings sir answer s and welcome back to from the dab soothe me laugh 3x and of course welcome back to the sandbox mode where today we still have plenty more things to discover because there are so many new items so many new changes that we're going to have to build probably several more things before I get my head around absolutely all of them and then there's going to be a balance patch fairly soon where the ammunition production system is going to be changed and some AI changes as well so hopefully we'll be ready by then and then ready to conquer one of the new campaigns now before we get into our plan for today I just want to say a huge thank you to everyone who would like the previous video left their comments of support in less than 24 hours the last video has became my most upvoted video of all time which blew my mind I had to double-check all of the analytics to make sure it's correct and yep the last video at the time of recording this is over 11,000 uploads making it my most uploaded video ever so a huge thank you to that and just mind-blowing stuff either way though today we're going to get back into building some more things perhaps over in the land campaign so the things I really want to try out before we get into the campaign or as follows the brand new cluster missile system in which one missile will then split off into several which is just a phenomenal looking I really want to try out cram cannon mortars which fire Y up into the air and then eventually allow the shell to hit their targets which is special because the crammed cannons fired in this way apparently have a very mild bit of homing to them they will actually slowly go towards their targets on their way down not drastically but it does massively increase their chance to actually hit something because normally if you move even slightly that would just kind of completely fail so that is really interesting to me on top of that I want to try out the AI with the hovercraft well actually more of a drone craft which it has cram bombs which rain down on target as I just happily circle above or perhaps even just sit static above completely bombarding their targets which could be completely deadly then finally we have the simple weapons which I am really looking forward to testing out we have at the customize shell section here all these use advanced cannon shells but have a preset in terms of what they actually are and they seem pretty good for their limited size and these two in particular seem really Hardy and armor value of thirty and a decent health pool and they're not that big if it's pop one down here they're not tiny buts that's not bad in the slightest we then have the light weapons which I think will go really well on a tank or a ground build which are just well light weapons lots of very very weak hits over time we have the medium weapons this one in particular looks absolutely deadly apparently lots of explosions in a short burst which I think once again will be fantastic in the action of the empire campaign when you at least start off against very small targets which can very easily be disabled by lots of smaller explosions we then have the heavy weapons which also look absolutely terrifying I believe this one here the grenade launcher does use customized shells so with all of that what combo are we going to do today I've also just looked at this can exit damage 15,000 how big is this cannon well that's also something we need to look into at some point so today I think we're going to go on over to the land campaign and we're either going to test out the cram mortars or these simple weapons to see if they are worth it apparently some of these don't pack quite as much punch as they seem to believe they will but they do look really fun and I really really want to test them out but before we go this is now the finished version of the ship we built in a previous video it still doesn't have a name so name suggestions are very much welcome all I've done off-camera is I've reinforced at the side around here I've lifted the lip here so it looks like we're actual ship and not constantly underwater which looks so so much better then I've increased the armor around here where we keep on getting hit I ever completely moved the engine the engine is no longer here it's currently in the keel and the second engine is also at the back of the keel that way we should be a lot safer the second engine oils also been increased in power it's now strength 150 if you combine the two which means if one engine goes down the whole thing doesn't sink truly a marvel of engineering he takes more than one shot to cause this thing to slowly sink into the depths Oh lovely flag symbol with good-guy legions now let's get over to the sandy map and let's see if we can build something with your functions wow that is really bright I may need to change some of the settings but here we are in the land campaign yep that is hurting my eyes okay so with the ashes of the Empire campaign the maximum volume is 2,000 so that's what we're going to work with but bear in mind that last ship was only 1990 before I made the last few changes which only just got it over the 2000 mark but yeah first let's darken this down a bit so I don't go blind there we are that's better we just lowered the Sun intensity factor and now I can see things are not squinting so then first of all we need to figure out how on earth the new tracks even work no I have not tested this out because I am laughs Ericsson I don't test things out before I start liking the video because that would require forethought is that a word I think it might be okay so the wheels are still in the air section what I'm hoping is we don't need to use the turning wheels because I low that using the turning wheels now even without the current changes to the IIF you used to be able to set up the wheels that you could basically give it tank control so this should be fine but I'm really hoping that the change the AI means we don't have to go through all that or we can just say look you're a tank act like one or no supper for you okay it's gonna look around this but can I combine these them I don't imagine there we are track configuration I think is will he grab them all so there we go nice and simple I would do the same on the other side lovely look at that proper tank track I'm really happy of that that and railings seem to be the two things I'm most excited about okay pretty wanna make it a bit thick no we're gonna make it absolutely tiny or pretty make two tanks yeah well make one simple weapons and one with the crammed mortar that seems a reasonable - aye but first of all let's just give this thing a basic AI and let's see if we can get this thing to work as it wanted to so we want this thing to most likely just yeah if this is going to be the simple weapons are we prompted to circle the enemy that way it's not a sitting duck whereas the mortar we're most likely wanting into the stage still that way we can have static grams actually quite a few of them that I want a volley a salvo a multitude of gram shots yes let's stick with that for now that's fine we don't care about that's too much we're really looking at maneuver more than the girls so ship or tank let's see if it'll work out of course we need some engine so for now we'll just grab a cheapy one from here fuel engines there we are the Eco maxpro yeah you have the power of engines well done you shaky-shaky thing okay Soho just cut a little bit there because it simply wasn't working and also it made it so heavy on the back it's leaning backwards like all good tanks do so what I've just found out though is if we have a look-see at the wheel loads oh I should have looked at from one two seconds before we have this the tank wheel preset adds presets for a tank wheel these wheels push in the direction they are facing but also can help turn the vehicle that's exactly what I want so if I give that to all of the wheels that should mean we can turn and move forwards nor other good stuff without using the horrendous turning wheels well maybe they're better now but the last time I use the turning wheels it caused so many issues also just turn down the music so I realize it was really really loud okay so tank will preset spread to all of the neighbors I believe they've all been infected with it affected by it rather the plague is strong here yeah we are so now it should be able to turn so turn that way please lovely overshooting yeah okay yet that's why too many so perhaps you don't need to convert all of them into the track configuration yeah that's kind of scooting its bus isn't it it's almost mesmerizing to watch it's so deadly okay dopey boy come here let's fix you up up a little bit shall we so I'm thinking the fix here would either be give less power each or just have less of them involved in turning I think both of them will work out just fine as long as it's equal on both sides so let's give that a shot okay so essentially turn them all down to 30 rather than the full amount that's better there we go so now when it tries to go straight line it kind of does yeah that's perfect and it does occasionally have to correct itself but much milder so that's just tweaking will you'll fix all that when the actual craft is up and running now I kind of what try and make this tank of this size cuz it's adorable so this is going to be the simple weapon one how are we going to do that then so the simple weapons themselves I said look what our options are I think most likely something like this as a main weapon actually ATS mom I thought it was strong bow and very expensive this is 4,000 by itself we have the larger version here which is cheaper and weaker kind of blends it better though though this definitely looks better hmm I like that a lot looks wise so it could just have perhaps one of these as the main weapon these are simple shells I do explosive damage so of these but these firing a very nasty burst these are probably more consistent no know that all about bursts okay so yeah perhaps one of these is a main weapon and then going into the really light weapons we can have a couple of these now the question is that these rotate by themselves surely they do it's only look like they should that one does and yep does it have a full 360 don't be killed by my own tank yep it can do a full 360 excellent reloading oh yeah we don't ammo on this thing yet what's this thing fire same with you but we'll wait a second because I've always gonna blow up our own tank I can't even see the shells then it's a six second reload and then do we get back all of the ammo or is it just a chunk oh no all bit okay okay so this damage might be very very mild just how weak is this thing probably good versus small aircraft I imagine one hundred kinetic damage ten armpit oh yeah that is fairly weak decent speed though perhaps we get a couple of those going might be able to do some actual damage oh this is an actual AI gun they're both AI guns laughs Erik sorry Eid please love the sound but this is how small the shell is even when following it I could hardly see it okay I'm rambling I'm gonna make some progress on the tank and then we're gonna decide into the future alright if we do this that looks so much better yep two sets of tracks next to each other looks significantly better now we could do is place the wheels differently so that the top section there isn't sticking out probably do them a second either way though that's I'm gonna do so that's gonna be the size of the very simple tank hopefully we'll see if we can make it even somewhat survivable though because right now we've got very little space to work with but we don't really need all that much especially if our main weapon is gonna be one of these two and then we're gonna have a few lighter weapons there a needle that much ammo we're not gonna be a particularly strong engine this is gonna be probably about 5,000 or less resources I've learnt very quickly though that the resources have been changed a lot since when I played and things are generally more expensive looking back at some of my older designs they've jumped like up up to three times in price depending on what they had decided to make it significantly smaller than we just had it a second ago this thing is gonna be absolutely tiny that's kind of the point though and sometimes you just want things to be cute deadly and QS like an angry cat if we're going to use these as our main weapon we need to see how good it is versus very lightly armored targets a very fast target I want this to be able to take down basically the dust wind gypsies so they're called the first faction you fight enemy I cannot remember them for it so let's see if we can take out a flying squirrel if it can do that there it's gonna be absolutely fine so first of all let's try out the more expensive version this is insanely expensive mind you this is four thousand resources which is going to be more than the rest of the tank combined hello there mr. squirrel that's interesting so the shots although they mostly missed no finally landed they seem to have timed fuses that's interesting okay well I'm going to do those take off these two just for the time being because it made the shells a bit confusing to watch let's try that again and I'm gonna see if that actually had timed fuses if so that is amazing for a simple weapon especially one so small try number two yet they definitely have time fuses of how fast the shells are going at 600 meters that's fine 600 meters per second isn't super fast so it comes from the depths but it is up there at least if the enemies like the squirrel that's absolutely wonderful okay so I'm really hoping that the smaller versions can get the job done as well because I would love to make it cheaper so let's try the smallest version of these the twin forty millimeter so we've seen the largest version now let's see the cheapest version so this one can only stock sixteen shells but it only takes nine seconds to reload and it's fire rate is far more reliable file it's bursty at least that might be a good thing that may be a bad thing and now it may be a bad thing because with the original one we tested out the reason why it hits so easily is because it kind of shot like a shotgun it hits an area because of that even if it wasn't quite sure where the squirrels going to go it still luckily landed a shot with this we're probably going to see more of the shots go wide at least that's my guess so let's test out if this was going to be good enough okay we did land a shot I then got horribly destroyed by the squirrel itself no self don't stand next to thing being shot with missiles apparently whilst I was trying to get the camera back it did manage to land a lethal blow on the enemy that took I think three sets of firing so let's test that again this time without me dying halfway through yeah I'm talking about you lazing test number two begins ok several hits and the score was just down ok so what we really need to do then so I think we're going to prove that all three of these simple weapons can probably get the job done but you really need to do is test out all of this versus the actual actions of the empire enemies currently we're still in the regular campaign that's why we're seeing all of these so I'll be right back in that sandbox though we can see which of these three does better because here's the other thing when it comes to aiming that's also going to depend on the detection system and how we tune it currently I have the detection system set to all which means we can always see the enemy no matter what but we can't tune it in anyway so accuracy could be improved or might worse depending on how we set up that so it's not a completely good test still proving that these things do shred light enemies and this one is so much cheaper I'll be right back now before we test this thing out I want to see the price of some of the enemies so you can get a vague idea of how expensive a little tank is so this little fellow the price is 9000 yeah if we only go with the single expensive weapon and then only a couple of the very very small cheap ones it's still very cheap that if the Sidewinder now is nine thousand a four thousand weapon which is as strong as it is really isn't a big deal and there goes the Sidewinder okay we're gonna stick with the stronger variants and that's about it so now actually build the tank up let's get our first simple weapon build finished bear in mind that we still have to test out things like these at some point maybe I like three tanks one with only the lightest weapons one with these using the same basic shell and then the crammed artillery instant change of plan what I've decided is today we're going to only use the simple weapon so we're going to have this one here with the medium then we're going to have one with the custom and that's going to be the two tanks we build today so we're testing out all the simple weapons next time and we'll either use the crammed mortars or we'll use missiles or something else our different today we're keeping it nice and simple like me this thing's going to be so stubby still currently only a volume of 220 and 5800 all we need to add now is the ammo and the fuel when it's actually primmed done surprisingly a high amount of armor in the center as well which is good considering the ammo has not been added yet and we still haven't fully protected the III if you have all the space here for honestly a very basic engine then one layer of armor than a tiny ammo storage and then one layer of armor so the first burst is going to be everything in fact there's a good chance we'll have to swap weapon again because the ammo storage is gonna be so small in this thing super cheap we're gonna be able to have hundreds of them I'm now remembering I am terrible at making a tank with natural let's send this bit of bit further forward to make this a bit less extreme I think it'll look okay so it looks heavily fortified of such a tiny little thing at least well technically speaking this should now be finished most likely still going to lean heavily as it moves so let's give that a test please go over there definitely leans that is so silly the problem is I've been testing out loads of different things and it always seems to lean even if it moves far far slower now that could actually pose a problem because look at the angle the gun is now setter we can move the wheels up one that would stop the lien but then it would remove all of our ground clearance don't particularly want that it's finally stationary tough god mode oh look there's an enemy king cobra which is a much more expensive version of you well version of you it's a very expensive tank oh and there goes its weapon I think the back side can just been utterly removed oh look even even the Cobra lanes now of course we have to remove some the wheels but still I mean that's just a thing of tank tracks at the moment and we win so if nothing else we just won versus something which is considerably more expensive ours is currently 6,800 that was 44,000 this is super cheap like ridiculously cheap but I need to fix that lean it's driving me mad I hate how it looks but than that it looks really clean I think this is a good weapons platform it's gonna be very modular there's plenty of space for weaponry here especially when it comes with missiles or cram or something like that but for now one's gonna fix it up and try and fix the lean a little bit more and then we're going to make a version using the other simple weapon which you want to test out simple weapons custom shell and this one over here which is actually cheaper than one we're currently using yes place that at the platform level I'll be really used to figures out okay let's give that a test and then I'll say today has been a success this is taking way longer than I expected just because I'm having to relearn everything in the moments and I am still working around the construction work outside so once again it is very light so the mind isn't exactly working even lesser than usual just turn the tracks off so I can see what the problem is so essentially what it is is the wheels of planks up here but their actual physical element is down here and they have really soft suspensions so as it moves all of that light is then distributed down and it causes a squish but then even if it goes the opposite way it will then squish at this side it's not about having the white too far at the back it's that what it's moving it causes the mass to shift and then that happens I don't really know how to fix this outside of moving the wheels one up but I don't think that looks very good in the slightest so for now we'll leave it as is I'll do some troubleshooting afterwards okay so I may should have mostly fixed it there is still lean but nowhere near as drastic as before and I've done this by simply adding a set of wheels why lower than the others in the center it's not a perfect answer it really isn't but I really underestimated how squishy the wheels are and their suspension being well as it seems to be so I think in future the build needs to be wider for what I think that is massively causing the issue to be way more drastic and I think I need to work around with the mass a lot more I feel like this will be way less of an issue weirdly with heavier builds but because this is quite light still and so narrow that's what's causing so many of the issues so with that going to give it one more test battle and then I'm going to convert it into using the other simple weapon type so I've just been spawning in a load of my older designs and it seems like they have now all got the lean effect the least is this the missile base which is why why heavier than the rest also this is now insanely expensive coming in at almost 70,000 because of the missiles this used to be somewhat cheap but yet even this one lean so is definitely just the wheels of change from how I'm used to them and I need to work around there in the future so I've decided with our target prioritization we're going to go with a set value per block at a very significant negative and then set value per speed a positive what this simply means is that the tank will like to attack either fast or small enemies because that's kind of the whole purpose of this weapon in my opinion it seems like it really punishes enemies which have a lot of exposed functional sections or even just enemies which aren't using heavy metal armor and it's pretty good against fast targets as well our other weapons however can probably go through heavy armor a lot easier than this and will struggle with faster targets so this is its niche its niche its purpose so I've had one last round of alterations with this thing and it's pretty much everything on the inside we now have a little bit of wooden armor around the eye I'm making it resistant versus EMP we have a little bit of space armor on both sides and on the front but sadly we didn't have space for the space armor on the back and then we have light armor pretty much everywhere else I feel like this is just going to be really sturdy it is a block of shaped metal but I feel like I've done well not just putting metal absolutely everywhere the one thing I do love in this game is armor and I think the one thing I'm actually okay with I'm not particularly great at anything really in this game but I do love armor craft I love trying to armor these things up as best as possible because I love sturdy designs so I feel like this will take a lot of damage before it is completely obliterated but it's not going to win versus things much larger though itself it's just going to take so much punishments that other crafts are going to be able to deal with whatever it's hitting it over and over again at least that's the idea perhaps I'm completely wrong and it's gonna die in seconds who knows so the question is who do we even fight against the current volume was only 360 and the cost is 8,000 that was the final cost after everything so the Sidewinder we know we can beat that because we've beaten that earlier and all this fighter quickly anyway what is assigned winder always sporting the air well that's very unfair for the Sidewinder that's gonna get her till the obliterated yet those are some serious internal explosions it's now being stopped and that's pretty much yes the Sidewinder actually costs more than our vehicle bye-bye I wonder if that's because the thrusters Oh and the engine as well yeah that's a serious engine people are going okay just waiting to reload 30 second reload time is horrendous maybe need some more light weapons I mean they do a little bit not much I do something there we go main weapons back online and the Sidewinder is soundly defeated of course these are all the first faction they're built to be balanced to be fair to be fun so showing a bit more meta like this with just such serious armor will probably win solely to fight something a bit stronger how about an onyx watch something small though saying that that's not what this is made for that weapon will not carve through metal and everything is bloody huge on one side we have the Sentinel from the onyx watch at 23,000 materials and a volume of 2003 this will afflict crush a tank but it'll be a good test of how many shells the tank can take I'm gonna guess about two or three before the armor is completely crumbled and it's also a good test of the simple weapon versus some proper armoring then on our side of course we have the cheap evil tank over here 7156 materials in the very very final version and volume of 383 this thing is tiny we are doing some damage thankfully the first crammed shell did miss okay we got some damage going through because we are chunking off the wheels some explosions underneath our tank which is very bad for us we are dodging most things don't know why the enemy is doing this but he just rammed us well so much for a good test that's gonna be really bad if the enemy tank right now if the enemy can't get off we're going to kill it that's what you get for being cocky I've got through two swept ins and our smaller weapons are chunking up all the wheels remind yourself that overconfidence is a slow and insidious killer how's your belly feeling now neither of them can fire okay we're gonna redo this fight and just let you know the senthil actually win this time if it doesn't look Ram the target maybe I'll set them up so they're not facing each other directly maybe a bit off to the side or something they can both broadside so it's fine try to let's see how this goes then also I've gave the tank a proper name now the mini tank because before is just a series of random letters yeah like a couple of pieces of metal we removed Oh several crowns the face doing surprisingly little actually Oh yep that's his main weapon that span us round and now we kind of tracing it no don't run it you two please act like normal tanks why'd you have to be so weird can't you be normal yeah the first light shots doing next to nothing oh that looks so painful be fair so far it's looking more painful than actually is now we always reloaded just superficial damage even from the main weapon there is no way we can win this we just can't do the damage eventually the crumbs will get through and damaged on the Bible but to its credit it's really taken that damage well if you can do this versus crammed weapons against the dust wind gypsies it should be absolutely fine which is the main attention oh we're not aiming I think the local weapon patrol may have been taken out yet the local weapon controllers no it hasn't what was that about them as we slide few pieces of metal finally falling off the outside there but nothing fundamentally destroyed well we've proved it can take a few hits now we've shown that this particular simple weapon is just not good at all versus metal I think it also needs a little bit more ammo so it's not getting the full 200 shells after I reload it's like one or two volleys short not that really is mattering right now as the enemy mocks us sliding around us you know I feel like I've been in this place before - ah oh I've lost one of the ammo stores that's why okay I was thinking 62 seems a bit low even for that but you have lost on the ammo stores did we just take out its local weapon controller it's not aiming with the main gun anymore of course it starts side guns which are still fairly nasty don't ram us again well done better than I expected I'll say that much that's positive seconds what oh I see yep we've opened up a small gap here and we've knocked out the local weapon controller for the main weapon we also showed one of the smaller cram cannons now all the remains is to see if it'll actually RAM us and kill us or are we slowly going to obliterate this slowly maybe what obliterate isn't really the right word bit anymore slowly wear it down annoy it to death poke it in the face of a sharps potato what's this a stick change it to potato wish I didn't lose one of my on those doors Oh yep there goes the turret itself I'll to skip ed because they're staying forever oh we were just hit by the full side of the enemy that we are writing ourselves with our own weapon we did delete nothing playing with those shots but yeah it does have one side still full of cram so if it turns to the right now it should know we should have sense of a left so it could fire nope never mind is now showing its weak inside to us again Oh yep that light armor is now completely gone and there's only one liar than a spice then the i-ight that's it and the victor is the Sentinel finally breaking through all of the armor liars and getting through to the i-ight itself as soon as I saw that hole there I knew the days were numbered for the poor little tongue still took the simple down to 71% took out the main weapon took out a lot of the side weapons so I am really happy of that if we had a fair fight in terms of the constant search it would have been several of these versus the sentinel sentinel still would have worden but certainly would have left it in a very bad state so now we convert this and use the other simple weapon which uses customizable shells I read him like this weapon that I do think I've underestimated out how much ammo it needs although one of our ammo stores was removed instantly it still should have been better than that I think we should sacrifice some of its survivability for a bit more fire right also those little tiny guns are adorable but they do mix them nothing there we are we've quickly placed this weapon in the place of the old one it's slightly cheaper than the old weapon that's far more health and armor but I don't know if it's gonna be any better so it uses customized shells it fires two barrels simultaneously I don't know if we can change that its caliber is 115 AK shell length is 1.8 metres that's a pretty decent shell actually okay then let's quickly make a shell for it then we'll see how this is I imagine as well this is not going to use the same level of ammunition as the other weapon so we so we probably find just leaving the ammo as it is even though we did highlight it as a problem with the previous build oh that looks so tough every now too bad we're leaving it like that because all the I I set up for it here we go then our first test we're going through fighting versus the King Cobra if we recall the King Cobra was defeated by the old weapon but it did pose quite a bit of a challenge it took quite a long time to finally destroy it and honestly during that time anything else could have been attacking a tank I'm hoping though even though I am just using the regular high-explosive shells because I'm just too inexperienced at this points with advanced cannons to really know what's best at 150 gauge I think that should still do really well it should be able to just go straight through the armor destroy whole chunks of it and perhaps take up the AI and the weapons somewhat quickly if we can do that then this is a great success for this weapon and there's the enemy okay the first shell signal aside they're taking out not as much as I'd hoped the missiles missing though from the Cobra which is always nice that was more like it Wow going through layers of the enemy and obliterating it that first shot was just an unlucky one the second one was ugly devastating and I believe the Cobra is now dead yep it is in fact I I dead so what we can take from this is that essentially these simple weapons are just advanced cannons there a uncus terminal advanced cannon which can use decently sized shells I would like them to be a bit larger honestly but their fire rate and everything seems fine 10 rpm apparently on if they include both with the barrels still it was enough to kill the king cobra in two shots so let's see if we can do something this is the Sentinel I still don't think it will I think you need something more specialized when it starts getting to the onyx watch you really need specialized anti-armor stuff well here we go most likely this will be the same results last time honestly and utter victory for the Sentinel I went through a wheel okay we hit the back no the middle of the enemy doing some serious damage with wheels the wheels really are way more vulnerable than I remember either I'm remembering incorrectly a living changed a lot of damage being dealt in the top right you can see the numbers the sheer numbers are horrendous I think we just needed a lucky shot we need to hit the weapon I feel like we could go through the turret cap itself if we go direct hit oh it stopped I wonder why Oh a nasty hit there and I return fire just hitting somewhere I don't really care about oh we have also been stuck now that last direct hit has completely stopped us now we're just exchanging fire add this just has better weapons and better armor it will win this unless I get incredibly lucky still going for this section for some unknown reason of course now I'm point selection doesn't allow you to bill specifically choose to aim at the ammunition and search like it used to but still firing here you've taken up one of the guns at least but not a gun they're using lay it on being great they're really increasing the armor value essentially the outside armor of our tank is really really really sturdy but then once that's cracked open it's just incredibly vulnerable the underside is also incredibly weak fire its gun not you Sentinel can you fire our wheels and I'll fire at your gun and then they'll be better right yeah the high-explosive rounds it's not doing it we're near enough air health is the Sentinel is obviously winning why is this insulin stop firing what have we done what have we done we've done something I don't know what okay definitely lost one of our ammo stores because now only firing one barrel tire but I did some serious testing with the ammo we had enough it's keeping both firing well have we done it it's trying to aim the barrels twitching it's clearly getting some form of AI but we've just turned it off maybe we knocked up their ammo early on and it ran out of the ammo in the cram cannon since it does have some ammo store itself that's everything on think of what's happened here well this carries on a victory to the tonk a very lucky few hits really that did come down to look if the Sentinel managed to hit here especially this is actually a weak spot here the local weapon the troll is but how am I still healing okay woopsy dies yeah I have forgot to turn the after eyes my bad now it's aft that would have made too much difference but I keep on forgetting there's like unlimited range sometimes massive internal explosion there on a sentinel I don't think that really would have tainted the results since as soon as the ammos garden you know the ammos gone as soon as the i/o has gone the i/o is gone but yet the main weapons down I'm gonna climb this to be a victory for the tongue because otherwise we'll be here all day so the tongues major weakness is just like a fire power it doesn't have enough ammo I think it just about has enough for this weapon but one of the two ammo stores is now gone and it just doesn't have enough weapons if he's using the simple weapons though it will be able to take out the dust with gypsies fairly easily but anything after that even in high numbers I wouldn't really trust using this all that much we got very lucky here honestly we disabled it quite early on so it couldn't move and then we seem to have just taken out its ammo which I assume was here oh of course yet in the back section which is even more lucky for us because I got stuck the enemy was only one layer away from taking out a local weapon controller only one layer away from our mainframe and that's with us being incredibly lucky so best-case scenario we just about edged a win that's about it either way though that loads of fun today we learned a lot of stuff still need to learn loads more as you can probably tell this video is gonna be ridiculously long so I've been here now for six and a half Wow okay so with that thank you so much for watching if you have enjoyed today's video then of course likes favourite shares comments all that good stuff helps out may helps out the channel and most importantly shows that from the depths is a series you wish to see continued in the future once again thank you so much to everyone who has liked the video in the previous video so like the previous video even it really doesn't mean so much and I still can't believe that's how my most liked video keep it up it puts a smile on my face at least and just really help out the channel thank you so much blood for the blood god skulls for the skull throne tiny tanks for the tiny tank God thank you and goodbye
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Channel: Lathland
Views: 129,767
Rating: 4.9862823 out of 5
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Id: nGLSNwp5H-0
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Length: 43min 57sec (2637 seconds)
Published: Sat Jan 04 2020
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