Hey! Welcome back, it's NukaViolet here.
If you're new to my channel this is where I show and talk about all things camp related.
Everything I'm about to show you has been merged, so make sure you pay close
attention so you don't miss it. In this video i'm going to teach you every
technique that I know, so you can replicate them in your own builds. I'll also show lots
of examples from my builds and other builders. We'll cover the basics first, go into some
more advanced methods. We'll also touch on reasons why you might get stuck while merging.
So whether you've been merging for years or you've just now heard of it, you'll probably
get some useful information from this video. So what exactly is merging in fallout 76? It's one of two things. The first is taking
one or more items and combining them together, so the game thinks that it's only one object. It
also means objects can intersect with each other. For example, I have an elevated foundation here
in this bedroom and it has two chairs merged into it. The game thinks these three things are
only one object. So if I pick up this foundation it also picks up the chairs with it. Merging
can be really complicated or fairly simple. It depends on how many layers there are and how many
different types of merging techniques you use. Now that you know what merging is, why
would you want to merge in the first place? If you use merging while building, you're
essentially unlocking all new camp items. It encourages creativity because you have to think
a little deeper about what something could be instead of what it actually is. When you're
finished, your camp has a completely unique look that you and others can appreciate. I know when
i walk into a camp that has some really clever merges, I get even more excited to build myself.
It makes the game more enjoyable and unexpected. Now let's dive into the fundamentals of merging. Proper order is everything. It's the difference
between a successful merge and a merge that makes you never want to try merging again. To
create this custom bathroom I had to first merge the toilet into this fireplace. Then take the
fireplace and merge that into the foundation. If i had done this in the wrong order then it
wouldn't have worked out the way I wanted it to. To better show you what I mean by this, we're
going to go over the six different merge types. These are what all the merging
techniques are based off of. The first merge type is sinking. You
can do this by using the pressure plate, terrain, or foundations. This is definitely
my most used merge type. You want to use this technique to hide part of the object, whether
it's in another object in the ground or both. Let's start off by sinking a light into this
dark TV aquarium. This is the before and after. The first thing you'll need is the TV aquarium
and then your light source. I picked the candle because it fits in perfectly. Then you want
to grab your pressure plate, set it down, reselect it and move it slightly to activate
it. Then grab your candle and place it on top of the TV aquarium. Then pick up the aquarium
and move it over on top of the pressure plate. As soon as you set it down it's going to
automatically sink down. The pressure plate only sinks a little bit at a time, so you'll
have to do this until it sinks all the way down so you can't see it. Now we're going to
take this a step further and do a double merge. To do this I'm just going to take the TV aquarium
and place it on top of the dresser. Then move the dresser over to the pressure plate and repeat the
first steps. I'm going to sink it down until it looks like it wouldn't have any legs. This is what
it looks like placed inside of my camp at night. I definitely recommend doing this merge type
first because I think it's the most user-friendly. Next I'm going to show you how to
sink an object using the terrain. First you want to grab your statue and monument.
Then you're going to place your statue on top of the monument and far enough forward so that when
it sinks down, you'll still be able to see it. Then you want to select the monument and drag
it across the terrain until you see it dip down. This is an area that will allow you to sink the
object. Right before you deselect the object, you'll see that there's a little silhouette that's
left behind. I like to call this the object ghost. I use this as a reference point for how
far the object is going to sink down. Then you're just going to repeat this step until
the statue sinks down to where you want it to be. One thing to always keep in mind is that the
object that started on the bottom of the merge is the one that you want to use to move everything,
otherwise the merge will just break apart. Next we're covering how to sink
an object using a foundation. Now there are two ways to do this. You can use
the terrain or you can use another foundation. The way I initially learned how to
do foundation merging was through another Youtuber named Loganrtx. I'll put
a link to his channel in the description. But basically what you want to do is
bring your foundation over to a hill. Then you're going to move it into the hill until
it's about halfway in. This method will also work with a small hill as well, the only difference is
it's going to sink down a little bit less than if it were a larger hill. Then you're going to get
as close to the foundation as you can without stepping onto it. Right before you select it you
want to make sure that you're looking downward at it. Basically so you don't see the top of the
foundation. The trickiest part about this merge is the positioning of yourself. If you're off by
like, a quarter of an inch it's not going to work. Then once you find that perfect spot you'll
know that you're doing it right because when you let go of the foundation it looks like it
just pops back up. That's how I can tell that the merge is working without even going around to
see if my object has sunk down. If you're having a lot of trouble with this merge then the next
method might actually be a little easier for you. I was made aware of this foundation merge when
i saw a tutorial on Lucy Jane Plays channel. She learned it from a builder named Mayajima.
And he told me he learned it with a few of his friends. It's a really versatile method, so you
should definitely learn how to do it this way. The first step is to place your object on a
foundation. Then you're going to take another foundation and snap it to that one. Then you want
to walk up to the foundation the object is on. Make sure you're looking down for this, then
select the foundation and pull it towards the ground. You should see the object ghost as you're
pulling it downwards. Then when you let go, it'll snap back into place and the object will be sunken
into the foundation. If it's not working for you then you might just be a little bit too close
or too far away. One of the cool things about this method is that it's not terrain dependent
like the last one. You can do this on a totally flat surface, or really steep hill. It doesn't
really seem to make too big of a difference. Now that you know how to do all the different
types of sinking methods, I'm going to show you how to do the next one and that is destroying. To
do this you'll need either the flamethrower, spike board trap or use PVP. The purpose of this method
is to temporarily delete an object so that you can put another one in its place. This essentially
combines them together. I'm going to show you how to make this spooky reaper for your camp using
this method. The first thing you're going to need is a wall. I like to use this wooden one because
when you destroy it, it leaves a nice open area. Then you'll need the Mothman cultist tree
trunk, scarecrow and of course the flamethrower. Grab your flamethrower and bring it over to
the wall. You're going to destroy it so that you can leave room for the objects
that are going to be placed inside. Now grab the tree trunk and bring it over to
the wall. You want to push it as far back as it'll go before it turns red. Then grab
that flamethrower again and destroy it. You're going to repeat this step with the
scarecrow. Try to center it as much as you want so that it looks like it's properly lined up. Once it
all looks good you're going to repair everything. Now you're ready for the final touch.
Go in and grab your mounted ghoul head and place it under the hood so that it
looks like it's the scarecrow's head. Then you're finished! Your creepy
reaper is ready for your halloween camp. And if you want to take this look even
further, like how I did in my haunted house you can add some lights in the wall behind him.
If you're not sure about how to do the lighting, you're in luck because I have an entire
tutorial dedicated to camp lighting. In that tutorial I go over everything you need
to know. So make sure you check that one out. Learning how to merge with the flamethrower will
open up a lot more merging opportunities. It's used hand-in-hand with a lot of other merges,
so I highly recommend you learn how to use it. Every once in a while you'll come across an
object that won't destroy using the flamethrower. Or the hit boxes are just in a weird location
and that makes it hard to use the flamethrower. In cases like this you can
opt to use the spike trap. You can even use the spike trap to completely
hide your shelter from other players. Although the shelter icon will still
show up on the map at your camp. Sometimes you might want to get an object up
high off the ground. And to do this you're going to use reverse merging. You'll need
either the camp module, or a foundation. Reverse merging is the opposite of a sinking
merge. Instead of the objects coming together, they're going to get pushed apart. I learned this
trick from another Youtuber named Khalil Smooth. I'm going to teach you how to do this reverse
merge by recreating one of the signs that I made in my Mothman build. The first thing you're
going to need is the order of mystery build set. This set was from season 7 scoreboard. If you don't have this build set, you can just use
any of the half walls that have the little window. The first thing you're going to need is the
flamethrower. In order to reach this top wall to destroy it you're going to need to stack some
objects. I like to use these cabinets, they seem to be the perfect height. After you destroy these
two walls you want to grab your Mothman sign. For this to work we're going to need an object for the
sign to reverse merge off of, so i find the best thing to use in this scenario is the little rug.
Grab your Mothman sign and place it on the rug. Then grab your rug and bring it over to your camp
module. As soon as you drop it on the module it's going to automatically bump it up. You want to
keep doing this repetitively until it's high enough to reach your desired height. For this
window you want to sink it about 23 times. Once you have the right height, bring it over to your
doorway. Try to center it in as much as possible. You want to sink this right in between the
wall so that it's kind of sandwiched in there. Once everything is lined up then all
you have to do is repair the wall. Depending on how far back you placed your
sign, the wings will either show through the window or they won't. Remember to add lights
to this so you can draw more attention to it. You can even swap out the light
colors to create different moods. Now let's say you're completely maxed out on your
budget and you can't even place one more item. Instead of using a rug to place on the
foundation, you can use the foundation itself. That's how I got all these stash
boxes floating above the ground. This merge is identical to the one I showed
you earlier with the two foundations. The only difference is instead of pulling it down,
you're going to pull the foundation up. Now this bookshelf looks like it's hovering above the
ground. One of the coolest parts of this method is being able to push objects so far off that they
look like they're not attached to the foundation. This is the perfect method for
adding clutter outside of your camp. It's also great for sinking really large
objects closer to the ground. You can create some really interesting looks with ordinary
objects just by sinking them into the ground. As an example i'm going to take this
outhouse and merge it into the ground. Now we're going to follow those
same steps that we did before, where you pull the object down to
get it to the level that you want. I'm going to pull it down until I can
only see the very top of the outhouse. One big difference here is that when I get the
outhouse to the level that i want it to be, iIm going to start pulling it to the left. Now if you pull it too far it's not gonna work,
because you're gonna be out of the snapping range. You can see that the outhouse has now been
pushed to the left. I'm going to keep pulling the foundation to the left until it gets further
and further away. Sometimes the foundation will turn red and this means that your position is not
correct. You're either too close or too far away. Here I rotated the foundation to the left so
I could see the outhouse a little bit better. In order to get that outhouse closer to
me,I need to pull the foundation towards me. So by doing this, i'm pulling the
outhouse further from the foundation. Then i'm going to grab my foundation and bring it
over to where I want to place it. You can see this gives it a really cool effect. It's like a piece
of scrap metal just sitting outside of my camp. Here's an example of this exact method
being used. This is the object that I sunk into the ground it just looks like an old
tank, but it's actually the weapons workbench. These are the kind of details that you can
add to your camp by using this technique. And if this seems way too complicated for
you, then you could try the easiest merge of them all and that is flipping. You
can do this merge with a wall or a roof. The reason you would use this
merge is to hide part of an object. First let me show you how to do it using a wall.
Make sure your wall is switched to a doorway, then you're going to need the bone shelf. Grab
your shelf and move it over to the doorway. Now push it back or forwards depending on how
much you want it to show through the wall. Then once you have it all lined up looking the way you
want, you just flip your doorway back to a wall. I use wall flipping quite a bit, but I
usually will pair it with the sinking merge and the flamer merge. This shelf is actually two
shelves merged together and I use the wall flip to get rid of the background on the shelf. On that
note, I put together a little cheat sheet on some of these shelves. So if you're going to use the
pressure plate to merge items into shelves, I've counted the number of times that you have to press
the item onto the pressure plate to get it sitting properly on the shelves. These are just a few of
the ones that I really like to use in my builds. For the white shelving unit you want to merge your
first item down 14 times, the second one 15 times, and the third one 16 times. Now for the roof flip.
It basically works the same way as the wall flip, you're just using the roof piece. The first
thing you want to do is select your light and then you want to flip your roof piece
to a slant. It can also be a corner piece. Then you're going to re-snap your light onto the
roof. Once you get it placed how you want it, you're going to flip it back to a flat roof.
Then your light will be closer to the ceiling. This is an excellent way to create different
looks by having different length lights. So you could use the same light, but now you'll have
one that's a little bit longer and it creates a different look. I use this technique in almost
every single one of my builds. I even use it to completely hide lights. You can still see the
light that it's emitting which makes it perfect for all types of applications. While we're on
the topic of easy merges, our next one is object specific merging. For this example we're going to
use the metal shelf and the wavy willard plushie. There are other objects that also work like this.
You can see that this little plushie just goes straight into the shelf. I don't have to use the
flamerthrower and I don't have to merge anything. To show you a little bit better, I'm just
going to stack these on top of each other and move them back to the shelf. To take
this a step further you can take another object and put it on top of the plushies. Then
move those all back into the shelf. If you pick the properly sized objects you can make it look
like they're stacked on each individual shelf. Two more of those magical objects are
the stove and the sheepsquatch plushie. You can stack another plushie on top of that one
and then easily place it inside of the stove. Now we're gonna move on to the sixth merge type
and that is blueprints. For this you can use walls roofs or foundations. If you want to know
how to merge some of the pre-existing structures, then definitely go check out Vladministrator
Gaming's channel. He has several tutorials on how to do this using blueprints. Creating the
structural blueprints is very time consuming, so in an effort to keep this video
relatively short, I'm going to direct you to another Youtuber that has an entire video
dedicated to this. His name is Mister Church. The gist of a blueprint merge is
to trick the game into thinking those objects should be together. This
is especially true for the foundations. As far as I'm aware, there's no other
way to get foundations to merge together besides using this method. Before you dive into
all these complicated merges, I wanted to mention these little merges that you could do they make
your build seem a little bit more realistic. I like to call these micro merges. An example
of this would be merging two carpets together to make one larger carpet. Doing these little merges
can actually make a really big impact especially if you're doing a lot of them. Like being able
to push your chair all the way under the table or being able to put your cat on a chair so it
doesn't look like it's hovering above it. Let's say you really like these red candles but you're
not a fan of the skull underneath. One thing you can do is slightly sink them under a table so
that you isolate just the part that you like. This is a great way to get into
merging, especially if you don't have these crazy elaborate ideas. It's a way
to enhance your camp by using subtle merges. Now that you know how to do all the merges,
the next step would be to use multiple merges to make one item. To show you an example
of this we're going to replicate one of the guitar displays in my music store. The first
thing you're going to need is the guitar. We're going to try to make this look like it's
hanging on the wall and not leaning against a chair. If you bring your chair over to the side
of the foundation, you can see it turns red and it won't let you place it. That's because the
game thinks the chair no longer has support. So in order to trick the game into thinking it
does have support, we're gonna place the chair on a rug. This will allow us to move the chair all
the way over to the edge exactly where we want it. I'm just going to show you two of these
for an example but feel free to use more. Once everything is lined up and looking good,
you're gonna walk straight up to the foundation just like before. Make sure there's one other
foundation snapped to that foundation and then you're gonna pull it straight down. This is
going to sink those guitars and the rugs into the foundation. You're going do this as many
times as you need to until you get the height that you want. We're going to customize this
even more by using different objects. For this one you're going to also need the guitar on the
rug and then i use two different stash boxes. One is the military safe and the other is the steel
box. The first thing you're going to do is place your rug and guitar on top of the safe. Then you
want to place it so that when it sinks down, the neck of the guitar isn't going to be merged into
the safe and it's still going to be visible. Then you're going to sink your guitar into the safe
using the pressure plate. To hide those wheels we're going to sink the safe into the metal box.
Once you have that all sunken in you're going to bring it over to the side of the foundation. You
want this overhanging enough so when it merges down, you're still going to see a little bit of
the safe. Then you're going to use the foundation merge to sink it as far as you want it to go. When
you're finished you have a totally custom display. You can pretty much use whatever object you
want as the background and it'll just give it different looks. Like here I used the back of the
Nuka cola machine and it looks a bit more retro. Let's do a slightly more complicated
merge using the mannequin. This is going to be similar to the one that I
did in my RobCo build. One thing I like about using mannequins is that you can display things
that you wouldn't normally be able to display. For example backpacks or even certain headwear. To
start this merge you're going to need a mannequin and a dresser. The first thing you want to do
is place your mannequin on top of the dresser and make sure that it's not going to be poking out
of the sides or the front. It can be centered or a little bit off-center like mine. It just
depends on how you want it to be displayed. Then you're going to bring it over to the
pressure plate and sink it down as far as you want it to go. To make it look like a torso
you're going to have to sink it really low. Once you have it placed you'll notice that
when you bring it over to the foundation, it's going to turn red and it's
not going to let you place it. That's because the mannequin's legs are further
down than the original object it was placed into. The work around for this is
going to be a coffee table. It's the perfect height so that the mannequin's
legs aren't going through the foundation. You want to pick up your dresser and place
it right on the edge of the coffee table. You can see if you go a little bit too far and
the legs go through the coffee table, then it's not going to merge. Then you want to take your
coffee table and move it where you want it to sink into the foundation. This will be its permanent
location.Then we need to sink all this into the foundation. You can do this using the foundation
snapping or the foundation terrain merge. For this one i'm just going to use the terrain merge. Once
you're done it should look something like this. I love to use the mannequins because you can
customize them even after everything is merged. So no matter what theme your camp is, you
can always switch your mannequin to match it. One thing I wanted to briefly touch on is
merge quality. I don't mean merging specific objects together, I'm talking about the
positioning of your objects so that when they merge down it's a clean merge.
For example, let's say I want to make it look like a Deathclaw is climbing out of a
well. This is a prime example of a BAD merge. This merge isn't as good as it could be because I
didn't properly line things up and you can see his hand is going through the well wall. This doesn't
really help sell the idea that it's climbing out. A better version of this merge would be this
one. In this attempt I was actively thinking about where those claws were going to be placed
and how far down I needed to sink the Deathclaw so that it would look realistic. When you think a
little deeper about how your objects are going to merge together not only does it make it more
aesthetically pleasing, but it can make your build seem more cohesive as well. Almost
like the objects were made for each other. There are a few things that I wanted to mention
before we go into the featured builders. These tips will give you a little bit more
help when you're putting together your merges. Sometimes certain objects do not want to place.
A perfect example is this robot display case. When I try to place it on the stove it turns
red and it won't let me place it on top. So the workaround for this is to use a conduit.
It's kind of similar to the merge earlier where we had to use the rug for the guitars the conduit
works the same way it provides support no matter where you're putting it. So if the rugs
aren't working definitely try the conduit. Whenever you can, try to get a
double use out of your one merge. And what I mean by that is being able to see your
merge in two different rooms. For example I have a fireplace merged into this wall i used it in the
bathroom as a shelf but when you see it from the living room it looks like a fireplace. I merged
these consoles into the wall for my research center. If you look at the other side of the wall
in the bedroom, they double as a display shelf. Not only are you customizing your build by
doing this but you're also saving on budget because you're using one
item for two different rooms. Always try to match your merges
with the theme of your build. This will further captivate your visitors. As
they're walking through it seems like your build tells more of a story instead of just being random
merges. For example, if I built an ice palace I would want to pick items that seem to fit
into that cold atmosphere. Just by choosing items with the right color can simulate cold.
Like using things that are blue and white. Here I hung up some tattered curtains
because I thought they looked like icicles. I destroyed this defense wall because it resembled
ice forming on the sides. In my Mask Maker build I merged a well into the floor and not because
I wanted water, it's because I thought it resembled a tool that was used to make masks.
This merge fit perfectly into this build theme. So whether you're building for a Radiation Detox
Bar or a modern house you can definitely come up with some creative merges to fit into your
build theme. Isolate what you want to show. I took my allies backpack and put it through
the wall because i wanted just a backpack on the floor in my school build. By merging
this red chair into the couch I created a throw pillow. Maybe the top of a tire could be
a serving platter? I like to look at the top of objects because when you sink them down that's
essentially what's isolated. For example, this tire becomes just a chain on the ground and this
statue just becomes an axle. This will give you a whole new perspective on looking at the camp
objects. There's so many different variations of merging that you can create a lot of different
looks just by using a couple of objects. Completely hiding certain objects
can have its benefits too. I don't know about you guys, but I don't
like seeing the huge Protectron at my camp. One way you can still reap the benefits from it
but not see it, is to sink it under the ground. You can also do this with the
Symptomatic to build under the ground. One of the most beneficial things to hide is the
generator. This is especially true if you don't have the little ones unlocked. They take up a lot
of space and this is the perfect way to hide them. One thing I always do in every single build
is hide lights. When you hide the physical light and you just see the illumination of it,
it gives your build a really cool atmosphere. You can highlight specific objects or even
just draw attention to certain textures. It's definitely one of the most underrated things
in camp building. Now let's get even more ideas from the featured camp builders. And don't forget
to visit all these camp builders Youtube channels! First up we have Lanthar bringing
us this overpopulated duck pond. This was made using the double foundation
merge. If I randomly stumbled upon this camp, I would definitely have a huge smile on
my face. Who wouldn't want to see 5,000 ducks in a tiny little pond? I like how Lanthar
added this little canoe seat as an extra detail. This build is super simple yet very memorable,
which is why I wanted to add it to this lineup. Next we have Lucy Jane Plays. She
specializes in building homes. I'm really loving the kitchens
that she's come out with recently. There are a few different types of merges going
on here but I think it still looks super clean. These are the kind of features that you can
build in your own home but only by using multiple merges, which is why it's important to learn
more than one type of merge. Don't forget to check out her full builds on her channel. Next up
we have two builders from the Uranium Fever crew. The first one is Bad Notions with his fallout 76
race car. If you ever wonder if there's a limit on how many items you can merge together, this
is the perfect example. The only limit you have is your camp budget. And some builders are
stretching this as far as possible. The amount of effort and detail put into this race car is
just amazing. This type of build is only possible by (the builder of course) but also because
of merging. Our next build was done by Drago. Talk about immersive merges! These builds look
like they would be straight out of the game. I love how Drago merged everything together
so that it would look really natural. Even the characters are interacting with the merges
seamlessly. I like the idea of having these little customized vendor wagons. Each one is
so unique and has its own characteristics. Next we have two builds by Vapid Valentine. She
built this really detailed cottage out of stones and painstakingly merged them
together to look more realistic. These stones are spread throughout the camp.
You can see them in the walkway and around the pond in the back. This is a perfect example
of using merges that fit into your build theme. Everything flows nicely together and nothing seems
out of place. Her next build is a modern house and there are a lot of merges in this one but
I want to draw your attention specifically to her kitchen. She used a lot of different
objects to create this kitchen island. This kitchen looks a lot different
than Lucy Jane Plays kitchen. They both utilized merging to create custom
kitchens that reflect their own individual styles. Speaking of kitchens, I have one more to
show you and it's a build by Mister Church. His builds are known for their scrappy, lore
friendly, semi-technical style but this one is a bit different. He utilized many merges and
built everything around this billboard. One of my favorite aspects of this build are the custom
hanging lights which he built using the reverse merge technique. I also really like his
take on this custom entertainment center. It's definitely untraditional, but looks
very unique with the objects that he used. This little car hidden in the garage was
also a really great detail to add in. So whether you just want to make some cute little
bowls for your pet kitty, or a custom merge for a photo opportunity, merging is for everyone.
It doesn't matter what your skill level is. If you're as much as a fan of Fallout as I am then
you'll probably like my Fallout inspired designs which you could find on my
website at: thegraphicxchick.com Thank you so much for watching! I hope you have
a great week and I'll see you in the next one. :)