Fallout 76 Camp Merging Tutorial - For all skill levels!

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Hey! Welcome back, it's NukaViolet here.  If you're new to my channel this is where   I show and talk about all things camp related.  Everything I'm about to show you has been merged,   so make sure you pay close  attention so you don't miss it.   In this video i'm going to teach you every  technique that I know, so you can replicate   them in your own builds. I'll also show lots  of examples from my builds and other builders.   We'll cover the basics first, go into some  more advanced methods. We'll also touch on   reasons why you might get stuck while merging.  So whether you've been merging for years or   you've just now heard of it, you'll probably  get some useful information from this video. So what exactly is merging in fallout 76?   It's one of two things. The first is taking  one or more items and combining them together,   so the game thinks that it's only one object. It  also means objects can intersect with each other.   For example, I have an elevated foundation here  in this bedroom and it has two chairs merged   into it. The game thinks these three things are  only one object. So if I pick up this foundation   it also picks up the chairs with it. Merging  can be really complicated or fairly simple. It   depends on how many layers there are and how many  different types of merging techniques you use.   Now that you know what merging is, why  would you want to merge in the first place?   If you use merging while building, you're  essentially unlocking all new camp items.   It encourages creativity because you have to think  a little deeper about what something could be   instead of what it actually is. When you're  finished, your camp has a completely unique look   that you and others can appreciate. I know when  i walk into a camp that has some really clever   merges, I get even more excited to build myself.  It makes the game more enjoyable and unexpected.   Now let's dive into the fundamentals of merging.   Proper order is everything. It's the difference  between a successful merge and a merge that   makes you never want to try merging again. To  create this custom bathroom I had to first merge   the toilet into this fireplace. Then take the  fireplace and merge that into the foundation.   If i had done this in the wrong order then it  wouldn't have worked out the way I wanted it to. To better show you what I mean by this, we're  going to go over the six different merge types.   These are what all the merging  techniques are based off of.   The first merge type is sinking. You  can do this by using the pressure plate,   terrain, or foundations. This is definitely  my most used merge type. You want to use this   technique to hide part of the object, whether  it's in another object in the ground or both.   Let's start off by sinking a light into this  dark TV aquarium. This is the before and after.   The first thing you'll need is the TV aquarium  and then your light source. I picked the candle   because it fits in perfectly. Then you want  to grab your pressure plate, set it down,   reselect it and move it slightly to activate  it. Then grab your candle and place it on top   of the TV aquarium. Then pick up the aquarium  and move it over on top of the pressure plate.   As soon as you set it down it's going to  automatically sink down. The pressure plate   only sinks a little bit at a time, so you'll  have to do this until it sinks all the way   down so you can't see it. Now we're going to  take this a step further and do a double merge.   To do this I'm just going to take the TV aquarium  and place it on top of the dresser. Then move the   dresser over to the pressure plate and repeat the  first steps. I'm going to sink it down until it   looks like it wouldn't have any legs. This is what  it looks like placed inside of my camp at night.   I definitely recommend doing this merge type  first because I think it's the most user-friendly.   Next I'm going to show you how to  sink an object using the terrain.   First you want to grab your statue and monument.  Then you're going to place your statue on top of   the monument and far enough forward so that when  it sinks down, you'll still be able to see it.   Then you want to select the monument and drag  it across the terrain until you see it dip down.   This is an area that will allow you to sink the  object. Right before you deselect the object,   you'll see that there's a little silhouette that's  left behind. I like to call this the object ghost.   I use this as a reference point for how  far the object is going to sink down. Then you're just going to repeat this step until  the statue sinks down to where you want it to be.   One thing to always keep in mind is that the  object that started on the bottom of the merge is   the one that you want to use to move everything,  otherwise the merge will just break apart. Next we're covering how to sink  an object using a foundation.   Now there are two ways to do this. You can use  the terrain or you can use another foundation.   The way I initially learned how to  do foundation merging was through   another Youtuber named Loganrtx. I'll put  a link to his channel in the description.   But basically what you want to do is  bring your foundation over to a hill.   Then you're going to move it into the hill until  it's about halfway in. This method will also work   with a small hill as well, the only difference is  it's going to sink down a little bit less than if   it were a larger hill. Then you're going to get  as close to the foundation as you can without   stepping onto it. Right before you select it you  want to make sure that you're looking downward   at it. Basically so you don't see the top of the  foundation. The trickiest part about this merge   is the positioning of yourself. If you're off by  like, a quarter of an inch it's not going to work.   Then once you find that perfect spot you'll  know that you're doing it right because when   you let go of the foundation it looks like it  just pops back up. That's how I can tell that   the merge is working without even going around to  see if my object has sunk down. If you're having   a lot of trouble with this merge then the next  method might actually be a little easier for you.   I was made aware of this foundation merge when  i saw a tutorial on Lucy Jane Plays channel.   She learned it from a builder named Mayajima.  And he told me he learned it with a few of his   friends. It's a really versatile method, so you  should definitely learn how to do it this way.   The first step is to place your object on a  foundation. Then you're going to take another   foundation and snap it to that one. Then you want  to walk up to the foundation the object is on.   Make sure you're looking down for this, then  select the foundation and pull it towards the   ground. You should see the object ghost as you're  pulling it downwards. Then when you let go, it'll   snap back into place and the object will be sunken  into the foundation. If it's not working for you   then you might just be a little bit too close  or too far away. One of the cool things about   this method is that it's not terrain dependent  like the last one. You can do this on a totally   flat surface, or really steep hill. It doesn't  really seem to make too big of a difference.   Now that you know how to do all the different  types of sinking methods, I'm going to show you   how to do the next one and that is destroying. To  do this you'll need either the flamethrower, spike   board trap or use PVP. The purpose of this method  is to temporarily delete an object so that you can   put another one in its place. This essentially  combines them together. I'm going to show you   how to make this spooky reaper for your camp using  this method. The first thing you're going to need   is a wall. I like to use this wooden one because  when you destroy it, it leaves a nice open area.   Then you'll need the Mothman cultist tree  trunk, scarecrow and of course the flamethrower.   Grab your flamethrower and bring it over to  the wall. You're going to destroy it so that   you can leave room for the objects  that are going to be placed inside.   Now grab the tree trunk and bring it over to  the wall. You want to push it as far back as   it'll go before it turns red. Then grab  that flamethrower again and destroy it.   You're going to repeat this step with the  scarecrow. Try to center it as much as you want so   that it looks like it's properly lined up. Once it  all looks good you're going to repair everything.   Now you're ready for the final touch.  Go in and grab your mounted ghoul head   and place it under the hood so that it  looks like it's the scarecrow's head.   Then you're finished! Your creepy  reaper is ready for your halloween camp.   And if you want to take this look even  further, like how I did in my haunted house   you can add some lights in the wall behind him.  If you're not sure about how to do the lighting,   you're in luck because I have an entire  tutorial dedicated to camp lighting. In   that tutorial I go over everything you need  to know. So make sure you check that one out.   Learning how to merge with the flamethrower will  open up a lot more merging opportunities. It's   used hand-in-hand with a lot of other merges,  so I highly recommend you learn how to use it.   Every once in a while you'll come across an  object that won't destroy using the flamethrower.   Or the hit boxes are just in a weird location  and that makes it hard to use the flamethrower.   In cases like this you can  opt to use the spike trap.   You can even use the spike trap to completely  hide your shelter from other players.   Although the shelter icon will still  show up on the map at your camp.   Sometimes you might want to get an object up  high off the ground. And to do this you're   going to use reverse merging. You'll need  either the camp module, or a foundation.   Reverse merging is the opposite of a sinking  merge. Instead of the objects coming together,   they're going to get pushed apart. I learned this  trick from another Youtuber named Khalil Smooth.   I'm going to teach you how to do this reverse  merge by recreating one of the signs that I   made in my Mothman build. The first thing you're  going to need is the order of mystery build set.   This set was from season 7 scoreboard.   If you don't have this build set, you can just use  any of the half walls that have the little window.   The first thing you're going to need is the  flamethrower. In order to reach this top wall   to destroy it you're going to need to stack some  objects. I like to use these cabinets, they seem   to be the perfect height. After you destroy these  two walls you want to grab your Mothman sign. For   this to work we're going to need an object for the  sign to reverse merge off of, so i find the best   thing to use in this scenario is the little rug.  Grab your Mothman sign and place it on the rug.   Then grab your rug and bring it over to your camp  module. As soon as you drop it on the module it's   going to automatically bump it up. You want to  keep doing this repetitively until it's high   enough to reach your desired height. For this  window you want to sink it about 23 times. Once   you have the right height, bring it over to your  doorway. Try to center it in as much as possible.   You want to sink this right in between the  wall so that it's kind of sandwiched in there.   Once everything is lined up then all  you have to do is repair the wall.   Depending on how far back you placed your  sign, the wings will either show through the   window or they won't. Remember to add lights  to this so you can draw more attention to it.   You can even swap out the light  colors to create different moods.   Now let's say you're completely maxed out on your  budget and you can't even place one more item.   Instead of using a rug to place on the  foundation, you can use the foundation itself.   That's how I got all these stash  boxes floating above the ground.   This merge is identical to the one I showed  you earlier with the two foundations.   The only difference is instead of pulling it down,  you're going to pull the foundation up. Now this   bookshelf looks like it's hovering above the  ground. One of the coolest parts of this method   is being able to push objects so far off that they  look like they're not attached to the foundation.   This is the perfect method for  adding clutter outside of your camp.   It's also great for sinking really large  objects closer to the ground. You can create   some really interesting looks with ordinary  objects just by sinking them into the ground. As an example i'm going to take this  outhouse and merge it into the ground.   Now we're going to follow those  same steps that we did before,   where you pull the object down to  get it to the level that you want.   I'm going to pull it down until I can  only see the very top of the outhouse.   One big difference here is that when I get the  outhouse to the level that i want it to be,   iIm going to start pulling it to the left.   Now if you pull it too far it's not gonna work,  because you're gonna be out of the snapping range.   You can see that the outhouse has now been  pushed to the left. I'm going to keep pulling   the foundation to the left until it gets further  and further away. Sometimes the foundation will   turn red and this means that your position is not  correct. You're either too close or too far away.   Here I rotated the foundation to the left so  I could see the outhouse a little bit better.   In order to get that outhouse closer to  me,I need to pull the foundation towards me.   So by doing this, i'm pulling the  outhouse further from the foundation.   Then i'm going to grab my foundation and bring it  over to where I want to place it. You can see this   gives it a really cool effect. It's like a piece  of scrap metal just sitting outside of my camp.   Here's an example of this exact method  being used. This is the object that I   sunk into the ground it just looks like an old  tank, but it's actually the weapons workbench.   These are the kind of details that you can  add to your camp by using this technique.   And if this seems way too complicated for  you, then you could try the easiest merge   of them all and that is flipping. You  can do this merge with a wall or a roof.   The reason you would use this  merge is to hide part of an object.   First let me show you how to do it using a wall.  Make sure your wall is switched to a doorway,   then you're going to need the bone shelf. Grab  your shelf and move it over to the doorway.   Now push it back or forwards depending on how  much you want it to show through the wall. Then   once you have it all lined up looking the way you  want, you just flip your doorway back to a wall. I use wall flipping quite a bit, but I  usually will pair it with the sinking merge   and the flamer merge. This shelf is actually two  shelves merged together and I use the wall flip   to get rid of the background on the shelf. On that  note, I put together a little cheat sheet on some   of these shelves. So if you're going to use the  pressure plate to merge items into shelves, I've   counted the number of times that you have to press  the item onto the pressure plate to get it sitting   properly on the shelves. These are just a few of  the ones that I really like to use in my builds.   For the white shelving unit you want to merge your  first item down 14 times, the second one 15 times,   and the third one 16 times. Now for the roof flip.  It basically works the same way as the wall flip,   you're just using the roof piece. The first  thing you want to do is select your light   and then you want to flip your roof piece  to a slant. It can also be a corner piece.   Then you're going to re-snap your light onto the  roof. Once you get it placed how you want it,   you're going to flip it back to a flat roof.  Then your light will be closer to the ceiling.   This is an excellent way to create different  looks by having different length lights. So you   could use the same light, but now you'll have  one that's a little bit longer and it creates   a different look. I use this technique in almost  every single one of my builds. I even use it to   completely hide lights. You can still see the  light that it's emitting which makes it perfect   for all types of applications. While we're on  the topic of easy merges, our next one is object   specific merging. For this example we're going to  use the metal shelf and the wavy willard plushie.   There are other objects that also work like this.  You can see that this little plushie just goes   straight into the shelf. I don't have to use the  flamerthrower and I don't have to merge anything.   To show you a little bit better, I'm just  going to stack these on top of each other   and move them back to the shelf. To take  this a step further you can take another   object and put it on top of the plushies. Then  move those all back into the shelf. If you pick   the properly sized objects you can make it look  like they're stacked on each individual shelf.   Two more of those magical objects are  the stove and the sheepsquatch plushie.   You can stack another plushie on top of that one  and then easily place it inside of the stove.   Now we're gonna move on to the sixth merge type  and that is blueprints. For this you can use   walls roofs or foundations. If you want to know  how to merge some of the pre-existing structures,   then definitely go check out Vladministrator  Gaming's channel. He has several tutorials on   how to do this using blueprints. Creating the  structural blueprints is very time consuming,   so in an effort to keep this video  relatively short, I'm going to direct   you to another Youtuber that has an entire video  dedicated to this. His name is Mister Church. The gist of a blueprint merge is  to trick the game into thinking   those objects should be together. This  is especially true for the foundations.   As far as I'm aware, there's no other  way to get foundations to merge together   besides using this method. Before you dive into  all these complicated merges, I wanted to mention   these little merges that you could do they make  your build seem a little bit more realistic.   I like to call these micro merges. An example  of this would be merging two carpets together to   make one larger carpet. Doing these little merges  can actually make a really big impact especially   if you're doing a lot of them. Like being able  to push your chair all the way under the table   or being able to put your cat on a chair so it  doesn't look like it's hovering above it. Let's   say you really like these red candles but you're  not a fan of the skull underneath. One thing you   can do is slightly sink them under a table so  that you isolate just the part that you like.   This is a great way to get into  merging, especially if you don't   have these crazy elaborate ideas. It's a way  to enhance your camp by using subtle merges.   Now that you know how to do all the merges,  the next step would be to use multiple merges   to make one item. To show you an example  of this we're going to replicate one of the   guitar displays in my music store. The first  thing you're going to need is the guitar.   We're going to try to make this look like it's  hanging on the wall and not leaning against a   chair. If you bring your chair over to the side  of the foundation, you can see it turns red and   it won't let you place it. That's because the  game thinks the chair no longer has support.   So in order to trick the game into thinking it  does have support, we're gonna place the chair   on a rug. This will allow us to move the chair all  the way over to the edge exactly where we want it.   I'm just going to show you two of these  for an example but feel free to use more.   Once everything is lined up and looking good,  you're gonna walk straight up to the foundation   just like before. Make sure there's one other  foundation snapped to that foundation and then   you're gonna pull it straight down. This is  going to sink those guitars and the rugs into   the foundation. You're going do this as many  times as you need to until you get the height   that you want. We're going to customize this  even more by using different objects. For this   one you're going to also need the guitar on the  rug and then i use two different stash boxes. One   is the military safe and the other is the steel  box. The first thing you're going to do is place   your rug and guitar on top of the safe. Then you  want to place it so that when it sinks down, the   neck of the guitar isn't going to be merged into  the safe and it's still going to be visible. Then   you're going to sink your guitar into the safe  using the pressure plate. To hide those wheels   we're going to sink the safe into the metal box.  Once you have that all sunken in you're going to   bring it over to the side of the foundation. You  want this overhanging enough so when it merges   down, you're still going to see a little bit of  the safe. Then you're going to use the foundation   merge to sink it as far as you want it to go. When  you're finished you have a totally custom display.   You can pretty much use whatever object you  want as the background and it'll just give it   different looks. Like here I used the back of the  Nuka cola machine and it looks a bit more retro.   Let's do a slightly more complicated  merge using the mannequin.   This is going to be similar to the one that I  did in my RobCo build. One thing I like about   using mannequins is that you can display things  that you wouldn't normally be able to display.   For example backpacks or even certain headwear. To  start this merge you're going to need a mannequin   and a dresser. The first thing you want to do  is place your mannequin on top of the dresser   and make sure that it's not going to be poking out  of the sides or the front. It can be centered or   a little bit off-center like mine. It just  depends on how you want it to be displayed.   Then you're going to bring it over to the  pressure plate and sink it down as far as you   want it to go. To make it look like a torso  you're going to have to sink it really low.   Once you have it placed you'll notice that  when you bring it over to the foundation,   it's going to turn red and it's  not going to let you place it.   That's because the mannequin's legs are further  down than the original object it was placed into.   The work around for this is  going to be a coffee table.   It's the perfect height so that the mannequin's  legs aren't going through the foundation.   You want to pick up your dresser and place  it right on the edge of the coffee table.   You can see if you go a little bit too far and  the legs go through the coffee table, then it's   not going to merge. Then you want to take your  coffee table and move it where you want it to sink   into the foundation. This will be its permanent  location.Then we need to sink all this into the   foundation. You can do this using the foundation  snapping or the foundation terrain merge. For this   one i'm just going to use the terrain merge. Once  you're done it should look something like this.   I love to use the mannequins because you can  customize them even after everything is merged.   So no matter what theme your camp is, you  can always switch your mannequin to match it. One thing I wanted to briefly touch on is  merge quality. I don't mean merging specific   objects together, I'm talking about the  positioning of your objects so that when   they merge down it's a clean merge.  For example, let's say I want to make   it look like a Deathclaw is climbing out of a  well. This is a prime example of a BAD merge.   This merge isn't as good as it could be because I  didn't properly line things up and you can see his   hand is going through the well wall. This doesn't  really help sell the idea that it's climbing out.   A better version of this merge would be this  one. In this attempt I was actively thinking   about where those claws were going to be placed  and how far down I needed to sink the Deathclaw   so that it would look realistic. When you think a  little deeper about how your objects are going to   merge together not only does it make it more  aesthetically pleasing, but it can make your   build seem more cohesive as well. Almost  like the objects were made for each other.   There are a few things that I wanted to mention  before we go into the featured builders.   These tips will give you a little bit more  help when you're putting together your merges.   Sometimes certain objects do not want to place.  A perfect example is this robot display case.   When I try to place it on the stove it turns  red and it won't let me place it on top.   So the workaround for this is to use a conduit.  It's kind of similar to the merge earlier where   we had to use the rug for the guitars the conduit  works the same way it provides support no matter   where you're putting it. So if the rugs  aren't working definitely try the conduit.   Whenever you can, try to get a  double use out of your one merge.   And what I mean by that is being able to see your  merge in two different rooms. For example I have a   fireplace merged into this wall i used it in the  bathroom as a shelf but when you see it from the   living room it looks like a fireplace. I merged  these consoles into the wall for my research   center. If you look at the other side of the wall  in the bedroom, they double as a display shelf.   Not only are you customizing your build by  doing this but you're also saving on budget   because you're using one  item for two different rooms. Always try to match your merges  with the theme of your build.   This will further captivate your visitors. As  they're walking through it seems like your build   tells more of a story instead of just being random  merges. For example, if I built an ice palace   I would want to pick items that seem to fit  into that cold atmosphere. Just by choosing   items with the right color can simulate cold.  Like using things that are blue and white.   Here I hung up some tattered curtains  because I thought they looked like icicles.   I destroyed this defense wall because it resembled  ice forming on the sides. In my Mask Maker build I   merged a well into the floor and not because  I wanted water, it's because I thought it   resembled a tool that was used to make masks.  This merge fit perfectly into this build theme.   So whether you're building for a Radiation Detox  Bar or a modern house you can definitely come up   with some creative merges to fit into your  build theme. Isolate what you want to show.   I took my allies backpack and put it through  the wall because i wanted just a backpack on   the floor in my school build. By merging  this red chair into the couch I created a   throw pillow. Maybe the top of a tire could be  a serving platter? I like to look at the top of   objects because when you sink them down that's  essentially what's isolated. For example, this   tire becomes just a chain on the ground and this  statue just becomes an axle. This will give you   a whole new perspective on looking at the camp  objects. There's so many different variations   of merging that you can create a lot of different  looks just by using a couple of objects.   Completely hiding certain objects  can have its benefits too.   I don't know about you guys, but I don't  like seeing the huge Protectron at my camp.   One way you can still reap the benefits from it  but not see it, is to sink it under the ground.   You can also do this with the  Symptomatic to build under the ground.   One of the most beneficial things to hide is the  generator. This is especially true if you don't   have the little ones unlocked. They take up a lot  of space and this is the perfect way to hide them.   One thing I always do in every single build  is hide lights. When you hide the physical   light and you just see the illumination of it,  it gives your build a really cool atmosphere.   You can highlight specific objects or even  just draw attention to certain textures.   It's definitely one of the most underrated things  in camp building. Now let's get even more ideas   from the featured camp builders. And don't forget  to visit all these camp builders Youtube channels!   First up we have Lanthar bringing  us this overpopulated duck pond.   This was made using the double foundation  merge. If I randomly stumbled upon this camp,   I would definitely have a huge smile on  my face. Who wouldn't want to see 5,000   ducks in a tiny little pond? I like how Lanthar  added this little canoe seat as an extra detail.   This build is super simple yet very memorable,  which is why I wanted to add it to this lineup.   Next we have Lucy Jane Plays. She  specializes in building homes.   I'm really loving the kitchens  that she's come out with recently.   There are a few different types of merges going  on here but I think it still looks super clean.   These are the kind of features that you can  build in your own home but only by using multiple   merges, which is why it's important to learn  more than one type of merge. Don't forget to   check out her full builds on her channel. Next up  we have two builders from the Uranium Fever crew.   The first one is Bad Notions with his fallout 76  race car. If you ever wonder if there's a limit   on how many items you can merge together, this  is the perfect example. The only limit you   have is your camp budget. And some builders are  stretching this as far as possible. The amount   of effort and detail put into this race car is  just amazing. This type of build is only possible   by (the builder of course) but also because  of merging. Our next build was done by Drago.   Talk about immersive merges! These builds look  like they would be straight out of the game.   I love how Drago merged everything together  so that it would look really natural. Even   the characters are interacting with the merges  seamlessly. I like the idea of having these   little customized vendor wagons. Each one is  so unique and has its own characteristics.   Next we have two builds by Vapid Valentine. She  built this really detailed cottage out of stones   and painstakingly merged them  together to look more realistic.   These stones are spread throughout the camp.  You can see them in the walkway and around   the pond in the back. This is a perfect example  of using merges that fit into your build theme.   Everything flows nicely together and nothing seems  out of place. Her next build is a modern house   and there are a lot of merges in this one but  I want to draw your attention specifically to   her kitchen. She used a lot of different  objects to create this kitchen island.   This kitchen looks a lot different  than Lucy Jane Plays kitchen.   They both utilized merging to create custom  kitchens that reflect their own individual styles.   Speaking of kitchens, I have one more to  show you and it's a build by Mister Church.   His builds are known for their scrappy, lore  friendly, semi-technical style but this one   is a bit different. He utilized many merges and  built everything around this billboard. One of   my favorite aspects of this build are the custom  hanging lights which he built using the reverse   merge technique. I also really like his  take on this custom entertainment center.   It's definitely untraditional, but looks  very unique with the objects that he used.   This little car hidden in the garage was  also a really great detail to add in.   So whether you just want to make some cute little  bowls for your pet kitty, or a custom merge for a   photo opportunity, merging is for everyone.  It doesn't matter what your skill level is.   If you're as much as a fan of Fallout as I am then  you'll probably like my Fallout inspired designs   which you could find on my  website at: thegraphicxchick.com   Thank you so much for watching! I hope you have  a great week and I'll see you in the next one. :)
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Channel: NukaViolet
Views: 174,630
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Keywords: fallout 76, fallout 76 camp builds, fallout 76 camp building tutorial, fallout 76 camp building tips, fallout 76 camp building tricks, fallout 76 camp house tutorial, fallout 76 merging, fallout 76 merging items, fallout 76 merge ideas, fallout 76 merge camp items, fallout 76 camp ideas, fallout 76 camp build, fallout camp ideas, fallout 76 building, nukaviolet, nukaviolet tutorial, gaming tutorial
Id: znaUScEyWw4
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Length: 36min 33sec (2193 seconds)
Published: Fri Sep 02 2022
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