When it comes to video games, Mario is⌠You know what? This list is long enough. Youâve seen the runtime. If you havenât, look at that runtime! You already know who Mario is; letâs skip
all the preamble and lay down some ground rules so we can plumb the depths of Nintendoâs
mascot. And we do mean the depths. See, here at TripleJump, we donât just âDo
the Mario.â We do all the Mario. Weâre not only ranking the platformers. Weâre not only ranking the major spinoffs. Weâre not even only ranking the games made
by Nintendo. We are ranking every Mario game from worst
to best, because you asked us to do it and we didnât have the heart to say no. Our good friends â and fun guys â at the
Super Mario Wiki provided an excellent list to get us started. Once we removed all of the ports and non-Mario-starring
entries, we ended up with 193 games. That was clearly too many â we need to sleep
at some point â so we implemented a few rules. For starters, we arenât counting games that
are clearly part of another series, even if they have spun off from proper Mario games. So no Donkey Kong Country, no WarioWare, no
Super Smash Bros., and so on. We arenât counting Satellaview games, Game
& Watch games, pinball tables or Mario-branded prize games at Japanese arcades. We arenât counting games in which Mario
is the villain, such as Donkey Kong Jr. or Wario Land. Nor are we counting games in which he is the
damsel, such as Mario is Missing!, Super Princess Peach, or Luigiâs Mansion. If you want our one-word review of those three
games, though, itâs: awful, good, and great. We arenât counting games from completely
different franchises in which Mario makes a guest appearance, even a headlining one,
such as Dance Dance Revolution, Fortune Street, or the Olympics. We are not counting rereleases or compilations. We also arenât counting Flash games, though
there were 26 official ones! Maybe weâll rank those one day. Iâm joking, obviously. Please, donât ask me to rank those one day. Thatâs a lot of stuff we arenât counting,
but only because thereâs even more stuff we are counting. Weâll be ranking them according to critical
reception, fan reception, and common sense, which isnât always taken into account when
it comes to critical reception or fan reception. Letâs rank âem. Itâs a-me, Ben-io. And Iâm Peteruigi from TripleJump, and this
is Every Mario Video Game Ranked from Worst to Best. 148) Super Mario World
Barcode Battler II Bet you didnât expect to see Super Mario
World at the bottom of this list! That game remains a platforming masterpiece,
but its first port â and I am using the word âportâ more loosely than anyone has
ever used the word in human history â is completely disposable. Literally; Iâm sure most people threw it
away after playing it. The game was a set of cards with barcodes
on them. Youâd scan them into the Barcode Battler
andâŚwell, that was really it. You could power up âhero cardsâ with âitem
cards,â and then have them square off against âenemy cards.â In reality, though, you were just asking the
Barcode Battler to tell you which of two numbers was larger. Thereâs surprisingly little information
about this game online, and thatâs undoubtedly for the best. If even the internet manages to forget about
something, it really must be worthless. 147) Mario Calculator
DSi Mario Clock
DSi Oh, the pitchforks are coming out now, I can
feel it. I know, you wanted me to review Mario Calculator
and Mario Clock separately. Properly. Like a legitimate journalist showing due respect
to a calculator with Mario on it and a clockâŚalso with Mario on it. But thereâs really almost nothing to say. Both were available for purchase as DSiWare. They released together in the west, but Japanese
fans of Mario Calculator had to wait more than one month for Mario Clock, and Iâm
sure it was agonizing. They feature Mario sounds and imagery, but
theyâre still just â say it with me now âa calculator and a clock. Mario Calculator was slightly better value,
we suppose, as the DSi already had a clock. For free. Which you didnât have to open whenever you
wanted to check the time. And speaking of time, thatâs the last time
we or anybody else will ever speak of Mario Calculator and Mario Clock. 146) Mario Artist: Communication Kit
Nintendo 64DD Am I in a position to judge something thatâs
more add-on than game? No. Am I in a position to judge something that
doesnât function because the servers no longer exist? No. Am I in a position to judge something that
is entirely in a language I cannot understand? Again, no. And yet, Iâve got to talk about it somewhere
on this list, so it might as well be here. Mario Artist: Communication Kit, like all
Mario Artist titles, was exclusive to Japan. It allowed players to share the things they
made in other Mario Artist games by connecting to RandNetDD, the Nintendo 64DDâs online
subscription service that did exactly as well as you assume it did. If you lived in Japan, owned a Nintendo 64DD,
subscribed to RandNetDD, had the other Mario Artist games, and wanted to upload your creations
to the only other person on the planet who fit that criteria, the Communication Kit was
great, Iâm sure. Me, though? Iâd say itâs better than a clock, and
not quite as good as a coloring book. 145) Super Mario Bros. & Friends: When I Grow Up
PC It has a title suited to an edutainment game,
but donât worry; this is even worse! Super Mario Bros. & Friends: When I Grow Up is a coloring book. You flip through a grand total of 30 images,
click the empty spaces to add color, and wonder if your parents hate you for buying this instead
of any of the actual Mario games. The images are animated, which is a nice touch,
at least in the sense that it allows for some kind of functionality you canât get with
a sheet of paper. The images are themed around various professions,
such as teacher, journalist, carpenter, firefighter, farmer, and zoo keeper. It might be fun to try to work out which of
these hypothetical jobs Mario has actually held since then. It also might be fun to go to Mars. Iâm never going to do either of these things,
so I canât really say. 144) Marioâs Early Years! Fun with Numbers
PC I might as well point out now that youâre
going to hear âPCâ a lot towards the bottom of this list. Anyway, Marioâs Early Years! was a brief
series of edutainment games hosted by a man who, for all we know, has received no formal
education whatsoever. In Fun with Numbers, he and his friends come
together to teach youâŚalmost nothing, to be honest. Instead of learning maths or solving basic
equations, Fun with Numbers is aimed at very, very young children. Children who arenât even aware of what numbers
are. And because thereâs very little one can
do with numbers without accidentally teaching kids how to add or subtract, some of the lessons
have nothing to do with numbers at all, instead focusing on shapes or nursery rhymes. The game received a SNES port, which probably
helped kids count the number of bad games they owned. 143) Marioâs Early Years! Fun with Letters
PC The Mario Wiki describes Marioâs Early Years! Fun with Letters as a game about literature. Allow me to educate you, dear viewer, by assuring
you that this is not literature. The game, as you can see, is extremely similar
to Fun with Numbers, but weâre giving it the edge based on the fact that it does actually
teach something. Not only do you learn the letters of the alphabet,
but you use them to complete words and sentences. The game also teaches basic spelling and parts
of speechâŚthings I am using right now! Fun with Letters doesnât pad itself out
with irrelevant content like Fun with Numbers did; every lesson in this game does involve
words. Which doesnât sound all that noteworthy,
but it qualifies as an achievement for Marioâs Early Years! This game was also ported to the SNES, where
it lost its storybook mode. Thatâs a shame; the stories were really
good. 142) Marioâs Early Years! Preschool Fun
PC I know there will be strong opinions in the
comments about which of the Marioâs Early Years! games is the best. I know there will be arguments. I know some of you will come to blows. But my personal favorite has got to be Preschool
Fun. This game has a larger scope than the other
two, and itâs also the best at actually conveying knowledge to a child who is playing
it. It explores concepts such as colors, opposites,
and animal sounds, three things youâre certain to be asked about in any job interview. Fans will no doubt be sad to learn that this
was the last Marioâs Early Years! game, unless Nintendo happens to announce one at
this yearâs E3. All three games were eventually released as
a collection on CD-ROM, though, and that collection was later bundled with Card shop Plus and
Shelley Duvallâs âItâs a Birdâs Life.â Weâll tell you all about that one when we
get around to ranking every Shelley Duvall game from worst to best. 141) Super Mario Collection Screen Saver
PC You youngsters may not believe this, but back
in my day we used to have to install screensavers to prevent our pornography from being burned
into our monitors forever. Thatâs a joke, of course; pornography had
not been invented yet. Screen burn-in was a very real problem, however,
and Mario and friends were here to keep images from resting too long in place. Well, not here; this was only released in
Japan, but you get the point. You could choose from Mario and Luigi walking
around, Bowser walking around, or Goombas walking around. The possibilities were endless! You could even watch Mario and friends wigging
out like they had the wrong kind of mushrooms, or Mario being a total pipe tease. The collection also came with wallpapers,
a clock, and a calculator. Wait, a clock and a calculator in the same
package? Nintendo used to be so magnanimous. 140) I Am a Teacher: Super Mario no Sweater
Famicom Disk System Jaguar Sewing Machine Embroidery-Only Software:
Mario Family Game Boy Color
Two releases with impenetrable names, I Am a Teacher: Super Mario no Sweater for the
Famicom Disk System and Jaguar Sewing Machine Embroidery-Only Software: Mario Family for
the Game Boy Color are both jumper-design programs. Did the world need two of them? Whoâs to say? Me, and the answer is no. However, I Am a Teacher: Super Mario no Sweater
only let you design jumpers. Any actual knitting was done by you as you
stared at the pattern on your television screen and pondered the other paths your life could
have taken. Jaguar Sewing Machine Embroidery-Only Software:
Mario Family could actually be connected to the Jaguar JN-100 sewing machine, which would
then sew Mario patterns onto garments for you, freeing up both of your hands to hold
your face as you weep. Weâre lumping them together here because
if we talked about jumper-design programs more than once, you would unsubscribe. And youâd be right to do so. 139) Super Mario Bros. Print World
PC Good news, princess: We found your prints! HahaâŚha. Iâve got to be honest, that terrible joke
represents the extent of the thought Iâve put into Super Mario Bros. Print World. Released by Hi Tech Expressions in 1991, the
program allowed users to design and print banners, flyers, greeting cards, and other
documents that have some Mario-related imagery on them. Well, the Mario-related imagery isnât mandatory,
but we arenât sure why youâd buy this if you didnât want to use it. Actually, weâre not sure why youâd buy
this, full stop. The package came with 100 pictures of Mario
and his chums, which you could use in conjunction with a whopping seven different fonts to create
the decorated sheet of paper of your dreams. Then you could send your creation to a dot
matrix printer that would keep the entire neighborhood awake until the job was finished. The 90s were truly magical. 138) Marioâs Time Machine
PC The infamouslyâŚinfamous Mario is Missing!
doesnât qualify for our list. Look for it instead on our list of Every Luigi
Game Ranked From Worst to Best, which weâll make shortly before the heat death of the
universe. For now, you will have to console yourself
with Marioâs Time Machine, a similarly educational and similarly terrible PC game from one year
later. Mario travels through history to learn about
various time periods, inventions, and historical figures. And there will be a quiz. Thatâs not a joke, either; see? For a game that aims to teach children, Marioâs
Time Machine doesnât seem to mind teaching them things that arenât true. The Mario Wiki has an extensive list of historical
inaccuracies, rendering the âeduâ part of âedutainmentâ rather suspect. Then again, the âtainmentâ part doesnât
fare much better, so it balances out. The SNES and NES versions are shorter, which
means they are superior. In no timeline, however, is Marioâs Time
Machine worth playing. 137) Punch Ball Mario Bros.
PC The original Mario Bros. isnât a great game,
but whatever appeal it does have is rooted in its simplicity. Enter Punch Ball Mario Bros. to prove that
fact, as every bit of complication it adds makes the game noticeably worse. The history of this game is poorly documented,
but it was developed by Hudson Soft in 1984 and may well be the earliest Mario game not
developed by Nintendo. It uses Mario Bros. as its foundation and
introduces the titular Punch Ball. The brothers can toss it at enemies and then
walk over to pick it up again. Itâs exactly as riveting to play as it was
listening to me describe it. Basically, itâs a game for anyone who thought
bopping turtles from below was too much fun. Punch Ball Mario Bros. also features new level
layouts, each of which seems carefully designed to make you long for a game that wasnât
all that good to begin with. 136) Mario Teaches Typing
PC If youâre anything like me, youâve often
gazed into Marioâs big, beautiful eyes and thought, âThisâŚthis is the man I want
to teach me typing.â Mario Teaches Typing, then, should be right
up my alley! Unfortunately, Mario teaches sod all in this
game. It would be more accurate to call it âMario
Watches You While You Type.â The game contains a few different scenarios
â Iâd call them gameplay sequences if I werenât at risk of crushing the world
beneath the weight of that overstatement â in which you type letters, words, and phrases. If you donât already know how to do that,
Mario has no interest in teaching you, and he will stand idly by as you let Princess
Peach sink to her death. Itâs a weird game, and a later CD-ROM version
made it even weirder, with some horrifying CGI sequences that still â and I simply
cannot stress this enough â do not teach you typing. 135) Mario Teaches Typing 2
PC The CD-ROM version of the first Mario Teaches
Typing added a story mode in which Mario finds a magical typewriter. Mario Teaches Typing 2 launched with its own
story modeâŚin which Mario finds a magical typewriter. Brilliant. Also, look at him using it. Is this really the guy you want teaching you
to type? This is exactly the sort of typist yelling
at us in the comments because the game we ranked at #116 should clearly have been ranked
at #121. Anyway, Mario Teaches Typing 2 is an expanded
version of the first game, reusing just about all of the stages and assets. The difference? It has a color-coded on-screen keyboard to
help you learn where the keys are, and it also includes customizable lesson plans. Which meansâŚit actually teaches typing. It took four years and three versions of the
game, but we got there, everyone; Mario Teaches Typing finally does the bare minimum weâd
expected it to do. Itâs still rubbish though, obviously. 134) Marioâs Game Gallery
PC Released in 1995 and then again in 1998 as
Marioâs FUNdamentals â in which the title emphasized âfunâ because the game sure
as hell didnât â Marioâs Game Gallery is aâŚgallery. Of games. Featuring Mario. You probably didnât need me to explain that
to you. The collection includes draughts (or checkers
if you wanna get American about this), backgammon, Go Fish, dominoes, and a version of Yahtzee
that differs in one key way: They didnât want to pay for the name Yahtzee. Everything plays well enough, but surely these
games are more fun to play with friends than with a guy wearing the same clothes he just
wore in the sewers. Also, Mario refers to Toads as âLittle Toadies,â
and I will quit the internet if he ever does that again. The game was developed by Interplay, which
only two years later would introduce the world to Fallout. Is it too much of a stretch to suggest that
Marioâs Game Gallery helped inspire the worldâs most beloved post-nuclear role-playing
franchise? Yes. 133) Mario Bros. Special
PC With Punch Ball Mario Bros., Hudson Soft made
a version of Mario Bros. that was significantly worse than the original. Here, though, they made a version that wasâŚless-significantly
worse. Progress. Mario Bros. Special does sort of retain the simple appeal
of the arcade game, but its attempts to spice up the experience are more frustrating than
fun. Conveyor belts, trampolines, shifting platforms,
and other hazards donât so much vary the gameplay as make it more agonizing. These concepts work well in side-scrollers,
but in single-screen platformers in which you must carefully out-maneuver enemies, they
donât fit nearly as well. Itâs nice that the game retained simultaneous
two-player mode, but it was hardly worth one playerâs time to begin with. And, hey, it was the closest thing PC players
could get to a direct port of the arcade game. That is, as long as you ignore all of the
direct ports of the arcade game that PC players also got⌠132) Super Mario Bros. Special
PC Donât let the name trick you into thinking
this was an enhanced PC port of Super Mario Bros. Itâs actually a sequel, and itâs enhanced
in exactly the same way that being punched in the neck might âenhanceâ your evening. Developed by Hudson Soft, Super Mario Bros. Special adds elements of the original Mario
Bros. arcade game. One might think that such a mash-up would
lead to an interesting experience. And then one might actually play the game. Super Mario Bros. Special unintentionally revealed just how
much better the Famicom was than consumer PCs of the era. This gameâs colors are nowhere as rich,
itâs plagued by flicker and collision detection issues, it lacks a two-player mode, and the
screen doesnât scrollâŚquite a detriment in a side scroller. It does contain new levels and the first powerup
in the series that allowed Mario to fly, but itâs a pale imitation of the game that made
Nintendo a household name. 131) Mario Kart Tour
Mobile Somewhere on this list, Mario Kart: Super
Circuit is wiping its brow with relief that it is no longer the worst Mario Kart game. Yes, Nintendo gave that honor â possibly
permanently â to 2019âs Mario Kart Tour. This is the mobile game that answered the
question, âHow do you play Mario Kart without buttons?â The answer was, âVery poorly; thanks for
asking.â It looks nice, and the ever-expanding pool
of drivers and tracks is welcome. But the game has been criticized for lacking
proper multiplayer, having limited gameplay, and only being playable in portrait mode. Updates corrected these things to varying
degrees, but introduced the positively extortionate$60 per year Gold Pass. You can buy an actual Mario Kart game â yâknow,
with fun and everything â for that price, and you wouldnât have to pay for it again
the following year. Thankfully Nintendoâs other dalliances in
the mobile market were much better. Well, maybe not all of them. 130) Mario no Photopi
Nintendo 64 If youâve ever wondered why Nintendo never
made a sequel to Mario Paint, thatâs because you didnât know Nintendo made a sequel to
Mario Paint, and you should consider yourself lucky. Mario no Photopi was released only in Japan
and my goodness, those poor people. Mario no Photopi was overcomplicated and confusing. Also, whereas Mario Paint let you draw with
a mouse, Mario no Photopi used the Nintendo 64 controller. Drawing with that thing was slightly more
difficult than to trying to sign your name with a 12-foot-long pencil attached to your
eyebrow. The main draw of Mario no Photopi was the
ability to import photographs from memory cards, which could be plugged right into the
cartridge. You could then manipulate and print those
images at dedicated photo booths, just to make the process as cumbersome as possible. Also, Mario no Photopi had a tile puzzle. Mario Paint had Gnat Attack. I rest my case. 129) Photos with Mario
3DS As a free download, itâs difficult to be
too harsh on Photos with Mario. It certainly isnât good, or worth the 11
seconds of your life you might spend playing with it, but itâs easy enough to ignore. The 3DS app takes advantage of the handheldâs
AR capabilities, but not in any especially interesting ways. You can use cards to spawn different Mario
characters and objects, and while those cards did cost money, you could also print them
out yourself and experience disappointment far less expensively. Viewing the cards through the 3DS allowed
you to see the characters interact. Once youâve done that, youâve experienced
all that Photos with Mario has to offer. Of course, you could pose with Mario â or,
more likely, stick your thumb into the shot â which might expand the gameâs appeal
by another full second. You know, I think I was wrong earlier; itâs
not difficult to be too harsh on Photos with Mario at all! 128) Mario Clash
Virtual Boy What is a Nintendo console without Mario? Sometime between Nintendo developing the Virtual
Boy and it becoming clear that the Virtual Boy would flop â so, somewhere within that
two-week window â there were plans for VB Mario Land. It got far enough along that attendees of
the 1995 Winter Consumer Electronics Show were treated to some footage. It was never finished, of course. Instead, Nintendo took one of VB Mario Landâs
planned minigames and fleshed that out into Mario Clash. And by âfleshed that out into Mario Clashâ
I mean âreleased whatever they could scrape together as Mario Clash.â Itâs not terrible, but it is almost daringly
slight. Itâs a repetitive score-attack game that
does get more difficult but never gets more interesting. Itâs not the Virtual Boy Mario game anybody
wanted, but since nobody wanted the Virtual Boy to begin with, very few people hold that
fact against it. 127) Famicom Grand Prix: F-1 Race
Famicom Disk System If youâre waiting to see where this gameâs
predecessor ranks â the one simply titled F-1 Race â Iâm going to have to disappoint
you. Despite this game and its sequel featuring
Mario, the previous game just featuresâŚcars. I mean, there are probably drivers in them,
but the first game in this series didnât gain a true Mario connection until it was
ported to the Game Boy, where some Mushroom Kingdom denizens would pop up to congratulate
you. This game, Famicom Grand Prix: F-1 Race, does
feature Mario. See? There he is on the box! Get a good, long look at him there, because
itâs not nearly as easy to find him in the game. Actually, wait, is that him there? Looking like he just ate something he shouldnât
have in Willy Wonkaâs factory? The game is a decent top-down racer, and itâs
got a nice soundtrack, but thatâs by no means a rarity on this list. 126) Alleyway
Game Boy Do you like Breakout? No? Oh, sorryâŚI was expecting you to answer
yes. This is embarrassing. How about Arkanoid, do you like that one? No again? Hm. Right, well, canât say Iâd recommend Alleyway,
then. Itâs a stretch to call Alleyway âa Mario
game,â I know. Hell, itâs a stretch to call it a game. But since weâre shown that Mario pilots
the little paddle around, I guess we technically do play as him, and weâre stuck including
it. We understand Nintendoâs desire to plop
its mascot into a launch title for their new handheld, but it would have been nice if theyâd
done anything to actually tie it into the Mario universe. Mario himself is already known for breaking
blocks. Couldnât they have done more than stick
some sprites into the bonus rounds? As it stands, though, Alleyway does an excellent
job of keeping dust from getting into your Game Boyâs cartridge slot. 125) Mario Pinball Land
Game Boy Advance Mario Land is fun. Pinball is fun! And yet here we have Mario Pinball Land right
down near the bottom of our list. Surely this must be some sort of mistake! No, unfortunately; endlessly slapping Mario
against walls until the game decides to let you progress is not really all that much fun. Itâs far from the only time Nintendo married
a popular franchise to a handheld pinball game. Kirby, PokĂŠmon, and even Metroid Prime all
got the treatment. In those cases, however, there were actuallyâŚyâknow,
balls. Here, poor Mario needs to have his spine shattered
and his body compacted into a sphere for the game to even exist. The mechanics of pinball serve as more of
a hindrance than a fun or interesting way to accomplish anything. Reviewers at the time were not impressed,
though they did single out the gameâs graphics for praise. Looking at it now, I have to assume they were
just being polite. 124) Marioâs Tennis
Virtual Boy Well, we never thought weâd have to write
an entirely new entry about Marioâs Tennis after covering it in our Virtual Boy video,
but here we areâŚtrying to assemble some new words about a game in which you move left
and right and sometimes push a button. Marioâs Tennis is nowhere near as good as
the other Mario sports games on this list, not least because thereâs precious little
Mario content in it. To be honest, thereâs not all that much
tennis in it, either, as the experience is boiled down to almost Atari-levels of simplicity. With so little content and such a low skill
ceiling, the game would be completely forgettable if not for having Mario in the title. So, sure, swat some balls with Yoshi, wonder
why you pulled the Virtual Boy out of storage for this, and never think about it again. Thatâs my plan, at least. 123) Wrecking Crew
NES Developed in that brief window between Marioâs
creation and the firm establishment of what that characterâs games would be like, Wrecking
Crew introduces another early profession for our hero. Here he is a demolition man. NOT THAT ONE. Wrecking Crew is a puzzle platformer in which
Mario must destroy a set number of objects in each stage, all the while besieged by walking
wrenches and eggplant men. What do these eggplant men wear to work? Auber-jeans. Please hold your applause. Itâs a challenging game, as destroying some
objects can prevent you from reaching others, but itâs not particularly good. Later stages seem to try to defeat you through
sheer frustration rather than difficulty, and the appearance of an evil foreman who
keeps knocking you to the bottom of the stage doesnât make things any more fun. On the bright side, this was Marioâs final
game before Super Mario Bros., meaning things almost exclusively got better from here. 122) UNDAKE30 Same Game Daisakusen Mario Version
Super Famicom In 1985, a programmer named Kuniaki Moribe
created Chain Shot! The computer game was distributed via magazine,
and it became what weâd today call a viral hit. In the early 90s, it made its way to Unix,
Mac, and Windows platforms as SameGame. True to its name, the various versions of
SameGame were allâŚsimilar. Then, in 1995, Nintendo added Mario heads. This game doesnât offer much beyond the
chance to see Marioâs severed head stick its tongue out at you. But, hey, maybe thatâs enough. I wonât yuck your yum. UNDAKE30 Same Game Daisakusen Mario Version
never hit store shelves, but it was an official Nintendo product. It was given out as a prize at tournaments
and was used to show off the Super Famicom at retailers. There was a version available for play through
the Satellaview, though. It was broadcast on Mondays at 5:30 p.m.,
if you ever find yourself hurled backwards in time and dying for a fix of UNDAKE30 Same
Game Daisakusen Mario Version. 121) Mario Bros.
Arcade Well, the title of the game is accurate, because
Mario Bros. sure isnât super. Its legacy is important, though. It established Marioâs name. It established that the brothers live in New
York and work as plumbers. And it introduced LuigiâŚkind of. He was created for this game, but he ended
up debuting a few months earlier in a Game & Watch title calledâŚMario Bros. Which isnât the same game andâŚletâs
just move on, shall we? Mario Bros. involves bopping enemies from
below, to the great confusion of modern gamers who died because they tried to stomp a turtle. There is fun to be had here, but that fun
can be measured in minutes rather than hours. Nintendo seems to realize this, as itâs
frequently been included as a minigame in other titles as opposed to a standalone release. You can play versions of it in Super Mario
Bros. 3, Mario & Luigi: Superstar Saga, Super Mario Advance, and Super Mario 3D World. And then you, too, can learn that itâs not
very good. 120) Kaettekita Mario Bros.
Famicom Disk System Mario Bros. have returned. At least, according to the title; Iâm told
thatâs how it translates into English. Kaettekita Mario Bros. is an enhanced semi-sequel
sponsored by Japanese food company Nagatanien. Owing to the title, the sponsorship, and the
fact that it released on a console that never came to the West, you have probably already
inferred that Kaettekita Mario Bros. was exclusive to Japan. We donât feel particularly bothered by that. Itâs better than the original Mario Bros.,
but so is the massive pile of crap weâre going to cover next. Kaettekita Mario Bros. adds features, improves
the controls, and allows you to sit through an advertisement for Nagatanien before youâre
allowed to play. Why am I suddenly craving ochazuke nori?! Thereâs also a mode called Nagatanien World. Hey, have I mentioned this game was sponsored
by Nagatanien? Additionally, there was a high-score contest
with physical prizes, but Iâm fairly certain itâs over now. Sorry. 119) Crazy Kong
Arcade Crazy Kong Part II
Arcade Itâs common knowledge that there were inferior
clones of Nintendoâs hit game Donkey Kong. But did you know that Nintendo officially
licensed two of those inferior clones itself? Crazy Kong was the result of Nintendo being
unable to keep up with demand for Donkey Kong units in Japan. In 1981, Nintendo allowed Falcon to create
Crazy Kong, putting more units into production and funneling more money back to Nintendo. Crazy Kong is, essentially, Donkey Kong, only
poorly made, worse looking, and much glitchier. Both companies were unhappy with its quality,
leading Falcon to release â in the same year â Crazy Kong Part II, which was not
a sequel but was rather a fixed version of the first Crazy Kong, with a few gameplay
tweaks. A legal battle ensued when Falcon began exporting
Crazy Kong to other regions, something Nintendo explicitly forbade them to do. The suit was settled in Nintendoâs favor,
and thatâs why you probably wonât see Crazy Kong in Smash Bros. any time soon. 118) Hotel Mario
CD-i Yes, thatâs right; as much as Nintendo would
like the world to forget the existence of Hotel Mario, Philipsâ bizarre door-slamming
simulator is better than a fair few games Nintendo made themselves! Does that mean itâs time to reconsider Hotel
Mario? Is it actually a hidden gem? Was it simply ahead of its time? For those of you playing along at home, the
answers are: No, No, and Good God No. It can provide several minutesâ worth of
amusement, though, so thatâs something. Critics who reviewed it upon release in 1994
actually tended to enjoy it. Scores hovered around the 70% mark, with reviewers
praising its addictiveness, soundtrack, and creativity. Itâs only later that Hotel Marioâs reputation
soured, and it became marginally less beloved than COVID-19. Itâs by no means a good game, but itâs
far from bottom-rung material. It doesnât even rank among the worst three
Nintendo entries on the CD-i. Itâs justâŚkind of dull, really, and if
it werenât for the awful cutscenes, it wouldnât even be worth talking about today. 117) Famicom Grand Prix II: 3D Hot Rally
Famicom Disk System In Famicom Grand Prix II: 3D Hot Rally, you
play as Mario or Luigi, though youâd be forgiven for not realizing that; neither of
them looks very much like the back of a car. Regardless, according to the gameâs official
art, those are your drivers. Itâs another racer that ostensibly has Mario
in it. Hooray. Itâs not half bad, though, and for an 8-bit
game it looks and runs well enough. 3D Hot Rally was compatible with the Famicom
3D System, essentially a set of goggles that would make some games appear to run in 3D. It was also the only Nintendo-published game
to be compatible, meaning itâs yet another example of Nintendo under-supporting its own
peripherals. The game was offered to Nintendo of America,
but they didnât expect it would sell due to its cutesy graphics. As a result, and because there were no other
countries at that point in Earthâs history, 3D Hot Rally never left Japan. 116) Mario Party Advance
Game Boy Advance Is your favorite thing about Mario Party the
ability to play with your friends? Is the only thing you like about Mario Party
the ability to play with your friends? Then steer well clear of Mario Party Advance,
which seems to think youâd rather walk around doing quests for NPCs. Itâs a strange game, prioritizing a disappointing
single-player experience over multiplayer. Which does exist, I should point out, but
which is cumbersome and underdeveloped. Interestingly, we found a number of wikis
and blog posts stating that Mario Party Advance was awarded the title of the âWorst-received
Mario videogameâ from Guinness World Records, but we found no such reporting on any reputable
sites. Or, yâknow, from Guinness. Itâs safe to say that even if it actually
were recognized as such, though, the sheer volume of crap youâve had to sit through
just to hear us talk about this entry proves that the title would mean very little. 115) Mario Kart: Super Circuit
Game Boy Advance The first handheld Mario Kart game is notable
only for being the first handheld Mario Kart game. It was technically impressive to play something
like this on the Game Boy Advance, but whereas other handheld titles still compare favorably
to the console games, there is no reason to return to Super Circuit today. Its tracks are even flatter and more dull
than those in the original Super Mario Kart, and while itâs nice that four friends can
play with one cartridge, theyâre limited to a single mode in which there are only four
tracks and everyone plays as Yoshi. At least it doesnât give you a wedgie. Its most enduring legacy is the introduction
of retro tracks. In this case itâs just stages from the SNES
game, but in later sequels the retro tracks would be a welcome opportunity to reimagine
old favorites. Thatâs one positive about Super Circuit,
and you donât even need to play the game to appreciate it. 114) Mario Party: The Top 100
3DS Having 100 games from previous Mario Party
releases in the palm of your hands sounds great. Sorry, my mistake; it sounds like Nintendo
rushed a minimum-effort title in the hopes of scraping together a few extra bucks. And, what do you know, thatâs exactly what
it feels like, too! We debated leaving Mario Party: The Top 100
off this list entirely. Itâs sort of a collection, but itâs also
kind of a new game. We decided to cover it, mainly because we
didnât want any of you to accidentally buy it. The minigames do feature improved graphics
and gameplay tweaks, but overall it feels like an excuse to get another title on shelves
without having to do much work. It holds a 59% ranking on Metacritic and an
even worse â though more deserved â 53% on GameRankings. Ironically, Mario Party: The Top 100 doesnât
even crack the top 100 of our list of Mario games. Actually, is that irony? I donât know. Nobody knows. 113) Mario Tennis: Ultra Smash
WiiU When it comes to poorly received Mario games,
fans and reviewers still tend to appreciate the charm, the novelty, or the inventiveness
to be found within. Not so with Mario Tennis: Ultra Smash, which
was received like an affront to humanity. The main problem with the game was how little
of it there actually was. With the WiiUâs struggles, you would think
Nintendo would at least attempt to put out a must-have Mario Tennis game. Instead, they released just about the emptiest
and most disposable one. This was even more galling when you realize
that the Wii port of Mario Power Tennis was available through the WiiUâs Virtual Console
for a fraction of the cost. What little â and it was very, obnoxiously
little â Ultra Smash introduced to the series was easily counteracted by the sheer wealth
of modes and content that it removed. 112) Paper Mario: Sticker Star
3DS Say the words âSticker Starâ to a Nintendo
fan and they will react as though you poked them in the eye. Seriously, I have tried both of these things
many times and the reactions are very similar! While Super Paper Mario was a bit controversial
among fans, Sticker Star was the irrefutable evidence that Nintendo never wanted anybody
to be happy ever again. Its puzzles require trial and error, key items
are consumable and must be collected all over again before you can move on, everything you
do in battle is dictated by limited resourcesâŚokay, yes, we know all of that. So, for once, let us focus on the positives. Uh. Erm. HuhâŚwell, the soundtrack is good. AndâŚhmm. Some of the visuals are kind of nice. AndâŚahhâŚthe music that plays when you
fight the squid is great. But I suppose thatâs just the soundtrack
again. UhâŚit ends eventually? Thatâs got to count for something. 111) Mario Artist: Talent Studio
Nintendo 64DD The second Mario Artist title seems to be
a sort of homunculus generator. The idea is that you create human characters
and then trigger a load of animations. Itâs intriguing â this would have been
impressive when compared to other character creators of the time â but ultimately it
was a bit limited. You could feed actual photos of people into
Talent Studio, but that was a bad idea if you ever wanted to sleep again. With RandNetDD you could upload your abominations
to the rest of the world. Well, to the rest of Japan. Well, to the rest of Japan who had RandNetDD
subscriptions and were browsing the Talent Studio creations of complete strangers. Also, youâd better be quick about uploading
those masterpieces, because RandNetDD was operational for a grand total of around 14
months. Pity the kids who had this and didnât wait
for YouTube to come along. Thatâs a much sturdier platform for uploading
horrifying nonsense. 110) Mario Party: Island Tour
3DS The handheld versions of Mario Party will
never compare to their console versions. Itâs simply a fact that gathering friends
around a television for Mario mayhem will always be more fun than playing it alone,
or focusing on your own tiny screen. Having said that, Mario Party: Island Tour
does take advantage of the 3DSâs Download Play capabilities, meaning four people can
join in a full-fledged multiplayer experience with only one copy of the game. Youâll still need four 3DSes, of course,
but thatâs nice. Less nice is the selection of games, which
range from gimmick-heavy to dull, with few standouts. Thereâs also the fact that if you do have
three of your friends together in the same place, itâs probably worth popping a proper
Mario Party game into your console than faffing about with an underwhelming one. It is, however, a must-play if youâve ever
wanted Toad to impugn your manhood. 109) VS. Super Mario Bros.
Arcade Nintendoâs 1984 System allowed the company
to get versions of its console games into arcades. Itâs unlikely that Nintendo saw arcades
as a major revenue source at this point; more likely these served as demo units that would
inspire players to buy a console and some games of their own. Super Mario Bros. made sense as a port to
the VS. System, but that doesnât mean it worked
well as an arcade game. Actually, let me be clearer: Super Mario Bros.
does not work well as an arcade game. Super Mario Bros. is not an easy game, but
the VS. version was even more difficult. Enemies were replaced with trickier variants,
new levels were shuffled into the old ones to increase the challenge, and many 1-Ups
were removed. Whatâs more, arcade owners could adjust
the settings to make the timer run more quickly and give the player fewer lives. These represented only a few additional layers
of punishment that make the game significantly less fun. 108) Mario Party: Star Rush
3DS Did we need another Mario Party for the 3DS? Nope, but here we are! Star Rush is at least a little bit interesting,
with a unique main mode called Toad Scramble. Which sounds disgusting, but I didnât name
it. Here, all characters move at the same time,
giving players fewer opportunities to take a bathroom break. The main problem is that outcomes rely even
more on luck than they did in previous entries, with the player who moves farthest at the
outset having a clear advantage. Other modes â ranging from racing games
to puzzle games â are a bit better, so itâs unfortunate that thereâs so little strategy
involved with the star attraction. Also, I know youâre waiting with barely
contained excitement to see where we rank this gameâs free companion app, Mario Party:
Star Rush - Party Guest, but weâre just going to mention it briefly, because in this
list we will spend more time talking about Mario Party than we spent with our loved ones
all last year. 107) Wrecking Crew â98
Super Famicom Wrecking Crew â98 is neither an updated
version of the original Wrecking Crew nor a sequel. Itâs now a match-three puzzle game, more
similar to Panel de Pon than Wrecking Crew. Which is good, because Panel de Pon was fun
and Wrecking Crew was like learning you had one week left to live and you had to spend
that week playing Wrecking Crew. The game includes the requisite Mario imagery,
and it certainly looks fine, but itâs not especially fun to play. Whereas games like Dr. Mario and, of course,
Panel de Pon have simple movement so that you can focus directly on creating chains
and combos, Wrecking Crew â98 sees you controlling a character who interacts with the game board,
adding a level of detachment from the tile-matching that doesnât really make the game any more
engaging. As one might expect, itâs better in competitive
two-player mode, but itâs nowhere near as strong as Nintendoâs other puzzle games. 106) Super Mario Bros. 2
Famicom Disk System The original version of Super Mario Bros.
2 was replaced in the West by another game, which we wonât see on this list for some
time. The common explanation is that Western players
needed easier games. This is true, if you ignore the fact that
most games that came westward did just fine, regardless of their difficulty. And the fact that other games were actually
made more difficult for their Western release. The likelier reason this didnât come westward
is that itâs not particularly good. As Nintendo was conquering the North American
game market, Mario established himself as the companyâs strongest ambassador. An incremental sequel like this one might
have done well enough in Japan, but America was still reeling from the effects of the
video game crash. Nintendo needed more than a harder version
of the previous game to convince consumers that the NES was worth sticking with. As such, everyone outside of Japan got a different,
superior game called Super Mario Bros. 2, which has entirely overwritten this one in
the cultural memory. And thank God for that. 105) Paper Mario: Color Splash
WiiU After Sticker Star, Nintendo had two options. They could either have listened to the fans
who were craving a return to the seriesâ roots, or they could have released Color Splash. No points for guessing what they decided to
do. Just about everything that fans disliked about
the previous game was still present. The lack of RPG mechanics, the gimmicky combat,
the absence of memorable charactersâŚColor Splash was the firm declaration that the series
had no intention of returning to the formula of the first two games. Overall, though, this one reviewed better
than Sticker Star. Critics were grateful for the paint mechanic,
which was superior to the previous gameâs sticker mechanic because it actually did something. The writing was also seen as an improvement,
as were the visuals, though that was probably a given. Few people liked Color Splash, but at least
fewer people hated it. At this point in the series, that qualified
as progress. 104) Yoshiâs Cookie
NES Weâre sure Nintendo was tempted to call
this game Marioâs Cookie, what with it being a game about Mario matching cookies and all,
but it was released as Yoshiâs Cookie instead. It was ported to the Game Boy and the SNES,
with Japan getting a deluxe version called Yoshi no Cookie: Kuruppon Oven de Cookie. Forgive me if I accidentally pronounced that
as some sort of profanity. Yoshiâs Cookie involves shifting rows and
columns of cookies in order to match and eliminate them, which Iâm sure Mario is doing for
a very good reason. The game was originally released as in arcades
as Hermetica. This version was alchemy-themed and met with
a less-than-stellar reception. Bullet-Proof Software scooped it up from the
original developer, worked with Nintendo to cram some recognizable characters in there,
and history was made. Only joking; nobody cares about Yoshiâs
Cookie. 103) Family Computer Golf: Japan Course
Famicom Disk System Family Computer Golf: U.S. Course
Famicom Disk System Family Computer Golf: Japan Course and Family
Computer Golf: U.S. Course both released exclusively in Japan in 1987. The titles imply that they are the same game
with different courses, but each game actually plays differently. The titles also imply that the courses are
based on those found in Japan or the United States, but all of the courses in both games
are invented. Each game was compatible with Disk Fax kiosks,
which allowed players to upload their scores. âDisk Fax kiosksâ is also a tongue twister,
Iâve now learned. Nintendo sent prizes to the best players,
including harder, official versions of these games that were never released at retail. In fact, only 100 copies of the Family Computer
Golf: Japan Course Championsâ Course game were printed, making it one of Nintendoâs
rarest releases. The Family Computer Golf games are mainly
notable as historical oddities. Are they fun, though? Well, I suppose they are a FAIR WAY to spend
some time. [a beat; cough] 102) Mario Sports Superstars
3DS Mario Sports Superstars gives players the
chance to take a bunch of Mario sports games on the go in one convenient package. The problem is that fitting them into this
package seemed to require the removal of all of the fun. The sports include football, baseball, tennis,
and golfâŚall of which were already available as better Mario sports titles, as youâll
see. The one unique sport, horse racing, actually
fares the best, if only because we have no âproperâ version to which we can compare
it. Whereas the other sports are played more straight
and simply than Mario sports games usually are, horse racing feels unique and allows
for customization. Thatâs not enough to save the package, of
course. The biggest problem is the fact that a game
centered on multiplayer experiences doesnât offer any form of Download Play. Typically, Nintendo is more generous than
that. 101) Mario Tennis Open
3DS While Marioâs golf games tend to get better
with each release, his tennis games havenât maintained the same upwards trajectory. Mario Tennis Open, whose title describes the
exact type of window this game should be thrown out of, represents a big step backwards for
the series in terms of the quantity and quality of content on offer. Gone are the RPG and story elements, resulting
in a stripped-down entry that doesnât so much feel âsimpleâ as it does âhollow.â The gameâs big feature, the Chance Shot,
occurs at random and only requires the player to tap color of the prompt that appears on
the screen. Itâs exactly as challenging as this other
handheld game you can probably pick up much more cheaply. Critics and fans were both left underwhelmed,
and they complained about it endlessly. In fact, you could say they made a real racket. Ugh, even I want to groan after that one. 100) Mario & Luigi: Paper Jam
3DS The crossover that isnât really a crossover,
Mario & Luigi: Paper Jam does indeed borrow elements from Paper Mario, but is without
question a Mario & Luigi game through and through. Itâs also not a great one, and it was the
last new Mario &Luigi game that developer AlphaDream released before the company folded. No pun intended. OkayâŚit was intended. Even removed from any associations with Paper
Mario, Paper Jam failed to live up to the standards of previous games in the Mario & Luigi
series. It was seen as lacking creativity and not
really adding much to the formula. It did introduce a Battle Card system, but
since that replaced the previous Badge system, it wasnât quite a net gain. Critics took issue with its poor pacing, dull
gameplay, and inability to live up to its own potential. It may be worth picking up for fans of the
series, but newcomers will want to start elsewhere. 99) Mario Artist: Polygon Studio
Nintendo 64DD Polygon Studio was an application with which
gamers could build their own creations out of polygons, essentially giving them the opportunity
to learn a bit of 3D modeling. It also contained a few models of Nintendo
characters, which no doubt helped kids better understand how Nintendo created the games
they loved. There was an explorable 3D world, as well
as a collection of microgames which quite clearly went on to inspire the WarioWare series,
but ultimately Polygon Studio was a modeling utility. If you owned the Creation Kit, you could upload
your projects to RandNetDD and order papercraft models of the things you built. Pretty nifty. This was the last of the Mario Artist releases,
though four additional titles were meant to follow: Sound Maker, Graphical Message Maker,
Video Jockey Maker, and Game Maker. Would the latter have been an early run at
what eventually became Super Mario Maker? Itâs impossible to say for sure, but no. 98) Mario Sports Mix
Wii You know what the Wii needed? A collection of sports games for casual players. Other than that one. ErmâŚand that one. And, oh God, other than that one, definitely. Enter Mario Sports Mix, a game that nobody
was asking for and even fewer people enjoyed. The game contains Mario-themed spins on basketball,
volleyball, dodgeball, and hockey. There is also a fifth game, Sports Mix, which
sees you playingâŚbasketball, volleyball, dodgeball, and hockey. It was a rare opportunity to see Mario and
Final Fantasy characters getting along, but it felt underwhelming at release and hasnât
disproven that feeling any time since. Critics saw it as an undercooked way to squeeze
just a little more money out of Wii owners who werenât buying Metroid Prime 3, and
we hope that strategy worked. It would mean Mario Sports Mix were good for
something after all. 97) Yoshi
NES Oh look, another Yoshi puzzle game on our
Mario list so you can rush to the comments to type the same thing you typed when you
heard us talking about Yoshiâs Cookie! In Europe and Australia the game was called
Mario & Yoshi, at least making it sound like a better fit. In Japan it was called Yoshi no Tamago, which
is a title I canât understand and possibly makes it a worse fit. You do control Mario in this game, even if
heâs little more than a cursor. You swap platters back and forth to match
falling enemies. You can also pile them up between two halves
of a Yoshi egg. Which allows Yoshi to eat them. Donât ask, because you wonât like any
answer I could possibly give you. The more you eat the thiccâer Yoshi gets
and the higher your score. Itâs nowhere near as interesting as Dr.
Mario, but itâs fun and the music is great. We just wish there were a bit more to it. 96) Mario Party-e
e-Reader Mario Party-e is essentially a pack of cards
and a game mat, and most of the gameplay takes place in reality. You know, where you are right now, even if
you wish you werenât. You collect Superstar Items and then play
a Superstar Card to win. It sounds easy but, being Mario Party, there
is plenty of opportunity to ruin your friendsâ night. This â of course â involves challenging
them to minigames. These are accessed by scanning cards into
the e-Reader, and theyâre all pretty simple affairs, but itâs fun and the nature of
a card game allows for a level of strategizing that many proper Mario Party games do not. This is also the only game on this list you
can play without any electronic devices at all; the instructions suggest flipping a coin
if you donât have access to an e-Reader. Then again, you could just flip a coin at
the outset and save yourself the entire cost of the game. 95) Yoshiâs Safari
SNES Yoshiâs Safari is the best game for the
Super Scope peripheral, which means very little as itâs nearly the only game for the Super
Scope peripheral. Itâs also the only game in the entire Mario
series that ends with the plumber pumping Bowser full of hot lead. Itâs a rail shooter in which you ride Yoshi
around some colorful environments and shoot baddies in the face. Every so often thereâs some additional interactivity
â mainly choosing which paths to follow or jumping to avoid hazards â but Yoshiâs
Safari largely focuses on Marioâs newfound gun-lust. Iâm not even joking; Mario turns his gun
on Yoshi because, even after defeating Bowser, he hasnât sated his thirst for blood. The game plays well for what it is and itâs
an amusing novelty, but it also makes clear exactly why Mario works better with fireballs
and boomerangs than he does with a Heckler & Koch. 94) All Night Nippon Super Mario Bros.
Famicom Disk System It may look like the fan-hack to predate all
fan-hacks, but All Night Nippon Super Mario Bros. was an official release developed by
Nintendo. As the title implies, itâs based on Super
Mario Bros., though it includes some elements of the Japanese version of Super Mario Bros.
2 and a few other tweaks. Its selling point is that it stars a number
of personalities from the Japanese radio program All Night Nippon. If you ever felt Super Mario Bros. would have
been improved by appearances from Takaaki Ishibashi, Hideyuki Nakayama, Miyuki Nakajima,
and Sunplaza Nakano-kun, this is the game for you. And yes, I admit I only attempted to pronounce
those names in order to irritate you. Itâs an interesting curio from a time during
which Nintendo needed to hitch itself to the popularity of other franchises, rather than
the other way around. Stick with the main games, though. They look a lot less creepy. 93) Super Paper Mario
Wii Super Paper Mario is a game about constantly
mashing through endless dialogue between characters we cannot possibly care about. I mean, maybe thereâs something else to
the game, but I certainly donât remember it. Iâm joking, at least partially. Super Paper Mario had the idea of combining
light RPG mechanics with a simple platformer. Itâs not a perfect fit, but itâs an interesting
one. Unfortunately, it also tried to combine a
complicated, far-reaching RPG story with a simple platformer, and that doesnât work
at all. The pacing is a mess, with back, keeping you
from actual gameplay. Even a fairly unique dimension-shifting mechanic
gets lost behind the narrative. If you ever wondered why nearly all core Mario
games boil down to âsave Peach from Bowser,â this is your answer. The one time Nintendo attempted to weave a
complex Mario story resulted in a game that never shuts up. Letâs be thankful for what weâve got,
okay? 92) Mario Party DS
DS The final Mario Party game to be developed
by Hudson Soft â and therefore, for many, the final Mario Party game worth playing â Mario
Party DS earns the backhanded compliment of being the best game in the series designed
for a dedicated handheld. It would be a bit much to say Hudson went
out with a bang, but they certainly gave fans a reason to miss them. Mario Party DS had creative boards, enjoyable
minigames, and even touchscreen implementation that people didnât hate. Whatâs more, the multiplayer experience
was robust for a handheld offering, with a welcome balance of luck and strategy. It also looked pretty great. AgainâŚfor a handheld⌠The critical response essentially boiled down
to advising fans of Mario Party to buy it and advising those who did not enjoy Mario
Party to buy something else. Which we probably could have figured out on
our own, thanks. 91) Mini Mario & Friends: amiibo Challenge
3DS, WiiU We intended to evaluate these games only on
their original platforms. Thatâs because taking into account all ports
â which could be much better or much worse than the originals â would only make them
more difficult to rank. And also because this list is long enough
as it is; you will be three years older by the time youâve finished watching it. Mini Mario & Friends: amiibo Challenge, though,
was released the same day in all territories on both the 3DS and WiiU, and there isnât
a clear âmainâ version. Making ranking even more difficult is the
fact that itâs free â which is good â but requires amiibos to play â which isâŚless
good. If you already have an amiibo or two, though,
you basically get a free game that you can spend a few hours fooling around with. Itâs inoffensive and a fine bonus. Fortunately, this was the only game Nintendo
ever required amiibos forâOHH MYYY GOOOODGET IT OUT OF MY EYES!!! 90) Mario Tennis
Nintendo 64 Most Mario sports games have a high degree
of cartooniness, but Mario Tennis for the Nintendo 64 doesnât seem all that interested
in whimsy. I mean, beyond the baseline whimsy that comes
from watching a ghost and a dinosaur play tennis. Mario Tennis is, for the most part, a pretty
straight interpretation of the sport. If thatâs what youâre looking for, youâre
in luck. But if youâre picking up Mario Tennis for
the expected silliness, youâll be stuck with a small handful of side modes. Itâs neither a bad game nor an especially
good one, and itâs mainly notable for introducing the world to Waluigi. You may have forgiven it, but we have not. Interestingly, an evil version of Peach called
WarupÄŤchi was meant to be included but, thankfully, cooler heads prevailed. At least, we think thatâs what happened. The citation for that fact led us here, so
weâll have to take the Mario Wikiâs word on this one. 89) NES Open Tournament Golf
NES Apologies to the die-hard fans of 1984âs
Golf, but we wonât be counting that game here. Yes, the golfer in that game has been referred
to as Mario and that certainly looks like him on the cover of the Game Boy version,
however the Wii game Captain Rainbow definitively established the golfer as a completely different
mustachioed man named Ossan. Thank you, Captain Rainbow. NES Open Tournament Golf is a solid if unremarkable
golf game, and its mechanics arenât miles removed from the Mario golf titles still being
released today. Itâs mainly notable for its historical significance,
however. Its sprite design was Eiji Aonumaâs first
experience in game development, and he now helms the Legend of Zelda series. It was also the first game developed from
start to finish by the late Satoru Iwata, who would go on to serve as the fourth president
of Nintendo. 88) Super Mario Land
Game Boy Containing only 12 levels, being tragically
easy, and looking like I drew it on an Etch-A-Sketch, Super Mario Land is pretty underwhelming to
revisit today. The soundtrack is nice, and Iâll always
have a soft spot in my heart for explosive turtles, but the game ends long before it
actually starts getting good. This does make sense. The Game Boy was new hardware, and Nintendo
was still trying to get a sense of what it could do. It wouldnât be until this gameâs sequel
that Mario really felt at home on the handheld, but itâs interesting to watch Nintendo experiment
with ideas. Nearly all of them were dropped because theyâre
rubbish but, hey, they tried. Weirdly, Nintendoâs eShop page for the Virtual
Console release states that the game contains âgiant crabs.â There are no crabs in Super Mario Land, giant
or otherwise. Please join me in my class-action lawsuit. 87) Mario Tennis
Game Boy Color The Game Boy Color version of Mario Tennis,
which could easily have been a low-effort port, actually ended up being a better experience
overall. While the visuals canât compare to the Nintendo
64 version, this game demonstrates more creativity and is much more satisfying to master. The pick-up-and-play nature of the game works
great on a handheld, and the addition of a single-player story mode with RPG elements
helps it to stand ahead of its console counterpart. The story isnât anything too spectacular;
it involves an up-and-coming tennis player on a personal quest to become better at the
sport than Mario, a plumber who maybe picks up a racket every ten months or so. Still, though, it is a fun mode, and the gradual
increase of tennis skill makes the RPG elements feel more central to the experience than they
really are. Toss in some great music and pixel art, and
itâs worth a spin for sure. 86) Super Mario Run
Mobile Nintendo waited a very long time to get into
the mobile gameâŚgame, and that was likely for the best, honestly. Remember early mobile games? There was Snake, and then there was everything
tied for the worst game ever made. By the time Nintendo embraced the platform,
the technology was available for them to do something special. Instead, they made Miitomo, which was moderately
less welcome than if Nintendo simply went door to door punching peopleâs dogs. Super Mario Run followed in the same year,
however, and it was much better. It was also free of the in-game monetization
people expected, which was nice. It was a bit too easy and far too short, though. A sequel could have fleshed things out significantly,
but, sadly, we havenât heard a peep about another Super Mario Run. Also, the listing advertises it as a âMario
game that you can play with one hand.â Which, hey, Iâm not judging you, but maybe
donât play that way in public. 85) Mario Kart Live: Home Circuit
Switch As a showcase for augmented reality, Mario
Kart Live: Home Circuit is great. Nintendo managed to turn the simple pleasure
of piloting an RC car into an actual game of Mario Kart, complete with all of the wackiness
and unpredictability that that series entails. Cameras mounted on each of the real-life vehicles
bring items, hazards, weather conditions, and even AI opponents into your home. Itâs impressive just how much actual Mario
Kart content is here, with the expected stage themes, cups, and difficulty settings translating
rather well. Where it stumbles is in the logistics required. The game gets significantly less fun and interesting
if you donât have much floor space in your home, and with everyone needing their own
kart, the cost for entry is around $100 per player. Those are significant limitations, even if
theyâre understandable. Those with tiny homes or tight budgets should
probably stick to the main games. 84) Paper Mario: The Origami King
Switch With true RPG mechanics and combat a thing
of the past for Paper Mario, all fans can really hope for is that whatever gimmick Nintendo
cooks up next will be entertaining enough to justify a spin. Thatâs what we get here. Itâs not the sequel anybody was asking for,
but if this is Nintendoâs new direction for the series, it at least provides some
fun along the way. Itâs larger and more involved than the previous
two games, which makes it feel like a much more substantial experience. The âfoldingâ theme is also better than
the sticking and coloring themes of the previous two games, but we do worry that Nintendo is
running out things one can do with a sheet of paper. The combat, as is to be expected nowadays,
was singled out for criticism as tedious and overcomplicated. If this is what Nintendo is doing with the
series now, though, at least theyâre doing it a little bit better. 83) Mario and Donkey Kong: Minis on the Move
3DS Instead of Mario vs. Donkey Kong, Minis on
the Move is under the slightly different âMario and Donkey Kongâ banner. Which youâd think might imply some sort
of cooperation between the two. And it doesâŚthough the only real change
is that the Lemmings-inspired gameplay of the series is replaced here by something more
akin to Pipe Mania. The object of the game is still to guide Minis
to the goal, but now you do it by placing and shifting tiles on the 3DS touch screen. Itâs a simple premise that does manage to
become more difficult and interesting as the game progresses, but neither fans nor critics
were entirely convinced that this was a step forward for the series. There are several modes and some optional
objectives for those seeking extra challenge, but it doesnât measure up to the earlier
games, and this variation on the gameplay did not catch on for future installments. 82) Mario Tennis Aces
Switch Critics and fans were quick to praise Mario
Tennis Aces for the sheer fact that it was not Mario Tennis: Ultra Smash. The box could have been empty and it would
have received higher scores for that alone. But Mario Tennis Aces really does feel like
a step in the right direction. For one, the game has content. Really, that is a selling point. It also has a charmingly wackadoo story, a
bunch of fun new shot types, new characters, new courts, and much better online offerings. NintendoLifeâs review summed it up thus:
âWhere Ultra Smashâs extras were a pure Monkey Islandâs worth of living without
that particular piece of junk, Aces stuffs its kit bag with activities until the zipâs
positively pinging off across the locker room like a smartly volleyed can of energy drink.â I couldnât have said it any better myself. Mainly because I have no clue what they mean. 81) Mario Party 10
WiiU What could possibly save the WiiU? If you answered âa mediocre party game,â
you probably work at Nintendo. Mario Party 10 is one of the most poorly received
Mario Party games. With 66% on Metacritic and 64% on GameRankings,
it scored slightly better than Mario Party 8, but weâre pretty sure critics were taking
out the frustrations of a lifetime on that game. Mario Party 10 does actually do some new things,
but none of them were received well. The small number of proper boards were criticized,
as was the fact that players now traveled around them in vehicles, making that aspect
of the game even more mindless. Additional boards were locked behind the use
of amiibos and were almost insultingly simplistic. Bowser Party was the gameâs single redeeming
aspect, with one player controlling Bowser and four others attempting to survive his
attacks â via minigames, of course. It was an innovative concept, but it was bolted
on to a game that did not deserve it. 80) Marioâs Picross
Game Boy Marioâs Picross 2
Game Boy We debated excluding all of the Picross games
on the grounds thatâŚwell, look at it. It very obviously has nothing to do with Mario
beyond an image of him threatening us with a hammer. We ultimately decided that because the game
is indeed called Marioâs Picross that weâd be remiss if we didnât cover it. The direct sequel â Marioâs Picross 2
âhas much more Mario in it thanks to its story mode, and it does feel here like the
Mario theming was far less of an afterthought. We thought a nice compromise would be to include
both in the same entry and never think about either of them again. Developed by Jupiter Corporation â the company
that still makes Nintendoâs Picross games to this very day â these are collections
of nonogram puzzles. If you like nonogram puzzlesâŚwell, hereâs
some of them. 79) Marioâs Super Picross
Super Famicom Donât worry; this is the last Picross title
in this list. Thereâs only so much one human being can
say about nonograms before they transcend their corporeal form and become a beam of
purest boredom. If youâre not familiar with nonograms, I
donât think Iâd be able to explain them fully before one of us dies. Suffice it to say that they are logic puzzles
that require players to determine which spaces in the grid should be filled in and which
should be left blank. Marioâs Super Picross looks better than
its predecessors, obviously, though it is not portable. There are also Wario puzzles, which are a
bit more challenging in the sense that you wonât be alerted to any mistakes. Nintendoâs Picross games have lost their
Mario branding over the years, but the series is still kicking, meaning you can now solve
the puzzles without a stout Italian man constantly judging your performance. 78) New Super Mario Bros. 2
3DS New Super Mario Bros. was a system seller
for the DS. Creating a sequel for the 3DS made sense for
a fairly obvious reason. In fact, that reason was so obvious that Nintendo
based the entire game around it. Your goal in New Super Mario Bros. 2 is to
amass as much wealth as possible. That might seem like a goal Wario would have,
so the game also sees you fighting Bowser and rescuing Peach, reminding you that youâre
still the good guyâŚjust a really greedy good guy. The gameâs focus on coin-collection meant
that there was a positively absurd amount of money everywhere, spilling out of blocks,
enemies, and even yourself. (See a doctor if that happens, by the way.) The fact that 100 coins still gave you an
extra life meant that any potential difficulty was rendered moot out of the gate. Itâs by no means a bad game and, in many
ways, itâs got the most creativity of any New Super Mario Bros. title, but it does feel
a bit soulless. 77) Mario Kart Arcade GP VR
Arcade Of all the Mario Kart arcade games, Mario
Kart Arcade GP VR is definitely the most interesting. Overall, it feels like a very impressive proof
of concept, and itâs a natural one as well. Who hasnât wanted to wipe out on a banana
peel dropped by a smiling mushroom man? A proof of concept is all it really is, though. The game features exactly one track, which
is limited to exactly one lap. Each cabinet also allows you to play as exactly
one character. Thereâs a good deal of variety within those
confines, but itâs impossible to stop playing Mario Kart after a single lap and feel satisfied
by the experience. There are also only three items, which adds
to the sense that the game isnât quite âfinished.â Itâs not all that easy to find in the wild,
but perhaps thatâs by design. Maybe itâs preparing us for a full-scale
Mario Kart VR experience. Iâd enjoy that. Until then, though, this is just an impressive
oddity. 76) Mario Party 8
Wii Mario Party backlash was in full swing by
the release of Mario Party 8, with critics hammering it for flaws that had been present
in the series all along. Donât get me wrong; by the time of the eighth
numbered game, itâs reasonable to expect the series to evolve, but by no means is it
a bad game. It holds 62% on Metacritic, with the low scores
feeling more like a punishment for the series than anything specific to Mario Party 8. Yes, itâs a minigame collection on the Wii
which means you will be shaking your controller in ways you would regret if anyone walked
in on you, but it looks nice, the minigames are fun, and you can use your Mii in dedicated
areas. Also, the game contains the Koopaâs Tycoon
Town board, which mixes the gameplay of Mario Party with some basic ideas lifted from Monopoly. The result combines chaos with strategy to
an extent not often seen in the series. 75) Mario Hoops 3 on 3
DS Iâd assume a large percentage of Mario fans
didnât even know he had his own basketball game, but thatâs not surprising; Nintendo
does not seem keen to remind anyone. A Mario game without any kind of sequel is
a genuine rarity â even the jumper-knitting game got a sequel, remember â and itâs
not clear why Mario Hoops 3 on 3 languishes in solitude. Itâs not great, but it certainly could have
grown into something beyond this touchscreen-centered throwaway title. The Mushroom Kingdom sportsmen OR SPORTSWOMEN
team up with some character types from Final Fantasy. And yes, thatâs character types and not
actual characters. Donât ask me why. Maybe Square Enix wasnât thrilled with this
one either. Mario Hoops 3 on 3 is definitely a fun and
simple experience, well suited for a handheld, but it also feels slight for a Mario game
of that era. 74) Mario Power Tennis
GameCube Mario Power Tennis is a huge step up from
its predecessor on the Nintendo 64, even if itâs still not quite up to the level of
its Game Boy Advance equivalent. Critics adored its sense of humor, its improvements
to the mechanics, its court gimmicks, and its chaotic multiplayer matches. The game was rereleased for the Wii as a New
Play Control title, upsetting everyone by adding motion controls and automating much
of the strategy that players used to enjoy. Bold move, porting a game for the express
purpose of making it less fun. Mario Power Tennis is not perfect, but it
isnât the last weâll be seeing of Mario on the tennis court. Really, how many tennis games does this guy
need? Ten. Is the answer. Ten is. Listen, you try writing separate entries for
eight different tennis games and see how much better you do. 73) Mario Kart: Double Dash!! GameCube
Yes, we know you donât agree with this placement. We know that, because no matter where we put
Mario Kart: Double Dash!! weâre going to get yelled at. Itâs an understandably polarizing game,
with some believing itâs the best in the series and others believing itâs one of
the worst. We think itâsâŚneither of those things. Itâs a game with excellent ideas but which
doesnât execute them all that well. The primary gimmick of Double Dash!! is that
there are two exclamation marks in the title. The secondary gimmick is that each vehicle
has two characters in it, allowing for cooperative play, with one player driving and the other
using items. This is a great concept, but neither driving
nor tossing turtle shells is all that much fun on its own. Double Dash!! is a strange outlier in Mario
Kartâs history, and it doesnât seem like one Nintendo is interested in returning to. Thatâs okay; Iâm not that interested,
either. 72) Mario Golf
Nintendo 64 The first Mario golf game that was actually
a Mario Golf game, this is considered the start of the series proper. It owes a lot to the innovative simplicity
of Nintendoâs earlier golf titles, but it now has that distinctive Mario flair and a
decent number of characters to unlock after defeating them in head-to-head matches. Critics enjoyed it, praising it for its accessibility
and sense of fun. The fact that it lacked the complexity of
competing golf games was usually seen a selling point rather than a detriment. It earned an impressive 91% on Metacritic,
but barely cracked 87% on GameRankings. It was an excellent start to a series that
continues to this day, but for the life of me I canât work out why Nintendo didnât
give us Zelda golf games instead. I mean, the titles write themselves. Links to the Past, Links Between Worlds, The
Adventure of Links⌠Call me, Nintendo. I think I can teach you so much. 71) Mario Tennis: Power Tour
Game Boy Advance IGN called Mario Tennis: Power Tour the best
tennis game in the entire Game Boy Advance library. ThatâsâŚnot saying much, to be honest,
but we can all agree that the sentiment is nice. The game has a story mode, though itâs a
mite predictable. Who exactly are you training up to beat? Iâll give you a hint: His name is in the
title of the game, and also itâs Mario. Where the game shines, though, is in its stripped-down
portrayal of the sport, which is simple to understand but has an impressively high skill
ceiling. It also still has the largest roster in any
Mario tennis game. Critics were disappointed that the matches
themselves used pre-rendered models when the game already had lovely sprites at its disposal,
but itâs an easy game toâŚlove. Thatâs a tennis term, right? Iâve heard tennis people say that, definitely. 70) Super Mario Maker
WiiU Itâs difficult to rank Super Mario Maker,
as nearly all of its actual content comes from fans. As a level-design tool, itâs fun, simple,
and versatile. Its sequel outdoes it in practically every
respect, but if youâre interested in playing community levelsâŚwell, the sequel outdoes
it there, as well. Not least because nobody can upload new courses
for the WiiU version anymore. Fan creations would tend to gravitate either
towards the simple and amateurish or the complex and fiendish, and rarely were they any fun. Super Mario Maker seemed like it might give
everyone a chance to embrace their inner game designers, but it only ended up proving that
itâs usually best to leave that to the professionals. We are lumping the later 3DS release in with
this entry, as that only exists because both people who owned a WiiU already bought the
game and Nintendo wanted to sell a few more copies. Greedy, greedy. 69) Super Mario Maker 2
Switch Super Mario Maker 2 is similar to its predecessor,
as might be expected, but it offers significantly more as far as course design goes. There are more enemies, more items, more level
themes, more options, and even a token reminder of Super Mario Bros. 2, so that Nintendo can
make it very clear to us that they havenât forgotten the game; they just donât care
about it. Super Mario Maker 2 offers more than just
new stuff, too; it allows for much more freedom of design. This doesnât mean that the ratio of great
levels to crap ones has gotten any better, but it does mean that the great ones have
a lot more to work with. Thereâs also a story mode, which was a strange
omission from the original game, especially since it does an admirable job of teaching
players how to actually design levels as opposed to cram them with hazards and laugh. 68) Mario Party 5
GameCube Most of the criticism levied at Mario Party
5 is identical to the criticism the series has received as a whole. Not much changes from game to game, assets
are reused, itâs not fun without friends, et cetera. Well, let me tell you something, Mr. Critic. You know what else isnât fun without friends? Life! Go make friends, ya dingdong. Mario Party 5 fared more harshly than most,
earning a not-so-nice 69% on Metacritic. It wasnât all bad news, though; critics
and fans both appreciated the soundtrack, which had an orchestral feel before the series
actually started using an orchestra. The gameâs dream-like setting and appearances
from Paper Marioâs Star Spirits also went over well. Unfortunately, fatigue was setting in and
Mario Party 5 did little to dispel the suspicion that the series was beginning to stagnate. 67) Super Mario Bros. 2
NES The Western version of Super Mario Bros. 2
was a reskinned version of Yume KĹjĹ: Doki Doki Panic. Did you know that? Of course you did, but all video game channels
have a legal obligation to mention that fact at least once. This worked out well, as Yume KĹjĹ: Doki
Doki Panic was a far better game than the original Super Mario Bros. 2, even if it was
mechanically very different. The game looked better, the levels were more
varied and interesting, and you could play as four characters instead of two. Nintendo did make some tweaks, such as inserting
Koopa shells, adding a run button, and making it so you could complete the game without
playing through it four flipping times. In return, the game introduced its own elements
to the Mario franchise, such as bombs â and Bob-Ombs â and Peachâs predilection for
plant plucking. All these years later, Super Mario Bros. 2
still stands out as the odd duck, but itâs a darned enjoyable one. 66) Mario Golf
Game Boy Color Mobile Golf
Game Boy Color As with Mario Tennis, weâre ranking the
Game Boy Color version of Mario Golf higher than the Nintendo 64 version. The Nintendo 64 game obviously looks and sounds
better, and we couldnât possibly fault anyone for preferring it, but itâs again the RPG
mode that elevates the handheld version. The depth of the mode came as a surprise to
reviewers, most notably IGN, who gave the game a perfect 10. Critics enjoyed the exploration and customization
the mode allowed, and felt that it was an excellent addition to an already pretty sturdy
experience. There was also a follow-up called Mobile Golf,
which we canât quite justify giving a separate entry to, as there is so little information
available about it. It did come with an adaptor that allowed you
to play online. Considering the state of wireless connections
in 2001, we have to assume the functionality left quite a bit to be desired, but kudos
for trying. 65) Mario vs. Donkey Kong: Minis March Again! DSi
The DSi had very few exclusives that could not be played on a standard DS. So few, in fact, that when we ranked every
handheld from worst to best, we didnât even give it its own entry. It did, however, have downloadable DSiWare. Most DSiWare wasâŚwhatâs a polite word
for dung? Doesnât matter; point is, Mario vs. Donkey
Kong: Minis March Again! was one of the few DSiWare titles that was worth playing. The nature of that service meant that the
game was fairly small, but it evolved Mario vs. Donkey Kong in a significant way: It removed
the ability of players to change the direction of the Minis. This shifted the emphasis entirely to the
environment, which must be manipulated as the Minis marchâŚagainâŚtowards the exit. Itâs not quite a must-play, but it was inexpensive
and served as a nice treat for fans of the series. 64) Super Mario Strikers
GameCube Soccer? I hardly know her! I know even less what that joke means! In 2005, Nintendo tried to find a sport Mario
hadnât played yet. The only remaining three were jai alai, cheese
rolling, and soccer. Or football, if you want to actually be correct
about this. Nintendo made the wrong choice, introducing
football to the Mushroom Kingdom, where unchecked hooliganism immediately wiped out half the
population. Critics enjoyed the game, mainly singing its
praises for multiplayer matches, and it holds a 76% average on Metacritic. Marioâs first football game was also nearly
the first game Nintendo advertised by evoking Mario's genitals, but, unfortunately, the
ad was cancelled. And no, we did not make that up. I think they missed a trick, though, by not
having the gang compete in the Super Mario World Cup. See? I know enough about football to end this entry
on a bad pun, and thatâs all that really matters. 63) Donkey Kong
Arcade Donkey Kong is Marioâs very first adventure,
and itâs one that features him just as we know him today. Well, kinda. Donkey Kong was also, debatably, the first
platformer. Space Panic debuted the previous year, but
it lacked the ability to jump. If you feel that jumping is a key component
of the genre, then itâs Donkey Kong that will be your platforming patient zero. One of the most successful, famous, and influential
games in history, Donkey Kong was actually birthed from a mistake. In 1980, Nintendo had shipped 3,000 Radar
Scope cabinets to America, where only a third of them actually sold. The game flopped and Nintendo tasked a young
Shigeru Miyamoto to develop a better game that the cabinets could be converted to play
instead. Alongside another future video game legend,
Gunpei Yokoi, Miyamoto created Donkey Kong, which gave video games their most recognizable
hero and gave Nintendo two bankable mascots for decades to come. 62) Mario Party 7
GameCube The seventh numbered game in the series â and
therefore the sixth time critics would complain about these games being too similarâ Mario
Party 7 did try to innovate. Part of the problem was that previous Mario
Party games had already done a great job of creating and facilitating a fun party atmosphere. How, exactly, could the series improve on
that? Well, it could make the party bigger. Mario Party 7 introduced eight-player minigames,
which is the sort of simple tweak that seems obvious in retrospect, but which actually
did a great job of making the game feel like more than just âanother Mario Party.â Scores ranged from 30% to 85%, so clearly
there was little agreement as to what critics even wanted from Mario Party. It scored a 64% overall on Metacritic, which
we think is a bit too low. Lord knows weâve seen what bad Mario Party
games look like, and theyâre not this. 61) Mario Party 9
Wii Mario Party 9 is propelled this high on the
strength of its critical response alone. With 73% on Metacritic and 75% on GameRankings,
critics seemed to start appraising the games on their own merits again rather than simply
vent their spleens about the inherent failings of the series. At least, thatâs the only explanation I
can come up with; Mario Party 9 isnât significantly better than its immediate predecessor, and
yet the difference in critical response between the two is night and day. There are a few things Mario Party 9 does
better. It does not rely as heavily on motion-controlled
minigames, it has a great presentation, and it contains boards with interesting gimmicks. Destructoid even praised it for feeling like
an actual Mario game for once. As always, the single-player mode was singled
out for criticism, but itâs nice to see critics having fun with the games again. Weâre pretty sure that was the point of
this series to begin with. 60) Mario vs. Donkey Kong: Mini-Land Mayhem! DS
Nintendo has done a decent job of keeping the Mario vs. Donkey Kong series from becoming
stale. Fans would almost certainly be happy with
a mere level pack now and then, but just about every entry introduces some new feature or
mechanic that then becomes standard. In the case of Mario vs. Donkey Kong: Mini-Land
Mayhem!, the new idea is the ability to generate bridges for the Minis to follow. Itâs a small addition, but it opens a lot
of possibilities for both the level designers at Nintendo and for those fiddling around
with the gameâs Construction Zone. Speaking of which, Nintendo, the Switch has
a touch screen and this series would be an excellent fit for it. JustâŚputting that out there. Mini-Land Mayhem! received positive reviews
and sits at 79% on Metacritic, with reviewers being surprised by how fresh the series still
felt this far into its history. I have to admit, that is an achievement on
its own. 59) Super Mario Land 2: 6 Golden Coins
Game Boy As often as Mario games are derided for their
standard ârescue the princessâ plots, there are a number of notable exceptions. For instance, Super Mario Bros. 2, Super Mario
3D World, and Super Mario Land 2: 6 Golden Coins all feature Mario curb-stomping a villain
for entirely different reasons! Here itâs because Wario stole Marioâs
castle while the latter was away on one of his much more traditional adventures. How a plumber can afford a castle â and
why the government has yet to investigate his finances â is something I cannot answer. In order to regain his throne â again, this
is a plumber, so maybe he just means his toilet â Mario must platform his way through a
variety of themed stages and ultimately crush Warioâs skull. Itâs far from the most memorable Mario adventure,
and youâll probably only find it difficult if you try to play it with your eyes closed,
but itâs excellent fun and has a great soundtrack. Itâs also the only time you can explore
MarioâsâŚmoving on. 58) Mario Golf: Toadstool Tour
GameCube If you donât count Mario Kart as a sports
game, Mario Golf is the most consistent sports series Nintendo has. And yet, on the whole, itâs a simple one,
meaning we run the risk of underselling it simply because there isnât all that much
to say about each entry. Early in the NES era, Nintendo nailed the
basic mechanics and controls of a rewarding game of golf. They havenât deviated from that basic formula
since, which is probably wise. Thereâs little room for improvement, and
overcomplicating things only adds its own problems. And so each Mario Golf game tends to refine
what came before. Toadstool Tour on the GameCube adds more varied
courses, new characters, and some additional ball-spin options, but overall itâs just
a better, more-polished version of the games that preceded it. And thatâs a huge compliment, even if it
might not sound that way. 57) Mario Strikers Charged
Wii Mario once again takes to the pitch to play
football. Itâs a nice expansion on the previous game,
featuring a larger roster, new Mega Strike moves, and more stadiums. StadiumsâŚdo I mean stadia? Oh god, god no, I do not mean Stadia! The game also featured online multiplayer,
which is great until you remember itâs a Nintendo game and therefore youâd have a
smooth experience maybeâŚsix percent of the time. Iâm being generous, I know; Iâm such a
fanboy. Also in this game, the ball remembers how
many times itâs been passed between players, changing colors to show how powerful the next
shot will be. Just like in real life! Right? I donât know; again, not much of a sports
guy, but I have to assume Mario Strikers Charged did its homework. It scored 79% on Metacritic, pulling off the
rare feat of pleasing critics even with its single-player mode. 56) Mario & Wario
Super Famicom Mario & Wario is a puzzle platformer thatâs
mainly interesting for how few Mario fans got to play it. It seems to have been planned for a Western
release âall of its text is in English â but it never left Japan. Perhaps Nintendo forgot they released the
SNES Mouse in other markets, as itâs required to play the game. Or perhaps they thought it wasnât up to
snuff, but thatâs even less likely as itâs not half bad. Mario and friends are trying to locate Luigi,
but that dastardly Wario has put a bucket on Marioâs head. Rather than take it off, Mario decides to
walk blindly and constantly forwards while hoping for the best. You control Wanda, a sentient cursor, and
manipulate objects to keep Mario safe. Between levels you can play a minigame in
which you try to cause Wario to die in a horrific plane crash. Itâs fun for the whole family. 55) Dr. Mario
NES Isnât it insulting that people still refer
to Mario as a plumber, a full three decades after he earned his license to practice medicine? HeâŚhe has earned his license, right? The Game Boy version of Dr. Mario might be
slightly better known, but weâre spotlighting the NES version because: a) it released slightly
earlier than the Game Boy version in North America, b) Australia never got the Game Boy
version at all, and c) looking at NES footage doesnât make me wonder if Iâve gone colorblind. Dr. Mario is a puzzle game and itâs a genuinely
great one. The simple color-matching gameplay is elevated
by an excellent soundtrack and an almost perfect difficulty curve. Itâs even better with two players, in which
you try to ruin each otherâs work rather than defeat the viruses together. You know, just like real medical research! Boot it up for a few minutes and youâre
almost guaranteed to realize that youâve been playing all night. If he does have his license, Dr. Mario should
probably lose it for peddling such addictive substances. 54) Mario Party
Nintendo 64 Mario Party not only launched another major
series for Nintendo, but it led to a multitude of imitators, very few of them successful. Nintendoâs virtual board game had exactly
enough creativity and imagination to make it universally appealing, and yet was simple
enough for literally anybody to play. It reviewed well, earning 79% on Metacritic,
with the main complaint being something that is obvious in retrospect: As GameSpot put
it, it is ânowhere near as good in single player mode.â Which â and I say this with all due respect
â duh. You might as well criticize Super Mario Sunshine
for lacking a Nazi zombie mode. The original isnât the best game, but it
is the bloodiest. A bit over a year after release, Nintendo
set aside $80 million to provide players with gloves as a result of, according to the settlements,
âblistering, burns, lacerations, punctures, and cuts.â Really, though, what kind of party would it
be without those? 53) Mario vs. Donkey Kong
Game Boy Advance Initially developed as a direct follow-up
to the Game Boy version of Donkey Kong, Mario vs. Donkey Kong spawned a series of its own. Here, Mario must navigate a series of puzzle-like
levels without being humorously disemboweled by Donkey Kongâs traps. They do have fun! In that sense, itâs like the Game Boy game,
but it also introduces the Minis, who would go on to define the series moving forward. This leaves Mario vs. Donkey Kong feeling
like an outlier. Itâs not quite as good or creative as the
Game Boy game and its gameplay is far removed from the games focused on the Minis. It also looks rough and muddy, and thatâs
especially disappointing considering how easily the Game Boy Advance brought other Mario games
to life. Plus, itâs full of obnoxious voice samples
that will keep you from ever forming an opinion on the soundtrack. Itâs a good time and it has great level
design, but it is much less memorable than the games on either side of it. 52) Mario Golf: Advance Tour
Game Boy Advance Just as the original Mario Golf did not attempt
to compete directly with its Nintendo 64 counterpart, Mario Golf: Advance Tour knows better than
to try to measure up to its GameCube equivalent. In fact, Mario Golf: Advance Tour took the
sturdy foundation established by the Game Boy Color title and improved upon what was
already there. The game looked better and sounded better,
there was more variety, and it was more refined. Sure, itâs another sports RPG with Mario
playing the role of the ultimate adversary, but itâs a hell of a good one. Mario Golf: Advance Tour is not the deepest
golf game â or Mario Golf game â but itâs certainly the best example of the seriesâ
flirtation with RPG elements. Even if youâre not interested in the story,
Advance Tourâs Quick Play mode is perfect for a few holes on the go. And if anything other than golf popped into
your mind, you should be ashamed of yourself. 51) Mario & Luigi: Dream Team
3DS By this point, the Mario & Luigi series had
stumbled upon a formula. The tone, the combat, the narrative beatsâŚall
of it had been established for several games now. That formula was a good one, though; people
enjoyed it, and thereâs no reason to fix what isnât broken. What is broken is how overtutorialized this
game is. Nintendo intermittently gets the urge not
so much to hold players by the hand but to drag them from the beginning of the game to
the end credits. Dream Team is where that tendency hit the
Mario & Luigi series, and as a result it is a slog to play. It interferes with the pacing, the humor,
and the gameplay, leaving players to feel like theyâre spending more time being told
what to do than actually doing it. Its gimmick â Luigi, uhâŚsleeps â is
also not nearly as engaging as those found elsewhere in the series. It is a genuinely fun game, but boy did Nintendo
try to hide that fact. 50) Mario Artist: Paint Studio
Nintendo 64DD Paint Studio was intended to be the âkiller
appâ for the Nintendo 64DD. Since the only reason anyone ever mentions
the Nintendo 64DD today is to point at it and shudder, you can probably guess how that
panned out. Paint Studio is a drawing program, as you
might expect, but it does have a few nice surprises. Up to four people can draw simultaneously,
for instance, which probably led to chaos far more often than it led to art, but, still. You could also roam 3D worlds while taking
photos of the wildlife, similar to PokĂŠmon Snap, which came out the same year. Plus, it had a banging soundtrack, as did
all of the Mario Artist games. Pre-release builds of Paint Studio made the
gameâs connection to Mario Paint more clear, as it contained a 3D reimagining of Gnat Attack. It actually looks like fun. Probably why they took it out. 49) Mario Party 6
GameCube Critics may have been sick of Mario Party
by the second game, but fans didnât seem to mind similar sequels that didnât do much
more than add new batches of boards and minigames. I mean, itâs either play Mario Party with
your friends or talk to them. No choice at all, really. This game introduced two things to the series:
a day/night cycle that wasnât tied to a specific board, and minigames that didnât
work. The latter was accomplished through microphone
functionality, and Iâm sure everybody enjoyed paying for a peripheral that they would never
use again. Eurogamer described it as âone of those
parties where thereâs nothing to drink but warm Heineken and no one to talk to but people
who are having trouble with their boiler and students whoâve just spent three months
in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while
a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest
an alternative.â Or, more succinctly, 71% on Metacritic. 48) Super Mario Party
Switch The Mario Party series has had some serious
highs and lows in terms of its critical reception, but Super Mario Party is an oddity. Typically, reviewers tend to judge the games
harshly while fans continue to enjoy them. Here, though, the fan response was lukewarm
while critics rated it higher than almost any other game in the series. Thatâs still only 76% on Metacritic, but
the point stands. After the traffic accident that was Mario
Party 10, Nintendo wanted to bring the series back to its roots and provide simple, engaging
fun. Thatâs the correct impulse, certainly, but
fans were left a bit cold by the basic minigames and thoroughly underwhelming online mode,
which should have been a huge selling point. Critics of course believed that this was exactly
the return to form that the series needed after a stretch of underwhelming games. Who is correct? Nobody, because these are opinions rather
than facts, you silly goose. 47) Mario vs. Donkey Kong: Tipping Stars
3DS, WiiU Another Mini Mario game that was released
simultaneously on the 3DS and the WiiU, Mario vs. Donkey Kong: Tipping Stars is a much more
traditional affair than Mini Mario & Friends: amiibo Challenge. Here, you get precisely the sort of game youâd
expect: a series of increasingly complex levels that require you to guide tiny tin-men to
the exit. Tipping Stars had a substantial single-player
mode, but its main focus was on creating, uploading, and sharing levels. As the title suggests, youâd âtipâ other
players with stars when you enjoyed their creations. Miiverse shut down only two years after this
gameâs release, however, meaning that that entire aspect of the game is gone for good. Sorry! As it released on two systems, Nintendo allowed
players a rare cross-buy: Purchasing one version netted you a download code for the other. I hope you enjoyed it, because Nintendo will
never do it again. 46) Puzzle & Dragons: Super Mario Bros. Edition
3DS Released as a solo title in Japan, Puzzle
& Dragons: Super Mario Bros. Edition came bundled with Puzzle & Dragons Z in the West. This led reviewers to consider one of the
games to be little more than a âfree bonusâ when buying the other. Which game was considered the lesser one? Well, there was no real agreement on that. Many reviewers praised Super Mario Bros. Edition
for breathing life into an otherwise stuffy color-matching RPG, while others felt that
Puzzle & Dragons Z was the only game that had any real thought behind it. Super Mario Bros. Edition indeed feels like
a familiar coat of paint applied to a completely different series, but it works well enough
for what it is. It was received positively, with a rating
of 73% on Metacritic. We think thatâs about right. Fans of puzzle games and Super Mario Bros.
should absolutely pick it up. If your tolerance for either of those things
is a bit low, however, you have better options. 45) Super Mario Bros. 35
Switch Released at the end of 2020 and wiped from
existence in early 2021, Super Mario Bros. 35 was the cause of understandable frustration
for many Mario fans. It was a free download, but with a limited
amount of time to play it, what was the point? If you enjoyed the game, youâd have it taken
away in the twinkling of an eye. And if you didnât enjoy itâŚwell, thatâs
not all that much better. It was a strange decision on Nintendoâs
part. Releasing it was a way for the company to
celebrate the 35th anniversary of Super Mario Bros., but deleting it felt more like Nintendo
giving Mario 35 birthday punches. It was fun while it lasted, with a battle-royale-inspired
twist on the original game being a great way to make an old experience feel new again,
but you canât play it anymore, so who cares how good it was? It earned 75% on Metacritic. Not that it matters. 44) Mario Party Superstars
Switch After a few underwhelming Mario Party games
in a row, Nintendo deigned toâŚwhelm us again? It would probably be too much to describe
Mario Party Superstars as âoverwhelmingâ so, yeah, letâs just go with âwhelming.â They aimed to return to the things that fans
enjoyed about the earliest games byâŚgiving us the earliest games again. I mean, you canât fault them on their logic. Mario Party Superstars includes boards from
the first three Mario Party games andâŚsorry, the sentence ended there; Iâd assumed it
kept going. Still, thatâs a legitimate feature for fans
who have been craving a return to form. It also includes a selection of minigames
from just about every other Mario Party game. Thatâs also what Mario Party: The Top 100
did, only this time, human beings actually enjoyed it. Its online functionality isnât too bad,
either, making this a perfectly reasonable way for old-school fans to revive their love
of the series, possibly with their own kids. Or grandkids. Because, face it, those games released a very
long time ago, pops. 43) Mario vs. Donkey Kong 2: March of the
Minis DS
The second Mario vs. Donkey Kong game is the first in which the gameplay revolves entirely
around the Minis. Though these miniature, mindless mechanical
Marios were present in the previous game, this is where they became the main focus. That makes sense; Mario himself already has
a platforming series. Or two. Or, like, six. Turning Mario vs. Donkey Kong over to the
Minis gives it a clearer identity of its own. In this game, the player has more direct control
over the little guys than they would in future games. They can be stopped, started, or given commands
via the stylus, which you also use to manipulate the environment around them and protect them
from hazards. Itâs Lemmings-inspired, to be sure, and
future games make that even more clear, but the game has enough in the way of its own
unique ideas that it never truly feels like a knockoff. 42) Mario & Luigi: Partners in Time
DS Hey, you know those baby characters who appear
in every Mario sports game, eating up slots on the roster even though nobody ever picks
them under any circumstances? Well, hereâs a whole game about them! What can I say exceptâŚyouâre welcome? In all seriousness, Partners in Time is the
first Mario & Luigi game on the DS, and itâs an impressive debut for the system. Your mileage will certainly vary when it comes
to the humor, but we can all agree that you just canât go wrong with a Mario adventure
involving time-travel. ActuallyâŚno, wait. Okay, I take it back! Partners in Time is worth a spin for RPG fans
who donât mind a bit of light-hearted chicanery in their epic quests. The babies even manage to pull their weight,
expanding upon the exploration and combat options introduced in Superstar Saga. And look! You get to meet young Toadsworth. 10/10, GOTY, GOAT. Aside from the 41 games still to come, obviously⌠41) Dr. Mario World
Mobile Weâd happily cite this as another example
of why we think Nintendo should stick to console games, but Dr. Mario World is pretty good. Yes, itâs free to play, which means I canât
praise it without half the internet raining blows upon me, but the game was fully playable
and enjoyable without touching the microtransactions. Also, it was a nice reimagining of the formula. In most Dr. Mario games, the round ends when
youâve either cleared all of the viruses or stacked pills to the top of the screen. In Dr. Mario World, though, youâre presented
with a limited selection of capsules on each stage and need to work out how to kill all
of the viruses before you run out. It was a nice little time waster. Plus, it had. What more could you possibly want? The game to still exist, I suppose. Ah well. 40) Mario Party 2
Nintendo 64 Mario Party 2 was a significant improvement
on the first. It may not have evolved the core formula very
much, but it certainly spiced it up with the introduction of collectible items, new types
of minigames, the ability to practice games on their own, and â most importantly â the
fact that the characters would dress like little cowboys or pirates depending on the
theme of the board. It was adorable, especially Wari-Potter over
here. Critics enjoyed the game, with the notable
exception of Game Informer, who gave it an unfavorable review. Probably not coincidentally, Game Informer
had also been rather harsh on the first game. This shook Nintendo so much that they sent
the worldâs most sarcastic certificate of appreciation to the magazine. Weâve been critical of your games as well,
Nintendo. Whereâs our frameable tantrum? 39) Mario Party 3
Nintendo 64 Rounding out the Mario Party trilogy on the
Nintendo 64 â and being the final Mario game released for the console â Mario Party
3 isnât a bad way to go out. Fans are split on whether or not itâs superior
to the previous game, but weâre giving it a nod simply for the fact that it tried to
address the lack of single-player content that critics had bemoaned since the seriesâ
inception. Did it address it well? No, not really. The story mode is too clearly adapted from
the multiplayer experience, meaning it offers none of the fun of playing with friends and
all of the tedium that comes from watching other computer-controlled characters take
their turns. It tried, however, and other features are
more successful. This is the first game in the series to have
all minigames unlocked from the start, and the Duel Boards are a nice twist on the familiar
gameplay. 38) Mario Party 4
GameCube Ainât no party like a Mario Party because
a Mario Party donât stop and I also donât get to stop talking about Mario Party. Mario Party 4 moved the series to the GameCube,
which was both smart and foolish on Nintendoâs part. Smart because nobody was buying the Nintendo
64 anymore. Foolish because nobody was buying the GameCube,
either. Still, the game looks great and shows off
the systemâs higher processing power, bringing the series closer to how it always looked
in our imaginations. The boards are also larger and more involved,
which is either a great improvement or makes the game more tedious, depending on which
critic you asked. Overall, reviewers were split between those
who felt Mario Party 4 was refreshing and those who saw it as evidence that the series
had nowhere left to go. It scored 70% on Metacritic but did a bit
better with 73% on GameRankings. 37) Super Mario Bros.
NES It would have been silly to expect that any
one game could resurrect the industry after the video game crash of 1983, and yet thatâs
exactly what Super Mario Bros. did. The crash is often thought of as a North American
phenomenon, but its impacts were felt severely in Japan as well. They even had their own name for it: Atari
Shock. Nintendo was seeing decent success with its
Famicom, but the damaging effects of the crash made the company reluctant to bring the system
westward. They eventually did so, but didnât see much
success until they bundled the NES with Super Mario Bros. Probably a good move; I canât imagine the
system would have taken America by storm with Clu Clu Land. Miraculously, the story of a plumber who killed
turtles in his spare time resonated worldwide, and the game raised Nintendoâs profile significantly. To this day, Super Mario Bros. is the sixth
best-selling game in history and itâs also one of the most influential. Plus, itâs the reason video games are around
today for us to complain about. Thanks for that! 36) Super Mario Sunshine
GameCube Boy, Super Mario Sunshine would be so much
fun if it worked. Glitchy and unfinished to the point that we
might as well call it Mario 76, this game deserved so much better than its rushed development
allowed. With the GameCube sinking and dragging Nintendo
down with it, a proper Mario game was exactly what the console needed. Instead, we got about 60% of a proper Mario
game and 40% gaffer tape. With Nintendo games in general and Mario games
specifically, you can usually count on them having been refined and play tested to the
point of near perfection. With Super Mario Sunshine, weâre fairly
sure they just made certain it wouldnât cause your GameCube to explode. And yet, beyond the very rough edges, there
is a lot to enjoy. The island setting is unforgettable, the soundtrack
is predictably great, and it still has some of the best-looking water weâve ever seen
in a video game. Itâs a pity Super Mario Sunshine is held
back byâŚactually playing it, but itâs surprisingly enjoyable for what it is. 35) Super Mario Kart
SNES If youâve ever wondered who would win in
a go-kart race between a gorilla and a princess, Super Mario Kart let you find out first hand. It turned out to be one of the defining multiplayer
experiences of the entire 16-bit era, launching one of Nintendoâs most beloved and enduring
franchises. As well as launching an entire genre that
isâŚless beloved. While nearly every game to follow improved
upon Super Mario Kartâs formula, itâs impressive just how well-formed the concept
was from the outset. Steering an assortment of silly characters
around creative maps and knocking the tar out of each other with absurd weapons turned
out to be quite fun. Whoâd have guessed? The original SNES release earned an incredible
93.6% average from GameRankings, which is well deserved, considering how much work Nintendo
must have put into what could have been a disposable spinoff. 34) Dr. Mario 64
Nintendo 64 Sequels to puzzle games are difficult beasts. Even Tetris arguably didnât get a worthwhile
sequel until Tetris Effect in 2018. The difficulty comes from the fact that puzzle
games are both simple and addictive. Mess with the simplicity too much, and the
addictiveness suffers. Keep it too similar to the previous game,
and people will lose interest. Or, even worse, decide to buy something else. Dr. Mario 64 does manage to improve upon the
original, but it does so around the margins, keeping the main game largely intact and introducing
some welcome features on the side. Four-player mode, for instance, is a no-brainer. And thereâs now a story mode, at last fleshing
out that deep Dr. Mario lore. As a nice touch, not only can you also play
as Wario â who, to be clear, we do not think should be responsible for handling anybodyâs
medication â but he even gets a unique story of his own. 33) New Super Mario Bros.
DS Prior to the 2006 release of New Super Mario
Bros., the most recent 2D Mario platformer was Super Mario Land 2 in 1992. This was becauseâŚwell, because of everything
youâve seen on this list so far. Nintendo had struck gold with Marioâs various
subseries and spinoffs, and the company made a hell of a lot of them. New Super Mario Bros. assumed that there was
still an appetite for simple side-scrolling adventures, and it was correct; with more
than 30 million units shifted, itâs the best-selling game on Nintendoâs best-selling
console, and itâs the 17th best-selling game ever made. It was a critical success as well, scoring
89% at both Metacritic and GameRankings. Does it hold up? Really, that depends what youâre looking
for. New Super Mario Bros. is a little light on
creativity, which makes sense for a game specifically aiming to recapture the glory days. You do however get to watch Bowser get his
flesh melted off, so points for that. 32) Mario Paint
SNES 1992âs Mario Paint was not the first drawing
program for a home console. Videomation for the NES came out the year
prior. That was probably also not the first, but
I wanted to mention it only so we could bask in the glow of its incredible box art. Anyway, the point is, Mario Paint may not
have been the first, but at the time it was easily the best. It took full advantage of the SNES Mouse not
only for drawing, but for general interactivity that allowed players to uncover dozens of
creative Easter eggs. Whatâs more, it provided an animation studio,
music composer, sprite-art creator, and â the reason we are all here â Gnat Attack. Yes, sure, Mario Paint was fun and encouraged
children to develop their artistic skills and creativity, yadda yadda yadda. But I want to pick up a flyswatter and dish
out some Mariopain on this robotic bug, and there is nothing you can do to stop me. 31) Mario Super Sluggers
Wii Retaining much of what worked about Mario
Superstar Baseball, Mario Super Sluggers is certainly a competent sequel, but itâs one
that didnât impress critics nearly as much as the first game did. Thatâs ultimately down to this gameâs
motion controls, which were considered to be both less reliable and less fun. Super Sluggers overall, though, was still
great, with the single-player mode getting fleshed out a bit and times of day affecting
which stadiums were available for play. It also had more levels and more characters,
which no doubt kept things interesting for those who were already familiar with the original. The game sold well enough in Japan and North
America to be rereleased as a Nintendo Selects title, but for some reason it never released
in Europe, making it the only Mario game on the Wii to skip out on us. Not sure why. We would love baseball. Itâs basically cricket, but sometimes you
explode birds. 30) Dr. Mario Online Rx
Wii Dr. Mario Online Rx is Marioâs only WiiWare
appearance. And it isnât a bad one. Or, wasnât, I should say; Nintendo shut
WiiWare down in 2019 and you canât buy it anymore. So allow me to tell you why it was very good
and make you wish you had it! Well, okay, itâs Dr. Mario. All Dr. Mario games are Dr. Mario. Itâs fun, but if you didnât like one of
them, you wonât like the others. What Dr. Mario Online Rx adds, however, is
online multiplayer, which certainly made the game more replayable than other versions. Oh, and there was an extra mode, but it was
motion controlled which means it was rubbish. The game was known as Dr. Mario & Germ Buster
in Europe and Dr. Mario & Saikin Bokumetsu in Japan. That translates as Dr. Mario & Bacteria Extermination,
which is also the name of my video-game music cover band. 29) Mario Kart Arcade GP
Arcade Itâs difficult to judge the Mario Kart arcade
games, I admit. Part of the fun of Mario Kart is how easy
it is to lose yourself in the experience. Itâs difficult to ignore the passage of
time if you need to keep pumping money into a machine, however. I will say that developer Namco has an excellent
understanding of what makes Mario Kart fun, and they managed to craft an experience that
feels right at home in an arcade. They also didnât skimp on putting their
own stamp on the series, adding three Pac-Man characters to the roster and introducing an
insane 72 new items. Critics had the fair complaint that the game
was simply too expensive to enjoy thoroughly; by the time you learn any of the tracks, you
wonât have the bus fare to get home. We hold out hope that one day we will get
these arcade games on the Switch. Perhaps on a single cartridge. A Mario Cart, if you will. 28) Mario Kart Arcade GP 2
Arcade Remember a moment ago when I said it was difficult
to judge the Mario Kart arcade games? I must have been out of my mind, because itâs
at least easy to judge Mario Kart Arcade GP 2 as superior to Mario Kart Arcade GP. Overall, itâs a similar experience to its
predecessor, but with more stuff in it. There are new drivers, for instance. One of them is Memetchi, who is aâŚTamagotchi
thing? Ah well, itâs the thought that counts. Come at me, Memetchi fans. There are also more tracks, which is always
welcome. And, most importantly, the game now takes
your photo and sticks cartoon features onto it, so you can spend the entire race being
stared at by the hideous offspring of yourself and Waluigi. 27) Dr. Mario: Miracle Cure
3DS The best of the Dr. Mario series, Miracle
Cure brings together modes and features from throughout the franchiseâs history, provides
local and online multiplayer, and adds a few new tricks of its own. Itâs pretty much everything a Dr. Mario
fan could ask for. Except to be a fan of a better series. BOOM. Roasted you! You are so roasted. Also, I can use this time to speak just a
bit about Dr. Luigi, which we arenât covering on the grounds that Luigi is not Mario. Look! His clothes are a different color and everything! That gameâs main mode is included here,
meaning you can use L-shaped pills and wonder why anyone thought that would be a good idea. This was also the final Mario game released
before the death of Nintendo president Satoru Iwata on July 11, 2015, exactly one month
after the Western debut of this game. 26) Mario Kart 64
Nintendo 64 If you owned a Nintendo 64 but didnât own
Mario Kart 64âŚthen we probably have differing tastes in video games, and thatâs okay. But if you did own it, you know what a huge
step forward it was for the series. As impressive as the SNES gameâs Mode 7
graphics were, Mario Kart 64 was far superior. It had actual depth, for instance. And hills! And a train that would sometimes run you over! This game had fewer tracks than its predecessor,
but every one of them was more interesting, creative, and fun than anything weâd seen
before. It was a genuine case of quality over quantity. It also had what might still be the seriesâ
best battle mode, not least because eliminated players could drive around as a little bomb
to seek revenge on whoever had the gall to burst their last balloon. 25) New Super Mario Bros. U
WiiU With a score of 84% on Metacritic, itâs
easy to see that New Super Mario Bros. U is a good game and also easy to see why it didnât
shift as many WiiU units as Nintendo had certainly hoped it would. Like the WiiU did with the Wii itself, New
Super Mario Bros. U represented a step up for some fans from New Super Mario Bros. Wii,
but it wasnât enough of a step to matter. Itâs a difficult game to play without feeling
like youâve played it before. Four-player mode returns, the previous gameâs
powerups return, just about all of the enemies and hazards return. Itâs a fine release, but it just didnât
feel necessary. The big new powerup was the squirrel suit,
which was clunkier and less fun to use than the cape from Super Mario World, a game released
22 years earlier. New Super Luigi U was a great optional expansion,
but weâre not considering it here. One day weâll cover your games, green stache. One day⌠24) Mario & Luigi: Bowserâs Inside Story
DS The best of the dual-screen Mario & Luigi
games, Bowserâs Inside Story answers the question every Nintendo fan had been asking
for years: What if two Italian men were shrunk down and viciously abused a turtleâs internal
organs? The plot centers around âblorbs,â a disease
that causes Toads to inflate, meaning Bowserâs Inside Story caters to more kinks than we
ever thought possible. Gameplay involves controlling Bowser as he
moves through his own adventure and controlling the brothers, who fight their way through
Bowserâs lower intestine and try really hard not to think about their predicament. The game was remade for the 3DSâŚpuzzling,
as the original was playable on that system. It sold poorly and developer AlphaDream filed
for bankruptcy and ceased operating as a result. Bowserâs Inside Story is both therefore
a high point for the series and the reason the series is dead forever. Covering all bases, there. 23) Mario Golf: Super Rush
Switch How do you make a golf game that doesnât
feel like a golf game, yet still satisfies those who are seeking a golf game? Donât ask me, man; I donât make games. I only complain about them on the internet. Instead, ask the people behind Mario Golf:
Super Rush. The most recent Mario Golf game on this list
is also the most experimental, implementing both a push for speed and some brutal jostling
between strokes. Iâm pretty sure thatâs the right terminology,
though I wish it werenât. Super Rush manages to avoid the familiarity
that settles in with most golf games; it keeps you on your toes by pitting you against others
not only in terms of score, but in terms of speed and power. And, surprisingly, it works darn well. Critics were disappointed by an overall lack
of content and modes, but Nintendo began a series of updates to address this. Even focusing solely on the gameâs original
release, though, itâs a darned solid foundation, and it manages to keep itself interesting
longer than golf games usually do. 22) Mario Kart 7
3DS Itâs easy to overlook Mario Kart 7. Itâs not the best game in the series or
even the best one available for a handheld, but itâs a solid racer with some excellent
tracks and an online mode that works great. Whatâs more, it laid the groundwork for
the sublime Mario Kart 8. Mario Kart 7 allows players to assemble their
karts from unlockable parts, introduces air and sea track segments, and also gives us
single-lap courses, in which racers follow one long track instead of looping around it
several times. Rainbow Road in this game even takes this
approach, giving the feature a mark of honor. Itâs a fully competent and well-made entry,
and itâs not its fault that it was rendered more or less obsolete by the very next game. 21) Super Mario 3D Land
3DS Taken on its own merits, Super Mario 3D Land
is a fully competent and fun 3D platformer. Considering the hardware that ran it, however,
itâs a masterpiece of game design. Super Mario 3D Land is a truly beefy game
for the modest 3DS. It looks great, sounds great, plays great,
and even makes good use of the systemâs 3D functionality. That shouldnât be noteworthy in itself,
but if youâve played many 3DS games you know full well that it is. Where does it fall down? Well, itâs far from Marioâs most inventive
game. And while it is indeed impressive that a 3D
platformer runs so well on this adorable liâl handheld, itâs designed much more like the
obstacle courses of Marioâs 2D games than like the explorational sandboxes of his 3D
ones. Also, this game introduced us to hot-lady
Boom-Boom, and Iâve been reeling with emotional confusion ever since. I canât forgive it for that. 20) Super Mario 3D World
WiiU After the Wii conquered the globe with great
games such as Wii Sports, Animal Crossing: City Folk and, yes, Super Mario Galaxy, Nintendo
decided to experiment a bit: What if they released a console with no games worth playing? The answer was that it didnât sell very
well, but itâs not as though they could possibly have predicted that. The WiiU did get a mainline Mario game in
the form of Super Mario 3D World, but it never felt like a must-have. Is that fair? Well, yeah, actually, because 3D World is
definitely one of the plumberâs slightest platformers. Itâs far too easy, and most of the stages
are both short and linear, with a few of them clocking in at only a few seconds of playtime. Having said that, simultaneous four-player
action in a 3D platformer is a rare thing indeed, and thatâs where the game really
shines. Well, that and its genuinely wonderful jazzy
soundtrack. Then, of course, there are the creative Captain
Toad stages, which spun off into a game of their own. Itâs excellent for what it is, surely, but
we wished it tried to be a bit more. 19) Mario + Rabbids Kingdom Battle
Switch The fact that Ubisoft made a Mario game that
doesnât involve running all over a big map collecting Paratroopa feathers is admirable. The fact that Ubisoft made a Mario game that
compares favorably to most of Nintendoâs own output is downright miraculous. Mario + Rabbids Kingdom Battle is a tactics
game, meaning that Mario now has a game in every genre exceptâŚlet me check, hereâŚdating
sim andâŚactually, thatâs it. Just dating sim. What are you waiting for, Nintendo? Anyway, the game combines the charm of the
Mushroom Kingdom with the zany humor of the Rabbids, and it holds together quite well,
with some genuine depth to the combat. Itâs also surprisingly challenging, and
rarely does it feel unfair. Itâs not an experiment many people expected
to work as well as it does, and itâs promising that, at this late stage, Nintendo is still
open to experimenting with its biggest property. So, dating sim next. Right? Right. 18) New Super Mario Bros. Wii
Wii New Super Mario Bros. is the 17th best-selling
game of all time, and number 18 is New Super Mario Bros. Wii. Itâs safe to say that people liked this
seriesâŚat least for a while. New Super Mario Bros. Wii retains the giddy
simplicity of its predecessor, but is much more fun. The design is better, the motion controls
work well, and it offers simultaneous multiplayer for up to four people. Whatâs more, the game is great whether youâre
playing with three friends or playing alone, wondering if your phone will ever ring again. It feels neither empty in single-player nor
crowded in multiplayer. Thatâs an impressive design feat. New Super Mario Bros. Wii was lauded by critics,
who rated it just slightly below the previous game, likely because of how similar it was
visually and sonically. It was a must-have game for the console, however,
and itâs safe to say that if you or a friend owned a Wii, its distinctive was not far away. 17) Mario Superstar Baseball
GameCube Itâs fitting that Marioâs first baseball
game is a home run. Some of the plumberâs dalliances with major
sporting events have been underwhelming or needed time to find their footing, but Mario
Superstar Baseball had a great handle on how to stay true to both the sport and the Mario
spirit. A variety of game modes allowed players to
enjoy something very close to actual baseball as easily as they could enjoy cartoony chaos. The expected roster of silly characters and
minigames round out the experience, and it contains a great multiplayer mode. I canât say Iâm looking forward to the
next Mario baseball game, however, because it doesnât seem like thereâs likely to
be one. Mario Superstar Baseball only got one sequel
before the series vanished, possibly forever. And thatâs not fair at all; even I know
that youâre supposed to get three strikes before youâre out. 16) Mario Kart Arcade GP DX
Arcade Mario Kart Arcade GP DX builds upon the two
excellent games that came before it, introducing more complex tracks, better design, and absolutely
gorgeous visuals. Of particular note is the co-op mode, which
allows one player to drive a tank-like vehicle while the other bombards opponents with shells. ShellsâŚright, I just got that pun. The basic issues associated with modern arcade
games are present and accounted for. Theyâre expensive, theyâre difficult to
find, and you donât really have the luxury of developing much skill unless you also have
very deep pockets. Look beyond that, though, and you have the
one arcade game we feel is truly worthy of the Mario Kart name. Also, the cabinetâs software has been updated
numerous times since its 2013 release to add new characters, tracks, and features. So if you played it upon release, youâll
have new things to experience today. 15) Mario Kart Wii
Wii Yes, I said âwee wee.â Mario Kart Wii is the third-best-selling Wii
game, and the second-best-selling if you donât count the packed-in Wii Sports. Fans enjoyed it and, overall, so did critics,
with the game earning an average of 82% on both Metacritic and GameRankings. Or 82.07% if you want to get rounding to the
nearest hundredth about this. The game looked great and played phenomenally. It allowed more concurrent racers than ever
before, it was the first console game in the series with online multiplayer, the Mii integration
was fun, it added motorcycles, and the battle modeâŚerm, existed. Okay, the battle mode was pants, but the rest
of the game was excellent, with some of the best track design the series has ever had. There was even a Tournament mode with different
race types that Nintendo would roll out regularly as long as it supported the game. Itâs not the best entry in the series, but
itâs close, and it offered more than enough to justify its place in anyoneâs game library. 14) Mario Golf: World Tour
3DS The best of the Mario Golf games â so far,
at least â Mario Golf: World Tour was a hint, deliberately or otherwise, of the next
step in Nintendoâs overall evolution. No, really! Hear me out! Traditionally, Mario Golf games had very different
iterations on handhelds and consoles. The handheld games had an element of role-playing
adventure, while the console games had deeper and more impressive mechanics. This played to the strengths of both types
of systems. Then, during the WiiU era, there was no console
version of Mario Golf. Instead, we only got World Tour on the 3DS,
which combined a more complex approach to the sport with stripped-down RPG elements. In short, it was the culmination of both the
handheld and console design philosophies of the series. And then Nintendo gave us the Switch, which
combined handhelds and consoles in a physical sense. Mario Golf: World Tour was trying to tell
us what was coming, and we just didnât listen. Itâs also extremely good, with excellent
course design, brilliant challenge modes, and even online tournaments. It is, as they say in the world of golf, a
slam dunk. 13) Paper Mario: The Thousand-Year Door
GameCube A number of commenters were disappointed that
we didnât talk much about Paper Mario: The Thousand-Year Door in our Every Nintendo Franchise
Ranked from Worst to Best video. They were so disappointed that they called
us profane things and questioned our parentage. Please understand, in that video we were discussing
entire franchises rather than each and every individual game contained within. We were obligated to provide an overview,
a history, a discussion of the critical response, interesting facts, and even a joke or two,
all within the strict confines of 150-word entries. Itâs difficult to accomplish all of that,
and outright impossible to do so while also meeting every expectation that each member
of the viewing audience is likely to bring with them. So, please, accept my humble apology for not
having discussed Paper Mario: The Thousand-Year Door in that video. To make it up to you, I will discuss it now. Paper Mario: The Thousand-Year Door isâŚyeah,
itâs alright. 12) Mario Kart DS
DS It took until Mario Kart DS before the series
allowed for online play, but it was worth waiting for. Mario Kart DS would have been worth a purchase
for that alone, but in actual fact it was the best game in the series up to that point,
with some of the all-time best Mario Kart tracks, a varied roster of characters, and
even the ability to draw a wilson in the gameâs emblem creator. In many cases, older Mario Kart games can
feel lacking due to the fact that later entries build upon everything that came before. Mario Kart DS, however, has a number of features
that we still havenât seen in later games, such as the rightly beloved Mission Mode,
which â shockingly â gives the game some actual single-player content. The game has aged a bit in terms of its visual
presentation, and obviously its worldwide servers are long gone, but if you have a few
DSes laying around, and, yâknow, friends, thereâs still a lot of fun to be had here. 11) Donkey Kong
Game Boy Donkey Kong for the Game Boy is often dismissed
as a port, and though thatâs far from the case, we canât blame anyone for coming to
that conclusion. The title is identical, the box art gives
little indication that anything is different, and the first few levels are direct reconstructions
of the arcade original. All of that is intentional misdirection, as
once Mario completes those early stages, the game becomes something else entirely; itâs
suddenly a puzzle platformer, and a darned good one at that. Mario indeed needs to avoid obstacles and
hop across tricky platforms, as usual, but now he also needs to find and use keys and
other items to navigate levels that are rarely as simple as they appear. Itâs a frequently overlooked game in Marioâs
history, and thatâs unfortunate, as itâs not just âgood for a Game Boy game.â Itâs good, full stop, and it introduces
a surprising amount of agility to Marioâs moveset, something that has stuck around to
this day. 10) Paper Mario
Nintendo 64 Beginning development as a direct sequel to
Super Mario RPG, Paper Mario had big stompinâ boots to fill. Miraculously, it nearly did. As Nintendoâs relationship with Square started
to fracture, Paper Mario became its own game and even launched a new series. The story saw Mario and friends in search
of the Seven Star Spirits, which is a completely different and legally distinct concept from
the Seven Stars in Super Mario RPG. While the main defining aspect of Paper Mario
is its aesthetic, its sense of humor is what elevated it above being yet another Mario
spinoff. The game was bursting with personality and
creativity, two things that have carried through the entire series, no matter howâŚquestionable
the gameplay of later titles has become. Paper Mario holds an impressive 93% average
on Metacritic. Super Mario RPG isnât listed there, but
whichever game you prefer, I think we can all agree that both are great. 9) Mario & Luigi: Superstar Saga
Game Boy Advance The first game in the Mario & Luigi series
is more or less uniformly regarded as the best. Personal opinions wonât always align, of
course, but itâs difficult to argue that Superstar Saga does not deserve a lofty placement. As with Paper Mario, this game had a striking
art style of its own, with vivid colors, thick outlines, and a decidedly cartoonish aesthetic. It perfectly matched the humorous tone of
the game and the exaggerated characters within. Then Superstar Saga was remade in 2017, exclusively
to make it look worse. But I digress. Itâs a single-player game, as you might
expect, but you control both brothers at once, leading to some interesting puzzles on the
overworld and the option to attack simultaneously in combat. The stakes are low â the plot essentially
kicks off with Peach having laryngitis â but itâs charming and genuinely funny. Itâs worth a spin even if you donât normally
enjoy Mario games. Maybe especially if you donât normally enjoy
Mario games. 8) Super Mario 64
Nintendo 64 The game that showed the world how 3D platformers
should be done â you know, shortly after Bubsy 3D tried to convince the world that
they shouldnât be done â Super Mario 64 is still a classic. Alright, yes, itâs aged about as well asâŚwell,
me, but its influence canât be denied and its charm remains infectious. Not literally; that would be hideous. The adventure takes place in and around Peachâs
castle, with Mario hopping through paintings and other portals to distinct and memorable
worlds. The variety is stellar, the soundtrack is
phenomenal, and itâs still tons of fun simply to move Mario around. Itâs not perfect. Mario wonât shut the hell up for two seconds,
for instance, and heâs not even voiced by Chris Pratt â heâs so cool. Also, the camera is a nightmare and a number
of the worlds are disappointingly barren, but weâre picking nits at this point. Super Mario 64 is the 3D platformer every
other 3D platformer wanted to be. Very few of them ever got close. 7) Mario Kart 8
WiiU Weâve seen the WiiU a few times on this
list, and usually not in happy circumstances, but somehow, against all odds, âthe little
system that absolutely could notâ gave us the best game in one of Marioâs â and
Nintendoâs â best franchises. Okay, yes, Mario Kart 8 Deluxe on the Switch
is better and people actually play that one online but you get the point. Mario Kart has never been a game about perfect
balance, realistic physics, or anything other than cartoon characters spraying squid ink
into each otherâs eyes. The games live and die simply on how much
fun they are and the designs of their courses. The former is found in most Mario Kart games,
but the latter is on full display here. Mario Kart 8âs courses are beautiful. Theyâre clever, they stay entertaining for
dozens of hours, and the anti-gravity gimmick leads to some truly memorable moments. Mario Kart has gone from strength to strength,
so as great as Mario Kart 8 is, weâre not sure it will stay at the top for long. 6) Super Mario Bros. 3
NES Are there better games on the NES than Super
Mario Bros. 3? Perhaps. Are there many of them? Absolutely not. Super Mario Bros. 3 is among the very best
8-bit games ever made, and with the exception of a slight bit of stiffness in the controls,
it holds up extraordinarily well today. It discards just about everything that Super
Mario Bros. 2 â either version of Super Mario Bros. 2 â brought to the series, focusing
instead on refining the approach to bouncy, colorful platforming from the first game. Arguably, itâs this game that defined what
Mario games were, and later entries worked hard to recapture exactly the magic that this
one brought to the series. Some of them, as weâll see, even succeeded. Itâs also the game that saw Mario becoming
so much more comfortable with who he is. Prior to Super Mario Bros. 3, he would only
dress up like animals when nobody was looking. Now he was perfectly open to dressing up as
a frog, a tanooki, a turtle, and even a foot fetishist. Good on you, Mario. Dig yourself. 5) Super Mario RPG: Legend of the Seven Stars
SNES Still the best of Marioâs RPG outings, Super
Mario RPG: Legend of the Seven Stars was developed by the reining lords of the genre, Square. The company used its Final Fantasy and Dragon
Quest experience to craft an unforgettable adventure for Mario, and the game is a gem
by every measure. Itâs a gem of an RPG, of the SNES, of the
16-bit era, of Squareâs history, and of Marioâs history. It truly is fantastic, and thereâs a reason
itâs still held in high regard a quarter century after its release. Super Mario RPG never got a direct sequel,
but its spirit briefly lived on in Paper Mario. More recently it was found in the Mario & Luigi
series. Yoshihiko Maekawa, one of Super Mario RPGâs
designers, even moved to AlphaDreams, where he worked on Mario & Luigi. In conversation with Jason Schreier, Maekawa
stated that he never saw a need for a sequel to this game, because he was able to accomplish
everything he wanted to do with the original. Itâs hard to disagree. 4) Super Mario World
SNES Without question a firm contender for the
title of Best 2D Platformer Ever, Super Mario World is an almost impossibly fun game, and
just about everything it did in 1990 holds up very well today. Its graphics and sound helped define what
we now remember as the 16-bit era of gaming, and it refined the Super Mario formula that
had already served Nintendo so well. Returning foes and allies all look great,
the controls are fantastic, the level design is among the best the series has ever had,
and a wealth of secret exits and hidden levels gives it a surprising amount of depth. Itâs particularly noteworthy just how much
fun it is to simply control Mario in this game. Thatâs often said about the 3D games, and
itâs valid there, but itâs even more impressive that the movement in a 2D game can be so fluid
and exciting. Spin-jumping, flying with a cape, sacrificing
a friendly dinosaurâs life so you can jump just a bit higherâŚitâs damned close to
perfect. 3) Super Mario Odyssey
Switch The WiiUâs failure can be attributed toâŚwell,
almost anything. But the lack of compelling Zelda and Mario
games certainly didnât help. Then the Switch launched with one of the best
Zelda games and that was followed quickly by one of the best Mario games. The success of Nintendoâs newest console
is no coincidence. Super Mario Odyssey is everything Mario fans
have been waiting for sinceâŚever, actually, now that I think about it. Its sense of movement is unrivaled, its environments
are gorgeous and expansive, and there are secrets and hidden items to be found just
about everywhere. Much of the game lacks challenge, but that
was by design; Super Mario Odyssey is meant to appeal to both younger players and those
who have followed Marioâs evolution from the very beginning. It currently sits at an incredible â but
much-deserved â 97% on Metacritic, and itâs easily one of the greatest 3D platformers
ever made. Itâs gaming history in the making, and itâs
a testament to Marioâs success that this is only his third-best game. 2) Super Mario Galaxy 2
Wii No matter which of the two Super Mario Galaxy
games we ranked higher, weâd disappoint half of you. Frankly, thatâs a good thing; it means that
there really isnât a wrong answer when it comes to choosing between them. In fact, they both hold stellar â get it?
â ratings of 97% on Metacritic. Galaxy 2 is only, we feel, a hair less impressive
than its predecessor. For starters, it borrows so much from that
game that it often feels more like a level pack. Which is exactly how it began development,
actually. Itâs also more linear, with an emphasis
on moment-to-moment challenges rather than exploration. Some players prefer that, and thatâs okay,
but we feel that it doesnât measure up to the sheer, expansive majesty of the first
game. Traveling around on a world map also doesnât
feel nearly as impressive as the Comet Observatory did. On the bright side, you do get to ride Yoshi
in this game, which is something the team wasnât able to pull off in the first Super
Mario Galaxy. Speaking of which⌠1) Super Mario Galaxy
Wii The apogee of Marioâs career, Super Mario
Galaxy was and remains a revelation. And while many games do often show their age
over the years, the recent port included in Super Mario 3D All-Stars revealed that Super
Mario Galaxy has aged like fine wine. The controls are perfect, the levels are inventive,
and the entire experience is absolutely beautiful. Every moment of Super Mario Galaxy is awash
in charm and creativity, and it introduced Rosalina, one of the few Mario characters
who is actuallyâŚa character, with desires and goals and feelings and fears. Whatâs most impressive is just how well
the game works, considering how heavily it leans on the brand-new gravity mechanic, which
never feels anything short of natural and perfectly intuitive. It was exciting to control Mario as he zipped
around different planetoids, and it always felt right, like the next logical step for
him. Nintendo took its most audacious idea for
a Mario game yet, and gave us something that still felt comforting, rewarding, and familiar. The soundtrack is also among the best in the
medium, with a full orchestra giving every song a sense of life and wonder that could
not possibly be more fitting. Perhaps one day Nintendo will outdo themselves. But, even if they donât, itâs a miracle
they brought us this far.
Here we go !