Dungeons in Zelda Breath of the Wild 2

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birthd while had no real dungeons for real the divine beasts only fulfilled two of the Zelda dungeon criterias having a map you need to obtain and a boss to fight what they missed however was a compass they're less about that as what is more serious are a lack of keys organic enemies dungeon items and the most crucial of them all dungeon mini bosses there we said it and bread for the wild to seriously needs to fix this besides letting us explore and swim underwater so make sure to LIKE this video and subscribe if you are new since today we are going to howl dungeons in breath of the wild to could work [Music] as we have established one of the big questions regarding breath - oil - is if we will see real dungeons yes breath the wine has left us worried but this little zone I columns in the reveal trailer of its sequel gives us hope at least four underground dungeons but you know what these might come after something else since could Hyrule be host to some proper surface dungeons like what has been the case in every other interation of Hyrule who think it is possible and that these might bring us down on the ground and then to the different temples in other words in this video we'll begin in Hyrule and then go on the ground much like I and donated back in September in Krakov and the village cos salt mine you see most console Zelda games since a Link to the Past had free introduction dungeons the main exceptions being majora's mask and breath the wild which both had four main dungeons but then again the first was set in termina a parallel land to Hyrule and brought the while was well brough the wild the the rasilla two paths in the interests us which we touched upon in the lana RepA sowed could the order from Ocarina to majora be reversed from breath of the wild one to do that is to say that instead of only having full dungeons and then a final dungeon like in breath of the wild we will instead have introductory hydro dungeons which will lead us down to Ganondorf and then a number of additional dungeons after this potential turning point seriously it will not be as easy as walking up to Ganondorf and here we go that would be wack now it is possible that the path goes down through free dungeons in lomé a labyrinth since they are very suspicious after all as zone i strongholds from the distant past it is also fascinating that all three are located in Borderlands Gerudo in the South Hebron in the north and makalah in the east after obtaining the barbarians set from these and receiving the blessing from the free monks of the shrines it appears that there is nothing left to do here so wouldn't come as a surprise if breath of the wild to uses these structures as a pathway underground and Ganondorf but if those structures are not dungeons it is more likely that we could see some traditional temples based in the narrow Elden and most importantly this might also be the preferred order which would differ from the typical 3d Zelda structure where we begin in the forest then go to visit a volcano or a mountain and first then end up in a water a water filled temple Skyward Sword being a noteworthy exception in this system the water-based dungeon is the last before the turning point but a more story-driven broth - while - might mix things up and make the water-based temple the first revisit and there's only jungle based on gen the last before we enter on the ground it might be a combination of the two free zone a labyrinth dungeons first to get down to Ganondorf and also the turning point have temples both on the ground and on the surface of Hyrule you're a number of combinations that the Zelda team might be working on for the game including one that also included the divine beast which model can be admired in the hatena ancient tech lab this divine beast was no doubt supposed to serve a purpose but based on the fact that we only have a model it is likely that a it was never constructed by the sheikah be was forgotten or see was an easter egg left behind by the developers to indicate that all this crap divine beast designs found in creating a champion anyway it is possible that this divine beast was supposed to play a role in Brett for the wireless DLC 3 but we all know what that ended up as in other words prefer the wild to has quite a number of dungeon types to select from divine beasts like in brush with the wild nonlinear dungeons like prefer the wild Hyrule Castle low main labyrinth and traditional Zelda dungeons or something brand new similar to warp divine be spa in breadth of the wild and in this regard we don't think staying away from the norm is a bad thing as long as we see more variety than just having enough around of puzzle box divine beast an argument in favor of greater variety in breadth of the wild sequel besides the obvious tease in the reveal trailer is the fact that Hyrule will be reused that is to say that the development team needs the douzo us of something new there will offer many hours of discovery and exploration when a landscape of Hyrule will remain the same more divine beasts will just hurt the game dungeons however both under surface and on the ground will greatly add to the game and likely change how the sequel will be played since the divine bees like pretty much everything and he can't bring us another load of disappointment the development team knows this and that's why they likely teased at my dungeon like entrance in the reveal it must have been deliberate as for breath the wild we didn't see close-ups of the divine beast until late 2016 here we got a glimpse of them in the reveal it makes sense though as this is the sequel and III 2019 teaser was all about showing us what was missing in brought the wild and will be improved while two non chica dog on the ground areas Lincoln zelda together on the proper quest new wildlife zone i Ganondorf and dungeons it does feel like a warranty which sounds like don't worry what you love about the series is coming back the closest we came to dungeons and brought the while was the final trial in the champions ballad and hyrule castle that is about to be greatly transformed from the open-ended palace were experienced in brough to wilds however I'm to the point Ganondorf breaks free from his seal we could be able to explore the original hyrule castle before we had deep underground in other words give us a more seamless transition where we unlike memories in breath of the wild experience much more of the events right in front of us this also makes sense for a different reason there being all the people who will play breath for the while - but did not play the original they could also get a natural transition at least when it comes to hyrule castle and it's open-ended structure as there might be more of these types of dungeons temples and structures to come where the main boss is accessible right away but where there are so many other reasons to stay such as powerful weaponry and mini bosses which guard dungeon items that will help you against this and later dungeon bosses some Zelda items have been criticized for having little use outside of temples wealth this is a way to prove that wrong they already did that to an extent with skyward sword but breath of the wild - could be the game that finally gives us new and old dungeon items that all have used through the world of Hyrule and underground then what kind of dungeon experience do I think we'll end up with when birth of the wild - was still seen as DLC free to prefer the wild I would have said the unconstructed divine Beast now with the most ambitious sequel in the series history I believe instead that we will see a combination of traditional linear and open-ended dungeons open-ended in Hyrule and traditional linear on the ground it makes sense for a number of reasons first is building you strong with unprecedented freedom in Hyrule and it's temples and then bring it down to the ground to the depths and Canada this way the game can offer us more breath the wild Hyrule Castle experiences but also deliver what the first game was missing traditional dungeons say that in Hyrule we are free to tackle any open and the dungeon in whatever order we like much like improv the wild during this time were totally built a powerful game necessary keys to go on the ground similar to what we did in Hyrule Castle before the final battles we collected items and powerful weaponry only this time we will also destroy a number of bosses in locations that will have greater variety than the identical exterior and interior sheikah jamun design and the blight cannons remember the divine bees were sheikah structures doesn't breath the while we did not enter a single Zora Gorem rito garuda orc orc specific temple which we all know the different races likely have based on the history at least of zelda games but we're not instrumental to the prequel quest of destroying calamity Ganon yes the divine beast and brought the wild one were a prequel now we are in the true quest to take on Ganondorf or if you prefer it the end game in the era of the wilds the lack of Zora Goron rito Gerudo and coral fiend dungeons is more important than we could possibly imagine and it's a key hint to how different breadth of the wild to will likely be however the established races are only the beginning as there is no doubt that Ganondorf will stand for the returning point of the game the race is helping astound - the source of the calamity and then the zone I after the turning point underground and Link's new power much like the Ocarina of Time in well ocarina of time this changes the game during the big turning point it and time travel obviously we must likely already know that there will be zone I themed temples on the ground based on the Lighting's of this dungeon don't ask me as Dhoni is the expert on these things but underground areas are always more linear than the surface and it would make sense that this would also be the case for the dungeons down here it would be a great surprise to be given a graham return of traditional weapons with Hassan I twist after tackling interesting open-ended dungeons in Hyrule and the encounter with Ganondorf you know with our beloved dungeon room puzzles locked doors and keys dungeon exclusive enemies variety in bosses and possibly brand new dungeon items protected by sinister mini bosses like the stone ox and Hylian Shield in breadth of the wild tyrell castle Oh and then there is hyrule castle which already seems to be a proper final dungeon this time around which will completely blow our minds even more so if we are able in the same game to explore the before and after ganondorf's awakening castle and this is also a perfect point to conclude but do not worry as we're not done with the nehru for that conclusion you'll have to wait until next week so make sure to leave a like subscribe and press that shiny notification bell for all notifications if you're new to not miss any upcoming zelda videos and continue with us our journey across broth the wild to Hyrule finally a big thanks to all our patrons who we need more off to uphold a great quality of recent videos consider pledging on patreon.com slash common roam until the next upload why not enjoy any of these videos
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Channel: Commonwealth Realm
Views: 65,128
Rating: undefined out of 5
Keywords: Zelda Theory, Breath of the Wild 2, Breath of the Wild, Breath of the Wild 2 Theory, Breath of the Wild 2 Dungeons, Legend of Zelda Theory, Breath of the Wild Dungeons, Breath of the Wild Story, Nintendo Switch, Breath of the Wild Theory, The Legend of Zelda: Breath of the Wild 2, The Legend of Zelda: Breath of the Wild, Breath of the Wild Sequel, Breath of the Wild 2 News, Nintendo Switch News
Id: XQ2a2VLU0gU
Channel Id: undefined
Length: 10min 25sec (625 seconds)
Published: Sun Nov 10 2019
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