Dragon's Dogma 2 Vocations Guide - Roles & Synergies

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Shields up iron Breakers welcome back to Dragons Dogma 2 and in today's video I'm going to be going over all the vocations in the game for those of you that are not aware vocations in Dragon's Dogma 2 are the class equivalent from other RPGs these are going to dictate the play style that you're going to be experiencing as you play the game as well as the play style that you can experience for your Pawn because you're going to be choosing a vocation for yourself as well as a vocation for your Pawn now do understand that neither of these choice is a permanent choice this is just your starting vocation and then you can swap vocations whenever you feel like it now if you've been researching information about the previous Dragon's Dogma game you might be wondering well what about this whole thing that people talk about that depending on the vocation that you play it's actually going to level up different stats and then if I play as a warrior and I want to swap to a mage I'm going to be missing out on damage and all of this stuff that is a system from the original Dragon's Dogma and it is not present in Dragon Dogma 2 from my experience up until this point and I have played a decent chunk of the game so far fundamentally in this game each vocation has its own set stats and they do level up as you level up but whenever you change vocations the base stats change to suit that vocation so you don't really have to worry about leveling up as a sorcerer or a warrior to maximize your damage for whatever vocation you actually want to be later that is something thing that was a system that was in the original that is not present in this one you can just swap vocations whenever you feel like it assuming that you actually unlock all of them which by the way not all of them are available at the beginning of the game so let's start by talking about that at the beginning of the game you're going to have access to the fighter the Archer the thief as well as the Mage all of the other vocations are going to be locked however very early on it's easy to unlock the warrior and the Sorcerer if you just follow the main story Quest a little bit very quickly characters will tell you hey can you just do this quest for me and we'll get this thing unlocked and you can very easily get these two then however the next ones you're actually going to have to go out into the world and find them and I'm not going to spoil at this point where they actually are so those other vocations are going to be the magic Archer The Mystic spear hand the trickster as well as the warf farer these are more advanced vocations and these are also vocations that are only available to your main character your Pawn cannot become a magic Archer a Mystic spear hand a trickster or a Warfare at least to the best of our ability so far now I've also heard from people that they believe there might be hidden vocations in the game I am not saying that that is not the case what I can tell you as the game is that the game director hiaki itunu has said no the 10 vocations that we've announced so far are the 10 vocations that are in the game so at this point that is all we know personally I haven't even found all of the vocations yet but I'm well aware of how most of them played because I've experienced them during the preview period And I actually got to mess around with them play with different skills and all of that good stuff now that we've went through all of the basic information about vocations let's go ahead and talk about the concept of advanced vocations versus basic vocations because this is a misconception that we've also had in the original game and that was the misconception that the base vocations like fighter Archer thief and Mage are just stepping stone vocations to then go on to the more advanced ones like Warrior sorcerer magic Archer Mystic spear hand so on and so forth right but the reality is that is not the case each of these vocations is a class on its own the thing is the more advanced vocations are more complex to play but this doesn't mean that they are necessarily better at least that is not the intent and assuming that the balance is done properly they shouldn't just be Flatout superior but obviously very much much like weapons and monster hunter that is likely going to be the case whether they end up being Superior on the advanced side of things we on the base side of things we actually don't know at this point we're going to need more data when the game actually releases now one of the vocations that I would say is definitely the most advanced one is going to be the Warfare because that is actually going to allow you to swap between other vocations which is an interesting concept we're going to be diving a little bit further into that when we get to it but just be aware that these are your base vocations your Advanced vocations and then like I don't know let's call it the super Advanced vocation of the Warfare you can even see that in the website here you have different borders for each of these types of vocations now let's get started by talking about the fighter which is one of the base vocations it's actually a very good vocation in my opinion uh particularly because you can get some very good augments out of it you guys might be wondering what exactly are augments so each vocation has a set of five augments I don't know if you actually get more as the game progresses but at the beginning of the game you get five augments per vocation and augments are essentially cross vocation passive skills so you can acquire augments from fighter and then use those in something like an Archer which is you know might be good might be bad depending on the type of character that you're trying to do but this basically goes across all the vocations so you can basically get uh you know augments from Trickster and use them on your Thief you can get augments from Mage and use it on your fighter and interestingly enough there's actually a mage augment that can be useful for the fighter so that's actually a really nice thing but yeah augments is going to be important and augments is probably going to be one of the reasons why you want to level up more than one vocation because while you can if you want to just no I want to be an Archer and I just want to play the Archer and that's that that's all fine and good but I'm not going to tell you that there's probably not some really good augments that you can get elsewhere so you know I'll also try to point some of those out naturally at this point in time I don't know every single augment and every single skill but I'll try to point out the few ones that I know now as I was saying we're going to be starting here with the fighter so the fighter is your basic sword and shield Class A lot of people are going to say oh this is just a tank straight up a tank and it is going to be a class that can tank for you as a matter of fact it is the class that has the augment of provocation which is something that generates more aggro than other classes that is an augment that you can then place in other classes should you wish so yes in a lot of ways this is designed to be your tank but that's not to say that he cannot be used as a damage dealer because he most definitely can and that most likely at some point I will do a playthrough of Dragon's Dogma 2 with a fighter as a pure damage dealer and that's probably going to be a blast at least that's what I would expect but yeah fighter pretty standard class sword and shield not really a whole lot to it you already know if this is the type of class that you want to play now some of the useful skills that he has he has a skill called springboard which initially you might look at it and think like H why is that a useful skill but springboard is essentially something that you can position yourself in a way that you can launch a pawn or a pawn can position themselves in a way that they can launch you and while initially this has its uses in combats so for instance if there's a really big monster and you want to be pushed up in a position where you can actually grab on to it stab it do a bunch of different things having this skill is going to be useful but it is also useful out in the world because sometimes there might be chests that are out of your reach and you can tell your Pawn hey you give him the command go in the general direction of that chest and if the pawn has springboard he might put himself in a position to throw you up in order to go get the chest or vice versa you can use the springboard to launch the pawn up there to go get the chest so that is one of the useful skills of the fighter it's a multi-use skill skill as you can imagine because you know it can be used both in combat as well as for traversal and other mechanics which is really cool another thing that the fighter has is he also has a shield summons which all which allows you to basically draw aggro from enemies so beyond the passive skill that he has he also has an active skill that actively taunts enemies to come at him making him kind of like a default class for just having a tank in my opinion the fighter synergizes pretty well with every other vocation uh with the exception potentially of the trickster even though that is something that you know I'll have to test a little bit further because fundamentally the trickster has its own a aggro mechanics by using an illusion of smoke uh so he can kind of like take aggro away from the fighter thus limiting its ability to be a tank but at that point you can also just build the fighter to be uh a more damage dealing Powerhouse the vocation mechanic of the fighter is blocking and parrying he is the only class that can block damage uh using a physical shield and he can also do that in a way which it pares enemies and if he happens to be enchanted at the time which is a mage buff he can also deal Elemental damage as he parries and as he blocks which can be very efficient as you can imagine but overall a lot of his kit is built for tanking but he can also dish out some decent amount of punishment if built correctly like for instance one of the augments that you might want to use if you want to build them for more damage would be the final augment from Thief this would mean that you would have to rank up a thief to max level and then you would get an augment that would increase your strength which obviously is going to increase your damage that's the fighter overall uh pretty good class synergizes very well with most of the other classes good stuff now from the fighter we're going to be jumping over to the warrior and the reasoning behind that is because likely if you're trying to play a melee class and you're wondering if the fighter is going to be for you the next thing is going to be well what about the warrior do I want to be playing a warrior or a fighter because these are two classes that it's kind of like in a lot of ways a lot of people just assume oh the warrior is the natural progression of the fighter because it is the advanced version of that vocation but the reality is these are simply two different classes the fighter is going to be using sword and shield whereas the warrior is going to be using big two-handed hammers this also means that the fighter is able to attack faster and also defend faster whereas the warrior has a lot more animation commitment and is going to require a certain degree of mastery to understand the moves that your enemies are doing so that you can position yourself effectively to land big charged attacks against your enemies now the warrior is actually a lot more fun in Dragon's Dogma 2 than he was in Dragon Dogma 1 because they've added a lot of new mechanics to it so the vocation skill of the fighter is going to be the ability to block now the warrior is not going to block with his big two-handed weapon instead he's just going to shoulder charge through damage this means that whenever damage is about to come at you you can press the vocation skill action which is a shoulder barge and you're basically just going to power through the damage now this is going to be very very dangerous because while naturally the the warrior is going to have a high level of Defense whenever he's in that shoulder barge he's still going to take damage so you're going to have to really build them up to be very tanky so maybe you'll even want to get some augments from the fighter which comes with stuff that increases like your physical defense uh the Mage also has things that increase your magical defense in case you want to tank through magical damage so there's a lot of other augments that you want to be looking at just to improve the survivability of the warrior because fundamentally he doesn't really Dodge things there's no Universal Dodge role as I've mentioned in previous videos he's just going to tank through everything but an interesting thing is that the warrior is also designed to potentially be a tank he also has a skill that taunts enemies it is called boisterous shout or something like that but it fundamentally serves the same purpose as Shield summons he screams and enemies are going to come at you there's also skills that allow you to survive a little bit better but fundamentally the warrior is a big damage dealing Powerhouse that can also serve as a tank he also has a very similar functionality to the fighter and that he can also launch you upwards very much like Shield springboard he has something where he puts want a shoulder and then just like yeets you up if that is something that you need to do so he can kind of fill in the same uh role as the fighter the thing here is fighter is easier to play Warrior is more complicated to play Warrior is able to stagger enemies easier whereas the fighter is able to defend himself better so it's kind of like a more offensive version of the fighter that also has much higher animation commitment and a greater degree of skill need it to play so but at the same time he's also tremendously fun in terms of classes that would synergize well with the warrior I would say that most classes also synergize well with the warrior because he kind of just fills that role of being the brawler that's on the front line trying to take up aggro and dishing out damage but you can also build him strictly for damage and not giving him that much tanking abilities and then just use a fighter as your tank if you want to be focused on no I want to be a big meaty Warrior that focuses more on damage as opposed to tanking that is definitely something that you can do or if you really want to you can even have two Warriors and build one of them more defensive and one of them more offensive but these are things that I would definitely recommend now one of the things that I would also want to have in a party with a warrior would be a mage because the Mage has the ability to heal you and since you're going to be taking damage pretty much unavoidably as the warrior having that Mage to fall back on to give you heals as well as enchant your weapons is going to be something thing that I would highly recommend uh Mage is also going to be very good when paired up with the fighter so keep that in mind but yeah that's Warrior big meaty chops he also has some really cool execution moves this is like the ultimate guts fantasy in in my opinion like when you're playing the warrior you just feel like guts minus the cannon arm which is a damn shame but whatever now moving on let's go back to the basic vocation of Archer so Archer is a physical range d damage dealer and it is important to make that distinction all of the classes that we've talked about so far only really deal physical damage the reason why this is important is because certain monsters are going to be more vulnerable to physical damage whereas other monsters are going to be more vulnerable to magical damage the Archer is also going to fill the role of being a debuffer as a matter of fact I think that the Archer is going to make an excellent Pawn because uh pawns don't really need to use as many consumables as um as the Arisen I think at least that's the way that it was in the original dragon's dog I haven't really played too much Archer but Archer is able to do things like shoot out taring arrows taring tearing I'm not exactly sure how that's supposed to be pronounced Arrows with tar and the reason why that is a really cool thing is because imagine for instance you have a mage or a sorcerer that has fire spells or even fire enchant and you're shooting out these taring arrows your enemies are debuffed with you know they're basically flammable and you're using fire damage deal damage on that's going to deal more damage they're going to burn more it's going to be a good time you can also use stuff like poison and you know basically debilitations all around I kind of feel like that's the niche that they're trying to get the Archer to fill shooting stuff with arrows that debuff explosive arrows basically that's kind of like the thing if you're playing him as your uh as your main class though you're probably going to be expected to spend a decent chunk of coin in purchasing specific arrows in order to really be able to fulfill uh the role that is expected of your win the game but again this is just based on very preliminary Impressions cuz archery is not really my thing I haven't played him all that much but you know range damage dealer uh and also he's going to be quite agile from some of the gameplay footage that we've seen so you should be able to get uh a decent chunk of distance between you and your targets and even grapple on and do like some special attacks where you shoot arrows from grapples and stuff like that but yeah but basically now you might be questioning Okay so so I'm kind of indecisive between the Archer as well as the magic Archer and the magic Archer uh is going to deal more magic damage as the name implies and this is going to be important because like I told you some enemies are going to be more vulnerable to physical damage as is the case for instance for the Golem now the Golem is an enemy that actually takes no magical damage so you need to actually deal physical damage and the physical damage component of the magic Archer is going to be limited so that's kind of like uh the advantage of having an Archer versus the advantage of having magic Archer but having said that early reports from people that I've spoken with indicate that the magic Archer is significantly more potent than the basic Archer so keep that in mind now classes that would synergize well with the Archer I mean anything that tanks to kind of like keep the Agro away from you so that you can just belt your enemies from the distance whether that is a fighter or a warrior or even a trickster but you have to be the one playing the trickster so this would be if you're Pawn was an Archer but basically things that can keep monsters away from you those are always going to be a good thing uh good vocations to level up for augments would be the thief because the thief has the additional physical damage at the end of his tree the Mage also has something which is at the end of the Mage tree additional stamina recovery which I feel is probably going to be very important for the Archer so keep those things in mind but yeah overall just having a tank in front of you is going to do wonders uh having someone to heal you also can't really hurt so you know but fundamentally the Archer is that class that does ranged physical damage and it's going to be useful for flying monsters that are away from you and that are particularly vulnerable to physical damage so keep that in mind again archery not really my forte now when it comes to the magic Archer because he's going to be focusing more on Magic damage one of the one of the vocations that I would recommend you to eventually level up it's potentially the sorcerer because at the and uh the final augment that you can get from the sorcerer is going to increase your magic damage which I predict is going to be very important for the magic archer in terms of classes that you're going to synergize well with you know you get your tanks your fighter or your Warrior uh those I feel are going to be particularly important to keep things at a distance from you now the really cool thing about the magic Archer is that he can also heal so if you are playing as a magic Archer you don't necessarily need to have a mage whereas usually having a mage AG is something that's advantageous regardless of which vocation you are going with when you're playing the magic Archer you can just heal yourself and heal your party as a matter of fact the magic Archer can straight up resurrect dead pawns with one of his skills which is incredibly powerful cuz usually you have to run up to where the pawn is you have to go ahead and Resurrect The Pawn whereas with the magic Archer you can just do all of that stuff from a distance topping that off with all the additional magical damage they can do and all of their spell casting and stuff this is a really really powerful class uh in the game right now and yeah it's just good stuff all around again big recommendation get yourself a tank to deal with the damage and whatnot and also make sure that you have at least one physical DPS to offset the fact that you're mostly going to be doing magical damage whether that is a thief if you want to go more melee or potentially an Archer to kind of like help you along uh with dealing additional physical damage now now moving on to the base vocation of the Mage the Mage in this game is not necessarily an offensive spellcaster quite the opposite the Mage almost takes the role of the cleric and other RPGs he's going to be the one that has a heal as a matter of fact his heavy attack is the heal it's not even a skill anymore uh so he's going to be your def facto healer he also has uh Boones which means Buffs for your party he can enchant people's weapons with fire damage lightning damage and a bunch of other different uh damage types which is really cool an important thing to know when you are playing as the Mage if you happen to play this role yourself or whether you're using this as your Pawn or whether you're recruiting a pawn that is a mage is it will be good to know which monsters you're planning on fighting and what are their weaknesses because if you're fighting a monster that is weak to Fire and you bring that fire enchant it is going to make a world of difference which is is obviously very good if you're playing as a mage naturally once again having one or two tanks in your party is never going to hurt uh if you are using a mage as your Pawn again just keep in mind what are the elemental damage bonuses that you want to have another really cool thing about Mages is that very much like Sorcerers they also benefit from dual casting so at the beginning of the game I actually think that having two Mages is going to be really cool because you're going to have tons of heal and at the same time they can dual cast and cast the same spells and cast them faster than usual which is also very nice the Mages special ability is quick casting which allows him to cast spells faster at the cost of increased stamina consumption and yeah Mages synergize well with literally everything literally anything that you want to have on your party a mage is going to help because it can buff it can heal it can levitate to get you to places higher it's absolutely phenomenal it's the support the de facto support class and it is a fantastic class now from the Mage I'm going to go straight to the trickster because it is one of the things that is the closest to the Mage uh and the trickster is essentially a support class now the difference is the trickster doesn't really deal damage uh but the trickster has aggro mechanics that allow him to fundamentally grab aggro from enemies and use all types of Illusions stuff like that but the trickster is such a unique class that I have to recommend that you watch my video dedicated to the trickster to get a better understanding of how he works now when it comes to trickster synergies one of the things that I would definitely recommend is just bring stuff that deals damage because the trickster himself doesn't really do that much damage but he is able to buff your pawns to deal redonkulous amounts of damage be and because the trickster has the ability to manage aggro I don't necessarily think you're going to be needing a tank as the trickster if you're playing your trickster properly but again this is still based on you know my limited experience with the game so far as I play more and more hours I might change my opinion on that but for now if I was building a party setup for a trickster because remember the trickster cannot be a pawn the trickster is only for your main class I was building a a party with a trickster in mind one of the things that I would definitely do is just like fill it up with all types of damage so Thief um sorcerer maybe even a thief and two Sorcerers I don't know or a thief an Archer and another sorcerer but basically I just want stuff that deals a ton of damage maybe even two Warriors I don't know Thief Warrior basically stuff that is equipped to dish out as much punishment as possible and basically just Spam that red buff to get them to deal massive amounts of damage and destroy everything now another recommendation that I would have if you're playing the trickster because if I was playing the trickster I would actually want to avoid playing the Mage now you can bring a Mage and you have that added support on top of the trickster support but I would actually try to have pawns that have the Kent specialization because that allows pawns to actually use items from their inventory to heal other people in your party and then I would load up those pawns that have the kyurin ability with healing items so that they heal your party as opposed to having a dedicated Mage to heal and then just dish out as much damage as I possibly could with a trickster that would be what I would try to do but again this is all based on experimentation what I seen so far and the trickster is quite a unique class it's a ton of fun to play I'll tell you that right now I had a blast playing that class but anyway next up we got to talk about the sorcerer the sorcerer is your de facto big boy spellcaster he's going to you know do some of the most destructive and Powerful spells in the game and the interesting thing is that sorcerer is kind of a selfish class so the sorcerer synergizes really well with itself because of the Dual casting mechanic what does that mean if two Sorcerers start casting the same spell they're going to basically be able to cast it uh and at a faster rate because a lot of the sorcerer spells actually take a significant amount of time to cast and because of that having more Sorcerers in your party is going to reduce the amount of time it takes to cast those spells which means you can dish out a lot more punishment so personally if I was playing a sorcerer the other class that I would most definitely want to have on my party is another sorcerer so that we can dual class maybe even three Sorcerers I don't know cuz I haven't experimented enough with the sorcerer up until this point but definitely if I was playing a sorcerer I would have at least two of them in my party other classes that naturally are going to synergize well with the sorcerer is going to be any type of tank so that they can actually take aggro from you and having a mage to heal you because I don't think the sorcerer has a lot of healing abilities so you'd have to be relying mostly on items to heal yourself which you know you can also do that if that is one of things that you want to do but probably having at least one tank in the party and a mage would be the way that I would go so two Sorcerers a tank and a mage would probably be that the the way that I would go and the tank would probably end up being a warrior as well and the reasoning behind that is because you're going to be lacking on physical damage if you got two Sorcerers and a mage right so you want the warrior cuz he's probably going to be able to dish out more damage than the fighter but you're going to have to really build out that Warrior you know that that's just my thought when it comes to the sorcerer but fundamentally the sorcerer is the class that you're going to want to play if you want to see big explosions on screen big devastating spell effects like it it's actually quite unique if if the spells that we get by endgame in Dragon's Dogma 2 or anything like the Spells we got on the original Dragon's Dogma these are some of the best spell effects that you're ever going to see some of the most destructive spell effects and because of the way that uh vocations work whereas there's no Mana in this game there's only stamina and stamina regenerates rapidly usually depending on whether or not you've wasted all of it all of a sudden now you have to sit and wait but if you manage your stamina properly it actually regenerates at a fairly good pace and there's no cooldowns casting spells in this game is an absolute blast so yeah sorcerer is going to be amazing now the thief is a really cool class that surprised me because usually I don't really tend to go for the dual wielding Rogue types but in this game the Thief also G GS access to explosives which is something that I really enjoyed in the assassin on the original Dragon's Dogma which just really made my day but the top it off he also has a couple of more interesting tricks like the ins snare ability that allows you to both grab hard piece from the air as well as trip big targets from a distance it's just a really satisfying vocation to play all around now I would say that the thief probably synergizes very well with the Mage because the thief attacks very fast because he's got dual wielding daggers and all of that good stuff and a lot of his attacks are actually multi-hitting attacks therefore if you synergize that with the Mage the Mage is going to enchant your weapons with additional Elemental damage if specifically you get a mage that has the elemental enchantment that the enemy you're fighting is weak against the thief is just going to straight up delete enemies which is very satisfying and it is a really cool class fantasy once again I would recommend to get at least like one tank whether that's a fighter or Warrior is going to be up to you so Mage fighter Warrior and then choose another uh range damage dealer most likely in this case I would go for the sorcerer because you already have two physical classes so that would be my party composition if I was going to main a thief a tremendously fun vocation that I would highly recommend you guys to check out even if just to play with the explosives it is that fun now the vocation that I plan on maning which is the Mystic spear hand this is a combination of of um the the fighter and the Mage almost but basically this is a melee uh a melee magic hybrid that kind of functions almost like an insect glaive uh he is the the type of character that is very fast at dealing damage he is able to deal two types of damage which is cool because you can exploit both the magical weaknesses of some enemies and the physical weaknesses of others he has a really cool defensive skill in the form of uh is um for his barrier Shield which I don't remember the exact name you can AOE Shield your whole party which also gives him a little bit of support e is basically a Jedi Knight on steroids in a lot of ways and feels absolutely fantastic to play now if you're playing with the Mystic spear hand I'd recommend getting one tank whether that is the warrior or the fighter because it's useful to not have to deal with aggro so that you can dish out as much punishment as possible having a mage for heal also is going to be particularly useful but other than that the Mystic spear hand really can do whatever he wants now a cool thing that I'm planning on doing with the Mystic spear hand I'm not sure if this is going to be viable or even necessary is potentially leveling up a sorcerer to maximum so that I can get his augment that increases magical damage and then leveling up a thief to maximum so that I can get his augment that increases strength and that way I will get both additional physical damage as well as additional magical damage and then I'm probably going to get some quality of lifesty stuff like additional uh stamina from the Archer and the additional weight from the fighter there's a lot of good stuff that you're going to be able to get with the Mystic spear hand and yeah he he just seems like a super solid class all around and the other thing about the Mystic spear hand is that you can really make your party composition however you want again I'd recommend the Mage to heal and one tank but you don't even necessarily need the tank if you're using your Shield properly but you know there's there there's some interesting stuff still to to experiment with uh when it comes to this class but yeah absolute blast Twin Blade user shreds through stuff ton of fun and finally we get to the Warfare now the Warfare which by the way in Japanese they just straight up call him the Arisen but the Warfare is a vocation that allows you to swap between other vocations now I don't know a whole lot about this particular um vocation I believe that this is going to be something that you're going to be finding a little bit later in the game than some of the other vocations which you can probably find significant and you know faster and the reasoning behind that is because I believe that when it comes to the Warfare you're going to have to unlock the classes that you want to play as and you're going to want to unlock the skills of those classes and their augments and whatnot and bring those over to the Warfare it's important to mention that the Warfare is going to have lower base stats than other vocations uh and you know the reasoning behind that is because you can swap between vocations now at this point it is my belief that you're going to be able to swap between three vocations because that's what they've shown in trailers so far but because I haven't actually unlocked this vocation in the game yet I don't actually know that much about it but basically you're going to be able to swap between vocations I know that the swapping is one way so you're basically going to set up okay I want to be let's say warrior magic Archer Mystic spear hand that's how it's going to go so you're going to hit the swap class button or swap vocation button and you're going to go from Warrior to Magic Archer then you're going to go from Magic Archer to Mystic spear hand then you're going from Miser hand to Warrior or whatever three uh vocations you want to have like okay let's say I want to be Thief Archer and fighter that's how it's going to go it goes Thief Archer fighter and then it goes back to Thief Archer fighter right um so yeah the the this is going to be something that you need to keep in mind as you equip the vocation and as you decide which skills you want to use so that you kind of like set up a chain of skills that actually works in your favor this is definitely going to be one of those vocations that I want to experiment with but yeah it's it's going to be pretty wild this is a super Advanced vocation and you're going to have to find the Meister of it and all of that stuff good luck with that which uh which vocations do I feel will better will better synergize with this one I have absolutely no idea because it all depends on which vocations you choose to include in your Warfare right so you got to keep that in mind if you're like if you're including you know melee vocations then you probably want to have some magic vocations to offset the fact that you're just dealing physical damage right but yeah Warfare unfortunately we don't know a whole lot yet but hopefully this gives you an idea of what you can expect out of each of these classes as per usual if you enjoyed the video I really appreciate it if you leave a like you can subscribe for more Dragons Dogma 2 content thank you very much for watching I'll see you guys in the next one stay strong stay safe peace out
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Channel: Rurikhan
Views: 86,830
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Keywords: Dragon's Dogma 2, Dragon's Dogma, Action RPG, Sequel, New Combat System, Climbing, Monsters, Pawn System, Online Multiplayer, Dragon's Dogma 2 Gameplay, Dragon's Dogma 2 Review, Dragon's Dogma 2 Walkthrough, Dragon's Dogma 2 Tips, Dragon's Dogma 2 Tricks, Dragon's Dogma 2 Easter Eggs, Dragon's Dogma 2 Secrets, Dragon's Dogma 2 Lore, Dragon's Dogma 2 Community, Rurikhan, Review, Dragon's Dogma 2 Vocations, Dragon's Dogma 2 Guide, Vocations, Guide, Vocations Guide
Id: LHC6-lh-iM0
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Length: 34min 3sec (2043 seconds)
Published: Wed Mar 20 2024
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