"DON'T GIVE UP!" - MY OLD PROJECTS & FAILURES - AlvinBlox Podcast

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how everyone is havin blocks here and this is actually gonna be a different video than usual because we're gonna be talking about failures in roblox studio because the biggest question I get from people is that they think they can't do something they can't learn to script they're just been trying to you know that the tried so long and no matter what they try they just can't do it they can't get their game off the ground they can't make their game successful or they can't you know get over a book or something so I just thought I'd share my experiences on roblox over the year because I have been on roblox for nine years so coming up to 10 years now and throughout that time it hasn't just been first time I try something it's been successful so gonna be a different video gonna be playing some Arsenal here in the background so it is it's not not too boring for you to watch but yeah so I started out on roblox in 2012 sorry 2011 even 2011 I wasn't really doing much development until well a couple months into that I guess and you know just messing about and roblox to do really no no proper plans on making games or anything even though you could make things like Bobby's and things but the the first actual game as I remember creating was a disaster game so there were loads of disaster games at the time the biggest one was by the furry Fox I think I think that's that was their name then but I don't think that's their name anymore but the the way I made the game because I have no clue of what scripting was I managed to grab a free model or someone copy locked place I think it was a free model actually it was a kit a disaster kit disaster game kit by a Jedi 32 so just get that kit script put the entire kit scripts into the game but get get the free model things like the house if you ever played that game before and all the different buildings and there you go that was the survived the disaster game so I launched it gave it a name something like survive the super epic ultra mega disasters as many words or you know adjectives in there as possible to describe it it was very long but launched the game and surprisingly it did all right it got a couple of players in at that time where lots were still small but I felt like I had you know my own game even though I've really not done much to make it I'd basically used a load of free models and I had I had copied erm the scripts but I remember going to them and editing them not changing the values of of what would happen and trying to add my own your own disasters because you could add your own disasters the script had you know stock disasters like I don't know raining acid or stuff but if you wanted to add you out in like holiday flying carrot you'd have to scoop them in yourself and I remember trying to edit that disaster script for hours and hours on end one morning just sat up my computer and I had no clue how you could how I could make this disaster work it just was not working so and I was you know like seven alright at this time it was very early when I was on roblox so I was trying to to edit this crowd just could not do it I could not figure out how you make your own custom disasters work so that was kind of like the first failure while trying to edit code I remember but but anyway the the game wait didn't do any when a front page or anything I mean it had a couple people in and most of the time I might have to invite some friends in there and then they'd invite their friends and there'd be a server that might be going for an hour or two but I was pretty proud of that but that wasn't the thing that kind of got me into row lost about it then I kind of just didn't do much in roblox studio after that so I'm the only type of update that I'd be publishing and no one would be playing the game by the way only when I invited people in so it wasn't like a hit or anything it wasn't like a overnight success but yeah that was alright and then I left that and just carried on playing games for the rest of 2011 or so and then 20 2012 that was another kind of just playing year messing about a little bit maybe every now and again in roblox to do and then that's when it started to get more developing so I was meeting more people online that thought on roblox games I got quite friendly with quite a few people actually who were trying to make their own games work they were better than me at making things them and I remember there was one person that was making a like a Wood factory tycoon but yeah they made a Wood factory game and they would need me to they would need me to because the other thing they had builder's club they needed me to make a shirt for them or something that they could sell in the game and like a VIP shirt and that was again getting me into roblox development and actually worked with that guy quite a life Leon on making things and developing so 2012 wasn't most development going on there was just playing a lot but was doing quite a lot of personal servers if you remember personal servers they were like the sandbox games with the Stamper tools and things like that so yeah that was good friend going into different personal servers like builder City asking people for build tools and I was a very respectable developer well not developer player I mean at this point and then I would just see for the entire world and blame it on everyone else which was they're quite fun to do and I'm sure everyone has done that but yes then 2013 was when it started to get proper with the roblox development stuff because you know Devex came in at that time I think and my biggest project up till that point was a snowball fighting game which I was working on throughout probably the whole year getting ready for winter which is when I was planning to release it but still have no idea how you code in roblox so everything that I wanted to do I'd be coming up with these great ideas of how you know I throw a snowball and suddenly some superpower comes with the snowball when you pick it up and you can have different and you know game modes and all sorts for this it's not it's noble fighting game and I was like this is gonna be the game alright this is gonna be the game that gets on the front page that makes loads of Road books and it's gonna be mega so yeah I was working on that game a lot like every day every single day working on this game because I I was like committed that it was gonna do well because there was no other game that time it was like it so months and month in advance like start of the year working on it why not start the year but maybe midway through the year anyway launch came around and it goes back to this same guy that was making this wood factory game and he actually stepped in and coded the main script for me so he he coded the the main game scripts put loads of comments in and he basically said okay this this part does this this is not random it's used for generating random map so he gave me the code and then I looked through it and that was the thing that could sort of got me into scripting I said I still wasn't very good I couldn't really remember what everything did or you know remember I could I could I could understand it but I was like well how am I going to be able to remember this myself alright when when I'm coming to do it myself cuz I would never have thought to do this so got that script from him and he wasn't the best coder at the same time so we're kind of just you know learning from what we got and there were a couple of others as well that were on that well you know with me when I was doing this on roblox constantly checking out it so anyway the game totally flopped I you know didn't really take off but that's alright the year after that though 2014 I decided to completely restart the game from scratch so a complete new map overhaul got people to make the maps friends to make the maps you know midway through the year July June July thinking right this is going to be it I'm going to make this snow ball game I'm gonna release it in November it's gonna be great did everything got all the sounds made did the scripting still wasn't very good at scripting still really really bad at scripting and they were also like there were forum posts all sorts of me asking stupid questions so I still would have to rely on a lot of free models and things I didn't really know what I was doing so released for that gain came and went and I did release it and the best I got was two full servers so two full servers of eight people so sixteen people that was the maximum amount of people playing at that time and it's not the robots was small at that time roblox was quite big you know you'd have games with thousands of concurrent like 3000 4000 for the top games maybe more actually so you could easily get you know 500 people in your game but no that flopped as well but yeah then I abandoned that whole snowball game idea and made a skiing game the year after that and again that didn't do very well didn't get many players although it was a pretty fun game still quite a lot of free models there with I do was doing more of the scripting now and I wasn't you know making my making progress in my scripting knowledge because I was getting good at that because and and again I just didn't I didn't learn it in set my Tom's I was constantly learning constantly evolving learning new things like and I'd go back to the previous year and I think oh yeah the reason that that game flops last year's flopped was because I didn't know how to do no but I didn't know what client and server was so I was trying to make G you eyes appear on the client from the server and so it wouldn't work and think of things like that and you'd go back to your current thing this is so bad but I've learned so much since last year and here we are a year later still got a failed project but it's it's considerably better it hasn't taken off it hasn't hit the front page hasn't done very well but considers considerable improvement on last year's in terms of my skills so obviously from 2013 to 2020 year on year my schools have improved and I'm now at the point where I can release a full game and I'm confident I can get it on the front page right I work on quite a couple of games helping developers that have got pretty successful games so yeah but going back to the ski game so that didn't do very one like that so it was quite a good game and by the way these games I was working on them all the time so it wasn't just you know an hour a week this was like as soon as I logged on on the game like for as long as I could when I rose on the computer and I wasn't playing games I was making that game so I was putting in the hours you would have wanted it to do well just based on how many hours I put into to those projects it was unbelievable you know um basically get home log on do as much work as you can on the game and then it fails but yes it did fail but learnt quite a lot from that learnt quite a lot of new skills so it's not so bad anyway so skiing game flops again doesn't do anything doesn't make any money or anything but then next project is kind of like an OB game okay an OB game where it's minigames so you get a different orbit each round you have to try get to the end again didn't really do very well in that didn't really take off was quite buggy I think you I wasn't that good as well I look back on the UI and it's absolutely terrible like the positioning the scaling and the whole look of it it's terrible but that didn't take off either so what the minute you like well that's like for 100% failure record right so got to turn it round at some point right so I go back to that game and there's a lot a lot of things that I've improved on and since then - now well since the front from that hobby game which was 2014 start a year early 2014 to mid 2015 so that's a year in a bit I was just constantly improving those skills you know just making small projects no big games or anything just learning skills you know asking online making things so although I didn't make anything good didn't make any get any no big successes I was learning a lot and you know I'm quite glad did that not our kind of glad that I didn't release those projects because if it did they would have been terrible and I would have looked back on them thinking that really bad so I'm kind of glad that they failed because I'm now in a better position to to launch a bigger and better game but of course I would have wanted them to do well so that's you know four favorite projects so what I'm trying to get to it here is if your game doesn't take off do not give up and I know everybody says that but honestly because even if your game doesn't take off you're still learning if you've put the hours and you're still learning how to create it so you shouldn't go into things hoping for them to be a success at first you should just go in there learning things and just focus on the learning and don't focus on you know having a big project or anything until you are you're good with scripting and stuff and you're confident in your ability which is why I'm always saying don't go into a big project at first just do little projects learn things make cool things that you want to make but don't make four games alright don't expect to go in and create your first game and be able to do game passes and think I've made a game pass I've scripted it using a tutorial and now I'm gonna make million row books because it's not gonna happen you need to be hot on all aspects of your game of your games coding and you need to have the ability to debug as well you can't just make something hits a bug and then be like what I'm gonna do because I can't script so how am I gonna even debug this so you need to build up the skills and that's what I did built up the skills and now look at me I'm able to you know make make games make make things quickly debug my code real fast and I have a new game coming out very very soon so 2014 then go up to 2015 after I've just been messing around the robots basically didn't really make a lot of things sorry no 2014 was when the snowball game came out so late 2014 start of 2015 was when I was doing this OB game which then failed and then mid 2015 was when I started the YouTube channel before that I had I had had other YouTube channels as well so 2012 I had a YouTube channel for roblox gaming which didn't take off basically didn't do very well deleted it in the end 2014 2013-14 had another channel which also didn't take off just doing gaming videos and stuff that didn't take off 2015 was only at the Alvin blocks channel and the Alvin blocks turn out at first was meant to be a gaming channel I put up videos of reason to die on there and other games like meme videos at first which have been taken down as well probably due to copyright but yeah there was no intention on being a scripting channel at first so that's the misconception although what I did was I transformed the channel later on that year to start scripting videos so at first when I made the album rocks channel didn't have the intention of doing switching videos it was just you know a channel that I messed about on but they're not completely transformed it but again no big intentions you know no goals or anything it was just a place to power a couple of videos because help people with things that I'd struggled on like when I'd made my own shop GUI just put a video out there that was the first video I'm pretty sure a shop GUI and did all right didn't come back to it into a couple of weeks a month later realized there were a few comments on there were people who were who you know we're like oh this is great can you do another one another one and then just went from there year later I think yeah faul subscribers and then probably a year after that's 10,000 yeah after that 50,000 yeah after that hundred thousand and now here we are one hundred and sixty-five thousand so what I'm saying is that's don't like failure get you down rise because when you fail at things you have you've actually learned along the way you've learned skill and you might not even know that you've learned these skills but they're really really valuable skills that you've learned and don't go into everything thinking that you need to make it a success and and hoping for things especially when you're just getting into it just try and learn as much as you can don't dive in and when you do fail don't give up from it because you know if I'd given up at the first hurdle with the snowball game if I hadn't have made the sequel to it I wouldn't have learned the stuff I needed to make this ski game and from there you know you just got to keep on going and the best way to not feel bad when you fail is to not have those goals in the first place which your expectations you setting your expectations high to make something that you don't know how to make and it's all good you know it's good having and go I was like I want to try and make a shot do I or I want to try and learn the basics of coding or you know I want to try and get good at roadblocks coding but not things like wanna make phantom forces the next ones and forces is the next jailbreak in a month or in six months because honestly it's just not gonna happen easy to immerse yourself and people think well that's gonna get really boring how am I gonna do this for six months or 12 months or two years or three years and just not make any games that's gonna be so boring it's not just make projects and when you make smaller projects you're gonna get better along the way to the point where you're gonna make something bigger and better on the last time you're gonna you're gonna build upon it just like I built upon the snowball game the year after that and I went back to it and I saw that I could make so many better things at that time around because I'd used the skills that I had learned so that's my story on on that on past failure and how you can learn from that because there's always things to learn from past failure so if you are watching and you're just getting into scripting or you've had a couple of their projects and thinking of giving up honestly don't don't give up if you need to go back to the basics you need to go back to the start go back to the start because I went back to the start loads watching videos especially the pea sports videos wouldn't understand them at first so okay I'll watch it I'll watch it again i watch again I've had to watch it three times to understand it I would and if I didn't understand it after three times well I'd forget about that particular thing I'd come back to it now in a month or two and once I've learned some of the other things that I could understand that thing that I'd been troubling or actually didn't make sense so if you are you know struggling come back to things and even I struggle would say no doubt you might struggle as well at times but don't think that people like me and some of the other top roadblocks devs have ever struggled so there we go quite a bit quite different video this has been I was actually debating whether to do it or not because I've never I've never done a video type like this before especially showing off my terrible Arsenal skills here but if you do like them let me know in the comments might become a regular thing like a podcast series like this we'll have to see and maybe get some maybe get some other developers on to talk about their stories as well so here we have one project of mine which I was working on in 2015 or 2016 basically you were on the red raiders or blue bailiffs and I think what you have to do was craft tools and they need to go over make a car and go and invade the other team now you can see this game didn't obviously do very well although did have quite a few cool it all things scripted in there like that door which I scripted this gun was a total free model but you know things like this this GUI manage two scripts building as well I did which no not too bad but also a little bit lacking this car totally free modelled but there you go one of my projects which after a while I just thought yeah this probably very well I'm gonna just give up on this one but I did learn quite a bit from this project I'll do remember this one so that game that we were just looking at was actually made in around 2015 mid 2015 so just when I was starting my youtube channel I'm actually putting up a couple of videos there now here we have another game and I'll remember this one so this was kind of gonna be like a an RPG game I'll actually no it wasn't it was gonna be a mini game lobby and this was the spleef part in the lobby but obviously didn't get very far with that just designed the lobby and that was it chimera if there's anything else done in this one but I did like the build quality of this one and I think it did show some promising signs so maybe should have carried on with that one but I think this one's got the point where I I I figured it was a little bit too out of my depth um couldn't really script the mini-games and things and yes I did have a row a line and here we have another game from around that time it was actually a round based game let's go and inspect some of my code so I'm pretty sure this was from a YouTube video by roblox but already looking quite good isn't it so we had a remote event here had no clue what that was supposed to do let's go in and see if it actually works right here we are ah error whoops you can see that the indentation is horrible here so don't think there's any chance that we'll be fixing this today but you can see where I got stuck and just moved on from this so try not to do that alright now we're getting good so this was a project to remember that wood factory I talked about well a few years later I decided to make my own and this is actually quite good I think you're going to be quite surprised now wonder when this was made okay so this was made December 2014 so before the YouTube channel just before I got started on the OB game so after the massive failure that was the snowball game so you go into the wood creation department so the goal is to and by the way this was completely scripted by me no fear models or anything this was me learning by myself this is one of the small projects that I'm one about so I think you would make things with the wood such as you know things like this box and you would deliveries would come and take the wood this was this was brilliant I worked on this for weeks and weeks and weeks so only Alvin blocks can go in here or people on the team I think so you go in and so we have this looks brilliant doesn't it sector one wood developments right so we want to go in here first I think yeah yeah click it fantastic UI as you can tell so create oak block are you sure this will cost 25 money not a factory points how do we get factory points even I've forgotten how I play my own game that's good gives us a bit of factory money bark in that right create oak block yes look at that we've made a note block nice let's get a perch one and the pine one as well so there's some paper here as well right and we'll do this sector to drilling birch right so ah we now are gonna drill this oak block drill it for five money oh look it's changed into a drilled one it's got hole in it now brilliant so yep so you get the block you cut the block you do nothing over here but we are going to head up now to sector three with our drilled block but we go so we don't want to delete all wood and what we have to do is that takes us back downstairs I think we have to drop it on there there it goes it goes we now need to go down to distribution and see it go so we've still got zero deliveries let's head out has it come down yet oh here it goes he goes the woodblock I'll tell you what this is broken he's got stuck oh no gonna have to go retrieve it look at that it's just gone on its side right now we're gonna fix this let's try going up here I'll pause the vid right take two I've drilled the other blocks and we'll drop them on oh that one's got stuck as well tragedy god I've deleted it right back we go back we go so you can tell there would have been out there would have been a lot of things I would have to have learnt it's just you know values to control the factories money and um the use of tools and CSG unioning to actually make the holes and the models and things alright let's try this again I don't believe it it's done it again oh we haven't cut it yeah that's why we need to cut it so we'll cut that that's we don't have any birch wood and the checks is there so it's checking if I have any birch wood which is good so a lot of things that I would have learned from this game obviously it didn't do very well but I liked making easy I did like making it so there we go it's off right so I'll go down here and we're gonna head over here and he's gonna come he's gonna come down I think it is it's looking good could even push the other off course took again unbelievable anyway when the wood got over here it was fall onto there and I think it would then just destroy because I wasn't I wasn't good enough to script a truck coming to get it but I I liked this game it was very very very good to make I think we should head in and have a look at the code so here it is we've got things like values for the number of deliveries or the budget that you've got over here all sorts we've got the tools we've got the GU eyes there we go so it was very to work on and I had lots of fun making this but I learned a lot a lot now this was the skiing game that was on about so you can see it was coming out December 2014 so late 2014 early 2015 you can tell I had a lot of projects on at the same time so that would gain you know so I was trying lots of different things trying all avenues trying my best to get into this so let's check that one out so here you are get on your skis and I don't know why it's not working let's check it doesn't matter because it's working now so here we go you've got your free model skis and all you did was just go down this hill but there were certain things I just couldn't code like boosters to make you go faster or things but very basic but again I thought this would would be a contender for the front page so I spent a lot of time on it but I'm not sure what happens when you get to the end let's find out here we go so again this was a sequel from the snowball game so third time lucky right first mobile game flop a second one also a flop but unfortunately this one also had the same fate and you get to the end and nothing happens I always do is you get sent back to the start so so there you go but I was still learning things still learning how to do you game passes and things like that so it wasn't order failure okay here we are so this is a again building on what I'd learn we've got pretty bad UI here but we have got things like a shop and the shops positioning is all all the GUI positions that are really bad but look we've got things that you can buy so I'm learning how to make a shop and things we got you know GUI is we've got updates and duis we've got free model snowballs which I was changing the scripts for it seems that they've been working now by roblox but we've got the skis and that was the inspiration for the skiing game but yes this map was made by somebody I'm not sure who exactly but they made it for me and yeah it was it was a pretty cool game also got a saving and loading system which someone made for me wasn't the best system but still taught a bit about data saving but this shop took me ages firstly to make that guy's character than to green-screen him out think we've got a couple of developer products here as well what they seem to have been broken but yep that's another failed project but still learn a lot from that one looks like Kevin racks from DK is just joined as well but I'd have a snowball fight within but the snowballs that they're not they're not the greatest so I think anybody will be managing to hit anyone with them and fortunately although we do have these daggers here which might work no okay nevermind alright here we are in another game now you can see the UI quality has gotten much better so this was the OB game in early 2015 obvious he's got a really nice Lobby here which took me ages to make we've got a very bad map vote system and I think the narwhal song is playing in the background hope that wasn't coffee strike the vid but here we go teleports you to the round and you have to basically not die we've got things like moving moving parts here which can throw you off so it's already getting a lot more complex and I'm learning how to do this stuff I wish I wouldn't have been able to do at the start we've got things like falling balls as well which free lethal if you touch them or Hannah died ok let's see we've got a shop yeah the shop works so I think I learned how to make this shot from the snowball game and could make things like double vote system although it's a really really bad shot probably and I think it was actually that shop that inspired me to make my first youtube video as well so there you go so let's try this again boom boom boom and hit oh yes made it okay oh oh and they fall as well so I didn't know that was gonna happen so so yeah you see the game's getting more interactive it's not just an obvious there's actually things happening that I've had to learn how to script to do so all quite cool I think things like the spectate system I'm not sure whether I got around to making that I think I think I might have used a free model for that so let's use that and oh okay I'm not going to carry on but you can see we've got other things like these blocks that are moving and they had to get to the winners zone so this is the inventory so you'd have to buy things in the shop and then equip them in the inventory yeah and I didn't get to do the year spectate but there you go so they're just a couple of things I've worked on over the years you can see how you know it's taken quite a lot of projects to get to where I am today so don't feel disheartened if you're still working on things and you're not you're not getting anywhere with scripting because you've got to take the time and also make the things that you want to make like this wooden factory game I made it because I wanted to make it it's not because I wanted to learn to script only to make make it and I was inspired to learn more about scripting to to make the things I wanted to make in this game and in the other game so you can see all the failed projects that I've had I mean tens tons of projects that failed but it only takes one or two successes for you to get somewhere so there we go so thanks for watching I hope you've enjoyed if you have please do subscribe like share the video friends and I'll see you in the next one Cheers bye
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Channel: AlvinBlox
Views: 159,082
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Length: 34min 48sec (2088 seconds)
Published: Fri Mar 27 2020
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