Do This Before You Build | Cities Skylines: Oceania 05

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[Music] [Music] [Applause] hey there guys tells 20 here and welcome back to oceania if this is not a welcome back to you maybe this is the very first episode just saying of this series welcome to oceania this is a map we've been working on for the last couple of weeks figuring out how this is going to take shape we're trying to build something that has a very much open world video game vibe taking inspiration from the best in the business imagine if rockstar was to release the next grand theft auto and it was gta australia well this is what we're trying to do we're trying to make something like that and if that's something that interests you subscribe to the channel follow along with the series we're gonna be chipping away this for the next year or so in today's episode we're finally getting to building the city which is pretty exciting we've been working on the map for so long it's gonna be great to finally get to the city but you know what funnily enough we're gonna start this whole process this whole time lapse in photoshop because when i first jumped into the game and started working on these roads and figuring out how the general shape of the city is going to take shape you know i spent a couple of hours just trying to figure this out and it was taking so long using the mechanics of city skylines that i decided to instead take a screenshot and have a go at drawing a bit of the city structure in photoshop and then i can use that image as something to go off and i tell you what that whole process saved me just a butt load of time because i was able to draw these lines and figure out the structure of the city in a much easier way than if i was to jump to city skylines and try and draw this myself and basically what i'm doing is i'm using this paint tool and you don't have to use photoshop to do this you can use paint if you want to there's other free programs you can use but basically taking a screenshot of the game and then i am using the same color as the highways to paint different road networks and figure out where the most realistic direction and shape the city is going to take and i've sort of like split it into a couple of different colors so i'm using a brighter color for the main roads and get a bit of an idea of where some of the streets are going to go and then i'm using a darker shade to figure out where the highways are going to cut through the city and i really mean cut through the city this time around rather than starting with the highways i would like to start with the main roads then the streets and then we're going to introduce the highways in a pretty similar way to how most traditional cities will cut some highways through the city and i do find quite fascinating looking at google earth and imagining what sits underneath these highways what was once there what could have been there if they didn't have these highways instead going over the top going underneath and also the thought process what was decided you know why did they decide to make a highway in that area on a lot of maps you can actually see where they've just upgraded our main roads and use some of the existing infrastructure you can also see where geography kind of plays a bit of a part where the use valleys or areas that are less intrusive to the original structure of a city and then on the other end of the spectrum i've also read where highways are built completely over communities in the name of urban renewal or to improve what was considered a low-income community but i'm using air quotes as i say that because there was also quite a lot of racial implication when the decision was made to create these highways are really just a tool to justify removing some of these places um so i have drawn out the highways but they're really just a guide like that's sort of where i want them to go so in a second we will jump back into game and i'll start working on the actual roads and you will see that i do deviate quite a lot from this plan but i will keep quite a lot of the ideas that i am planning out here and it is just helpful to get an idea of scale because jumping into the game and working on roads you don't really know scale until you start placing things down and figuring out where certain areas are going to go and speaking of certain areas i am also typing out different areas that i want to sit in different locations so you know you can you might recognize some names especially if you're a sydney sider or even if you're maybe a fan of bondi rescue you can probably see the name bondi written down there because i would like to have an area beach side area that's kind of representing how bondi is like and i've also got green areas and blue areas just to figure out where i want some different zoning to sit and also positioned the the industry in different locations like areas where i think that's been pushed out to and things like that and this red this is where i want the heavy rail to go there is going to be a mix of a train line that's going to be going through the entire map that you can see will also cut through the city uh but i will also have a metro line which i'm also starting to figure out um but yeah now i've got a bit of an idea of how everything's gonna sit within the city we can start working on this thing and now we're back in game and you can see that i'm not really keeping anything that i originally placed down for the city infrastructure i'd really only just placed that stuff down so that was prepared for when i uploaded it to the steam workshop and let me know if you've downloaded it and played around i'm curious to find out who's interested and worked on it so far but yeah i'm not going to keep any of that i wanted to just place it down for you guys and i even think the farmlands that i've built around there i'm gonna change a lot of that too i think i'm going to improve and make it just a little bit better for the setting but now we are starting to work around the bridge so this bridge is i mean it frustrates me that i can't use the sydney harbour bridge that bad peanut has made it's this amazing asset on the workshop it's actually a whole package of networks and buildings to place down and i'm even subscribed to it and i'll be using parts of it for instance the road i'll be using and some other aspects of it too but i couldn't unfortunately use it because it just feels too much like sydney as soon as you place that bridge down i might as well just be building sydney um so i did instead decided to use this anzac bridge which is another sydney bridge this is one of my favorite bridges in sydney there's not a huge amount to choose from but i do really love this bridge you get some amazing views of the city when you're driving over it i usually drive over this when i go to work and it was really cool to finally use it and i think it's obviously it's from sydney but it's different enough to not recognize it in this setting and plus i am using it in a slightly different setting and adding in my own my own flair to it too so i've widened and i widened it up wide and didn't why did i try and pronounce it like that i've widened the bridge so that i can squeeze in this train line and also a pedestrian bridge and a four-lane highway too because this is going to be a pretty busy bridge this is the highway that goes around the entire map so this is like the main road uh and again really love that there is one highway that goes around the entire thing i think that's super fun and definitely something that's cool when it finally makes its journey through the city um but yeah you can sort of see it has similarities to the harbour bridge in sydney but i did want it to be a bit different too and now i'm starting to work around the landscaping because that is something that generally comes first when i plan a city is figure out the general layout of where hills and the terrain is going to sit uh it's pretty important that's a mistake i made in montana in marble mountain um because there was like a massive gradient from where the downtown was and then where the ocean was or the riverfront was so that was something i wanted to make sure i got straight away uh and i did want this place to be very hilly this city is going to be quite a hilly city uh sydney has just got a ridiculous amount of heels in it and i don't think you would realize that until actually getting around sydney and noticing how many heels there are but i do also love that that part about it because it does make for some really um different and unique uh changes within the landscape and also like the structure of the city has to do some pretty wonky things to get around and make sense and building placement too so that's something else that i wanted to include within the city you might also notice i'm just calling it this city because we have no name for it i probably should have mentioned at the very beginning of this episode guys we need a name for the city i've got no idea what to call it i always struggle with names so i would really love some ideas um went back to that bridge and i also like wanted to make a clearance for the ferries that are going to go underneath and connect up to the ferry terminal that will be on the city waterfronts and lots of other places around here too will have very uh terminals or ferry service i should say uh and something that's i don't know this is a bit of a game changer for me and something that's it might be a bit of a game changer for you too but uh originally i was subscribed to cluses highways i'm still subscribed to them because they are amazing and they're the ones that i use in marble mountain and i also use them in springfield too they're amazing i love them so much but when i dragged them through the city they were just massive they i didn't realize how large those highways are and they're actually the same scale as the vanilla highways so it really just shows how big the vanilla highways are as well but for the context of the city it's they're too large so i ended up grabbing some um different highways from the workshop and these are much thinner ones i think they're i think they're called belgium highways they could be wrong actually correct me if i am wrong but they are really nice and thin it means that we can have these four lane highways but also not taking up a huge footprint which is sort of similar to sydney too we don't have massive highways around sydney they are really trying to navigate around this city it's pretty difficult because the city is very well um set out and the highways are just either underground or just in the worst places i think sydney is probably one of the most undriveable cities ever and i'm pretty sure that's an actual fact uh but anyway i divert this is yes an absolute game changer because i did want to use some much thinner highways and then i'm back to the close ones when we get out of the city and we've got much more room and that's just another way that we can use scale um to our advantage just to you know find some great optimized assets on the workshop and use them to our abilities and i'm also subbed to a bunch of other smaller roads smaller but heavier roads which is really useful in the downtown it's something that i couldn't really capture in montana because i you know i was only subscribed to vanilla ones and the vanilla avenues are really big and then the other roads that you have to choose from are also quite big but then the streets are really tiny so there's nothing really in between it was a bit of a disappointment that when the mass transit dlc came out and didn't really deliver anything else that we could use but luckily on the workshop there's a whole bunch so uh yeah well i was able to do that now to get a bit of a sense of scale plopping down an idea of what the downtown's going to look like the skyline but i'm going to delete it all because it's really just to get an idea of where the placement of that's going to sit and also how big am i going to stretch out so i place all that down and then i can now start to figure out where the rest of the roads are going to go and uh speaking of roads my grid is going to be pretty ungrid like there will still be a grid but it's going to be broken up quite a lot and also a fair amount of different directions for this grid um something that i wanted to stay pretty true to how sydney is sydney i don't know what's going on with sydney but the roads are ridiculous another factor for driving around sydney just making it so challenging for us motorists uh but yeah i wanted to try and make something that was not so grid like um i know like when i went to the us for the very first time i was amazed at how like how just roads would just go straight for just a huge amount of distance because um you know where i'm from in sydney that's just not the case and even like a lot of cities in sydney don't really we've got grids of course but they they they kind of like travel all over the place they're not really as straightforward as they are in the us um so i did want to do that but it also is really useful to again change perspective and make like some more interesting areas within your city um if you do just have a um a very straightforward grid um something like i've been doing in springfield it gets pretty it gets pretty boring because you know the roads don't really do anything too interesting whereas in this city the roads are always doing something really quite interesting um because they're either going up a hill or going in a different direction or they meet at a um intersection that's you know in a not such 90 degree angled um grid-like pattern so it's kind of nice that this is just a bit more all over the place and i think that makes sense with the type of landscape we're going for two it's um definitely not a flat playing field we're working with you actually notice that we have quite a lot of hills in the city which is challenging but i do also really love that um i've also placed down the um flinders street station which has been on the workshop for bloody ages i think like 2016 or something um another great bad peanut asset um something that's i've been wanting to use forever forever and ever as soon as i saw it i was like i'm going to use this for something and never got a chance to use it um now i'm finally using it and it's so old it's like a really old asset and i'm sure bad penis probably um has different opinions about it now but it's still so great i love it it's um it's great because i'm also going to include um like a couple of terminals there and there's also going to be that train line that you saw um goes underneath the downtown we might be able to place a station there as the train goes under and then it goes across the bridge makes its whole way around the map and then returns back at the station so it's quite cool it makes a full circuit as well just like the highway but like i said there will be some terminals too and i will also try and figure out a way of making the metro um have a stop there um and i'm tossing up whether we have light rail like maybe maybe i don't do light rail for this one i feel like i've done light rail for all of my cities so it might be nice to have a bit of a change but of course for those of you who don't know flinders street station it's a pretty famous station in melbourne and you know that will that won't be the only thing from melbourne i'll be taking inspiration or using um even i'm thinking the main building within the city is going to be and i can't even think of the name of the building but there's a massive building in melbourne that i would also like to include and i think that might be our main skyscraper but um yeah what you can probably tell is that most of this is going to be inspired by sydney um a lot is also going to be inspired by auckland which is really similar to sydney too but then the general landscape surrounding the city is very much inspired by wellington there's just a lot of different places put into the city and you know you will probably see some angles and think oh wow that's so similar to the city but then other angles would hopefully be pretty different so hopefully you will be seeing some similarities and differences and not too many similarities to um certain cities i'm going to try and make it not so much like sydney as possible because you know that's obviously a city that i live in and a city that i probably have the most experience with so i'm gonna try not to reference it too much um but yeah as part of placing down the flinders street station i also want to try and figure out where the bulk of the rail line's going to go which is something that i really struggled with with marble mountain i really am unhappy with where that main station is the central station it's in such an unrealistic location and i struggled with where the train line was going to go um something that i really should have thought about at the very beginning of that series so it's nice to put in the infrastructure for this rail line very early on but i'm not even building that now i should probably talk about what i'm building it's more terraforming and this is where we start getting a lot of those mountains um a lot of hills i should probably say that's probably more the accurate term for what i'm building they are it's going to make the building process of the city very tricky but i think it's going to be really well worth it because i think it's just going to add so much to um the atmosphere and the vibe to this place and i don't know it's just so much more fun building on something that's not flat uh i've built three flat cities so far bordertown was flat springfield's pretty flat and uh miami was like as flat as you can get and i just i get so bored working on cities like that particularly the miami one that was that got really really boring so uh that's i'm just gonna always avoid building on something so flat in the future uh so i'm doing a kind of weird thing here with the rail line so basically i'm not using the vanilla train line for this series i'm using the one by ronix and because and it's i'm able to change the rail line on the flint street station but for some reason there's like a section of the track that i wasn't able to change so what i've done is i've just dragged a network out and just spliced it over the top of those two lines seamless like it worked so seamlessly i when i first built that and saw that there was that bit on the track i was like oh no this is going to be an issue and it just totally wasn't it was fixed quite easily um now i'm trying to figure out where the path of the train line is going to go um pretty tricky i have to be honest the tricky part about this was you know it's a fairly thick line i wanted there to be um multiple lines and i want them to go into different directions i wanted one to go out towards the ocean um it will hug the uh the waterfronts which would be really fun and some of the beaches but then i also wanted a line to go out into the farmland and then like the line going into the city i wanted to be multiple ones which makes a fairly big chunk of land unusable and then also thinking what sort of neighborhoods and areas is this train line going to cut through like what is this going to look like around here um off the top of my head i thought it'd be fun to do something that was just like super trendy hipsterville along the train line kind of old industry cafes all that sort of stuff but then also having a neighborhood that was on the rougher side of things you know close to the city but you know pretty rough around the edges it definitely could uh you know definitely this bit of sprucing up not as quick not as many cafes and coffee shops on every corner uh and i'm really excited to start getting into that aspect of this city too i'm really going to like play that up you know so and i did mention this in the last episode but you know if i'm going to have a rough neighborhood i don't want it to be implied i want it to be very obvious um wealthy neighborhoods super you know very obvious want only nice cars driving around and mansions that are ridiculous overlooking the city best location but also play to those game mechanics so if we are going to have a neighborhood that is really wealthy then the land value around there needs to be really quite great um lots of parks close to the hospitals good services you know it's got to be really much like that but then if you've got neighborhoods that aren't as nice the land value around that area is not going to be quite as top-notch as other areas and i'm hoping the crime rate might reflect that so you know i'm going to try and play into that um i'm really going to be exaggerating differences between areas um just because it's it's very interesting and i think you don't notice it until you really play on that something you can see that i'm struggling with at the moment is connecting the waterways to the ocean and there is this this area where you know we've got quite like a large space of water and i would really like to have this a couple of neighborhoods that sit along here um but then i also wanted it to connect to this uh this beginning of this stream that's all the way up into the farmland and it pretty much starts its journey towards the mountains that makes its way all the way down to uh this this little area down here but i didn't really know where abouts to put it um and you know it's sort of this transition from the city and the you know this really more like downtown types of houses and then you kind of get into more suburban um closer to the outer skirts of the city and also you know it's you have to imagine what's going to sit around this area um in the first place so that's kind of tricky um i think i like where it is at the moment but i'm sure i'm gonna play on that a little bit more and figure out how that could take shape and then the last thing that i wanted to do in this episode was to build or at least figure out where the dockyard was going to go i wanted to be really close to the downtown and i wanted it to be a very industrial busy area lots and lots of stuff happening and coming in and out i figured it'd be close to the airport too and i thought this would be a pretty good spot i'm taking a lot of inspiration from auckland there is a dockyard just right next to the downtown and i think that's just this really cool contrast between like office blocks tourism and then you've got this very big dockyards and i just think that's great and i thought that would be something really quite cool um i don't do a lot around this area i'm actually going to leave quite this area quite open start figuring out how this is going to take shape when we get closer to it it's also tricky to know what this is gonna look like when nothing else is really established so i think we'll work on the downtown and do uh a bit more around there and then we can start figuring out how all this area is gonna how this is all gonna work um but that is pretty much it for this episode thank you all so much for watching all your support for this new series i'm glad you're all loving it because i am really super excited for it and just want to work on it all the time um if you want to show your appreciation subscribing liking the video or you can become a patron of the channel helps me do this more frequently release episodes as frequent as i do um it's a whole bunch of perks over there too if you want to play on the safe game with all the road layout like this or even get early access to videos and there's a whole bunch of stuff so go and check it out if you're interested and i do want to give a special shout outs to some of my patrons yes in wang julian thomas andreas flock dan foster to seven lewis ben tricky harvey cross and ben redfern thank you all so much for your support and i'll see you in the next one [Music] bye [Music] you
Info
Channel: two dollars twenty
Views: 162,202
Rating: undefined out of 5
Keywords: cities skylines, marble mountain, two dollars twenty, tutorial, sunset harbor, city, let's play, Australia, desert, gta, gta5, open world
Id: idGUbvMgmP4
Channel Id: undefined
Length: 24min 28sec (1468 seconds)
Published: Sat Mar 20 2021
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