Divinity Original Sin 2: Which Build Is Right For You? DOS2 Best Build

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and this divinity original sin to video we're going to explore what build is right for you while we patiently wait for divinity fallen heroes which is due out sometime later this year I thought it would be a good idea to sort of index the builds I have made and point players in the right direction if they're having trouble selecting one the builds themselves are rather straightforward but it isn't always easy picking the best for you or your party regardless of whether you're new or a veteran player in this guide will cover just that the first thing to establish when choosing a build is quite obvious and that is whether or not you want to be a melee or ranged character this is the decision you will make in just about any RPG and it's one you're going to want to make during character creation as it will be the basis of much of your build whether you enjoy playing a warrior rogue battle mage Ranger a mage there are a few things to know about melee and ranged builds not only will they help you decide which is right for you but also how to play alongside these archetypes in combat first let's take a look at maily maily builds utilize weapons to deal close combat damage and generally have a much heavier focus on physical damage than magic damage and combat they will need to move to their target which can sometimes be problematic but they have the advantage of dealing very high damage with basic attacks ranged builds deal damage primarily with spells or bows from far away usually keeping them out of danger ranged builds have a slightly higher focus on magic damage though Rangers and necromancer's do incredible physical damage these can be more difficult to play earlier in the game when there are less skills available to choose from if you chose mailee then you'll have to determine what is the best mainly archetype for you or your rogue or battle mage while all three of these are comprised of close-range combat they all have very different ways of doing this warriors for example focus mainly on strength dealing predominantly physical damage with weapons rogues focus on finesse and will generally use dual daggers dealing physical damage with these daggers battle mages focus on intelligence dealing magic damage of some type with their staff and spells warrior builds will usually use either two-handed weapons or one-handed and shield to deal physical damage to enemies dual wield is not typically used because it does less damage on average versus two-handed and this is because two-handed provides a passive benefit of increased critical damage warrior builds will mainly use warfare skills to deal damage but can also use poly more skills to help add further abilities to their rotation they typically don't do very much magic damage because most magic damage abilities scale with intelligence and warriors generally use strength the following are some warrior builds I have created with notes about each blazing deep stalker the blazing deep stalker is a warrior that uses warfare and pyrokinetic skills to do book physical and fire damage to its enemies unlike other pyro warrior builds that focus on the use of Master of sparks blazing deep stalkers specialize in the use of traps trap steel fire damage and only scale with pyrokinetic and character level much like firebrand this allows them to deal significant fire damage while pumping finesse which increases their physical damage with spheres death knight the death knight is a popular well known build around the community and it uses a mix of warfare and necromancer skills the reason necromancer synergizes well with warriors is because most of its skills are resisted by physical armor characters who utilize this skill line will also be able to heal themselves for a good amount of vitality quite regularly which is great because you should be taking more damage as a melee character eternal warrior the eternal warrior makes use of a decent amount of investment into necromancer in order to obtain the passive healing when dealing vitality damage when combined with living armor the eternal warrior can replenish magic armor offensively allowing them to maintain their position on the battlefield and keep on swinging without fear of being crowd controlled via magical attacks frost paladin the frost paladin is a durable warrior that buffs themself to unimaginable Heights and then decimates his enemies with powerful physical attacks frost paladin's will utilize Healing Hydra surface skills as well as a few other frost spells to trap their enemies from moving before punishing them with warfare skills juggernaut the juggernaut is a warrior bill that uses a mix of warfare geomancer and polymorph skills to flatten his or her enemies to a pulp or turn them into stone juggernauts focus on pure strength but deal a mix of physical and earth damage to all enemies warden the warden is a hybrid warrior Ranger bill that uses spears and bows to vanquish its enemies the reason wardens can do this effectively is because both Spears and bows use finesse for their damaging attribute allowing wardens to deal maximum damage with both weapon types rogues are essentially warriors that use daggers and finesse to deal damage to enemies you must have at least one dagger equipped in order to use many scoundrel skills so this part at least is not optional and is really what separates rogues from warriors daggers do less damage than other one-handed weapons almost forcing rogues to do a will them in order to deal good damage rogues can still use warfare skills as well but warriors cannot usually use scoundrel skills except for the few that don't require daggers the following are two road builds I have created with notes about each assassin the assassin is a hybrid rogue Ranger bill that uses daggers and bows to deal massive damage to its enemies assassins can pull this off because finesse is used to determine the damage of both of these types of weapons duelist the Duelist is a high-risk high-reward build whereby the character focuses on high damage and dodging because players are more inclined to dual wield when playing a roguelike character with daggers there is a natural synergy here with the talent parry master which increases dodging by 10% when dual wielding battle mage builds are essentially warriors that use stays to deal magic damage and generally use spells from their chosen school of magic as well they're a bit of a hybrid between ranged and melee but they usually select spells that work well at close range making them skewed much more towards the melee side of things these builds can be harder to play as a new player but can be devastating if played well the following are battle mage builds I've created with notes about each I have not added the elemental champion build here because it's the one bill that was gutted by the definitive edition changes battle mage the battle mages of frontlines mage bill that focuses on pyrokinetic skills to deal massive damage to its enemies battle mages focus on pure intelligence and get in close and unleash devastating fire attacks on all nearby enemies the battle major also uses a couple of warfare skills and polymorph skills for mobility resistance and some extra AOE because they want to get in close and blast the hell out of folks radiant battle mage the radiant battle mage is a narrow thirds variant of the fiery battle mage build it aims to be an alternative mailee magic damage dealer at the same time avoiding Aero third spells that may harm other melee units the drawback of this build is that it does not shock or stun targets which is the primary function of era mages besides killing things however it does have a decent amount of controlling effects via skills like vacuum aura and medusa head making it a much safer addition to any group which already has one or more mailee character summoner of sparks the summoner sparks uses a mix of summoning warfare and pyrokinetic skills in order to deal with fire and physical damage the skill Master of Sparks has long been used by many players to buff their own personal damage with each swing however with the summoner sparks we take this a step further by buffing an incarnate and her own character we get two times the five Rangers use their bow to deal damage with Huntsman skills and basic attacks to pick off enemies from afar they deal some of the highest single target physical damage in the game and can also deal magic damage with elemental arrows to a lesser extent mages usually deal a mix of damage types because they don't focus on the use of weapons allowing for very versatile builds and setups they will usually use a staff or increased critical damage but more often than not they will use one-handed and shield for increased armor all rangers will use a bow for a weapon allowing them to deal very high physical damage from range they can also use elemental arrows which can be crafted to deal a decent amount of magic damage if they choose this will be less than the physical damage they deal but allows for versatility Rangers like two-handed warriors generally have the lowest armor values and so tend to be a bit squishier than other party members the following are some ranger builds I've created with notes about each assassin the assassin is a hybrid rogue Ranger bill that uses daggers and bows to deal massive damage to its enemies assassins can pull this off because finesse is used to determine the damage of both of these weapon types magic archer the magic archer is a versatile damage dealer that takes its targets out from range using bow attacks and elemental arrows this build is 100% optimized to maximize elemental arrow damage Ranger the Ranger is a hybrid bill that focuses on range damage with a bow or crossbow and summoning some form of pet the reason it is advised that you use arranged character when summoning it's because summoning tends to take up the bulk of your characters ap for turn which doesn't leave much for movement sanguine Bowman the sanguine Bowman uses a mix of huntsman and necromancer skills in order to deal good damage to many targets as well as give the character multiple ways to deal physical damage the biggest weakness of Rangers and necromancer's is that they blow through their skills rapidly leaving them gaps within their cooldowns with the sanguine Bowman we not only rectify this by adding more skills to use but we also add versatility to both of these builds venomous sentry the venomous sentry is a unique Ranger the general concept of the venomous sentry is to buff your poisoned damage through skills like venom coating elemental arrowheads and siphon poison and then unload upon your enemies the bill doesn't mix of physical and poison damage because of the use of a bow but focuses more heavily on the second one warden the warden is a hybrid warrior Ranger build that use spears and bows to vanquish its enemies the reason wardens can do this effectively is because both Spears and bows use finesse for their damaging attribute allowing wardens to deal maximum damage with both weapon types mages deal magic damage or physical damage at range rarely if ever using a weapon to attack they will more often than not use a combination of two or more schools of magic because since they don't use weapons have an abundance of ability points since not all schools of magic work well together this makes for a variety of combinations that outperform others the following are some age builds I have created with notes about each blood mage the blood mages is a necromancer build that relies on high intelligence and critical chance to deal massive damage unlike other mages the blood mage deals physical damage much like a warrior or Ranger crystalline cleric crystalline cleric is a hybrid where your mage bill that leans a lot more to the mage side of things in the offensive department only with the defensive capabilities of a warrior the crystalline cleric does a mix of water and physical damage to its enemies and is especially deadly against Undead as a cleric would be druid the druid is a summoner who utilizes his contra incarnate to the fullest by buffing him to extreme lengths that make the incarnate very deadly druids also come equipped with many utility skills from many different skill lines and this allows them to have a wide variety of spells for nearly every situation druid stack armor up high so they cannot be controlled and they force enemies to deal with their incarnate or face the consequences elementalists the elementalist uses all forms of magic to destroy their enemies dumping only the minimum points into each magic skill line and the rest into polymorph will grant you one extra attribute point for each rank this allows you to drop it into intelligence which increases the damage of all intelligence based skills by 5% regardless of skill line glacial Guardian the Glacial Guardian uses a mix of Hydra sophist and summoning skills in order to control the battlefield in which they are fighting one of the problems that water mages can have is that they have to set chilled + chilled or chilled + wet in order to freeze enemies and although several hydras office skills he'll have multiple projectiles preventing this issue often they ran out of skills to use by adding summoning to a Titleist sort of build not only does this obstacle get resolved but totems summoned on water or ice will hit for water damage water damage makes targets wet if they have no magic armor which will freeze chilled enemies or allow them to be frozen much more easily a cult flame wielder the occult flame loader is a mage bill that utilizes both the pyrokinetic and necromancer skill lines to deal two types of damage physical and fire most mage bills will be able to max out at least two schools of magic and because they share a common attribute intelligence they lose very little effectiveness Scourge wizard because of the torturer change this bill becomes extremely effective especially in the earlier parts of the game you can use skills like ignition and contamination at the very beginning in order to deal significant magic damage to enemies around you on top of that the AoE radius is quite large these two skills both ignore friendly targets and they both only cost one ap each storm chaser the storm chaser is an exceptionally high damage build that relies on air damage to stun its targets and dodging to avoid being struck by weapon attacks storm chasers can also silence their enemies making them have no choice but to attack with their weapons which will then be Dodge tectonic sage the tectonic siege is a pure mage bill that focuses on geomancer skills to disrupt the movement and positioning of enemies by slowing and tangling crippling blinding and petrifying the opposition these mages ensure their party always has the upper hand earth and poison damage spells make up the better part of their repertoire allowing them to deal significant damage because of the heavy focus on one skill line tera man sir the tera man sir is a mage bill that utilizes the devastating AoE zuv geomancer to deal tons of earth damage while also making use of necromancer skills that hit for physical damage to individual targets sprinkle in a few Hydra sofa skills and you have a tera man sir Titleist the Titleist is a mage bill that focuses on purely Hydra sofa skills to deal water damage heal and buff titleist one leash the fury of the tides by drenching an icing nearby enemies hampering their movement chilling and freezing them this should be the last of any of the original sin to guide I will be making because hopefully we will hear something about divinity fallen heroes soon I've been in touch with Larry and about it and I will update you guys on its progress the second I know anything at all that I can share god I hope there's something new at Gamescom until then good luck sorcerers Revlon is counting on you [Music] [Music] [Music]
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Channel: Fextralife
Views: 1,309,748
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Keywords: Divinity, Divinity Original Sin 2, Larian Studio, Divinity Original Sin 2 Build, Which Build, dos 2, dos 2 builds, original sin 2, divinity 2 build, divinity original sin 2 guide, divinity original sin 2 character creation, divinity original sin 2 best class, divinity 2 best build, divinity original sin 2 build guide, divinity original sin 2 character builds, dos2 best builds, divinity builds, divinity original sin 2 class guide, best divinity original sin 2 build, dos 2 guide
Id: OYE-lMhhJ0g
Channel Id: undefined
Length: 13min 26sec (806 seconds)
Published: Wed Jul 17 2019
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