Demakes - Scott The Woz

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Is it comforting for anyone else that we just get a normal scheduled scott the woz episode?

👍︎︎ 368 👤︎︎ u/YeetinNH 📅︎︎ May 31 2021 🗫︎ replies

A surprise for sure, but a welcome one!

👍︎︎ 62 👤︎︎ u/CaptainAmero 📅︎︎ May 31 2021 🗫︎ replies

i honestly forgot were supposed to get weekly uploads, i thought this was another fanmade thumbnail lol

👍︎︎ 39 👤︎︎ u/kinda_a_person1234 📅︎︎ May 31 2021 🗫︎ replies

Missed opportunity to talk about Gex for GameBoy Color

👍︎︎ 80 👤︎︎ u/JamalBlack278 📅︎︎ May 31 2021 🗫︎ replies

NGL, when I saw the notification on my phone, I fucking panicked and thought I lost out on getting the link first. But I won the speed run this time

👍︎︎ 72 👤︎︎ u/AstroCookieGalaxy 📅︎︎ May 31 2021 🗫︎ replies

This guy has one of the most insane work ethics I've ever seen

👍︎︎ 13 👤︎︎ u/PsychologicalAd8522 📅︎︎ May 31 2021 🗫︎ replies

Demakes - Scott the Woz be like

👍︎︎ 10 👤︎︎ u/HousehopperBanana 📅︎︎ May 31 2021 🗫︎ replies

Tying into another old video, Retro City Rampage DX on Wii was the console's last game... for now, at least.

And hey, that means Scott got to bring out his PAL Wii U again!

👍︎︎ 9 👤︎︎ u/bwburke94 📅︎︎ May 31 2021 🗫︎ replies

This episode was pretty cool but it felt like the end gag kind of came out of nowhere

👍︎︎ 8 👤︎︎ u/dazaroo2 📅︎︎ May 31 2021 🗫︎ replies
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- Hey all, Scott here. Imagine today's events occurring in the past. What would it be like to live in an era prior to this very moment? (boom) What you want me to say in five minutes? What the hell is this? Why is it good? We need to go a hint closer to utter dog (beep). I said a hint. The year is 1987. This is what we call a video game. That was a short game of 20 questions. At the time, things could only go up graphically. They were trying all kinds of 3D styles. Some games you could hear crystal clear sounding with voice acting and other games were movies you could slightly interact with. The future was looking bright. Imagine what video games will look like 30 years from now. (video game beeps) Holy (beep), it's wider. What's the main driving force behind new video game consoles? Better graphics. I'll let you shoot me in the foot if you look nice. We all want our video games to look better each and every generation. But sometimes it's fun not to care. The graphical style of older games were simpler, no doubt, but there was a certain magic to it. That old-school Atari 2600 look, it's crude, it's not great. But there's something to be said about making the simplest of art, understandable to the player, making it obvious to them that these are aliens in four pixels or less. It's oddly beautiful. Let the record show, I'm also legally blind. But when we move into the 8-bit and 16-bit eras, these are much easier to find worth in. In a similar style of making the most out of limitations but this feels more like actual art somebody drew that was then squished into a cartridge. 16-bit art is so much better too. Someone was taking pixel art and adding so many more colors and details And the music of this era. Oh my God. It may be a bunch of bleeps and bloops but it's all organized in such catchy and mesmerizing ways. Again, it's so cool how they would make something so beautiful out of something so limiting. And due to how simple things were, it was easier to immediately understand what makes these games tick. Modern games are so full of cut scenes and 3D eye candy that it can sometimes distract you from the core of the game which, might not be that great. Because of this, the style of older games has never really died out. Not only because less powerful handheld systems kept 2D pixelated jargon alive, while the home consoles tried shoving (beep) polygons down our throat. But because people legitimately like these art styles, this music, these simpler, more get to the chase type games. It doesn't just remind people who peaked in high school of better times, some just like this kind of stuff. The problem is, most think older games look outdated, and 99% of the time, they would be correct. So to get modern gamers to play the classics, you might just have to remake them. Giving them new visuals with all kinds of crazy effects, a fully orchestrated soundtrack, even more content. But like I said, many still value this older style of game. While some want these older games to be recreated for the modern age. What if we took this modern thing and tried to recreate it using this rock? (video game beeps) This is a demake, remaking a game on worst end or older hardware, possibly generations older, or it's just made in the style of older titles. It's interesting to see how a modern game works when it's met with the limitations of living in 1994. It doesn't. Most demakes her fan made. Makes sense. If Nintendo isn't gonna put "Smash Bros." on a Game Boy, dammit I'm gonna. One of the most famous examples of this is "Halo 2600," a demake of "Halo" for the Atari 2600. Now, to be fair, this is more a completely different game in comparison to straight up playing "Halo" on Atari. I can't even begin to port these graphics over. Well, we can do the color green. No, this is turning the concept of Halo's story, characters and some of the gameplay and trying to make it work as an old school Atari game. It's pretty neat to think about how you re-contextualize things that have only ever been seen in first-person 3D in to a 2D sprite, and not just any 2D sprite, a bad one. However, I think what made this game truly famous in the demake realm was the fact that it was made by one Ed Fries. He was actually the vice president of Microsoft Game Publishing Division up until 2004. So can you really consider this a fan made, demake, when it was made by a Microsoft employee who worked with the Halo series? Oh, this is far from official, Fry's released this in 2010, six years after he left Microsoft. And even if he was still working in Microsoft when he made this, it was just a hobby project to attempt to make a Halo game for the Atari 2600. But it's more official than pretty much any other unofficial demakes, so you gotta give it credit. I think the Atari demakes are pretty interesting because I feel like you can make most games conceptually work on NES or SNES with little issue. I mean, they would look and play wildly different but I could fully imagine demakes of the "Last of Us" and "Dark Souls" on those platforms. These consoles can produce high quality game play and stories. Atari is a different beast. You pretty much have to rethink a game and turn it into a high score kind of deal. But fans are shown loads of talent by producing makes of "Super Mario Bros," and "The Legend of Zelda." Mario is pretty impressively close. Zelda has more in common with a loading screen. But these are fan creations, the video game false prophet. What about official demakes? Well, they aren't the most common, but when they happen they really "Double Dragon" on Atari 2600. (vide game beeps) Gesundheit You truly see the power of the demake with Atari. I mean, this thing runs on pencil lead. How are you going to make "Donkey Kong Jr" work on Atari? You don't. Now Atati seems to be the furthest we can go back in terms of demaking but how much simpler can we get? It's dangerous to ask me words. So we have "Double Dragon" on Atari or "Double Dragon" the LCD handheld game, pick your poison. I feel that many would disagree with the notion that these are demakes but if you consider "Halo 2600" to be a demake, I think these fit the bill. This was the cheap alternative to buying a real man's handheld. The Tiger Electronics LCD games took the full name and branding of arcade and console games and make calculators out of them. This are often are nowhere near replacements for the actual things, rather reinterpretations of the classics that can be displayed in a sticky note with a screen real estate. And dammit, if that isn't a demake. The Tiger games are pretty gross. They take the bare minimum concept of these games and make this. A high score based, overly simplistic romp that's just an endurance test. Hey, see how long you can use your thumbs. Nintendo had their own LCD games with the Game and Watch brand in which they themselves converted their games over to. These, however are much more well-designed, they're still simplistic, but there's more of an addictive challenge to these compared to what I found in a morgue. And when the game they were demaking for Game and Watch was too complicated for the LCD screens, They would make something entirely new for them. Like with Super Mario Bros. and Zelda. The LCD demake is probably as low as we can go unless you count charades. So instead of pathetic, let's try for (beep) bizarre. My new store. Sega hit it big with the Sega Genesis here in north America. With their previous console, the Sega Master System. Look at it, does it look like it would do well here? Maybe Brazil. The Master System was a long lasting success in Europe and Brazil. They just loved grid, paper and failure. While the console ended in 1992 here in the states. It lived on for years longer than other regions, especially in Brazil. Where it has yet to be officially discontinued. Maybe they just forget. But because of the success, demakes of popular Sega Genesis games were common for the platform. Sonic came over though more so in specially designed games for the master system. Streets or Rage, Michael Jackson's Moonwalker, because good versions of those games weren't good enough. But the demake I want to focus on here is "Street Fighter II." Yeah, "Street fighter II" on the Sega Master System because, damn, does that sound good right about now? - [Announcer] Round one, fight. - [Scott] That hits the spot. Honestly, for a version of Street Fighter II on an 8-bit console, it's pretty good. I mean, character moves are missing so it's not like a full fledged port. It's not like this is the full Street Fighter II experience, just a little worse. Yeah, this banana was run over by my car, but still a full experience. Now this simply does the job for master system owners who wanted Street Fighter II, and not much else. Graphically, I think this looks pretty damn good. Audioly? I do enjoy making soundtracks with elevators. For what it's worth, Street Fighter II on master system is fascinating. It only released in Brazil in 1997 and Capcom greenlit it because they were duped into thinking this was a Sega Genesis version of the game. The developer then revealed they were playing on the Master System and they said, wow, (beep) this stung for the Genesis, but for the Master System, this could be worse. It was approved. I'd rather play this than the Game Boy Version which that's (indistinct) a demake. The portable variant of a game was almost always lesser in every way. But just like "Street Fighter" on master system, it could be worse. I think many Game Boy demakes are fairly impressive. I mean, "DuckTales" on this thing is damn close to DuckTales how God intended. Developers had to choose whether to make a version of the game, designed with the game boy in mind, or just try to cram funny (beep) in the cart. It's a balancing act. Would it really be easier to make a "Lion King" game for the NES or just take the SNES game and downgrade the hell out of it? This looks unnatural. Like, I feel like if I would play this as a kid I would still think to myself, this feels like a downgraded version of something that already exists. I mean, designing a game from scratch for a system is a lot of work, but it's also really hard to get the "Lion King" on SNES to run on the NES, you know the old saying. And it got a few demakes, I'd consider "Mighty Final Fight" to be one of these. This is a "Final Fight" game made exclusively for the NES. It's a retelling of the first game story. So I would consider this a demake, take that Senate. However, everything else is really this game's own thing. If you consider "Final Fantasy 7 Remake" to be a remake, give "Mighty Final Fight" a chance. This is definitely more of a spoof on the original. They made all the characters children and built-in entirely for the NES. It was definitely meant to give NES owners a "Final Fight" experience, while also making sure it could stand on its own. So they made it a joke. I'm a proud NES owner. "Mighty Final Fight" is its own thing, and isn't bogged down by the limitations of the console it's on, rather, Capcom used the limitations to their advantage while creating this thing. This is how you do a demake and it might not even qualify as one. That's the way we go back to the Game Boy line with Game Boy Color and Advanced demakes. Finally, I can play "Grand Theft Auto" portably. I never said I was happy with my life. For some reason, developers constantly tried to take these big console experiences and shove them on the GBC. "Resident Evil" was being worked on, and while it was canceled, looking at what was accomplished, it's impressive and concerning. Think about how advanced society would be if we didn't spend so much time porting "Resident Evil" to Game Boy. I mean, this looks like it's straight up "Resident Evil" but what ended up releasing was "Resident Evil Gaiden." Something more original for the system. They still try to make it as full fledged of an RE game is it could be including this rhythm game combat mechanic to incorporate first-person shooting which is honestly pretty clever. And of course, GTA 2. I'm sure not many people knew this was a thing. On top of the fact that first game was on here as well. In fact, that worked on the original Game Boy. These are like, the coolest items at an antique mall. Absolutely jaw-dropping, but you couldn't pay me to lick them. These are really not great versions, but just the fact they even resemble a "Grand Theft Auto" game I think is enough. Were you really expecting to pop GTA 2 into your Game Boy Color and being enthralled, no. This game was created with the intent of people saying "Grand Theft Auto" on Game Boy Color and nothing more. But thankfully "Grand Theft Auto" on Game Boy Advance is another story. And most of the joy from this game comes from the fact I'm gutting people on two double A's. But this is a legitimate "Grand Theft Auto" with not a ton of concessions made. This wouldn't be considered a demake, however, considering it's a completely original entry in the franchise. Now, "Pac-Man World" that just got diagnosed. The Game Boy Advance was filled with multi-platform games that were completely different from handheld to console. I was definitely expecting this to be a 2D platformer based on the PS one game. Was I ever gleefully disappointed? And they take the PS1 game and transformed it into a 2D sprite paradise. Is it better this way? Well, it depends on if you like dog (beep). See, this is the biggest issue with demakes, it feels like you're punching down. Now, the Game Boy Advanced version of "Super Sponge" isn't as good as the PlayStation one. Well, duh. Of course what makes these games special is seeing how they convert elements that could only be done on the more powerful system. Sometimes they whittle them down to their core. Konami couldn't really port the first "Silent Hill" to Game Boy Advance. Or they could, they just knew it wouldn't be pretty. So they converted it into a visual novel, released only in Japan. See, while I would've loved to try "Silent Hill" on GameBoy advance, we know it would have stunk. Sometimes developers have to make these calls. Should they demake the game for lesser hardware or create something more suited for it? Because even if they work on lesser hardware, I think I, alongside many others, care more about seeing it just exist. Not necessarily it's just as good or better than the source material. However, that can happen sometimes. "Dark Void" was a game, thanks for asking. One of the most forgettable and generic games from the Xbox 360, PS3 era, it was done by Capcom, but it was just so lifeless and lame. Just look at this cover, look at this name. Without the title, would anybody have gone? Oh yeah, that's a dark void. It's just an underwhelming third-person shooter that completely got overshadowed by its spinoff on Nintendo DSiWare. Everybody has that more successful cousin. "Dark Void Zero" isn't necessarily a demake, but it has the spirit of one. The concept here is, what if "Dark Void" wasn't an original game? It turns out it was a reboot or sequel to a lost Capcom NES game. You gotta hand it to them, they truly ran with this idea, even putting a fake history lesson in the electronic manual. Totally giving an excuse as to why it's on a dual screen handheld, because it was on their PlayChoice-10 dual screen arcade machine. Even got Jimmy Fallon in on the idea that this was, in fact, originally an NES game. When they break out the talk show host everybody goes, oh (beep). On that day, all late night with Jimmy Fallon viewers bought "Dark Void Zero." The game itself actually gives off a lot of eighties Capcom vibes. Comparing it to the real life, "Dark Void," it kind of feels like how "Bionic Commando" on NES compares to "Bionic Commando" on Xbox 360. What an insult. The NES style is prime for demake territory. It's more impressive to demake for Atari but demaking a modern game for NES, well, it just might be playable. Namco demade "Pac-Man Championship Edition," turning into something worthy of being on an NES cartridge. It was included in "Namco Museum Archives Volume 1." And Jesus Christ, it might just be better than the original. To be fair, the original "Pac-Man Championship Edition" is good, but its aesthetic reminds me so much of the superior championship editions DX and two. That hits really hard for me to go back to it. Championship edition on NES, oddly feels fresher, even though it looks ass old. It's so addictive. And I think having this game play more zoomed in, makes everything feel faster. Legitimately feels like its own experience. And honestly, if I had to choose between the two versions, I'm going NES. "Retro City Rampage" originally started development as an NES demake of "Grand Theft Auto". It's a good thing they changed course. Well. It's obviously inspired by GTA and NES games, the final release is more than that. It's not GTA and it couldn't run on an NES. While we could still look at it as a spiritual demake, the developer made sure you didn't have to look far for the actual one. Included in the Wii release is "Rom City Rampage," a version of the game that runs on NES. Was a made up version for MS-DOS on a floppy disk. These people scare me. These are the fun demakes, they bring games to garbage hardware because. Now downgraded ports, you could totally consider demakes. "Doom" on Nintendo Switch? Well, they technically did demake it. But that's not really too fun to discuss. Like, here's "Rayman Origins" on Xbox 360, now on Wii, now on 3DS. How did they do it? Oh, man, they must've found the Gaussian blur effect. But the demaking spirit of going far back is still alive and well, fans do it all the time. "Final Fantasy VII" on NES. "Super Smash Land" on Game Boy. But even Nintendo does it. Their prototype for "Breath of the Wild" was an NES game. They made "Breath of the Wild" for NES. And then made "Breath of the Wild." Well, this is just a remake. I mean, they are super guilty of demakes in general. Remember the great Nintendo 3DS, Wii U ports of 2016 and 17? Yes. "Hyrule Warriors Legends," it runs. This is disgusting, I have no idea how anybody played this game legitimately on 3DS. Of course It runs better on new 3DS models, but somewhat molasses. It doesn't make it fast. I don't care. To me this game just doesn't belong here. Well, it gives off "Lion King" NES vibes just a sense of this, not belonging. Everything feels off. "Super Mario Maker" for Nintendo 3DS I think feels more justified and it's still pointless. That's an insult to "Mario Maker" and an even bigger one to "Hyrule Warriors." You can never upload stages with this version. You can only play stages that were uploaded from the Wii U version. And at the very least, if they let you transfer stages, you made to the Wii U to then upload. Oh, it would still be stupid, but at least there will be a way. No, here, there's no point to any of this though, it's still very charming to see this game run on 3DS. I just love how they had to downgrade "New Super Mario Bros U" from the Wii U, to this platform, when "New Super Mario Bros 2" was on it and looked fine, they could have used these assets. No, it doesn't look not fine enough. The "New Super Mario Bros U" art style on 3DS is amazingly pixelated, and it's funny because this is the art style they chose to represent on the box. When "Poochy & Yoshi's Wolly World" is a great conversion, it looks and plays great, and I find it very charming, how they converted the 3D world map into a 2D one. While the 3D map is cooler on the Wii U version, the 2D one on the 3DS is just flat out makes more sense. This is a 2D platformer after all. Regardless of if these are good versions of the games, demakes are amazing. They may not be more fun to play. They may just be (beep) putrid. but they're just so damn interesting to analyze, every last one of them. To see how a game as massive as "Breath of the Wild" would work on NES, or just seeing "Hyrule Warriors" do something it shouldn't. I love seeing games represented in a different way than the norm and these demakes help you to appreciate the game design. Without all those fancy 3D graphics, most of these games still hold up at their core. In some cases they can be better not bogged down with cut scenes and loading screens. And it gave us a chance to play "Rayman Arena" on the PlayStation one. Yeah, this is weird, so "Rayman Rush" is a demake of "Rayman arena" for PS one. It removes modes and just focuses on this racing game mode. That's it. But even though were released after Arena came out in Europe. It released before Arena did here in north America. So if you live in Ohio, is this a demake or is "Rayman Arena" a remake? What about "Final Fantasy XV Pocket Edition?" This is a demake of "Final Fantasy XV" for mobile phones. It uses a cutesy new art style and is played from a top-down perspective but follows a shortened take on the same story. But man, they just over-simplified so much here. As a mobile game, it really likes it when you win, and the game just feels kind of mindless to me. At this point you're better off just watching "Final Fantasy XV" cut scenes on your phone. But then the demake, got a remake with "Final Fantasy XV Pocket Edition HD." Great, you can finally play this on Xbox One or play "Final Fantasy XV," your choice. To be fair, there's merit to both of these games. A lot of people didn't like "Final Fantasy XV," so you've got pocket edition, but a lot of people don't like pocket edition, so it's truly a matter of preference. Except on Nintendo Switch, where this is the only "Final Fantasy XV" you've got. Because who needs bull (beep), when you have dog (beep). (upbeat music)
Info
Channel: Scott The Woz
Views: 1,737,919
Rating: 4.9544907 out of 5
Keywords: Street Fighter II Master System, Game Boy, Ports, Bad Ports, Game Demakes, Video Game Remakes, Video Game Demakes, Dark Void, Double Dragon Atari, Atari Demake, NES Demake, Retro City Rampage, ROM City Rampage, Wii, 3DS Wii U Port, Wii U 3DS Ports, Nintendo Ports, Breath of the Wild NES, GTA 2 Game Boy, Grand Theft Auto Game Boy, Nintendo Switch, PS4, Xbox One, Final Fantasy XV, Final Fantasy XV Pocket Edition, Rayman Rush, Fan Demakes, Super Smash Land
Id: 7L-rDDGpYs0
Channel Id: undefined
Length: 17min 16sec (1036 seconds)
Published: Sun May 30 2021
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