- Hey all, Scott here. Imagine today's events
occurring in the past. What would it be like to live in an era prior to this very moment? (boom) What you want me to say in five minutes? What the hell is this? Why is it good? We need to go a hint
closer to utter dog (beep). I said a hint. The year is 1987. This is what we call a video game. That was a short game of 20 questions. At the time, things could
only go up graphically. They were trying all kinds of 3D styles. Some games you could hear
crystal clear sounding with voice acting and
other games were movies you could slightly interact with. The future was looking bright. Imagine what video games will
look like 30 years from now. (video game beeps)
Holy (beep), it's wider. What's the main driving force behind new video game consoles? Better graphics. I'll let you shoot me in
the foot if you look nice. We all want our video games to look better each and every generation. But sometimes it's fun not to care. The graphical style of
older games were simpler, no doubt, but there was
a certain magic to it. That old-school Atari 2600 look,
it's crude, it's not great. But there's something to be said about making the simplest of art,
understandable to the player, making it obvious to them
that these are aliens in four pixels or less. It's oddly beautiful. Let the record show,
I'm also legally blind. But when we move into the
8-bit and 16-bit eras, these are much easier to find worth in. In a similar style of making
the most out of limitations but this feels more like
actual art somebody drew that was then squished into a cartridge. 16-bit art is so much better too. Someone was taking pixel art and adding so many more colors and details And the music of this era. Oh my God. It may be a bunch of bleeps and bloops but it's all organized in such
catchy and mesmerizing ways. Again, it's so cool how
they would make something so beautiful out of something so limiting. And due to how simple things
were, it was easier to immediately understand what
makes these games tick. Modern games are so full of
cut scenes and 3D eye candy that it can sometimes distract
you from the core of the game which, might not be that great. Because of this, the style of older games has never really died out. Not only because less
powerful handheld systems kept 2D pixelated jargon alive, while the home consoles
tried shoving (beep) polygons down our throat. But because people legitimately
like these art styles, this music, these simpler, more
get to the chase type games. It doesn't just remind people
who peaked in high school of better times, some just
like this kind of stuff. The problem is, most think
older games look outdated, and 99% of the time,
they would be correct. So to get modern gamers
to play the classics, you might just have to remake them. Giving them new visuals with
all kinds of crazy effects, a fully orchestrated
soundtrack, even more content. But like I said, many still
value this older style of game. While some want these
older games to be recreated for the modern age. What if we took this modern thing and tried to recreate it using this rock? (video game beeps) This is a demake, remaking
a game on worst end or older hardware,
possibly generations older, or it's just made in the
style of older titles. It's interesting to see how
a modern game works when it's met with the limitations
of living in 1994. It doesn't. Most demakes her fan made. Makes sense. If Nintendo isn't gonna put "Smash Bros." on a Game Boy, dammit I'm gonna. One of the most famous examples
of this is "Halo 2600," a demake of "Halo" for the Atari 2600. Now, to be fair, this is more
a completely different game in comparison to straight
up playing "Halo" on Atari. I can't even begin to
port these graphics over. Well, we can do the color green. No, this is turning the
concept of Halo's story, characters and some of the gameplay and trying to make it work
as an old school Atari game. It's pretty neat to think about how you re-contextualize
things that have only ever been seen in first-person
3D in to a 2D sprite, and not just any 2D sprite, a bad one. However, I think what made
this game truly famous in the demake realm was the fact that it was made by one Ed Fries. He was actually the vice president of Microsoft Game Publishing
Division up until 2004. So can you really consider
this a fan made, demake, when it was made by a Microsoft employee who worked with the Halo series? Oh, this is far from official,
Fry's released this in 2010, six years after he left Microsoft. And even if he was still
working in Microsoft when he made this, it
was just a hobby project to attempt to make a Halo
game for the Atari 2600. But it's more official
than pretty much any other unofficial demakes, so
you gotta give it credit. I think the Atari demakes
are pretty interesting because I feel like
you can make most games conceptually work on NES
or SNES with little issue. I mean, they would look
and play wildly different but I could fully imagine demakes of the "Last of Us" and "Dark
Souls" on those platforms. These consoles can produce high quality game play and stories. Atari is a different beast. You pretty much have to rethink a game and turn it into a high
score kind of deal. But fans are shown loads of talent by producing makes of "Super Mario Bros," and "The Legend of Zelda." Mario is pretty impressively close. Zelda has more in common
with a loading screen. But these are fan creations,
the video game false prophet. What about official demakes? Well, they aren't the most
common, but when they happen they really "Double Dragon" on Atari 2600. (vide game beeps)
Gesundheit You truly see the power
of the demake with Atari. I mean, this thing runs on pencil lead. How are you going to make
"Donkey Kong Jr" work on Atari? You don't. Now Atati seems to be the
furthest we can go back in terms of demaking but
how much simpler can we get? It's dangerous to ask me words. So we have "Double Dragon" on Atari or "Double Dragon" the LCD handheld game, pick your poison. I feel that many would disagree with the notion that these are demakes but if you consider "Halo
2600" to be a demake, I think these fit the bill. This was the cheap alternative to buying a real man's handheld. The Tiger Electronics LCD
games took the full name and branding of arcade and console games and make calculators out of them. This are often are
nowhere near replacements for the actual things,
rather reinterpretations of the classics that can be
displayed in a sticky note with a screen real estate. And dammit, if that isn't a demake. The Tiger games are pretty gross. They take the bare minimum
concept of these games and make this. A high score based, overly simplistic romp that's just an endurance test. Hey, see how long you can use your thumbs. Nintendo had their own LCD games with the Game and Watch brand in which they themselves
converted their games over to. These, however are much
more well-designed, they're still simplistic, but there's more of an
addictive challenge to these compared to what I found in a morgue. And when the game they were demaking for Game and Watch was too
complicated for the LCD screens, They would make something
entirely new for them. Like with Super Mario Bros. and Zelda. The LCD demake is probably
as low as we can go unless you count charades. So instead of pathetic,
let's try for (beep) bizarre. My new store. Sega hit it big with the Sega
Genesis here in north America. With their previous console,
the Sega Master System. Look at it, does it look
like it would do well here? Maybe Brazil. The Master System was
a long lasting success in Europe and Brazil. They just loved grid, paper and failure. While the console ended in
1992 here in the states. It lived on for years
longer than other regions, especially in Brazil. Where it has yet to be
officially discontinued. Maybe they just forget. But because of the success, demakes of popular Sega Genesis games were common for the platform. Sonic came over though more
so in specially designed games for the master system. Streets or Rage, Michael
Jackson's Moonwalker, because good versions of those
games weren't good enough. But the demake I want to focus on here is "Street Fighter II." Yeah, "Street fighter II"
on the Sega Master System because, damn, does that
sound good right about now? - [Announcer] Round one, fight. - [Scott] That hits the spot. Honestly, for a version
of Street Fighter II on an 8-bit console, it's pretty good. I mean, character moves are missing so it's not like a full fledged port. It's not like this is the full
Street Fighter II experience, just a little worse. Yeah, this banana was run over by my car, but still a full experience. Now this simply does the job for master system owners who
wanted Street Fighter II, and not much else. Graphically, I think this
looks pretty damn good. Audioly? I do enjoy making
soundtracks with elevators. For what it's worth, Street Fighter II on master
system is fascinating. It only released in Brazil in 1997 and Capcom greenlit it
because they were duped into thinking this was a Sega
Genesis version of the game. The developer then
revealed they were playing on the Master System and they said, wow, (beep) this stung for the Genesis, but for the Master System,
this could be worse. It was approved. I'd rather play this than
the Game Boy Version which that's (indistinct) a demake. The portable variant of a game was almost always lesser in every way. But just like "Street
Fighter" on master system, it could be worse. I think many Game Boy demakes
are fairly impressive. I mean, "DuckTales" on this thing is damn close to DuckTales
how God intended. Developers had to choose
whether to make a version of the game, designed
with the game boy in mind, or just try to cram
funny (beep) in the cart. It's a balancing act. Would it really be easier
to make a "Lion King" game for the NES or
just take the SNES game and downgrade the hell out of it? This looks unnatural. Like, I feel like if I
would play this as a kid I would still think to myself, this feels like a downgraded
version of something that already exists. I mean, designing a game from scratch for a system is a lot of work, but it's also really hard to
get the "Lion King" on SNES to run on the NES, you
know the old saying. And it got a few demakes, I'd consider "Mighty Final
Fight" to be one of these. This is a "Final Fight" game
made exclusively for the NES. It's a retelling of the first game story. So I would consider this a
demake, take that Senate. However, everything else is
really this game's own thing. If you consider "Final Fantasy
7 Remake" to be a remake, give "Mighty Final Fight" a chance. This is definitely more of
a spoof on the original. They made all the characters children and built-in entirely for the NES. It was definitely meant to give NES owners a "Final Fight" experience,
while also making sure it could stand on its own. So they made it a joke. I'm a proud NES owner. "Mighty Final Fight" is its own thing, and isn't bogged down by the limitations of the console it's on, rather, Capcom used the limitations
to their advantage while creating this thing. This is how you do a demake and it might not even qualify as one. That's the way we go
back to the Game Boy line with Game Boy Color and Advanced demakes. Finally, I can play "Grand
Theft Auto" portably. I never said I was happy with my life. For some reason, developers
constantly tried to take these big console experiences
and shove them on the GBC. "Resident Evil" was being worked on, and while it was canceled,
looking at what was accomplished, it's impressive and concerning. Think about how advanced society would be if we didn't spend so much time porting "Resident Evil" to Game Boy. I mean, this looks like it's
straight up "Resident Evil" but what ended up releasing
was "Resident Evil Gaiden." Something more original for the system. They still try to make it as
full fledged of an RE game is it could be including this
rhythm game combat mechanic to incorporate first-person shooting which is honestly pretty clever. And of course, GTA 2. I'm sure not many people
knew this was a thing. On top of the fact that first
game was on here as well. In fact, that worked on
the original Game Boy. These are like, the coolest
items at an antique mall. Absolutely jaw-dropping, but you couldn't pay me to lick them. These are really not great versions, but just the fact they even resemble a "Grand Theft Auto"
game I think is enough. Were you really expecting to pop GTA 2 into your Game Boy Color
and being enthralled, no. This game was created with
the intent of people saying "Grand Theft Auto" on Game
Boy Color and nothing more. But thankfully "Grand Theft Auto" on Game Boy Advance is another story. And most of the joy from this game comes from the fact I'm gutting
people on two double A's. But this is a legitimate
"Grand Theft Auto" with not a ton of concessions made. This wouldn't be considered
a demake, however, considering it's a
completely original entry in the franchise. Now, "Pac-Man World"
that just got diagnosed. The Game Boy Advance was filled
with multi-platform games that were completely different
from handheld to console. I was definitely expecting
this to be a 2D platformer based on the PS one game. Was I ever gleefully disappointed? And they take the PS1 game and transformed it into
a 2D sprite paradise. Is it better this way? Well, it depends on if
you like dog (beep). See, this is the biggest
issue with demakes, it feels like you're punching down. Now, the Game Boy Advanced version of "Super Sponge" isn't as
good as the PlayStation one. Well, duh. Of course what makes these games special is seeing how they convert elements that could only be done on
the more powerful system. Sometimes they whittle
them down to their core. Konami couldn't really port
the first "Silent Hill" to Game Boy Advance. Or they could, they just
knew it wouldn't be pretty. So they converted it into a visual novel, released only in Japan. See, while I would've
loved to try "Silent Hill" on GameBoy advance, we
know it would have stunk. Sometimes developers
have to make these calls. Should they demake the
game for lesser hardware or create something more suited for it? Because even if they
work on lesser hardware, I think I, alongside many others, care more about seeing it just exist. Not necessarily it's just as good or better than the source material. However, that can happen sometimes. "Dark Void" was a game, thanks for asking. One of the most forgettable
and generic games from the Xbox 360, PS3
era, it was done by Capcom, but it was just so lifeless and lame. Just look at this cover,
look at this name. Without the title,
would anybody have gone? Oh yeah, that's a dark void. It's just an underwhelming
third-person shooter that completely got overshadowed by its spinoff on Nintendo DSiWare. Everybody has that more successful cousin. "Dark Void Zero" isn't
necessarily a demake, but it has the spirit of one. The concept here is, what if "Dark Void" wasn't an original game? It turns out it was a reboot or sequel to a lost Capcom NES game. You gotta hand it to them,
they truly ran with this idea, even putting a fake history
lesson in the electronic manual. Totally giving an excuse as to why it's on a dual screen handheld,
because it was on their PlayChoice-10 dual screen arcade machine. Even got Jimmy Fallon in on the
idea that this was, in fact, originally an NES game. When they break out the talk
show host everybody goes, oh (beep). On that day, all late
night with Jimmy Fallon viewers bought "Dark Void Zero." The game itself actually gives off a lot of eighties Capcom vibes. Comparing it to the
real life, "Dark Void," it kind of feels like how
"Bionic Commando" on NES compares to "Bionic Commando" on Xbox 360. What an insult. The NES style is prime
for demake territory. It's more impressive to demake for Atari but demaking a modern game for NES, well, it just might be playable. Namco demade "Pac-Man
Championship Edition," turning into something worthy
of being on an NES cartridge. It was included in "Namco
Museum Archives Volume 1." And Jesus Christ, it might just
be better than the original. To be fair, the original
"Pac-Man Championship Edition" is good, but its aesthetic
reminds me so much of the superior championship editions DX and two. That hits really hard
for me to go back to it. Championship edition on NES, oddly feels fresher, even
though it looks ass old. It's so addictive. And I think having this
game play more zoomed in, makes everything feel faster. Legitimately feels like
its own experience. And honestly, if I had to
choose between the two versions, I'm going NES. "Retro City Rampage"
originally started development as an NES demake of "Grand Theft Auto". It's a good thing they changed course. Well. It's obviously inspired
by GTA and NES games, the final release is more than that. It's not GTA and it
couldn't run on an NES. While we could still look
at it as a spiritual demake, the developer made sure you didn't have to look far for the actual one. Included in the Wii release
is "Rom City Rampage," a version of the game that runs on NES. Was a made up version for
MS-DOS on a floppy disk. These people scare me. These are the fun demakes, they bring games to
garbage hardware because. Now downgraded ports, you
could totally consider demakes. "Doom" on Nintendo Switch? Well, they technically did demake it. But that's not really too fun to discuss. Like, here's "Rayman Origins" on Xbox 360, now on Wii, now on 3DS. How did they do it? Oh, man, they must've found
the Gaussian blur effect. But the demaking spirit of going far back is still alive and well,
fans do it all the time. "Final Fantasy VII" on NES. "Super Smash Land" on Game Boy. But even Nintendo does it. Their prototype for "Breath
of the Wild" was an NES game. They made "Breath of the Wild" for NES. And then made "Breath of the Wild." Well, this is just a remake. I mean, they are super
guilty of demakes in general. Remember the great Nintendo
3DS, Wii U ports of 2016 and 17? Yes. "Hyrule Warriors Legends," it runs. This is disgusting, I have no idea how anybody played this
game legitimately on 3DS. Of course It runs better
on new 3DS models, but somewhat molasses. It doesn't make it fast. I don't care. To me this game
just doesn't belong here. Well, it gives off "Lion King" NES vibes just a sense of this, not belonging. Everything feels off. "Super Mario Maker" for Nintendo 3DS I think feels more justified
and it's still pointless. That's an insult to "Mario Maker" and an even bigger one
to "Hyrule Warriors." You can never upload
stages with this version. You can only play stages
that were uploaded from the Wii U version. And at the very least, if
they let you transfer stages, you made to the Wii U to then upload. Oh, it would still be stupid, but at least there will be a way. No, here, there's no point
to any of this though, it's still very charming to
see this game run on 3DS. I just love how they had to downgrade "New Super Mario Bros U" from
the Wii U, to this platform, when "New Super Mario Bros
2" was on it and looked fine, they could have used these assets. No, it doesn't look not fine enough. The "New Super Mario
Bros U" art style on 3DS is amazingly pixelated,
and it's funny because this is the art style they
chose to represent on the box. When "Poochy & Yoshi's Wolly
World" is a great conversion, it looks and plays great,
and I find it very charming, how they converted the 3D
world map into a 2D one. While the 3D map is cooler
on the Wii U version, the 2D one on the 3DS is just
flat out makes more sense. This is a 2D platformer after all. Regardless of if these are
good versions of the games, demakes are amazing. They may not be more fun to play. They may just be (beep) putrid. but they're just so damn
interesting to analyze, every last one of them. To see how a game as massive
as "Breath of the Wild" would work on NES, or just
seeing "Hyrule Warriors" do something it shouldn't. I love seeing games
represented in a different way than the norm and these
demakes help you to appreciate the game design. Without all those fancy 3D graphics, most of these games still
hold up at their core. In some cases they can
be better not bogged down with cut scenes and loading screens. And it gave us a chance
to play "Rayman Arena" on the PlayStation one. Yeah, this is weird, so "Rayman Rush" is a demake
of "Rayman arena" for PS one. It removes modes and just
focuses on this racing game mode. That's it. But even though were released after Arena came out in Europe. It released before Arena
did here in north America. So if you live in Ohio, is this a demake or is "Rayman Arena" a remake? What about "Final Fantasy
XV Pocket Edition?" This is a demake of "Final
Fantasy XV" for mobile phones. It uses a cutesy new art style and is played from a top-down perspective but follows a shortened
take on the same story. But man, they just
over-simplified so much here. As a mobile game, it really
likes it when you win, and the game just feels
kind of mindless to me. At this point you're
better off just watching "Final Fantasy XV" cut
scenes on your phone. But then the demake, got a remake with "Final Fantasy XV Pocket Edition HD." Great, you can finally
play this on Xbox One or play "Final Fantasy XV," your choice. To be fair, there's merit
to both of these games. A lot of people didn't
like "Final Fantasy XV," so you've got pocket edition, but a lot of people don't
like pocket edition, so it's truly a matter of preference. Except on Nintendo Switch, where this is the only "Final
Fantasy XV" you've got. Because who needs bull (beep),
when you have dog (beep). (upbeat music)
Is it comforting for anyone else that we just get a normal scheduled scott the woz episode?
A surprise for sure, but a welcome one!
i honestly forgot were supposed to get weekly uploads, i thought this was another fanmade thumbnail lol
Missed opportunity to talk about Gex for GameBoy Color
NGL, when I saw the notification on my phone, I fucking panicked and thought I lost out on getting the link first. But I won the speed run this time
This guy has one of the most insane work ethics I've ever seen
Demakes - Scott the Woz be like
Tying into another old video, Retro City Rampage DX on Wii was the console's last game... for now, at least.
And hey, that means Scott got to bring out his PAL Wii U again!
This episode was pretty cool but it felt like the end gag kind of came out of nowhere