- Hey all, Scott here. I am not doing well. It's been a week since Daylight
Savings Day, worst holiday. I've changed my clock,
I'm still not used to it. I hate change. I've had the same feet
for years, thank you. I don't wannna change and I'm gonna stick to doing what I do best, playing games that released in 2018 on the PS3. The next generation of gaming is upon us, it's time to upgrade! No! No! Upgrading can be scary. I just consider myself
a big fetus with hair. See, some people are perfectly content with what they already have. They don't need to constantly buy new toys to feel excitement. They can just keep playing
with their mud and grass. Why buy my fourth new iPhone this month? They may be fiscally responsible, but who's having the real fun here? But when a new video
game console launches, there's always those few
games that make anybody go, "I want it. I want the brand new console with the new controller and
this game and a compliment." Maybe not the compliment. Buying new game console
the second they come out is always expensive. You don't really get the
early adopter discount most of the time. You pay more to experience something first but we live in an age where the second after a fancy new product is released, it's immediately updated. If you wait around for it to get cheaper, the next new thing will
come out to replace it. Then you'll wait for that to get cheaper and it happens all over again. We're in an endless loop
of spending too much money. So yeah, I don't care about
that fancy new console. I'll stick to my old one. It doesn't matter anyways because all those new games coming out, yeah, they may be releasing
for the new generation but they're also
releasing on the last one. Poverty wins again. These are cross generation games. Games that release not only for the current generation consoles but the last generation consoles as well. X-Box One games also
releasing an X-Box 360. PlayStation 4 games also
releasing on PlayStation 3 and 2. But see these downgraded versions can either be undeniably impressive
or flat out terrifying. Sometimes it takes a lot away from the big boy current gen version since they have to create those games with the previous generation in mind. They can't go hog wild with the PS4 game because remember they're
making a PS3 game, too. Though sometimes the last
gen version is made first and then a current gen
version is created based off of that build. I think this is the most
resourceful way to go about it but of course, most of the time they just take the current generation version and cheese grate the (beep) out of it to fit on older consoles. Come on, video game
industry, listen to me, white kid chair sits. So what defines a cross generation game? Well to me, I'm considering to
be games that release on two or more generations of game
consoles around the same time. It can be on the same day or
within the first few months. This has been a standard for a while now. Back in the NES days, some
games released between that and the SNES and SEGA Genesis, but the NES version of a game was almost always completely
different from the SNES version. Spot the difference. However, Nintendo themselves
did a few cross gen games, releasing on both systems,
all puzzle games, Tetris 2, Yoshi's Cookie, Wario's Woods. These made their way to multiple consoles because NES users were
worried they would have to buy a Super Nintendo
just for Wario's woods. Puzzle games aren't too
graphically intensive and pretty simple overall. So putting them on the
NES just made sense, might as well support the system
a couple of seconds longer. It was usually the simplest
games that made their way over to past consoles back then, like Frogger. The PS1 game came out and right alongside it were versions
for the Genesis and SNES. These were 100% not the same games. But see the cross generation games I like are the ones where
the platform list is a nutritional facts label. It just keeps going and I just accept it. Games that appear on this many platforms are usually of the
licensed kid game variety. One of the most notorious examples, Donald Duck Goin' Quackers. God, that (beep) game. Eight platforms! Now to be fair, some
versions came out two years after the others and two of
these are handheld variants for the Game Boy Color
and Game Boy Advance. But just the fact this game swapped spit with nearly every console
from one generation and then the next one as well is just straight up impressive. This has always been my standard. Normally for the first
few years of a console, some games will come out for the previous generation as well, that's to be expected. But when they shift from
the sixth generation to the seventh generation was happening, the game companies didn't
know when to pump the brakes. The Ratatouille video game,
11 different versions. I think COD2 people were
scared they couldn't play. This game released on every major system from the sixth generation and every major system
for the seventh generation and really they didn't have to. I think the original X-Box
version was nearly canned but Game Stop nabbed it
as a store exclusive. Well, now you got to go. Lots of kids' games in
the mid to late 2000s run as many platforms as
it can possibly be on. And that's something we just don't see nearly as much nowadays. It's probably because
back then the PlayStation2 was still going strong. It was the most popular
console of all time and with the Nintendo Wii releasing to enormous success in
having a similar power level, it just made sense to still
produce versions of Xbox 360 and PlayStation3 games for
this lower level of hardware. And at that point you might as well puke out something for the GameCube. So many game counsels were a thing at the time and nearly all
of them had good reasons for developers to want to release on them. The X-Box 360, the most
popular HD system at the time. The PlayStation3 not as popular
and harder to develop for, but there was still an installed base and it had comparable specs to the 360, so might as well put
your game out on that. The Wii, now far less
powerful than the 360 and PS3 but it had the biggest install
base out of all of them. The PS2 was still selling
and still had active users and could run games made
for the Wii pretty well, but why not make a last
gen version of the title? There's still an active audience for that. Now the PlayStation Portable is sort of a portable PlayStation2. It shouldn't be too hard to
squirt that version on there. But at that point, I think you might as well do a GameCube and X-Box version, a lot of users on these
older consoles for kids. It can't immediately upgrade to the new systems whenever they want. So if you're making a kids' game, making versions for these
consoles just made sense. PC and Mac versions, too, why not? Oh and Game Boy Advance
and Nintendo DS games. They'll be completely different but it makes the list funnier. It's all about making your
game as accessible as possible and no matter what console somebody has, they should have the
audacity to play your game. And one of the oddest
examples of this initiative were the Burger King games
on Xbox and Xbox 360. There was a promotion for
a while where you could get these exclusive games at Burger King. They play on both Xbox and X-Box 360. You'd think that means, "Oh, these were just made
for the original X-Box and then the X-Box 360 could
play the original X-Box games." 360 can in fact play a good
chunk of original X-Box games. No, there is a separate
original X-Box version of these games and an X-Box
360 version on the same disc. It changes based on what you use it on. Just like Bengay. Cross generation games were
just different back then. There were so many different
active consoles running all at the same time that it just made sense to put Cars on everything. Except the PS3. PS3 owners, just admit it, you (beep) up. But there was a game that changed cross generation games forever. The Legend of Zelda:
Twilight Princess released as a launch title for the Wii and, one month later, on the GameCube See Twilight Princess
was initially revealed as just a GameCube game,
but as time went on, its completion date lined up perfectly with the launch of
Nintendo's next home console. Uh-oh! So why not prioritize a
version for that console and have this big, sweaty,
launch title alongside it? It was the same game across both consoles. I mean, the Wii was pretty
much a GameCube on Adderall. It was more powerful, but is a rock really
better than a big stone? Twilight Princess on Wii is
in widescreen, which is nice. Though so much of the screen
real estate is blocked by a giant Wii remote diagram, so it's sort of a half upgrade. You have forced motion
controls in this version. Of course, it was the Wii
and a launch title at that. They wanted to show off how the
Wii remote could be a sword. They could've let you plug in a GameCube controller to control it just like the GameCube version, but of course they wanted
Wii users to be Wii users. Now you think with the GameCube and Wii being so similar power wise that these would be
pretty identical versions outside of controls and the aspect ratio. When we consider that most of the population is right-handed, Link has prominently been left-handed in Zelda games up to this point, swinging the Wii remote
with your right hand when Link attacks with
his left would feel funny. So they decided to make Link right-handed in the Wii version. That was obviously done by just changing Link's model, right? Oh, it says no. The Wii version of Twilight
Princess is mirrored. The entire game is flipped
compared to the GameCube version. When the Wii version of
this game was announced, did anybody say, "Yeah,
I hope it's flipped." In all honestly, it's kind
of cool they did that. It gives each version distinction while not necessarily
taking away from either one. Cross gen releases were always frequent but Twilight Princess was one of the first big AAA titles to do so. A game you'd legitimately
buy a new console for releasing on an old
one around the same time. This became a huge trend starting with the PlayStation4 and X-box One. So many games released on those consoles in addition to the
PlayStation3 and X-box 360. Though the difference was there was quite a big leap in terms of power. Can PS4 games run on the PS3? Sure. Destiny, Farcry4, Dragon Age Inquisition, Middle Earth Shadow of Mordor, Assassin's Creed IV,
Thief, Call of Duty Ghosts, Metal Gear Solid V Ground
Zero, Battlefield 4, Need for Speed Rivals,
Murdered Soul Suspect, Alien Isolation, The Evil
Within, Dragon Ball Xenoverse, Resident Evil Revelations
2, Battlefield Hardline, Call of Duty Advanced Warfare
all released on PlayStation4, Xbox One and PlayStation3 and Xbox 360. To be honest, many of these
games worked on these platforms. Here I have Wolfenstein The
New Order for X-Box 360, coming on a whopping four discs. One of them we pop in just to install the game onto the hard drive. That's how you can tell if
the game really wasn't made for the 360, when you have to install it. This is normal, this is
normal, this is normal. Playing the game, I mean, it works. Everything's all here,
though when it switches from these super high quality cut scenes to the actual gameplay, it's so much more noticeable than on PS4. It doesn't look too bad but it obviously doesn't
look the greatest either, but if you only had an
X-Box 360 or PlayStation3 and you wanted to play this
game, it's not a bad option. I did get stuck on nothing here though and then my bolts were
suspended in the air. I could shoot them though, so false alarm. Metal Gear Solid V The Phantom Pain was such an odd game to be cross gen. It released in late 2015 and it was such a huge graphical showcase, you'd think they'd want to
keep it on PS4 and Xbox One but nope, 360 and PS3 versions,
with a mandatory install, thank you very much. This was probably released
on last gen platforms due to the first part of the
MGS V experience releasing on them as well, Ground Zeros. At least that released in early 2014, only a few months into
the new consoles live. So it felt more warranted. Jesus, you can tell this was
not made for these consoles, with just how pixelated everything can be. It still looks all right
though you can tell this game is not the most
comfortable in this environment Then there's Watch Dogs. Oh, Watch Dogs. A game initially revealed as the showcase title
for the next generation. A game that couldn't be done
on the current platforms an experience you'd have
to buy a PlayStation4 or Xbox One for, but it also runs on soap. Two discs and one installation later, bam, it's Watch Dogs as God intended, mediocre. Most of these 360
versions run fine enough. I mean, they're not as good
as the next gen alternatives but if you really wanted
to play these games and this was your only option,
definitely serviceable. It's just odd seeing some
games go the cross gen route like Tony Hawk's Pro Skater 5. Could a game like this run on the 360? Oh, no problem. Look at these clouds. Titanfall was a game that
actually got people interested in the X-Box One initially. And it also came to the
Xbox 360 a month later. Well that deflates a lot of excitement. Even when the game is coming to Xbox One, just knowing a 360 version existed, while nice for 360 users, it kind of makes you
think like, "Is this game gonna be a compromised
experience on X-Box one because they had to consider the fact it was coming to 360 as well?" The Crew came to PS4, X-Box
One, and Xbox 360, not the PS3. I just thought that was kind of funny. Call of Duty Black Ops III made it's way to the last generation
consoles, multiplayer only. These things are a standup routine. Laugh. Persona 5 released on the PlayStation3 and PlayStation4 in 2017, which is insane. I mean, many times games release on older platforms like
that due to kept promises. This was an era of long
development and crowdfunding. So when game projects were proposed then took years to actually come out and a 360 version was promised when the 360 was actually alive, so developers promise a 360
version of Mighty No. 9, you bet your ass they kept that promise. They made Mighty No. 9. Though, as time went on, many games that were planned to appear on previous generations just
ended up not working out. Either they figured the amount of effort it would take
to port their game over wouldn't be worth it based on
the current installed basis, thinking it was just
too intense to run well, or they just didn't feel like it anymore. Mortal Combat X, Mad Max, Dying Light, Shantae Half Genie Hero, last
gen versions were planned, but ended up being canceled. But Little Big Planet 3 released on PS3. Why? It's not like Sony was doing a ton of PS3 games releasing right
alongside PS4 versions. Like there was so many PS3 games released the year of the PS4. They could have put Gran
Turismo 6 on the PS4, Ratchet and Clank Into the Nexus, Puppeteer, Sly Thieves in
Time, God of War Ascension. No! Little Big Planet 3! That's the only one that
needs to be on both. Hey, they did us a favor,
the PS3 wouldn't be the PS3 without Little Big Planet 3 in 2014. So these are all sort of neat, they exist. It's kind of fun. They all run and look worse than their next gen counterparts. No (beep) way. But it's sort of cool to
see these games I know of as PS4 titles running on
hardware released in 2005. But sometimes developers
go a different route and decide to make exclusive versions of games to run on old systems. I believe this is referred to as stupid. These are sorta cross gen. I mean, they are and they aren't. Exclusive versions of games
for the previous generation, interesting tactic. And I think Ubisoft takes the cake here for most effort put
into a dog (beep) idea. It's 2014 and Assassin's Creed
Unity is releasing for PS4, X-Box One, and PC, and
PS4, Xbox One, and PC only. I got to say I'm pretty
surprised Ubisoft was that quick to make Assassin's
Creed a current gen only game. The last entry, Black
Flag, was on everything because it was a launch
title for the new consoles and then the next year, bam,
only for the new consoles. But that was because they created an exclusive Assassin's Creed
game for the previous gen. Assassin's Creed Rogue released
on the same day as Unity. These are two separate games, you need two separate generations
of hardware to experience. They did this as an experiment. It was hard for publishers
to give up support on this generation because
it lasted a lifetime and these systems had huge install bases. They were worried that
loads of players were still on 360 and PS3 and would either miss out on the latest Assassin's Creed or wouldn't buy a watered down port. How about an exclusive one just for them? See if there's a reason to keep both of these platforms around. I don't know. This was well into the
Assassin's Creed fatigue. People were already getting
tired of a new game every year, so what does Ubisoft do? Release two Assassin's
Creed on the same day. God, I'm so (beep) sick of peanut butter, I wish I had two jars instead of one. I just view this as a
waste of development. The team that made this
could have made anything but Assassin's Creed for either current or previous gen systems,
but no, they had to make another game and a series milked dry on consoles nobody cared about anymore. A similar situation
happened with Call of Duty when World at War released
for X-Box 360, PS3, and Wii. A separate version released
on the PlayStation2, World at War Final Fronts,
a completely separate game. I still don't understand
the point of this. Obviously World at War would
have worked on the PS2, it worked on the Wii, so
what was the big deal? This was probably them testing the waters just like with Assassin's Creed Rogue. See if the PS2 audience still cared about new exclusive games in 2008. But still at that point,
why not put Final Fronts on the Wii as well or port it to the PSP? They put all this development time into a version that just
released on the PlayStation2. Sonic Unleashed on the
Wii and PS2 released alongside the 360 and PS3 versions. They are completely different games. They follow roughly the
same plot instruction but the levels are all different. So it's like, is this a cross gen game or just straight up different entities? Sonic the Hedgehog released
on the SEGA Master System and SEGA Genesis. What is this? Again, two completely different games. Is this cross gen? One of my favorite weird examples is Pokemon Mystery Dungeon. Much like the mainline Pokemon games, the first game was released
as two separate versions, Blue Rescue Team and Red Rescue Team, both on different
consoles on the same day. Blue was on the Nintendo DS, red was on the Game Boy Advance. How many people went, "I can (beep) and I can also (beep) with that." I think that's confusing if anything. Cross gen games became more and more common as the years went on. They were mostly reserved
for the kids' games. But lately, look at this,
so many games releasing on the PlayStation4 and PlayStation5, X-Box One and the fourth
generation of X-Box consoles. It's becoming commonplace
for big AAA games to release across generations like this. One of the greatest games of
the generation is debatable whether it's a part of
this generation or not, The Legend of Zelda Breath of the Wild. This was almost an exact repeat of the Twilight Princess situation. The game was announced for Wii U, got delayed so many times
its completion date lined up with the Nintendo Switches release. Oh God, they didn't mean to! It made for one hell of a launch title and swan song for the Wii U. I mean the reason for this game being cross gen wasn't necessarily to give it the biggest install base possible, rather it was out of obligation. They announced they were working on Zelda for Wii U all the way back in 2013. People bought Wii Us just for this game. They had to release it for the system. And (music chimes) it works. There's really not any cool
differences between versions like there was with Twilight Princess on the GameCube and Wii. It's sort of neat to see
the Wii U game pad show up in the menus instead
of Switch controllers. You can play the game
directly on the game pad, though the original plan was to have the map always down there. That would've been a
cool feature exclusive to the Wii U version,
but that was scrapped. Both releases look nearly identical. From my experience, the
Switch version seems to look and run a bit better, but
they're pretty much the same. It's probably a lot of
shiny new device bias. Of course the Switch version looks better, don't tell me I wasted $300. Now technically, in some ways, the Wii U version actually loads faster. Again, not by much though. But when we hit the home button and then go back to the game,
it needs to reload on Wii U. You also have to install a ton of data. So while the Wii U may have been the original platform for the game, it was definitely pretty
optimized for the Switch. Now it's a lot of work to put your game on multiple platforms. I should know I've played Bubble Bobble. I know everything about video games but that doesn't stop some franchises from going on every platform conceivable. For example, the Lego Games! You can always count on these being something you call
an exterminator for. Just Dance, you have
multiple entries released on the Nintendo Switch,
the Wii U, and the Wii all at the same time in addition
to X-Box 360 and PS3 releases. And then Just Dance 2020 released on just the current platforms and the Wii. To be a fair, it made sense
not to make a Wii U version. I mean, you can play the
Wii game through the Wii U. It's not like you'd be
missing out that year. And of course we can't forget... Where's the Wii U version? The sports games! FIFA 2005 ended up being released on the PlayStation One in 2004, FIFA 19 released for the X-Box
360 and PlayStation3 in 2018. But this one was the Legacy Edition, which meant the EA didn't
care and this is just FIFA 17 or something with an
updated player roster. But then FIFA 14 in 2013
released for the PS2, same Legacy Addition tactic of
an older FIFA game rereleased but this game came out for the PS3 and PS4 as well as the PSP and PS Vita, the Wii, not the Wii U though, this is ridiculous. But look at how many versions existed. That's almost as crazy as- No, no, this is pretty sane. Sports games have sort of settled down in terms of platforms supported. Madden barely goes
outside of the PlayStation and Xbox consoles anymore and jumped out of the previous generation
decently quickly. Persona 5 came out for the PS3 more recently than Madden did. The Madden of the new generation. Cross generation games are undoubtably good for the consumer. Not forcing everybody to
spend hundreds of dollars on a new system to play a
game that can technically work perfectly fine on the
console they already have but I'd be lying if I said
their existence didn't make things less exciting when
a new generation comes along. Why should I care? I can play this game
on a (beep) tree trunk. What's there to be excited about? I think it just goes to show that the games are
truly what matters here. You shouldn't buy a new console just because it's the new console. You should buy it because there are meaningful
experiences to have on there. If the games on that platform
are already available on the platform you already have, you don't need the new console. But Sack Boy has a five on the box now. I said, don't buy the console,
you can buy the games. (upbeat music)
βPersona 5 is the madden of the new generationβ
Scott Wozniak
That is the best way to describe Scott.
tf did he actually buy like 20 ps5 sackboy??? thats like $1.2k holy shit
I expected to see Console Launches, but that may be next week. Can't wait to watch.
EDIT: Just watched. I really liked his message at the end that the games are the real experiences and that, if those games are available on other platforms, then you don't need that new console, at least not yet. That sentiment, IMO, echos loudly with these new generations.
EDIT 2: Midnight Releases already talked about console launches, so on second thought, maybe he won't do a video about them. Regardless, can't wait to see what next episode brings!
EDIT 3 (12:17AM on Nov. 16th): Pog.
Congrats, you won the race haha
Did Scott just call the Wii U "a last-gen system"? As in it is with the 360/PS3? Or did he mean with PS4/XB1 because the Wii U is eight gen, not seventh gen. I see way too many people mess that up and I'm wondering if he meant Last gen talking about the PS4/XB1 era (hard to imagine that in a couple of days the XB1/PS4/Switch era will be last gen).
UH-OH
hold the
fuckup. there's a master system version of sonic the hedgehog?? what thefuck??I'm holding out hope that the constant references to Cars is alluding to a review of it or the THQ franchise.