D&D Rules EVERYONE Ignores

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D and D rules everyone ignores even though D and D 5e is pretty straightforward with how a lot of stuff in its game works the sheer bulk of all the books reprinted rules and sheer laziness of some tables causes a lot of stuff to be trashed or downright ignored and as someone as terminally D andd pilled as me I can't help but cringe when I see tables over complicate a scene in their games by either choosing not to use an official rule or waste 10 minutes scrambling through the books just to find them so here's a full set of rules that are quite frankly really well known in the community that nobody cares about anymore hope you will enjoy jumping yeah this is the whole reason I made this video jumping in D and D is a terrifying Enigma and almost every table I've played at seems to run jumping rules differently the official rules state that long jumps cover a number of feet equal to your strength score and high jumps Cover 3 ft plus your strength modifier and that's not even counting the fact that if you don't get a running start for either of them you have the distance you cover since you need to remember two different types of calculations and that one uses your score while the other year modifier makes this a deceptively difficult rule to keep in mind the rule is also meant to make it easier for DMS to handwave skill checks related to Jumping but since nobody ever remembers how to do it they wind up asking to roll for athletics anyway some tables even know the rules but choose to ignore it just because they think rolling to jump is still cooler which considering lots of Marshall players like to spec into strength means they get indirectly nerfed by having to beat rolls they would have passed regardless futuristic guns nobody knows why the dungeon master guide has weapon details for laser pistols and Laser rifles we're not playing a futuristic Star Wars game we're playing medieval fantasy DND you can't just say non-magical laser guns exist in your world and call it a day nobody uses these things anyway because the damage they do is busted compared to any of the other official weapons there's not even other types of futuristic weapons to use so these are the only ones making it so that even if you wanted to use futuristic weapons you wouldn't have any options to choose from and even artificers the class brought to the game with a gimmick for using guns sweats at the idea of asking if they can have one of these pet scaling unless you're playing a Beast Master Ranger from the new rule books no pet you'll find in the game will scill with your player level they can't level up or learn new skills forcing characters to abandon the animals they befriend early on for stronger ones down the line power world is a good game to compare this to the problem is if you have attachment issues like me you'll wind up obsessing over the stupid little creature you found at the start of the game and will want to turn them into a beast of ultimate destruction by the end of the campaign so most tables opt to ignore the warning signs encouraging against monster leveling and Homebrew their own ways to make them stronger usually by borrowing from the Ranger and artificer this means literally everyone can get what makes these two subclasses unique but I guess them being able to revive their dead pets is still worthwhile fairies being small as a proud member of the fairy Community fairies are not small they're tiny when I think of a fairy I don't think of them being the size of a gnome or Cobalt I think of Navi from the Legion of Z Zelda Tinkerbell or that one from Sword Art Online if you're playing a small fairy then there's one of three things happening you're a noob and don't realize that tiny is even a size in the game or that the monster versions of fairies are tiny you're in a live play game and have to follow the rules or are the type of person who deres your fun through how closely you can follow the rules nobody else stands for this though and if we keep making enough noise I'm sure waty will eventually release a fairy race that's more in line with what we all actually want plasmoid okay now not everyone does this but with how popular my anime slime Homebrew was back in the day I can swear it's more common than you think people like to make their plasmoids look more humanoid by putting a face and slimy hair and stuff on them guess it gives them more personality and expression which is what these players are after and speaking of anime tropes my new RPG book Silver's monster girl manual is in full swing on Kickstarter tons of your favorite d andd monsters are getting fully fleshed out to make them perfect as playable characters and NPCs owl Bears liches Slim Dolan all have remix takes on their classic lore coupled with gifts they can give and Fantastical date spots to explore that rhymes join silver Gwen and Desmond as they write reviews on every monster and rank them on a scale of 1 through 10 if you've watched interspecies reviewers then you know what I was going for with this just as the familyfriendly version the book system neutral and perfect for any game you wind up playing and we also have a beautiful metallic kanji dice setup for grabs an entire freaking figure of the main character silver and early backers can even sign on to become reviewers in the actual book the kickstarter will only last a month so check it out using the link down below but anyway back to the video Bard initiative Jack of old trades lets bards add half their proficiency bonus to every ability check they're not proficient in well did you know that the feature also bumps up your initiative roles people usually get confused because checks are usually paired with skills but nobody ever considers that initiative is a dexterity check and since DN says you're rolling initiative without proficiency something you can't even even get proficiency on even if you wanted to it slaps on the Bic inspiration bonus if you're playing on a digital table that does all the math for you your Bard already has this bonus but for pen and paper players most have no clue about the bonus and DMS will insist that's not how it works while ignoring the fine print entirely Hazard shapes there are two rules in D and D that conflict with each other based solely on how most battle maps and spells were basically a battle map is usually a bunch of tiny squares 5 ft in size you can hop over to any adjacent square at the cost of 5 ft now a lot of spells state that they explode in a radius making you think of a circle right um well the Pythagorean theorem would like to have a word with you because that's not how shapes work if DND 5's movement was more realistic it should cost extra speed to move diagonally but since it doesn't that means any sphere is actually a cube even if spheres did exist issues always come up where characters slightly overlap the hazard area and the DM has to make a call on if they're affected or not with the most common rulings being that circles do exist and if you're more than halfway in the zone you're going to get hit by it most of the people ignoring this rule come from older editions of DnD where movement made more sense and everyone else is scrambling to figure out if their Fireball spells should be cubed or circular leveling up after death although D and's official Adventures League games tend to plop Dead characters down to level five most tables tend to let players with Dead characters roll up new ones at the exact same level as the party there's older of D andd that would beg to differ but those were different times and 5's rules are built up for different styles of progression so even though there's other external rules floating around that would suggest DMS punish players by dropping them down levels almost nobody uses them it also doesn't help that 5e doesn't recommend how to deal with this in non-organized games so everyone's just making it up as they go short rest spam there's no limit on how many times you can take a short rest in DND D and with so many classes having features that recharge after a short rest it' be a no-brainer to take one after every encounter sometimes players don't though because the area they'd want to rest in would be too dangerous to stick around in or more commonly players just feel guilty resting that often and choose to ignore it until it's absolutely needed the fighter Monk and warlock suffer the most from this as they thrive in dumping their whole kits in every combat but not wanting to break the adventuring flow of the game whether that's an actual issue or not is a pretty common fear at tables disarm there's an optional rule in the dungeon master guide that offers an idea for DMS who want to add ways to disarm Targets in their games it's similar to the grappling rules but if you win the struggle you can force your opponent to drop an item in their hands although I like the rule and concept there's a lot of times where forcing an enemy to drop something can cheese an entire encounter and others where wasting a turn trying this feels like you accomplished nothing it's also funny that most DMS won't use this rule but wind up making their own more convoluted homber rulings which restrict player agency even more such as making the DC for the check too high to ever be worth attempting over just trying to kill the thing I don't know just seeing the length people will go to never use the dungeon Master's guide always cracks me up falling the rules for falling in DND D are vague at best but they go into enough detail to kind of get the gist on how it works let's say you're on a bridge and you fall 1,000 ft into a pool of lava D and's rules say that the fall was instantaneous so if an enemy happen to push you off the ledge or grab you and toss you in there's no saving throw no extra turn before you finish vomiting nothing you just fall in and presumably die instantly maybe that's too realistic a situation so let me screw it up a bit if you were 5,000 m higher and fell the same way you'd fall in the same amount of time the issue with the ruling stems from D and D trying to hand way physics for the sake of gameplay Simplicity and inadvertently turning off gravity for a slew of situations if I told my party that the dragon who's flying the altitude of an airplane chose to fall right up until they touch the ground using none of its movements speed in the process to do so my table would lose their minds most of the time you can get away with ruling that the fall is instant because you're not that high up but when the fall would last longer than a turn so like 6 seconds that's when it stops making sense and everyone jumps ship counter spelling counter spells yep you can counter spell a counter spell the spell works exactly like any other spell so if your DM is a sadistic monster and adds a villain into the game who knows it you can always Uno reverse the magic with a casting of your own even if you just cast a spell that turn now depending on where you sit at the table depends on if this rule is ignored or not if the DM sets up a monster to do this to a player it'll take away all of their agency and the spell sucks narratively anyway and usually just makes spellcasting battles boring so i' say the actual rule DMS ignores the fact that counter spell can even be learned by their NPCs just for everybody else's sake not tracking rations rations are such a staple item in every new D andd character's toolkit the basic adventuring packs will spawn you in with rations and for the first few sessions a DM might be strict about keeping up with how much the party eats just like diets though people start to lose their resolve after a few days especially because once the party gets to a higher level and more important things to track start popping up DMS begin to handwave tracking rations or at the very least just ask that the party get some food at an inn whenever they return to town even though the rules for rations might be the most understood aspect of the game it gets forgotten about so often to the point where it might as well just be used to feed the occasional pack of wild dogs reminder to go check out the kickstarter for silver monster girl manual down below Blain but never simple and I'll see you all in the next [Music] video
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Channel: Blaine Simple
Views: 194,738
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Id: 9sZdhgPn2Mc
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Length: 10min 48sec (648 seconds)
Published: Thu Feb 22 2024
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