- Hey all, Scott here. Oh, don't worry, this
one's my primary Wii U and these are my Wii U's in
case I get lasagna on this one. Who doesn't loved having all
the consoles in the world? You can play any game you'd like, they all have different
sized power adapters and video cables and they're all huge and take up so much room and
what is this, an electric bill? There's a Virgin Tax? Fine, unplug one of these. And all video games or products were just expect to be either, throw away or keep everything
we'd ever need to use them. Like, the only way you
can play Deadmund's Quest is to buy the PlayStation 3 hardware, plus a PlayStation Move controller. That's (beep) up! Why can't I play these old
games on the box I already have? Instead I have to keep
a GameCube on standby, but the thing is, some game
consoles have us covered and it's one of the most
beautiful things I've ever seen and I've seen four Wii
U's plugged in at once. Backwards compatibility is
something everybody wants but nobody will use. Having a new game console and be able to play your
old collection of games is wildly convenient, I mean,
that means out of the box, it has a vast library of existing titles. And not only that, but
it's easier to worry buying a new console and
selling your old one. You can still play your old
games plus new ones as well. Yup, backwards
compatibility sure is great, which is why God doesn't
want us to have it. Backwards compatibility is something the video game industry
thinks they wanna do and then they take it
away and bring it back, give up, try again, it's not a standard. Some console generations have nothing but backwards compatible consoles, and the next era comes along and they wipe our memories. Playing PlayStation one
games on a PlayStation 4, Bush! That can't happen, I'm
a man of science, not of God. Nobody wants to be told all these things they've bought over the years are obsolete and can't be used anymore. One of the biggest
movements I was a part of was when apple changed iPhone plugs. So to get a new console where none of my old stuff works
on it, that's stings. I can't be alone with wanting
just one box to play all games underneath my TV. I love the different consoles,
the different designs the characteristics of each device but having all my games playable through one HDMI cord is all I ever want. Some people might say, Scott just buy a PC and get into PC gaming. Yeah, sure. When I learned
the error of my ways. It's just so annoying that you have this one
console that tries to be the all-in-one experience of bringing together the entire lineage of a
company's library of games for previous consoles to
just have their next console throw it all away. In some cases, it makes total sense. The Nintendo Switch which
doesn't play Wii U discs, if it did, that would be horrifying. But many times it just kinda feels like, either a really stupid oversight, a lack of respect for history or an excuse to resell old games. And the grasp for backwards compatibility have been around for a while. Atari released the Atari 2600 and followed it up with the Atari 5200, an upgraded console that
was bigger in every way and couldn't play your old 2600 games. As bad those newer console in 1982 that has fewer games than your current one and the games that does have
her just updated versions of the games you already own. It may have better graphics but why were you buying
Atari for graphics? It was 1982, the word
graphics wasn't invented yet. It was especially pathetic that Atari´s new console
couldn't play all Atari games when the competition
was releasing adapters that allow you to play old
Atari games on their machines. Legal, not rarely, but it
wasn't strictly illegal. That's a bonus. This was the peach
fuzzer of game consoles, nobody knew where things like legally, so the Coleco Vision and in
television, both had adapters you can buy that played
most Atari 2600 games. Atari couldn't just look pathetic. They were Atari! So when they released their
own adaptor for the Atari 5200 that played Atari 2600
games, and it only worked with certain models of the 5200. Imagine that this banana
was the Atari 5200 Sure, using cartridge adapters was a way to get backwards compatibility
but it's just clunky. You wish you could just
plug every cartridges into the same slot. Having an adapter on standby, isn't that much more convenient than just keeping the old console. Well, Atari fixed quite a
bit with our next system, the Atari 7800. Basically, what the 5200
should have been all along. It wasn't backwards
compatible with the 5200 but was backwards, backwards
compatible with the 2600. So now you can play all your
Atari 2600 games in 1986, God! The 7800 credit,
it was the first console with backwards compatibility built-in without needing cartridge adapters. But by the time it came out, who cared? The problem of doing
backwards compatibility this way meant the cartridges
for your new system had to be shaped exactly like the old ones or else you'd have to make
two different cartridge slots. And now, would just simply drive up costs because you see, backwards compatibility may not be included with the many consoles due to how much it would
take decrement old console into this new console. So that's why I'm back in the day, many companies opted for the
adapter route like, SEGA. The SEGA Master System happened,
we just have to accept it. And when Sega started to
work on their next concept, the SEGA Genesis, did they really want to include
a master system cartridge and card slot on this new system? That would be nice, but the master system wasn't the biggest success hearing that the Genesis
could play the existing master system library. I wouldn't be thrilled if
I knew what that meant. So SEGA decide to release
an adaptor instead, the power base converter. Plug this into the cartridge slot and we can actually play the majority of the master system
library on the Genesis. So what, pick four games? Weirdly enough, the Genesis has all the hardware to
play master system games baked inside it just
doesn't have the cartridge and card slots. This only truly works with
the Genesis model one though, with something niggling
if you can get it to work on the model two and over in Europe, a redesigned converter was released that works with this model. And then the model three
is only compatible with nothing. The Super Nintendo was supposed to have backwards compatibility
with the NES in some form, whether a cartridge adapter or actually being included
via the console itself, but Nintendo didn't want
people to evolve that quickly. Many were a bit miffed that they couldn't play
their old games on the SNES, but that didn't stop them
from really digging (beep). And I think this was a true testament to the power of backwards compatibility. The SEGA Genesis had it via an adaptor, the Super Nintendo sold more. The Atari 7800 had a
built-in, nobody cared. It's a great feature but it obviously doesn't
affect sales all too much. Now, if you really wanted
to play older games through your SNES, you had options. The Super Game Boy allowed you to play Game Boy games on the system. I'm not sure if this really counts as backwards compatibility since
the Game Boy´s handheld, but more so, an outlet for the Super Nintendo to express itself. This is awesome. It's great
to be able to play these games via method that doesn't (beep) stink. And of course, it only
plays Game Boy games. What about Game Boy color games? Well, the same year, the
Game Boy color released in Japan only Nintendo released an updated Super Game
Boy, the Super Game Boy 2. It could play Game Boy games
and now had the ability to hook up a link cable to play
multiplayer Game Boy games. Finally! And if you're really
wanted to play NES games on your SNES, there wasn't
unlicensed adapter released, the Super 8 in 1995. Not a bad accessory
considering a complete Japanese Super Famicom and Famicom games,
in addition to any SNS-NES. It´s not fully ideal,
I mean it's unlicensed. The games don't run as
good as it would be playing through the standard SNES
slot or on a regular NES, but back in the day, this made things a bit more convenient but this was went backwards compatibility came to a crashing halt. The mere fact game
console moved over to CDs instead of cartridges meant, there really weren't any feasible ways to incorporate support for the previous generation of consoles. Like, where you're really going
to include a cartridge slot on your fancy CD machine? SEGA, you son of a bitch! Well on the SEGA Saturn, this is really only for
stuff like memory cards but it looks nearly the
right size for something like, a SEGA Genesis cartridge. At least Nintendo stuck with cartridges, which meant they could
totally make the Nintendo 64 compatible with the SNES. Totally! But with the handhelds, many things were backwards
compatible all the time. You can stop these things from
being backwards compatible, they were backwards
compatible for breakfast. The Game Boy color could
play Game Boy games, and Neo Geo Pocket color could
play Neo Geo pocket games, all WonderSwans played WonderSwan games and at least with the Nintendo 64, if you have plugged in the transfer pack, you can play Pokemon red, blue, and yellow through Pokemon stadium on the
Nintendo 64 and nothing else because just keep your old Super Nintendo to play the rest of your
Game Boy games on the TV. This is the mentality that I hate. Like, is there any reason why I shouldn't be able
to play Game Boy games on the Nintendo 64? I have to keep my Super Nintendo if I wanna play it on the TV. Well, there was an adapter to
play Game Boy Advance color and Game Boy games never made
publicly available called the Wide-Boys 64 developed
by Intelligent Systems for the Nintendo 64. This was pretty much used
to test Game Boy games, play on a TV in competitions,
and in demo stations, it's crazy this was never
turned into a retail product but just keep your Super
Nintendo, you dumb bitch. Backwards compatibility was almost always a conversation point with consoles that never ended up even going that route. I believe SEGA considered
giving the Dreamcast the ability to play SEGA Saturn games. Why wanna they do that? Well, why would you say your
console can play a ghost. But with the Saturn only truly
being very popular in Japan they might've played around with the idea of the Japanese Dreamcast
being the only model compatible with Saturn games. Nothing about that sounds
even close to a good idea which means it must've been a SEGA idea. And then when the Dreamcast
was about to (beep) explode, SEGA tried to get Microsoft to include Dreamcast compatibility on the Xbox. See, that would´ve been cool,
but it's just sort of a weird. Like all the Xbox is compatible with this entirely separate
game companies games from a completely different game console, it's just natural. What do you mean the
Wii won't play Betamax? The Game Boy Advance of
course, couple of Game Boy in Game Boy color games on
and now, with black borders free of charge, you can
even change the aspect ratio of your a (beep) creep. And of course, the old cartridges really like to make sure,
you know you're playing them. These things stick out so hard, everybody on the bus will
know what you're doing. Thankfully, the Game Cube
brought back full blown Game Boy support with the Game Boy player, you may not have been able to play Nintendo 64
cartridges on this thing but you could play nearly
Game Boy, Game Boy color and Game Boy Advanced
games, except the Game Boy Advanced video cartridges. We were so close to a new tomorrow. They just wouldn't work, of course, this was to stop
you from recording these videos onto a VHS tape and distributing them. The market for VHS´s of All
Grown Up, Vol. one was huge. Now with the PlayStation consoles, these were notoriously
backwards compatible. PlayStation 2 can play nearly
all PlayStation 1 games, you can even use the same
controllers and the memory cards. And with the PlayStation 3, that was designed to
be the ultimate thing. PS1 and PS2 games are set to be playable, on specific models. All PS3´s could play PS1 games, not all PS3´s could play PS2
and then they stopped producing PS2 compatible PS3 systems entirely. At least PS1 was supported
all the way through, but God, what a mess. The Nintendo DS could play
Game Boy Advanced games, only Game Boy Advanced games? You know to think of it, the Game Boy micro had
that limitation as well. No Game Boy or Game Boy color support. And gonna be fair, those
cartridges were like five times the size of that
thing, so it made sense. The DS had a two cartridge
slots, one for DS games and one for GBA games. Included on the GBA slot felt more like an escape plan, though. Like, if the DS doesn't do well and then we can still sell
it as a Game Boy Advance. When they revise the DS
with the Nintendo DSI, the GBA slot remained, but
now the games stick out like, how games stick out on a DS Light, it was pretty bad. And then with the Nintendo
DSI going forward, they removed the GBA slot. Why? Because they ran
out of holes to put here. The Xbox 360 was said to
be as backwards compatible with the original Xbox as possible. How do they do? 461 out of 1001 ain´t bad. So what's the deal with this? Only Xbox 360 doesn't have that original Xbox spunk baked into it and instead Microsoft decided
to update the 360 gradually throughout its life to enable support for specific older titles
to run via emulation. At the end of the day,
roughly have the libraries supported, not terrible, not
amazing, definitely Microsoft. Playing these games on 360
works, and many of them look much better being played here though, there aren't various technical problems with quite a handful of them. I've never come across anything unplayable the game support to work well enough, but Microsoft ended
adding original Xbox games to the 360 about halfway
through the system's life. That's something you noticed with the backwards compatibility and the companies just give up. The Wii, game keeps support,
the whole nine yards. four controller ports,
and two memory card slots, to the 80 year olds who
bought a Wii for Wii sports, I'm sure these ports horrified them. Of course, it doesn't work
with the Game Boy player. As a kid, I was adamant these
two could connect in some way and because of that, my picture still up at
Nintendo customer support, but then with future revisions of the Wii, they stripped him of
all things, Game Cube. And obviously, to cut costs but everybody freaked
out when they did this even though the people freaking
out already owned a Wii with game keeper support at this point. At least the Wii U always
had support for Wii games though, its method of doing
so, was pretty clunky. You´d have to enter a Wii
mode to play Wii games, the system basically turned
off and back on again and bam, it's a Wii now. I mean it works and Wii
games look really good running on a Wii U, but it is just unbelievably clunky to have to go into a completely
separate mode of the system to play Wii games, like sure. I mean most games will
have full compatibility if you have the whole Wii
menu set up and whatnot, but it's just weird. Oh man, can I access the
Wii U´s system settings through here? Now, you're in Wii mode now (beep). The Nintendo 3DS has always
had support for DS games, which is a godsend. It looked kinda foggy
on the original model, but looked pretty slick on lighter ones. I was surprised that
they didn´t pull a GBA on the Nintendo DSI and
remove compatibility for the DS later on like, why? The DS cards fit in the 3DS card slot. They would have no reason to do it but that's the Nintendo way. But see, what the
PlayStation 4 and Xbox One, backwards compatibility was no more. It was announced pretty early on they wanted to shift over to
a completely new architecture and thus, it would be incredibly costly to building compatibility
like that into these consoles. So I'm like, I get it. It takes a lot of research and development to ensure all these old
games work perfectly on the new system. Plus with the PS3, that was funk city. It's incredibly hard to
play PS3 games on anything but a PS3. So it made sense, Sony
didn't make that a priority because when backwards
compatibility is offered barely anybody takes advantage of it. People go sweet and then proceeded to just play new games from there on now. It's a great selling point
on the back of the box, like I said, it's nice
knowing all your old (beep) works on all your new (beep) but it doesn't mean that much
more than that to most people. But since the PS4 couldn't
play any older games, the lack of backward
compatibility, meant re-releases. They could repackage
PS3 three games on PS4 and make it so much more money. I think that was the core reason why they didn't try to do
backwards compatibility but it probably persuaded them
to not do it that much more. Hold up, PS4 can't play PS3 games, I like re-releases because they give companies
an excuse to put together the definitive release of
a title with all the DLC and the best graphics,
and the stupidest box art. It was just funny to me how
some of these were called a remastered editions, when the original release
came out like, yesterday. The Last of Us Remastered, remastered a year ago after it came out. But somehow, the Xbox
actually did something right. In 2015, it was announced the Xbox One was actually becoming backwards compatible with Xbox 360 after all. And in 2017, the original
Xbox was added to the fray. The way they did it was somewhat similar to the Xbox 360´s backwards compatibility, over time certain older games were added to the support list, but this time, they were ensuring each and every one was as optimized for the
Xbox One as possible. Many backwards compatible games, look in one so much better on Xbox One than they ever did on
360 or the original Xbox. The main issue here is again,
not all titles are supported especially with the original Xbox. You can use the original disks but that just unlocks a
downloadable version of the game, nothing's playing off the desk here. So that means, you have
to download this game to your hard drive, more space is being
used up on your console. However, it's great to have
backwards compatibility at all, even if it's just a bit limited. Over on the PlayStation 4, you can see stream PlayStation
3 games your PlayStation now, but nobody gives (beep). And at least with the PlayStation 5 and fourth generation of Xbox, they are nearly fully
backwards compatible with PS4 and Xbox One, which is
exactly what I like to see. But going over the history of
this stuff, really hits home how much most companies and
customers for that matter, just don't care. It's really unfortunate, but the PS4 didn't have backwards compatibility and it made the Xbox One say, your uncle. The Wii U had backwards compatibility, the Nintendo switch didn't, what happened? The world's worst riddle, but there is a little thing called forwards backwards compatibility. I have this adapted to
play Game Boy Advance on the Super Nintendo. This is amazing and stupid. And I had Genesis adapter
for the Super Nintendo, crossbreeding is finally in. Backwards compatibility
is something that just doesn't get enough attention
in the gaming industry. Most people don't care about it. It's obvious, most of the
best-selling consoles, each generation don't include
backwards compatibility. It's not a selling point to most people and thus, most companies
decide against including it. It's always appreciated, seldom utilized and I think I just have to accept the fact that I'm never gonna
get that all in one box I always wanted there's
always gonna be something holding backwards compatibility backwards, and you know what? I've moved on. I don't need that box. And I've also like over the past, I sold three of my Wii U´s. If only something was
backwards compatible with it. (arcade game music)
So now it's confirmed that Scott has owned at least 5 Wii U's? The man's dedication to that system is quite impressive.
I watched like 6 scott videos in a row and then this dropped OF COURSE I WATCHED INSTEAD OF GOING TO WRITE COLLEGE ESSAYS!
How does Scott upload videos so consistently of such high quality. It's like golden age JonTron level quality with 10x the number of uploads.
The only time I was interested in backwards compatibility was the PS5 playing PS4 games... but I probably won't be getting it because of its high price.