Create Sci-Fi Structures w/ Geometry Nodes (Blender Tutorials)

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[Music] there's way too much gray in this shot everything even the u2 plaque is everything's gray we need some color but maybe i can like an orange beanie maybe um but yeah in today's tutorial we're going to making this really interesting geometry notes animation we're going to have some fun with some textures we have some fun with some lighting and some materials so we will get into that right after this quick shout out welcome to real time materials a collection of 200 ready-to-use procedural materials compatible with both eevee and cycles speeding up your workflow is important and with an easy system to apply and edit materials you will be able to bring your renders to life a lot quicker change the roughness details and color of any material you want there is a growing list of categories like wood materials detailed paints and some really awesome metallic materials they are 100 procedural so everything is editable giving you control of how you want your design to look all updates are free upon purchasing so head over to ducky3d.com and check it out [Music] all right welcome back this is the scene we're making this also you can get this project file on patreon if you are part of patreon you can check it out in the description if you'd like um but yeah let's just go ahead and get a new scene going and um make this so i'm going to go ahead and delete everything out of the scene and we're just going to get a plane this is kind of how i start all of my geometry nodes animations but uh let's go up here kill that window and we're here so let's click new we're going to delete that input and we're going to go here to mesh primitives and we're going to get actually i'm not actually shifting so it's going to mesh line so line and e and mesh line right there and plug that into the geometry now we have a mesh line pretty fun uh you can't really tell too much of what's going on so we're going to do an instance on points so shift a instance on points plug that right there and we need something to instance so we're going to go ahead back to mesh primitives and get a uh a grid so now we have our grid we'll plug that straight into the instance here we go we have this stuff so let's go ahead and get this offset down a little bit here so we can kind of see these a lot better here we go these are our lines now here's a fun little tricky thing aarondale on twitter if you look up aarondale he's on twitter he helped me with this because i didn't i was trying to add a solidify modifier i was trying to add a solidified it wasn't working so sometimes you need to go and get a realize instance node so real realize instances and what that's going to allow it to do is kind of see the geometry in a sense and now allow you to add a uh solidify aaron daleman said pretty much being able to realize the instances allows you to work with some other stuff before you realize them it's just a bunch of crazy geometry dot stuff that's not entirely important for this tutorial so in the solidify modifier i'm just going to go ahead and give it some thickness probably right around there is really good and we're also going to add a bevel modifier so get that bevel and then bring your amount to just whatever your heart desires and then i'm going to go let me bring it down oop that's too much i'm going to also going to give it some segments right there and we have it i'm going to go ahead and actually turn off the bevel for now because that makes your scene really heavy so let's go back here we got to click on the geometry nodes modifier and let's go and play with the offset right here until they're touching well they're not touching but they're really close together it's going to create that interesting look just like that and then now let's go ahead and add more to the count till it looks kind of like a cube what i did last time just to make sure it is looking like a cube was i set up a cube here i'm going to get the origin point to be the bottom so i just set up a cube like this and then i just rose my count till it was the size the shape of a cube i wanted to be exactly a cube don't really have to but that's what i wanted to do so there we go now we have this whole thing now what we're going to do is start giving it the shape so we are going to get a delete geometry node and use a brick texture and noise texture together to give you the shape and the animation so let's first off get an a delete geometry shift a search delete and then i'm going to highlight these and hit g to get them out of the way let's get a color ramp so we can control the texture so we'll plug the color into the selection here get a noise texture the noise textures really only purpose is to make the brick texture animate and what that is is the 4d right here so if we plug the noise texture into the color ramp and then bring this up um we do need to add some faces so i'm going to i'm going to click and drag and do 32 oops that's 323. we need 32. all right there we go so now the noise texture is working in our scene so if we play with this w that's what's going to allow us but you can kind of see the shape of the noise texture and i don't want that i want it to be very cube like in a sense so i opted to use a brick texture so we'll get this brick texture here and we'll plug the color into the vector and that's going to give you in my opinion a more interesting techie look so let's bring the mortar size down and both mortars basically bring this bigger here mortar size and smooth bring it down to zero and then you can just go ahead and start playing with your scale like this and then you can go and get your squash to kind of play in the sense whatever you want but we have an interesting look now um you can do literally anything you can play with your offset all this is really fun and then if you want to make sure the bevel modifier is working i'm going to click the little computer button yes the bevel is working so now what we can do is view the w animation you can see it's really cool we can even bring that uh size i mean the scale up if we want but it's a pretty bizarre wacky looking animation and in my opinion makes it look very techy and futuristic and sci-fi whatever but i'm a big fan of the aesthetics so that's what i opted to do now we can go ahead and start making a scene around this if we want to play with that w till i get a good view here maybe bring that scale down like this but there we go that's doing its thing we're gonna go to the plane and hit shift a get a plane and scale it really big um way too big i'm gonna hit ctrl a and apply the scale there we go let's go back here to layout and start playing with our camera and all of our fun stuff hit the period key to go to the middle so this is our scene i'm going to go ahead and get a camera so shift a camera control alt 0 that'll snap it to view but we don't want to use this particular angle click on the camera settings right down here in the outline or click on the camera click on the little green camera icon in perspective switch to orthographic this is just a really cool way to make things look really fun you play with your orthographic scale here to zoom in and out i'm going to use cycles to render this but you can use ev if you'd like so i'm going to get my gpu to work here on my viewport samples i'm going to do 32 so that my whole scene doesn't lag while i record and then samples on the render i'm going to give it 500 i think that's okay and i'm going to turn off denoising so now that we're ready to add some lights here so we're here in the scene i'm gonna go ahead actually i'm gonna go to the material preview and hit the drop down for scene world scene lights just so we can add these lights in without the video lagging out too much so we're gonna bring this light up here and i'm going to give myself good amount of power and then what i'm going to do here now is i'm hit shift d on this light and bring it down here and i'm going to hit rx 180 that's gonna flip it up and then this particular light we're gonna make it nice and red and bring it as close to the ground as possible so we're gonna go right there and then we're gonna make this one maybe like 500. so now we can kind of see how this looks in cycles we're looking pretty good so first let's get a material going for this piece uh here so what we need to do is click on the materials section just click new and i'm just making metallic to get some of the work done so slide that over to metallic base color down here to a mid gray let's go back to geometry nodes and we need to go ahead and apply that material so we're going to go ahead and hit set material right here and select that material 001 in the scene so now if we go here to material preview the material is on our guy but let's go ahead and make a material so here in shading we now are able to see this i'm gonna kill that plane just because it's too bright so let's go kill these windows like this give us some space so i'm going to get a color ramp and get a noise texture and then in this noise texture make sure in your preferences of the add-ons so click on add-ons type in node wrangler turn make sure your node wrangler is on and so that's so we can hit control t on the noise texture and hit g to move it up and then on object plug that there factor plug it here and the color and plug it into our roughness so we're going to go ahead and bring this color ramp in so we can see some stuff happening detail bring it up to 12 roughness bring it pretty significantly far up so now we kind of have a material going on this black portion is the super reflective portion and i don't want it to be that reflective so we're going to bring it to maybe here and then the white i don't want pure white we'll bring it down a little bit now we have a texture let's go ahead and introduce a bump node we'll get a bump node here i'm going to also i'm going to bring this color ramp and hit shift d plug that into the height plug the normal into the normal we're going to let that load and we're going to plug this noise texture into the factor so now we have a bunch of craziness going on here on the gray we're going to bring it back to a pure black and then we're going to play with our noise texture till it starts eating into our material basically right now it's extruding out so what we're going to do is bring this black portion back this way and crunch in the white portion that's going to eat into our object and then that strength is just too high so something like this so now we have a really cool really interesting material if we view it here in cycles that's how it looks it's really fun and then you can of course bring that strength down just a subtle amount of bump is probably better so now we have this let's go ahead and bring that plane back and honestly it won't hurt but that same material on the plane there we there we go so now we have this let's go ahead and uh finish lighting it so i'm gonna hit zero to go to the camera view i'm gonna click this and then uh here in that area light we're gonna make it kind of blue make it a lot brighter and let's get in some volume so here i'm gonna click on the world bring it down here to black all the way and then here on volume we'll click none and go here to principled volume and then here in cycles we're just going to go ahead and bring that density very light amount of density something like this and then in the color setting so i'm gonna click on the camera icon go here to the bottom to color management make your look high contrast so here back here in cycles let's go ahead and get that top area light maybe 500. probably too bright we'll do 300 and then here on this bottom area light the red one make it like a thousand to give you a nice amount of a really cool look so there it is that is how we're looking and this is how it looks in eevee um on the cup on the ground plane i'm going to go back here to shading because the ground plane does the ground plane is really distracting so here's what we're going to do i'm going to click this button the 3 so we make a duplicate in the ground plane i'm going to get this this roughness to meet it to be something like this this white texture bring it closer and then strength we're going to make a really light strength and then on the scale just scale it up significantly higher and i think we can also make it a good amount darker so that there is more emphasis on this object here so we'll bring the brightness of this object that's too much bring it right about there so let's go ahead and render this in cycles and see how it looks and there we go that's how it's looking in cycles really cool really crisp that's no denoising at 500 samples uh what we're going to do here is now just animate it really quick so click on this object here and we'll go back to geometry nodes and just give it some simple animation so let's get this little plus icon right over here drag it up and we'll get in a uh timeline so what we're going to do is tap what's called a boomerang animation where we do it um animate it one way and then we reverse it now usually it's pretty obvious so basically on the w we're going to animate this way we're going to animate it back usually it's pretty obvious but in this case i found with this particular brick texture you can't tell it's a boomerang so we don't have to worry about getting technical about looping the animation you just do the boomerang so what we're going to do is here on the number three i mean you're in the w i'm going to hit i i'm going to go to the very end of the timeline and hit i again and click on the noise texture so we can see it so right at the middle what i'm going to do is i'm just going to um get this w and animate it a little bit move it and then i'm going to hit i again so now if we press play it animates and once we hit to this middle you'll you can't tell that it reverses it just keeps going and now you have this really bizarre looking animation if we view it here in cycles that's how it's looking once you render it it's gonna be nice and crisp nice and clean um but that's how you do it that's how this animation is done again 500 samples on the render you can play with that if you want and you can denoise it if you want but that is how you create this animation on my animation i added a cube in the middle with a wireframe just to add some more pizzazz or more detail to it so i'm going to leave that portion up to you add some more detail make this your own have some fun but thank you guys for watching again if you want to check out real-time materials that is linked in the description uh and i'll see you in the next tutorial
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Channel: Ducky 3D
Views: 128,312
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Id: K52cqFG3KKY
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Length: 15min 26sec (926 seconds)
Published: Mon Jan 31 2022
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