Satisfying Geometry Nodes Animation (Blender Tutorial)

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[Music] how's it going guys so in today's tutorial we're going to be creating this animated loop right here it's really fun it's really abstract and it's all about this sort of looping scale animation we can scaling these objects and we're gonna be using some textures um to create a loop so it's really cool it's really fun so we'll get into that right after this quick shout out welcome to real time materials a collection of 200 ready-to-use procedural materials compatible with both eevee and cycles speeding up your workflow is important and with an easy system to apply and edit materials you will be able to bring your renders to life a lot quicker change the roughness details and color of any material you want there is a growing list of categories like wood materials detailed paints and some really awesome metallic materials they are 100 procedural so everything is editable giving you control of how you want your design to look all updates are free upon purchasing so head over to ducky3d.com and check it out [Music] all right so this is the project file you can get right here on patreon if you are a part of the patreon you can check that out in the description um let's go ahead and make a new scene and create this from scratch so we're going to go ahead shift a and we're going to get a plane and that's all we're really going to need here let's go up here to geometry nodes i'm going to kill this window here and let's click new to get a new tree so in the group input i'm going to delete that we're going to hit shift a go to mesh primitives here and get a cube so we have our mesh here so we have our cube here we're going to go ahead and get all of our vertices so if you click and drag you can click and type in 10. so now we have 10 and i'm just going to go here on the sides and just scale it up a little bit so it's a little bit bigger and here we have our scene if we go to wireframe view this is our vertices so with that being said let's go ahead and get a instance on point so shift a search instance on points right here and put it there first thing we're going to do go up here to the um viewport and click a cube and we're going to just hit g and move him out of the way so what we're going to do is in the outliner up here click and drag that cube we just brought it so we're going to use this as an instance now the reason why i didn't make another cube in geometry notes is because you can't bevel inside of geometry nodes um as of right now so we have to use real geometry in a sense so let's just plug that into the instance and now we have this crazy cube i'm going to click and drag and we're just going to go ahead and get them to just be right here even though we didn't need to do this because we are going to mess with that scale next first off i'm going to click on that cube up here add a modifier get a bevel and then i'm giving myself a couple more segments right click shade smooth and we'll click back on the plane and let's go ahead and play with the scale so i'm going to hit g move these guys out of the way first thing i'm going to do is get a color ramp so we'll do a color ramp and we are going to get a noise texture noise texture here and super important let's go from 3 to 4d that's going to give us our animation i'm going to bring my detail down to 0 and my scale to 1.5 and let's plug that factor into the color amp and the color into the scale it's going to go berserk so we can actually start playing with that now with this color ramp so these colors are going to basically say how big these pieces are going to be so the black portion is how small these anime um you know the small cubes and the white is the large cube so basically the closer you are to pure white the bigger the objects are going to be so as i bring this down objects get smaller so that's really fun i like the color amp because i'm a visual learner so being able to see those scales um scalings or whatever seeing the shade helps me kind of know what's going on so even though it's not the most technical way to go i prefer it here's another fun little animation if you want to get some cubes just to kind of appear you can do that which is really fun uh with that being said let's go ahead and bring the size down to a reasonable size here on this cube and then i'm going to go ahead and bring this color ramp in it gives you a more dramatic change from one to the other again bringing that scale down to something reasonable and then getting this black here i don't want it to be zero on some of those so we'll bring the scale up to be something like this so that's not a not such a drastic change in scale and then if we play with the w here you can see we've pretty much accomplished the animation though looping it is another whole battle which we will get first thing i would do want to do is i'm gonna hit shift d on this guy here and then right here i'm gonna click two that makes a new node tree and what i wanna do is go ahead and just delete this and then right here on the size i'm going to bring it inside of this cube this is just for aesthetics i don't i didn't want to have a completely hollow animation so i put a decided to put another set of cubes in here now i got lucky and these cubes are actually pretty much fitting perfectly but a lot of times say your scale is going to be kind of out of whack so just go ahead and put your scale of the cubes on the inside however you want but this is the first time recording this tutorial that those basically look perfect so now with that said i am going to go ahead and hit this drop down right up here this is just preference i'm going to click cavity and shadow and that just gives you a more just a better viewport experience so here we go and then again if we click on this outer cube set we can play with that w we go ahead and move that and now we have our animation but first thing we need to do is loop it so here's what we're going to do let's get this w to zero it's very important now this next process i do need to give credit to joey carlino so this is joey carlino he has really good tutorials i've enjoyed his channel ever since i found it really cool stuff this tutorial specifically is great face scaling with geometry notes so it makes a really cool um animation with this so i found out how to loop noise texture the w of the noise texture from him um a couple days ago and i thought it was really brilliant so check him out i'm gonna link him in the description i wanted to give credit to him for how to loop this whole process so i'm gonna hit the noise texture and i'm just gonna go ahead and just delete it make sure these are exactly the same that's really important so i'm gonna hit these guys hit g just to move them over i'm going to get a mix rgb so we'll get a mix rgb and then we'll plug the factor here so this is a bit of a weird um setup but it is it is what it takes to loop this it'd be fun if there was just a little loop button but that's not how this goes so here in that timeline i did go ahead um i didn't really say how to do that i deleted the timeline to show you how to do it so i'm right over here if you see the plus icon drag up click this icon and this is the timeline icon so here we go i'm going to hit the back arrow now very important go to your edit and preferences and in animation make sure you are on linear very important so i'm going to use 250 frames you don't have to do that many frames if you don't want to that's going to affect the speed so right here on the mix i'm going to bring it to zero go back to frame zero of course by hitting the back arrow i'm going to hit i after as i hover over it go to the very end and drag it over to one enter so that's important for that let's go back to frame zero here on this one start at zero hit i and at the very end i'm going to use five now the larger the number the faster the animation is going to be so you can really figure out how you want the speed to be based on this number i'm going to explain that again in a minute so you can get a better big picture but i'm picking 5 for this so go back making sure that was done correctly and then i'm going to hover over this hit i to kind of set that in so now you can see this w is changing it starts at frame 0 at w of 0 at the very end ends at 5. now let's go to this guy you want it we we want it to start at the very end at zero basically where this one started here this is pretty much loop theory in a sense so i'm gonna hit i on the w and go to the very end and because this one ended we'll go to frame zero this one ended at positive five we're going to make this one negative five so negative five enter and hit keyframe and so now if we go back to the very beginning nothing changes but it loops now i'm going to explain again if you want this to be faster or slower what you'll do is notice how this one started at zero at the very end to end it at five say you want to be quicker double it we'll make 10. that means at the very end this one will be zero over here and then you bring it back to frame zero here this bottom noise texture will be negative 10. so positive 10 negative 10 positive 5 negative 5 and then the rest is 0. i'm not sure if i'm explaining that clearly but to me it makes sense um but yeah that's so if you want to be slower instead of using positive five and negative five you would use positive three and negative three just to kind of wrap your head around it do it a couple times it'll make sense um but that is how you loop the w on these textures to get something really cool and really fun um so now if we press play we are in fact getting a looping animation and that's essentially the whole tutorial all right so now we're back in the main viewport area uh that's pretty much it that's how you make this animation loop but i'm not satisfied with this tutorial we need to actually make it look cool with some lighting and a little bit of a kind of a scene so i'm going to do is hit shift a and get a plane i'm going to hit s5 control a and then apply that scale and then i'm going to hit the tab key and i'm going to hit tab click right over here to this edge select i'm going to click an edge and then i'm going to hit e z so it extrudes it on the z axis and then let's go ahead and put a bevel modifier on this thing so bevel this right here bring up some segments there we have that now let's go ahead and bring this guy up and i'm going to hit r twice to give it kind of an interesting rotation just make it look a little more interesting than otherwise it would be i'm gonna hit scale up and shade smooth that i'm gonna hit the tilde key and go here to the front and hit shift a and add a camera so let's go ahead and bring that up and then bring that way back what i want to do here in the camera settings i'll click on the camera click on the little green camera icon and bring my focal length to 85 millimeters and i'm gonna hit zero um almost perfect so let me hit g and middle click and bring it out a little bit more now let's go ahead and light this really quickly so i'm going to go here to my cycles view hit shift a get a light go to area light bring that way up here i'm gonna hit s to scale it up and give my power at like 300 i'm gonna hit shift d and then hit r to rotate it so we get a nice light that direction and then maybe bring that brightness up a little bit more on both of them and then here i'm going to go ahead and hit shift dean bring one over there and then hud r and we're pretty much there we'll make this one 500 on the brightness now we've kind of lit this up the way we want it to look i'm gonna go here to the material preview i'm gonna click on the plane back here let's get a material really quick so i'm gonna click new get a nice light blue something like this and then i'm gonna name it blue so now what we need to do is select this cube here hit that drop down and click blue and now all of those instances also have that blue texture and if we press play we now have this scene looking really really nice if i hit the render button let's see how it looks final rendered so this is how the final render looks here in cycles really crisp really nice what i'm going to do here in the render settings i'm gonna click on the camera icon and give my max samples at 150 and leave it denoised because there probably will be a little bit of noise now you can render this out one of two ways if you want to do a png sequence so by default it's going to say png just make a folder and export out all your pngs as a png sequence if you want blender to compile a mp4 video for you you are at risk of crashes you lose your render but i do this all the time it's pretty stable hit png we'll go to ffmpeg video um right here on container go here to mp4 and output quality perceptually lossless of course pick your destination to render it and you'll be done and by the end of it you'll have a really cool looping animation so there you go that's how you do that there's a lot more to it than maybe meet the eye but it's a really powerful concept and it's really fun so yeah thank you guys for watching if you want to check out real-time materials again that is in the description uh yeah see you guys in the next tutorial
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Channel: Ducky 3D
Views: 378,625
Rating: undefined out of 5
Keywords: Geometry Nodes, Ducky 3d, Blender, Blender 3.0
Id: NyUJ6XH8A94
Channel Id: undefined
Length: 13min 4sec (784 seconds)
Published: Sun Jan 30 2022
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