Create A Realistic Wool Rug Using Hair & Fur - 3DS Max & Corona Renderer Tutorial

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[Music] today we're going to show you how to create this rug model in 3d studio max with corona renderer when we create our scenes we try to use as much 3d as possible to save time on post processing and this also means we can reuse our models in any environment from any angle we'll include the reference images we used of the actual rug for you to study quite a large part of the 3d creation process is working out how items are created in real life which gives a better understanding of how the 3d model can be created references are also useful to identify imperfections in the subtle variations that your 3d should be replicating we create a basic box at 2500 by 1500 by 15 millimeters place a large rounded chamfer on its edges then remove half of the underside ensuring that we keep the curved edge we won't see the underside of the rug so we don't need that excessive geometry [Music] using the noise modifier we can add subtle variations to the mesh we use two noise modifiers to add a mixture of small and larger forms for realism to further define the look we use a displaced modifier on the stack using this in such a manner allows us to create some natural creases or even folds which can be moved around increased and decreased in detail live in the viewport until you get the right look using modifiers in this way allows us to have much more control and keeps the changes non-destructive without relying on renders and tests once you're happy with the rug's overall shape and size we unwrap the mesh and relax using max's in-house tools for both edge and polygon relaxation this will allow the burlap texture to follow the curves without distorting this can easily be seen using the checker option which shows how a texture would be distributed and stretched over the mesh once that's complete we create a corona material using tileable textures that we have within our library here we're using a tiled albedo reflectance gloss and normal map to get the desired result whilst the texture itself is only a small swatch and could be considered quite an obvious repeat or larger section we are only going to see a small amount of this material in the gaps between the hair and fur i'll blast through the settings in the video to save time [Music] duplicate this mesh three more times so you'll have a total of four layers and applying the material to the first base layer [Music] the layers we've just made are essentially to start fur in a non-destructive manner we make these new layers that you've just created invisible by selecting the opacity and setting it to zero in the material apply a hair infer modifier to the first layer which will be the fluffy white part for the rug we've done quite a lot on our rug to change the fur from the basic default values whilst we're going to each setting the point here is to get a soft and short look to mimic the wool as best we can i'll blast through the settings in the video to save time and list them in the video description but it's worth checking out the autodesk reference pages which have great explanations of each setting and we definitely advise reading through them we've also created masks using photoshop which tell the fill where to show and where to avoid as well as keeping the overall look of each strand consistent as it goes across the rug [Music] go to the styling settings we can then style the rug in the direction that we would like and this is the main reason for keeping the account with 50 000 at this point we use the brush and styling tools to gently push over large forms you can see the guides leaning in the general direction where they overlap each other take your time to brush the rows of hair on top of each other to give a layered look we're aiming to recreate the effect that would be caused by normal foot traffic you can refer back to the reference images here too once you're done it should look something like this once we're happy with our styling we can place this white fur layer slightly above the main base layer and do a quick render test using corona's interactive render tool whilst no material has been applied at this point we can see that we've created a soft fur finish and we have complete control over how high or low we want the fur to be to finalize this section we'll change the hair count from 50 000 to 500 000 and just double check everything's okay with another render the two remaining layers work in the same manner we'll copy the hair and first stack that we've just created and paste it into the next layer from here we'll tweak the settings which make up the rug stripe pattern they need a lower hair count only use a different mask [Music] again we'll copy this new hair and first stack to the final layer we can then place these into their final location and make adjustments to we're happy with the final blend of hair and [Music] fur [Music] at this point it's time we moved on to the materials and finalize our rug using the corona material library we'll import and modify three different hair materials to suit our rug's soft white black and brown hair we'll modify these materials to look less like hair and become more fluffy like the wool finish in our reference images for the white fur material adjust the melanin setting the gloss value to give it very little reflection and softness value to create that soft woolly feeling apply this to the white fur layer the black and brown materials are modified in the same way with higher melanin values and less gloss apply the black and brown to the other two layers these values can be pushed further to suit your 3d but we're avoiding high gloss or a shiny finish and have no need for colour variances in the rug fibers we'll include a link about corona hair materials in the description it's important to note that applying current hair material to any other objects other than special hair geometry will most likely result in incorrect rendering and visible artifacts now we can position and adjust our rug layers and we'll do a final render test from here we can easily make height adjustments to the rook pile by moving the layer heights up and down and tweak them as required for full control you
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Channel: Pikcells
Views: 31,716
Rating: undefined out of 5
Keywords: Tutorial, 3dsmax, Corona Renderer, 3D Studio max, Hair & Fur, Hair and fur, Rug, Furnishing, 3D Model, 3D Modelling
Id: 3zkZW36m3Zs
Channel Id: undefined
Length: 8min 0sec (480 seconds)
Published: Fri Sep 25 2020
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