Unwrap UVW Modifier in 3ds Max | I made it simple

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hello it's zaka from our visa artist today another video from your request how to use unwrapped uvw modifier probably one of the most troublesome modifiers in 3ds max but as always i do my best to explain this as simple as possible are you with me let's begin [Applause] [Music] we'll divide this topic into a few parts this is the first part from this series so i begin from the basics let's start from explaining what this modifier is for so the underwrap uvw modifier allows us to control how the texture is mapped it's more complex than uvw map modifier and gives us the possibility to edit mapping by hand or with a variety of different tools in a lot of cases uvw mob modifier will be enough but sometimes we need this extra skill to not be stuck somewhere in the middle of the project right by the way if you haven't watched the video about uvw map modifier i'll put the link in the corner okay so what we basically need to do is flatten the object in order to do that we need to somehow unfold the 3d object and lay out into a flat surface to make it easier for you to understand i show you the example with small armchair pillow let's take a look so first we need to think where the seams are so for sure you can see this black piece here so this will be the separate element of our pillow then you can see that there is the seam along the pillow and it creates three different pieces of the material so one two three when we take a look back there is one piece of material here and of course this will be another one so basically to lay out this into the flat surface we need to divide this into five different elements so one two three four and 5 so in the free software we basically do the same we take the 3d object and divide it into a few flat elements so let's open 3ds max we'll start from something simple i create a simple box i'll change the size now let's add the unwrap uvw modifier basically there is no need to use unwrap modifier in this situation as we could simply use box uvw map modifier but it's just easy to start with something simpler ok you can see that the new panel full of options appears here click add open uv editor to see the main window we'll be working on now here are the main selections option you can use polygons edges and vertices you can select them both in the uv editor and in the scene there are different ways we can map this in this case i show you the flatten mapping option select all polygons go to mapping and choose flatten mapping you can see that we have different options here we'll use the default settings i just changed the spacing between the polygons to make it easier to work on click ok you can see that now we have six separated squares which are basically six sides of our box and we could theoretically stop here but i would like to show you one more option so we'll work on this a bit more our goal here will be to create one element from these six squares i'll show you what i mean you can see for example here how an unfolded cube looks like so we have a cut here and here and here and we can make it flat as in the other example okay let's go back to the software you can notice that when i'm clicking on a particular edge there is another one highlighted as well these are the edges that are in the same place so we can join them together by using stitch custom option you can see that now there is one piece so this edge here is this one we can click here to select whole elements not single polygons you can notice that other polygons are separated elements so we can combine them together click the edge additionally select the one that is highlighted and use switch custom option let's do a few more as we get the result we're going for great it's one element now by the way let me know in the comments if you like me explaining different topics with objects in real life as i did before with the small armchair pillow here you can see that we have some arrangement options this option scales and arranges the selected element to fit the space by the longest site by clicking this icon we're able to remove the elements here we'll turn on rotation [Music] and here we can scale this is a combination of all previous ones so we can move by dragging the arrow scale by holding the corners and rotate by holding the middle points okay so we rotate this by 90 degrees and we can again use this option here we can choose the maps that will help you to unwrap everything properly so you can easily see now that the piece of map which is visible under this square is projected at our object we can also use a checker map here we can scale bio value let's say we want this twice bigger just type 200 easy right ok now i show you another cool option as we have our unwrapped done we can render the uvs go to tools render uvw template we can change the settings here for example the resolution of the map or colors or render map but we'll leave it as default you can play around with these options if you like you can notice that we have it rendered as a flat image save as jpeg and let's go to photoshop i'll set different colors to a different size just to show you how it works it can be helpful if you want for example the sides of the box to be different colors textures or whatever save the file and see how it looks let's quickly create the material and plug our map to the different slot great you can see that each color is on a different site let's go back to photoshop and i show you one more thing let's say you want to paint something on the texture [Music] in the center part of the box there is no problem because edges are connected to each other i will show you how to paint on edges that are not connected we have to select this part and cut out this part of the wet brush also duplicate this part of the cube next rotate it and position it this way to omit the other edge [Music] now you can paint the remaining part we have to cut it out again and position it in the correct place [Music] let's delete the duplicated part of the cube when it's done save it now let's replace the current texture with the one we've just created you can see that the red brush mates perfectly on the edges i think we're going well so far are we ready for another example now let's work with the cylinder i show you other cool options let's apply the modifier you can see that we have an issue here and there are green edges we can easily fix it let's use uvw mapping clear and convert to editable poly [Music] let's apply the unwrap uvw modifier again now again we need to think how we can unfold this great i like this example so we can see that we can separate the cylinder into three pieces two circles and one rectangle i show another way of mapping now as we know how it should look we can select where we want to cut our object so first select top edges and create seam from them by using convert edge selection to sim sim imitates our cuts let's do the same with the bottom now we need to set one more seam which will go vertically you can select these edges one by one but i show you how point to point seems works it allows you to add seams between chosen vertices until you exit this mode ok let's open the uv editor you can see that the polygons are welded together we could also use the break option but i show you this one later on and here we can use for example quick planner map okay but we cannot just simply use planner mapping with the side of the cylinder what we can do we can select all polygons belonging to this element by using this option and now let's use a pelt map beltmap is re-useful it helps to make a complex elements flat by using virtual structure and springs that somehow pull them up there are different options here but we'll leave this as default okay the best way to understand this is to see how it works so let's click start pad okay we have it in the form of a flat surface great click commit now we'll use the relax option awesome let's rotate this [Music] we can change the amount to make the effects stronger we can scale it and arrange it let's turn on the map to see how it looks awesome we're done great i think we've done a good job today i hope you enjoyed this video and you're ready for the next parts coming soon thanks for watching also don't forget to like this video if you found this interesting share it subscribe and do all these wonderful things see you guys in the next video [Music] you
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Channel: Arch Viz Artist
Views: 90,123
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Keywords: tutorial, lesson, training, architectural visualizations, cgi, rendering, render, 3d image, 3d visualization, architecture, 3ds max, autodesk, vray, v-ray, corona, corona renderer, interior design, animations, 3d render, interior architecture, artist, architectural visualization artist, 3d artist, art, composition, art rules, camera setup, camera, lighting, lighting setup, materials, photorealistic, storytelling, post production, postproduction
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Length: 14min 48sec (888 seconds)
Published: Thu Aug 13 2020
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