Metahuman Creator - Basic Introduction - Create Realistic Digital Humans

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[Applause] [Music] hi everyone alright so let me show you how to actually gain access or early access to meet a human so if you check the link in the description it will take you over to this webpage so just sign in with your epic games account and then you'll be able to click on request access i think it asks i think it asks for your email address and then it takes about a day or two for them to send an email back to you uh which basically congratulates you for gaining access to mr human and in that email you'll be able to click on launch metahuman creator and metahuman basically functions within your web browser so when you click on the link it'll open it up in the web brow in the web browser and i'll show you exactly what that looks like all right so once you've been granted access to mid to humans this is the first thing that you're going to be greeted with so you'll have all of these presets made to humans on the left hand side and that's going to be your starting point you can also click on this icon over here and that's going to show you how much time you have left so they're basically allowing everyone to use metahumans right now for one hour and then you can request access again but this is going to be your starting point so you can choose any of these templates and it will take you to the editor so i'm going gonna go ahead and select this character called bernice so you can see it's going to go ahead load it in and if you use uh the middle mouse button on your scroll wheel you can actually orbit and rotate around your character like this so it might be a little bit laggy i actually don't know exactly how this has been streamed it's probably off like some really powerful computer being streamed to the browser but there we go we can zoom in also with your mouse wheel and you can see just the the level of quality and detail on these metahumans is absolutely incredible we've got skin and poor detail we've got a peach fuzz on the characters which are these small hairs you can see it really looks fantastic and one of the hardest aspects to get right with 3d human characters are the eyes and i think these eyes look really really fantastic and of course we've got some fantastic grooming going on here as well with the hair and this just looks really really good we even got some subsurface scattering over here and just the overall skin texture looks superb so i'm gonna start with bernice and i'm gonna click on next and that'll take me over to the editor so as soon as you go over to the editor you can see it starts playing this animation and you can again you can zoom in zoom out and see everything plain in real time which is incredible so some really fantastic stuff going on over here you can see you can see the face rom as well where it does some additional you know animations for the face and you can see all of those blend shapes being used as well so really really cool stuff going on over here now there is some hot keys that you can see on the right hand side as well that shows you how to orbit you can toggle between the face with the one on your keyboard or body camera torso but i'm just using my middle mouse button so just the scroll wheel to orbit that's all that i really need and i'm just zooming in and out so let's start immediately also over here we can change the lighting in our scene a studio i think gives it the best overall look with the with the lighting but you can also choose an indoor scene so these are differently hdris this has been lit with an hdri and you can see we've got an outdoor scene as well and a silhouette right so you can see how your character's proportions and all of that reads from a silhouette which is really nice but i'm just going to leave this on toast on uh sorry i'm going to leave that on studio and you can also switch between the different cameras over here or you can choose the render quality so if you've got a nice powerful gpu you can even go to ray traced now obviously this might slow down your computer depending on your hardware and then the level of detail so by default lot 0 is the highest level of detail for this character you can go all the way down to lot seven so this is usually what's used in mobile games and yeah this this looks crazy right now but it's cool that you can switch between the different lords you can see over here we can even view this with a clay material which is cool you can toggle that off and on we can hide the hair for the sake of performance because the hair this metahuman groom in here that's been used actually really takes a hit on the performance so if you need to hide that you can do that and then obviously that's just to toggle the hotkeys so you can see over here on the left hand side very simple ui let's start with blend so this is a super cool feature you can actually blend between three different uh meta-humans so if i go ahead and actually stop the animation right now you have to stop the animation all right so let's say i want to blend i want to maybe take some features from ada and then i want some additional features from bis and let's see who else and maybe some features from danielle so once that's all been placed on this blend it's going to bring up all of these white dots now you'll see as i left click over here the center point is going to be our original character bernice but when i moved to the left hand side i'm basically blending these eyebrow features now with our character ada and the same applies if i'm going to the other side as well so really really cool stuff how you can blend all of these features so if i wanted ada's lips i can just simply do that so a great way to add some more variety to these characters just by blending between different metahumans now you'll see at the bottom there's some other options as well so we're using blend if i go to move you can see i can choose different parts of the character's face as well so if i click and drag on these ears i can also shape them however i want them to be so i can flare them out and you can see it's got like all of those anchors on there so this is like a super super advanced character creator something that uh i've personally never seen like this would definitely be the most advanced character creator in a video game if this was intended to be for a video game but obviously this is going to be used for video games but you can see you can just shape and adjust those features really quickly and easily and then the sculpting feature gives you even more control you have all of these smaller dots on the character so just giving you some finer control over how you want to shape uh different elements of your character as well so really really fantastic stuff going on here it's really in depth and obviously you can click on preview to see what your character actually looks like after all of those changes now we can move over to skin and with skin this is really cool so obviously we can change the color of the skin right now which is which will also change the race of the character and you can see how everything just blends in seamlessly it's absolutely fantastic this is some really really cool stuff going on here all right and then we have this texture slider and this just adds different types of skin textures so you can see there's even some texture maps in here that contain wrinkles and folds and blemishes so that's really cool that they've added this and it's just a simple slider you can change the contrast of the skin as well as the roughness so if you want to bring in some of that specularity you know maybe make the skin look a little bit oily then you can do that as well you can even add some freckles on our character just by simply left clicking and selecting some freckles you can choose the density so just go ahead play around with the stuff and you know just have fun with it you can left click on there again to get rid of those freckles and then there's some accents as well so if you maybe wanted the cheeks to have some more redness on it you can do that so maybe this character has been blushing and maybe there's been some more redness in the cheeks but it's cool you can even make the skin almost look like dead or like really tried out maybe this would work really well with you know older characters that have some discoloration in the face but it's giving you all of this fantastic freedom to create these humans so now of course you can head over to the eyes and you can choose a different eye color as well so this is going to apply it to both eyes but what's cool is if you go to the iris you can also create two different colored eyes which is actually known as hetero heterochromia i think i'm pronouncing that correctly but it's a condition where somebody has two different colored eyes so you can see over here you can choose both or left and maybe one eye is blue like this and the other eye is green so cool stuff you can even choose the blend method between radial and structural not 100 sure what that's doing exactly uh but you can see you can also play around with some of the color balance over here for the eye itself even the iris size like there is so much attention to detail that they've put in these eyes they spent a lot of time making sure that you know they wanted to create the best looking cgi's for a 3d character because this is what you know separates between a really good-looking cg character and one that just looks really really bad it's always in the eyes at least from what i've noticed so these eyes i think look absolutely fantastic they've got moisture and all that goodness on it so you can see you can play around with the sclera as well and adjust some of the brightness so all of these sliders over here even the veins that is crazy like rotation on the veins uh man like they were thinking about everything when they created these eyes uh but there we go so two different colored eyes i'm actually you know what i'm just gonna go back and choose maybe just preset 11 for now all right and then this actually surprised me you can go to teeth and now you can customize this character's teeth so you can see i can add some variation on here which is something that i would definitely do so this is just making sure you know it doesn't look you know it's adding some imperfection to the teeth right which i think makes this look a lot more believable you can even play around with the the length of the teeth but over here if you play around with these sliders and click and drag on them you can actually make some really messed up teeth as well if you just play around with these sliders you can create some really crazy looking teeth you can see i can open the jaw and yeah so all of these fantastic sliders on you even the color of the gums and the teeth and the plaque i think i'm pronouncing it correctly which you can make these teeth look really clean or you know they've got that buildup of plaque on it over time which adds some more believability onto the character so some really cool stuff going on here and of course we've got a makeup category as well so if you want to add some makeup on your character you can do exactly that play around with some of the roughness add some more specularity or you know make the the makeup look have like a very matte finish to it you can see there's even a metalness slide over here and of course the same applies for the lips so reduce the roughness it'll make it look more glossy or you can create that matte finish with the lipstick so you can see we've got a dedicated hair category as well and for those of you that know about 3d hair it's really time consuming to create it's actually quite difficult to do as well so i have a lot of respect for grooming artists out there i've done hair myself using zbrush and fiber mesh and you can also use maya's x-gen and this or net or metrics as well to create cg here but over here they've built this library for you and the hair looks absolutely fantastic the library is not massive but the hair that they have included looks really good so let's see what she looks like what she actually looks like with a different hairstyle so let's try this long messy hairstyle so i'll just select that and there we go so really cool you can see the quality of this hair is really really fantastic and then the salt and pepper slider just think about here you know that's starting to age so it just brings in some gray hair as well so really fantastic we can make the hair completely gray so i really like the slider you can also decrease some of the roughness you know to make it a little bit more shiny we'll increase it as well and you can obviously change the overall color of the hair over here if that is something that you are going for now from this color slider i'm not exactly sure how this is working because there's no other colors that you can actually choose i see it's just based off melanin and redness um i thought when it said color like you could just choose any color that you wanted like red or blue hair but that doesn't seem to be the case but anyway that's what she looks like with blonde hair so yeah there we go that is the hair category it's absolutely fantastic the quality of the hair that's included over here looks really really good and i'm really happy that they've included this because cg here is extremely time consuming and can be quite difficult to do you can see we've got some eyebrows as well you can choose different eyebrows or remove them entirely if that's what you want same applies for the eyelashes now you put some big eyelashes on your character uh if you want to all right put a beard on your character it's up to you right they're not going to stop you from doing that and yeah you can put a moustache in your character as well and now the last category is the body type so i can click on that and you can choose to either have a short average or tall metahuman and you can choose whether you want them to be plumpy athletic or you know skinny it's completely up to you whatever you actually going for with your character so that's pretty cool and there we go so you can also go to tops so you can see the library is quite small right now we've only got what a shirt sweater and a hoodie so this obviously is going to grow over time but it's cool that we've got these you know just some basic clothing that we can apply onto our character you can change the color of that as well to whatever you want it to be all right but i'm gonna let's see what was that on okay it does actually doesn't matter i'll just make that white uh and same you can put some change of different types of pants that are on your character so again really small uh library right now but again this is just the beginning of metal humans i'm sure this library is going to be massive one day with just a huge variety of different clothing i would personally love to add some clothing to this library you know using marvelous designer adding my own garments onto these metal humans so we'll see as time progresses and you can see there's some shoes over here as well that we can choose all right so there is our major human so right now it is quite basic uh there isn't too much that we can do uh in you know this program right now but it's so cool to see where things are going with these characters and just the level of quality that's been produced is absolutely fantastic let's see what this last animation was body technical so she'll start doing some stuff okay she starts looking at her body yeah that's that's pretty cool let's maybe let me leave it on the body camera right now so really cool stuff i can't wait to see what people are going to start doing with these metahumans so if you've got a rococo suit you know adding your own um mocap data to these metahumans or if you're using an iphone and you can record some facial animation as well the possibilities for generating these really believable looking human cg characters is going to unlock a whole new world of possibilities and creativity right so once you're actually done you can just click over here and you can give this character a completely new name but i noticed once it's done i think it's automatically just saving this to the cloud so even even if i just click on my metahumans and i go back to the metahuman creator or the starting point for metahumans you can see it automatically saves it over here to mymetahumans so now i can go ahead you can see delete or edit selected if i wanted to go back into that project file okay so once you're done in metahumans uh you just need to open up your quicksilver bridge update quicksort bridge and then you'll gain access to this mid to humans category so here's all the presets that we saw on the meta humans cloud-based website and then you can see we've got my as well so everything we were doing on the cloud was being saved and updated immediately and it was being sent over to pixel bridge as well so here's that character bernice and i actually downloaded this at 2k resolution and this file size was 907 megabytes so obviously on 8k that file size is going to be a lot larger and i think it also depends on the level of detail you're using on the character as well but there we go so you can download that and then you can see this export but you can see there is a limitation that says this asset can only be directly exported to unreal engine and maya so for now we cannot export this to any other programs but obviously remember this program is this uh many humans are still in development so they will add support for other programs later on because all of the other you know objects in quicksort bridge that have been scanned you'll see if i go to my export settings you can actually export this to to 3d studio max cinema 4d to blender so it's got that bridge support for those objects and i'm sure that they'll add the support later on for the metahumans and that's what i'm really excited to to check out when that eventually gets added and i'll definitely be updating this video again with that entire pipeline going to maybe cinema 4d or blender but for now it's only you can only use your metal humans in unreal engine and maya but it's still cool that you can still export this out and give them a try in a different package 3d package all right so there we go i just wanted to give you a quick introduction you know in case you've never opened or used metahumans so go ahead you can head over to ap games you can request access to use me to emit humans as well so you can give it a try and i just wanted to show you what it's capable of you can see there's a lot of different features and sliders that you can adjust uh with the characters themselves to add a lot of variation which i think is really really cool so they're giving us a fantastic tool to use and i think we should really be excited about this especially if you're the type of person that needs to use really believable looking cg humans with your animations or your games and they've you know they've created this tool for us so i'm really excited to see where this goes there's obviously a lot that they can still add to me to humans and a lot that they are going to add so this is just the beginning and i think it's off to a fantastic start so let me know what you think down in the description below what do you think about made to humans will you be using it personally i actually might replace this with dare studio but i want to see how this is going to be integrated and used in other 3d programs as well so i want to see how that pipeline is going to work but the end results of these characters look absolutely superb and there's so much customization uh when it comes to the face itself and adjusting those features but yeah let me know what you think down in the description uh sorry in the comments below what do you think about me to humans all right so as always guys i truly appreciate the support on this channel so much you are super awesome stay tuned for some more videos and tutorials and goodbye [Music] you
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Channel: Travis Davids
Views: 425,297
Rating: 4.9323349 out of 5
Keywords: education, art, 3d, artist, digitalartist, pixologic, zbrush, fusion360, cad, marvelousdesigner, cinema4d, octanerender, tutorials, travisdavids, metahuman, metahuman creator, metahuman tutorial, epic games metahuman, create realistic digital humans, metahuman basic introduction, metahuman quixel bridge, quixel bridge tutorial, metahuman to unreal engine, metahuman to maya, metahuman early access, metahumans, 3D Character, CGI Character, Epic Games 3D Character Tutorial
Id: gXuVqfasT90
Channel Id: undefined
Length: 20min 20sec (1220 seconds)
Published: Sat Apr 17 2021
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