CLO 6.1 Version New Features Webinar (English - Hong Kong)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hi everyone welcome to close 6.1 new futures webinar in this session we are going to walk through the new features and update we also have the live chat room in youtube if you have any inquiries about update please let us know in the chat room and then we'll start introducing the key features in 6.1 the first feature i'd like to introduce is the corsair connect linkage now you can check closet connect store products right inside software if you move to the location of the existing library window you can see that a tab is created at the top there is a tab that provides existing classes and a tab to field store products has been added next to it so let's click on this tab at the top of the connect tab the product categories of closet connect store are composed if you click on the category you want to check the products you can see the products are loaded in the order of the latest registered products at the bottom you can see the thumbnail of the product by hovering the mouse over the small thumbnail of the product if you want to see the detailed product information click the small thumbnail to go to the product details page and then you can view the product details the difference from the product category of closet connect store is the store where has milled and my items categories in the case of new you can check products of all categories in the order of latest registered products in the case of my items you can check the products purchased from the ninth closet account there are accounts and home buttons at the top right of the library window if you press the account button you can check or change the linked course account and if you press the home button you can go directly to the main page of closer comment and then i will share further details of the account part if you click the account button you can check the linked closet account the poll file show at the top can be treated as a closet account which is created when you sign into closet with your cloud sw account for customers who have never signed up for closet with a code sw account you can sign up to closet directly with a sw account however it is not necessary to create an account to log into closet with sw account details if you already have a closet account in use or if you want to sign up for closet in another way and create an account you can post it by this way and add a closet account in the account section after removing the edit account you can register another account if you add and use this account a total of two accounts a link so you can see that two folders exit when you select my items once you enter each folder you can use the products purchased by closet connect once you download the purchase product you can add it to the software and use it just like the files in the library if you are loaded in with sso there will be no closet account associated with it because it is not an sw account in this case click add account to link your class account after that let me explain what kind of service corset connect is called virtual fashion officially launch closet connect which is a global fashion community platform for fashion creators worldwide anyone interested in 3d fashion design can join it and participate in this service closet connect provides open market service for fashion creators worldwide to download or purchase a variety of 3d items and manage their portfolios by uploading their 3d designs along with 100 000 existing closet users and creators using code software we will showcase various fashion contents including 3d clothes fabric subsidiary materials and avatar about 1200 ready contacts have been produced and serviced have been built for users to use sportron a renowned fabric company has distributed more than 150 3d fabric items for free along with connex official opening more than 4 700 users visit the cooperate portfolio with nearly 160 000 uses downloading the items etiquette and sap which specialize in subsidiary materials will also successfully onboarded to connect with 3d budgets and seekers connect is currently waiting to meet world-class subsidiary materials companies such as ykk and charges 3d items upload to connect store can be found on the closet connect website without a separate registration procedure you can also check the list of all creators through the creator page on connect closet connect will provide a service so that all creators can become sellers on the connect platform and sell 3d items to make profit if there is any update on closet connect second service opening we will send you updates through content newsletter please check whether you agree to receive the newsletter on the closet my account page in code 6.1 we have added new editors and assets so you can see we have new women's author and new main character if i go into vmail re2 you will see there is a new outfit this after is actually come from mindfulness designer but now you can see it in code and also change it into different sizes here i'm going to add camilla into my workspace we have also update our texture for all our averages and it is important to use the same version texture as avatar so if you are using a v2 editor please make sure you use the v2 texture for it here i will select camilla's torso and i can switch it to new color on the rear i can also switch it to know any underwear since she is wearing a button sheet we also have a new men's outfitter here named daniel sold for demand speech after the texture he also updates as well and you can use it for now to use the alpha configurator first let's bring an alphabet into space one important thing to note the alpha configurator only works with v2 averages so make sure you are selecting one of the elevators in this folder so click on the avatar in property editor on the avatar styling you will see the name of avatar you currently added in the space you can click on the arrow to switch between different outlets skin directly there on the far right you see the style configurator button once selected you see the style configurator menu so now you are able to change the hair skin eyebrow and lips color so click on your color chips to switch between the options the white square in the center allows you to select your own custom colors so you can pick your custom color and apply it on the elevator on the right hand side you are also able to adjust the bending mode under the legs so there are several branding modes and you can use this mode to make your color with the hair the skin eyebrows and lips to have the best combination and best presentation you can also apply the skin color for the aperture and apply bending for another presentation for the eyebrows and lips you are also able to switch between different outers to adjust the shapes and styles the leaves color can be also changed and we can also change the banding to have different combination of the makeup once you complete it click ok to finalize your design if you like to go back to the default settings simply hit the reset button and then i removed to talk about the new features we added a new tooth in 6.1 which caught the select mesh wash too it was originally coming from marvelous designer and it will be very useful for cloud users in these two vacancy less certain areas of the mesh for subsidified please solidify and add pins you can find it in the same sub menu under select mesh box 2 and pin spots 2 if you activate that tooth you will get a meteor brush information box in this menu the first one is about strength here you can see decide their strength of the tube as higher the strength as the less stronger of the result it will be then for the size you can decide how big you want the brush to be as a higher as a bigger the selection area will be the third one is focal so you can decide the focus radius on your brush we can apply this focal option within the freeze options of the clip so you can use these functions in both 3d and 2d window and i will do the demonstration in the 3d window users can always zoom in and then change the fill angle to select the mesh they want and the first functions under select mesh fresh tooth is substified you can substitute certain mesh area by this tooth to make the mesh much more delicate so i select the area by these two and then right click to find options in property editor you can decide on the substitution level as higher as more delicate the mesh becomes and now i'm using value 2. if you activate smooth the transition to the regular mesh becomes more smooth to delete the subdivided area you just need to right click and select the option reset if you want to hide the color just right click on the 3d background and then select show or hide color and select high substified mesh as you can see the area of the gathering is now much more delicate than before the second function is about freeze you can also particularly freeze your mesh if you change the focal area it will be gradually frozen as the lighter the green color as softer the frozen area will be so he can right click on the particular area and then freeze it and at the same time we can freeze multiple area and then turn on simulate to see the result if you click on the top of the area with freeze you can right click and increase the certain area and also you can also hide the color just like right click on the 3d background as before the third function is solidified you can also apply the solidified to certain areas by these two so i just hover over the area that i want to solidify and then right click and i will find options about solid 5. and when i right click on it i can unsolidify the areas it is also possible to hide the color with a right click on the 3d background the last functions of the sealab brush tooth is to add pins you can select certain mesh area and then right click to create pink after applying pin you will see it turned to red color so you can realize this is the pinned area you are able to hide those paint if needed so you can just click on the 3d vertical menu bar and then hide the pin in close 6.1 you are now having the ability to adjust your pattern within the 3d window so we can use different styling tubes below the scale style line tube will allow you to scale your pattern outlines so i'm going to change the length of the hand with this tooth by clicking on the lines then you will see two different perforated lines while holding down your select line the dot with the arrows can be adjusted to change the length light moving towards the larger arrow will lengthen the dots lined with the solid lines at the end can adjust the circumference of your hand so i just like to lengthen my hand and i'm going to use the arrow dot line and simulate you can also keep doing these changes until you satisfy with the locks i'm also going to increase my overall share confidence as well once you apply the changing by style line you can immediately to simulate and you feel the changes in 3d windows you can use this tube on any lines or seams if i want to add some furnace to my side seams i can do this to both side seam by just clicking and holding down on the side seam once and now i will get the same two lines changing when you change the length of the size c both of the top and bottom will be adjust normally if you only want to adjust the top part of the line you have to hover the top point till you see the blue arrows so by this adjustment you will only adjust the part of the line so here i can move the part nearly the underarm and make it get closer to the body if you look at my pattern in the 2d window you will see that only the underarm is changed if you like to edit the link separately like front and back side zoom you can just click on the lines once and then you will see the green and red color line and you can select one of them to adjust the lines such as back or the front and you can see they're all the changing in the 2d windows you can also select the part like the bottom part and then adjust the swap of the bag as well if you want and i will keep continue using these two to edit and adjust my 3d patterns so you can see the changings and demonstrations of using these two besides we have their added style line tooth by using these two we can select the already created points and adjust them by clicking and holding down you can create the new points by this tooth and please note that if you create a new point the line will become a curvature line it is also important to know if your pattern pieces are symmetric so other related pattern will get the same result and same changes and when you use these two you can also move the lines forward or backward and do the changing as you want the rest of the tooth for the pattern adjustment is draw style lines this tooth can help us to cut and sew new style lines on the garments so we can go through and continue to use all of these tools to make a new garment in the 3d window directly so we can have a completely new style and the garments by using these new tools within few minutes these functions help you to increase the efficiency and also the effectiveness while creating the garments and we can always do the post changing for a better presentation like this so here is the final garment and then we will talk about the next subject we decide to use the glgf format to exportable visual and physical parameters of acrylic because it is a format that is already in standard to share pvr materials amongst different 3d softwares furthermore another benefit of using gltf or glb format is it is flexible and extendable and we can always add more information by retaining into the extension sessions there is a reason why we decide to go with the gltf format to export the fabric properties instead of using the audio main to standard format like obj and fbx it is because those formats cannot contain pbr materials that they were developed before another note is about the substance out it cannot be included in the export of a gltf3 cloud and we'll see the future development in case of their substance usage like physical properties of the fabric will be directly added in the substance format after the introductions i will show you about how to export the fabric gltf so please click on the file from menu bar and then export fabric gltf glb after naming the file you can see a pop menu appeared and you will have to select which fabric one or multiple for export and you can also refer to the object browser setup tape to see which fabric you need as mentioned above a subset file cannot be included in the export so when you export the glf framing you cannot see the options and then you can select the file format for export then i will show you how to import the graphic glts files so i will apply the default fabric for the js first so to import the files you need to go to the file or menu bar import gltf and choose the object type fabric you can also check and drop a glts or glb file in the graphic item or the fabric tape in the object browser directly under the impulse setting you can choose the low type and also object type as an avatar or load it as a fabric or trees so you can select the object type depends on your nick and then click ok and then you can import the fabric that you select after import those fabric you will see in object browser fabric tape we will edit those fabric and we can directly apply the fabric as user and you can see the changing like the credit appearance and also to the banding and jpaint depends on the fabric properties and there is another way to import the fabric fabs you can right click on the drive tab and import and then select the daniel files after that you can add it as a gltf or glb format just like this danium files and then we can click ok and apply this fabric on the dress and you will see the changing after simulations and if you want to import a glf file as an albater which was earlier saved as fabric you may see a rectangle pattern pieces in the 3d window this is a normal case and it will generate a geometric to fit it into outer category and open properly and then we move to talk about the last features in close 6.1 you can now load unify maps into your 3d garments previously when applying a texture image to grabbing chloe repeats the image on that material at present there is a option to have more settings where texture images are being placed by using unified maps this is done by changing the fabric low type from texture repeat to unify map within the object browser once you have changed the rapid load type in the object browser you can apply a new event to the garments the texture image will be applied directly to your current uv layout in the uv editor mode we can change to uv editor mode to see more details on it and this is a great addition for developing engineer paints in cold like the one i have here and then i'll update the most ui and ux part and i will go through the uv editor first in close 6.1 you have the options to include top speed chain in your uv maps there are two options for this we can save the top stitch as an obj or as a texture when the top stitch type is assigned as an obj it will generate uv patterns for the top stitching within the uv editor when the top stitching type is changed from object to texture it will be converted to an image and repeat along the pattern pieces between uv layout both top stitching options can now be exported within uv map apart from exporting the uv map of object top stitch in uv edition mode we can bring the texture image and save it as new format user can set fit or uv to 0.21 and customize the pattern placement then select brake tester on right hand side too far and customize their size new area and check the texture type and you can select the setting path and name the map and save the map not only as png jpeg but also pdf in 6.1 so user can save the maps in various formats depends on your needs and here will be the result of uv map in pdf format including the diffuse and also the normal map and then we can move to the blm mode top stitch information is added into blm editor in 6.1 you can prefer the top stitch styles and the quantity depends on your garments and change the price and unit to check the cost you can also check the total cost and save the blm file as a record for internal or external communications this session will cover new prints layout modes features the first one is ruler and guideline in the vertical menu there is now an option to target the rulers within guideline while a guide is being placed it will snap to patent status or seam allowance automatically once a guide is set snap patterns to edge or seam allowance and patterns are snapped into the edge of fabric row automatically the second update is snap to pattern several options for pattern snapping are available in the right click menu and snap to pattern will cause the pattern centers to align to each other when booked the third one is test track real map snap to test grid we allow you to place patterns by snapping to the either the outline or center of the texture or paint when these options are selected the print reveal edge and center guides are changed and then the fourth one is in the snapshot show hide backgrounds and fabric in the saving image dialog box on the show image you are now able to hide pattern texture or fabric mode texture and you can also change the texture opacity at the bottom the fifth one is the snapshot also supports pdf format once appearance settings are confirmed there is an option to save this image as pdf and the last one is font tape if the bonding has been applied to any pieces a bond tape will be automatically applied with all relevant patterns and there will be one bond tape on all bonded pieces regardless of the type select in property editor here you will be able to see all of your colors in each color you can use these color shapes and you will be able to adjust all properties within your coloring that use in this specific color if i select this color here and then scroll down you will see that i have a button using this color along with some top stitch if i change this color using the color chip all of these properties will change to new color also if i go to another color chips and change it to the same color then it will combine those two color chips into one and i can then change this color and then the top stitch and the button will change it is important the name of the color chips comes from the coloring name which you can edit in the property editor so we can change the name here and you will see that all the names will be updated the color chips will also combine even you change the colors to the same just like here below if i select both of these fabric and then change their color to the same one you see in your color tape another colorway chips will combine into one if i undo it you will see the original one trap was white and one was none so these changes i've made have only affects this colorway if i want to afford another two colorways i will need to do another settings the colorway chips can also affect prints as well right now my prints are all named in white and i can change this name to print so that i can see it better in my college hips and when you adjust the color using the chips it will be a color overlay as you can see you can change it so there isn't any color on your paint as well another thing is within different names of the same color the chips will not be combined you can now hide and also show the graphics in your coloring by using these eyes you can now to easily change between all your graphic options besides you can show the same product but still add different colors for each coloring another update is emulating mode you can now set the maps when you create sleep fabric in pro emulator from concepts hormone not only texture map please enter the measured values at the same rate with cloud 6.0 and compare it into code physical properties in the stage to set the texture you can find a place to set it as normal displacement and alpha map you can also find a place for the maps about reflection as well when you press the next button and at the last stage is to complete the zip fabric after setting all maps you need for this rabbit and you can directly apply those fabric with the different mappings like normal map these payment maps and test your mat and then do the further changing in code and then we will share about the update of interface changing the ui is changed like it is possible to set the color of lines in pattern as each user wants you can find this in manual from user settings and then select user interface in user setting window and you can find the line sections in user interface and it is possible to set each color of elements by using the color palette thickness of lines can be changed as you feel comfortable for the font size of numbers which appeared when you try to check the lines linked can be also changed you don't have to restart the software after you set this setting the change will be shown directly right after you set it and then for the ssl login you can sign in in clone network online off through single scion we already provided sso features with octa scenes close 6.0 and from 6.1 you can use the sso feature from adfs if you and your company are using octa or adfs and you want to use sso in cloud please contact the code team and we will help you to do the settings from 6.1 you can select mesh by brush to select and mesh thickly you have to move the cursor a few times on the same spot when you use the three button mouse but with a tablet pen just press more depending on the pressure of the pen it is adjust the range and deep of this mesh selections as you know the color of the 3d pattern will be changed when you freeze or strengthen them from 6.1 you can set the color back to the original fabric color even you freeze or strengthen the patterns you can find the menu by right-click pop-up menu in the 3d window you can see the menus of each setting when you hover your cruiser on the short or hide color menu like this there are also some updates on the algorithms part so users now can create symmetric alpha tapes in 3d window so let's start by creating alberta tapes like using basic circumference measures under elevator and i will draw the tape on outer's left hand and then change to another outfitter tape just like minion measured and draw it on the upper stretch after having this tape we can right click and select those tape with added mesh avatar and duplicate it to symmetric positions so this helps us to save the time while doing the alpha tape creations let's move on to material updates first is about trims improvement now we can able to open trim file without pattern pieces um because to save the trim files create obj by op j we have to first load a stream type that's only possible when there was a pattern first in quote so because of these uh now we can able to open trim file even without patterns when you open obj you can select the object type as stream wide array so let's in this case i saved it as a trim file right now and then save as from the main menus and you can choose a stream files such as this showcase the ring is all rained right now as a trim file format another update is about dream item that in it can able to showcase in the list of seeds from these versions uh you can see the file are usually small in size and exist only in the 3d window so we received an opinion that we can able to locate easily by the wheel in the scenes so if you select scenes such as this case uh when you go to the first tab of the object browser you can able to see there is a clone controller at the bottom of the list and you can see the train files in the costume so if you click on the trim that you want to select here you can see that the stream is also selected in the 3d window if you select streams in the scenes the file is also select in the 3d window and make it easier to locate the trees so let's move on to our talk about the trim collisions so let's turn into the back sides of these uh bra under this of the bra straps loops we want to add in these the o-rings uh into these strap loops in the past there are some when this uh the trim file is sandwiched between the fabric like these it will comes out easily because of collisions it's not performed from these versions now the trim file can be handled with collisions so when you uh let's say now we put it in and between the bowel loops of the strap blues by gizmo and now we set the collisions and press on simulate now you can use uh the fabric as is insert this process only in the state that the training file is not glued so please make sure to use it carefully and now let's move to the front side uh to talk about another new new updates which is we are able to move the obj the multiple trim file all at once so uh the front those little stucks uh the b sorry the beats uh we are now able to using pressing the shift key to multi-select and use the gizmo to move all at once so if you want to remove several trims at once while maintaining the spacing between the trims you can select multiple functions and move them all at once by gizmo here i would love to talk about the buttons and buttonhole improvements that is the major changes of the buttons registrations because we can now register buttons in multiple sites buttons that are provided with multiple sites in one design previously used by saving individual button file for each size or by registering only one design as a file and then using the close size change functions but now if you look at the image i'm showing you right now the top line represents the buttons of various size using the later methods if you use the later methods the clone function modify the overall scales of the buttons and the size of the bottom's pro parts should be kept with also changes in this case this is actually the right way to use each buttons by size like the buttons on the bottom row however in order to use this it was necessary to save and manage individual files separately in this case this functions was developed in the aspect of managing files and usability was inconvenience first let's check the bottom tab at the top of the object browser if you select button style and go to the property editor you can click the register button here um or alternatively you can open the button registration windows by clicking materials buttons register buttons from the main menu you can enter the button information in sequence of course now you can name the buttons that used to be registered and now you can add in thumbnails of the buttons so in the case of flat button as shown in an image on the left you can create and use an image taken with the front of the buttons at the maintenance way without any margins but for buttons with a bottom post like the image on the right you can use the image taken from the side to see the bottom pose without space so let's click the register thumbnails button to load the image now following call is to register the button's information and file for each site click add size as many as the number of buttons to register then enter each button information in order of button size i will register from the smaller size first then click the button size you want to type and then go down to see where you want to type the size name is the button size name that will be displayed in the menu when using the file later you can change name to something that is easy to understand or you can use the name that is automatically generated so the second is to register the file for buttons only obj file can be registered next enter the width thickness and weight of the buttons respectively so let's enter the informations for each buttons so when you click ok at the bottom you can see the window indicating button registration is complete so this time let's use the bottom file we just create when you register a button in cloud it is add to the bottom function immediately therefore you can immediately select and use this button style that was at last in the least important steps if you want to locate a file the register button is saved in the path where cloud access is located so please right click in the library window and copy the access path and paste it into the window browse it to the bottom folder and you will see the button file you just saved so now let's quickly add the buttons and switch to the button that we registered in different sites and i just uh quickly change its check material type and colors you can play still change a job according to your designs for texture and save it using a butterfly with multiple size there's a drop down menu in the property editor where you can see a list of sites in this panel files you can change the size of the buttons in these menus if you have to enter a size other than the register sites press customs at the bottom of the drop down menu you will be able to enter your own site if you enter the sites at the bottom you can see that the button is reflected according to the size you entered at this time you can think that the obj that has changed when entering the custom sign is obj of the last used size therefore the most natural shape change is possible by selecting size that is most similar to the size you want to enter first and change it to customs when create buttons or button holds there is now an option to automatically distribute between two points instead of setting it manually with the button or button hold too right click on the patterns etch and select distributes under type in the dialog box set placement of buttons from pattern edge and stop and state start and end points now let's insert the value in the dialog box and when the number of buttons are changed district between will be automatically calculated so of the select and move button two all buttons in this group will be select together and change all the settings once now let's uh duplicate the buttons into the button holes on the other sides select them to work the select and move button choose to set the find position by measurements in 11 minutes so let's move on with texture improvements now we can open texture in ai and photoshop directly so um for this see project brow brows we see the graphics on the t-shirts and texture image on the skirts so now please select the fabrics on the skirts in object browser click open with icon next to texture that now you can have option next to all act chose either one mac to open app to open you can add new maps or design apps to open let's chose open in photoshop now we can oversee in old photoshop right now we can now freely adjust the graphics with changing the details and colors such as now i switch some details and colors and save it now let's go back to clone and while we right click appointed free space we can refresh the graphics instantly under cloud about the t-shirts that with the ai files are the placement prints uh let's use the uh transform graphic too to select the graphics and same next to the texture image under property editor let's open with hit icons and same let's open with another app which is the illustrator or photoshops of course you can chose either in photoshop so and other apps because this is ai uh adobe illustrator let's hit the illustration illustration files and instantly you opened the bio path of these graphics same you can play with different adjustments under in other apps let's quickly switch to another color holographics and save same let's go back to glow and same once we refresh the texture image so instantly you will see the changes are ins on the graphics on in cloud so now you can also adjust the tilling of your prints within the texture editor so such a space and shift the box first force of space will adjust the spacing of your upward from the side positive will have the artwork to move away negative will move the word closer so you can see it right now under the uh texture editor window so the second box of space will adjust the spacing of the artwork from above and below and the same positive will move outwards away negative will move to outward close so the first boss of ship will shift your artworks from side to side positive remove the button from that and above right negative remove the bottom right and then both left the second board for shift will shift your upwards up and down so same the positive values will shift the image up the tile image up and negative down and the reset buttons on the side will reset your numbers back to zero this telling tilling will not automatically create a seamless repeat you must continue to play around with your scale to create a slimless repeat meanwhile there's also an extra functions for a safe image of layers you can now save out your layers as a separate png images the buttons below here save image will allow you to do so do this once selected you will then be able to chose uh which layers you should like to save out if you do not want to save an image simply uncheck the box then select ok you will then uh be taken to your files window where you can chose where to save your image by selecting the folder there you will have your png image that you can use in any software so i'm going to demonstrate demonstrate some updates on the 2d tools especially the new pattern tools the very first on the update is about a new tool called spiral so here we got this uh project files uh we would like to add uh the spiral patterns uh onto the skirt bottoms for the other sides here we got already got the internal lines for the sewing path and now please hovering your mouse to the 2d button then builds and clicked polygons you drop down menus you will see the spiral tools underneath click it and use able to a same click on the random space and you will see a pop window called create spiral there are some parameters you can set to adjust the shapes of customize your shapes of these spiral patterns i'm now adjusting the inner radius as you can indicate by the blue lines from the center points i can play with the different values to adjust the shapes and of course you can adjust the length the total length of you can adjust either inner or outer length so i click it you will see the adjustments and changing of the length both in inner and outer so for sides uh is about the end side at end side length so of course the injury i can also play with adjusting the value and now stick with 20 to make it smaller shorter and i just stick with 80 at last for the outer sides length and then a fine glowy is offset is indicated by the blue lines on the 2d windows you can adjust the offsets to make it more wider or narrower i would just type in 150 millimeters for the offset and of course direction either choose clockwise or counterclockwise you can click ok when you confirm it so here you've got the customized spiral patterns so i just adjust the position and add the sewing lights accordingly to sew it on top of these front patterns panels and of course to bring pose over then you got the customs shapes of spar buttons sewing onto the dress fronts bottoms of course these two not just to make the custom shapes you can also use this tool for creating ruffles custom ruffles again i just still use the same spiral tools to and quickly insert those values for the sides and radius and laying the so on i want to sew it on to the waist so um just let me click filled times and insert the values one five seven one point five for the inner length and then i click okay again uh i got these patterns for ruffles and i just use the sewing tool to show it on to the waist lines and i'll close the ends for both ends of the ruffles seam here i used to clean both sides so that it stick alongside with the waist patterns i will use the layering tools to adjust to make sure it's uh making on top of the dress and of course i adjust uh while i simulate make sure it won't uh colliding with the underneath patterns so here we got the ruffles crates by spiral tools and there's an other update which we can set the perpendicular pattern corner upon the patterns so here we focus on the bottom edge the sides seams of the dress right sides so i just quickly shift to the monochrome surface for this plate and i use active pattern two to select the corner and right kick to see the perpendicular pattern corner and you see the pop windows you can adjust the length and directions so here i insert the values to 10 millimeters for the length and click okay so instantly you see there's a blue base lines indicating the perpendicular corner of course i now quickly do onto the other sides same click apply right click upon the the corners perpendicular pattern corner now so you instantly got these um smoothened edge of the size in bottoms so here we got another improvements for the dark creations um here we got another updates about dots improvements so uh we got these shirts for defaults at the back side back your area we won't add a duck so we use this seven points right click at dots this time for a dots window we got the shapes dot cap chat the boards if you click checked then you can we'll have these uh sticks to uh curb points to let you guys to adjust the shapes of these dark caps you can slide and move around those curved points to indicate the fault lines so of course you can right click to delete those curve points so once you click enter you got these uh dark shapes uh customized with those occurred points accordingly so of course now let's just undo it and now if we create dots without shape that kept box checked he's still able to guide the dark shapes product caps auto generate to the most accurate there is also some update about notch improvements so now right now you can simply use active pattern to right click and you see the drop down options called at notch and also you can use active curve points uh to add notch directly from the right kick manuals and there are also another date which is right now you can able to not lock the notch positions so in this case we use notch 2 and click a random point on the stiff prongs and now you see there are a lot options under property editor click on then you can able to either lock depending on which from the start or endpoints and able to insert the values for the distance for the locked area so in this case you can see the logos with the locked icon and indicating the arrows for the directions and now on whenever you use the f the curvature of the curvature or at the curve points you can uh to change the unlocked sides the notch positions will still stick on to the point that you indicate the beginnings you can simply also optimize the curve points and for the other side that you locked it now whenever i move the uh at the curve point change the curvature uh for for the outlines they still stick onto the position that i indicate at the beginning so uh this please note that this lock feature does not work for a notch that already at the segments or curve point since it is it does not have the both directions indicated so in this uh i just chose the other area that i switched to endpoints as locked positions and i indicate two millimeters from the endpoints or on just one so whenever i change the curvature same using at the curved points it will now not affecting the notch positions and now event i adjust the curvature i'm still able to check these endpoint positions for grading updates uh now we can change the stack points of the pattern so in these uh shirts we got already three grade size just use add degrading tool by select the patterns such as now i select the sleeve patterns then of course you can able to see a right kick you can able to see the align options with different function stacking positions so you can chose either from left from the right bottom top or center middles or even a combination of center and middle so you see now i just simply click the patterns and right click the patterns and play with different directions right now so this is more uh easy to aligning all the patterns uh stacking positions so besides that you can also select the coins and right click to get the align options along either in x or y assets or even both x and y assets so i use these under armed points or the backs to select the stacking positions besides that there are also a pom updates aligning with the gradient length so in this case i just quickly add the pom for the front so instantly you see the different uh the grading length and also even this works on the diagonal lines uh the vom so right now i just add on from the front to the armholes so you also can see this uh different grading length another improvement is for offset internal line and this versions we are able to add on both sides at the same time so start by adding an internal lines at the front on these jackets right now and now i use added button two to select uh offset as internal lights now for the top windows for the offsets we are still uh able to insert distance with the number of offsets but this time under options we're able to select both sides and besides that we can able to extend to the pattern outline or extend to internal lines so right now it's easy and more quickly to add multiple internal lines on both sides at the same time so there's also some improvements for walk pattern two right now you use walk pen tool can traverse pattern edges or multiple patterns and you can now click to match up the starting points hover over symbolize to continue walking a pattern across multiple pattern pieces such as these jackets and same time right click at any point while walking to flip the pattern horizontally so for auto sewings in the p36.0 version we saw the introduction of the auto sewing features now these functions has been expanded into 6.1 including more categories such as pens so in this virtual file we arrange or we need to arrange the pattern pieces around the aperture in order the way they would be sewn so i just quickly used arrangement point to arrange the pants patterns and next please select auto sewing tool and now there's uh the select option had newly added with pens so and then sewing will automatically be applied to the pattern pieces and all you need to do is just to simulate and now here you got the simulated pants with soap so for the updates and the 3d windows now we got the 3d pen extended to the base lines as well so we can locate this uh two 3d base pen tool and point the 3d mendels and now just let me focus on these trench coat for the bottom pockets and now i just use these pens this base pen to draw a line here the base line here and also you can easily check on 2d window the same baseline appears onto the pattern as well so you can also interact with that baseline if you can trace it with the trace2 for example right now i just turn it to internal lights or you can just use it as a reference line such as this case i try to move uh the internal shapes that for the sewing around pockets now um assimilate and now i can move uh adjust the position of these web pockets there's another update for full arrangement now is it possible to fold or unfold the patterns at the same time on 3d by the full arrangement too if the patterns have symmetry properties you can activate the gizmos on the internal lines or sim line and 3d as always and move the arrow to fold and unfold the pattern such as this case i fold the cuff and you can also see that the prophecy size pattern also moves together and makes less workloads to make the fold we also have some major updates about the file saving right now we have the new functions to able to save the 3d stage under his uh as a project files so now i open the history windows and you can see uh there's a new uh option called 3d stage with the icons once you click this icon you're able to save project at the current state such as now i click one time you can able to see uh these uh instantly we've got the thumbnail image with this 3d stage named underneath is now saved for the current 3d stage um and now that's you can continue to work on to change different ways of the project files let's say now i change the pose of this avatar and maybe i also switch to another viewing angle such as now i save these uh as another 3d stage files and you can able to see this uh once you click it you will save a separate 3d state files and showcasing under the history windows and now on even you i still continue to work on let's say switching the top color to another such as like this blue color and i'll also click the stack uh the saves 3d stage icon again you got the third 3d stage file so um these uh you can always uh able to check how keep staving the current 3d stage uh numbers 3d stage while you're working on to the project files and this function as a full project can be added back to the current workspace or open as a new project so let's say right now i go i select a 3d stage one that i just initially saved [Music] right click upon the select the 3d stage you can able to select add to workspace of course you can delete or rename it now if i add the select free stage 3d stage 1 you there's also a problem when you're asking you are you sure of course and now i just try to add on 3d stage 1. then these um projects will switch to the 3d stage 1 status but the same time the history that under that you say behind will also uh with all the other assets in included and also the 3d stage in history they can be accessed there once you open the 3d stage you can locate back under files reasons or you can also undersafe as projects now we can also able to export gi gltf file with colorways and animations so um we have a file ready uh now with multiple colorways if you go to check um under the color weights mode you can able to see there's multiple colorways added and you can also go to animations if you're able to see there's also animations files set for these portal files so now uh let's go back and go to file export now select grtf save file or of course you name it test jrtf so for the pop-up window please make sure to select file save colorways as well as the included garment animation for under objects so these two if you want to export these two information please make sure you check the box there and click ok so now you can re-import the gltf files and to clone in 6.1 versions we are now able to open substance file including clone physical properties we can select fabrics and change material to substance and express different fabric appearance in the meanwhile we can also apply co-physical properties into the substance such as now i play with different presets under clone preset library for fabric so we can now combine able to combine the substance materials both physical and textured and also you can also apply substance to the materials files such as buttons or the avatars so we can also can preview the results in the render window right now so in this case you can see the substance showcased onto the these uh door this girl door baby door's dressed we can do some settings such as changing the displacement map value to make the material appearance get closer to your designs of your results besides that we can also apply substitute materials such as the dog avatar when we refresh the red window we can see the changes on these dots after we can also apply it onto the buttons for showing various material outcomes such as right now i zoom in a little bit about the window but that's on the bot of the buttons i switch the materials for different substance materials files and now you can able to see the changes as well on the render window so there is another improvement upon the dxf files very first is now it will be able to import 2d cad seam allowance to close seam allowance um in the scenarios now such as i open the 2d pattern windows right now i i will try to add in a dxf files that i prepared before under to choose the library so right now i add in the dxf under the window pop window now we have the extra option called convert to sim allowance uh i check this box so hit okay now of course uh in 2d pattern window we got our dxf files uh when we use the seam allowance too you can able to be automatically recognized besides the pattern outlines you got the additional lines indicating the seam allowance of course uh you're able to hit the points or the outlines pattern outlines and once you hit it you are able to still uh have the original seam allowance showcasing as a baseline in the background so please note that this default setting is applied to the type of start and or edge scene allowance that is not supported by cloud so another improvement is now we can able to load the rule files upon the dxf it can happen that name of the rule file is different from the name of the dxf we are aware of that so because of previous version chloe wouldn't have to associate rule files according to the dxf due to their different naming convention so now there is a possibility to import the rule file independently without needs of matching its name to the dxf so now here we got the dxf with the associate roof outs though there are different names but now we simply can go to under object browser the grading tab we can able to have a locate icon called open grade rule icons once you hit the icons you can able to locate the rule files independently under the open file windows so see you can able to see the different grading sites under the 2d pattern window um another way of course simple simply can just drag and drop the rule files under the library so you can able to have the same showcase and then you can simply can switch to different grade size under the grading tab uh we got another update on to the 3d snapshots uh first is we can adjust the resolution for pixels right now so you see under these z project files we got the this two backs displayed with the background um now we can able to adjust the resolutions right so we let's go to the files under the snapshot 3d windows i just type in the names first now under the snapshot windows image size settings we can able to see uh now the units and the resolutions is able to change the values so um now it's 72 but of course we can adjust into other units such as engines millimeters centimeters as you prefer so um now stick with pixels we can able to adjust the resolution let's say now is in 300s so you can able now you can able to export the 3d snapshots in custom resolutions another update is about you can able to show high to 3d grids under 3d windows so you can see under the toggle bars the bottom there's icons you can able to locate these 3d grids display and the same time when you open the 3d snapshots for exporting the 3d snapshot image you can also able to showcase displays these 3d grids according to your 3d snapshots um another improvement is that we can able to set the rotation axis of turntable um so now in this z project files we got the two backs displayed with the backgrounds let's go to files video capture turn tables under the windows options now you can able to see these rotation access under rotation axis this is opto as a default settings but of course of course now it's indicated by the dot lines at the centers as a assets is like rotation axis so if i select the custom options such as now enter a specific value for the x and y and z axis uh this value now is able to adjust right to change right now so once i insert values it's automatically changed to customs exits and you will instantly see the indicated dot lines of the rotation axis switch to the right sides right now i adjust the z value so another improvement is if you hide one avatar and the garments and set the rotation to octo we will also only take into account the visible elements in the workspace so um now just hit i just hit that so you can able to see these trendable videos now adjust into the change access accordingly these also can be able to do it under the render window for image properties timetable image now switch to the video capture and record the turntable videos um in the video settings we can adjust the rotation access still by octo center customs and preview in the 3d render right so in 6.1 a new video saving formats is able to provide it which is mp4 so user can save turntable and animation video as mp4 or avi format depending on os mount so in this case i save this video and select this mp4 for avi formats thank you so much for joining us in cloud 6.1 webinar we will have few more new features to showcase so please stay tuned and subscribe our channels to see more updates you
Info
Channel: CLO
Views: 2,364
Rating: undefined out of 5
Keywords: CLO3D, CLO, 3D, Virtual, Fashion
Id: 2sqJZPRIXp8
Channel Id: undefined
Length: 100min 15sec (6015 seconds)
Published: Thu Jun 03 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.