Cinema 4D: Modeling Techniques #4 Polygon Pen Tool

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hi everybody this is Julia from Joe concepts in this tutorial we're going to learn how to use the polygon pencil extensively and if you stick around to the end of the tutorial we're going to see how we can apply that in creating some hard surface modeling tips and all that so without further ado I would want you to please let's get into the tutorial so you can see that I already have my plane geometry and just subdivided just change this and converted its what it'll be format so we are here right now we can't do anything to this plane like I always say like I've always been saying cannot do anything to the straight on C will come to this remote or components mode these are sub component mode that allows manipulates points edges and faces of this object so right now I can't do anything until I click on any of these so I kind of emphasize that not so I'll keep saying that so no for us to go through the polygon paint so there are three wheels we can get there the force method is right-clicking on the screen so far you are in any of this mode if you are in your Moodle mode your right click you won't see it so you have to be in any of this world so as I click I right-click I have all this we can see the polygon pen so here and it has a shortcut so that shortcut in Sacramento jaws eat and eat it gives you the polygon plan so so the third method is going to your mesh then go to create so then you're going to see the polygon mesh polygon so rather pen rather so these are the three ways you can get this so so alright so for us to useful don't pain so you can either use it on an empty space without selection any object so in this case if you don't select any objects while you have this don't forget I said right now you cannot bring this if nothing is selected and if even if an object selected you don't we are not this multi wound seeds so that brings us to this metal by coming to this mesh creation they have for a long time so that is the only way you can bring it out even while not having anything selected alright oh you can't hit your and the same thing alright so if you have any if you don't have any just selected how doesn't work so basically all you do is just click on an empty space as soon as I click it creates it's going to create a polygon object for you so what I'm doing is just to create and once I get to the last point I double click and that will give me a polygon that's going to give me a polygon then I can continue because isn't continual so call me a gives me another polygon so let's as in my wanted to be here click it continues giving me this polygon until I'm okay well some don't know hit escape on my keyboard so this is how I can create using polygon pencil so where is the real application of these that can be applied the point you want to create your own type apology you want your own maybe let's assume you have a text object and you have we don't want to use any of these you want to create your own model of that object so that I can extrude it how you want to can just trace over it to creature mesh anything also is that you can change the position of this just click on the point move it you can reposition this object so I'm selling my polygon thanks or sorry Travis on this object and so whatever you want so another thing with it is I'm trying to go fast and to tell you the basic things first before I go into this object ariana.sea and area of application of it and you can create a point you can add a point it basically put the gum pen does everything is like a universal soul it does basically everything almost everything that other model answers though so if you double-click on this edge and you hit escape it creates a point there notice that double-click it creates a point and if you want to join this point just want reduce those hands click and that is how I get that so other thing you can do is that if you like I said it can't move this you can also do that on become new point it can also move edges or move an edge to whatever you want edge to be all right so other thing is that in any of the mode you are does one advantage of polygon pain any mood whatever whatsoever you are you can still access every other modes committed I mean my polygon would but I can see is my point I can still assess my age and I can access my polygon so that is a very good one and an advantage for it so we've talked about adding points by double-clicking then you can if you hold out shifts you can also create a point so it's not clicking now so it was hold on check this gives you a preview of where the point is going to be so if I click here I add a point there you can't see the point here so if I go to the point mode you have that so if I hold down shift click on the first point you have that so how do I do in such a way that I I'm going to condense the less advanced to create the points between here and here how do I do that you hold down your Shift you double-click the any created line you create the points and gives you this line then you go to the next point where you want it to be still have your sheet hair down double click it create a point on joint together so that is there then you can also use it to extrude so for those are four that are new year I have a tutorial extrude you can just see it's at the top corner there I can go and see an extensive tutorial about it so for you to use polygon plane to extrude all you need to be all down your control key notice what happens my mouse will change from this to this box then if I click and drag up or down it creates the extrusion so if I do that you hold down control click and drag create extrusion on parallel to that surface alright so that's is there now there is no one very very very great to won't very very nice soon that it has so let's assume I want to have a coffee I can also come by this line took off and how does our hold on your control then see why the countries out there who don't shift them in your mouth once you move your mods are going to see a value has changed here so let me go back to the default setting does the default file right-click now the default value and subdivision and Objective C so if I hold down control and shift notice what happens I have this curve that can allow me great so right now I mean semi circle mode and the reason I'm having this full circle is because of this semi circle that is out that I have checked if I uncheck this it will allow me have a dynamic movement of the cover how I want the cuff to go so if I don't want to cause to the full second circle maybe up entities because I can't do that so I have my controller and shipped her down so let's assume this but I want to cough to end I will click and I have that call notice instead of you having called I'm having this point the reason I have this point is because my subdivision axel region is true so it's giving me true subdivision so let me do the same thing here and dynamically change the value right subdivisions if I hold down control and shift drink this here if I click my left mouse don't let go then move your mouse sideways so as I am moving that is what is happening now is increasing the subdivision so you would want to increase it up on to where you want it so cool so if I want to reduce our to increase ooh so now I have three buttons how do I have my control much ships and my left-hand pots in Mouse then I'm moving the mouse sideways so either increase or reduce if I'd move it to the right it increases by moving to the left it reduces so let's assume this is my self this subdivision that I want its subdivisions and our let go of my mouse first before the so you notice what we have a we have a more defined career competitive because of the subdivision outcome so where I can this be used will get there very small so just to let you know that when you have a coffee want to have a curved surface you can use that now let's look at some of these informations there you have the different mode so this is point mode now this point mode doesn't have effects the cause of this shrieking mode it's Ricky mode gives us four more that's why we can go to any of this mode either edge points or polygons but we can from here change it so it's going to change Universal mode so if I changes to point mode then I would not be able to go to by edge or my polygon the only modicon the only thing like isolates is my points I hope that makes sense so if I change this to my edge notice I can't select points instead what I can select are edges so I can only select this edge and I continue with that so I hope you understand that so polygons also documents mode I have not ready used documents mode so I don't really know what this does so documents still allows you to select points boy you can select a chance of okay this document mode I think it changes anytime you change this oh I think not sorry about that so well like I said I have not really used this but I've used all of these so if I go back to my full moon then this goes regardless of any of this options all right so let's look at this I have my cold strip mode this quadtree if I don't really know what it does if I have anyone who knows please tell me but for this world by default you have all too well what Auto world does is that if I am to subdivide this now let me sort of ID's okay let me try and create a let me try and close this polygon here if you know for me to do that if I hold down shift let's have it on world if I hold down shift was our ctrl and drag this edge here notice what happens I can just move it wherever I want and I have that edge fine now this is not allowing me to snap to wet or anything so that's what I'm having that but soon as I have my remove these sideways as soon as I had my auto world and I do the same thing notice what when he snaps is going to snap to the edges snaps to the edge and if I let go of my mouse what happen is that it has welded this together this is now one geometry so it's welds them together and this is one point not two points that is what is auto world does then the next one is a project results now this project resort can be used for REITs apologizing if my word is correct an object so let's assume you have a sculpted object I have an objet and I brought from my content browser how the sculptured object I want to trace out the parts of the surface so let's as you want to trace out I want to create a mask for it but just results this part of this mask I can use free jets result so this project results doesn't when you walk unless you have your snap object on so right now and was a nibble my snap for it to work and I can almost also select what I want to snap so maybe I'll snap from vertex to vertex or from point to point so what I usually do is I have everything selected all these three continents mode then what I do is just create create and move to the next point so click click click double click okay sorry I have already created something click click 3 and double click to have that so what happens now if I ask it what happened I first created this geometry on that surface its projected it on surface so for me to finish off I can just without my control start and start extruding that edge so iconic and the thing with this is you can still manipulate the point so the points can snap to those points also so you can already see the power of this its functionality and once that is done go down control it's not this first then it's not but but really the point is the most accurate and precise so because you can actually stand up to that points that you're looking for but for edge and polygon I still find it hard to snap so it's just not so edges behind an order so what I usually do is after creating all these things after creating all these I snap those points so whatever I want instruction and if I comment click and come to this place so that is not already so click so I'm going to just stop here since you get the idea so I don't waste time creating all these things yeah so if I hide my shape or let me I'm going to fast forward this and try and creative so you can see so from now on we'll fast forward all right so I am here so if I hide this can see I've already made a half of the mask and this is then I don't know this is so much good on this mix modeling a lot more easier so if I throw this into a cemetery objects and create the other half for me and I have this object this object quicker so that is that is the function of this project so I'm going to hide that okay so I'm taking that off and create I don't know I mean you already know the function of the semi so I'm going to get rid of why it's not good so I can now come to these objects and work on the subject you already know the function of this semi circle say for hits my and e on the keyboard so I go to the polygon and you know what the semicircle does right now if I click hold down ctrl shift C words how the crop goes I can go dynamically but if I select semi circle hold on control it's only illusion to create noisy snaps or exactly the terms of that semi circle so I cannot this is the only thing I can do right so if I click on shifts to the left or to the right you know what so that changes that value so let's look at this value the direction value there's something about this thing with it is that this can only it can allow me creates this semicircle either its wallah McCrady's cough either on the plane or perpendicular to the plane and we can change that that can be changed based on this value so if I reduce this value to zero and I come here who don't know transshipped so what happens it takes it perpendicular now there is no harm in these perpendiculars is because of the semicircle so if I get rid of that so you can see were down my control so I can see what happened so I can create how I want the close to call and the thing with this is that is going to create like if I click it's going to create like a blend in between this surface and the altitude of dots and a circle so that can be used to create your terrain a regular shaped object so object that are dens are the hover glossy surface you can use that so that is just a legend of that that is there now this will change only this will be visible only when we change these points for the god then it allows you to set the radius of this polygon pencil so that is just it so let's look at an area of application of this and see what we can do with it so what I'm going to do is I'm going to create let's have some Mota crates of course you want to create an opening the has a cough you can use this polygon pen so maybe let's go to our mode Oh down Conference sheets so that means I need to change because I need to be honest office I need to change this to everyone so judgment collied big value is just the change between one hundred so if I and also I wanted to the semicircle then they loud click hold down my mouse what I want is I need three points or four points I think four points three points is okay well I do I mean I don't want too much less is to five stars so we have this two now this looks so not something so cool but by the time we're adding interest subdivision surface we are going to have that shape so I'm going to do the same thing if we don't control shift bring it here click and drag until I have that seem to release so we'll have that so what I'm going to do a game is as for instance I'm going to select now I'm not even affordable ten now I am going to just use my demo selection tool and select this surface here I can just use this select this all points demo demo think that would do so for me to bring this down so what we can do is before start and extra from what I usually do is I usually add supporting edge so any object that I want to extrude so that any time ants do anything to that edge I can do all that things so I'll go to my polygon mode go to this life selection select this then I for inner extrude so I'd like to supporting edges to it so once I have this other than I can extrude this downwards so if I extrude this downwards as a pointer here I can also rotate this extrusion such that I'm just trying to create something different so such that we have this flushing down here so once I'm done with that the next thing is if our artisans with subdivisions of this I'm going to have this issue and a to show I'm going to have this issue this problem do I have the call by have a problem here the geometry is not really cool so I need to solve that issue so if I go back cue to get rid of that then what I need to do is there is one dominant because this point I'm having more dance quote Allah I'm having one at four edges so I need to resolve that issue so if I come to this place first go to my polygon pencil hold down shift or just click here then come to this place double click I have that escape to the same thing Creek don't please have that skill now if I'm to activate my subdivision surface this place won't really have any problem anymore notice that I don't have anything an issue but I still have the issue here because I have not quitted an object so QT Tetrick of dots so that's a full set of problem you are going to have so if I use KL or I can just still use my and E so this time I'm going to select this go to the top top click no does not what I'm kind of doing double click just follow the flow double click then double click escape our hot dogs so I'll do the same thing here click double click so I follow the flow double click and gets up to this place double click so if we check this now notice that stuff is gone all right so the next thing we want is this is optional disease and we do preference so if I eat forest does I want to have this information what I have is we noticed everything just goes we don't if this the detail is gone so if we wanted detail what we can do is we can select the edge ul for loop selection I can select this edge and select the inner edge shift and select so once we have this selected we can go to devil mode by the way I have to worry about bevel MS is the shortcut I have an extensive tutorial about it so you can check it so if I hit bevel mode I can click and create a bevel for that edge so now I've created an edge data flow so I'm good have and modifying object so if I hit Q on now you see the definition of this object here so this is now modified so now there is one having all these artifacts is because my subdivision is real oh if I increase this to three I'm going to have this information solved so that is the first thing with that so you can actually use this polygon then so create that so let's say I want to create a court and it is circular cĂ´tes how do you do that for integrating circular curves what you would need to do what I do is go to spline so this inside s decline then I would want its for instance and primitively exit so it lies flat on the floor then I can scale this down so if I hit my 10 B on my keyboard and I'm going to have this wire then I want to get rid of this first so I can see whatever I'm working on so and B walk scale this down even more much more all right so let's see well can't add that so let's not add some what add something here so I can move this object sorry so I can just go to exist knob then I can move this so it's not to this axis here all right so once I have this knot now there is one having this is because I want to [Music] snap to some of these points for me to create a perfect circle so it depends actually if we don't want eight point four one six points it will still give you a perfect circle so if you don't want to work with so much geometry you can just reduce these points or by design a moving suit subdivision surface it gets your point so the reason why we're having this is just to trace out so now we have a rough idea of where one this you already have our line along this edge we need a line here and a line going this way so I'm going to use my KL for loop cut then go to this more then I can go to any of this moon just trying roughly create something like that here also creates one here creates one here and creates another one here so we have that so I can get rid of this edge because I don't really need it anymore okay so you can use your me4 pen to to snap these things so fine so if I use my snap tool now make sure all these things are there so if I click on this actress not to that point transmit this is already okay so I first noticed at this point now I need to move this not its attack points then also this resonance is not in snap to this edge snap this here then I can just zoom into this place to just move this here all right so once I'm done with these I can get rid of this anxiety I don't need anyone so I can just divide that hour I can extrude so I can get rid of this not go to this mode select this surface once our diesel saw facility in I extrude to create a support same edge move these in a little bit then did so extrude these inwards once I'm done extruding this that'll give it at once so if we open this now so have we have a curve but this doesn't mean he doesn't look so rounded now so what we can do to resolve this is so try and select ul to select this edge here so it's just subtract select this edge with only native selection control on the selector so we can't move this openly to this can do the same thing so let's shift on to select more objects shift so let them move this out only to be just truncate the call so if we check this now I want to see a mall so don't mind that's about that that's how you create and a two-finger recipes that are you create the cops around courts and also that so I hope this was helpful and we've gone from using polygon paint so to creating some hard surface modeling and creating some contrast which we would normally not which would normally be hard for us to create so if this was helpful please give it a thumbs up and like its shape we don't know who magnet is and if you are new to this channel please do subscribe and thank you and god bless you too have a wonderful day right
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Channel: Jouleconcepts
Views: 2,937
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Keywords: cinema 4d, 3d modeling (film job), cinema 4d (brand), modeling, c4d, c4d r20, extrude, greyscalegorilla, eyedesyn, sean dove, cg shortcuts, jouleconcepts, joseph, ojo, joseph ojo, bevel, loop cut, knife, path cut, tool, cinema 4d tutorial, cinema 4d modeling, cinema 4d r19, cinema 4d r20, polygon pen tool, hard surface modeling, hard surface
Id: G_L9J8VF6GI
Channel Id: undefined
Length: 32min 37sec (1957 seconds)
Published: Tue Mar 26 2019
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