Check Out This DARK MAGIC Skill Tree! - Outward Definitive Edition

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what is up zra here the hex Mage skill tree uses dark magic to bring enemies down it tier 2 skill makes it very versatile and allows it to be used in a variety of builds even non-mage builds the hex Mage skill tree is located in hertin in the academy here I'll go over all the perks of the hex Mage skill tree tier one skills are skills that are available to anyone you just need to have the silver to pay for the skills and you do not have to worry about using your limited breakthrough points so there is no harm in just buying these skills to experiment with them you may see this little bar that is connecting these skills right here this means you have to buy the bottom skill in order to buy the top skill Jinx is an active skill that costs eight manage to cast and has a cool down of 5 Seconds after casting jinx it inflicts a random hex debuff on the target there are five hexes that can be applied with Jinx chill curse Doom haunted or scorched the two hexes that are not applied with the Jinx skill are pain and confusion targets can be inflicted with multiple hexes at the same time inflicting a target with a hex that is already on the target will reset the timer for that hex targets with the chill hex have their Frost damage and frost resistance decreased by 25% for 240 seconds targets with the curse hex have their DK damage and DK resistance decreased by 25% for 240 seconds targets with the Doom hex have their lightning damage and lightning resistance decreased by 25% for 240 seconds targets with the haunted hex have their ethereal damage and ethereal resistance decreased by 25% for 240 seconds targets with the Scorch hex have their fire damage and Fire Res resistance decreased by 25% for 240 seconds torment is an active skill that costs 10 Mana to cast and has a cool down of 10 seconds after casting torment it triggers a reaction on all nearby enemies Afflicted with a hex with the effects depending on the hexes that the enemies are affected by it does not remove the hexes from the enemies for the trill hex it deals 25 Frost damage and inflicts slowdown which decreases enemy movement speed by 25% for the curse Hax it deals 20 Decay damage and inflicts poison which deals Decay damage over time time for the Doom TX it deals 20 lightning damage and inflicts weaken which decreases enemy physical and impact damage by 40% for the haunted hex it deals 20 ethereal damage and inflicts sap which decreases enemy non-physical damage by 40% for The Scorch tax it deals 20 fire damage and inflicts burning which deals fire damage over time for the pain hex it deals 10 ethereal damage and inflicts bleeding which deals a percentage of the enemy's Health per second for the confusion hex it deals 50 impact damage and reapplies confusion which dukes's en the impact resistance by 25% nightmares is a passive skill that reduces the rate at which Max Mana is burnt when sleeping by 25% but reduces the rate at which burnt stamina is recovered when sleeping by 25% the original rate at which Mana burns when sleeping is 5% per hour up to a maximum of 50% burnt Mana with this skill it decreases the burn rate to 3.75% per hour the original rate at which burnt stamina recovers when sleeping is 12.5% per hour with this skill it decreases the recovery rate to 9.375 per hour tier 2 consists of a single skill to buy this skill you must use a breakthrough Point meaning that you are locked into the skill tree as one of your three skill trees it's a good idea to have at least a general idea of what build you are trying to go for before you use your breakthrough points as you cannot get them back after you use them blood lust is a passive skill that makes it so that for every Death Around the player the player recovers five Max Health stamina and mana burn the player is also healed for five Health stamina and Mana this skill is a great passive to have as it changes the way outward can be played after getting this skill burn stats will be a thing of the past and managing burn stats will no longer be a problem tier three skills are locked behind the tier 2 skill meaning that to unlock the tier three skills in the skill tree you have to use a breakthrough point to unlock the tier 2 skill of the same skill tree again it is generally a good idea to have an idea of what build you want to go for before you choose tier 2 and tier three skills some tier three skills are sitting right next to each other when you see this it means that the two skills are mutually exclusive and if you choose one you cannot choose the other blood sigil is an active skill that requires a dark stone it costs seven Mana to cast and consumes the dark stone there is no cool down after casting blood sigil it creates a Sigil of blood for 60 seconds that can be combined with other spells for different effects casting blood sigil increases corruption by 5% while standing in the sigil the player's temperature is increased by at 28 casting blood sigil and then Mana push which is a tier one skill results in blood tendrils which adds 50 Decay damage 50 physical damage and 25 impact to the Mana push stats it increases the player's corruption by 3% casting blood sigil and then conjure which is a tier three cabal hermit skill results in blood turret which summons a Decay turret above the sigil for 30 seconds shooting once per second dealing 15 Decay damage and 10 impact per shot it increases player corruption by 6% casting blood sigil and then Mana Ward which is a tier one skill results in gift of blood which gives the player the gift of blood effect which increases the players physical Frost and Decay damage by 15% decreasing the player's Health by 1 per second and gives a nearby Co-op partner or summon ghost the gift of blood Ally effect which heals them for two Health per second at the cost of increasing their corruption by 6% it increases the player's corruption by 3% rupture is an active skill that costs 10 Mana to cast and has cool down of 10 seconds after casting rupture it detonates and consumes all the hexes on nearby enemies and all nearby Souls dealing damage depending on the applied hex's for the chill hex it deals 50 Frost damage and 33 impact damage for the curse hex it deals 50 Decay damage and 33 impact damage for the doomed hex it deals 50 lightning damage and 33 impact damage for the haunted hex it deals 50 etheral damage and 33 impact damage for The Scorch hex it deals 50 fire damage and 33 impact damage for the pain hex it deals 50 physical damage for the confusion hex it deals 50 impact damage for any nearby Souls it creates an AOE explosion dealing 100 ethereal damage and 66 [Music] impact cleanse is an active skill that requires at least 50% corruption and a Mana Stone it consumes the Mana Stone there is no cool down after casting cleanse it creates a dark stone removes 30% corruption from the player deals 65 DEC damage to the player and inflicts extreme bleeding on the player which deals a percentage of maximum health per second if Mana Ward which is a tier one skill is cast right before cleanse the 65 Decay damage is not applied using bandages will get rid of the extreme bleeding lock walls Revelation is a passive skill that increases Elemental damage by 15% when tired and increases Elemental damage by 30% when very tired this can allow players to maximize their Elemental damage but it comes at the cost of decreased stamina regeneration due to the tired status effect in my opinion the hex Mage skill tree is a great option for mage builds and it can be used in a variety of other builds with a breakthrough skill managing burn stats is no longer a problem that you have to deal with if you do Elemental damage this skill tree gives a massive buff to maximize your damage in addition the skill tree gives you an easy way to deal with corruption I hope you found this video informative if you are thinking about about making different builds and outward click on the info card for a build calculator that you might find helpful otherwise I'll see you [Music] [Music] later
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Channel: Xaliter
Views: 452
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Length: 8min 22sec (502 seconds)
Published: Fri Apr 05 2024
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