- Greetings Pokefans. Michael here, and
today I'm going to be answering the question, "Is it possible to beat
Pokemon Alpha Sapphire with "only the cutest Pokemon
out there, Castform?" "Hail yeah, it is"
is what I would say if it was, but it's not. Castform cannot learn
all of the necessary HMs to progress through the game. In fact, it learns
no Hms whatsoever. However for the sake of
this video being possible to make, I'm going to be
adding the popular playthrough challenge rule that I
can catch other Pokemon, I just can only
use them for HMs. The reason I am doing
this challenge is because, as many of you know,
Castform is one of my all-time favorite Pokemon, and I think it's the
cutest Pokemon out there. However, the fandom as a
whole loves to hate on it. But that has only served to strengthen my
bond with Castform. One of Castform's drawbacks
though is its lackluster stats, so I thought it would be
interesting to show the world that you can use Castform,
and just Castform, to beat an entire Pokemon game. This playthrough challenge
though, is an interesting one, because it's actually the
first one I ever started, but only the most recent
one that I've finished. The playthrough started
as a streaming let's play alongside my good friend
John aka PokeMEN7. The idea was that we would
playthrough ORAS using only a Castform each, and whoever finished
the Pokemon League with their Castform having
fainted the least number of times was the winner. We did a total of
five squad streams of this run together over
the course of a few months in the summer of 2019,
and we got pretty far, getting seven badges each. However, we never finished it. I got busy with moving
across the country, and wasn't doing much streaming, and then "Sword and Shield"
came out, and that got all of our attention, so it just
kind of faded from our minds. But then a little
while ago I stumbled upon my Alpha Sapphire
cartridge and was reminded of the playthrough
that we didn't finish, so I asked John if
he would be okay with me finishing the
playthrough on my own. I would drop the
competition aspect of it, but I would still be able to
try to finish a playthrough using just a Castform and
turn it into a fun video. He was completely fine
with it, so here we are. This video will be a
recounting of the events that transpired, most of
them happening on stream but the last bit
happening on my own. So don't forget to
subscribe to my channel, tap the bell, turn
on notifications,
you know the drill, and let's get started with
finding out if it's possible to beat a Pokemon game
using only Castform. First, I should mention
why we selected Omega Ruby and Alpha Sapphire, actually
Alpha Sapphire for both of us, for the games that we played
and did this challenge in. The primary reason was that
in this gen, TMs don't break which is fun
because it allows us to change Castform's
move set to best work for that particular battle
that we have coming up. As for why we chose Omega Ruby
and Alpha Sapphire specifically over any other
non-TM-breaking games, well that was simply because
I hadn't played the game since launch, and I
wanted to play them for the first time
in five years. John and I did our playthroughs on completely legitimate
game cartridges, which means that we
couldn't hack in a Castform to replace one of the
normal Hoenn starters. So, we had to pick a
normal Hoenn starter and we both picked Mudkip to
use as an HM user later on. So we progressed through
the game normally until we had access to trading,
which I believe happened immediately after we saw
Wally catch his Ralts. Once we reached that point,
we traded over Castform eggs, in order to make sure they
would obey us the entire time, because if we just
traded over Castform, we'd have problems
with obedience. The eggs I traded over were bred on my shiny-charm-possessing
Omega Ruby, all with a Modest nature and
done with the Masuda method. So I traded over several
eggs to try and see if I could get a shiny. I did not. Once I'd hatched all
of them, I selected what seemed to be the best
one and named it Ozone, because it's a
cool-sounding name that references Castform's
molecule inspiration. That's right, Castform
is a molecule. The part at the bottom
that people call boobs or balls or whatever are atoms. Learn science, people. Ozone was only Level one though, so I had to switch
train it for one battle to get it to a level where
it could win by itself. If the Castform had been
hacked in to replace a starter, it would have
started at Level five and therefore this
switch training wouldn't have been necessary. However since we were
limited by the laws of a legitimate cartridge,
we had to bend the rules just a bit at the
very beginning here. Once it could win
on its own though, I grinded up Ozone to Level 10. I did this because I was afraid of Rich Boy Winston's
level eight Zigzagoon since it had given John
some trouble earlier when his Castform
was only Level six. I picked Level 10 because that's when Castform simultaneously
learns Water Gun, Ember, and Powder Snow, and
having those special moves would make it so I
didn't have to worry about Zigzagoon's Growl. That ended up being
overkill though, and I beat Rich Boy
Winston pretty easily. Things were pretty smooth
sailing up to Roxanne's gym, with the only
thing of note being replacing Ozone's
Tackle with Headbutt. The battle itself with
Roxanne was pretty easy. Geodude did take multiple
hits due to Sturdy, and Nosepass required
two Water Guns, but Ozone only took a
little bit of damage throughout the short
and easy battle. Just as a heads up,
the earlier part of this playthrough
is the easier part, because Castform's base
stat total is 420 (laughs) which is terrible for a
fully evolved Pokemon, but very good compared to
the not fully evolved Pokemon found this early in the game. So it will get progressively
tougher the further into the game we get. We progress through the game
until arriving at Dewford, where I picked up the Silk Scarf to help power up
Castform's Headbutt. Once there, I spent a decent
chunk of time grinding against both the gym
trainers and the wild Pokemon in Granite Cave in
order to reach Level 20. Level 20 was the target
because that's the level at which Castform learns Hail,
Sunny Day, and Rain Dance. We wanted these weather
moves specifically because it would allow us
to change Castform's type to something that
was not Normal, therefore no longer being weak to Brawly's Fighting type moves. However, this forced
us into a dilemma. While the eventual plan was to obtain all three
weather changing TMs, except SandStorm, forecaster
doesn't get a SandStorm form, in order to change
Castform's moveset to best suit a particular
battle, those TMs come in the later half of the game. The earliest one is after
you get five badges. So, therefore, when we learned
these three weather moves, we had to pick just one
or two to be stuck with for a while. We settled on Rain
Dance for a few reasons. We considered Sunny Day,
Ember, Water Gun, Rain Dance, but we opted against it since
Headbutt was pretty effective. Keeping Headbutt is actually
the reason we chose Rain Dance. It best handles the two
types that resist Normal. Water is strong against Rock
and neutral against Steel. Fire is strong against
Steel but weak to Rock, and Ice is weak to both. We did keep Ember around
for coverage though, so the final moveset going
into Brawly's battle was Headbutt, Water Gun,
Ember, and Rain Dance. At the start of the battle,
I immediately Rain Danced, causing Ozone to change
forms for the first time in this playthrough. Machop's Karate Chop did
way less damage as a result, and the next turn
I blasted it away with a rain-boosted Water Gun. The next turn Water Gun
also OHKOed Makuhita, so thanks to my
weather preparation, the battle I was
pretty afraid of ended up being pretty easy. Actually, this part
here just reminded me, I use the term OHKO a
lot in these playthrough challenge videos, and
some people don't know what that term means,
so I will explain. OHKO is O-H-K-O, short
for one hit knock out. So when I say Castform
OHKOed something, it knocked it out in one hit. The next game segment through Slateport
was pretty uneventful until finding May on Route
110, the first rival battle of the playthrough while
actually using Castform. It was pretty easy though. Castform's Headbutts
either one or two-hit KOed all of her Pokemon. Winning that battle got
Castform to Level 25 though, which means Ozone tried
to learn Weather Ball. For awhile I was looking
forward to the move, but when the time finally
came, I decided against it. I was excited because it
would change types with me, no matter the weather, plus
it would be a normal-type special move and remember,
Ozone has a modest nature. However, while it
is a special move, Headbutt was much stronger
and had the Flinch chance. Also, while it would be
stronger than Water Gun, if under rain, it
would be outclassed by much stronger water
moves later in the game. So, I just decided
to skip Weather Ball. The next major battle was the
gym battle against Wattson where Ozone stayed
in his normal form as to not get bodied
by electric moves. Ember would have KOed his
Magnemite if not for Sturdy, and in exchange he paralyzed me. He used a potion on the same
turn I healed the paralysis, and then I attempted to
flinch it with Headbutt while I broke Sturdy. That didn't work though,
so I healed again, expecting Magnemite to attack,
allowing me to outspeed and KO the next turn. Magnemite used Volt Switch
though, bringing in Voltorb, which Ozone OHKOed
with Headbutt. Magnemite came back in, and I immediately
KOed it with Ember. Then came Magneton, which I
Heabutted to break the Sturdy. It simply attacked,
no paralysis problems, so the next turn I
finished it off with Ember. Wattson was done. Side note, can we just
talk about how dumb it is that Wattson's team in
Ruby-Sapphire or Omega Ruby and Alpha Sapphire has
no Hoenn type Pokemon? In Emerald, he has a
Manectric, which makes sense. That should be his ace. Why does he not have
a Manectric in any of the other Hoenn games? I don't understand. We then progressed through the
northwestern parts of Hoenn, fighting Team Aqua and
the like in Meteor Falls. Shortly before the battle with
Archie atop Mount Chimney, Ozone reached Level
35, meaning it tried to learn Hydro Pump, Fire
Blast, and Blizzard all at once. John and I both decided
to skip Hydro Pump. While the power is
great, the accuracy and especially the power
points can be a problem when you're limited to
just using one Pokemon. Plus, with the Rain Boost, and
the Stab Boost Castform gets when it's under the rain,
Water Gun was doing fine. John skipped Blizzard
and Fire Blast, and while I skipped Blizzard, I personally opted to
swap Ember for Fire Blast due to the lack of sun. Ember's low power was
proving to be pretty limited at times since I couldn't
boost it with the sunlight, so Fire Blast would
really make up for that. Plus, I knew that if
I hated it, I could just replace it with Incinerate since the Incinerate TM
was on Mount Chimney. I was about to get it. It was soon time for my
first battle with Archie, which caused a few problems. The Mightyena
immediately used Swagger, which I was actually
happy about, since the next turn I
could heal the confusion with a Persim berry yet
keep the double attack. However right after healing,
the Mightyena roared, forcing my HM user
Zigzagoon onto the field, forcing me to let it
faint the next turn, meaning my attack
boost was sadly gone. Ozone came back in and quickly
finished off the Mightyena. In came Sharpedo,
which I Fire Blasted to avoid being
hurt by Rough Skin. It did more than half, so
the next turn I KOed it with Headbutt to ensure
that I didn't miss. Finally was Golbat, which was
annoying due to confusion. It confused me right away,
and Ozone hit itself twice in a row, forcing me to use
a rare potion during battle. He eventually snapped out though and finished the Golbat,
winning the battle. Afterward I grabbed
the Incinerate TM, and I swapped it
in for Fire Blast because the PP and accuracy
problems were starting to worry me. We then hopped
down the mountain, then after a devious trip
to the empty women's side of the hot spring which for
some reason had an Ice Heal, I went to Flannery's gym and
took her on almost immediately. This battle got kinda goofy. I immediately set up the
rain, transforming Ozone into a water type
which is clearly best
suited for this gym. Slugma set up Light
Screen though, which was a tad concerning
since it canceled out Water Gun's super effectiveness. It ended up not mattering
against Slugma though, and I OHKOed it with
Water Gun the next turn. Numel came in and was again
dispatched immediately. Then came Torkoal, which
sadly survived Water Gun due to Light Screen. Then things got interesting
because Torkoal used Sunny Day, forcing my Castform
into it's Sun Form, and therefore being a Fire type for the first time
this playthrough. How incredibly rude
of you Torkoal. Let Ozone choose his own typing. Let Ozone be what
I tell him to be. I set the rain back up, on the
same turn Torkoal used Curse. But then the following
turn I misclicked and used Rain Dance again,
thus giving Torkoal a chance to set the sun back up
before I could KO it. (laughs) Oops. I had to set the rain back
up again, then Torkoal hit me with an Overheat, which
did the least amount of damage I have ever
seen Flannery's Torkoal do with that move. The next turn I finally
finished it with a water gun. Then it was time for Norman,
the gym leader infamous for being consistently
the most difficult in the Hoenn region. Prior to this battle,
I got rid of Incinerate and replaced it
with Double Team, which I had the
flexibility to do because I had the TMs for both. I made this decision because I figured boosting
Castform's evasion during the turns the
Slakings were loafing around could come in handy. The first turn I tried
for a Headbutt Flinch, which I was optimistic I
would get since John got so many of them when
he was fighting Norman, but I didn't get it and
it Slaking Yawned me. After healing away the Sleep,
Slaking Encored Castform, forcing Ozone to Double Team
several times consecutively. It hit me with
another Yawn though, despite my boosted evasion, so I had to Chesto
Berry another time. A couple of Headbutts
later, Slaking was down. In came Vigoroth, which
attempted Retaliate, a terrifying move
since its power is 140 if used the turn after a
fellow party member faints, which applied here. It would have done
massive damage, but thanks to my several
Double Teams, it missed. Double Team is a
terrible awful evil move, unless you're the one using it. In came the final Slaking, which was very
resistant to dying. During the fight, it hit me
several times with Chip Away. At the time it
was frustrating me that he didn't miss
a single Chip Away, but looking back
on it I realized that Chip Away ignores
evasion boosts, so my Double Teams
didn't help me here. We both healed on the same turn, then a few turns later I
thought he would heal again, so I Double Teamed again. He didn't heal though, and since Ozone lived
the next Chip Away, I was able to finish it off,
earning me my fifth badge. Now that we could Surf, we
headed south from Slateport to both level up against
the swimming trainers and go through Sea Mauville as
much as we could at the time. Sea Mauville also had
the TM for Rain Dance, which wasn't helpful at the
time since we already knew it, but it gave us the power to
delete and re-teach the move at any point, meaning we
had a bit more flexibility with weather usage. We then headed east from
Mauville City, obtaining Latias for HM usage and the
useless mega bracelet. Kinda weird using a
legendary as an HM mule. Not long after getting
Latias though, I ran into the toughest battle
of the playthrough so far, by a large margin. On Route 118, I enter a
battle with an Aroma Lady who sends out a Vileplume. Normally this wouldn't
be a big deal, but at the time it was
raining in the overworld, forcing my Castform
into being a water type. I now have to take out
a Vileplume while stuck as a water type, because I
have no other weather moves to get rid of the rain. Plus, the rain nerfs the power of my super effective
fire type move. The situation is, how
do I put this, sticky. After two fortunate turns
due to Stun Spore missing and me forcing a Flinch,
I got the Vileplume down to what I thought
was enough to KO. The stupid thing barely lives
the last Headbutt though, then paralyzes Ozone. I now move second, which is bad because the Vileplume Mega
Drains, doing a good chunk of damage and healing
itself at the same time, meaning my next move didn't KO. The next turn I was
fully paralyzed, making me intent on
healing the paralysis. I had no Full Restores though,
so it took me two turns to fully heal, meaning its
Mega Drains got it back up to 3/4 of its max health. Then of course it immediately
paralyzed me again, and on the turn I
heal, it Mega Drains, now almost completely
back to full health after it lived with what's
gotta be less than five HP. I was starting to get very mad. Once again it paralyzed me, and I healed the paralysis
as it Mega Drained. The next turn I
attempted a Headbutt and actually got a Flinch, but the following turn I
got scared and healed up. Suddenly though, the Vileplume
went for PoisonPowder instead of Mega Drain, which
gave me the opening I needed. Not being paralyzed
meant I was still faster, and then two Headbutts
later, I ended it. I had to use six healing
items in a one V one battle. It was very frustrating. Screw you overworld rain. Because of the overworld
rain forcing Ozone into being a water
type, traversing through Route 119
was kind of scary. However during that process
Castform got to level 45, having a chance to learn its
final level-up move Hurricane, which I deleted
Rain Dance for due to the rain being everywhere. The overworld rain changed
from being a hindrance into a benefit, because it
made Hurricane 100% accurate, allowing me to blast
through the various bug and grass types I ran into. I reached the Weather Institute and fought through
it with little issue. They give me another Castform, which I of course
boxed immediately because it's a Castform solo run not Castform duo run. Right after was the
next May battle, which was very easy
thanks to Hurricane. Once arriving in Fortree,
I got the Hidden Power TM and discovered Ozone's Hidden
Power typing was Dragon, which was pretty cool since
it could come in handy against against Winona's Altaria
and Drake's Pokemon later, and Ozone doesn't learn
any Dragon type attacks. I immediately headed
to the Scorched Slab and finally got the
TM for Sunny Day, meaning now I can
switch between Rain and Sun at any point. Prior to the gym battle with
Winona, I deleted Hurricane for Hidden Power Dragon, because I wanted Hidden Power
Dragon to use against Altaria, plus Hurricane isn't as good
when you don't have the rain, and I wasn't intending to
run Rain for this battle. Then began my
battle with Winona. I OHKOed her Swellow
immediately with Headbutt. Altaria was taken out
with two Hidden Powers. I first Headbutted
Skarmory to break Sturdy as it Sand Attacked me,
then finished it off with a critical hit, Incinerate. Finally was Pelipper, which
stalled with Protect at first. Then thanks to the previous
Sand Attacks my Headbutt missed, then its Water
Pulse confused me. While I hurt myself at first,
I then was fortunate enough to land two Headbutts,
winning over Winona. For the trek to Lilycove I
taught Castform Sunny Day to be able to cancel the
overworld rain if I needed. Then in Mount Pyre I picked
up the Shadow Ball TM, which will come in a
lot of handy later. I then cleared out
Team Aqua on the summit then witnessed grand theft
submarine back in Slateport. My only obstacle
to the glorious TMs in the department store is
another battle with May, which was pretty easy. I KOed Swellow in one hit,
Wailord in two, Magcargo in one, then Sceptile in one
after setting up the Sun. Sceptile, I am
very sorry friend. It had to be done. In the department store,
I bought the Thunder TM but decided to hold
off on others due to how expensive they were, plus
not needing them right away. I then headed off
to the Safari Zone just to fetch the Solar Beam TM, which pairs nicely
when I go for Sun. For all Castform's flaws, its
move pool is not one of them. The Aqua hideout
didn't pose any issues, so once it was done, I headed
east from Lilycove straight to Shoal Cave to
get the TM for Hail. Unfortunately, it was
high tide when I entered, and the TM is only
available at low tide. I had to change my 3DS
clock to make it correct but once that was sorted
out, I made my way into the deepest chamber
and picked up the TM. Now Ozone can run all three
weathers that are compatible with it, which
means I can choose between four different typings
for any particular battle at any point, assuming
I'm prepped in advance. This is a pretty fun
unique power to have, and it's a big reason why
I wanted to do this run. The next major battle
was Tate & Liza, which required me to
have a second Pokemon in my party to use. I only brought my
Fly-and-Flash using Latias, not realizing it didn't
have a truly harmless move. To make it so it
didn't use anything, I had to use several X items
on it during the battle. The battle itself
wasn't tough though. Ozone simply repeatedly
blasted the enemy Pokemon with Shadow Balls
until they were dead. After that gym, I headed around to battle all the various
water route trainers to level up before
the Seafloor Cavern, including fetching
the Ice Beam TM from Sea Mauville now
that I could Dive. I also went to the
Weather Institute to fetch the
weather-lengthening rocks, but you could only
get one per day. I got the first one, but had
to get the others off camera. John on the other
hand did not do any of the water-route
grinding that I did and opted to just go straight
to the Seafloor Cavern. That turned out to be
a big mistake though, because he lost to Archie. - [John] Yeah, Mikey,
good news for you, Mega Sharpedo just
OHKOed my Castform. - What? - [John] Yeah, it's
17 levels below me, and just OHKOed it with Crunch. I found the part of the
game where Castform is bad (laughs) and it's when
Mega Sharpedo says "Hello." So, I'm going to join you in the training against
everything I can find, because that was ridiculous. - After some further
discussion, we realized that part of the reason
that happened was because Archie's Mightyena
and Muk had dropped his Castform's stats with
Scary Face and Screech, making it both
slower than Sharpedo but also more easily KOed. So when I went in
there, I had a plan. I went in knowing
Rain Dance, Scald which I'd gotten in
the Cavern, Return which I'd gotten in
Pacifidlog, and Thunder. Immediately on the first
turn, I used a Guard Special, preventing Archie's Pokemon from using the
stat dropping moves that would doom me
against Mega Sharpedo, and it worked immediately. I then OHKOed
Mightyena with Return. Muk came in, and Return
OHKOed it as well. Against the Crobat
I set up Rain, tanked an Acrobatics no problem, then destroyed both the
Crobat and Mega Sharpedo with 100% accurate Thunder. Thanks to John being
the guinea pig, I won without any issues. And that was the
last stream we did of the Castform Solo Run,
and that was the last battle that happened, so
that means two things. Number one, because
John had one faint and I had zero, I am the winner. And, number two, I have
left Hoenn in a state of torrential downpour
for the last nine months. I head to Sootopolis, and
get ready to catch Kyogre, since this is a legit cartridge and I want to have
a legit Kyogre. Prior to delving into
the Cave of Origin, I buy a few extra Ultra
Balls to use on Kyogre. This was probably overkill
though, since after all, ORAS did change Groudon
and Kyogre's catch rates to match as Xerneas
and Yahvultal's so catching it should
be pretty easy. Yeah, that was completely wrong. Kyogre's catch rate is still
just three in Alpha Sapphire, and the best Pokéballs I
had were just Ultra Balls. My lack of False
Swipe, inability to guarantee a status
condition, mediocre Pokéballs, regularly having to heal, and Kyogre rudely healing
itself with Aqua Ring resulted in it taking me one
hour and four attempts to catch the stupid
fish/whale/thing. I even failed the attempt
where I froze Kyogre and it stayed frozen for
eight consecutive turns. It broke out every single
time, and then proceeded to immediately freeze
me back once it thawed. It was exhausting, but
I did finally succeed, and as a result of the
freezing shenanigans, I named it Frozen Fish. I also made it my new
Surf-knowing HM mule, because seeing Kyogre
in the overworld is fun. Now that the world was saved,
I could finally get the TM for Thunderbolt by completing
the New Mauville mission. Once that was done I busted
into the Sootopolis gym to take on Wallace. I immediately OHKOed
Luvdisc with Thunderbolt to prevent Sweet Kiss
or Attract shenanigans. Out came Milotic,
and I set up the Sun, which may seem counterintuitive because why would I turn
myself into a Fire type against Water types, but the
Sun weakening water moves cancels out the weakness,
plus it allows me to fire off one-turn
Solar Beams. After I tanked a Hydro
Pump from Milotic, I did just as I said, OHKOed the rest
of his team with Solar Beam. After battling the rest of
the water route trainers I didn't fight
earlier, primarily on the strong-current
routes between Pacifidlog and Slateport, I headed
to Ever Grande City and the Victory
Road, which side note I had completely forgotten
how different it was from the Gen 3 Hoenn games. The trek through was
pretty uneventful until reaching a
forced double battle. Latias still didn't
know any moves that would not
impact the battle, so I thought the best way to
keep my non-Castform Pokemon from participating was
to switch between Latias and Kyogre several times. This was a mistake. I completely brain farted and
forgot about Kyogre's Drizzle, which then of course summoned
rain and forced Ozone into being a Water type,
something I couldn't undo because the only
weather move I knew at the time was Rain Dance. Cradily's Energy Balls then
became a bit of a problem, and one of them critical
hitting almost KOed Ozone. He held on though and an earlier
Scald burn came in clutch, so I escaped the
sticky situation. Before the next
forced double battle I taught Latias Psych Up
and then just spammed that. Oh also I got the
TM for Flamethrower, which was SUPER
important for the rest of the playthrough. The next big obstacle was
the final battle with Wally, and while I wasn't
super concerned about most of his Pokemon, I
was worried about Mega Gallade. I went in with Ice Beam,
Sunny Day, Flamethrower, and Shadow Ball
plus the Heat Rock. Ice Beam easily handled Altaria. Against Roselia I set up
the Sun, which accomplishes both making my
Flamethrower stronger but also making
me no longer weak to Gallade's Close Combat. I then OHKOed Roselia
before he sent in Magneton. The stupid thing lived
Flamethrower thanks to Sturdy and subsequently landed
Screech, halving my defense. This terrified me, because
I was already worried about Mega Gallade
OHKOing Ozone, and now he's at half defense. This is bad. To be safe and ensure
I OHKOed Mega Gallade, I used an X Special on the turn I thought
Wally would heal Magneton. He didn't heal though, so the next turn I
finished Magneton off. Delcatty was swiftly
dispatched afterward, then came Mega Gallade. I went for a super
effective Shadow Ball, outspeeding, OHKOing,
and winning the battle. After the battle I
did some calculations, because I was curious to see if the X Special was
actually necessary. Unfortunately I can't be certain if these calculations
are accurate, since while I knew the
exact stats for Castform, I didn't know them for Gallade. However I can approximate, and
based on these calculations, Gallade's Close
Combat would have KOed at the health I was at,
while the best I could do without the X Special
was have a small chance to OHKO with Flamethrower. Yes I did have a
brain fart and forget that Flamethrower got
both the Sun boost and the Stab boost, so
would have been stronger than Shadow Ball, because I
forgot about the Stab boost. So, using Shadow Ball over
Flamethrower was an oopsie. However, in the end, the X
Special was the right call because I likely would not
have OHKOed the Gallade and he likely would have
KOed with the close combat. So my move choice
didn't end up mattering, because both Shadow Ball
and Flamethrower KOed at plus one. After some quick detours to
grab the TMs for Blizzard and Attract, it was finally
time for the Pokemon League. This was pretty fun since I
got to design and figure out which movesets were best suited
for each individual member. So, it was kind of
like solving a puzzle. First, was Sidney, and due
to him having two grass types plus a Solar-Beam-weak
Sharpedo, I went with sun, running Sunny Day,
Flamethrower, Solar Beam, and Return while
holding a Heat Rock. I attacked Mightyena right
away because I was worried about Swagger, but he
ended up Sucker Punching so it didn't matter. The attack didn't KO thought,
so on the turn he healed, I set up the Sun,
allowing me to OHKO with my next Flamethrower. Next was Shiftry which
got to hit me twice thanks to Fake Out then outspeeding
me due to Chlorophyll, but it didn't do much damage, so my Flamethrower took it
out no problem once it hit. The rest of the battle was
three consecutive OHKOs. Sharpedo with Solar Beam,
Absol with Flamethrower, and Cacturne with Flamethrower
after it stalled a turn with Spiky Shield. Sidney was done. Next was Phoebe, and
I opted not to go with any weather since the
Normal type was advantageous against the Ghosts. I was worried about
her Dusclops though, since I wasn't sure
I could OHKO it before it put a Curse on Ozone, hence why I brought Attract. Shadow Ball was of
course the main attack, Thunderbolt was there in case
I ran out of Shadow Balls due to Pressure,
Grudge, or Spite, and then Double Team was there honestly just to fill the spot. First was the
Curse-knowing Dusclops, so I immediately Attracted it, which thankfully immobilized it. The next turn I went
for Shadow Ball, which surprisingly OHKOed it, so Attract ended up not
even being necessary. Sableye was next,
which took a few turns to KO thanks to
Fake Out at first, then Thunderbolt not
being enough to KO. Phoebe actually used two
Full Restores on Sableye, but as soon as she stopped
doing that, I took it out. Next was the first Banette, which was an easy
OHKO with Shadow Ball. Then came Dusknoir which lived
a Shadow Ball and hit back, but I got the Special Defense
drop with my Shadow Ball, meaning I would OHKO next
turn after she healed. She didn't heal though, so my
next Shadow Ball simply KOed. Her last Pokemon was
the other Banette, which just like the first
one, was easily OHKOed. Two Elite Four members
down, two to go, plus one champion. Next was Glacia, and while
Sun is the ideal weather to fight Glacia due to
powering up my fire moves, I didn't actually
intend to use it. All but one of her
Pokemon know Hail, so I was expecting my
Sun to be canceled out if I summoned it. I figured I could handle things with non-boosted
Flamethrower and Thunderbolt, but I brought Sun to
set up once it got down to just Walrein, since
Walrein doesn't know Hail. First was Glalie, and
I attacked right away, surprisingly OHKOing it without
the Sun and the Stab boost. Next was Froslass, and I once
again finished it in one hit. In came another Froslass,
and it was gone too. She then sent out Walrein,
and I decided to set up Sun since, as I mentioned
earlier, it did not know Hail. While turning Castform into a fire type didn't
impact the water matchup, it did make me resist
the incoming Blizzard. Thunderbolt couldn't OHKO
though, but it enough that it forced her to
heal, and after she did that a few times, I
finally KOed Walrein. Her last Glalie was
easily destroyed thanks to the sun still being up. I beat her without her ever
even getting the chance to set up Hail. So I didn't even get to
see Hail form Castform, until the next fight. Hail, yeah. Four of Drake's Pokemon
are four times weak to ice, so Hail was the
obvious choice here. I ran the move itself along
with holding an Icy Rock, plus Blizzard, Ice Beam
in case Blizzard ran out, and Hidden Power Dragon. I wasn't expecting to
use HP Dragon though, since if Castform is an
Ice type, both Blizzard and Ice Beam were stronger
against Kingdra thanks to Stab. Drake leads with Altaria,
and I set up Hail right away, transforming Ozone
into his Hail form for the very first time. Once again, Hail yeah. Altaria simply Cotton Guarded, so I Ice Beamed it
down the next turn. The first Flygon I
OHKOed with Blizzard. The next one I
OHKOed with Ice Beam. Salamence I OHKOed
with Blizzard. Then, in came Kingdra, who sadly couldn't be
OHKOed by Blizzard. This battle took
longer than any Pokemon in the entire League so far
due to Kingdra putting Ozone to sleep with Yawn,
Kingdra surviving Blizzard, me having to set the Hail
back up at one point, and Drake healing. Eventually though, right
before Ozone fell back asleep a second time, I was
able to take it out. The only obstacle
remaining was Steven, the scariest fight so far. His team was the trickiest due
to their variance in typing, meaning I couldn't simply
go with one weather. The coverage I needed
was Flamethrower,
Scald, and Ice Beam, but I tossed on Sunny Day and the Heat Rock purely
for Mega Metagross. Having the sun set
up not only made it so Flamethrower would
OHKO the Mega Metagross, but it also made
it so that Castform would take its Steel
type attacks much better. First was Skarmory, who would
have fallen to Flamethrower if not for Sturdy, so it got
to poison Castform with Toxic. I healed the poison on the
same turn he full restored. I then attacked again, but instead of Toxic,
he Steel Winged. Steven chose not to heal, so the next turn I
finished off Skarmory. In comes Aggron, another
annoying Sturdy Pokemon. That saved it from Scald,
and I didn't get the burn, so it landed a Stone Edge on me. He didn't heal though,
so my next Scald KOed it. In came Claydol, which
I was eager to KO before it set up Light Screen. Scald only did about two thirds, but thankfully it went for
Reflect and not Light Screen. My next Scald KOed. In comes Cradily,
which I Ice Beamed. It survived and confused me, which I was not
about to deal with, so the next turn I Full Restored
to both get me back to full and get rid of the confusion. Ozone simply had
to tank one attack from Cradily then got
to KO it the next turn. Next was Armaldo,
which survived Scald. It hit me with X-Scissor,
but then Steven healed, allowing me to beat it
with two more Scalds. Finally came the
dreaded Mega Metagross, and I knew I had to set up
Sun right then and there. I wasn't sure if I outsped
it in its Mega form, but I knew I would
that first turn when it still used
regular Metagross's speed. The sun comes up, and that
allows me to tank a Meteor Mash which I believe would
have KOed from that range if I wasn't a fire type. Unfortunately for me though, that Meteor Mash gave
Metagross an Attack boost. Once that happened,
I was reasonably sure I was going to lose. The next turn I knew a
Giga Impact was coming since that was now its
best move, so I healed up. I knew I'd live one
at neutral attack but didn't know if
I would at plus 1, so Metagross goes for the
move, and Ozone lives. The next turn
while it recharges, I OHKO it with Flamethrower. The battle is over, and Ozone and I are
Pokemon League Champions. There are a few fun little
things that happened after the battle that
I want to mention. Number one, the shot of
me in the hall of fame being orbited by just
Castform is pretty funny. Number two, the
shots of Castform during the various gym
battles that happen during the credits
actually remembered what weather form Ozone was in, which I thought was
great, and number three, I defeated May in the
post-credits battle, but had to use one
Full Restore during it due to Raichu's Thunder Wave
causing some minor issues. It doesn't actually matter whether or not you lose
this battle though. The aftermath cut scene
is the same either way. So yes, I was able to beat all of Alpha Sapphire's main
story using just one Castform, and not only did I beat the
game with just Castform, but Ozone didn't actually
faint a single time. Is this my most impressive
Pokemon accomplishment to date? Absolutely not, that
would be beating all the Let's Go Master Trainers
with only shiny Pokemon, but this was very fun. Thank you so much for watching and an extra special thanks
to my Patrons over on Patreon, who are helping support
my channel independent of pretty bad YouTube
ad rates right now. If you want to help support
me in the same the way, the link is in the
description below. And if you want to
check out some more of my fun Pokemon content, I
recommend these videos here. All right, that's
all I have for now, so until next time, Pokefans,
gotta catch them all.