- Greetings, Pokefans! Michael here, and evolution
has been a big part of the Pokemon franchise
ever since the beginning. However, as time has gone along, a lot of evolution methods
have gotten pretty complicated. Because of this, a lot
of Pokemon are just flat out annoying
to have to evolve. So today, I wanted to
list off the 15 Pokemon whose evolution processes I
think are the most annoying. Each entry will be the
fully evolved Pokemon since a lot of the Pokemon come from branched evolution lines where the other methods
are not as annoying, and also the list is
in no particular order, except the last
entry, number 15, is the one that I think
is the most annoying. But before we dive
into the list, this video is sponsored
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a like on the video. And let's get started
with number one. Sylveon. Sylveon's evolution
method is two-pronged. The more memorable part of
it is the affection part. In either Pokemon Amie
or Pokemon Refresh, you must get at least two hearts
of affection on your Eevee. If you have gotten far enough into one of the
Alola Pokemon games and therefore have access
to rainbow Poke Beans, this task is not
particularly difficult. However, if you're in
a generation six game, or don't have any rainbow beans, this can take
quite a lot of time because you have
to feed it, pet it, and play with it a lot, and usually you can't
do this all in one go, since your Eevee will get full. But the second aspect
of this evolution is that your Eevee has
to know a fairy type move when it levels up. This is something that
I often forget about, since to me it just seems like an extra unnecessary part of it that they just tacked
on for no reason. The only two fairy-type moves that Eevee can learn are
Baby-Doll Eyes and Charm, which it learns at levels
nine and 29 respectively. It can learn no fairy type moves by move tutor or by TM. While these moves are not super
difficult to get access to, a lot of times, it's still
annoying to deal with. The reason for that
is because many times when you obtain an Eevee, it is too high level
to know Baby-Doll Eyes, but it's not yet high
enough level to know Charm. There is of course
the option of using Heart Scales at
the Move Reminder to teach it one of these moves, but having to
spend a Heart Scale on a move you're
probably gonna delete immediately after you
evolve it is not fun. So the fact that you
have to deal with both getting its
affection high enough and teaching it
a fairy type move means that evolving an
Eevee into a Sylveon is a pretty annoying process. There is another Eevee-lution that is exceptionally
annoying to get, and no, it's not
the friendship ones. It is number two, Glaceon. An Eevee will evolve
into a Glaceon if it levels up in the
vicinity of an ice rock. Now, while doing that
leveling up itself isn't particularly difficult, the process as a whole
is pretty annoying due to the locations
of the ice rocks. In Sinnoh, it is on Route 217, a bit south of Snowpoint City. In Unova, it is in a deep
cave within Twist Mountain. In Kalos, it is found
deep within Frost Cavern. In Hoenn, it is found in the
deepest ice cave of Shoal Cave. And in Alola, it is found
within Mount Lanakila. Every single one of these rocks is not accessible
until late game, requiring you to have
six badges at a minimum, but in some games,
it's even worse. In the Alola games, you
have to have completed all of the trials since the rock is on the path to
the Pokemon League, and in Black 2 and White 2, you can't even
access Twist Mountain until you've beaten
the Pokemon League. In addition to those areas not being accessible
until late game, a lot of times the
ice rock itself is buried deep
within a difficult to
navigate cavern system. The only one that's
relatively easy to get to is the ice rock in Sinnoh. This is a pretty substantial
contrast to the locations of the moss rocks used
for Leafeon evolutions. All of them except the Kalos one can be found pretty
early in the game. The Sinnoh and Hoenn moss rocks can be found before you
even have two badges. So like I said, the process
of leveling up an Eevee next to an ice rock
is not difficult. What makes this
evolution so annoying is how difficult it is
to get to the ice rocks, if you even can. In HeartGold and SoulSilver, there is not an ice rock at all, meaning it is
impossible to evolve an Eevee into a
Glaceon in those games. This honestly makes me feel pretty sorry for Glaceon
and people who like Glaceon, since the game devs have made it very difficult and impractical to use a Glaceon
in a playthrough. Number three is Hitmontop. When Tyrogue and Hitmontop were introduced
in generation two, the game devs had to
come up with a way to determine whether
a Tyrogue would evolve into a Hitmonlee,
Hitmonchan, or Hitmontop. The method they decided on was that when a Tyrogue
reaches level 20, if it's attack stat is
higher than its defense stat, it becomes a Hitmonlee. If its defense is
higher than its attack, it becomes a Hitmonchan. And if the stats are equal, it becomes Hitmontop. Now getting its attack
or its defense higher is a relatively
straightforward process. Usually you just need
to feed the Tyrogue one or two Proteins for attack, or one or two Irons for defense, and that's enough to
make one of those stats higher than the other. But getting them to be equal is substantially more difficult. While Tyrogue's base attack
and base defense stats are the same, its IVs
could vary widely. If you have a Tyrogue with
a really high attack IV, but a really low defense IV, it's gonna be difficult to
make those stats the same. You also have to
be careful about what Pokemon you
train it against because the EVs it
gets from battle could cause the stats to skew. Obviously, the process
isn't so difficult that it's impossible, but having to be so precise with how you train your Tyrogue makes getting a
Hitmontop very annoying. Number four is Milotic. Nowadays, evolving a
Feebas into a Milotic isn't particularly difficult. It's one of the several traded while holding an item Pokemon, the item being a Prism Scale. But making my day, prior
to generation five, evolving a Feebas into a Milotic was substantially more
difficult and annoying because you had to get its
beauty stat high enough. If you don't know
what that means, it's one of the five
Pokemon contest categories. Those being Beauty, Cool,
Smart, Tough and Cute, and to raise a Pokemon's
beauty condition, or any of the other conditions, you have to feed it either Poke Blocks in gen three
or Poffins in gen four that raise that
particular contest stat. For beauty, you have to feed
it the blue, dry flavored food, because apparently
dry is a flavor. And doing this
requires you to find the correct berries and
then mix those and cook them into either a
PokeBlock or a Poffin. This is a complicated and
time-consuming process because not only
do you have to know which berries boost beauty, you also have to find them,
or wait for them to grow, and then you have
to mix them together and cook them and
then feed them. In HeartGold and SoulSilver,
it's a bit different since there are
no contest stats, but you are still able to raise
a Feebas' beauty condition by having it groomed by Daisy
Oak or the haircut brothers. While you don't have to worry about finding berries
and cooking them, this is still annoying
since there is a limit as to how often you
can do those things. Generation five made
it a lot easier though with the introduction
of the Prism Scale, an alternate and substantially
less time-consuming way of evolving Feebas into Milotic. This was done partially
due to necessity since they didn't have any contest conditions
in generation 5, but I think they also
felt kind of sorry for us and wanted to make
our lives easier. But before the Prism Scale or
in Omega Ruby, Alpha Sapphire, getting a Feebas'
beauty condition high enough to evolve was
such an annoying process that I have actually
never done it. I have only ever evolved
Feebas by using a Prism Scale. Actually, I've never
actually caught a Feebas in a generation 3 game since that was such a
difficult thing to do as well. Man, Feebas and Milotic
were just a giant pain back in the day. Number five is
technically two Pokemon, those being Accelgor
and Escavalier. Trade evolutions
have been around since the beginning of Pokemon, and all of them have been
at least somewhat annoying since you can't
do it by yourself, unless you have two
games and two systems. If you don't have two
games and two systems, you have to make friends. And who wants to make friends? (groans) While many trade evolutions
are a bit extra annoying due to the requirement
of a specific held item, there is a pair of Pokemon
who has a trade evolution that is extra difficult since that specific pair
of Pokemon is required. Shelmet can only
evolve into Accelgor if it is traded
with a Karrablast, which will then also
cause the Karrablast to evolve into a Escavalier. While I do love
the design concept of Shelmet's shell
passing on to Karrablast thus causing both
of them to evolve, it's still a really annoying
thing to have to do. With any other trade evolution, you can just bring the Pokemon that you need to
evolve and then trade and trade back with a friend, no matter what species of
Pokemon that they trade to you. But with this pair of Pokemon, you have to have one and
they have to have the other. So if you want to use an
Escavalier in a playthrough, but you don't have a
friend with a Shelmet, then you're screwed. The extremely specific
requirements of this evolution and the fact that you need
another person to carry it out definitely makes
this evolution method one of the most annoying. The next Pokemon is number six. Hydreigon. In case you are not
aware, Pokemon do not level up at the exact same rate. Depending on the
Pokemon species, it will require a different
amount of experience to get from one
level to the next than another Pokemon
of a different species. Every single Pokemon
falls into one of six experience groups and these groups determine
how much experience is required for this Pokemon to move from one
level to the next. Each group also has a
total experience number which is how many experience
points are required for that Pokemon to get
from level one to level 100. The erratic group
requires 600,000. The fast group requires 800,000. The medium-fast group
requires 1,000,000. The medium slow group
requires 1,059,860. The slow group
requires 1.25 million and the fluctuating group
requires 1.64 million. While the fluctuating group
has the largest requirement to get to level 100,
it's level up rate up until about level
62, I wanna say, is actually faster
than the slow group because when it ramps up with the amount of
experience for each level is after level 62 or so. Therefore, Pokemon in
the slow experience group tend to be more
difficult to level up in the levels leading up
to any relevant evolution. All pseudo-legendary
and legendary Pokemon fall into the slow
experience group and Hydreigon, being a
pseudo-legendary Pokemon, is therefore in this group. But the reason
Hydreigon is the one who got an entry on this list and not the other
pseudo-legendary Pokemon is that while Zweilous the
highest evolution level in the entire game. Zweilous does not evolve until the absurdly
high level of 64. Having to get an
unevolved Pokemon in the slow experience group all the way up to level 64 is definitely very annoying. Another pair of Pokemon comprising one entry on
this list is number seven. Solgaleo and Lunala. To evolve a Cosmoem into
a Solgaleo or Lunala, it must reach level 53. Now, this is a pretty
high evolution level. It's not as high as Hydreigon, but it's still
respectively high. The seventh highest in the game. And as you probably expected, Cosmog, Cosmoem,
Solgaleo, and Lunala being legendary Pokemon, are
in the slow experience group, meaning getting one
of those Pokemon up to level 53 is no easy task. But the reason these Pokemon
got an entry on this list while Pokemon that
evolve at a higher level that are also in the
slow experience group did not, barring Hydreigon, is that Cosmog and Cosmoem
are completely useless until they evolve. Cosmog can only learn
Splash and Teleport, and the only move
that Cosmoem gains on top of those is Cosmic Power. They literally can do
no damage in battle. So while leveling up a Pokemon
in the slow experienced group to a high evolution level
is definitely very annoying, leveling up a Pokemon in
the slow experienced group that can't battle is even worse. And the cherry on top
of this annoyance sundae is that if you want your
Cosmoem to be a Solgaleo but you have Moon or Ultra Moon, or you want it to be a Lunala, but you have Sun or Ultra Sun, you are forced to trade
it to another game to evolve it into the
correct legendary Pokemon. Clearly the difficulty
of leveling it up and having to deal with
version exclusive evolutions makes this evolution
method definitely one of the most annoying. The next entry on this
list is another pair which are here
together as one entry since their situation
is the same. Those being Vespiquen
and Salazzle. Combee and Salandit
both evolve by level up at very reasonable levels. Combee evolves at level 21, and Salandit
evolves at level 33. What makes these
evolutions frustrating is that only female Combee
and Salandit can evolve. Now if they had gender ratios of 50% male, 50% female, this wouldn't really
be a big deal. However, Combee and Salandit have gender ratios of 87.5%
male and 12.5% female. If you don't have a
male cute charm Pokemon at the front of your party, it could take you
quite some time to find the correct
gendered Pokemon. So like I said, while leveling
it up isn't very hard, finding the Pokemon
that can evolve in the first place
definitely is, so that makes this
evolution very annoying. The next entry is
actually three Pokemon and I promise this
is the last entry that will feature
multiple Pokemon. This one is number nine. Lucario, Roselia, and Chimecho. I wanna make it clear up front that every single friendship
evolution is annoying. It's not something that you can
cheese and do really quickly just by feeding a
Pokemon a rainbow bean. The fastest way to do it is by
leveling up a Pokemon a lot, but that's only really practical if the Pokemon is low level. But there are some
Pokemon out there that have an extra
annoying requirement on top of the already annoying
friendship requirement. That being the time of day. Budew and Riolu will only evolve if they have high friendship
and level up during the day. And Chingling will only evolve if it levels up with high
friendship during the night. You may have noticed that I did not mention
Umbreon or Espeon. Like the other
three, they evolve with high friendship during
a specific time of day. The difference, however, is that Eevee will
evolve into something whether it is day or night. The other Pokemon
will not evolve at all unless the time
of day is correct. Additionally, the night
requirement for Umbreon and the day requirement for
Espeon is much more famous. I'm sure there are plenty
of people out there that boosted the friendship
for their Riolu or Budew, but weren't able to
evolve it because they were playing at night, and we're just confused as
to why it would not evolve. And, of course, vice versa
being true for Chingling. This is definitely something
that has happened to me, because I was just, like, oh, it has to be a
certain time of day? What is the point of that? In my opinion this specific
time of day requirement that can be
difficult to remember makes these friendship
evolutions a lot more annoying than all of the other ones, but like I said, every
friendship evolution is definitely annoying. Another time of day
related annoying evolution is number 10. Dusk form Lycanroc. When midday form and midnight
form Lycanroc were introduced, it was a pretty similar
situation to Umbreon an Espeon. It was very easy to remember what time of day
it needed to be, and what game you needed to have to get your Rockruff to evolve into the right Lycanroc
form that you wanted. But then Ultra Sun and
Ultra Moon came around and they introduced a new form
of Lycanroc, the dusk form. And this one was way
more annoying to get. Like the other two forms, it must be evolved during
a specific time of day. However, that time window is far smaller than
the other ones, being only from 5 p.m. to
5:59 p.m. in game time. That is an annoyingly
small window to have to work around, but not only do you
have to deal with that, but you also have to have
either an event Lycanroc or the descendant of
one, since only Rockruff with the special
ability Own Tempo can evolve into a
dusk form Lycanroc. Clearly that is a lot
of hoops to jump through and makes this a very
annoying evolution, hence why I never bothered
to get a dusk form Lycanroc. I got a midday
form for my pokedex and that was good enough for me. Number 11 is Goodra. The Goodra line are
pseudo-legendary Pokemon and therefore, not only are they in the slow experience group, but they reach their final
form at a pretty high level. In this case, level 50. That level is not as
absurdly high as Hydreigon's, hence why Hydreigon got
its own entry on this list. The reason Goodra is here is that not only do
you have to level it up through the slow
experience group, but its final evolution
is dependent on factors outside of your control. A Sliggoo will only
evolve into a Goodra if it levels up at
level 50 or above while it is raining or
foggy in the overworld, and in generation
six it was only rain. Rain that you summon in battle via the use of Rain
Dance or Drizzle or Primordial Sea will not
trigger this evolution. The weather has to already
be there in the overworld. There are only a few locations in the generation
six and seven games that have rain or
fog all of the time, and several of those only
have low-level wild Pokemon or don't have any
wild Pokemon at all. The rest of the
locations are erratic and won't have the weather
you need all of the time. Therefore, to evolve your
Sliggoo into a Goodra, not only do you have to
have leveled it up a lot through the slow
experience group, but you have to go to a location that can have the
weather you need and hope for the best. That is obviously very
annoying to deal with. Number 12 is Naganadel. Generation four introduced
the evolution method where a Pokemon can
evolve if it levels up while knowing a
certain specific move. Sinnoh has the most Pokemon that evolved via this method, however there are three
Pokemon in later generations that evolve this way as well. As we discussed earlier, Eevee can only
evolve into Sylveon if it knows a fairy type move. Additionally, Steenee can
only evolve into Tsareena if it levels up
while knowing Stomp. And the third is Poipole, which will evolve into Naganadel if it levels up while knowing
the move Dragon Pulse. Most Pokemon that
evolved with this method learn the necessary move at a relatively reasonable
level by level up. This is not the case with
Poipole, with Dragon Pulse as its level one move, which means that unless
you hatched your Poipole at level one, you have no choice but to use a Heart Scale
at the Move Reminder to teach it Dragon Pulse. You also have the option
of spending Battle Points at a move tutor to
teach at the move, but the location
of this move tutor is at the Battle Tree, which is probably the last
place in the entire game that you're going to reach. So to evolve the gift Poipole that you receive in
Ultra Sun and Ultra Moon, you either have to
trek all the way to the Pokemon League
or the Battle Tree, then shell out a Heart
Scale or some Battle Points. This is obviously
very annoying to do. In a similar vein is
number 13, Mamoswine. Mamoswine is one of the
generation four Pokemon that evolves when its
pre-evolution levels up knowing a certain move, in this case,
Piloswine must level up while knowing Ancient Power. And like Poipole, Piloswine
doesn't learn this move at a reasonable
level by level up. It's listed as a level one move, but since it is impossible to
have a level one Piloswine, you have to spend a Heart Scale at the Move Reminder to
teach it Ancient Power. And unlike Poipole
with Dragon Pulse, there are no move
tutors that you can use to teach it Ancient
Power either. Well, at least none
since generation four. Swinub can learn Ancient
Power as an egg move, but if you already
have a Piloswine that you wanna evolve that doesn't yet
know Ancient Power, your only option is the
Heart Scale move reminder. That is freakin' annoying. Number 14 is Vikavolt. Like Probopass, Magnezone,
Leafeon, and Glaceon, Vikavolt can only be
obtained if its pre evolution is leveled up in a
certain location. This is actually
the same location that works for
Probopass and Magnezone, that being a special
magnetic field. In Sun and Moon, this
location is vast Poni Canyon, and that is super late game. Your Pokemon are
probably gonna be a little bit over
level 50 at this point, and it's right before the
final trial of the game. Having to deal with
an unevolved Charjabug for a massive part
of the playthrough, since you get Grubbin so early is a really annoying
thing to have to deal with since a lot of the
time your Charjabug is battling against Pokemon with a substantially
higher base stat total. Thankfully in Ultra
Sun and Ultra Moon, they made it more reasonable and made it that Blush Mountain was a location that
worked as well, allowing you to get a Vikavolt
much earlier in the game. But in Sun and Moon,
you had to deal with a Charjabug for a very long time and that is very annoying. I should know. I did it. Also the reason
I'm not including Magnezone and Probopass
and this entry is because in other games it's
not as annoying and difficult because the locations
are much earlier. And the final
entry on this list, the Pokemon that I think is
the most annoying to obtain via evolution is number 15. Melmetal. Meltan is the only
Pokemon in history that is only obtainable
in a spin-off game. You do get Manaphy's
egg in a spin-off game but you actually hatch
and obtain the Manaphy in a main series game,
so that doesn't count. So not only does
obtaining a Meltan require you to play a game
outside of the main series, but Meltan can only
evolve in Pokemon Go. If you transfer a Meltan
to Let's Go, Pikachu! or Let's Go, Eevee!
before evolving it, it can never evolve. And evolving it in Pokemon
Go is far from easy. It requires 400 Meltan candy, which is tied with Magikarp,
Swablu, and Wailmer for the most amount
of candy to evolve any singular Pokemon. And barring any
double candy events, the most amount of
candy you can obtain from one Meltan is just seven. Three normally, doubled
with a Pinap Berry, then plus one if
you transfer it. Combine that with the limitation of only being able to catch
a set amount of Meltan from the mystery box once
a week, barring an event, that means it will take
you literally several weeks to evolve a Meltan
into a Melmetal if you don't use rare candies. So it can only happen
in a spin-off game and is going to require
you to put in time for multiple weeks
just to evolve it. If that is not the most
annoying evolution method in all of Pokemon, I
don't know what is. So there we have it, those are the 15 most
annoying Pokemon to evolve. Thank you so much for watching, and if you want to
check out some more of my fun Pokemon content, I recommend this video here. All right, that's
all I have for now. So until next time for you fans. Gotta catch them all.