It’s often said that there are 9 circles
of Hell. Each offers its own unique form of torment
based on the sins committed by those sent to Hell. But Dante was a liar. There is a 10th Circle of Hell. I know this because I lived it. Can You Beat Fallout 4’s Nuka World DLC
Without Taking Any Damage? I played the opening bit of Nuka World many
months ago in my Commie Whacker Only video, so I had a solid idea of what I was getting
myself into. To that end, I decided to go in with the same
character I used in my Far Harbor video for the sake of my sanity and to keep things consistent. The save I loaded was from before I started
that DLC, I didn’t want to be too overpowered going into it. Before journeying West to the Nuka Transit
place, I killed Trudy and her son for a bit of extra supplies. This video is about the Nuka World not my
adventures in mediocrity or irrelevant nonsense, so I’ll simply point out that I set my max
health to 1 so that any damage of any kind kills me and automatically reloads my most
recent save. I did that before going west. I point that out because I spent a solid 25
minutes fighting my way through a Raider camp with 1 health, even though it realistically
didn’t need to be at 1 since I hadn’t started the DLC yet. Once that was done, I arrived at the entrance
to Nuka World and I knew I’d made a terrible mistake when a Gunner Assaultron with a skeleton
head next to its name sprinted towards me like a fucking freight train. Luckily, I came prepared. If you’re gonna fight a train, bring a nuke. That’s what I did. I had 2 shots and played it safe by reloading
a save several times to get the shot right. I wanted to kill them, not toast their marsh-mellows
with a portable version of the superior siege weapon. A few of them died in the explosion. The Assaultron didn’t. And that bitch could bob and weave like nothing
I’d ever seen before. I used Jet and a Submachine gun to annihilate
it mere seconds before it would’ve melted me to death. More of the Gunners survived the Nuke than
I would’ve thought. The Sniper Rifle I had, along with multiple
sneak attacks, got the job done in the end. Even Commander Kaylor, despite her weird name,
fell before me. Inside the train station, I spoke to Harvey
and convinced him to take a Stimpak. He used that opportunity to remove the wool
from my eye sockets, it was all a ruse. He’ll get what’s coming to him one day. The code he’d been saving for a rainy day
allowed me to restore power to the mono-ray and I got a warning from the game that Nuka
World is intended for those level 30 or above. Mathematics tells us that me being level 11
is close enough to level 30. I pressed onward, rode into the amusement
park, and was informed by a voice that I had to pass through the Gauntlet before… dying. The plan was the Gauntlet kills me. I’d been through this before. The last time pain meant nothing, the Power
Armor and Stimpaks I had let me brute force my way through Gauntlet like a raging walrus. This time, that is not an option. I had to take it slow. The first wave of the death obstacle course
consisted of a rectangular room with numerous turrets on both side. I tried to pick off a few of them before they
opened fire but it didn’t really work out. One of them belonged to God and refused to
die. A few feet inside they all woke up and shit
got real. As I’ve explained in other videos, turrets
are a problem when you can’t take any damage. They’re stupid accurate and fire quickly. You’re effectively a roadkill squirrel that
I took a picture of with my first camera if they see you. The upside is that they don’t fire constantly. You’ve got a brief window of time when they
stop firing that can be used to kill them in a few shots because I’m playing on Very
Easy. Take it slow now, it ain’t a race Doc Mitchell
says and this segment is not too difficult. Next was the trap room. Tripwires and limited edition flamethrowers
that certain people use for clickbait-y 10 minute long videos because nobody’s seen
a flamethrower before right. There’s really no reason why I should have
died at all in this part. Childhood trips to Traverse City taught me
not to run into barbed wire and the Tripwires can be deactivated without any issue. The wooden floor that collapses wasn’t any
problem either. That one’s just a mild inconvenience at
worst though. The fall isn’t enough to kill you. A little ways up ahead I proved that looking
both ways before crossing the street means nothing when the car parked on the street
is rigged to explode as soon as you take a step. The three doors were the kind of thing that
kills you once. Grenades drop and I foolishly thought hiding
behind a door would shield be from their blast. Intense Radiation blasted me in the next room. You might be thinking that radiation bad,
and you’re right, radiation bad, but only when you reach 1000 rads. It doesn’t do damage until it kills you,
it just lowers your max health. It’s not damage in the same way being beaten
with a sock full of smaller socks is damage. Another turret room revealed itself. They can be momentarily shut down with a terminal
which gives you enough time to get passed them without having to destroy them. A small maze filled with more tripwires and
bathroom scales that shame you to death when you notice how fat you’ve gotten. Jesus, look at you. Disgusting. I shot at a gas leak to see if it would explode,
which it did. A series of tunnels had mines hidden behind
and under destroyed cars. If you’re a pussy like me you can just spam
VATS and catch most of them before they explode. You’re expected to fall into this pit and
fight the Mirelucks, but you can jump from pole to pole and open the door to avoid them,
then die to them anyway because you went back to fight them and missed a bunch of shots. A bunch more traps are densely packed into
a small corridor area. Nothing too difficult. Then… a… a slight inconvenience. This room is filled with poisonous gas that
hurts you continuously until you escape. As you can imagine, when you can’t take
any damage, this is an issue. You have to grab a key and unlock a door. But that takes more than the roughly 1 second
you have inside the room before you die. Hell, you can’t even reach the door you’re
supposed to go through without dying in the first place. This is impossible. There are no tricks. This isn’t radiation damage so it can’t
be halted with Rad-X or any other chems. There is only one way to proceed. When all else fails, look to the speedrunners,
Tomatoanus specifically, for the answers. Unfortunately, this means that the last 30
minutes were all a complete waste. To go forward, you must go back. I had to reload a save from before I arrived
at Nuka-World to get myself a suit of Power Armor. There’s a suit at the Museum where I couldn’t
kill Preston because God hates fun. I only missed the jump from the church once. My appendix seemed to take most of the damage
from the way my character keeled over, I entered the armor, snagged the mini-gun just in case,
fast-traveled to Lonely Chapel, and got dead by a radiation storm. I’m not entirely sure why that happened. Regardless, I fast-traveled to a different
area, returned to the Transit Center, most of the Gunners had already been killed, I
reloaded the save after I wiped them out, found out that Power Armor doesn’t stop
me from dying which I should’ve known from the hundreds of comments telling me that I
could still wear armor since my 1 health would still cause me to die. I went ahead and murdered Harvey immediately
this time, traveled to Nuka-World, and let the games begin. There is a glitch that can be performed with
the Power Armor that lets you clip through walls. Enter 3rd person mode while in the Power Armor,
walk into your target wall, look to the left as you exist the armor, and get back in the
armor as quickly as possible. If done correctly, you’ll be partially clipped
through the Armor itself, which will also clip you through the wall. The Power Armor prevented me from taking any
fall damage, and I finally, after an hour and forty seven minutes, arrived at the entrance
to Nuka World. It took so much out of me to get here, I wasn’t
sure which ride to go on first or which exhibit to see first. I’ve always wanted to be torn apart by feral
dogs, seems like a really fun way to go. Really anything that involves more pain than
you can even begin to comprehend is fine by me. I started with the Bradberton Amphitheater
and got a job from Mason, the most jacked face painter in the world. Rendezvous with the team and find a cache
of weapons or something. Still not sure what to do, I resorted to the
Wiki. The man I was after was named Porter Gage
after the guy who… I don’t know where I was going with that. Anyway, he was at the Fizztop Grill Patio,
towards the back of this area, near the great Fizztop Mountain. I entered the building, looked around a bit,
and went to the patio. Because nothing can be easy, Gage wasn’t
there. While I had no idea what to do next, I was
used to that, I was comforted by my own confusion. I eventually found myself inside The Parlor
where I spoke to Mags about a job. Put a special collar on someone to recruit
them for an afternoon of activities. Then I stopped by the Market and shopped around
for a bit. My waypoint had me travel out of Nuka World
back to the Gauntlet, which I accidentally got myself stuck in again. Reloading a save fixed that, even if it did
put me back a bit. I noticed, while hurting myself with my own
confusion, that both of my new quests had the same icon. That was a problem, it was an error that also
caused both of them to direct me back to the Gauntlet. After getting mauled by a giant cricket twice,
I was back to square one. The Bottlecap bitch was extraordinarily rude
to me and gave me another quest that lacked an icon. But, I had hope. I’d completed the gauntlet before, I knew
where and how it ended. Where all scores are settled, at the bumper
cars. Gage and Colter were both there, waiting for
the fight. Unfortunately, they are the abuse parents
of this DLC. I can say hello but they don’t interact
with me or even acknowledge my existence. When I got to the wall, Colter woke up and
came after me with his belt. Still though, I couldn’t damage him at all. My bullets just went through him. A Fat Man did nothing either. But I had a plan. I would need to trigger the fight. I went back outside Nuka World to grab my
Power Armor and entered the Bumper Car arena once more, for the final confrontation. I got shot a few times as soon as I exited
my power armor because at a certain distance Colter wakes up. Several minutes later, I managed to clip myself
through the wall and be where I was supposed to be. I had to clip through a 2nd door, but the
stars aligned, I picked up the Thirst Zapper, spoke to Gage, and went to face Colter. Almost. Turns out that by clipping through the wall
the doorways became invisible walls. Not a problem, I just clipped through the
walls again and the fight began. I had no time for bullshit. The squirt gun stunned the Overboss and Jet
provided me with enough of an edge to retreat, pull out a Fat Man, and kill Overboss Colter. Everything was finally back on track. That was a lie. It wasn’t. Colter was dead, but I still couldn’t speak
to Porter Gage. Even after donning the Overboss’s armor,
nothing worked. Clipping through the wall revealed that Porter
was still in between life and death. He existed but could do nothing. So, I went back to the drawing board. There is a failsafe, sort of. The tomato speed run tactic was to kill the
Raider bosses. That’s what I had to do. There are a few problems though. The first is that Fallout 4 is less forgiving
about sneak attacks than Fallout 3 or New Vegas. If you stealth kill someone who’s out in
the open, everyone becomes hostile. So stealth attacks are almost worthless. Also I’m about 17 levels lower than the
game recommends. And my target in the Parlor, William Black,
is so unfathomably tough. Oh and Redeye, the guy who narrates as you
go through the Gauntlet, didn’t shut up after I left Cola Cars. I had to turn down the voice volume it got
so annoying. Legend says he’s still talking to this day. Anyway, I spent about 25 minutes in the Parlor
trying different tactics to kill everyone inside. I won’t waste too much time on it because
it was a colossal failure every single time. This was unlike anything I’d ever faced
in a challenge before. It quickly became clear that at my current
level with my arsenal of weapons, I had no chance whatsoever. Jet and Psycho made no difference. My Minigun was laughably ineffective. After I made up my mind about how I was going
to proceed, I wanted to try something. A demonstration, of sorts. It took 4 Fat Man shots to kill William Black. Admittedly, not all were direct hits, but
they were all within a few feet of him. That’s what I was up against. I called it quits for the day. I needed time to mentally prepare for what
I was about to do. I once again went back in time to before I
started the DLC. But this time, I reloaded a save after I beat
Far Harbor. I was a higher level and had access to better
weapons. It wasn’t like I cheated and used console
commands to spawn a bunch of different items. I played through Far Harbor and got all of
these the normal way. And the point isn’t to beat Nuka World at
level 1. Maybe one day, but not today. I also had to pick up Power Armor again because
I’d be using the same glitch to skip the Gauntlet. I took out everyone guarding the Transit Center,
offed Harvey, rode to Nuka World, brute forced my way through the wall, and arrived at Nuka
World for the 3rd time. Back at the Parlor, I used every trick at
my disposal, including exiting my Power Armor to theoretically block a path to me. That didn’t really work. I got into position, blasted the life out
of Lizzie with 2 dozen bullets, and everyone came after me. Then I died. I tried blasted Willy with a Missile Launcher
and died immediately. My Legendary Shotgun did jack shit to Lizzie. A sneak attack with a Hunting Rifle barely
left a mark. Dozens of shots with a Submachine Gun did
next to nothing. I left, picked up a bunch of stuff from the
market, and returned. 7 Mines were laid down at their feet and I
set them off with a grenade. Neither died. From the safety of a room at the end of the
hall I chucked grenades at my foes. They certainly did some damage, how much I
couldn’t say. I tried Jet, Psycho, and a Missile Launcher
on them and it did practically nothing. The .50 caliber handgun I’d had a few shots
for could kill a normal Operator in a single sot and do a not insignificant amount of damage
to the bosses, but there were too many people shooting at me for it to be a viable option. Even a Stealth Boy failed to protect me from
their attacks. Another idea was to set mines all over the
place to do damage to everyone once the fighting started. I thought I found a viable strategy when I
hid in the sleep room and Bullseye’d grenades off the door frame and into those shooting
at me on the other side of the wall. Even with everything I’d brought with me,
the perks that boosted semi-automatic weapon damage, mines and grenades and missile launchers,
it was impossible. So I went to check on one of the other bosses,
Mason. Pretty much the same as William. A Stealth Boy and VATS gave me an opportunity
to do big damage, but he returned fire before I could kill him and even if he didn’t kill
me, someone else would. I couldn’t do it. Before giving up completely, there I was more
thing I could try. Similar to my last idea, just taken to the
extreme. I time traveled to the Commonwealth one last
time. This time, to my last save before I beat Fallout
4 with Legendary Weapons. A Level 26 character almost 10 hours into
the game with a full supply of legendary weapons. The Institute had to be destroyed again and
for once, I actually had the chance to continue after the final cutscene. But unlike last time, I wasn’t going to
do this again. I pulled out all the stops in my preparations
to wage war with the bosses of Nuka World. The first stop was Proctor Teagan’s locked
room which was stocked with a Fat Man, mini nukes, a Guass Rifle, and a butt load of ammo. I accidentally triggered a Brotherhood of
Steel Civil War when my hand slipped and I beat Teagan to death with a Sledgehammer. Then I VATS myself out of his room and messed
around with the Power Armor to try and install the Jet Pack I’d gotten from Kells. The idea being that I could use it to fly
somewhere safe before I instigated the assault on the bosses that are outside. I’m big stupid and couldn’t figure it
out. I stole the Fat Man and Mini Nuke from KLEO
in Goodneighbor, and made one last stop at Bunker Hill to buy any relevant ammo I could
afford. The Missile Launcher made quick work of the
Gunners at the Transit Center, even the Assaultron went down in only a few shots. I did have to make sure to remove the Nerd
Rage and Toughness perks before entering the DLC proper, but once that I was done, I arrived
at Nuka World for the final time. Whether I failed or succeeded was irrelevant,
I wasn’t doing this a 5th time. I also wasn’t going to waste time with things
that might work. I started with William at the Parlor. He’s indoors which means he’ll be the
trickiest to deal with. I ditched my Power Armor because it would
only slow me down, loaded myself with Jet and Psycho, pulled out a Fat Man, blasted
William with it, and before time could catch up with me, I was outside. It worked. He was dead. I had the right quest, and everyone in Nuka
World was out to kill me. Sorta. They were now red but didn’t actually attack
me. I’m not sure why. My guess is that because I’m technically
the Overboss, even if Colter is still alive, they just let me do whatever I want. Or it’s a glitch that happens when you do
things this way. Either way, I spent a little while killing
as many Operators and Raiders as I could. Both to get easy experience and to get a solid
supply of 7.62 ammo because the Operator Sniper Rifle is a useful tool to have. Then towards the back of the park, I found
Nisha. She’s just as tough as Willy, but she’s
out in the open which works to my advantage. I was feeling pretty confident at this point,
like when a 4th grader talks to a 3rd grader about what kind of math they’re doing. You don’t know what X is? Oh that’s right, I forgot that you’re
stupid. Don’t worry, you’ll grow out of it. I tried a few different weapons out of Nisha,
none of them worked out very well considering I died every time. After retreating a bit and using some Jet,
I blasted her with the Operator Rifle and finished her off with my explosive submachine
gun. Now only 1 remained. Mason. I also got stuck in midair a few times immediately
following Nisha’s demise. Properly her bitch ghost or something. The second I opened the door to the Ampitheather,
I got eviscerated. Thankfully, I came prepared with 5 Stealth
Boys. They didn’t make me hidden, but they gave
me enough protection that I wasn’t assaulted immediately. I hoped to use the Stealth Boys and a silenced
weapon to take out most of the goons near the entrance. It didn’t work out very well, so I called
Ol’ Reliable and took the safe route. Jet and a Fat Man. I killed Mason and left before they could
do anything about it. With all the leaders killed, my tasks remaining
were few. I tried speaking to Mackenzie in the Market
but she pulled a Porter and refused to acknowledge my existence. After killing the enemies in the area, I could
speak to her and inform her that Nuka World belonged to them. But there was one last thing that needed to
be done. The power must flow to Nuka World. The Power Plant is far to the NorthWest and
the path to it is infested with formidable creatures. Compared to the bosses though, these were
a complete joke. A Deathclaw went down in 2 shots from a Gauss
Rifle and I arrived at the Power Plant. It took me more attempts than it realistically
should have to get through here. Feral ghouls were all over the place. Most could be killed in a single shot, the
only issue was that I was using the weapons I felt like using, not necessarily the most
effective weapons I had on me. But I eventually made my way to the roof,
pressed the button, restored power to Nuka World, watched the fireworks, and kinda beat
Nuka World without taking any damage.