Can You Beat Fallout 4 With Only Ejected Fusion Cores?

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Fusion Cores are some of the most sought after items in Fallout 4. They’re not too common out in the wasteland, are expensive beyond belief, and your Power Armor is worthless without them. But more importantly you can use them to turn nuclear waste into an actual weapon which naturally brings up an important question: Can You Beat Fallout 4 With Only Ejected Fusion Cores? If you haven’t dug deep under the intelligence perk tree in Fallout 4 you’d never know that Rank 3 of the Nuclear Physicist perk lets you eject Fusion Cores from your Power Armor as a sort of timed grenade. Nuclear Physicist itself requires Intelligence of 9 and it also requires you to be level 26 so before you can unlock it so step 1 in my adventure to cleanse the wasteland with nuclear leftovers was to get to level 26 without attacking anything. I won’t overhype it. I’ll be nice and call it a learning experience. The real game begins with very minor tweaks to create the perfect man and the assigning of SPECIAL points. As I said, Intelligence needs to be at 9. Perception at 4 lets me take the Lockpicking perk, Endurance at 7 because I’m gonna be taking a lot of damage in the early game, Charisma o 3 for the Lone Wanderer perk and the rest are irrelevant. I named myself Shaun to amuse me, not you, there were fireworks, and as one door closed, another one opened. As for escaping the vault without attacking any of the roaches, it’s as easy as locking them behind the door and waiting for them to forget you existed. Out into the rest of Fallout 4, I headed home to get to work. In the past I’ve harvested the remnants of mother nature’s beauty to create a world of fences. After abusing that power for more than a year I learned that some settlement items can be crafted in place over and over again without moving. But there’s an actual exploit that drawrves everything I’ve done before. All around Sanctuary are items -trees, baby fences, houses, cars- that can be scrapped for their base components. You take these components alongside a few perks and craft wire fences or wood fences, any item that costs next to nothing to craft, craft as many as you can and you can be at level 4 or 5 before you leave Sanctuary. The difficulty in past videos has been obtaining enough components to create objects on a large enough scale that make it worth doing. But that problem dies today with the infamous item duplication glitch. Full disclosure I loosely followed SuperbTube’s video on getting this Fallout 4 infinite experience exploit 2021 to work properly. It feels impossible to get at first, then you get a nail it once, forget what your mentor just told you to do and f*ck up. But that wasn’t my first f*ck up. To get the most out of the duplication thing you want to craft statues made of copper. Simple enough except the blueprints for creating those statues are at Saugus Ironworks. Luckily I put enough hours into Fallout 4 that I could get to any location in my sleep. I set the waypoint and set myself off towards Saugus Ironworks without any way to attack anything, without any armor, and with minimal supplies. Even on I Can’t Believe It’s Not Very Easy (regular Easy), the creatures down around this way don’t play nice. It was around the time I noticed the edge of the glowing sea that I thought to maybe check an actual map instead of assuming I was going the right way. Off by, like, most of the map, I got my wits about me, set a waypoint to the probably right objective and crossed through the heart of downtown Boston, discovering as many locations along the way as I could to level up faster. Before I knew it with all the power of a level 2 Sole Survivor playing on Very Easy just to be safe: I arrived at Saugus Ironworks and blasted through the doors. My medical supplies consisted of the essentials: 2 stimpaks and 19 tomatoes. Most of the heavy hitters in the building were down on the main floor, the few guys up in the rafters didn’t have enough time to hit me. After running through a metal hospital, I entered the sacrifice chamber and searched the trunk for my magazine. It was nowhere to be found, though I did snag the Explosives bobblehead. Of course you can see that the magazine was right there on the floor. I missed the magazine, this is a curse of watching a new show on another monitor and not really paying attention. Keep in mind I’m a professional YouTuber, this is my job. Escaping the foundry took longer than breaking into it, somehow I went in a circle in one room multiple times. Outside the steelworkers who followed me outside forced me to use the one drug I’d found inside to successfully break free of their chains, run into the arms of a Mr Gutsy, and return to Sanctuary because thank God I didn’t really need that magazine to do the duplication glitch. Pick any item, I used concrete and steel, and drop it on the ground. Tap the Scrap button a split second before you press and hold the Store button. Do it right and you’ll get both menus to appear at the same time. Press A twice to scrap and store the item. The amount of concrete I have has now doubled. The possibilities are as endless as the time it sometimes took to pull off the inputs at the exact right instant. However, as we all know oh well by now, exponential growth is sick f*ck it gets out of hand faster than you’d think. I’d gotten 15,000 concrete and 10,000 steel without meaning too. I didn’t need that many. I only needed enough to fill up Sanctuary with whatever will suck up space the quickest. The statues added a nice hint of positivity to an otherwise dreary town. With the size bar filled, I broke out the wire fences and got back to the old grind. If you’ve got something going on on another screen, you can sit there mindlessly pressing X and A to scrap and build the last possible object due to the limitations of how many objects can be placed in a settlement and with the thousands of pieces of steel, the experience is effectively infinite. In less than 20 minutes of building, starting with the statues and ending with the last wire fence, I gained 7 levels using what is unquestionably the worst item to use with this exploit. Wire fences don’t give out sh*t. They’re great at level 3, but at 5 xp a pop you’re looking at at least 5000 wire fences to reach level 26. Having mastered the exploit to the point of being able to pull it off at will, I jumped ahead a bit to collapsing the economy. Steel and concrete may be the backbone of our civilization but it’s oil that moves the market. 1 oil weighs .1 weight and is worth 4 caps on the open market. Vendors won’t pay that but they’ll it’s worth far more than steel or concrete and I can carry substantially more oil in the same pocket space. In 5 minutes I’d pulled 4000 oil out of thin air, then ran to Bunker Hill to exchange oil for medicine because I’m going back to Saugus Ironworks. I let them damage me outside to give them the illusion of success. Inside I spent my perk points on 2 levels of Toughness for an immediate +20 damage resistance on top of the 10% from the Lone Wanderer. I found the magazine right on the floor where I’d left it, backtracked through the forge again, bought a couple items containing copper, broke them down for their base components, and let the magic begin. I’m telling you, once you get how to pull this off it’ll become trivial. I spent more time inside Saugus Ironworks than it took me to go from 6 copper to 40,000 copper. When I said a while back that this was a learning experience, I whole-heartedly meant it. You saw how slowly I was leveling up with the fences. Watching my experience rise in real time doing what I just did with wire fences now with copper statues shook me down to my empty core. In a mere 8 minutes I’d gone from level 15 to level 25. At the last moment, sensing that a single statue would raise me up to level 26, where the true game can begin, I swapped over to the majestic lion, placed the king, hit level 26 and took my rightful place as the 3rd most powerful creature at this settlement: behind the lion and dogmeat who’s somewhere around here. Level 26 is a special level, I’ve only achieved this status once before. Can you remember what video it was? Leave comment if you correctly guessed that it was Can You Beat Nuka World Without Taking Any Damage? Unlike that In the excitement of hitting level 26 in a somewhat legit way, I didn’t just give myself the perk at level 1 or console command myself to level 26, I maybe might’ve made like 18 individual mistakes. In a true “With Only The 3rd Rank of the Nuclear Physicist Perk” playthrough you’d take only that perk and none of the others. Rather than doing that I spent all the perk points I’d gotten in the last 2 1/2 hours. The big perks were Nuclear Physicist of course. Action Boy and Moving Target for increased AP regeneration and 50 damage resistance when sprinting. Lockpicking rank 3 to pick master locks, another rank of Toughness, the remaining perks aren’t interesting enough to mention. You can see what they are on the poster and none of them are combat perks. Now we’re onto Step 2. To use a Fusion Core as a weapon you not only need a suit of Power Armor, you need Fusion Cores. I hacked into the computer inside the Museum of Freedom to find my first Fusion Core and ran away back to the gas station to duplicate the fusion core. I didn’t work, it was only a shot in the dark idea anyway. I was almost certain it wouldn’t work, I didn’t need the Power Armor yet so there was no reason to grab it. I had what I needed back at the Red Rocket. Dogmeat casually lifted all 26,000 of my leftover copper and lost interest in helping as soon as he saw a bug. I’m gonna ask you one more question. It can be rhetorical if you like, doesn’t have to be. If I told you that I carried those thousands of pieces of copper with my bare hands from basically Sanctuary to Downtown Boston with the intention of taking it to Diamond City’s Market but I got lost along the way, would you believe me? At Diamond City I plopped a literal ton of metal on Arties counter and asked him for his biggest batteries. He had 6, Myrna had 2 more, I stored my copper in a workbench and went to Bunker Hill for a few more. Dogmeat met me there, did a cute trick for attention, I banished him to Statue World, bought a Legendary arm piece from baldie, returned to the Museum of Freedom, entered my Power Armor and couldn’t figure out how to eject the Fusion Core. Make sure you have no grenades equipped, throw one anyway and congratulations it’s got 5 seconds to live. Fusion Cores ejected from Power Armor are generally pretty insanely powerful. The explosion and resulting damage to nearby enemies is on-par with a mini nuke but on an infrequently consistent basis enemies will not be damaged by the explosion. It’s a similar problem to the one I faced when playing Fallout 3 with the Nuclear Anomaly perk. Out in the commonwealth I used what remained of my fusion cores to clear the area for the Minutemen, could not finish the job so I blocked the doorway with my Power Armor and waited for Preston to help me out. The last remaining Raider lacked the aiming skills required to hit me and the mental fortitude to hurt me. After saving Preston and friend, he ran straight for my Power Armor forever dooming his family to a lifetime of not being helped by me. Before returning to that armor, I slept the days away at Sanctuary to allow the vendors time to restock their batteries, obtained half a dozen more, and in the safety of my armor I tested my fusion cores against the most powerful and conveniently already found boss in Fallout 4: Swan. He had the advantage of the air being wetter than usual while I had the advantage of being able to knock him on his ass with my leftovers. Between KLEO and Daisy, I bought 7 more Fusion Cores in Goodneighbor, leveled up once more for good measure and laid waste to the Triggermen waiting in the entrance of Park Street Station. Somewhere in the depths of this subway station I started feeling something inside me. Not a thing, a feeling. Like I was a Yoshi in a vault throwing eggs at my foes. It’s all I’d ever wanted aside from selling Vault Yoshi stickers. That burning desire didn’t last for long, I’d come prepared with enough emotion for Nick and I both. These Triggermen that I didn’t kill followed me down here into Nick’s holding chamber and until you talk to him he’s indifferent to anyone attacking him. As it usually goes in every video I make, nothing went well down here. I only had 6 Fusion Cores left to escape Park Street Station. That’s all these f*cks plus the multiple hallways and Skinny Malone. What I wanted to do was cry and complain and find some way out that didn’t require spending 4 of my 6 cores before I talked to Nick. I waited until Nick had become completely worthless before hatching my penultimate weapon, Nick woke up, we’re 1 level away from freedom. 2 luckily placed charges killed multiple Triggermen and with no Fusion Cores left in my possession, my only remaining option was to convince Skinny Malone to let us go. After another exciting round of sleeping to restock vendors and buying product, I’d gotten up to 19 Fusion Cores, took a trip to the happiest place on Earth, ran the circuit again this time without armor for maximum efficiency, and with Fusion Cores out the ass I spoke to Nick about Shaun. He’s missing. Kellogg’s house in town will have clues and for the first time I have the lockpick skill necessary to open the door. Just gotta find a lockpick. They’re all over the place, in boxes, suitcases, desks, all that sh*t that let me down in Sanctuary. Not one of the houses had a lockpick, the Museum of Freedom didn’t have a lockpick, the buildings near the museum didn’t have any lock picks. I found the single bobby pin in the entire f*cking world down in Vault 101. It was a pre-war treasure, I should’ve expected it. Not planning on returning, I said goodbye to my wedding ring, returned to Diamond City, bought 7 more Bobby Pins from Percy just to be safe, cracked my first Master Lock and Nick didn’t react differently at all. Shouting at Dogmeat to find me caused him to run off, I pursued him through the fog to Fort Hagen, send him to the world of statues that will never pet him and faced the Institute’s synth army for the first time alongside Dogmeat who I found running up the stairs from the basement. As for the synthetic people, they didn’t fare too well against my fusion cores, unless they did. Down here I began piecing together the most likely reason for the Fusion Cores sometimes not damaging enemies. The cores drop onto the ground and roll a bit depending on where they land and it seems likely that random objects being between an enemy and the blast would shield them from harm. Another equally as annoying aspect of using Fusion Cores as a weapon is they act more like mines than grenades. There’s a delay before they explode and that window gives smarter people than me enough time to run away from the blast. Or it could all be completely broken. This legendary synth got blown onto his perfectly sculpted ass and yet was undamaged from it. Kellogg’s time has come. I even popped a dose of jet to celebrate this special occasion. What I hit Kellogg with is a fat man with training wheels, of course it killed him. Piper and Nick recommended I check out Goodneighbor for this Doctor Amari character who can read the mind of Kellogg. I wasn’t much use to anyone there nor was I observant in Kellogg’s memories. I only turned around when X6-88 said he was taking me back to the Institute but that’s not where I’m headed, I’m headed to the edge of the world. If you’re not blinded by the sun or laid to rest while you’re minding your own business in a radiation puddle, the bloodbugs’ll get you. All the beautiful scenery was actually starting to piss me off, coincidently after a couple of radscorptions noticed the radiation in my pocket. It’s too bright and other relevant adjective. The fix couldn’t be any more convent or practical. Just turn around. Now the suns not in your eyes. I killed the Deathclaw outside Virgil’s hole with a handful of fusion cores, got the base schematic for an Institute teleported from Big Green, and entered the Big Green to find a Courser. Those lucky enough to be chosen by one of my fusion cores were selected for a single reason, usually because they couldn’t run away. The guy in the bathroom for instance. I blocked the entire doorway with my body sh*t out a nuclear bomb and left him to hope the stall door saves him. Most of the others were killed for being in my way, blocking a path through a hallway. It’s such an inconsiderate thing to do. Fusion Core 1 almost put the Courser on his knees, number 2 overshot the mark by a mile, I had his jacket, and before leaving I used my power as the player (there’s an E and an A in Player) to slow down time for a real good look at what’s happening to the Fusion Core. Doctor Amari pointed me towards the Railroad living beneath the Old North Church, I did them the favor of clearing out their upstairs of ghouls and in return they saw me as their enemy. Until I opened the door. The +1 to charisma from the wig goes a long way towards tricking the Railroad into thinking you’re helping them. Tinker Thomas decoded the courser chip, letting me get back to Virgil after I took the duplication glitch to its logical conclusion. I’m ejecting fusion cores powered by nuclear power, might as well use nuclear material as my currency. Not only does it Nuclear Material have a fantastic weight to value ratio, it’s safely stored inside this plastic housing so it’s safe for the environment. I Only made about 2 dozen… thousand, used a small portion of them to purchase many more Fusion Core, some stimpaks, thought about beefing up my body even more with ballistic fibers but I’ve got more than enough nuclear to make up for the lack of ballistics. And what better place to use that nuclear than in the catacombs beneath the burger joint. I damaged myself as much as the Synths did down there, at level 36 there’s only so much damage basic synths could do. Deacon and I came down to the Switchboard to find a prototype for Railroad agent Doctor Carington. Deacon was eager to get it, I returned the prototype device, pretended to be Santa claws to a couple families in need, cleared out the rendezvous point of critters, blocked the doorway with my armor to be safe, Old Man Stockton lost his mind when he list a candle in the window which apparently triggered a radiation storm. I’ll admit I played God to do this quest during the day because it’s usually done at night, doing it during the day will be a novel experience. And that wasn’t even the craziest thing that happened in this quest. I interrupted a Super Mutant going after a mire lurk and they were both hot on my trail until they burned away. The Synth is safe, I bought more ammo, cleared out Hangman’s Alley and built the teleport plans Tinker Tom decoded. Of all the items I needed to construct the teleport-er, the only one I lacked was a Biometric Scanner. Found that in the bottom of a hospital near the room with the magnets for the Brotherhood of Steel. I’d gave nabbed ‘em if they were there but I told you in my last video the Brotherhood are the Make A Wish Foundation of Fallout. Had I talked to them first I’d have found those magnets. No matter, I wasn’t gonna work with them anyway. Once I’d beeped myself inside the Institute I began communication with Patriot and found myself in a small room somewhere beneath the surface of the Earth. To continue working with the Railroad, I had run a game on the Institute while simultaneously assisting the Synths in sparking a revolution. Telling LIAM I was on his side leveled me up to level 37, unprecedented territory probably, Madison Li pack-a-punched my Pip-Boy to let me fast-travel out of the Institute, and I received my first set of orders from Shaun: Liberate Libetralia. There, atop the towering ship, I found the Raider Waster the one enemy on this f*cking tub with the firepower to take me on. Fat Man vs Fusion Core. The battle of the century that was decided in seconds. I won, used the recall code on the rogue synth, and dropped one of my Fusion Cores off the plank. The Institute’s grand plan involves an obscenely oversized battery that’ll power their plant for ages and the secrets of that battery lie within Cambridge Polymer Labs. Science happens here, all over the place. To solve the puzzle you collect a couple samples, plug them into the computer, complete the experiment and get presented with the Piezonucleic power armor as a reward for all your hard work. That’s a nice fantasy to live in, the one where I did that. In reality I used the armor to clip through the door by walking into the door in third person, exiting the armor and while looking to the left entering the armor again the instant you’re able. [Note to viewer: remind Paul to take this part out. True fans will ignore this, fake fans will fall for it.] Down in hell Desdemondo complimented me on my puzzle solving ability, I slept the days away, purchased a new helmet for my head to blend in when speaking to the traitor out in public, gave Liam the day by waiting patiently in the cafeteria for 24 hours, and just when you thought I couldn’t sink any deeper, I did. Then I took care of the synth guards in the construction field. Luckily we’re so far into mother earth not another alive human could hear the detonations going off. Civilian drones were caught in the crossfire, it happens. Speaking of things happening, the war over Bunker Hill’s happening again and this time I played it safe. Railroad and Institute are both fighting but I’m friends with both so they ignore me and gang up on the Brotherhood of Steel. Their petty rivalry distracted all their forces long enough for me to sneak into the 7th basement of the video, I’m recording in number 8, and let the Synths know I’m here to help. The Institute sent a Courser in response to my betrayal, I dropped an egg on the floor, it exploded and both sides lose. This of course changes nothing for either side. Father still delights the hotshots vying for his spot with his announcement of his terminal illness, he still names me honorary Father in training, and I still teleport to Mass Fusion with Allison Fillmore for more Beryllium Agitator. The Brotherhood of Steel are now my mortal enemies, their Buzz Lightyear armor is forever out of my reach. I meant that literally. I turned around and fired the Fusion Cores as hard as I could and they never hit any of the Knights or Scribes. Power Armor and perks protected me from radiation damage in the agitation chamber. The Sentry Bot absorbed the same number of you know what’s as the Assaultrons which is the same number as all other tough non-deathclaw abominations: 2. Now that Ally’s back where she belongs, Father offered me the chance to help someone change their perspective on the situation we’re forcing onto them. It’s dire, can’t keep the boys above ground for too long. I took a quick 4 day power nap to prepare and made my way to the house, talked the scientist into joining, and their nuclear reactor was up and running moments before I took my rightful place at the head of the table. Naturally I had my most trusted ally at the end of the table. Not long after informing Des of an upcoming Brotherhood of Steel assault, it happened. Of all the quests in this playthrough, clearing out the Old North Church gave me quite the headache. Multiple Knights with Gatling lasers, multiple Aspirants hiding behind destroyed pews to survive my blasts and the Knight Sergeant with complete immunity from nuclear damage. Then to finish the job we picked up what remained of the fight and brought it to their doorstep at the Police Station. There I faced the Vertibird, one of the few vehicles in Fallout 4 I can’t harm. My fusion cores don’t reach up into the stars. Not that they had to, we stormed this base and liquidated its entire inventory for the bird to fly up to the Prydwen. There I knew I’d find a healthy allotment of ammo for my body inside Proctor Teagan’s safe room. It’s possible more than 1 fusion core was inside at one point but after clipping through the door and detonating a nuclear bomb in a prison cell, there was nothing left to salvage. Our mission was a success regardless of my own personal failures: the Prydwen lit up the sky with a display of fireworks, let Desdemona know we’re ready for the assault, made room on the landing pad for everyone who would be showing up, and let the real game begin. We had no time to spare and I was running low on nukes. I used one upstairs near the turrets as I leapt from the balcony, used a 2nd to aid the Railroad in burning down the trees, experienced what it’s like to be the fake Sean, and confronted Father. Him being confined to a bed presented me with a unique opportunity. I climbed up on top of him, positioned myself accordingly, killed my son with my most prized possession, the wind took his body away, I donned the Sea Captain’s Hat, plowed through the Insitute’s special forces division, planted the bomb and beat Fallout 4 with only ejected fusion cores.
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Channel: Mitten Squad
Views: 3,715,863
Rating: undefined out of 5
Keywords: Can, can you, can you beat, can you beat fallout 4, can you beat fallout 4 with, can you beat fallout 4 with only, can you beat fallout 4 with only fusion cores, can you beat fallout 4 with only ejected fusion cores, can you beat fallout 4 as a nuclear physicist, fallout 4 nuclear physicist, fallout 4 nuclear physicist core eject, fallout 4 fusion core, fallout 4 nuclear physicist perk, fallout 4 fusion core eject, fallout 4 item duplication glitch, mitten squad, mittensquad
Id: alv_XsjDHBk
Channel Id: undefined
Length: 21min 57sec (1317 seconds)
Published: Sat Sep 25 2021
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