Can You Beat Fallout 4 With Only A Flare Gun?

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Say what you will about Fallout 4 and the changes it made to the series, you can’t deny that the weapons were, for the most part, a vast improvement over previous games. I say “for the most part” because there’s one weapon that ruins the entire game just with its existence. Can You Beat Fallout 4 With Only A Flare Gun? Speaking of flair, there’s still time for you to add some flair to your life with the Fork Barbarian plushie. It might not make whatever pain you’re feeling go away, but it will help you through the hard times. Just imagine having the worst day of your life, you look down at the plushie for moral support, and with a nasally twang it says “this is where the real game begins”. That probably won’t happen, but if you’re in enough pain you could certainly imagine it. I suppose we should start at the beginning. After making my character as true to life as possible with a giant crooked nose, oversized eyeballs, and a bald spot, I realized that I’d forgotten to activate the mod that shows the full lines of dialog, was already far to late into the game to go back and activate it, and started assigning SPECIAL Points. It’s been proven with the power of probable science that Luck and the Idiot Savant perk is better in the long term for maximizing your experience than going with Intelligence. Because I was only after a few perks, I spread out the remaining points amongst everything except Charisma. Then, I had to find the truth. I had to know where the salesman goes after our conversation. I’m not sure what it is, but something about these shots makes me sad and uncomfortable at the same time. He doesn’t go to the vault though, it hasn’t even finished being constructed yet. The bombs dropped, I wrapped myself in plastic wrap and climbed into the freezer, and found out the truth, again. Nora, your supposed wife, doesn’t die. It’s a trick. See, her eyes are still moving. Want more proof? The resurrect command doesn’t work on her. It makes perfect sense, you can’t bring her back from the dead if she’s faking it. I did what I always do to escape Vault 111 without attacking anything, left the Vault, arrived in Sanctuary, ignored Codsworth, and the real game began. I wanted to get a few levels under my belt before I started doing much of anything else. Just needed a couple perks to make life easier. I won’t waste as much of your time on this as I did mine, all that matters is that I had almost 600 fully erect pieces of wood by the time I was finished, and they were arguably the most organized they’d ever been. Satisfied with my work, I left the settlement and set off for Concord. Why? Because that’s where the real game lives. See, like most unique gimmick weapons that aren’t worth their weight in garbage, the Flare Gun is a pain to obtain. To get it, you’ve gotta complete The First Step quest, which comes after When Freedom Calls. Ya know, that quest that involves killing a bunch of Raiders to save the Minutemen. As luck would have it, it’s not at all easy to do that when you can’t attack anything yet because anything but a Flare Gun is not a Flare Gun. The Raiders outside can be cleared out by Preston if you’re patient enough, no problem there. But the ones inside, well, let’s just say that in the process of trying to figure out what to do about it, you almost got drunk Mitten Squad vs the air conditioner round 2. It would’ve happened when I was in North Carolina last week but they’re more civilized down there, their air conditioners know to shut the up when they’re emotionally assaulted. My first idea was to use the power armor to glitch myself into the office the minutemen are hold up in. I thought that maybe because you’re not supposed to be in there until the Raiders are gone, getting in their early would trigger the rest of the quest. It didn’t. All that happened was I got stuck in the door and couldn’t move. Momentarily content with my own failure, I left for greener pastures: Diamond City. I had me a plan. I bought my first flares from Cricket outside of Megaton and also ridded myself of a lot of the garbage I’d collected. Piper helped me get inside the city, I got even more Flares from the various vendors inside, did Piper’s interview, and had me a companion. There’s a trick to making things dead without actually doing anything. All you’ve got to do is get a companion into a situation where their life can violently be ended and in the midst of their existence crumbling around them, you tell them to off back to wherever they came from. You dismiss them in combat so they aren’t your companion anymore which makes it so anything they kill won’t go on your permanent record. That’s the idea, anyway. As with all things in life, it’s never as easy as someone on the internet would make it seem. The only hurdle you need to overcome is probably something familiar to most of you watching this, because I know my audience. The hard part is talking to someone. It turns out that getting Piper to engage you in conversation while people are trying to stick bullets and all sorts of things inside her is not the easiest thing in the world. After that didn’t work, I tried sitting in a corner and waiting for several minutes. Only one guy died, an idiot who forgot about fall damage. I also went ahead and used the free cam again just to see how Preston was handling his end of the conflict, which was not very well. He probably could’ve stuck the end of his musket in his mouth, pulled the trigger, and still missed his head. In another attempt with Piper, I did manage to convince her, but that was no good. In the time it took me to lure her into the back room with the mannequins, she’d gone and killed 5 people. From there, out of ideas, I called it quits for a long time: almost 20 minutes. Back in the game, I had no new ideas. I had one, actually, it just wasn’t a good one and I hate myself for it. This run is supposed to be about how bad the Flare Gun is as a weapon you’d use. The path to getting it is part of that challenge, but it’s not where the meat of this burrito is found. I let Piper kill everyone. I only found one example online of someone doing this part of this quest as a pacifist. YMFAH didn’t side with the Minutemen in his pacifist Fallout 4 video. The one guy I found just said to do what I did, use the companion dismissal technique, but that never worked for me. The building is too small to be able to get Piper out of combat to bring up the dialog interface. So, I successfully failed on purpose. Outside, I didn’t need Piper. I just had to lure out Rango and let him lay waste to the inhabitants of Sesame Street before getting Preston to kill him while I waited in the gift shop for my mom to show up. With life now something that doesn’t exist in Concord, all I had to do was meet Preston back at the Sanctuary and part 1 is now complete. Now we move on to The First Step. This was another problem that I didn’t solve the right way. I ed up. What I could’ve and should’ve done was lure something to the settlement to get them killed, fail the quest, then keep doing that until I hopefully got a quest that was setting up a settlement not helping one. Didn’t do that though. Instead I entered Fishing Club Electrical Manufacturing, I don’t remember what it’s actually called and can’t be bothered to check, and ran like a madman for the sole Raider I had to kill. In that brief instance, I hoped to use the environment to kill everyone. Between the turrets, cars that could explode, and random explosives being used by the dozen or so raiders in the room, I thought something would kill the leader. That didn’t happen. The cars did explode, rest in piece Mater, and people got hurt, but it takes more than an explosion to bring down the all powerful Jared. I also could’ve done the companion thing here but like for realsies this time. I tried, I really did put some effort into it, just not as much as I should’ve, because I gave up and blew his ing head off, failing the challenge once more. Don’t let that get you down though, the game made sure I suffered for my misdeeds. Back at Sanctuary, I spoke to Preston, finally reached 10th Prestige Level 70, and was awarded a Flare Gun for my troubles, allowing the real game to finally begin. I’m about to tell you everything great about the Flare Gun, ready? Make sure your ears are opened and primed for listen. The one good thing is there’s a way to get effectively infinite ammo. Every day, between 4 and 10 Flares will spawn in the workshop bench in Sanctuary. It would be time consuming as , but you could sleep for 24 hours, get your ammo, and go back to sleep, though you would probably have to fast-travel somewhere to sleep because I don’t think it resupplies while you’re there, but that would give you as much free ammo as you wanted. Or, you could just buy it. The Fallout Wiki says that flares are “occasionally sold by vendors” but that’s not true at all. They’re not rare at all and are surprisingly cheap. With the lowest possible Charisma and no barter perks, they’re only 3 caps per flare. And because I’d been hoarding like a mother er, I had plenty to sell to get myself up to around 1800 caps. Most of those came from the 1200 5mm rounds I got from the Minigun atop the Preston mating ground. So here’s what you do. Buy your ammo at Diamond City, between Arturo and the robot lady, you’ll get around 20 flares. Wait for a few hours for the Mr Handy to come out to play, buy from him, wait more, go back to Sanctuary where more flares have spawned, collect them, then go back to Diamond City to do it again. It’s not as fun as the merchant exploit in Skyrim because it’s not an exploit at all, but if you’re only buying Flares, it will only take you about an hour to get up to 850 flares. And with all the ammo in the world, the real game can begin. Now the Flare Gun is just the worst. Last week I said the Chinese Pistol was the impressively bad, but this is much more horrible. Here’s why. For one thing, unlike almost every firearm in the game, the Flare Gun’s projectile has an extreme arc to its trajectory and it’s slow as slug. Hitting a moving target is generally not going to happen. Then there’s the reload time, it’s a lengthy one. There’s also this fun thing that happens where sometimes you won’t automatically reload or sometimes if you’re swapping between first and third person the game just won’t let you reload at all for a few seconds. Oh and the damage? Traumatizing. For reference, a basic Pipe Pistol with no upgrades will do 13 damage. The Flare Gun does 10. But you know what? It gets worse. See we’re going downhill and have already lost all control of the vehicle, you think it’s over but we haven’t even hit the ing ramp yet. And we’re not landing on the ground, we’re landing in a pool of lava. The Flare Gun, being it’s own unique layer of hell, does not benefit from any perks in the game. You can’t take the gunslinger perk to boost its damage by 20% per level. You can’t get sneak attack bonuses because in cased you missed it this thing fires a flaming ball that showers the county in a red light. Stealth isn’t something that exists for us anymore. And, lastly, the Flare Gun cannot be modified. At all. Full stop. What it is is what it is. The only perk that does apply is the Gun Basher perk but guess who’s 4 points short of being able to take that perk? I am and I would’n’t have taken it anyway. This had to be hell after cheating like I did, I refused to gun bash unless it was absolutely necessary. The premise of this run is that I have no arms and I must dab. By now I’ve since arrived in Park Street Station to rescue Nick Valentine and was met with a severe lack of friendliness in the lobby. The other thing you might notice is that the top of the Flare Gun is blank, there are no sights to look down, that would be too easy. Oh and a lot of the time you’ll see miss my shot only to have the flare go off and give you a hitmarker. That hitmarker isn’t real, it’s a placebo. It’s not actually doing damage. As for the Triggermen themselves, they can take anywhere from 4 to occasionally 10 or 11 flares to kill. That doesn’t sound bad but remember that it takes about 5 seconds to fire and reload the Flare Gun. Now recall what’s waiting for me down in the meat of the vault. At one point I got tired of murder, the psychological damage it was causing me wasn’t hurting enough, I had to destroy that which I loved, my beloved fences. I recycled them and create a new world of fences with their dismantled corpses, retired to the Museum of Freedom for my Power Armor that got mostly destroyed in the process of trying to get it back from the Raiders that respawned, headed to the Police Station to get some collectables off the ghouls Danse put to sleep, and took what I’d stolen to sell to buy Stimpaks. Then I met up with Danse at Arcjet and let him do his thing inside so that I could pick up all the synth weaponry that dropped to again sell for caps. Then I returned to Park Street Station. It, no joke, took me 8 minutes to clear out this one little area of Triggermen. I didn’t fail, I didn’t have to reload any saves, that’s just how bad the Flare Gun is. If you’re going to try this, which you aren’t because nobody hates themselves more than I hate me, you’d be advised to make this a build based around VATS. The Flare Gun is a pain to aim while in combat, so letting the computer do the aiming would alleviate a lot of the stress that comes from using this piece of trash weapon. The remainder of the vault was more of the same, that being awful. I found that 3rd person mode is great in close range. If you’re close enough, the dot that forms from your crosshair will be exactly where the flare goes so you won’t have to worry about the projectile dropping. Dino was one of the toughest foes I’ve faced so far, he took about 15 flares to become kill. I let Nick do a lot of the work as we escaped the Vault, convinced Skinny Malone to play hide and seek with us, he started counting, and Nick and I hid at Diamond City. The mayor was convinced by a man with the charisma of defective toaster to hand over someone’s house key, and I eventually arrived at Fort Hagen. Before I could enter the Fort, I had to deal with a couple Feral Ghouls. These suck. Their speed and the way they go all flaccid as soon as they’re within striking distance makes them difficult to hit without VATS. Dogmeat had a photoshoot, I ignored the turrets, entered the Hagen, and began facing the Synths. This wasn’t any better than anything else. A headshot with a Flare did barely anything against a Synth. A weapon bash was more effective, but I’m a cheater, not a coward, which is why I ran away towards more death and despair. I could’ve faced them, but I had to save my Stimpaks and Chems for Kellogg, and I didn’t have 6 hours to spare widdeling away at abominations with borderline sentience. I hadn’t lost too much blood by the time I found Kellogg. Somehow I’d forgotten that he Danny Phantom’s cousin and can turn himself invisible. As you can probably imagine, hitting an invisible target with the Flare Gun in the midst of a firefight is no small feat. So small in fact that I decided to just beat him to death. With a Flare safely stored in his temple, I still had to clean up the scraps which wasn’t any easier because, ya know, Flare Gun. From there, an assortment of events took place that are always the same regardless of the challenge so I’ll breeze through them. The Brotherhood of Steel arrived in the Commonwealth, I sold what I’d looted at the Fort, told Piper and Nick about the free head I found inside Fort Hagen, used a few flares to gouge out Finn’s eyes, killed her in Daisy’s shop because I had a feeling she’d be into that sort of thing, met Doctor Amari, went spelunking in the memories of a man I’d killed while wearing his clothes, and set off for the Glowing Sea to find Virgil. After speaking to him, I got the lowdown on the Courser, and entered Green Tech Genetics to find one. This was as horrible as Fort Hagen and the Raiders in the Museum of Freedom and the Triggerman and everything else. Despite the abundance of Flares stuffed inside me, I didn’t have the patience required to kill all the Gunners inside. Best case scenario, you’re looking at 5 shots per Gunner, it takes roughly 5 seconds to fire and reload, call it 30 seconds per Gunner to take aiming into account, probably at least 15 Gunners inside the building, that’s 7 and a half minutes, assuming you never miss and don’t have to take time to heal or sit behind cover. It would’ve been a cluster . But guess what, it was all worth it. Everything in the universe had to happen exactly as it did going back billions of years to lead me to this exact moment at this exact second. Look at the ing word I got in this terminal puzzle. Just look at it. The rest of this run doesn’t matter, this made it all worth it. I don’t scream, but if I ever did, it would’ve been when I saw that. It wasn’t the right password, clicking it 4 times just to be safe proved that, but it was still wonderful. The Courser wasn’t. See how little his health went away when I blasted him in the dome with portable fire? It was a solid 8 minute fight that almost ended twice before he recharged his battery as I momentarily ran away. After Doctor Amari was worthless again, I followed the road to freedom to the Old North Church, lit up the Railroad which made this much more ominous, convinced them to help me, got the chip analyzed, might’ve accidentally turned Desdemona into Desmond and ed with his head, but then I left, got the plans from Virgil, and went with the Brotherhood because why not. The Minutemen are a time sink and I don’t like the Railroad today. Rode up to the Predwyn, saw what a real man looks like, got told that I had to clear out Fort Strong. That means killing a Super Mutant Behemoth with a Flare Gun, which is why I’m siding with the Minutemen now. You do have to do another quest before they’ll help you build the transmitter. Or, you can bop the old man on the nose and tell Preston they’ve gone to meet God, allowing you to build the device and fax yourself deep underground. Because I couldn’t fill the kid’s room with smoke, I did some work for the Institute, mostly just poking around the facility to meet some new faces. Then I did one more mission for the Minutemen before trusting my gut and siding with the Institute. Going with the Minutemen could’ve been useful because the Flare Gun is more than just a glorified dart gun, but you need to play the long game to make it worthwhile. If you had a bunch of settlements all over the map, calling in reinforcements to attack for you would be an interesting way to play the game, but it’s not for me. If I’m calling in reinforcements, it’s in the form of corpses of defeated foes, not minutemen. Libertalia gave me a bit of trouble. The Raider with the Fat Man is behind my comprehension. With the recall code, I shut down the rogue synth, he got teleported back underground for several weeks of unimaginable pain, and prepared myself for the Battle of Bunker hill to retrieve my Power Armor and check on Elder Maxson’s beautiful body. Unfortunately, he only offers his eye candy for those who are siding with him. It’s alright, my mind is still too fixated on Vault Yoshi to have room for another sex symbol. Now Vault Yoshi’s in your head too, and he’s not going anywhere. The Battle of Bunker Hill was what it always is, kinda boring. It sorta feels like a large scale conflict, but the issue is that because so many things are attacking each other, it’s easy to just sit back and do nothing. And surprisingly, the Railroad Heavies I had to dismantle weren’t as tough as I thought. Accuracy is always an issue, though. My next job was a photoshoot atop CIT Ruins. I didn’t get the exact shot I wanted, but this one’s not bad. This one’s alright too. Wanna see something weird? Makes you uncomfortable, doesn’t it. He has no eyes but he still sees you. [1:17:00] At my surprise impromptu unofficially birthday party, Dad gave me the greatest present a son could ask for, knowledge that his father is slowly dying. Then came the part I’d been dreading for the last hour: Mass Fusion. Getting in there wasn’t the bad part. Avoiding the Brotherhood recruits as I got down to the basement wasn’t the bad part. Retrieving the Reactor wasn’t the bad part. The bad part is killing a Sentry Bot and Two Assaultrons with a ing Flare Gun. For once in my life, I had a plan, and a pretty good one at that. An Institute Scientist joins you on your journey, so if you’ve got Power Armor, you can block the doorway to the cleansing room with your armor and wait for the good doctor to do all the killing for you. In theory, that would work. If Allie Filmore is nowhere to be found, that doesn’t work. Luckily for me, I had a failsafe idea that might work, maybe. I attempted to use this glitch earlier, the one where you use Power Armor to glitch yourself through a wall. There’s a lockdown after you snag the reactor and blast doors block the elevator. But, if you use power armor, you can phase through the blast doors and into the elevator that you can then ride up towards freedom, thereby avoiding the most intense combat section of this entire playthrough. For what it’s worth, I did attempt to do some damage on the Sentry Bot, but the amount I did almost made me cry. The next quest was Pinned, an easy one if you manage to get ghouls and weasels and the Brotherhood of Steel and robots and gunners to all fight each other outside the house you were sent to. On the off chance you were as curious as I was, glitching yourself into the shy guy’s hidden bedroom and taking his head off not only fails the quest but makes you enemies with the Institute. Then there’s the Railroad. They must be destroyed. Unfortunate because I’m going in alone. At first, it tricks you into thinking it’s gonna be quick and easy, but my sister this quest is not. As soon as you off Desmond, everyone loses their minds. And most of them have to die. Stimpaks help, power armor helps, hundreds of flares help, gun bashing helps a little too seeing as it was my main method of attack because the Flare Gun is still the Flare Gun and is as worthless as ever. It was around this time I started wishing that the Flare Gun worked like Flare Guns in other games, that if you hit a target with it they’d be engulfed in flame. Would’ve made this more fun. With every last one of them with names wiped out, the end of the line arrived. It was time to destroy the Brotherhood of Steel. The small piece of good news is that the Flare Gun can kill the generators in one blast and as you kill them, more and more Synths can spawn in from heaven to take all the fallen angels back to hell. To protect the virus, I parked my Power Armor on one set of stairs and stood like a rock on the other. I still can’t believe that I managed to kill two brotherhood Knights mostly with the flare part of the Flare Gun. It wasn’t easy, but it certainly did happen. A few stragglers made their way to the top in an attempt to stop me, Elder Maxson never showed his face or incredible body on the field of battle, probably would’ve distracted all his troops, the blimp went down like the hindenburg, I told Father to go already, and I did not beat Fallout 4 with only a Flare Gun.
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Channel: Mitten Squad
Views: 3,092,678
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Keywords: Can You Beat Fallout 4 With Only A Flare Gun, can you beat, can you beat fallout, can you beat fallout 4, can you beat fallout 4 with, can you beat fallout 4 with only, can you beat fallout 4 with a flare gun, flare gun, fallout, fallout 4, fallout 4 flare gun, fallout 4 with a flare gun, fallout 4 flare gun build, fallout 4 flare gun only, mitten squad, mittensquad
Id: 8BPCi9_GUDE
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Length: 21min 43sec (1303 seconds)
Published: Sun Sep 27 2020
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