Fallout 3 has quite a few stories to tell. Many take place in the Capital Wasteland,
a few take place outside of it, but only one takes place in space. Can You Beat Fallout 3’s Mothership Zeta
DLC Without Taking Any Damage? Because there are no level requirements or
recommendations for Fallout 3’s DLCs, I started from the very beginning, named myself
Allen as in Allen the Alien, assumed the role of a perfectly normal human male, walked to
dad, spread out my SPECIAL points amongst everything besides Endurance, birthday stuff,
my dad’s chin is big enough to land a plane on, and I did something incredible, something
I’ve never done before. I picked Energy Weapons as one of my skills. I normally don’t put any points into that
skill, because it’s worthless and anyone who uses Energy Weapons is also worthless,
but science believes that light travels faster than a bullet in space so I had to play it
safe. Then I killed a bunch of people, escaped the
Vault, got my way point, and headed north. Normally I’d ignore pretty much everything
as I make my way towards the start of the DLC. This time, I decided that if there was anything
along my path towards the North, it would be okay to stop and investigate. I’m going into the DLC at level 2, having
a few extra weapons wouldn’t be the worst thing ever. Before long, I found a weird ship in the ground. I knew exactly what was coming but it still
hurt on an emotional level that I couldn’t see what items that body had. I’ll tell my grand-children of this day,
I’ll fight back the tears as I fill their ears with tales of the corpse that got away. I set my max health to 1 so that any damage
of any kind will kill me, and got caught in a tornado. It was a shade of blue so it also might’ve
been a hurrycane. The strabismus I had surgically corrected
many years returned like a phoenix freight train like a… a.. a big burning thomas the
tank engine. I briefly woke up to see three green guys
talking about me as if I wasn’t even there, that was very rude of them. Then Mr Prickly stuck his finger in my eye
socket, and the world was white. This was payback for making fun of blind people
a few videos back. It wasn’t about poking and prodding around
my insides or about experimenting on me by having mechanical slugs crawling into my body
through my belly button, it was about making me see what the blind people see so I could
understand the error of my ways. Of course, I made no mistakes ever in my life. I know this to be 110% correct because my
vision returned. A crybaby got chosen by the claw, was carried
off to who knows where, and Somah had an idea. A very bad idea. I’m a good noodle, but I don’t do well
with pain or being punched by women. Her plan is that we pretend to fight long
enough for green midgets to be sent in to stop all the ruckus, then we rip their arms
off and beat them to death with their limbs. Can you see what the problem is here? I learned mighty quick that her fist was enough
to kill me, which is good, it’s a sign that I can’t take damage. But this is a confined space, that’s why
its a holding cell. Thankfully, without the confines of clothes,
I was able to avoid her blows long enough for the aliens to come into the cell their
their pleasure devices. Somah distracted them while I used my hands
as weapons. With my freedom finally restored, I killed
a Rivet City security guard and began exploring the area in search of a way out. I might be free, but I’m not really free. I did find an Enclave Officer and don his
outfit. The healing archway did nothing because doctors
are a sham, illnesses don’t exist, and I realized something about this DLC. It’s similar to Operation Anchorage. There are lot of objects that you can’t
interact with at all. They’re fixed in place unlike a lot of the
items- scrap metal, various household cleaners, toy cars, etc- from the base game. This Sally character spoke to me through the
static and in her weird voice that doesn’t match her face, she told me that she can help
guide me through the ship. It was smart of Bethesda to include a child
as the guide person, since children can’t die in Bethesda games. To get her out of the cell, I had to de-activate
this coolant tower thing, which is actually kind of annoying because of how long it takes. Sally has a mustache, sort of. I killed another alien with the shock baton,
got all my equipment back, as well as some other plasma-based weaponry, put on the Enclave
armor to disguise myself amongst the aliens, and entered the Steamworks. I figured my best bet would be the 10mm Pistol
because it has 10 in its name and 10 is a pretty big number. Yeah it was shit. I swapped it out for a Shock Baton and the
aliens never stood a chance. Sneak attacks and rapidly fired shots downed
a few more up ahead, generally speaking killing someone before they have a chance to react
is the best way to avoid being rendered dead by them. Then I got the Alien Atomizer. This thing does 24 damage per shot, not bad,
but the big good is that it is 100% accurate. Wherever your crosshair is aimed is where
it will go. For the majority of the aliens, it’s a 1
shot kill. My Energy Weapons skill makes energy weapons
more potent which results in the Atomizer doing a lot of damage. Nevertheless, I pressed onward. Something exploded that probably wasn’t
my fault, I began using the Disintegrator instead. It does far more damage but I learned right
now actually that it wasn’t enough to 1-shot everything. The speed of the aliens is something that
would be a recurring problem throughout my space-faring adventures. I got hit by the dreaded white mist and died. At least that’s what I thought. Turned out some rascal shot me from behind
like some sort of common dandy. I made them pay for that by killing all the
alien workers I found. Stupid Voice Sally informed me some time ago
that they are innocent and don’t pose a threat. I disagree. They were rather loud and obnoxious when they
were fleeing from me, that was annoying, so death is deserved. I’ll be honest, a lot of this DLC is not
very difficult. Many of the enemies can die in one shot regardless
of whether you’re hidden or not. It doesn’t really help that I’m a notorious
save-hoarder. If I’m not saving so often that the game
effectively becomes a Windows Movie Maker slideshow, I’m not saving often enough. I should probably start implementing some
sort of an honor-based checkpoint system. Or I could up the difficulty as to not be
a giant bitch. Past me will consider it and discuss it with
future me to hopefully get current me to do something about it. Sally came out of hiding after most of the
aliens were died, this tentacle tv dinner thing disgusted me, I took out a turret, and
I entered the Engineering Core. I was so dam curious here that I suspended
the challenge for a bit to explore the galaxy. It’s amazing that this is what stars look
like when you get close to them. Back in the real world, Sally told me that
the teleporter was offline. Can you guess who has to fix it? Eat your heart out Bob the Builder, I got
this one. Sally then introduced me to her frozen friends. Much like the people I went to high school
with, they were very much alive but wouldn’t interact with me in any way. I listened to all of their recordings then
thawed them bitches out. Colonel Hartigan proved his name is lie when
he chose death over talking to me, he had no heart after all. So I stripped him naked, talked to Elliot
who’s face bothered me for some reason, talked to the samurai, talked to the Red Dead
Redemption, and Sally told me that there are 3 more generators that must be destroyed before
I can venture out into the vacuum cleaner of space. The Cryo Lab was first because I before C
except after P. The Cryo Lab was big and foggy and ominous, it’s almost like I was onboard
an alien ship or something. This is where they hold abductees and prepare
them for all sorts of fun experiments. Raiders and Feral Ghouls were here, emphasis
on “were”, because they’re dead. They even have a room where every living creature
can be turned into an icicle. The ground got increasingly misty as I got
closer to the generator. I also unleashed the all powerful nothing
on all the aliens in the area. Super Mutants were captured and held somewhere. I pressed the button to let them loose but
never saw them until they were dead. I eventually found the Generator, activated
the Coolant Switches, went on an adventure to see how many limbs the explosion would
blast off, was pretty disappointed by the result, slowed down time briefly to see this
alien thing fire in slow motion, and went back to the central hub where an alien was
being held against its will. Paulson killed it so I killed him and because
more Paul than I’ve ever been before. I also noticed that my mouth opens when I
fire the Paul gun. Something told me Wild West would become useful
some time in the future, so I reloaded a save, let him live, and went to the Hanger to find
the next Generator. Moments after I arrived, a space ship showed
up. It was quite concerning, it just sat there,
menacingly. I saw space down below the ship and tried
to explore it, died, and went 110% floppy. The few Aliens in the area were cleared out,
and I dropped a gun down the hole to see what would happen. It was amazing, it flew around like nothing
I’d ever seen. If that small toy ricocheted like something
that didn’t care about gravity, just imagine what a corpse would do! So I killed an alien and dragged its fat ass
all the way to the opening and dropped it in. It was everything I hoped it would be, dancing
on the borders of gravity, but it wasn’t enough. I needed more. The challenge was temporarily suspended again
to allow me to become Jesus just for a moment. I walked out over the opening and began dropping
every object I had. All my junk, armor, and weapons. Dozens of items all suspended in the air,
waiting for their moment to shine. I hit the switch to turn on reality and watched
my babies drop into the abyss. It was truly one of the greatest things I’ve
ever seen in my life. The spectacle so amazing that I had to join
it myself. Then I thought I had a way to take it to the
next level: slip God a couple bucks to make him slow down time enough that I might be
able to comprehend what I was witnessing. But it was too much, my brain couldn’t handle
it and I died. That or one of the objects flying around bounced
off the back of my head and killed me. After all that excitement, it was time to
get serious. An entire army’s worth Aliens showed up,
most likely out of the ship that I’d disrespected earlier. To say that this was the most challenging
part of the entire playthrough would be an understatement. No it wouldn’t, would it? No, yeah, that’s right. I didn’t even attempt to count how many
aliens I killed. Not only did I die so many times that keeping
track would be a nightmare, I can’t even count that high. I start getting confused once I get to 3 or
4. The aliens seemed to be more accurate with
their semi-automatics than most human enemies are down on what’s left of Earth. Their weapons are slower than ballistic weapons,
but the shots are much more visible which always made me think I could dodge their shots. They were fast enough to make that not really
possible, which was rather frustrating. I got momentarily stuck in this small room
when several aliens and a Drone all bum-rushed me. I managed to get the best of them in the last
attempt, finished clearing out the aliens who were encroaching on my land, and got myself
a new gun: a Drone Cannon. It’s like a grenade launcher, drill, nerf
ball blaster sorta thing. With the 2nd Generator destroyed, I passed
through the Hub and entered the Robot Assembly area. Something about that name made me think this
was where the robots were assembled. I used the electro-drill here for a while,
it might not be the most effective but it’s a fun gun to use since ammo is so plentiful. I had some trouble in this section, the enemy
drones are using my weapon that I stole from them against me. It has an area of effect which means it doesn’t
have to hit you directly to kill you. It was all worth it when I shot one of their
shots out of the air with one of my own. Turrets are annoying too, they blend in with
the rest of the environment incredibly well. With everything dead, I ran into a problem. What you’re supposed to do is overload the
Assembly Line. It blows up and creates an opening allowing
you to get to the 3rd generator. But it explodes real quick and you don’t
have enough time to get far enough away to avoid the blast which, of course, does enough
damage to kill you. I would learn later that you can get Somah,
who knows how to repair stuff, to accompany you into the Robot Assembly. But if the area is already cleared out, she’ll
simply tell you that you handled it just fine without her and she has no reason to go inside. There’s no way to blow open the wall without
taking damage, so you’re effectively stuck. Or are you? See, you’re supposed to blow it up to get
to the other side. But really all you need to do is get to the
generator, there’s no objective stating that the Assembly Line has to be blown up. I called upon an old friend, speed running,
to save the day. You can quick-save and quick-load into any
object to clip through it. The difficulty varies widely depending on
what you’re trying to clip through, but my understanding is that it can work on anything
with enough time and effort. Once I got inside, I tried to blow up the
Assembly Line from within the Assembly Line. It killed me, so I ignored it, found the last
Generator, did what had to be done, took the teleporter back to the main room, and was
on to bigger and better things. My object is and has always been getting to
the upper level of the ship. Even when I was a 2 year old shitting myself
at 3 o’clock in the morning, that was my goal. I put on the space suit and opened the door
to the Decompression Chamber, activated the switch, then took off the suit because I had
to know what would happen if I was decompressed without the suit. I died, who’ve guessed that that would’ve
happened. I left the suit on the 2nd time, the door
opened, and nothing seemed to change. Odd. I then opened the door to the space walk. I was in space and it barely felt like space. I’m not sure what I was expecting but this
wasn’t it. Falling off the ship and my fingers failing
to grasp at anything as I lost all hope and floated out towards the infinite nothing was
nice though. The teleporter was offline because a few panels
were exposed. All it took was me ground-pounding them with
my imagination and I was able to get to the upper level of the ship. I took off my suit and my head exploded again. I ran into a small issue where I was over
encumbered and every time I opened my Pip-Boy to drop something, my skull would piñata
itself and turn into all sorts of candy on the floor. Eventually it solved itself when I waddled
to the next area. Sally and Somah arrived, went back through
the teleporter, and I was stuck again. They blinked out of existence when they went
through that orange pad. Waiting did nothing, quitting the game and
relaunching it did nothing. Sally was supposed to crawl through this gap
here and unlock the door. What eventually fixed it was loading an earlier
save. This time she did her fucking job and unlocked
the door. The gang and I arrived at this observation
room where the aliens likely screen-peaked, thats how they knew where to find me, ignore
the fact that it was I who went to them. There was some noise and something probably
happened, I was distracted and missed it. Upside is, Sally opened the next door. But now it falls on me to disable the Death
Ray. And Sally told me the aliens are getting mad. This is getting better and better. The lighting in the ship was so bad that I
thought the textures on my shirt and pants had ran away like a frightened animal. I had to brute force my way through a multitude
of different areas to get to the Death Ray. First up was the Weapons Lab, not to be confused
with the Weapon Slab which is something else entirely. Nothing terrible happened in there. The Experimentation Lab was a fun one though. It was here a bunch of innocent aliens tried
and failed to escape my wrath. But, more importantly, I met Abominations
here. They’re fun. They’re kinda like what I would imagine
myself to look like if I didn’t know what I looked like and thought of something horrible
based on my voice alone. The Biological Research center is the more
family friendly version of the Experimentation Lab. I didn’t really poke around in there all
that much, I wasn’t very interested in killing any more of my genderless brothers and sisters
in spirit than I had to. Sally and the others arrived and I took orders
from a small child again. I also primed a door to explode whenever something
got near it then got near it and died. One alien died under mysterious circumstances
so I dragged his body through the red light revival machine in hopes of waking him up. When that failed I removed his head and before
long I arrived at the Death Ray. Destroying it was more complicated than I
thought. In fact it was so complicated that in the
process of disabling it I accidentally shot Earth with the Death Ray a few times… and
maybe once on purpose. Getting it offline was basically just more
of the same. There are 4 generators that need to be destroyed
just like all the others I’ve dealt with. A few aliens raided the room in an attempt
to stop me. They succeeded more than once, the next time
around I spawn killed them all, the last generator was destroyed, the Death Ray was more flaccid
than anyone could’ve imagined, and all that remained was reaching the bridge of the alien
ship. That was more difficult than I thought it
would be, mostly because there’s a couple aliens and two turrets all shooting at a very
small space, making it likely that they’ll hit their target; me. My prostate examination device make quick
enough work of them. Something new they had were these weird static
ball things. They were similar to the static fields blocking
doorways earlier, but now they’re in ball shape. I fought through more aliens, all of which
were in their living quarters, kinda felt like I was doing something bad. It felt like what I was doing was wrong, but
I wasn’t gonna let that, like, stop me or anything. Eventually I arrived at the Bridge where I
killed the Captain and most of his remaining crew members with relative ease. It felt too easy. Then came the epic space battle, the Mass
Effect 3 of Fallout 3’s 5th DLC. I’ve never played Mass Effect but I’d
assume it’s basically this. This was anticlimactic. All I had to do was stand there and push a
button every time it lit up. Aliens tried a few times to get into the room
but Red Dead and Elliot took care of them, Toshiro helped some too after he finally bothered
to show up. I died once or twice to the aliens raiding
the room. But pretty much all I did was press a button. You’d have to shockingly inept at video
games to not be able to destroy the other ship. With the final push of the button, the Death
Ray that I could’ve sworn I just destroyed blasted the enemy ship and the Zetans that
had lived peacefully above our planet for generations were no more. The last main quest of the DLC was finished,
the run was effectively over, but I wasn’t done. There was something I wanted to find out. This is like the 5th time I’ve paused the
challenge. I reloaded a save to just before I finished
off the other ship, then ignored their shots to see what would happen if they won that
epic fight for the future of mankind. I die, that’s what happens, but it’s just
an explosion at my feet. That’s it. The ship doesn’t explode, nobody else dies,
it’s like I dropped a grenade or something. I went ahead and enabled God Mode to let them
fire many more times, hoping that something else would happen. I let it go for a couple minutes but nothing
else happened. Somah did die because she was so close to
where their blast lands, that was it though. So I disabled God Mode, reloaded a save to
after they were destroyed, teleported myself back down to Earth, and beat Fallout 3’s
Mothership Zeta DLC Without Taking Any Damage.