- Hey, y'all, Scott here,
and I'm in a predicament. You see, I don't want
to be called a (beep), so I'll play Call of Duty, but I want to be a (beep)
while playing Call of Duty. (electronic music) The Call of Duty series, also known as, "Hey guys, my crutch is huge, I swear", is the best-selling
first-person action franchise in history, according
to the back of this box. Call of Duty has been around since 2003 with the first entry
being released exclusively for PC originally. The series focused on World War II, until it gradually lost all of its marbles and went effin' crazy. Until recently, when it came back home with Call of Duty World War II. The series really got popular with the release of Call of
Duty Four, Modern Warfare on the PC, PlayStation 3, and XBox 360. And during that generation of gaming, Call of Duty dominated sales
charts each and every year, with most people
scrambling to play the game on any of those three platforms. But, the majority of Call of Duty releases came alongside a version released for the best-selling console
at the time, the Wii. You see, it made perfect sense. The best-selling game meets
the best-selling console. Of course, the Wii was about as powerful as two sticks of butter, so getting these games to
run on it required a deal with the mafia, at the very least. Surprisingly, the only game
to skip out on a Wii release was Call of Duty Modern Warfare 2. Every other mainline console
game from Call of Duty 3 to Modern Warfare 3, received a Wii port. So, let's see just how jank,
or unjunk, these games are. Before we divulge, I am
not a Call of Duty fan. I know that statement
was made for shockin'. I've tried to get into the games before, but I always ended up
quickly washing out my mouth with Dance Dance Revolution Mario Mix. To be honest, I've had fun with the games, but never gotten into them so hard that I play for hours upon hours, like every other teenage
boy in junior high did. I was always more of a Nintendo guy, so let's see what Activision
had prepped for the rest of us. Of course, the main
controllers for the Wii are the Wii remote and Nunchuck combo. The Wii remote is already
terrifyingly gunlike, with the B button trigger on the bottom, so surely this is a match made in heaven. The Wii also features support
of GameCube controllers and classic controllers, which offer more standard control layouts. But, you really think I'm gonna look at every Call of Duty release on the Wii using actual controllers? Please, we're using the
only moral controller setup. The one that makes the most
sense for Call of Duty on Wii, a Nunchuck attached to a Luigi Wii remote. The mainline Call of Duty franchise was originally developed
only by Infinity Ward, but as the series went
on and became annualized, mainline entries began
to alternate developers. When one game was made by Infinity Ward, next year's would be done by Treyarch. The team dipped their
toes in the franchise with the council counterpart
to Call of Duty 2, subtitled Big Red One, but we're able to take a
full-on whack at the series with Call of Duty 3 in 2006. This was not only a
launch fail for the Wii, but also the PS3. And, both came out a full
week after the other versions. First things first, the game bellows that it's been licensed by Nintendo. Thank God, I was worried there for a sec. Taking place in World War II, we take control of Private
Nichols, and I can't do this. Like I said, this was a
launch title for the Wii, and it's wholeheartedly obvious. In the conversion to the Wii,
the multiplayer mode was cut, but overall it's the same game
as it was on other platforms. Except this time around, we get to control a car
like this, dear God. Call of Duty 3 exclusively utilizes the Wii remote and Nunchuck, and oh boy, does it exclusively utilize
the Wii remote and Nunchuck. You can't use the GameCube controller or the classic controller. This Call of Duty was made
to withstand the power of pointer controls. And man, they are just
awkward in this game. You point at the screen
to look around and aim, and move about with the control stick. That's fine, and that's how it should be. Firing your weapon utilizes
the B button, which feels fine. But to aim down your sights, you have to use the A
button, which just feels off. Whenever you're moving, the
aiming reticle disappears, which means it's almost
impossible to run and gun. And speaking of which,
you can't even sprint in the campaign. Apparently, you can
sprint in the multiplayer, which of course, isn't
in this version, wow. We also have a good chunk of areas that require waggling
the Wii remote around. Fighting off an enemy, you have to do the
struggling punching motion with the Wii remote and Nunchuck, and then put them in the
position as if they were a rifle and jab it forward to finish somebody off. But then, we get to the driving area, which requires moving the
controllers like a wheel to steer your car. Forget about that perfectly
fine analog stick you have on that Nunchuck right there. Forget about just twisting and turning the Wii remote by itself. No, use both controllers
in tandem, this is war. Listen, I dig a good
representation of World War II just as much as the next guy, but Call of Duty 3 just kind of felt like every other World
War II shooter from 2006, except now with 12 times the immersion. I'll say this, graphically,
it looks fine as a Wii game. I mean, it was also released
on the Xbox and PlayStation 2, which had comparable hardware. So, it has no reason to run like piss. It looks and runs fine. The sound design is great. It feels like a legitimate blockbuster. The sweeping score is fantastic. And, the game itself is fine. I could see myself being
okay with the concept of beating it, just not on this console. Pointer controls in
first-person shooters on the Wii still needed some work
when this game came out. Call of Duty 3 was
generally well received, but is considered one of
the weaker Call of Duty's. Then, maybe because there were just too darn many World War
II shooters out at the time, or because Treyarch
just wasn't up to snuff with Infinity Ward, or both,
or who knows, I sure don't. I spend my spare time looking at the cover of Donkey Kong Barrel Blast. I'm not qualified to
say this kind of trash. Anyways, Treyarch made Call of Duty 3, because Infinity Ward was
too busy hammering away at Call of Duty 4, Modern
Warfare, set in modern times, which released in 2007
for the PC, 360, and PS3, but not the Wii. The next title in the series in 2008, Call of Duty, World at War,
was developed by Treyarch, yet again, went back to
the World War II setting, and released on the PC,
360, PS3, and the Wii again, day and date with the other versions. Here we are, Call of Duty, World at War, what a lanky cursor. The game makes sure to let
you know it's compatible with the Wii Zapper. This was an accessory
made for games like this, but it always bugged me the games would say
they're compatible with it. Literally, it's a hunk of plastic, every game is compatible. That's like putting a sticker that says, "compatible with the sense of
sight on a bottle of mustard." Like, yeah, I used to have a Wii Zapper, but that bad boy is long gone. So, we're just gonna play
with the standard remote and Nunchuck combo. Just when you're ready to jump
knee-first into the campaign, World at War warns about the use of graphic historical footage. And the term, "Hitler
(beep)" on the ESRB rating, is finally starting to make some sense. There are two types of
Wii games out there, anti-Nazi and pro-Nazi. Call of Duty, World at War
ends up in the anti corner, because we are just absolutely
obliterating these things in the game. Actually, that's only
one half of the story. You play as the American
soldier, Private Miller, and the Soviet, Dimitri. American versus Japan, Soviets
versus Nazis, have at it. I wondered if these two characters stories would ever cross paths. But nope, it's just two
different sides of World War II, and the campaign just hops
between the two characters. All right, so how are them positives? I'm happy to say the
control issues present in Call of Duty 3 have been remedied here. Treyarch finally got ahold of how Wii remote controls should work in a first-person shooter. Any downsights has been
moved to the Z button on the Nunchuck, which
feels much, much better than the A button. You can actually sprint in this game, and overall, it feels pretty good. It's so immersive. I truly feel like a world at war. That's a little thing I
like to call hyperbole. The controls work well and
definitely have their advantages over a standard controller layout. That being incredibly precise aiming. Pointer controls make it pretty obvious whenever you sneeze, however. I do prefer a standard gamepad, but the Wii remote and
Nunchuck work well enough that I can totally see
why some people really dig this control setup. It takes some time to get used to, but you can definitely have
some fun with these controls. That's it, World at War
is trash on the Wii. I mean, I can tell this is a good game, and would be a decent romp
on the PC, 360, or PS3. But, God, this is a tart port of the game. It's very obvious this was
a Call of Duty game made for current gen hardware at the time, and was then hastily
ported to lesser hardware. Animations run at such a low frame rate, and the game itself
just doesn't look good, even for the Wii. World at War takes itself so seriously, which is perfectly fine,
this is a war story. But, man, with animations
and graphics like these, they might as well be sock puppets and it would feel the same. While it's super dark and gritty, the animations make me feel like I should be clapping
and stomping my foot to them. They really don't look great. It's also missing like a ton of content. The Nazi Zombies mode isn't here, which is why many people
liked World at War. Even full missions are missing. But really, my main
problem is the glitches. This is a glitchy unappealing
version of World at War. I really didn't have a hoot with this one. 2009 marked the release
of Modern Warfare 2, developed by Infinity Ward
for the PC, 360, and PS3. No Wii version this time. Instead on the same day,
Activision released a Wii version of the original Modern Warfare, Call of Duty, Modern
Warfare Reflex edition. When Modern Warfare
was initially released, the developers obviously asked, "how do we appeal to a
younger demographic?", and badda boom, that's how it's done. Modern Warfare takes place in the future. 2011, the first Call of Duty to stray away from the World War II setting, and at this point after
playing those two things, Modern Warfare is a breath of fresh air. And, I guess that's
how people felt in 2007 when this game was released as well. You think the market's oversaturated with futuristic shooters nowadays, 10 years ago people were
saying the same thing about World War II shooters. I gotta say, this is
how you do a Wii version of Call of Duty. Modern Warfare took
the Call of Duty series and turned it into a true
triple A blockbuster. Everything was amped up in this release. The cinematics, the
gameplay, the level design, the story, the multiplayer, everything. And honestly, it's all
here in the Wii version. Treyarch handled the port to the Wii, and gone are the sour
controls of Call of Duty 3. Gone are the plethora
of graphical problems and glitches in World at War. This is Modern Warfare, just on the Wii. Of course, it doesn't look as nice. Alas, it doesn't run poorly, just a lower resolution, lesser
textures, lower poly models, and while it is still susceptible to problems here and there, overall, this is how you do a
Call of Duty game on the Wii. I'd say it could have
definitely used some classic or GameCube controller support,
but this is a solid port. And yeah, I had some fun with this game. I'd still rather play
the traditional versions, but it's a solid game. And, I've been seeing this
screen quite a lot lately. I was killed by a grenade, and I have to watch out for the indicator. Oh, so that's what that icon meant. Next up in 2010, we had
Call of Duty, Black Ops, which shipped day and date on the Wii, alongside the PC, 360, and
PS3, developed by Treyarch. This is a continuation of World at War, and takes place during the Cold War. And, I don't have much
to say about this one, other than it's a solid game. I think this truly proved
the worth of Treyarch, not just as a good developer, but being able to live
up to the standards of, and possibly even outdo, Infinity Ward. It's a solid game and the
Wii version works fine. It's very similar to the quality of Modern Warfare Reflex edition. Lower quality graphics here, and even some parts of the
story missions are cut. But by and large, I don't think
it's too far fetched to say if you played Black Ops on
Wii, you experienced Black Ops. It's also the first
Call of Duty on the Wii to offer support for the classic
and GameCube controllers, God does exist. Also, the multiplayer
servers are still online if you're looking for
something to do next weekend. The last Call of Duty released on Wii, Call of Duty, Modern Warfare
3, developed by Infinity Ward, released in 2011. And honestly, at this point, I'm sick of playing Call of Duty, so I didn't get far in this one. Yeah, yeah, the frame rate isn't as good, it doesn't look as nice, but hey, it's still basically Modern Warfare 3. It surprised me just how
competent it looked, to be honest. But, God, this game seems to
be really pushing the Wii. Let me tell you, you
know a game's demanding when the Wii sounds like it's choking. Two more Call of Duty's were released on the Wii brand of console, that being Black Ops 2 and Ghosts, released on the Wii U. There's not much to say about these ones. Basically, since the Wii
was on par with the Xbox 360 and PS3 power wise, these
are pretty spot-on versions of the games. Overall, the Wii had its
share of good and bad versions of Call of Duty. I gotta say, I did get used
to the Wii remote controls after a while, and they can be fun. Modern Warfare Reflux
edition and Black Ops both are solid ports on the Wii. But nowadays, there's real
no reason to play these. These were made for the
people who only had a Wii. Now, 360s, PS3s, and these
games on those platforms, are so cheap I don't think
anybody really has a reason to play these anymore. You may say the accuracy
of the Wii remote controls gave these versions merit, but at this point just
play the PC versions with mouse and keyboard. You'll get the exact same accuracy. In fact, you'll get more accuracy. I'm still not way into Call of Duty, but I do think it's
pretty neat to look back and see exactly what corners were cut to get these things running on the Wii. But hey, what do I know? Just to reiterate how unqualified
I am to be critiquing, or even talking about the
Call of Duty franchise, let's take a look on my resume. (thump) I am going (beep) nowhere. (electronic music)
also, not me. Just a YouTuber I watch.
Thanks for posting, I've actually been curious how they worked on Wii