Automating 2,101 Electronics PER MINUTE in Satisfactory!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone I'm kibitz and welcome back to satisfactory where we've been busy building hundreds and hundreds and hundreds of assemblers in fact we built sewing machines it wasn't super healthy for the game and it kind of collapsed so we had to modify the game's engine and now that we're back up and running again we're gonna be building like 62 manufacturers and another 200 assemblers but before we do you guys should keep yourselves healthy by checking out factor factor delivers fresh ready-made meals to your door that are designed by dietitians to help you reach your health goals and you know I'm a busy guy and I get overwhelmed with stuff often so sometimes it's difficult to go grocery shopping do meal prep and all that jazz the actor though delivers healthy ready-made meals to your door so if you're like me you can save a ton of time cutting out shopping not dealing with kitchen disasters just overall decision fatigue yeah it's convenient good for you and with over 50 meal options and add-ons there's something for everyone to enjoy best of all you can enjoy a huge deal if you sign up to factor today using my link in the description or go to go.factor75.com and use code POG kits og50 for 50 off your first box so again use my link or go to go.factor75.com and use code hog kibbetts og50 and thank you factor 75 for sponsoring this video all right what are today's 300 machines gonna be all about well the big goal is to make high speed connectors we need a lot of these guys almost 200 of them in fact in order to make our final space elevator part and we're gonna be using this basic recipe here that uses quick wire silica and circuit boards and good news bad news good news is all the quick wire is ready to go along with all of the silico and even better I've left a huge space for all of the manufacturers bad news that space is really really far away from most of our quick wire and also we still need to make the circuit boards and we're just gonna be using the alternate recipe one there that takes plastic and quick wire and again we have the quick wire and we have plenty of plastics so materials aren't the problem but things start to get a little weird when we consider the scale of everything I want 188 high-speed connectors per minute in each manufacturer makes three per minute so you know 188 divided by three is a lot of Manufacturers and then if we want that many manufacturers with each of them wanting three circuit boards and we're using this recipe here it means we're gonna need a whole 22 assemblers making circuit for wow crazy stuff I know except if we're gonna be making circuit boards we may as well do all the circuit boards I need for the rest of the game okay I needed like a thousand of those bad boys for computers another cool couple hundred for the Adaptive control units and then you know a few extra hundred just here and there so in total we're gonna automate 1913 circuit boards per minute and then we'll get the high speed connectors done and then we'll just go crazy with things all right so that's the plan I'm scared but it's gonna be a fun project so let's rock and roll eh first what are we dealing with here I want to use all of this quick choir but I don't know how much is on each belt but knowing past kids and yes seeing what I've done it looks like I've made each of these belts 780 quick wire per minute and as this system flows all the way down the remnants come out here and go up to that belt after checking my notes it looks like that last belt has 600 quick wire per minute which means we have 9180 quick wire per minute available right here right now easy and we hardly need any plastic at all for this so I see a plastic belt right here which we can bring down this way it's like an empty slot on the bridge there too and that brings us over to the project area so simple and now what's the easiest way to build these systems well when I get a crazy project I like this I think of what the most annoying part of it's gonna be the most annoying part is gonna be these uh quick wire belts that are gonna be going everywhere so let's work with them each assembler needs 37.5 quick wire so a full belt of quick wire divided by the amount per assembler 20.8 and we build 20.8 assemblers per system bring on down a 780 belt of keterium and stuff it in and just a quick disclaimer I'm not gonna be focusing a lot on all the assembler building today that's been like the last two full videos so we are going to fly through the assembler work and focus on the other aspects of this project in fact let's just Boop through it yeah we got a lot of machines to go through so this is going to make life a lot easier for everybody right probably except I I do kind of regret booping this particular system so the plastic right it's coming from some random belt over there and going into what is 41.6 assemblers that have kind of strewn about all over the place just using whatever space I could find like all of our other assembler systems unfortunately since I built two systems of 20.8 that's 41.6 assemblers each of those assemblers uses 12.5 plastic and lo and behold Mr past kids just happens to have this belt here that's being partially used for other projects which is like practically perfect like sure we have like 19 extra plastic lost to the space but since our fuel canister setup here is a little bit variable well then that's fine so GG easy first setup done first circuit boards about to be automated once I find the chosen belt and hook it up over here so again this whole system doesn't use a ton of plastic it just overflows into here goes through this and then bounces all the way around here and same thing again with this other weird system where the belts just are going everywhere up down left right center it's crazy all right that is kind of the easy part of this project though hard part is all of this quick wire needs to get moved over to that manufacturer area I've shown you guys earlier so what I need to do is bring I think it's 11 belts that remain over there through all of this to there so that's gonna be quite the little journey especially when we have active cart Lanes all over the place and some major train lines to dodge so here's what we're gonna do we're gonna go opies and then we are just gonna have to figure it out like this kind of stuff you're not duckling weaving through brother it's not happening so we're just gonna build over top of this while staying as low as possible and then when we get to weird areas like right here where a belt will block our Highway well we're gonna have to figure out what to do in this scenario either we rip out all of this stuff to move that belt go down no can't go down there's a train track there so I guess here we have to go a little bit higher up then over top of all this and then further over this way but when we try to do that then we hit even more stuff so do we go higher up here nah or raise the platform probably here by like one hopefully only one still want this to be pretty close to the ground and then if we do that you can just go for a straight shot through all of this punch the belts underneath us Dodge the little cart Road above us and we're even above the walking path oh hey neat and hey look at that even there's a bunch of like free spaces around so maybe we can throw in more assemblers to make circuit boards while we go on the way but by this point the could continue this high but I don't know I think we have the space to bring everything down so at this point then we'd have what remains of our quick wire we just bring it down underneath the train track and then we're pretty much at the manufacturing area easy and then off your scoot and along the highway like I stand whenever we read kind of an empty spot like this you can throw down a floor lift hole send down a belt of 780 quick wire and then we can build a little setup of 20.8 assemblers which should definitely fit here oh wait a second though the plastic uh where's the plastic from here it's over this way we have it all being delivered by a train which is this one oh it is this one easy so we actually have way more plastic than we need for this project we need like 2600 plastic per minute or something and the train we have coming in it's bringing in 3 900 per minute plastic can just come here go up and kind of like we did with the quick wire you can make some kind of like super Bridge or at least try to ah but then we hit this you know what it's fine we're gonna Dock and weave all the belts will come over this way and then we'll just have them go down so we can offload whatever plastic we need in this assembler set up and then the rest will go back up we can build a highway this way it's gonna be like parallel to the quick wire Highway that we're building oh that's actually gonna look really really good okay so sure like the whole duck and weave thing we had to do was a little inconvenient but we're able to fit in like a ton of machines and it's been going really well like we've got a lot of circuit boards automated we're using up these weird pockets of space and I'm pleased as we're moving forward too I'm scooting the circuit boards along with me so let's get this activated first so you can see that when all the circuit boards are done they come up through here and they replace the 780 belt of quick wire we're taking become a belt of circuit boards it's a perfect plate so we don't have to build this stack any taller and we can keep on moving and grooving my dude and they will continue forward into the next area where we will Boop up even more assemblers and with another set of 42 assemblers built and a little bit more belt work we have reached our Holy Land of manufacturing ah it's beautiful so clean so much space so many opportunities do you actually build more assemblers I super quick we need to turn together another like a hundred not a problem at all and the systems just keep looking weirder and weirder but this is it this is the whole enchilada the whole nine yards we're done no more circuit boards which for you guys is like wowie but for me it's like finally I'm free and he can actually build the manufacturers and we have an old blueprint to make this even easier to throw together so just the basic blueprint system we have the Splitters already built and we still need to leave a little bit of room for belt work so let's start like here yeah that'll leave us one tile here a little bit of a tile there okay should be good let's start measuring from this though so we need 63. how many can we just fit in the corner oh it's looking like five it's kind of hard to see but there's kind of a ledge there oh but if we built one tile to the left would be able to build a whole nother manufacturer okay change your plans we have terrain built here but when things like this happen we can adjust it right we made this terrain we can change this terrain at least like little bits like this I I don't want to do too much I still want to keep the weird feel of all of the terrain movement but okay that's now built or at least measured out we'll destroy leads and replace them with blueprints in a moment just want to make sure everything's spaced out that's gonna be six manufacturers though which is great and measuring from there this will be another row of six probably I have to throw down a few more looks like we can build quite a few so the first row is gonna be a little weird that's fine but then these next couple of rows it's looking like we can probably fit eight per row three four five come on six seven belt you're gonna be somewhere else goodbye it's too steep what what no no I don't think so eight or maybe ah dude maybe I do think so we've already made one change over here and now making a second change here where we have all these assemblers maybe this is the universe saying I shouldn't go through with this at least in this orientation nah I think I'll move this forward I'll lose the tile I'll figure things out and we'll go from there main thing is though it looks like we can get one two three four five rows of eight so that's 40. this row will have like six maybe seven if we space it right so that's 47 and then in this area where it gets a little bit more weird I think we'll be able to build another 16. heck maybe 20 if we get really creative and then we're pretty much good to go wait a second no see 15 plus 47. oh it's perfect so after just a few little adjustments a couple belts and a real quick coat of paint all of them fit in exactly 63. I didn't even have to do anything weird it's like perfect so we have eight rows of eight that makes 64. and then because of the pit here we have 63. and that that's the whole nine yards I just had to underclock one of the machines and we're good to go so yeah technically we need 188 we only need 62.667 that manufacturers right then this last one just has to be like on 67 except you know what and you do math in the little clock speed area here oh you can and then you get perfect numbers what a good day guys what a fantastic day the only one kind of weird not great thing was this is this stupid piece of terrain that just kind of juts up so I gave it supports for reasons and so we're just gonna ignore that okay and we're gonna move on to the inputs where things are gonna get a little weird in a second but first we're gonna deal with the easy stuff super easy thing is we need circuit boards in here right and we've automated over a thousand of them for this project itself only needs like 188 per minute so no biggie and then after a very weird amount of balancing uh we have two full 780 lines of circuit boards and then one residual line which has like 300 or so I don't know main thing is circuit boards done loaded ready to go next let's go grab the silica and luckily here we're playing on easy mode two because we're just gonna go above the manufacturers and we're gonna do a little bit of weird belt work or actually no no the bellwork isn't weird here it's annoying it's really annoying if you missed the episode where I built this you know I'll show you why it's annoying okay so we are making 2350 silica per minute here and if you want to put that on a Max Level belt that can handle 780 items per minute turns out we need 3.01 belts we have to have a belt with ten silica per minute and that's what's making this entire project turbo Ultra annoying this one belt has 10 silica per minute I I just oh man the other day that made me very upset but we're it's not fun it's so annoying things would it's so much easier but now memes okay the memes are kind of cool though I guess so there's that what we're gonna do is we're gonna have the 780 belts of silica go into a smart splitter smart splitter well then send that belt into the row of whoops into the row of Manufacturers There are 16 manufacturers hooked up to this belt and each one wants 37.5 silica okay so 16 times 37.5 it's 600 meaning 600 will overflow that way the 180 will overflow here with that stupid line of 10 silica per minute and off we go to the races the next 780 belt will go into this smart splitter do the same thing residuals go here all the way down the line until we reach the last line or the rest of the silica will go to there but aside from that like annoying issue it's not like a big problem probably aside from the horrific belt highways I had to build today the biggest problem today is loading in all of the quick wire to the system each machine needs 90 quick wire so the entire system needs 4 900 quick wire per minute and because we use so much of the quick wire making circuit boards well we only have yep 600 quick wire per minute left over here okay it's time then to Journey because the quick wire I showed over there is not all the quick wire we're making we have a bunch of quick wire setups all over the place in fact this belt goes to a quick wire setup I am pretty sure okay good good it's like four 780 belts and then a residual belt 624 right that's a lot still need more and there's more right there too so all the quick wire from here are not all of it but a lot of it will have to be brought over is there an easy way to bring it over oh wait no yeah it's an easy straight shot we just follow this tile all the way over here make a bridge over the road and we're here oh even better I had this random pit here and I had no idea what to do with it but now it can be a belt balancer for all of the manufacturers in quick wire all right all right all right so everything's over now and I finished up kind of the other stuff we're working on just so it could get started and now we deal with quick wire so why is quick choir so annoying well we have the rose of 16 manufacturers right and each of them needs 90. well that's a big number real big number and that just means after eight we're going to have to add in an extra belt of quick wire and it's gonna be this Middle Belt here because I wanted the top belt to have the silica because it's aesthetically pleasing but eight times ninety right is 720. so we're gonna have residuals or overflow from these 780 belts which is gonna make us have to balance things out as well and uh yeah we're gonna have to do some balancing pretty much off of all the 780 belts we have here I want to get the 60 belt off of it so somehow we need to have a setup where we have a bunch of Splitters that just have mark one belts I could hold 60 items per minute dreading off of them we're going to use this pit down here to make this happen so give me a little bit of power thank you and let's start seeing what we can do so we'll have a splitter here then a belt will go into there and we will make that Mark one I can go over this way and then out front will be 720 items per minute and that will basically go into like all of these different areas like here there wherever and then if we want to Stack this six uh seven times it's gonna get a little space inefficient so what we're gonna do is we're going to change this up dramatically Amic e vertical balancer so here's what we're gonna do we're gonna make a huge stack of Splitters we're gonna make a stack of six then we're gonna delete the ones in the middle here after we make the top one a merger that's gone that's gone and then we're gonna split off with Mark one conveyors belts that go to this top merger making this weird totem looking thing and belts from here will go into each of these Splitters and out will put a 720 belt and then at the top there'll be 120 per minute we'll copy this for all of these belts now and then that will kind of accomplish Our Big Goal here and the last thing is we'll just have the three mergers merge all together and that's that oh wait no that's not everything we have that belt over there oh no my plans no no nukes yet oh gosh I forgot this belt on top of the stack is not a 780 belt it's a 624 belt long story short with manufacturing stuff yeah it's not a full 780 belt so we're gonna have to find more quick wire but wait no no no no no we already have more quick wire from way back in the beginning of the video we had that other 600 belt of quick wire oh we can use well looks like some of it we'll make it to the manufacturing now we'll just merge this with the other weird belt do some awkward belt balancing with nonsense and then we'll be done so many numbers with this little thing here but it's fine the bouncer is all done I tidied it up a lot and made it run and now everything's running moving groovin haven't noticed any problems yet and we now are making our 188 high speed connectors per minute wow this thing is moving holy man so are these belts this could be like a screensaver or something or hey maybe in the future when this is all said and done like the playthrough is done I could do stuff like that and post it on patreon oh man but I am for sure done for today this was a crazy project so I hope you guys all enjoyed and thank you for watching but have a fantastic rest of your day and bye bye
Info
Channel: ImKibitz
Views: 111,338
Rating: undefined out of 5
Keywords: Satisfactory, satisfactory update 4, satisfactory drones, satisfactory gameplay, satisfactory update 4 gameplay, satisfactory update 4 let’s play, satisfactory new update, satisfactory update, satisfactory tips, satisfactory how to, satisfactory let's play, satisfactory experimental, kibitz, satisfactory game, satisfactory update 8, satisfactory highway, satisfactory city
Id: ax4atcj1C9o
Channel Id: undefined
Length: 25min 41sec (1541 seconds)
Published: Sat Aug 12 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.